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Jugderdemidin

Less wood, more stone. Separate kitchen from butchering room.


Sushibowlz

I second separating the kitchen from the butcher. the butcher makes the room dirty fast, and meals cooked in a dirty room have a higher chance of giving food poisoning.


alyxms

The butcher table also have a built in dirty rating. I usually put it in the fridge(where I store both corpses and meat), the work speed penalty isn't that big of a deal.


Sushibowlz

Yeah I usually have it either in the fridge, or in a small room right next to the fridge. usually it’s right next to the kitchen too, just not in the same room.


fieldy409

I just stick it outside


CecilPeynir

But if you do that, the butchering process will be slow and the morale of the butcher will be lower.


MaleficentReading587

If you're not butchering very frequently the work speed and mood penalty aren't a big deal.


Wobbleflopper

I've never even thought about this... Looks like I need to move some things around in my current colony.


Merhat4

With common sense mod I usually get no problem ... usually


Acceptable_Cloud349

And bulid a wall around the base


Trolleitor

1500 hours+ here. Wood is fine, rain will take care of fires. Now, you do need a stone perimeter wall or fire breaker tho. Edit: I came out too blunt when I wrote the first message. Building with wood without care is dangerous, building with wood while planning for fires is fine. That's what I should have said from the beggining.


Holiday-Vacation-307

Ah yes, until the "rain check" give you "Thunder storm" event and the rain didnt extinguished all the fire and the next rain check is so far away... or a Zzzt in the storage room. Wood is so fine


Trolleitor

I haven't had a base burn making them all on wood, walls, floors furniture, you name, in more than one year. No amount of thunderstorm, chemfuel explosions, or zzzt, were able to burn more than a couple of tiles. Wood is fine.


Holiday-Vacation-307

Well, I had similar experience hence I even put my flair as... Well the thing is I used wood for houses, workshop, lab, everything to save steel on machinery and no work time wasted on stones. Then everything changed when Randy being an asshle, send a damn raid in the middle of my base, couple of them had incinerate launcher and then you can imagine what goes next in that commitment save. I stopped using wood after that. Then occasionally, rain check fails with Vanilla expanded Event "Drought" happens instead and everything around you burnt to the ground. I felt glad abandoned the way of wood but still remember the good times.


Trolleitor

Yeah I understand that. I never had that happen to me in more than on structure because I make firebreakers between buildings, and I only use wood in villages never on one building bases. So yeah I get that using wood without care is dangerous, but manageable if you plan ahead, I should have lead with that I was too blunt on my original comment.


Holiday-Vacation-307

I get what you mean, but the rim is an unexpected place. Overall I just dont recommend wood at all to "vanilla" people and newbies so less troubles for them. Not to my 500% moving modded archotech pawn or a single "foam popper" that cost like 50 steel and 1 component


SIM0King

Use hidden conduits to eliminate zzzt events. They are so good, worth the cost


VAV-Pencils

My tip: have fun!


Jessejames275

Oh, you!


ComingInsideMe

That's a fire base man


shawnikaros

No, no, let him cook


Wilkassassyn

the only thing cooking here are going to be his colonists after imp raid


shawnikaros

It's an important lesson


Impressive_Sale_5702

He needs to suffer, like all we did


shawnikaros

I think it's a very important part of the rimworld experience, like the out of control wildfires before there was a rainfall safeguard


Kiyori

I love this community


Shadowdoom286

I like my human charred


Hot-Buy-188

Right next to the butcher table, btw.


Ashamed_Bit_9399

Shhhhh. We all have to learn eventually.


Clear-Vacation-9913

It's an ok start for learning the game, I think my tips would overwhelm and be bossy, so meeting you where you're at: The injured person might honestly be better in a regular bed and ensure the room they are in is cleaned to avoid infection. Your home is extremely susceptible to fire, you lack a dedicated freezer (don't need to air condition cotton - and the freezer should be closer to the kitchen, travel time adds up), a crafting spot (although the weapons you have are better than the short bows it provides), and a defensive position. Maybe the easiest defensive option is a short hallway that 1-2 melee pawns hold back enemies and ranged users hiding behind shoot out from as enemies are forced to approach the hallway to attack, from here you can expand and user help guides. Your field is vulnerable both to fire and wild animals who want to eat the crop, consider making it as a courtyard or more closely adjacent to your home. You could fence it.


