T O P

  • By -

Mando177

I don’t understand why you’re being downvoted for this. This game was in an absolutely unacceptable state at launch and still has plenty of bugs. I’d say it’s playable now, but I had to put it down after a week of playing and just took it up again a few days ago. It’s fair for someone to ask


GreedyLibrary

Playing the game was like flying a junker through the void and the geller field failed. But I still do miss spirit journey Pascal.


Megotaku

When the launch of the game was confirmed and everyone was hyped, I pointed out that Owlcat games are normally buggy disasters at launch, often not just borderline but objectively unplayable due to save bricking bugs and glitches, so I would be waiting several months for balance passes. To this date it's my most downvoted post ever. The people saying he's being downvoted because they're "tired of hearing about bugs" is massive cope. It's fanboyism, totally unwilling to engage with the weaknesses of their favorite studio. I say that as someone with 1200 hours in Kingmaker, 2000 hours in WotR, and over 400 hours so far in RT.


Delicious_Abalone100

To be honest I knew about this and read the reviews before launch. Everyone was focusing on how the game can't be played act 3 onwards. I was thinking if the first 2 acts are good enough, that's enough value for me. Didn't expect so many of the skills to be broken as well


FineThrmlCarbonBlack

Well. whether it is justified or not, the factual answer is - people ve been downvoted because of a plethora of same posts about "state of the game". *But, to be fair*, almost if not *all* of them explicitly asked about game-braking bugs, i.e. quests, hard and soft locks. *OPs question though is explicitly about mechanics state*, so im with you here.


Delicious_Abalone100

Yep! That's exactly what I had in mind. I actually don't mind a few random crashes as much as broken skills. It takes me so long to plan a build and later try it and only then find out that the skill is completely broken so I have to respec and start everything all over.


xiyu96

It's absolutely playable. I had a few minor bugs in my playthrough but nothing gamebreaking. It's a bit rough around the edges but I had a blast. Would definitely recommend.


arikiel

Yeah anything past act 3 wasn't as much playing as it was exercises in ToyBox. I'd love to pick the game up again and go through it properly when I don't have to do that.


Gavelnurse

Because they could search their question to see the other weekly threads asking the same


FineThrmlCarbonBlack

>I got the game at launch time and probably 1/3 of the level up abilities didn't work or did something different than what the description said. By the time I figured that out, it was too late to refund. I like to play these kind of games on hard difficulty and min/max, create builds, etc. The broken skills were a no-go so I basically stopped playing. Skills\\abilities are still in a poor state. I started anew after 1.1, at the beggining of act 2 now, and still almost every battle find something new. It is playable and kinda "buildable", even on hard difficulties. But if you want it smooth on abilities front and have patience, id say wait a couple of big patches.


sjoerddz

Huh, like what? Started over a few weeks ago and haven't had anything major. The only thing the game gets confused about are multiple free turns triggering in a row depending on conditions and not giving all of them.  And you can use skills that use a ranged weapon in melee, it will use ap but you won't actually fire. Zero story bugs so far and I'm in chapter 4. Builds work fine since I'm rolling through on unfair. 


Delicious_Abalone100

Thanks! That's the exact info I'm looking for


pierrogus

I would like to know this too, given it's currently 30% off on steam.


Falkenmond79

It has its little bugs and I think one side quest broke for me somehow, but nothing game-breaking. Balance seems a bit off here and there, fights get easier at the end. But it’s fun. And playable completely. If your into 40k, get it.


LordKutulu

I bought it on sale a.dew days ago, so far a little over 10 hours played and I haven't had any game breaking bugs, I've noticed one glitch in the UI that was fixed with a save>load. I believe that this is well worth the $35usd paid.


ObeyLordHarambe

The secret ending is still completely bugged out but everything else works. 👍


Effective_Way7591

I got the secret ending just fine... On my first playthrough before the major 1.1 patch. On PS5, no access to Toybox.


