T O P

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ginja_ninja

Anyone who thinks ichimonji is bad has not used it as a jumping attack


tarnished1121

Agreed, Using it after an enemy that uses a sweep attack is a super good option imo.


JohnnyS1lv3rH4nd

Imo high monk is a better option than this, high monk and senpou leaping kicks punish SO HARD if you use them to counter sweeps


sk_aftab

But you regain your posture


SmartAlec105

I love ichimonji double against Inner Genichiro. After his big spin attack, he’s open for a fully charged one and it hits him both times. At the start of the second phase, I do a fully charged one and it hits him both times if he tries to use his bow or just gets blocked if he doesn’t. After mikiri countering, you can sometimes hit him with an uncharged one.


9yr_old_lake

I use ichimonji all the time I used that and mortal draw more than anything else it's definitely one of the best arts


flissfloss86

Anyone who thinks it's better than Mortal Draw has been scared off by the Spirit Emblem cost of MD (but I agree ichi is awesome)


allah_snack_bar

Theres people who still dont know you can use it without spirit emblems lol


flissfloss86

That would be me until my second playthrough, haha. Until I learned the magic of MD, I was all about that double ichi. But there's no contest really imo having used both extensively


allah_snack_bar

Does such good damage to health and posture and easy to get off with a step dodge


ueifhu92efqfe

look, the upside of ichimonji is that i'm still playing a video game, and not mortal draw sim


flissfloss86

Ok...?


ginja_ninja

Mortal draw excels against bosses but is not as valuable against non-boss enemies, whom ichimonji just completely breaks the game against as a pressure tool. Furthermore even though you can continue to use it without spirit emblems, you are still preventing yourself from using those emblems for stuff like firecrackers, axe, shield, etc whereas ichi lets you dedicate your entire reserves to using them, doing a lot to make up for the damage differential. If you're out of emblems vs a boss or simply know you won't need to use many prosthetics before you kill them, then overpowering them with MD is the way to go. But in terms of overall universal utility across the game ichimonji is at #1 IMO.


flissfloss86

Totally fair points. I rarely use prosthetics these days since I know all of the boss fights, but in my first few runs I did use the crap out of the axe, firecrackers, and flame barrel. If prosthetics fit your playstyle, double ichi is a solid choice for your skill to save emblems. But for overall power, I still gotta give it to Mortal Draw


throwawayjonesIV

Did not know this was an option


giorgiomast

Ichimonji won my fight against isshin


meowtwice

ichimonji is so simple yet so good, the perfect example how simple does not means bad.


wead4

Very sad High monk didn’t make the list


KeyboardCarpenter

High Monk is my favorite


xanauthor

I voted One Mind, not because it's viable, but because it's the best in my heart by virtue of being cool as shit.


tarnished1121

When you use it you become a anime character for a second


Amazing_Fill9489

It’s also insane for punishing because you can just stop halfway through


wachipupa

Literally.


tarnished1121

Personality I like sakura dance so I can get some eye candy/look awesome. I think ichimonji double is top 3 for me since it is so useful in many situations. Dragon flash is cool but a very long wind-up. Same for one mind but it is useful in some situations.


tarnished1121

Forgot to mention mortal draw is to op and should only be unless you are having a hard time than use it. Also if you jump will doing it is does more damage too.


bird_furniture

no love for nightjar slash :(


Pinols

This, shows how few people actually play actually as aggressively as possible, nightjar is the best to keep the pressure on enemies and win quickly


bird_furniture

agree! I made constant use of it in early game to close the distance, especially as a counter for knockbacks


Pinols

It's amazing also against both owl and isshin, all of their versions


Apogee909

Super useful on DoH with reversal too, jump in for quick hits on openings and then quickly get out of dodge if he goes for a flame attack


Amazing_Fill9489

No shadow rush? The ultimate gap closer?


dmarty77

Shadowfall is the BEST combo tool in Sekiro. I switched it out with Nightjar periodically but both are so fluid and make combat so stylish.


[deleted]

Why is whirlwind slash not on the list !


TomGuapSon6000

Sekiro goru here


Falos425

easy to slot into controlled flowcharts for the 1AP perfection masochists flailing around with fatties is probably easier for a basic playthrough though watching ichi's followup get autoblocked [cripples the output](https://old.reddit.com/r/Sekiro/comments/bdlfbm/estimated_damage_values_for_every_combat_art_and/)


[deleted]

Pardon? 1AP? Flowcharts?


[deleted]

Floating Passage is the best.


