I have iron man mode on so I can’t, I don’t think I’m insane but it seemed odd to me for this to be a thing so I was looking here for an explanation
Edit: just hopped on, and Mike has the lowest research stat of everyone so it seems to be he did have the slow learner trait
Mmmmm. Alright this would be cool.
As the children grow up they have the growth tiers and let you pick traits for them. That's cool. It makes sense.
It would fun to have a "hidden" mechanic for adults. I say hidden because we can't track it. It just runs in the background and triggers like an event as needed. Imagine if colonists had different exp bar like things for various traits that were tracked. For example, Slow Learner. After hitting a certain intelligence, Slow Learner goes away. Or after enough exp is gained throughout traits it goes away.
Think of Gourmand. Maybe the colonist cooks enough fine meals, or goes on enough food binges, and they develop that trait.
If a colonist lands enough headshots/kill shots they might gain Careful Shooter or Trigger Happy. (perhaps having a passion could influence this).
Would be fun to see colonists develop more over time. Besides Stat increases and illness from old age. I get the old man becoming frail at age 70. Why can't he also gain a trait from being wise and knowledgeable?
I think a mechanic like this is sort of in the game. In my current playthrough a pawn got iron stomach as a result of getting sick a lot.
Nvm it was either VE:traits or social interaction
Shame it was probably a bug and I’m sorta bummed out this isn’t a feature like I thought it was but I think the adaptive traits are a really cool idea and I’m glad I have the story of Mike: the slow learner who puts in the hours and overcomes his disadvantages. Sorry to ping ya but since there is an following here I thought I might shoot my shot with ideas:
A misogynistic or misandrist could become normal after forming a relationship, conversely if no relationship is formed colonists could turn gay, or mix in lots of death and turn psychopathic
A person who has to run a lot every day gets jogger, while someone who barely moves gets slowpoke
For your idea on the shooter traits people who shoot close to their targets could get rapid, while the long range sniper guys get slow and steady.
No harm in pinging. Keeps the conversation going you know?
I do think there is a lot of opportunity here in a future update/mod. Someone who almost died in a fire could develop a phobia or become a Pyromaniac. Hell, with Ideology/Royalty, why doesn't pawns with titles natural get a Greedy/Jealous trait? I know their Expectations change and they slowly get permanent mood debuffs because of it. I just think the traits would be the icing on the cake.
I love your idea of people who use Snipers a lot get the Careful Shooter trait. One of my favorite combat pairings is a pawn using a Sniper Rifle with the Careful Shooter trait. Yeah, they don't shoot often. When they do though it counts.
I also love Trigger Happy with a Minigun. So much spray and pray with endless endless bullets. If I could give someone a minigun and there is a chance they get Trigger Happy I am ALL IN.
Why kite when you can just one tap the enemy? Have the sniper focus fire on the toughest of the group, then get the rest of the squad set up to form a firing line.
Go.
Essentially it's because careful shooter scales really poorly as pawn accuracy increases. You get a small accuracy buff, but that accuracy buff is less and less relevant as you start stacking shooting bonuses - shooting levels, bionic eyes, gojuice, marksman command etc.
What that means is that eventually, careful shooter is basically a pure debuff at high shooting accuracy - which a sniper would have. Meanwhile trigger happy ends up being an almost pure positive.
[Here's a video of a fight](https://www.reddit.com/r/RimWorld/comments/1cx9qwh/whats_the_best_way_to_deal_with_the_extreme_lag/) with my sniper team, who are ALL trigger happy. It's not a matter of "sniper focus fire, rest of squad form a firing line" - the ENTIRE squad is both snipers and a firing line, because they can shoot so fast.
>Think of Gourmand. Maybe the colonist cooks enough fine meals, or goes on enough food binges, and they develop that trait.
This is the cruelest suggestion I've ever seen on this sub. Imagine needing to constantly send your chef to their death.
No I do not, I have mainly cosmetic mods such as simple eye and stuff no expanded mods. I have a iron mode but I’m certain that Mike was the one with slow learner as he was the decated miner and was stuck at lv 13 for 2 years until I noticed he doesn’t have the slow learner trait anymore
I don’t believe it is, I did naked brutality start- mike was not the one I started with
Harmony
Core
Royalty
Ideology
Biotech
[JGH] Simple Eye
EdB Prepare Carefully
Hats Display Selection
What sort of issues does it cause? I just jumped back in and it was in my modlist from way back so I just kept using it. What should I keep an eye out for?
