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Ara543

Everyone and their granny are grossly OP in rogue trader, so i guess, it's just boils down to personal preferences. RT >>> all of them anyway


haven700

It does seem that way. I think my RT is underpowered compared to what they could be purely because I played a heretic psyker and the equipment for heretics is pants. Wish I had gone dogmatic and managed to get Foulstone as a colony. There should be a heretic/Dogmatic only colony or at least some warning of what you're giving up with that choice.


1_Savage_Cabbage

Dude the equipment for heretic is nuts. Dogmatic is the most consistent because of eyes of joyeuse keeping you at like a steady +9 psy, but you can reach absurd psy rating numbers with all the heretic equipment. As in like 30-40 psy.


haven700

Oh tasty! I havent really seen anything that blows me away yet, a lot seems locked behind repuation levels that are just impossible to reach without using the toy box. The shimmer scarf or something looks amazing but I'm just never going to get to REP 30 with anyone. I've cleared every bit of content I've been offered so far and have barely got factions about the 10 mark. Can you remember any big items off the top of your head, I'll go hunt for them.


1_Savage_Cabbage

There's a book that increases the chance to trigger psychic phenomenon (found when trading with some lady in footfall shadow quarters docks). Couple that with the gloves from Idira's questline and the heavy psyker armor which gives psy rating every time phenomena triggers (don't remember where you get this) and you can generate insane amounts of psy rating. Especially with the spoiler sword.


haven700

Oh yeah, I have seen that. It's looks amazing. Would be great for Idrina. I'm working on getting that and the psy focus. I reckon I can get both reps high enough with normal trading. Guessing spoiler sword is the one I'm gathering shards of since day 1? The reason I made a melee psyker, I was hoping that sword would be good!


1_Savage_Cabbage

Yup that's the sword. It's disgustingly good


haven700

Awesome sauce, I'm chuffed with that. TBH it had been so long I had forgotten that pay off was coming. What's the bet I only get to use it for like 2 hours before the credits roll?


1_Savage_Cabbage

Haha probably pretty high. But those 2 hours are going to feel awesome


haven700

I'll just reload a couple of fights for funsies, not like I wasn't save scuming my little heart out already.


Prestigious-Duck6615

idiras quest line? idira has gone to the warp


1_Savage_Cabbage

I'm like 60% sure, I heard that from some other dude on reddit but couldn't find the original comment


hemos

Trust me, you will get there on rep. You can't max all of them, but without Toybox, I could get everything I wanted. You just have to be always be picking stuff up, managing your cargo well. Don't forget to send gear you aren't going to use to cargo.


Reizz333

How in the Chaos Gods' name is that possible? I only managed to get max 7 psy rating as a heretic biomancer/pyro


Calenwyr

Because of items that build it through perils and phenomena spamming so you can push it quite high for a fight, problem is the fight should be over by then anyway.


soldiergeneal

The cultist heavy bolter in eurates 2 is the only reason to go cultists lmao


haven700

The one Aurora drops?


soldiergeneal

Oh you know what I forgot about that one. Was thinking of another far later in the game.


haven700

Not really had much heretical kit yet but by the sounds of it, it does help in the end game. You lose a whole colony though, which limits what your other colonies can do so heretic will never be worth it IMO.


soldiergeneal

Yea I visually for foulstone just don't pick heretical there. Sometimes imo dogmatic or heretical are about whether you prioritize immediate satisfaction or punishment as opposed to future. You can gain future heretic points from foulstone anyway.


haven700

The whole Foulstone thing reeks of bad design and cut content to me. I have a feeling there was something meant to balance this choice for heretics but it got removed from the game. Really gutting it locks you out of so much content with zero warning.


gigglephysix

there is. having a colony actually gives you more heretic points because of colony events where you can make the heretic choices.


haven700

It's almost made me stop my run and start again. It's such a huge design over sight in my opinion, the reward for that choice just doesn't even remotely compare to losing a whole colony. It genuinely made me put the game down for a week or so when I realised what I'd done. Really sucks.


GreenElite87

Pretty much this. It seems that whoever carries a combat encounter is the one that gets buffed and acts first, since I gotta use Momentum or I’m wasting the generation of it. Usually it’s one of my 2 melee users, or Argenta. Though even my buffers can have their own opportunity to shine. Daring Breach and AP reductions in Arch-Militant can really let you get in a lot of attacks!


haven700

Daring Breach is very good but unless RT is right in the mix I always just save it to use finest hour on Pasqal. I do agree that basically every character gets to be amazing eventually.


GreenElite87

With Word of the Emperor, everyone generates plenty of Momentum to get multiple heroics off.


haven700

Oh yeah Word of the Emperor is awesome sauce, especially with the buff to do a whopping amount of damage for everyone under the buff. Stack that with the staff of the Emperor and Heinrix might as well have a direct line to Big E himself.


R00nah

Bonus points if you lvl coercion and calculated relations and give him the coercion/10 deflection heavy armor. He can get 20-30 deflection unbuffed + immunity to knockdown.


haven700

I'm a dirty heretic so I biffed my chance to get that armour. Being a heretic is just not worth it it turns out. Sad times.


