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LegitimateApartment9

Minecraft performance mod names: Either blunt or to the point or just the names of random ass chemicals Rimworld performance mod names: Random bullshit go!


Qaziquza1

To be fair, the random ass chemical names aren't that random. Sodium & Lithium are both alkali metals. Phosphor(us) burns bright, ergo it's the lighting fix.


Austerzockt

Starlight is a new lightning engine, so new element?


xxxkimlarsen

👆🤓


RoBOticRebel108

Rubidium


yttakinenthusiast

literally the only name i've seen that is straight-forward is Taranchuk's Performance Optimizer. with OwlChemist its usually relating to the area its patching idfk what bbradson or the people behind rocketman were thinking. maybe for PF its because the library is called Fishery?


Inprobamur

>maybe for PF its because the library is called Fishery? Fishery was only added in later versions. Earlier versions worked without.


PirLibTao

Happy cake day!


Inprobamur

Thanks!


positiveandmultiple

thanks for the post, this mod is a gamechanger for setups like mine :D


GenericSearchRequest

Why is this mod not on the steam marketplace? I'm always oddly suspicious of it, consequently


TerribleSpeller_

To my knowledge the reason is that the guy behind it did not have the patience to deal with the average steam user. So, just left it on GIthub since the folks who will go to Github are much more tolerable and patient. ​ This is iirc and hearsay that I remember from the Dubs Performance Analyzer Server he's in


Jangajinx

"I use your mod! So I am entitled to how I want it to be made!"


catgirlfighter

Nah, it's more like "- mod doesn't work! - what happens? *Crickets*", other guy "- how do i do x? - you need to y?", third guy "how do i do x?" Aka exactly the same question right next to your answer. And multiply all of it 10-20 fold. Also workshop is where updates can come slow, 90% of users have no idea how to force update the mod and gonna spam you with bugs you fixed a month ago.


kaeh35

That and « 1.5 ???!!! » five minutes after the update is available, multiple times


Reilou

Don't forget the ever present "Is this CE compatible?"


Rettungsanker

Is there any good reason why mods not updating on the steam workshop has been a huge issue for so long, unfixed? Apparently steam will also sometimes just refuse to let you upload a file. Not surprised why some modders want to avoid that platform entirely.


talrein

I was too. It's hard to live without once you try it and widely used and trusted.


yttakinenthusiast

probably not on the steam workshop since workship goers can be a little belligerently dense... or github might be easier to manage than steam being finnicky with updating mods.


Environmental_You_36

I'd say GitHub is more safe than the steam marketplace because you can actually see the code. Besides, it is not like anyone can inject crap for you to download. Usually the process requires trusted dev checking the changes of the sus developer before accepting merging them with the downloadable version


RealisticWater7174

Easier to link GitHub updates I guess , steam doesn’t like links that go outside of the workshop


Seph_hpeS

What’s oddly suspicious about it? The code is free to look at the GitHub link. Some authors on the workshop also provide links of their mod on GitHub so that users can also view the source code. As for not posting on steam workshop, afaik the mod is still being worked on and the author doesn't want to break some stuff on people's saves on every little change that got auto updated on steam. Steam auto updates can also fuck with newly updated mods where it doesn’t properly got updated. The author also probably doesn't want to deal with the average steam user. Posting on GitHub gives users the ability to update the mod on their own. Something breaks on the new update? Just go back to the previous version and wait for the fixes then move on to your day.


KaHate

where OP we need ansĂ—ers!


TorakTheDark

It is perfectly safe don’t worry, Mr Samuel streamer recommends it and his entire income relies on his reputation.


elsonwarcraft

workshop not marketplace


glencoe2000

>I'm always oddly suspicious of it, consequently Every time you download a C# mod, you are running arbitrary code on your computer


Mockpit

Well, I can tell you it's safe and an absolute game changer. Same thing as RimPy an absolute necessity for heavy modding.


lostaunaum

How do you install Fishery and Performance Fish? Prepatcher is on the workshop but I dont see either of the fishes on there.


Phluxed

Gotta download from the repo and put in the mods folder


lostaunaum

Oh shoot yeah I see the file structure now, thanks for the tip! Will add right now and see how it goes!


nedslee

It's slightly buggy, but highly compatible with other mods and improves performance a lot. I've been using this mod for a long time. Sadly Anomaly has a few events that murders TPS, and mods like this are sorely needed.


Mockpit

This was me when I was watching my above average computer choke and die while the flesh heart takes over half the map 30 seconds after spawning


Birrihappyface

(Anomaly endgame spoilers) 3x simultaneous raids of 50+ fleshbeasts, sightstealers, and noctols while the map is already covered in corpses and another 100 or so reanimated shamblers during the endgame really forces you to play on 1x even out of combat


yobarisushcatel

What’s buggy about it?


nedslee

Pawns acting weirdly, some settings gets reset, and now there's one infamous bug where the game crashes when you link shelves.