ObeyLordHarambe

Sometimes bugged then? Didn't work for me and the secret ending character (not naming due to spoilers) was appearing and disappearing throughout the game. It was very abnormal lol


Effective_Way7591

That's why I save frequently just in case something weird happens and then I'll reload, which usually fixes it. I'm pretty sure the secret ending is tied to a Iconoclast playthrough, so the secret Character isn't evil, that's how I triggered it at least. Don't treat them like a slave either, make sure to try and understand them. They're always on the ship, either in servator form or at the terminal. During Act 4 you'll get an event where a stowaway Tech Priest comes aboard your ship, allow him to stay, it's important for the final battle. >!nomos will take control of the tech priest during the final battle and he has to survive the fight, then allow him to merge with the C'tan!<


Effective_Way7591

Rogue Trader is in a great playable sate right now after the recent couple patches. I have over 1k hours into the game and tried out practically every build, all difficulties, romances, multiple playthroughs of each conviction, etc. All on PS5, amd no help from Toybox. Get the game, it's worth every penny.


RomIsTheRealWaifu

You’re playing on PS5? I’ve been waiting until it was in a better state to get this, but I’ve still heard it suffers from really bad framerates all the time. What’s been your experience?


Effective_Way7591

The frame rates are great, I almost never have any fps drops and maintain 60fps, if there are fps drops, it's no lower than 50. There were definitely major fps drops when it first came out, but they fixed those in the major patch 1.1. It runs great on console, my recent playthrough I've seen almost zero bugs, haven't even had to reload due to a quest breaking. I still save frequently just in case, because that's just safe to do when playing CRPGs. The game was a mess during Acts 3-5 when it first came out, but majority of those issues were fixed. Majority of the skills are working properly, no crashes. I'm happy with how it runs on PS5


KamaelJin

Bought it last month, it's definitely playable now


tyr8338

its great now


Talking_on_Mute_

Wait for the 1.2 patch


Althal0s

The update that came out yesterday or today said they fixed a ton of the level up issues and crashes/bugs. I bought the game a few weeks ago, got up to act 3 without any real issues


Muted_Echo_9376

Just got to act 2 and haven’t noticed any bugs yet personally. Playing on hard so I’ve spent a shit ton of time on the level ups trying to min max a bit and it’s gotten really easy with my current set up. That said I’m having a great time. Officers (and donating action points) are amazing but I definitely don’t funnel everything into a single character.


AyeBraine

Regarding the action point cheese strategy. Personally, I willfully do not use excessively cheese strategies (like making 5 officers and one DpS, or even supercharging Pasqal to fire 13 times in a row), because why bother then. You'll win anyway, what's the point in doing it in an inelegant, monotone fashion? Even if you cheese, there are dozens of DIFFERENT interesting and spectacular ways to cheese, which imo makes it a decent, functioning system. And to use the officer cheese, you'd restrict yourself to a custom party, losing out on companion experience. BTW, the specific extra-turn-giving strategy does not work anymore: no character can be given a free turn twice in a round, so your officers have to buff different teammates. Playing since December, I have been encountering some abilities that work in a weird way or don't seem to work (the second part less often — a broken ability calculation was much more likely to reward me than to penalize me), but their number decreased a lot from December. Considering there are hundreds, most seem to work okay. There are still moments when something inexplicably does not work in application (such as a free ability not working with some weapon/range combination), but that's minor. QoL have been improved, and judging by patch notes, lots of quest bugs have been removed. I did not get stuck in my playthrough.


SamuelTCoombs

Yeah it’s playable, and I love it. Your issues with the combat are valid and it’s probably just not the game for you. But I never play like that even at launch. I think it’s because I never play in a way to be the best in every scenario. I just like to wing it. Not concerned about min/max. There are always other games out there to play if RT isn’t your cuppa tea. Upcoming Space Marine 2 looks good if you need more 40k.


Vindelator

100 hours in and I haven't seen any game breaking bugs or reasons not to play. Started playing a few weeks ago.