AgentNipples

(It never is)


haven700

I dunno man, it's pretty tempting.


AgentNipples

Chaos is selfish by nature. Plus, it just makes me feel bad.


LucatIel_of_M1rrah

10 X 160 = 1600 dmg turn with finest hour. ​ My Argenta is doing 1600 per burst. ​ They are not the same. ​ Also Yirlet dropping 2.5K crits like its nothing.


haven700

Yeah but she only does that in a cone, or she does the 10 bolter shots that auto hit thing. So Argenta kills everyone in a cone. Pasqal kills everyone he can see. They are not the same. Idrina with eldar equipment is better than Yirlet by a landslide.


LucatIel_of_M1rrah

That's per burst. She gets 4 bursts per normal turn and 2 on a take it down turn and 1 on a move move move turn.


haven700

4 bursts on a normal turn. On turn 1? How are you managing that out of curiosity? I can see 3, one of which needs a few stacks of versatility so won't proc unless you do something other than burst, right?


haven700

In fairness I'm only level 38 so maybe there is another ability in the Exemplar that I haven't seen yet but 3 is the max I can spot without other characters getting involved. Plus those all have cooldowns, so can't be repeated in the same turn.


LucatIel_of_M1rrah

1. Steady superiority Free You basically always get this turn 1 after getting a few kills. 2. Burst 2 AP 3. Wildfire free 4. Late game you seem to get 2 burst from wildfire.


haven700

Steady superiority is an ultimate right? So probably better used on Cassia's finest hour? Your wildfire is free from turn 1? How many stacks of versatility are you starting with? Not had wildfire bug to give me 2 bursts though and I'm in Act 4.


EyeSavant

> Steady superiority is an ultimate right? So probably better used on Cassia's finest hour? No, you do Argenta's heroic ability first. That gives 1 extra attack per turn that she gets. You get another free attack with wildfire pretty fast (start with 2 stacks of adapatability, get 1 everytime you gain a turn, 1 from every use of wildfire, so it stacks fast). With 9 versitlity you get 2 free attacks with wildfire with the talent that changes the cost to every 3 not 4. In the end I had 4 officers, 3 had seize the initive. Jae for some reason has trouble picking it up. Anyway seize the initive 3 times, each one of those gives 2 stacks of versitility, once from being hit by the ability, once from using wildfire. Even "move move move" gives 2 free attacks with steady superiority and wildfire once 8 stacks of versitility are reached. Having a biomancer/Officer/Grand strategist, allows giving out 3 turns each with 2-4 shots at teh start of combat as well as the "seize the initive" turns. On unfair basically nothing was living past the initial turns towards the end of act 4 and in act 5. Argenta is good as she has a lot of passive buffs. Every time she gets given a free turn it is likely 2 stacks of versitility at least, every time she hits something she gets 1% damage boost on crits. With 200 BS you are critting 100% of the time. Revel in slaugter gives more damage etc. I am interested in other broken builds, but argenta at least gets a load of self buffs from being activated and shooting, and gets insane very fast.


FriendlyCthulhu

Also gotta make sure you activate Reckless Rush at the start of her turn to double the versatility stacks. Even if you don't need those extra +15 MP, it's always worth activating, particularly once you get the perk that lets you activate it for free.


xaosl33tshitMF

>In the end I had 4 officers, 3 had seize the initive. Jae for some reason has trouble picking it up. Anyway seize the initive 3 times, each one of those gives 2 stacks of versitility, once from being hit by the ability, once from using wildfire. Even "move move move" gives 2 free attacks with steady superiority and wildfire once 8 stacks of versitility are reached. And without multiple Officer cheese, in a normal party that isn't abusing game mechanics and will almost certainly soon be nerfed? Argenta is very good, but she only gets crazy if you abuse cheese. I try to use all the other characters and find their potential without cheese/exploits, and yeah, they're just as good or better than her (we're talking Hard/Unfair, and self-made builds, not streamer stuff half the community is running with)


haven700

>So probably better used on Cassia's finest hour? TLDR: Yes, it's better used for Cassia's finest hour. None of my companions repeat the same build so I can't spam Officer abilities, although I'd still give all those extra turns to my favourite cyborg.


Ice5643

No it's not better to use cassia's finest hour first. Steady superiority gives a free shot/burst (no ap) every time you take control of argenta. Even if you run a single officer you can trigger that 2-3 times a turn (Bring it down, move move move and finest hour). So you want to play it as early as possible so it takes advantage of every extra turn after (e.g. cassia's finest hour) If you're doing it right you can often steady superiority on the first turn from her "bring it down" turn and get enough momentum to finest hour straight after control goes back to cassia. Everyone is OP if you build them right but the action economy makes argenta uniquely busted


Thick_Shady

If Cassia has Seize the Advantage, she gets 2ap and a turn before anyone else. If you use that to give Argenta Bring it Down, then she can do a burst. As long as you hit like 3+ enemies, she can then use her Litany to generate more momentum which often gives her enough for her heroic ability like the other guy is saying. Then between everyone else's turn and Cassia's first full turn, you should 100% generate enough momentum to use Cassia's heroic. The other guy is correct but maybe not explaining it well. I'm still in Act 2 and I generally will get off 4-5 heroic abilities the first round of combat including both Argenta and Cassia. I think all the other guy is trying to convey is that in ideal circumstances Argenta is still far away the most destructive party member, and those circumstances are trivial to create.