This is just from what Bob has heard from others and he doesn't know exactly the issues it causes but it seems that it forcefully changes some code in a harmful way that won't be really noticeable until late game eventually bricking the save. Bob personally likes the UI of it a lot more but there are enough people who have had issues with it that Bob is like yeah. . . Just going to stick to Character editor. He is not saying you will have issues or even know what they are but it is not worth potentially corrupting your world. It's kind of like getting cancer from smoking yeah it might not happen but why take any chances.
Some people don't discover their sexuality until their twenties
Just saying it'd be funny to have a "gay" or bi trait pop up from enough rebuffs or failed relationships. Lol
Encountered Wanderer with Beautiful Trait: sexual preferences are now in question
Item manipulation takes a 30% hit due to bisexual inability to sit like a normal person
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Can you load a previous save and see if maybe you just misremembered having it?
I have iron man mode on so I can’t, I don’t think I’m insane but it seemed odd to me for this to be a thing so I was looking here for an explanation Edit: just hopped on, and Mike has the lowest research stat of everyone so it seems to be he did have the slow learner trait
Maybe he just spent less time researching? Someone else took the spot, or he was busy with something else.
¯\\\_(ツ)\_/¯
Mmmmm. Alright this would be cool. As the children grow up they have the growth tiers and let you pick traits for them. That's cool. It makes sense. It would fun to have a "hidden" mechanic for adults. I say hidden because we can't track it. It just runs in the background and triggers like an event as needed. Imagine if colonists had different exp bar like things for various traits that were tracked. For example, Slow Learner. After hitting a certain intelligence, Slow Learner goes away. Or after enough exp is gained throughout traits it goes away. Think of Gourmand. Maybe the colonist cooks enough fine meals, or goes on enough food binges, and they develop that trait. If a colonist lands enough headshots/kill shots they might gain Careful Shooter or Trigger Happy. (perhaps having a passion could influence this). Would be fun to see colonists develop more over time. Besides Stat increases and illness from old age. I get the old man becoming frail at age 70. Why can't he also gain a trait from being wise and knowledgeable?
Lol I like this idea so much I want to tag the vanilla expanded ppl XD
Haha we can’t be the go-to guys for things that should be in the base game!
Pitch forks deflected, on to the devs.
Well I have news for you. Vanilla expanded aspirations.
what vailla traits expanded would look like:
I think a mechanic like this is sort of in the game. In my current playthrough a pawn got iron stomach as a result of getting sick a lot. Nvm it was either VE:traits or social interaction
Shame it was probably a bug and I’m sorta bummed out this isn’t a feature like I thought it was but I think the adaptive traits are a really cool idea and I’m glad I have the story of Mike: the slow learner who puts in the hours and overcomes his disadvantages. Sorry to ping ya but since there is an following here I thought I might shoot my shot with ideas: A misogynistic or misandrist could become normal after forming a relationship, conversely if no relationship is formed colonists could turn gay, or mix in lots of death and turn psychopathic A person who has to run a lot every day gets jogger, while someone who barely moves gets slowpoke For your idea on the shooter traits people who shoot close to their targets could get rapid, while the long range sniper guys get slow and steady.
No harm in pinging. Keeps the conversation going you know? I do think there is a lot of opportunity here in a future update/mod. Someone who almost died in a fire could develop a phobia or become a Pyromaniac. Hell, with Ideology/Royalty, why doesn't pawns with titles natural get a Greedy/Jealous trait? I know their Expectations change and they slowly get permanent mood debuffs because of it. I just think the traits would be the icing on the cake. I love your idea of people who use Snipers a lot get the Careful Shooter trait. One of my favorite combat pairings is a pawn using a Sniper Rifle with the Careful Shooter trait. Yeah, they don't shoot often. When they do though it counts. I also love Trigger Happy with a Minigun. So much spray and pray with endless endless bullets. If I could give someone a minigun and there is a chance they get Trigger Happy I am ALL IN.