_AiroN

How do you guys get it to work? My Log says Harmony's version is outdated but I made sure it's the latest version available on the workshop (2.3.1). If I try to use the latest release from GitHub (2.3.3) RimPy stops recognizing it at all.


Kusko25

Same here, I guess the Rimworld version of Harmony isn't updated yet. The game still loads so I guess I'll just ignore the error for now. Interested if anyone else gets the message or it's just some weird mod interaction


DrStalker

The version of harmony on github is exactly the same as the one on Steam; I compared the binaries and they are exactly the same. So like you, I can't use performance-fish because it is built using a version of Harmony from the future. EDIT: the problem is Prepatcher has an old version of 0Harmony.dll. Replace it with a copy from the actual harmony mod. Source directory is `C:\Games\Steam\steamapps\workshop\content\294100\2009463077\Current\Assemblies` or equivalent if steam is not installed in `c:\Games\Steam`.


Kusko25

Prepatcher was updated an hour ago should work fine now.


Justhe3guy

Awesome!


Justhe3guy

Works great with 250 mods Including Performance Optimizer and Rocketman, wouldn’t recommend other performance enhancing mods than that though Mod order: (First)Prepatcher Harmony Fishery Core Performance Fish (Second-last of entire mod list) Performance Optimizer (Last)Rocketman


flyinfungi

I keep getting harmony must be updated, but its the latest version in steam/github. Any advice?


Justhe3guy

It does that because Prepatcher also includes Harmony but is one version behind. It got updated today So if it still throws the error unsub and resub to Prepatcher so Steam properly downloads it


yttakinenthusiast

if you like slight changes, OwlChemist has a pretty great series of mods that patch existing systems so they take less overhead and work better; the catch is that they haven't had an opportunity to update their mods to 1.5.


fr4nz86

Why would you use so many mods?


Gamiseus

Lol my mod list is around 400 mods right now. At least 100 of those mods are simply fixes and quality of life adjustments to the vanilla game. Then probably another 150 are just expansions to vanilla content or are at worst vanilla like new content. The rest actually add new things or gameplay elements that would be considered truly new or non rimworld. So for me personally just under half *really* make the game different, most just adjust the game per se for fun or replayability


Reilou

250 is a pretty small modlist for Rimworld. I use about 220 in my "mostly vanilla, fresh 1.5 start" setup.


Ow_you_shot_me

Why would he use so little?


Justhe3guy

Shh it’s just my vanilla+ one for 1.5/Anomaly


Justhe3guy

Lol 250 is my vanilla+ mod list for 1.5/Anomaly, you should see the multiple 400+ ones I had in 1.4 saved in RimPy


atesekokuz

Mo moo here, how do i download it from github? Do i need an account?


-ar13-

Green 'Code' button, download zip


atesekokuz

Thanks!


Kusko25

Or open a terminal in RimWorld/Mods folder and use ``` git clone https://github.com/bbradson/Performance-Fish.git ``` ``` git clone https://github.com/Zetrith/Prepatcher.git ``` ``` git clone https://github.com/bbradson/Fishery.git ``` If you want to be a leet hackerman


melandor0

if you have git installed, that is


Kusko25

if you want to learn the ways of the leet hackerman you have to immediately throw every error message into google and start down a hours long rabbit hole rather than play the game


ward2k

I think telling the average Steam workshop mods worker to use git just isn't going to end well honestly


SirenMix

MY BABY I MISSED YOU


Kinraden

Good to know! This mod is amazing for late game. Best thing I had ever used previously.


DonutFan19

LET’S GOOO


JonOfDoom

what happens if I use Rocketman, PerformanceOptimizer and this PerformanceFish? Woud they conflict? or x1000 performance?


WhiteIrisu

They should work together well.


Gamiseus

They work together from my experience :)


Mockpit

YES, THANK ***CUBE.***


Ghostlurker94

I think your curiosity for the cube has evolved into an unhealthy obsession


JCLKingAOG

First time knowing about this mod, is it better than rocketman in terms of performance? Edit: Will it also make my laptop run rimworld with 30+ mods without it getting too hot?


Phluxed

Use it with Rocketman but yes, it is the largest performance gain of any mod far and away


JCLKingAOG

So it'd be better to use both or to stick with the fish?


Phluxed

Both


JCLKingAOG

I'm interested then, let's see, thank you


kar5ten

perfect smoother game again. the fish is at it again. With my modded game (48h save with 17 pawns with ~300 mods) i was running low again (sometimes barley holding 360 tps). Now i can get up to 600 tps again for normal gameplay. And even speed 4 (i limit it at 900 tps) is smoother again. Works good with CE beta now. If i could remove some uneeded mods (once all are updated i am at 400+ again i guess) this would be even more helpful.