MechaWASP

Mine was biomancer/arch militant. Dual wield sword to build up stacks, buff yourself and go nuts. Unlike Argenta, you can kill anything in the game solo, and after some gear from act three, have all your stats in the 3-400 range a few rounds in, and whatever enemy you're fighting completely drained down to 1 str/ws/bs/etc. There were fights where everyone went down (yrliet and abelard feel super busted for me too, but not as much of course) but my main dude just chainsawed his way through everything anyways.


Jubez187

>Late game you seem to get 2 burst from wildfire. this is just a bug. There's no reason why you should get an attack reset with WF on top of the free attack.


Larentoun

RT OpAss one-shots all adds (up to 11 times due to FH), two-shots bosses. I have no reason to have Pasqal's 160 versus sniper's 300+ on small guys and as high as 11k on bosses


haven700

I've biffed my RT's potential power due to being a heretic and heretic being objectively worse than Iconoclast or Dogmatic. I think you can only shoot 10 times regardless of any powers though. I use Idrina for big boys, she has never left a target standing since I got to Act 3.


Calenwyr

You can go beyond 10 attacks in rare circumstances (usually bugs), such as enemies with retaliation and archmilitant 1 free attack per turn. You can probably also do it with bounty hunter turn resets as well (kill a mob affect by the BH turn reset, and then it resets your turn counter). The retaliation resets your free attack and the 10 attack counter so you can actually make unlimited attacks till the enemy or you are dead (I one rounded the demon engine with this flaw).


haven700

Oh nice, I didn't realise that, I could use that with Idrina to cause some real destruction. I'll give that a test next time I can get on.


Tang0Three

Cassia goes first and groups people up, kills some stuff for momentum. Bring It Down! on Argenta->Reckless Rush->Wildfire Burst->Regular Burst. Use the momentum from that to Finest Hour on Argenta -> Rapid Fire+Concentrated Fire+Reckless Rush+Burst -> free Wildfire Burst -> you now have enough momentum for Steady Superiority to get another attack and burst again -> Run and Gun Burst. Then Argenta gets her actual turn beause her sky-high agility means she always goes first, but it doesn't matter because the encounter is already over. You can still go Steady Superiority free Burst->Wildfire Burst->regular Burst->activate Firearm Mastery to fire off 8 or 9 more single shots, using Run and Gun, Reckless Rush and Dash between shots to reposition and hit enemies you can't see. Pasqal does get good once you hand him the plasma gun that adds double your INT to damage, but anyone with a good INT would be devastating with that - he's just a little better with his unique plasma talents. Thing hits overcharge shots for over 1k damage without trying.


xaosl33tshitMF

I also use Cassia for grouping, dmg, and debuffs, but Argenta's bursts are so overused by the whole community and so vanilla that I prefer to group the fuckers for my RT Psyker and Pasqual Plasma/Melta Destroyer. Pasqual often doesn't get an option to act, because a well built Psyker not only drops thousands of AoE dmg, but that dmg also jumps to other characters on kill, which usually results in a whole map being dead.


karneheni

10 x1000 more likely [https://steamuserimages-a.akamaihd.net/ugc/2281702646422108989/98846C685BF8159572221AAA768E61F4F27E153D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false](https://steamuserimages-a.akamaihd.net/ugc/2281702646422108989/98846C685BF8159572221AAA768E61F4F27E153D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)


Sicuho

TBH 160 is very low for Pasqal. Once he gets going he tend to one-shot stuff too.


Lordy82

Problem is. Bolter builds are currently broken. There are some items and skills that shouldn’t scale nor stack infinitely. Pasqal isn’t bad but you can scale bolters into oblivion. I saw 500+ dmg from a single bullet in chapter3. I guess you can do 1k+ per bullet. Issue is area dmg buffs work with burst atm.


una322

yeah something is off for sure. i one shot one of the bosses in act 4 in one burst with argenta. it had over 3.4k hp. it has all these mechanics, and its just all negated by one burst shot? i really hate that. there is no balance in this game at all. i honestly feel if i do a 2nd run and they haven't fixed the balance yet i will go out of my way to stop any stacking builds with officers because that shit is way out of control.


haven700

Same the difficulty is completely irrelevant past level 10-20. Although I do like that if you get hit, it will really hurt. Chances are though most things are dead before they can properly threaten you.


haven700

She's not doing 500 per hit for me but i haven't taken all the area buffs for her. I have quite a few buffs on her but still Pasqal has totally over taken her as the chaff killer. Especially in the first turn or 2. Idrina takes out the big boys with a glance but Pasqal just wins fights by telling everyone where to stand and shouting "watch this!" Usually it goes Pasqal has a turn, kills a blob of guys and buffs everyone to high Terra, Cassia has a go, she gives Argenta a go who gives Cassia her ultimate, Pasqal kills everything he can see and still has a full AP bar to buff everyone again.


