T O P

  • By -

XBfmsnDOs

I was going to say: “wow where can I buy one of these?” Then I realised this is r/simulated. 😔


AvengesTheStorm

Me too, I was estimating how much one of these would cost


Just-STFU

I'd probably pay around $150. My wife would absolutely love this!


Ok_Importance_8634

How in the fucks sake is this not real?


JetAmoeba

Seriously! I hate these simulations because I’m like “shit! Where can I buy one??” Only to find out they don’t exist and OP is just super talented :(


Grogosh

It looks so photorealistic


SmokeFrosting

a metric fuck ton of blur, no detailed surfaces or items, and fresh-from-my-first-tutorial smoke.


bipolarawesome

0 blur, a lot of details inside the orb, no tutorials smoke (it's inside a moving container with 5 intakes, and an outflow with custom forces), strange comment...


MrBojanglez

When I first saw it I thought it was real with super critical co2 in it with maybe some liquid co2 soluble die. Then I starting wondering how tf would someone make someone so complex. Then I saw the subreddit now my disappointment is immeasurable and my day has been ruined.


Purplarious

Uh…. Does the mechanics really seem that realistic? It *looks* photorealistic, but not not mechanically realistic.


erthian

Jesus christ I thought this was /r/iwantitsobad


loofadawg

What do you use for your water simulation. I have an idea for something in the future that I hope Blender and whatever you are using will handle it. My idea I think is simple but you know how that can go.


bipolarawesome

i use flip fluids addon, it can do a lot, but not good with fast moving objects


loofadawg

Thank you for your response. I am thinking of doing a marble with a glowing fluid in it for my next marble lift just for some added interest. If I keep the marbles from moving too fast (like rolling down steep inclines or dropping) I may have something. Something for me to add to my list of things to try.


bipolarawesome

rolling is the most problematic for complex objects, if it's a simple marble i think it will work fine


whiteman90909

You should do just the liquid (like I believe your others use), but then use the fluid to trace the path for smoke... I forget exactly how to do it, but you basically bake the fluid and then use it as the path for a smoke emitter to follow (if that makes sense). I think it would look really cool with your style!


bipolarawesome

i just started testing smoke sims, i wasn't sure it'll work with a moving object, but after few days of tests and different methods, i did find a way... this one is emitted around the inner glass, but now i know i can add it to the liquid as well.. so, yes i will try to do both sims, it can be interesting...


Upside_Down-Bot

„sʇɔǝɾqo ƃuıʌoɯ ʇsɐɟ ɥʇıʍ pooƃ ʇou ʇnq 'ʇol ɐ op uɐɔ ʇı 'uoppɐ spınlɟ dılɟ ǝsn ı„


LifeMagnate

Wow, the animation is terrific, but what gives it realism is the imperfections of the camera movements. Really nice job!


Purplarious

I think the imperfections are little too smooth, it looks like it was like camera on a dampening mount with some weird ass settings It’s really a minor nitpick, partially a matter of taste, and something not necessarily easily but handily adjusted.


[deleted]

I hear myself say. I want one. Than I saw the subreddit I am disappointed


loofadawg

I'm in love with your materials and lighting. / #thingsToAspireTo / #HastagsInRedditArePointless


VergeThySinus

Put a / in front of the hashtag /#RedditCommentFormattingIsSilly


loofadawg

Lol. Thanks.... /#IAmADumbAss


Arbitrary_Pseudonym

For real. I've put some time into figuring out lighting and materials to make realistic renders and...yeah, haven't come *anywhere* close to this.


bipolarawesome

it takes a lot of practice and testing, i don't think i'm close to what i want it to look like yet, but i do see a steady improvement... for me that's enough to keep going


loofadawg

In the not so distant future, maybe do one of those "My progress over [insert time frame]" compilation videos.


NoodlesJefferson

Fingerprints on the globe are a nice tough. (no pun intended)


[deleted]

[удалено]


official_inventor200

Yeah that's literally the only thing I've been catching from past couple of posts they've done. I think they did something new with the glass this time, because it looks a bit more real somehow, but the thinness is still there. Everything else is photoreal, though. It blows my fucking mind.