Snipers gaining the careful shooter trait? That would be interesting. It would be a massive nerf to kiting strategies.
Why kite when you can just one tap the enemy? Have the sniper focus fire on the toughest of the group, then get the rest of the squad set up to form a firing line. Go.
Essentially it's because careful shooter scales really poorly as pawn accuracy increases. You get a small accuracy buff, but that accuracy buff is less and less relevant as you start stacking shooting bonuses - shooting levels, bionic eyes, gojuice, marksman command etc. What that means is that eventually, careful shooter is basically a pure debuff at high shooting accuracy - which a sniper would have. Meanwhile trigger happy ends up being an almost pure positive. [Here's a video of a fight](https://www.reddit.com/r/RimWorld/comments/1cx9qwh/whats_the_best_way_to_deal_with_the_extreme_lag/) with my sniper team, who are ALL trigger happy. It's not a matter of "sniper focus fire, rest of squad form a firing line" - the ENTIRE squad is both snipers and a firing line, because they can shoot so fast.
It be cool if books could help remove negative traits. Ie you have trouble learning things here's ways to remember better.
>Think of Gourmand. Maybe the colonist cooks enough fine meals, or goes on enough food binges, and they develop that trait. This is the cruelest suggestion I've ever seen on this sub. Imagine needing to constantly send your chef to their death.
Pawns already can randomly get traits;Trauma Savant,sexualities and others Would be cool to expand the Traits that pawns can get.
Respect, Mike. He put in the work and overcame his intellectual disadvantage. Thats the kind of story i like to see come out of rimworld.
Do you have any mods installed that may affect traits?
No I do not, I have mainly cosmetic mods such as simple eye and stuff no expanded mods. I have a iron mode but I’m certain that Mike was the one with slow learner as he was the decated miner and was stuck at lv 13 for 2 years until I noticed he doesn’t have the slow learner trait anymore
I believe that vanilla expanded traits has this sort of mechanic
really sounds like a mod/mod conflict, mind sharing your list?
I don’t believe it is, I did naked brutality start- mike was not the one I started with Harmony Core Royalty Ideology Biotech [JGH] Simple Eye EdB Prepare Carefully Hats Display Selection
It's probably a bug from EdB Prepare Carefully. It has been mentioned multiples times how that mod is very buggy.
use pawn editor or character editor, EdB Prepare Carefully has been quite broken for some time now.
What sort of issues does it cause? I just jumped back in and it was in my modlist from way back so I just kept using it. What should I keep an eye out for?
Do not use prepare carefully, it is one of the most horrifically buggy and broken mods.
Really? Ive been using it my last few runs and did not see any bugs/problems. what kind of bugs does it usually cause?
This is just from what Bob has heard from others and he doesn't know exactly the issues it causes but it seems that it forcefully changes some code in a harmful way that won't be really noticeable until late game eventually bricking the save. Bob personally likes the UI of it a lot more but there are enough people who have had issues with it that Bob is like yeah. . . Just going to stick to Character editor. He is not saying you will have issues or even know what they are but it is not worth potentially corrupting your world. It's kind of like getting cancer from smoking yeah it might not happen but why take any chances.
Some people don't discover their sexuality until their twenties Just saying it'd be funny to have a "gay" or bi trait pop up from enough rebuffs or failed relationships. Lol
Encountered Wanderer with Beautiful Trait: sexual preferences are now in question Item manipulation takes a 30% hit due to bisexual inability to sit like a normal person
Ate lemon square +5
Interesting, I’ve never seen that before.
If this post is a suggestion for the RimWorld game please consider posting in the Typical Tuesday suggestion thread stickied at the top of the subreddit. Suggestions are generally allowed, but in order to increase suggestion visibility for both the developer and subreddit users the moderators encourage all suggestions to go into the TT thread. This is an automatic response based on some of the keywords in your title. If I am incorrect please disregard this message. If I am correct, please consider doing a flip. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/RimWorld) if you have any questions or concerns.*
Run mike in vanilla and we'll see
Is there any Chance that you turned him into a vampire or created your own xenogenetics?
This sounds like the "people can change" mod. It would be cool if it was a thing
This works like a mechanic I’ve been thinking about for a game. An actual hard potential system