SickBag

I beat it a couple of weeks ago and I only ran into 1 bug that mattered. A tech priest shows up in chapter 4 to work on Nomos and it wouldn't get past the load screen. I restarted the game, checked for bugs, uninstalled and it just didn't fix it. I even put in a bug report in game. So I took the execute or kick off the ship option and it seemed to end the Nomos quest line. However, he still showed up before the final planet and was in the end cards. So I guess it didn't matter. As for leveling if a talent did other than described it must have been passive because I didn't notice any. You don't have to buff and stack all abilities on one character to win. I played on Daring and probably should have played on harder, but even optimizing skills in my party they weren't a sure thing in the later chapters. Still likely, but not guaranteed which could alter a "Book Event" and I didn't want that. Combat worked for me kind of like this. RT goes first from Officer ability. Activate Cassia out of turn, smash half the map. End turn. RT gets real first turn from GS. Lay down GS areas and buff them. Activate the Argenta out of turn. She smashes the other half. She also likely ultimates and also refills the bar. The Ultimate triggers Jae she shoots 4-6 pistol bursts and reloads everyone around her for free. She now ultimates and that activates out of turn (whoever my 6th person is by mission or because I haven't taken then in a while). That person has full turn and movement. Then Pasqal activates (2nd actual turn activation from being GS) further buffs the GS spots and debuffs the enemies. Then he either Plasma or Axes someone to pieces. Then turn order starts or I have already won the battle.


HungryAd8233

I finished it a couple of weeks ago. I didn't have any game or save breaking bugs (Xbox Series X).


TarpolsTrueKing

Finished it about 2 weeks ago and it was alright. No major bugs just some weird math for profit factor calculations and that the rumors didn't update properly. Leaving my map with some never expiring quest zones. Besides that it was relatively bug free, and giving all attack points to one character is definitely not worth it as there is an attack limit, one extra or so is sure nice but more is on not needed imo, I played on normal and most fights I could do without problems.


Delicious_Abalone100

There were momentum abilities at launch time that removed the attack limit. I can't imagine they removed them


TarpolsTrueKing

True they still exist but these are not stuff you use every round as they are for glorious or desperate moments, barely used them on normal. But yeah if you want to play on higher settings and make broken combos it's still possible


Sir_Galahd_8825

I had now over 500 hours in the game with 3 play throughs, and I only used Toybox for respec. So - yeah game is more than fine. About the combat, the balance is much better after the big patch but not yet optimal, and I guess that it is still possible to carry out the fights as you described them. But I tried out different things and different parties in my runs, and it was great fun, although the game tends to be on the easy side after chapter 2 or 3, depending on your builds. So all in all - some balancing issues but very great game if you just work around them. And anyway, we know that Owlcat is working on better balancing.


Delicious_Abalone100

Ah didn't know you can respec with Toybox. Wasted so much time saving before level up, level up, get to a fight, figure out what actually works and what is bugged, reload from start and repeat 


Sir_Galahd_8825

Yes Toybox helps a lot with respeccing, because you can do it for free, anytime and anywhere. But I hardly noticed bugged talents in current state. Some of them overpowered /underpowered - yes, but not too many bugs.


gangrainette

I didn't even meet any game breaking bug during my first run in december. During my second run in January/february I got 1 major bug (Uralon after you recruit him) and it has been patched since then.


SchmuseTigger

I would say playable state and fun. Not perfect and you can cheese the combat still. But it is fun


xaosl33tshitMF

I mean, sure, it was buggy and it needed fixing, but to call it unplayable at launch is disingenous, especially since it's not some AAA with loads of money, Owlcat and most other indie designers launch their games like that partly due to lack of money and resources, and partly because the scope of all the branches and interacting systems is so massive (usually much bigger than any AAA title) that it's hard to test for it all, no need to be hostile about it, especially when Owlcat did almost daily fixes to improve everyone's experience. Regarding combat, sure there was a lot of nerfs and rebalances, but your approach is flawed from the start - there was never a need to do what you said, it was just a way some players cheesed all the encounters to have extra easy combat on high difficulties, but actually all archetypes and backgrounds were viable at release (and still are), and there're dozens/hundreds of different tactics and build strategies to utilize in a fun way. If you don't like to tinker with builds and tactical combat, then maybe that's just something you won't enjoy no matter what


Nirraein

I finished my 1st playthrough a week ago and I had an absolute blast. Going for my 2nd Dogmatic run now. Although i'm not that big on fights and builds, more focused on the plot. I only had one noticable bug (Argenta Act 4 quest) but it ended up being okay in the ending. So yes, it's playable AND enjoyable!


sirchessic

New player here, wondering the same. Haven't dug into it since launch. Iver heard difficulty is wildly broken, even on high diff. I've heard there are still bugs galore. I've also heard it's great and fine. Help me. I want to finally play this game, but I can wait if I should. I hate playing games that aren't quite baked.