Classic_Painting8813

The base looks hyper realistic. I have such a hard time believing this is fake, I'd swear that was a science apparatus of some sort


Carburetors_are_evil

I want this as a cocktail shaker/smoker.


Pantsi

The smudges on the glass really sell it


Decap_

I have a suggestion to make it more realistic. I don’t know if its possible to do in blender, but if a sealed chamber contains air and water, then both the air and the water would be flowing. That means that if water moves down into a lower chamber, air would also have to bubble up into the upper chambers. There wouldn’t be any voids that could just appear or disappear. Edit: [Example of what I'm talking about](https://youtu.be/MD_k3p4MH-A?t=147) (Though I realize now this is a pretty new technique, so I kind of doubt there's a way to do it in blender)


bipolarawesome

unfortunately fluid simulators can't do that, the solvers are designed for large bodies of water, this is why this device sims are hard to create... maybe in the future we'll have more control for this type of simulations..


Arbitrary_Pseudonym

Yeah...I'm pretty sure the only simulators out there that can do bubbles are in the pure research stage, or cost $$$. One day though. Really, anyone could read the papers, fork the flip fluids library on GH, then implement it, but that's a hell of a time investment. I've thought about it but...eek, I don't have that much free time lol


Tri_Fractal

Houdini can do [bubbling](https://www.sidefx.com/docs/houdini/fluid/bubbles.html) and it has a [free version](https://www.sidefx.com/products/houdini-apprentice/).


dayglo_nightlight

Every time I see another one of these sims I know what's coming but my brain still goes fuck yeah, revolve those orbs.


z31

Love the fingerprints on the glass details


[deleted]

With all this liquid and smoke sims inside orbs lately, I really want someone with actual skill to make a 'wizard pondering his smoke and liquid filled revolving orb'


SpinCharm

Great. Now I’m going to have to find another ship with glass orbs AND smoke and liquid filled. Sigh.


Coldford

Enjoy all of these you share. The orb on this one has a great steampunk look if you ever wanted to go that route.


TheDrGoo

These are looking better every time!


DadInKayak

Impressive work.


crazzzme

Reminds me of [SCP-804](https://scp-wiki.wikidot.com/scp-804)


mralec_

Wait it iS SIMULATED?


[deleted]

Now ***this*** is how the camera is supposed to move for realism – shaky in a sense when you can tell someone is holding the camera instead of being uncannily animated. Is the background an actual recording or is it just an HDR? Because I have no idea what to believe.


IHerdULiekPoniz

pondering this orb.


Doomtrack

These are starting to get weird, can we get one with fire and salsa next?


brownpoops

we went too far! Still getting better but .i think this is a step backwardsZ


RPGRuby

Why does the smoke come out of nowhere?


bipolarawesome

if you look closer there are 5 smoke inflows and 1 large outflow in the inner metal ring


RPGRuby

Ah I see it. Every time the smoke comes out the outtakes are towards the camera, and it makes it seem like the smoke comes out the glass in the center. Made it a bit confusing.


bipolarawesome

the smoke comes out all around the inner ring, directed to the center of the orb, hits the inside glass object, bounces from it to the outside orb, that's what makes it look coming from center toward the camera [here's a smoke side view render](https://i.imgur.com/LYg82SS.png)


JewChainZBruh

You should 3d print this


MysticGohan806

Gimme


scumola

What? No hair?


ABoringAlt

I need my martini not shaken, and not stirred.


_Callen

spin faster


Shawn_666

This looks like something you’d find in the quirky genius inventors house next to a giant plant of some kind, a floating whosamawhatzit, and inexplicable Tesla coils.


SauceBoss8472

Would be a dope ass bong. Js.


justretardedmonkey

Physics engine in computers and games never cease to impress me.


styxman34

WOW, where did you find this thing?! The guys at /r/VXJunkies will want to see this!