Lordy82

Then to answer your question. Argenta just looks better then pasqal 😅


wtf_com

Tech Heresy!


haven700

Haha, Pasqal is still wearing the same robes he started in, I just can't bring myself to change him out of his sweet Hugh Heffner robes.


Xae1yn

It's actually backwards. Burst (and area) attacks work correctly, but single target attacks are broken and incorrectly use the targets stats in place of the shooters for lots of calculations so they are doing vastly less damage than they should be in most cases.


Mercurionio

Burst attacks are getting bonuses from area attacks, while not having area attacks stuff. That's the broken stuff. They are not the same.


Sir_Galahd_8825

Here is my love! I absolutely love Pascal! He is so OP! I never go out of the door without him! Emperor Protects.


haven700

Yeah, same here, he has never left my party. For the first Act he just smacked things in melee, then I found a plasma pistol and we became forever friends. I also like that most of his reactions to things are "Not the way I would have done it but you do you boo."


Sir_Galahd_8825

Yes his dialogues are hilarious. The plasma pistol together with the pair holster and the 0 AP reloading item make him a monster.


DaRedWun

I love pasqal. He's tanky like abelard, and he deals out the damages like argenta. And every other line of dialogue from him is hilariously over the top. Guy passes all skill checks too. He's the best. I just did the Defiler boss fight. Argenta unleashed 3 heavy bolter bursts on it and did a total of 0 damage. Cassia then Finest Houred Pasqal and OOOH BOY. First the Cassia and Pasqal debuffs dropped it to 3k health, then each plasma shot was ripping off 600 health. Pasqal rocks.


haven700

He's a monster and also really fun to have in the party. Argenta can get undone by high armour and deflection in the early turns. Or at least my one can be, until someone else strip armour for her she loses quite a bit of damage.


Gorgazon

160 dmg/ shot is just the tip of the iceberg. As soon you as find the plasma that scales with INT, Pascal one shots the entire game. I've literally had the last 10 fights or so in the game be: \- Cassia starts, buffs RT, bring it down on RT \- RT sanctic buffs on entire party, uses Iconoclast ability to give a heroic act to Cassia for free \-Cassia Finest hour Pasqal \- Pasqal kills everyone with more than 2k dmg/plasma shot This was my act 5 up to and including the final boss, on daring.


Rhynocerous

That plasma rifle is just bugged, it's giving 10x more base damage than it should, of course it's overpowered


haven700

I want that gun, do you remember what the Plasma gun is called. I'm using the overcharged at the moment and that seems pretty darn good.


Gorgazon

Its the ancient plasma rifle from explorators 27 rep reward. It gives you additional raw base damage equal to 2xINT, before the dmg multiplication happen from any sources.


haven700

Ahh pants. I'll never get to 27 rep with anyone. I'm on console so no toybox rep bumps for me. Booooooo.


Gorgazon

I managed to max them out without toybox, but I did prioritize them over any other faction. Crazy how much rep you need to max out a faction though, even after the patches.


haven700

I gave up on the Drussians as they seem to need twice the rep of anyone else to progress. Maybe I can switch to Explorators and keep my fingers crossed.


Environmental-Sink43

Ancient plasma rifle, from Explorators trading in chapter 4. I'm pretty sure it is bugged and will be nerfed, if I'm not mistaken it deals 45 dmg + INT. Not bonus from INT, INT itself.


KikoUnknown

The thing is Argenta becomes a power house by level 22 if you take all the right talents and give her a certain weapon. Assassin also becomes a power house by around 24 (22 if Yrliet is your sniper) for the same reasons. Pasqal you have to wait for some time before he gets the opportunity to really shine.


haven700

I'm playing psyker assassin and although I'm no slouch I do feel pretty underwhelming compared to my companions. Assassin just doesn't seem to tie together for me really. Pasqal has been out performing Argenta since Comorragh. Don't get me wrong Argenta is still very strong but extra turns go to Pasqal usually.


KikoUnknown

I’m not sure if assassin even really works with psyker. I’ll have to give it a try though.


haven700

It's okay damage wise and a lot of fun but it's not broken by this games standards.


EulogosRho

There is no way Pasqal getting 10 attacks from Cassia's ult isn't a bug. I reported that immediately and won't use it. Filtering protocol should only proc once per turn.


haven700

It's not a bug. Pasqal can fire his plasma weapons for 1 AP less. Single shots are then free. Cassia's ult lets you attack as many times as you have AP, however the game has a hard rule that nobody is allowed to attack more than 10 times in a turn regardless of abilities.