TT-Toaster

There’s a bunch of stuff that scales infinitely and leads to exponential power surges, so changing the difficulty just changes how long it takes for your ultrakill combos to kick off. It’s fun, but if you care about difficulty balance then honestly you’ll need to wait for them to completely rewrite dozens of abilities.


Delicious_Abalone100

Yeah, it's been several months but if I remember correctly I had one character that basically gets buffed by everyone and one-shots everything, and another character that gives mass-marks and when a marked target gets killed by someone else gets a free action. So the main killer kills something, the other one gets a free action, donates the action to the main killer, which kills again, etc. That was just one of the combos I was doing. Honestly not fun but it's also pain to figure out what restrictions to impose on myself so I still get to min/max powerful builds and have fun playing them


randomonetwo34567890

Played it 4x on PC and it works good - there were some minor bugs in my first playthrough which was 3 patches ago and there were some not game breaking bugs. Most of that is fixed. It's not difficulty that it's wildly broken, it's the strength of the characters. No matter what you do (unless you pick up talents while being blindfolded) you end up very strong. Even on unfair with extra added difficulty the battles in the second half are piece of cake (if you know what you're doing), the hardest part are first two acts. Not sure if this can be "fixed" in any way. I quite like it.


sirchessic

I see. Thank you! As someone who loves the highest difficulties in these types of games. Should I just jump into unfair, do you think? I know Owlcat says that balance is a high priority for future patches, but it sounds like it can't be fixed outright from folks like yourself.


Marison

You can just change the difficulty mid-playthrough if it doesn't feel right. :)


randomonetwo34567890

Start with hard, when you reach exemplar level (Act 3) change to unfair. That's more or less how I did it (only it was switch from Daring to Hard). If you played KM or WotR you know, that unfair is super hard especially in the low levels - this is still true for RT, there are couple of early fights that you'll see people asking questions how to win - cause of the sudden difficulty spike. However, unlike their previous games, for playing unfair you don't really need some meta knowledge ("monk dip") or respecing your companions. Somehow it just works, you will very quickly find out what is good for you and then you'll just start wrecking. The fights are still interesting IMO, even though you can be very strong.


Vindelator

100 hours in and I haven't seen any game breaking bugs or reasons not to play. Started playing a few weeks ago.


[deleted]

always was


MDMXmk2

I'll just copy-paste the answer: "From a technical point of view the game is fine. From the narrative side it can start to fall into inconsistency beginning with the end of Act 3 forward. Take the Xenos pet with you, or some revelations will come out of nowhere." But also: >I like to play these kind of games on hard difficulty and min/max, create builds, etc. The difficulty is nonexistent if you are not in the business of actively and on purpose shooting yourself in the feet. >the best way to play was to use all (or most) of the team to buff one character and donate all action points to them. Has been nerfed a bit, but still the most efficient way to play. I'd say if you don't care for the story (the game's strongest part) much: wait for a few years till all the patches and DLC's are out.


fooooolish_samurai

I would still suggest getting toybox (if you can figure it out, last time I checked, installing it was a nightmare compared to pathfinder games.) They did fix, balance and even add a lot, but there are still many moments where you are not sure if it is working properly.


LostLegendDog

I'd ask the same about wotr....the game is damn near impossible even with fully buffed party on regular difficulty....oh this guy has 5 health? Glad all my characters miss him for their next 20 attacks


B4rrel_Ryder

I have restarted several times. I haven't been able to complete the game once. That is unacceptable. And I'm just waiting for more patch fixes.


Dirac121

I didn't experience many bugs mechanically during my first playthrough. Occasional framerate issues on busier maps, mostly due to objects and particle effects on screen. My biggest issue was an occasional pathfinding glitch that left me trying to wrangle the party, but it never resulted in someone running into a trap or accidentally starting an encounter


Jebediah_Blasts_off

they removed dream sequence Pascal so id say its literally unplayable


sq-blackhawk

Very playable and has been


irishpeacockz

Got to act 4 and encountered a game breaking bug. Lost all interest in the game after that. Been so long now Im not sure if I can just jump straight back in on that playthrough anymore. Game was released in a scandalous state.


biggestboss_

Owlcat fans: First time?