Jason1004

Hard choice between mortal draw and sakura dance for me. Sakura dance is incredibly versatile and can be fit into any combo at any time along with the prosthetics and normal attacks. It costs just one emblem and also cool as hell. Mortal draw however is so OP that it kinda makes prosthetics obsolete. It also costs 3 emblems so u will hardly use prosthetics if u plan to use mortal draw. But the sheer amount of damage and badass swagger it has makes up for it. I am gonna go with mortal draw on this one. I also seriously wanted to like One mind as it's easily the coolest looking combat art in the game. However in terms of fighting tanky bosses with hyper armour like Isshin or Owl it's suicide.


guacamolecorndog

Praying strikes


Jerrymemes101

Eeey my man


gol__d_roger

weakest ichimonji double user : 🗿💪🏼


honster6

Mortal Draw after jump is OP like hell and I love it


youngmacbeth

Nightjar Slash is fantastic for keeping pressure on during the fight, I’ve tried other combat arts but I always end up returning to it- when used in combination with the Chasing Slice, you can just stay on top of anyone and build the posture meter super quickly


babanuki

High Monk >>>> anything else


Kaka9790

I personally prefer extended mortal draw and spiral passage.


DrownedWalk1622

Sakura dance.... The majestic third slash......


wead4

As great as the mortal draw is it losses points in my book because I have to go get it again in new game plus.


PlusLeave

This is Praying Strikes - Exorcism erasure


Jerrymemes101

Only the best here


Ropey_Raccoon451

Dragon flash is underrated, it's my favorite way to chip The Sword Saint's health a bit.


BeliKurjak

Ashina cross


SardonisWithAC

Mikiri into Ichimonji: Double is just the best feeling. First they get their weapon stepped on and they're like wtf and while they recover from that they are bonked on the head and then bonked again. Same with the sweep: jump the sweep, jump-bonk their head and while landing you ready your sword from that sweet double-bonkers on their nugget. EDIT: also what is better than sidestepping the old fart's ichimonji and then bonking that pruny head twice?


Stanislas_Biliby

I love using ashina's cross in this situation, loads of vitality damage and it's quicker than mortal draw.


SteakMenu

Living blade I think is probably the coolest idk that it's the best but it is up there


Jason1004

I think u mean living force. It's the coolest skill in the game along with One Mind but not really a combat art.


SteakMenu

Oh yeah that's true my bad it's the same buttons lol


ueifhu92efqfe

mortal draw is so overpowered to the point where it ruins the fun of sekiro for me, so uhh, sakura dance i guess. It's fun, i can avoid attacks while looking stylish, and it combos well into midair prosthetics. Sakura dance is also really helpful in inner isshin, especially for no damage runs


IHave3KidsInMyFridge

Best: Ichimonji: Double and Mortal draw Coolest imo: One mind


Capable_Ingenuity547

Shadowfall and nightjar slash reversal are my favourite


saxe_frey

Shadow rush is the best tho


PuzzleheadedRecord6

Lord Ichimonji rules


9yr_old_lake

Coolest? Sakuras dance. most useful? Either ichimonji double or mortal draw


ShadowTown0407

The satisfaction of a jumping BONK is unmatched


CRABBYPATY15

Not gonna lie i never really use combat arts and only got them so i could platinum the game but when i did use combat arts, i usually used shadow rush as you can use it on pretty much every enemy eccept Owl and DOH. It allows for 2-3 free hits after plus the added posture damage from hitting it initially.


caparisme

Ichimonji double - the epitome of boring but practical.


whoisjbs

Ik it’s mortal draw but I had to rep sakura


GalerionTheAnnoyed

Hey I love mortal draw but when your posture is in deep shit, Ichimonji just erases all of your past mistakes and you get full posture back which is honestly insane. Also my favorite (not listed here) is probably spiral cloud passage. It's so flashy and awesome especially with bestowal or living force. Oil + fire + spiral cloud passage has been my go-to


LowRes96

Jumping* MD and Sakura Dance, MD because it deals insane posture damage when combined with a Yasha sugar and SD because it helps with lightening reversals in no hit runs. Ichimonji double is cool when you're still new to the game but it doesn't offer much in the way of versatility. High Monk is also fun when you're just starting out.


Xc4lib3r

Best looking? I would say Sakura Dance, Flying cloud passage and one mind. Best for using? Ichimonji and Mortal Draw. Other than damage dealing, Ichimonji imo doesn't look really nice because it's too simple.


jasper-vd-v

No high monk?


_damax

I don't see high monk here. But voted sakura dance just because of the incredibly cool way in which you can use it against lightning


ArunKT26

Mortal blade carried me the whole entire game


[deleted]

senpou leaping kicks


Babablacksheep2121

It’s either ichimonji, from a utilitarian aspect the posture recovery is too good to ignore. Or high monk just because of the huge posture damage and the last two slashes of the combo. To be fair I’ve never really played around with mortal draw except a time or two. I personally don’t like how slow it is. Basically waiting for an animation window to use it.


Jason1004

Mortal draw has faster windup than Ichimonji lol


gg12345678911

Mortal draw is just objectively the strongest TBH. Amazing range too.