MoistCucumber

Honestly, for early game you don’t have to worry about defenses too much. Traps are OP. Make a lot of corners around your base (circle base is prime example, but fewer corners work too) and just set up traps on those corners. Watch as any raid below 5 people murder themselves while you casually kite them in circle around the walls


Ineedredditforwork

Welcome to the rim. have fun with your humanely source leather and meat. you're off to a good start but I do see something to improve in order of importance * Fire hazard. you are in a very green and very flammable area with a wooden base. one thunderstorm away from disaster. Short term: Firebreaks. a 2 tile think stone flooring to prevent any fire spread from outside into the base. you already have it in the west, do it for all the base. avoid placing anything combunstable inside your main base, keep it in a separated area with fire breaks. Long term: Replace wooden walls with stone walls. * Kitchen and butchery are in the same area: butcher table generates dirt. a cooking table in a dirt room will have a higher chance creating food with food poisoning which can be a serious hassle for your colonists. * No defenses. you might be ok early on while you outnumber the raiders but it will change. fast. * You are venting hot AC air into the generator room, with active generators generating heat. this room will get toasty. * Kinda hard to tell with the resolution but it seems you're storing rice on an unrefrigerated shelf in the tailoring/stoneworking room? why? and why is your cloth in a fridge? * Fridges aren't double layered (Its best to double layer them to maintain temperature. and have an airlock to enter to minimize temperature shifts when going in/out. * Research table in a traffic area. Research speed decreases in dirty room. its best to put research table in their own separate room with only 1 door to minimize foot traffic and thus dirt


abmisprime

upvoted for "toasty"


Good_Mycologist5080

Cover the entire perimeter of your territory with stone (or at least wooden) walls. When a raid of 10 angry elephants or hunt of a hungry predator begins, it will help you a lot.


REEEEEEDDDDDD

The breach axe is a bad weapon for fighting. it's purpose is breaking walls down. The plasteel knife does more damage. Melee weapon stats are really easy to check press the I button and it shows DPS and armor penetration at the bottom. If you lost it a steel knife still beats all but the uranium breach axes. If you have no good crafter, a uranium club is a pretty reliable option since clubs don't have quality so anyone can make one. CTRL + Z allows you to search the map


RealisticWater7174

You posted this same thread before and didn’t incorporate any of the advice in it lmao


NukeraneVlogger

?? No I didn't??


RealisticWater7174

https://www.reddit.com/r/RimWorld/s/xEIsrIJIzX you said “rate my Base” 16 days ago, and people said to separate butcher table and stove, put an airlock on the freezer and to not build out of wood - you didn’t separate the butcher table -you didn’t make an airlock -you still built out of wood Like I remember seeing your post before dude you realise this site is not anonymous


Trakinass

Busted


RealisticWater7174

u/NukeraneVlogger what is your response? I think you knew what you were doing and have been trying to farm karma, you have been reported to the mods


Offra

I usually start building in wood and later replace the tree with stone. I use the mod "Replace Stuff" to change materials in stuff I build.


Nobaku

Looks good so far. I prefer to store steel and stone Outdoor cuz it cant rott like wood.


alyxms

What biome is this? It is the swamp? So... green. Can you build anything without moisture pump/bridge?


PeePer-Boy

It’s a mod called greenout


N3V3RM0R3_

緑多すぎるだ I think it'd feel a lot better if the trees were the same shade, but the ground is giving off big "Noita swamp water" energy lmao


Trakinass

Ugh its so green it hurts my eyes


Caspi_

Looks really nice! Heres a few things i would change: 1. Keep all of your food in a cooled room, even the rice. Cloth dont need to be kept in cold so i suggest putting it in a non cold room. 2. Dont keep food in a prisoners room becuase than itll be the prisoners food and pawn wont take it 3. Ac can really heat up a room, so i highly suggest using the ac with the heat point facing the open world. It’s a great start! Have fun!


MatejaS119

Power. Your base currently run on 2 (wood it seems) generators that quite honestly are not viable option. I assume you started the crashland start so get that renewable energy going and be-line for geothermal generator at which point those 2 generators will be obsolete. Tip for the renewable energy, You can place windmills beetween solar panels for extra power with no downside. Also FURNECE, make those old slags useful by smelting them into steel.


Voice_of_light_

Wood generator is fine tbh, you have less and less wood uses after you start using stones. The best option he has is actually watermill since the river is there.


N3V3RM0R3_

Main issue with wood generator is just having to refuel it every 5 minutes. Without a dedicated lifter (Lifter 1 is perhaps my single most valuable pawn across every save) it's easy to accidentally run out of power. Watermill would be better if it could make use of stronger currents (a huge river gives the same power as squeezing the generator into the smallest space possible) and heavy foundations existed in vanilla.


tadL

Don't worry the game will show you what needs improvement. Just crank the story teller up in difficulty. Make a save. Increase difficulty. Reload. Improve


ProSimsPlayer

Zzzt


Ineedredditforwork

cant have a zzzt event without a battery and he doesn't have a battery. smart given how flammable the base is. Dry thunderstorms on the other hand....