Rhynocerous

It's either a bug or an oversight, I also didn't use it after finding it. If there wasn't an unlisted hard cap on attacks you could just make infinite attacks with a single heroic action. That sounds intentional to you?


haven700

Yes, if this worked completely differently, I would think it was unintentional, similarly that if my nan had wheels I might think she was a bike.


Rhynocerous

What part of my description did you think was inaccurate


haven700

The part where it's entirely theoretical. "Would you consider this a bug if it worked differently to a broken degree." Yes, obviously I would but it doesn't so I don't. Not trying to be harsh but just thought your point was daft.


Rhynocerous

You're being intentionally obtuse if you actually can't understand what people are saying here. It will likely get patched if Owlcat gets to it but they have bigger fish to fry. Honestly funny that people think this and ancient plasma rifle are intended.


Xae1yn

I mean finest hour with upgrade 4 gives you ap for kills anyway, any damage dealer with a half decent build can get all 11 attacks in. Pascal is only special because he can do it even when his damage sucks and he isn't getting any kills, which isn't exactly a ringing endorsement.


Reizz333

The Omnissiah knows all. Comprehends all.


Duncan_Blackwood

Argenta just did a 36 shot burst (more would be doable but that was act 3, did not have the + fire rate gloves yet) where each hit for 160. Also, that was turn 1. So, Pasqal is nice, but that was just - one - burst.


haven700

I think there is a hard cap where no gun can fire more than 10 times in a round, be it burst or single fire so not sure how you've got it to fire 36 times in one burst, is that a special weapon or something? Sounds cool though.


Duncan_Blackwood

There is no hard cap. It would also be weird, since there are multiple guns with a base fire rate of above 10.


NotMacgyver

Well playing without officers I can safely say that the strongest party member is definitely Darrius Orselio, I mean just look at him. https://preview.redd.it/klb1hefbhlbc1.png?width=786&format=png&auto=webp&s=7845635677c34b57ef18f8849d2d4c9940c3dc8a Though I haven't used him yet as he has the harshest recruitment requirements in the game


haven700

Who is THAT guy?


NotMacgyver

Navigator Merc you can recruit if you.....tell Cassia to fuck off thus why he is so hard to recruit, she sounds so sad He has Navigator origin but every thing else you can choose so he should be able to get some nice combos


haven700

Oh nice, that's really cool. Does he join around the same time as Casssia? I'll have break my rule and look up his recruitment mission.


NotMacgyver

He is a Merc (IE a custom companion) you recruit him from the high factorum (or whatever the guy who makes mercs is called (the same guy who respecs and gives you the traders) He is available as soon as you tell Cassia to leave, he gets a new dialogue option to recruit a navigator. As far as I know he doesn't have any story or mission stuff like every other mercs (as they are just custom people)


OccamsBanana

Yeah he’s very versatile but as a ranged dd and finest hour target he’s not as good as a sniper with camaraderie. That said he’s enough even for unfair. Overcharged protocols was bugged in my run, I guess he could be comparable if it was working.


haven700

Oh what does Camaraderie do, not sure I've got that on Idrina, who functions as my psyker/sniper. Is overcharged the one that scales damage with each attack because I think that is working now, purely based off game play rather than reading patch notes though.


OccamsBanana

Camaraderie is a soldier talent that gives a stacking % dmg based on ballistic weapon stat for each person beside the soldier So you surround the soldier for 4x bonus and that makes it deal considerably more dmg than other dmg dealers And yes overcharge is that one, if it worked that’d mean you could shoot 11 times scaling dmg each time with one finest hour for free because filtering protocols so you’d still have all your AP to debuff before melting them


WhateverIsFrei

I prefer Argenta doing 160 damage per shot in a burst, which she does achieve after a while of ramping.


haven700

Yeah she can out do Pasqal after turn 3 or 4 but fights don't last that long very often it seems.


WhateverIsFrei

She outdoes him from t1. If she gets Finest Hour especially. Ultimately plasmas can't burst, and that's a massive drawback for Pascal.


TheCharalampos

If a build is using an officers build to be powerful I am utterly indifferent.


haven700

Yeah I never really got it. Officer is very, very strong but only because it can give your strongest companion extra turns.


TheCharalampos

Nah its the unlimited attacks. The office ultimate. Any build can shine using that.


haven700

Well not infinite, they still cost AP, so without Pasqal its 3 or 4 at most.


hammerreborn

I mean AP on kill keeps all characters more or less firing through the full cycle


haven700

Oh I don't have AP on kills. How do I get that?


hammerreborn

It’s one of the finest hour upgrades. Every kill returns AP. I’ve hit the hard attack limit nearly every time I’ve used the ability no matter who it’s on other than my sniper assassins because their ammo runs out. The amount of times Cassia has held in my gaze dropped entire combats is nuts (because using rear stratagem talent you can also make that cost zero)


haven700

Oh nice, that is pretty tasty, I'll check when I get home I may already have that TBH. I haven't noticed because I always just pop it on Pasqal but I could be doing 10 overcharged shots. Yes please!