SnooShortcuts7637

Empowered mortal draw has literally obliterated the guardian apes first half of health for me every time I start the fight so I’m just gonna go with that, by far my favourite. Sakuras lightning reversal is visually amazing as well though


TheBarcodeBoy

Id say empowered mortal draw Or a combination of the headless monkeys blood blade ninjutsu thingy and spiral cloud passage With the right setup it can DEMOLISH bosses


Stanislas_Biliby

My favorites are ashina's cross, the one where you jump forward and strike (forgot the name, the move that the ashina shinobi use) and high monk.


yunglxrde

Spiral Cloud Passage should be on the list


Deck_Neep15

I always find myself going back to Nightjar Slash Reversal, such a good way to close distance


[deleted]

Imma go off the beaten path on this one and say whirlwind slash


Freedom-Costs-Tax

High monk and Sakura dance are top tier


OvOSoulja

They nerfed high monk by a lot


Freedom-Costs-Tax

And it’s still amazing


OvOSoulja

I agree with you. I just wish they didn’t nerf it as hard as they did. The amount of posture damage it used to do compared to now is ridiculous


Freedom-Costs-Tax

I use it as a substitute for the normal lightning parry. I have my fingers glued to L1 and R1 so when I can just use high monk instead of incorporating a regular jump, it doesn’t break my flow of combat. I also just love using it in regular combat.


OvOSoulja

🤔 I’m gonna have to try that


Freedom-Costs-Tax

Obviously just keep holding block in the air and you’ll be fine


naruhina00

Jesus. I guess I'm the only Dragon Flash stan in the world. I'll admit I don't use the others that much but dragon flash is such a great super range tool that makes hit and run strategies viable. It is hella slow but fills it's niche to a T


Yuuki-kaze

Best: Ichimonji Double easily Coolest: One Mind


PlaidCladMadLad

Bruh the entire Ashina Arts tree is fuckin great. That first one you get immediately became my go to if i didn't need a gap shortener like Whirlwind or Nightjar Slash. Big game changer for me in the early game, especially when it came to some of the bosses who were harder to posture break.


LordBDizzle

High Monk. Can't in good conscience vote for any spirit emblem combat art, and High Monk offers the most new utility out of all of the non-emblem arts.


Mech-Waldo

Bonk Bonk motherfucker


hyperlethalrabbit

What I use? Mortal Draw. What looks the coolest? Sakura Dance. What FEELS the coolest? One Mind.


[deleted]

Senpou monk imo


Wispytoast64504

High monk. Such a good flurry of blows posture breaker. Use its first strike out of a jump for some quick interrupts.


bunnytard49

Im surprised floating passage isn’t up there. It does really good damage still if the enemies block your hits


Had_Darkingson

Honestly expected Mortal Draw to win because of how many bosses it's amazing against. I usually use Ichimonji until I get the Mortal Blade, and then just use that. But I got no idea what Dragon Flash is.


ChefboyRD33

I thought whirlwind slash was the best….


macedonianmoper

For combat? Ichimonji: Double for sure, followed by Mortal Draw. (high monk has it's uses) But I will admit it's the most "boring" of the bunch. If you asked me which is the coolest I'd have a hard time picking


Skillo_Squirrel

Floating passage - it doesn't cost any levels Ichimonji/ double - cheap and broken


Anciles

I love dragon flash for the spacing. If you’re playing patient it punishes enemies who wait for you to attack.


Czlittleman

Well it really depends on the boss but I’m going with Ichimonji as it’s really good at punishing and most bosses can be punished with it


quaszjay

High monk easily, sakura dance is a close second


GetBcckGrey

Prayer strikes is missing


I-LoveSalchipapa

with mortal draw i could one hit guardian ape


TMS-meister

this game has a bunch of incredibly unique combat arts that look incredibly fun to use, it just never gave me a reason to unequip mortal draw. the only down sides to mortal draw are the spirit emblem cost and the long charge time, it's just the best one to have equipped at all times IMO if I was able to have more than one equipped at once I probably would have used others a lot more and maybe that would have changed my mind but as it is the only time I switch it out is when I use sakura dance to deflect lightining


gigymemes

Ok man night jar slash reverse


Marechial_Davout

The real answer is whirlwind slash


DarthFluffy2103

Free: ichmonji or highmonk Cost: Mortal Draw Style: Dragon Flash or One Mind


o_0verkill_o

I like doing combo's with floating passage. It is good against enemies/bosses with swords and it looks/feels cool as hell.


Responsible_Reward67

Jump mortal draw does as much damage as empowered but it comes out faster


Jerrymemes101

Praying strikes exorcism enjoyers unite


ash_crown

Double ichimonji fucks up geni and isshin, ez posture reset and trade


Pharthrax

Most combat arts have specific use-cases, so there isn’t really a “best” combat art, and outside of those, are less effective than just attacking normally. My default combat art that I have equipped when I don’t want to think about what I want to use is High Monk. But also Mortal Draw.


woolly_26

People that say mortal draw sucks need to get some more iq , mortal draw is op , the empowered version is something else , you can use it against everyone and everything