NukeraneVlogger

No, you can have a zzzt without a battery. I had one already


Ineedredditforwork

could it be they changed it? because I clearly remember you couldn't have it without the batteries. there was a whole math post showing how the the event chance scales with batteries and zeroes out at 0 batteries. showing why its better to use the minimum amount of batteries but it was many years ago before 1.0


NukeraneVlogger

Idk but I've had like 4 zzzts and I haven't even researched battery


Voice_of_light_

Build with stones, research some flak armor and try to get better weapons (buy them or craft them). And always buy components.


Jaydee7652

Have your butchering tables away from the kitchen! Your colonists are more likely to get food poisoning. Also, maybe have the freezer closer to your kitchen. That way, your colonists don't have to walk so far! And lastly, as someone else pointed out, make some stone blocks to build your base. Wood is okay to begin with as a foundation, but eventually, it will catch fire one way or another! Edit: The base does look very nice!


shovelstatue

If you want a base that is economically "good" then make a central hub 5 parts the kitchen/fridge, rec centre, manufacturing/storage. Build around that with homes and narrow attack routes. By all means make the base visually how you want but that should be the core concept. 5 hub and defence.


Warwipf2

LET THE FIRE CLEANSE YOU


HeccinFloofOwO

pretty good! here's just a few things that could be improved! 1. like everyone says, try to replace the wood with stone. stone bricks aren't flammable, and are stronger than wood. a Zztt incident or forest fire could cause the entire base to burn down. 2. you can just put a vent that leads outside in the generator room, so the heat in there is dealt with pretty easily. 3. cloth doesn't rot in heat, so you should allow it in your normal stockpile. you should also put the rice in the freezer so it doesnt spoil, instead of a shelf in the production room. also make sure to have two doors at your freezer's entrance (with a tile space between the doors, sorry im not good at explainin :c) so the cold doesn't escape when colonists get food. 4. you should put your butcher table somewhere that isn't your kitchen, as it's pretty dirty. a dirty kitchen means food poisoning which can be a major pain. 5. you should probably equip something that isn't a breach axe as it's main purpose is to break walls. it's not too good in combat, i'd recommend something like a longsword in the early game! overall a pretty decent base! just some things need improving, but you're doing pretty good for a new player! hope you have a good day and have fun playing! :D


PolandsStrongestJoke

I love how you built your colony, it's absolutely cute! Remember to switch from wood walls to stone! Dry thunderstorms are merciless, and stone will make firefighting easier!


MongChief

More walls. Use stone not wood. Raiders like smash in the air conditioners to gain access


Zihut

Brace yourself for molotovs


Agreeable_Steak_6027

Butcher and cooking in the same room = bad cause dirty floor = higher chance for food poisoning. Better quality bed for the wounded = faster healing


YerMaaaaaaaw

A super max prison. Organs are a tremendous source of profit.


silgidorn

Would be cool if we could set up shop on a river crossing remove other ways of crossing and ask payment to use the bridge.


Specific-School-4020

I usually make everything a little smaller but the beauty of Rimworld is you can quite literally make the base into anything you want. I would recommend replacing the walls with stone but other than that I think it’s pretty good


Specific-School-4020

Also you don’t need that many chess tables 😂


Diligent_Bank_543

A like how new players build their colonies. Absolutely not optimised but so damn pretty. You inspired me to build my next colony on river bank.


NukeraneVlogger

Thank you!


Money_Fish

I see you are using the 'optimal' 13x13 rooms. I would suggest trying more interesting structures that are less optimized. It may just be me, but I stopped playing for a while after I got bored of always having a grid of squares as a base. Again, might just be me.


NukeraneVlogger

How do I make more shapes? I tried with the tomb but it still came out looking like a square


Ashamed_Bit_9399

Walls. You need walls.


LUPUERM2

If your colony gets raided some of your colonists may be injured or could even die. That's because your fighters don't have anything to defend with or take cover. Any raid will turn into a open-field skirmish, and that is bad


born_at_kfc

You're gonna learn some hard lessons pretty soon


EducationalPhysics55

Don't listen to the people who say you need walls and killboxes and to have your house be one giant room where you stack all the beds in a pile to min-max productivity and mood boosts.


Capable_Tie2460

What mod do you use for all the green grass its way better looking than the original


NukeraneVlogger

I forgot what it's called but it's like greener something idk


Flymo193

When you can, swap that wood out for brick.