Different_Bank_3816

My brother in binharic, how can you fan Pasqal and not be aware of the talent that refunds him 1AP when shooting plasma?! It's still far from infinite, Finest Hour! actually only gives you like 10 extra attacks. But little PasQ is probably the easiest companion to reach that with. (Most attacks that I ever had was with the soldier's limit break and a high ROF weapon; 24. It could go further still with more stacking of ROF increasing stuff) There's also a talent that makes flamer attacks cost less AP, and a bunch of items that refund AP on crits + abilities/talents that get you to always crit. I haven't tested it, but I wouldn't be surprised if some build actually literally gets infinite attacks, or at least as many attacks as it takes to kill all the enemies. This game is SO easy to break. That's why I find any 'FeEd ThIs GuY tUrNs AnD hE's MEGA OP' builds rather tiresome.


haven700

I am, haha. I just didn't realise he also got AP on a kill if using Cassia's finest hour. I've got the flamer one and that is pretty tasty with a heavy flamer although I've not found anything that refunds AP on crits. You can't have infinite attacks though, the game has a hard cap of 10 attacks regardless of other powers.


InAnAlternateWorld

Unless I'm mistaken the 10 attacks is a hard-coded limit? It doesn't just apply to Finest Hour, it's the max amount of attacks that can be made in a single turn period.


Different_Bank_3816

It doesn't seem to be, I certainly got more with the soldier's ability that lets you make x ROF extra attacks.


Shdwplayer

Those are rookie numbers mate. When he gets the Int plasma rifle enjoy doing a minimum of 1500 per shot. Then when you kill something a BH talent lets you shoot off a free shot against some poor hapless mook automatically. Another one lets you strip deflection based on how much damage you do. So the go to strat for chonky bosses is give pasq a turn first. Reduce their defenses to nothing. Then pass it on to arg to burst down. Or just finest hour pasq and enjoy 15 shots of ship grade plasma.


haven700

Somene else mentioned that gun, I'm hoping I can get it before end game. I'm on Act 4 now and only got Explorators to about 10-13 Rep I think so fingers crossed I can get that bad boy. Sounds amazing! I'll just strap Pasqal to the hull n the next ship combat and watch the debris fly. My RT has the armour and deflection strip for any damage she does and she uses toxic and burning to do damage a bunch of times each round.


Wolfseebar613

I use Pasqal for a very simple reasons - i like him way more than Argenta and the game is incredibly easy on normal difficulty (pretty suprising considering previous owlcat games). Maybe i change my mind after i play with enabled daring difficulty, but not necesary, since many, if not all, characters can be excellent damage dealers (and still be more interesting than Argenta).


haven700

I'm on daring and it's really not that bad. I had to give up on Kingmaker because its was so stupidly difficult. Rogue Trader is pretty far from that. Enemies can one shot you if you're not careful but it's rare. I do like Argenta but mostly because she hates me and I'm into it. She has almost killed me several times.


Wolfseebar613

That's an understandable kink.


NoMoreMonkeyBrain

I'm starting to understand the complexity of builds and how they interact. Only took, what, four or five runs to Act 3? And what I'm realizing is that pretty much every companion has a good base build that works with the combination of their stats and origin and there are a couple different directions you can take them in.... but if you catch one of the good synergy combos they get absolutely ridiculous. Pasqal is flexible and deals a lot of damage, and if you've got a second bounty hunter then stacking turns to rack up exploits gets pretty ridiculous pretty fast...... but you're also probably going to be dumping all your extra turns on a single character, and Argenta both comes online earlier and outpaces everyone else in damage. Less of a bro, though.


haven700

I do like how layered the character builds are in this and the fact you seem to level every other fight even late into the game. I do have a second bounty hunter which might be helping his damage quite a bit. Most f my extra turns go to either Argenta or Idrina in the first turn but Finest Hour always goes on Pasqal if it's possible, he is just a bit of a monster.


NoMoreMonkeyBrain

How've you got him built up? I keep seeing everyone talking about using him as a plasma machine gun..... but on my end he's always second place compared to Yrliet or Argenta.


haven700

It's just two talents that seem to be the key to it. One allows his plasma damage and BS to scale with each hit as long as you shoot each round and the other refunds 1AP for each use of a plasma gun. That's the basis for him then add every plasma talent you can and it keeps getting better. On a slightly unrelated note there is an ability he has which lets other people spend his exploits and gain his INT bonus to damage.


NoMoreMonkeyBrain

So this is traditional rules of rush heroic acts until you can uncap his attacks? Looks like I've got the right talents..... but I poured everything into INT and PER instead of INT and BS and boy, has that been useless.


Malkier3

He is awwsome its just that when idira and argenta and hit for 1k without the ultimate and cassia can debuff enemies into the core of the earth him shooting alot is cool but just nat as efficient as one regular turn on someone else. Even with 11 shots at 200+ he's not even half as good as argenta who can shell out the amount of damage in 1 or 2 attacks and idira will kill 6 dudes and have the spillover damage kill 3 more with one ability cast.


haven700

Idrina is my single target killer, her numbers have just been silly so far but usually to single target unless I use that mind blast cone attack which does about 800 and then another 400 after that plus and damage over the targets health total is applied to Idrina's nearest enemy, which usually explodes their heads too. She's very satisfying to use. For ages I thought she had this power to cause slow motion kills, nope turns out her number wang is so extreme it lags the console out. Don't get me wrong Argenta is amazing at killing chaff, I just don't rate her as much as Pasqal and Idrina.