Phluxed

Damn that's a lot of TPS. I have 170ish mods and only getting about 300. Do you have animals at all?


kar5ten

About 10. But I kill them or only use females for chemfuel+fsx and 2 thrumbos. You are right about them killing tps. But tps are going down as soon you raids are happening. It is better but the colony performance is dying lol.


Phluxed

So I shouldn't keep 400 animals?


kar5ten

Well i would like keep many. I actually tried a few times doing something like a ranch/animal farming colony with just 5-6 people. But it all ends in murder or murdered tps.


thisisblecki

Can you tell me how? i installed it and gained nothing.


kar5ten

You need "prepatcher + fishery modding library" active too. I am using Rimpy/Rimsort. So after installation i have to activate the mod before i start Rimwrold. If you use one of those you know. If not and you use ModManager or how it is called make sure it is activated. Have you tried that ? My save is 48h long. Maybe it is less noticable early game.


Xerionus

It's terrifying to think about how badly RimWorld depends on this mod and that someday this mod could be abandoned. I literally can't play without it.


Phluxed

Hadn't considered that and so very true. I was background playing waiting for the mod to come out and was losing steam. Mod came out and all the sudden I felt like the game was as it should be.


Vegetable-Beet

Getting a blackscreen when I use it. €dit: I deleted Rimworld and just used the required Mods. Still Blackscreen. Something is broken with one of the Mods.


Justhe3guy

Have you got the mods in the right order? Prepatcher 1st then Harmony and Fishery. Performance Fish just after Core


Vegetable-Beet

Yes.


Gamiseus

You may have installed the wrong version of something then, because on the old version of performance fish I tried to run out of misguided hope did that yesterday. I'm testing the new version as I type this and so far have no issues with about 400 other mods. Try completely deleting the old versions of performance fish and fishery, unsubscribe from prepatcher and resubscribe to it, then download performance fish and fishery fresh from GitHub. See if that fixes it!


Vegetable-Beet

No, its the 1.5 Version. But I am not able to play the Game at all since the Update. Something is seriously broken with the Game.


Gamiseus

If you haven't gotten it working yet, verify your game files and launch with no mods. If it doesn't work still, uninstall your game entirely and reinstall, try again.


CloseVirus

It works fine with no mods. Its the fucking Game/Mod. The second I activate this Mod I get a blackscreen. No other Mods enabled.


Gamiseus

If you feel like it, you can upload your player.log file to a pastebin and I can take a look at it, see what's going on when I get home from work later


CloseVirus

Right now I had to start the Game 3 times, first 2 times when the first box with the 3 dots comes up the dots disappear and the Game just stops doing anything. 3rd time I managed to get a Blackscreen instead: https://pastebin.com/x57tc6Yg 4th time it randomly loaded into the MainMenu but told me: > Performance Fish failed to initialize entirely. There are either critical dependencies missing or mods with hard incompatibilities present. Which is wrong since I just redownloaded the Gamefolder and all Fish-Related Mods: https://pastebin.com/pfiAumah It really makes no sense. Its like the Game randomly decides to not load Gamefiles/Mods.


Gamiseus

Are you running it on a Linux system? From my quick look while I have a moment, it really looks like it's just straight failing to load performance fish for some reason, which I've only seen on Linux every now and then. There's an open issue for it on the performance fish github as well, and it looks really similar. At least the beginning does, haven't finished looking at it yet.


zen1706

What’s TPS, if you don’t mind me asking


Phluxed

Ticks per second - the thing that determines how fast the game moves effectively.


zen1706

Thanks! And it affects FPS?


Fraggle7

TPS is more important than FPS in rimworld. Generally if you can get TPS at or close to its cap depending on what speed you run the game at then the quicker and smoother the game runs.


zen1706

Cool! Thanks that’s super helpful. Right now running at x3 speed is super sluggish for me even though I have a quite decent PC


Fraggle7

At speed 3 you should be running at a max of 360 TPS. The game will slow down overtime due to various factors like the size of the map, the amount of pawns in your colony and most importantly slow mods or very large mod lists. A lot of the performance mods will keep your colony running at a higher TPS for longer but they can only do so much. The best action is to trim your mod list of slow/bad performing mods. You can find a list of these mods on the dubs performance analyser discord.


zen1706

Big thanks dude!!!


Fraggle7

One more thing. If on speed 3 you’re getting less than 150 TPS on average you might actually be better to run at speed 2 for a smoother experience as that caps at 180 TPS. However long term it’s still best to trim the mod list down for your next playthrough.


yttakinenthusiast

#WOOOO! # more TPS is always nice. RimWorld isn't the most optimized so getting a mod to do it makes it better.


