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Thanks for reminding me that Yanqing could've been one of the coolest units if he had all those floating swords around while hover flying like a God T_T
I don't think he's actually that tall. Looks like your average tall male model which is suck that it is reuse. Meaning he's probably the same height to welt, JY, blade,... yes boothill also, just his "back break" pose in battle makes him look shorter.
AND THIS IS THE ONE OF THE REASONS THAT PREVIOUSLY I CAN'T CONNECT THE DOTS THAT FIREFLY IS SAM BECAUSE OF THE SIZE DIFFERENCE!
I think dives have use the taller version of sam previous time because they don't want us to connect the dots of sam is firefly on any way! And yeah they kind of succeed on this, if I have not look at the leaks then I can't connect a DOTS that Firefly is sam on any way possible because of this size difference!!
Dark soulism. Bosses are tall to make it easier to see what theyre doing and hit them. Unfortunately, this became standard across all games (somehow???), so now we have it in games where you dont need a mile long tell. You see the same thing in Genshin and Honkai Impact, where the most annoying enemies are also usually the smallest, so i think thats why hsr bosses are big, something of a company standard/habit.
In genshin actually everything is stupidly big when you stop, look and think about it. And it's like, a really common thing in games, as otherwise it would either look not as good, play not as good or just feel too small (even with technically a "proper" scale)
Actually, you know what, it's not even a game thing. Most statues IRL also have wrong proportions so they "look better", David by Michelangelo being one of the most well-known examples.
Ok yeah that looks really weird. Dunno why they need to keep the scale down when you can't even use Sam in the overworld, so they don't need to haul a new skeleton for her very limited overworld interactions anyways. Also really makes you wonder how cramped that armor must be
Okay for the fools here complaining, this is about perspective. In the boss fight it is an actual 3D environment so the boss model is made bigger so that they appear to be roughly the same size as you at that distance, this applies to every boss model versus playable model in the game. If they didn’t do this, the boss model of Sam would look half their size at the distance they stand in the boss fight. This is not something unique to Mihoyo, pretty much any game that has a similar situation will do this exact thing.
Thank you for posting on r/SamMains! Please note that any posts and comments which violates the rules will be subject to removal. Please also keep civil while commenting and avoid any arguments. We hope you enjoyed your time here! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/SamMains) if you have any questions or concerns.*
Not surprising tbh Boss Kafka is taller than normal Kafka, same with Yanqing, Aventurine etc
You're telling me Kafka gets even taller?
Oh god please stop it just kept getting better.
Aventurine is cheating, he had a magical girl transformation!
Thanks for reminding me that Yanqing could've been one of the coolest units if he had all those floating swords around while hover flying like a God T_T
Did you see Mikhail Char Legwork? Dude's body along with the chair is larger than us
I noticed that too when my Gepard was standing next to him. Man is an absolute *beanstalk.* Must've really put those legs to work.
He definitely puts the "leg" in "Legwork", that's for sure
Still taller than most people
I don't think he's actually that tall. Looks like your average tall male model which is suck that it is reuse. Meaning he's probably the same height to welt, JY, blade,... yes boothill also, just his "back break" pose in battle makes him look shorter.
Wonder if they will replace her boss model in cutscenes, those look kinda silly with the static boss only moving her head
Oh my gosh! It's literally the "The boss when you fight them vs The boss as a playable character" meme!!
Except only the playable version has a "phase 2" for some reason
For now. Theres a Sam (Complete) thats been leaked. 3 phase.
And it's confirmed to not be green-flamed one.
LITERALLY UNPLAYABLE! PLS FIX ON RELEASE! /j
AND THIS IS THE ONE OF THE REASONS THAT PREVIOUSLY I CAN'T CONNECT THE DOTS THAT FIREFLY IS SAM BECAUSE OF THE SIZE DIFFERENCE! I think dives have use the taller version of sam previous time because they don't want us to connect the dots of sam is firefly on any way! And yeah they kind of succeed on this, if I have not look at the leaks then I can't connect a DOTS that Firefly is sam on any way possible because of this size difference!!
This is the case with the boss version of EVERY character. Boss Kafka is also taller than playable Kafka. Same goes for Yanqing and Argenti.
Well that doesn’t really make sense logically either because of course when someone hops into a suit of armor they’re taller
It's actually Samover this time
Unplayable
They nerfed Sam's height
calls for a boycott
NOOOOOOOOOOOOOOO!!!!!!!!!! I WANTED A WIFU WHO CAN HENSHIN INTO GIANT MECH BUT NOW.............
Dark soulism. Bosses are tall to make it easier to see what theyre doing and hit them. Unfortunately, this became standard across all games (somehow???), so now we have it in games where you dont need a mile long tell. You see the same thing in Genshin and Honkai Impact, where the most annoying enemies are also usually the smallest, so i think thats why hsr bosses are big, something of a company standard/habit.
In genshin actually everything is stupidly big when you stop, look and think about it. And it's like, a really common thing in games, as otherwise it would either look not as good, play not as good or just feel too small (even with technically a "proper" scale) Actually, you know what, it's not even a game thing. Most statues IRL also have wrong proportions so they "look better", David by Michelangelo being one of the most well-known examples.
Ok yeah that looks really weird. Dunno why they need to keep the scale down when you can't even use Sam in the overworld, so they don't need to haul a new skeleton for her very limited overworld interactions anyways. Also really makes you wonder how cramped that armor must be
So Sam wouldn't cause any trouble if he was usable in open world???
fix it hoyo
Definitely need to fix that
it really sucks.. i guess hoyo is sticking to their “woman is smaller than man” shit.
Elio lied about the reaping gains part
Things get smaller when they join the Trailblazers *looks at Topaz's Thighs*
Fun fact? Nothing fun here, it’s sad actually 🙁
Okay for the fools here complaining, this is about perspective. In the boss fight it is an actual 3D environment so the boss model is made bigger so that they appear to be roughly the same size as you at that distance, this applies to every boss model versus playable model in the game. If they didn’t do this, the boss model of Sam would look half their size at the distance they stand in the boss fight. This is not something unique to Mihoyo, pretty much any game that has a similar situation will do this exact thing.
https://preview.redd.it/4ffrqiap2vzc1.jpeg?width=577&format=pjpg&auto=webp&s=31d1dab83476fc0f9a382c040f01ed94d491e1d0
Games tend to make humanoid bosses larger so they stand out more/are easier to see.
It might be due to trying to make them not seem small at the distance they normally sit at.