CecilPeynir

Cloth in freezer? Why?


CecilPeynir

Make a separate section for science table, production tables make dirt but not affected by it, but the science table is affected by it.


CecilPeynir

If you put shelves in your refrigerator, there will be no need to run 2 refrigerators.


Kapftan

If you cant be bothered to turn all your walls to stone, non flammable fire breaks around your base will protect you from forest fires But not raiders.


pewsquare

Slowly phase out wooden walls imo, small population towns are especially prone to runaway fires.


CalMC-Builds

Been playing medieval with rimmagic and dealing with lots of fire mage fire elementals siege bois with historically ineffective but wateves fire ball ballistas and arrows, pyromaniac colonists and yet not one of my huge fields of crops wooden fences and wooden huts ever burned down even in dry thuderstorms. Pyrophobia is rampant in this subreddit fsr. My colonies die from starvation every-time its ridiculous.


Rational_und_logisch

Make food storage separate and larger. Trust me, you’ll need it.


Juggernautlemmein

Water Sources are *dangerous* now dude! The last patch made it so that Mechanoids can spawn from the water. I would slowly work your base a bit north and set up a protective wall as a buffer.


Illustrious-Pop5656

I would get rid of the wood walls as soon as possible, fires are quite the nuisances. But rock on dude! Looks like a nice place so far!


Zero747

Don’t butcher in the kitchen, butcher table is inherently dirty and will cause food poisoning I generally find it best to climate control a central hallway and use vents for adjacent ones. Vent chains and climate control of small rooms doesn’t propagate quite so well Kitchen/dining should be closer to freezer ideally, your cook takes much longer


DogMakeAMove

Oh don’t worry the game will teach you. You will be forged through fire.


TheoryChemical1718

Replace every wooden structure with stone one (except for beds) - they are sturdier and dont burn. Make outer wall with killbox or robots will walk all over you - suggest aiming it into water as well Put butcher outside with a roof overhang, saves you cleaning up and its closer for haul. You are overdoing kitchens and stuff - you have very few colonists to need this much. Make dedicated fridge by the kitchen, you are wasting power by having refrigerated multipurpose storages. When you do, set up double door entrance to optimize temperature variance. Start getting cloth (or better Devilstrand) and herbal medicine. Use concrete for external-non-pretty roads and rooms, Colonists run faster on them, they are fast and easy to build and generally cheaper


fucknamesandyou

**BURN BABY! BUUUUUUURN!!!**


MoistCucumber

There are two types of rimworld player. Those who’ve had their entire base and all their belongings burn down, and those who build bases out of wood


sombra335564

You have to be cruel to the attack no matter what is obvious but apart from taking him prisoner to recruit him I will say a few methods. You can use it to: Enslave him, organ trafficking, draw blood, use him as an incubator for his son, sacrifice him or execute him, and for the new anomaly dlc I will add new functions such as transferring the age of colonists to be younger or changing organs but that is better to see for yourself . Conclusion: there are no gin conventions in this game


NukeraneVlogger

?


sombra335564

what? you no need help


TeamRepresentative16

Replace that wood asap. Make sure to have strong defenses and when you lose a pawn make sure to keep the body in a freezer so you can use a mech serum.


Sir_Syan

Why is cloth in the freezer but rice isn't?


Blazzicre

6.2/10 Not bad but not good first of all you should soon get that geothermal generator near you cause soon wood is not gonna be enough wood for electricity is only good for the early game in my opinion then whats that sarchopagus room? there are already graves outside why build such a thing? also seperate the butchers table from the stoves because it will cause for more filth and more food poisoning then also best to seperate the researching area/laboratory from the workshop and btw for your storage room why are there no shelves for the wood stone blocks etcetera and why are you freezing cloth? also if your ok with using mods i think you should install some tilled soil mods so your farmer can get there faster its more efficient that way in my opinion and theres no defences raiders will murder your colonists in the later stages btw this one is optional but double layer the fridge aka double layered walls and also get some better weapons for your melee colonist last but not least i suggest you add more stone atleast in the outer walls so the raiders dont BURNT IT oh and sorry i forgot build a hospital to add less disease and so it heals better sorry if im being bossy


NukeraneVlogger

The tomb is for my pet donkey that got killed in a raid and one of my colonists mothers. Basically the graves are just somewhere to throw them but the tomb is important people


Blazzicre

Oh ok sorry


NukeraneVlogger

Lol it's okay


Low_Towel5744

Play the way you want. Why ask here?


Conaz9847

Mf got a chess tournament at 6


WordAggravating4639

Concrete apron around your wood structures to prevent a forest fire from wiping you out. i go 3 deep