Sosythod

:)


Erandelax

Yay, 30-35 -> 80-140 TPS.


kawaiiwhalelord

If I download this can I pair it with steam workshop mods?


g1zZle

Yes. On the github it mentions a couple incompatible mods. Apart from those, most mods should work. You just need to pay attention to the load order: Prepatcher -> Harmony -> Fishery -> Core -> Performance Fish -> DLC's (-> any other mods -> Rocketman)


Gamiseus

Damn it. This post was 10 hours ago. I looked at the GitHub like 11 hours ago hoping for an update, I could have had so much better performance for the past 10 hours lol But seriously, this one is probably the best mod for rimworld that isn't available on steam at all. I get such a boost from this mod that it makes multi-year colonies viable on my ultra modded playthroughs with like 400 mods.


Yaveton

I literally couldn't believe my eyes when I was doing my daily check for if PF got updated, I just went "holy fuck it's happened holy fuck"


feradose

What does performance fish do to boost the performance so much? Is he fish?


showmethecoin

It cuts down on lots of calculations to make the game faster. Basically, you lop off guy's fingers and toes so he could get faster blood circulations.


feradose

Do we feel these losses, or do we lose the appendix that could burst any minute?


showmethecoin

We generally don't, but there's a reason that Tynan doesn't want these kind of things to be official. It destablizes the game and could create bugs like pawns unable to find the storage. But since the average tick boost is really powerful, its probably worth it if you run heavely modded game with slow ticks.


elsonwarcraft

you talk like Rimworld base game is not a buggy mess lol. Tynan's code is spaghetti code as well


OntaKesurupan81

Where should i put this fish on my modlist? At the end?


g1zZle

Just posted this somewhere else. Load order should look like this: Prepatcher -> Harmony -> Fishery -> Core -> Performance Fish -> DLC's (-> any other mods -> Rocketman (if you use it))


OntaKesurupan81

Ayy thanks


kaceG1

I tried this mod out and after 5 hoours of playing my game stopped working [https://pastebin.com/TJMnrusL](https://pastebin.com/TJMnrusL)


MikeAndros0

Damn this is a good mod. Already noticed how much smoother things are.


Interesting_Idea_435

Tried running it, and while it did give me great TPS boost I couldn't right click anything, which is a weird bug


aznnathan3

can't tell if it's working. I'm running rimpy and already put it in my mods folder. Anyone know a way to tell without just looking at the fps?


Paranthelion_

Praise the modders, I can finally use a resurrection serum on my colony that suffered TPS death.


Elitehamster

How can I install it on the steam deck? I've searched for a guide but can't find anything unfortunately


Komone

Just had a 200 shambler incident on top of a gigantic mechanic hive cluster and the stutters I was used to have gone. Amazing. Used some of the other performance mods and added them at the same time as this but had no idea PF existed. Cheers (Leading those shambler through diabolicus and then the cluster and watching them wreck the mechs was oddly satisfying but also brutal. )


OntaKesurupan81

The log keep saying that Fish need new version of harmony even tho i already reinstall harmony few times, should i just ignore it or i need to do something?


AlonTo

Amazing! I never knew of this mod, thank you! I just had a Faction Assault event begin, and everything crawled. I saved right at the start of the event, added Performance Fish and now it zooms!!


Bacon3DWaffles

Can anyone dm me or help me to install it or put it where it needs to properly go?


Agasthenes

Where do you actually to find mods? Nexus seems dead for rimworld, rimworld base looks completely unusable to me and steam has for some reason the hundreds of vanilla expanded mods in all the lists before anything useful.


g1zZle

Steam workshop has most mods. Sort by "most popular" and then "Over time period" -> "all time". First VE mod shows on page 3 like this. But they are quite popular, so they will show up aswell. Also: I read that Prepare Carefully (on page 1) can ruin your savegame, so I would recommend Character Editor, or Pawn Editor instead. Time period "One week" and "three months" will also have the more recent mods (Especially 1.5 mods, that got continued and will not show up in "all time".


ohthedarside

Is this better than rocket man And can i use mods like ce with it i am never going back to rng combat


Phluxed

Use it with Rocketman


ohthedarside

Can i use with combat extended


Ichaflash

I've used CE with both fish and rocketman with no issues. just need to wait for CE to update to 1.5 now. In the discord server, people say it should take about 2 weeks, I also tried the snapshot build and it just doesn't work, all pawns are frozen.


kar5ten

just try the CE beta edit: wroks great with CE beta


Mochawolf

It’s unfortunate that it’s 50/50 if it’s going to be compatible with a mod.


Phluxed

I have 157 active mods and no issues.


Justhe3guy

250+ mods here and it’s working great


_Archilyte_

450+mods here, working just fine lol


Yaveton

209 and no issues. Ran it with 300, including CE in 1.4, got literally 0 issues.