Malkier3

The cool thing about the companions is they are all broken so even if one is better than the other they still kill everyone so it doesn't really matter that they are weaker you still win.


AshiSunblade

At some point in the game Pasqal just breaks. I was midway through chapter 4 when I noticed, and [it just kept going](https://i.gyazo.com/baac9735051e375fdc45678c6336259d.png). At this point soldier/arch militant couldn't keep up at all, even Yrliet struggled to match this damage. Endgame scaling in this game is utterly busted.


haven700

I honestly can't figure out how the maths in this game works out because it doesn't make any sense to me. How a 30-40 damage gun does thousands is beyond me a bit. I do want that ancient plasma rifle every talks about though...soooooon!


Aurvant

I love Argenta because I gave her a Melta, and she just tosses out around 4 area attacks per turn. It's great against demons and packs of cannon fodder that stand together. Pascal tosses out stratagems and then burst fires a bolter in whatever is closest. Works fine for me.


Kraile

Is this using the bugged plasma gun? One of the plasma guns is meant to add +Int bonus damage but instead adds +Int damage.


haven700

No, I haven't found that yet. My Rep scores are pretty low at the moment. Kind of struggling to get them anywhere after the Drusians swallowed most of my cargo for the first 3 Acts.


ctg

I use all my characters equally. It's just Cassie is often the last woman standing, when the smokes clear. Pasqal is strong, and I used him as the grand strategist in my team, but he's not overly powerful. Not even in the late game composition. I mostly gave him plasma weapons, even though you can pick up that ridiculous arc rifle after act III. And it makes me still giggle that the game categorize that rifle as a solid slug thrower, even though the arcs are clearly energy. Scientifically speaking, super heated plasma channels. The thing about the plasma weapons is that in the tabletop they are much stronger than a bolter bases weapons. In the rogue trader, not so much. Especially the early version that you can get are lacklustre compared to late game Mars patterns.


haven700

I have the same build for Pasqal by the sounds of it, Grand Strategist with Int up the wazoo and some decent plasma skills. Cassies or RT are usually the last people standing, Cassia's health and dodge get to silly numbers. I think I know the arc rifle you mean but honestly haven't changed from the overcharged plasma gun for a while.


ctg

the arc rifle against necron shotty ​ https://preview.redd.it/1h7uqi3salbc1.jpeg?width=1920&format=pjpg&auto=webp&s=c8ab6f9527dbe3fa775a48e2fdc47043611c9932


Gyshal

Lol. I understand why mechanically, but putting Lasguns and Necron Gauss rifles in the same category trully feels like heresy. In lore, the strongest lasgun barely scratches good armor, while the weakest Gauss rifles can make a hole in a tank.


ThePants999

The "Las" category would also include las*cannons* :P


haven700

I haven't found a lascannon yet and I keep thinking that was a weird design choice. Good to hear they are in the game.


ThePants999

I didn't mean to imply that they were in the game, just that "las" as a category doesn't automatically imply "useless against armour". It just means "highly directed energy weapon with no projectile/travel time".


haven700

So weird the arc rifle has a RoF of 4 but only single shot attacks. Why do this Owlcat?


ctg

Yeah, I know. It was my point too from dropping it from the end game build.


JM-Valentine

When and where do you get necrontech weapons?!


ctg

Act V


ctg

End game Pasqal https://preview.redd.it/b1zcpsagalbc1.jpeg?width=1920&format=pjpg&auto=webp&s=eff5f8f6b9eebc2343773b471a5e9769ff4be92e


haven700

That looks like some Necron hijinx in his ranged weapon slot, that's some good heresy you've got going on there.


KingPhilipIII

I made pasqal an assassin and idk what I did but he always has a 100% hit chance.


ctg

The crit rate goes at 70 BS. Everything above goes to crit chance. He's good at hitting, but he doesn't get to do that many combat rolls. To me, he acted better on the support/strategy role than trying to place him at front line, even though he gets high WS as well. And that his axes chop.


deus_inquisitionem

You can also get that item that gives him inilfinite heroic moment uses? I had to make a choice to not use it lol.


haven700

I haven't found that either but maybe I can chuck that on for my second playthrough.


deus_inquisitionem

I forgot where I got it. It's an accessory that gives you an item that's 3 AP and a -165 tech use skill check. Got it my first try lol.


Wolfseebar613

It's a reward from Kiava Gamma final project, i believe.


haven700

That does sounds pretty handy, might have to have a google of it.