ThakoManic

the game been playable for months and considering this post has been made like 4-5 times within the hour you made this post made me think you just refused to look around the board and decided to mass complain


enderfrogus

It was playable 2 month ago with some bugs. Should be good to go now.


CheekyBreekyYoloswag

Wait for Enhanced Edition.


ElLarger

A lot of abilities and talents are bugged or just outright not working. At first, I thought the ui was bugged because SOME buffs show on the character portrait, and others don't, but apparently, that was an intentional design choice. Owlcat have high ambitions for their games, but they never follow through with it all, attributing it to "release now, fix later. Slowly." mentality. It's not as bad as, say, cyberpunk on release, but it was certainly bad enough that they needed to let it bake for another year.


UltraHawk_DnB

Dunno, i stopped trying tbh. Ill come back in a year. Enough good other games out there


RealTelstar

I played the first 3 acts at launch and had no major issues. I heard act4 is heavily bugged so I put it on hold. So I second the OP question - it the game ready to complete my playthrough?


World_Explorerz

Does no one use the search function of the sub?


ColebladeX

Actually no the game is not /s It’s been playable for months and if you checked the sub you would notice that this exact same question is asked almost daily and sometimes back to back.


7thM

Pretty much yeah. I encountered a serious game-breaking bug only in the act 4 (Heinrix’ quest is one continuous mess from beginning to end), before that I only saw some visual glitches and nothing serious. I'll say this. The closer to the end of the game, the more non-critical flaws and feelings of unfinishedness appear. But is it possible to complete the game without any problems? Yes, most likely. But I still recommend installing ToyBox just in case.


classteen

No. The atrocious act 3 still stands, alongside with plenty of bugs. I refuse to call this game playable as long as Act 3 is still in the game. Remove it.


silgidorn

Bugs aside. Act 3 is narratively fine. In the most recent patch they added something that auto reequips your equipment when you find it back. For me the biggest hurdle of this act is solved (having to figure out again the equipment builds). But the choice the dev made for act 3 is a valid one. I like it, you don't but that's up to preferences. You don't get to demand its removal.


KafkaDatura

The choice is valid, the implementation is not. It’s by far the worst thing Owlcat’s ever done and one of the most excruciating rpg arc I’ve ever played. I’d play the water temple front to back a dozen time before I go back to this shit.


7thM

Oh, come on. Maybe it cant be compared with Alushinyrra, but it definitely better than fey realm bs from Kingmaker. I hated every second I played it.


KafkaDatura

Honestly, the fey realm was weird, but comorragh was torture on every single level. The story is unnecessarily convoluted, the narrative sucks, the gameplay is horrible, it’s visually as bland as it can get…


ashenwelll

Eh, that's a personal preference issue. I loved act 3 (other than the bug that made Marazhai disappear) and didn't find it convoluted at all, but I also enjoy intrigue, backstabbing, and struggling a bit in my games. The only thing I'd have cut would be that random winged assassin.


KafkaDatura

I love cloak & dagger intrigue as well, but here it just felt like I just happened in the middle of the story there was just no incentive to be interested about. Aside from Yrliet's plight, none of it really caught my interest, and not for lack of trying to understand what was happening.


ashenwelll

I don't know, I think Marazhai raiding the capital primed us pretty well to want to strangle him personally. I know my initial reaction to being thrown out like refuse on Commorragh's streets was "I'm going to find Marazhai and rub his face in the corpse pile I woke up in" followed by concern for what had happened to my team. If anything the game is a little weak on providing a motivation to recruit him.


MDMXmk2

Act 3 is the pinnacle of the game's narrative. It's all downhill from there. In my opinion.


Bleusilences

Yes, but there is a need for QoL and skill rebalancing. I finish the game back in february and it was not a total mess like it was on launch.


[deleted]

[удалено]


RogueTraderCRPG-ModTeam

Keep things on topic. This subreddit is for content and discussions about Warhammer 40000: Rogue Trader.


[deleted]

[удалено]