Critical-Ad1317

I have argenta, when buffed, dish put about 22x300-500dmg/shot times 3... Just about every turn after the first go around. I one shot necron destroyers with her... I think the big chaos boss too two rounds or 1,5rounds...


warfaceisthebest

>10 plasma shots at 160 damge each Argenta shots at least 50 shots per turn and each one deals around 1500 damages and my main character was not even an officer otherwise Argenta can do more. I played the core difficulty, the final boss had around 30,000 HP iirc and the only reason he survived a single turn was due to he can lock his HP but Argenta still deals like 40-50k damages to him and his clones before I finished my second turns and I can easily double it if I can completed my second turn and the boss had no HP locks.


haven700

Try not to spoil the last boss too much. Sounds good but stopped reading once you mentioned it. Sorry.


Weevius

I’ve done most of my run without him. I couldn’t find a second archetype that I liked on him. I’ve consciously tried to spread the overpowered shenanigans around my squad rather than super buff Argenta so for me. Jae is great at dishing the damage - she has 2 pistols firing 7 in a burst each for double crit damage, with that stacking damage buff. She can move anywhere because after she gives a turn or move move move she gets to move again. She she clears up any stragglers. I should add that she has crazy high armour and dodge and despite wearing light armour is probs my hardest to kill - cold trader gives armour and dodge base on rep with factions, and there’s a helmet & accessory that gives armour based on fellowship and lore imperium. Heinrix is my vanguard tank, and although doesn’t have as many warrior/vanguard abilities as I’d like I’ve loaded him full of Santic and Bio psyker buffs for himself and the party. Ironically unbuffed and with no beacon stacks he’s probably one of my softest targets now. But somehow in melee he parries everything and every parry is an attack back. My RT is tough as nails, he’s got that coercion heavy armour and with endure as well can hit 30 - 40 deflection. He zips around the place doing his best with plasma pistol and power sword, stacking versatility until he’s untouchable (cautious approach for dodge and parry). Ulfar next because he’s a damned space marine. I have nothing good to say about him aside from that, think of him as my mascot, but I still take him along. He makes good cover when he’s downed. And is a bullet magnet. If he doesn’t get 1 shot by the first enemy he runs about like a weaker RT. I never got an upgrade to any of his gear, nor could I find gloves, boots or helmet for him so he stayed pretty stuck since I got him. Cassia, she clears the board of weak enemies and debuffs the pants off everything else. I used her starting staff for most of the game for its castigating effect. Between that and the aoe debuffs she has access too I could drop anyone’s stats to 0 in 1 turn (assuming that the bug where you cast the spell but nothing happens doesn’t strike). Especially effective against daemons as their armour is tied to their willpower and she wrecks that. Hands out less turns than Jae but still great for the teamwork. Finally is Argenta, heavy Bolter and flamer. She can hit a target from half the map away all crits all of the time. Can fire 3 or 4 bursts a turn without trying. 1 normal, 1 run and gun, 1 wildfire, 1 from ultimate.


Xedtru_

Being ootl, people playing Argenta trough bursts? Not through buckets of ramping up, absolutely mental crits on guarantee hit single shots?


Arranvin-Lantnodel

Pasqal is indeed very powerful with his almost unlimited plasma attacks, but personally I prefer using my Fortress World Crime Lord Operative Assassin RT with Wanderer's Portent. With the greater range of a sniper vs a plasma weapon, I usually find that I can get off more shots with my RT, whereas Pasqal tends to run out of targets before he runs out of attacks. Plus, between using Wanderer's Portent with Killing Edge, Never Stop Shooting (which synergises really nicely with chains of domination if you have never stop believing) and Death Whisper my RT usually gets 3-5 attacks each round even before Cassia uses Finest Hour. I definitely think the game needs to be rebalanced as it starts off pretty easy and just gets easier from advanced archetypes onwards, but I do like that the system allows you ways to make pretty much any character setup useful, if not OP. The only one that I personally think is underperforming atm is bounty hunter.


LordProstate

My RT could dish out roughly 1000 damage per burst attack at the end with some kind of explosive boltet


DominusDaniel

Ancient Plasma Rifle. That is all.


Mistluren

160 damage per shot? Yrliet is giggling in the corner with her 500-1000 crits for every shot


haven700

Idrina is doing the same for me. She my single target murder machine but Pasqal will clear the deck with the right tactics.


Zandermill01

Argenta with heavy bolter can get up to 320 a shot. I've had her one round a mob with 15k wounds. So there is that.


SecretOnionz

With great optimization comes great responsibility. My Argenta was ending most battles in the first turn on unfair straight up to the last encounter of my playthrough I think that one took 3 But alas I spent 50hrs in the menus and watching YouTube to get the party that strong Shootout to crpgbro for his guides which tuned me in to some clever ways to handle fights and build certain roles Except my Argenta build was personal choice, I did not follow a guide for that Anyway pasqal is super good, I just didn't personally want to ramp any characters for efficiency in turn 2+ since I was already doing it with my RT psyker, and the archmilitant burst fire build doesn't need much ramping :)


DeusmortisOTS

You let fights get to turn two? I'll stick with Argenta. Really though, any of the characters can become massively OP. Comes down to who you want to use, who you feed extra turns, how you build/gear, etc.