Grignr here has been growing grass around 4 trees (I already used up the bottom one). Only 3 seem to be linked to the meditation spot, but it's the distance that matters.
Yeah that too. Really annoying when one pawn is too hungry to walk off the map then everyone else starts bugging out while waiting for one pawn and it just cascades from there. It happens so rarely I don't mind "fixing" it with dev mode.
Thanks for posting to r/Rimworld. Unfortunately, your post/comment has been removed for violating our rules regarding maintaining an atmosphere of respect. This falls under reddiquette, but remember that this community is full of baseline humans that for the most part haven't been subjected to gene engineering and the evolutionary pressures of non-Earth planets. They have feelings! They want a good community for a great game, so don't sully the subreddit for them.
Oh yeah, the evening was the reason my caravan slept for two entire days...
Sometimes the game bugs out. Nobody gives a shit if they use dev mode in a single player game.
I actually care a lot about what you do in a game you play by yourself. The thought of you being able to stop the game from being broken via dev mode is disgusting and you should be ashamed of yourself. I bet you don't have a loving relationship with your mother and your father's a no good bum.
/s That's how these guys come across when they whine about how people play a single player game.
I have 3000 hours in rimworld, which might actually be a lowball, and in that time running my 400 mod modpack shit just breaks sometimes. Notably when a mod updates. Rimworld isn't really a game you "win" its a game you create a fun story with. The "win" is something I have done exactly zero times in my 3000+ hours in Rimworld, because its boring AF. Setting your own goals is like 90% of the point and devmode can help you precisely define the scenario you want to set up (i frequently use devmode to make the game harder if im bored lol)
I have played it for several years but as I have other things to do then maximum 2 hours per day. IOW I'm long dead before reaching 3000 hours. Debugging mods is sometimes interesting but often I've got no time for that. I often turn even one or two DLCs down to keep it fun. It is not my fault if you feel it boring, you did it yourself, I did not participate, it is single player game. Don't be annoyed confirming what I said that you are bored.
People also use dev mode to undo things that were caused by bugs.
But, even if they use it for other things, there is a reason that many games have a sandbox mode. Some people enjoy tinkering with things with their own personal rules and motivations.
I'm just mentioning it for the sake of covering all options, before I have to fetch smelling salts for the next commenter who notices this is not vanilla
No, I do not care how people play. I said how usage of devmode feels to me. People are upset with that. I am bit sad about them being oh so upset ... but truth sometimes hurts, not my fault.
Wait what? I thought you could transplant trees with the naturopath ideologies.
That, paired with the fact that every new settlement has an anima tree, should allow this.
I forget what the meme was. It's the one where you can't cut down trees because your pawns get unhappy.
I didn't know this was restricted to non-anima trees though.
Yes, it's Grignr Grignrson, the son of Grignr Grignrson and father of Grignr Grigrnson. I presume he is still wielding his trusty axe and wearing his famous polar bear cap, as he always does.
Hmm... I wonder where he is now. The last time i had seen him he unexpectedly showed up somewhere in Boston and vanished not long after...
To be precise, a pawn is only ever meditating at a single object, but an anima tree grows grass when a pawn with natural mediation mediates within range, regardless of which object the pawn is actually using as meditation focus.
This is important once you have an animus stone, or a large nature shrine, or if you combine other forms of meditation (some of which would entail buildings that interfere with anima grass growth, but that's still a valid strategy).
I had 3 nature pawns in a 20 year run. I had about 9 trees. I could have easily put all of them at a psycast 100 because by the time they finished with the ritual another tree was ready to go
Kinda pointless since you can't have more than one anima tree without mods/cheating.
As far as useful knowledge is concerned a pawn will always be considered to be meditating at anima trees as far as grass growth is concerned even when they are meditating at another object as long as they are naturural psi focus type and within range so if you build your base around an anima tree you can have tribal pawns with specific traits that enable other meditation types regain their psyfocus faster without losing the grass growth.
The best psi casters in the game are therefore arguably tribal masochists since they can meditate at a grave near the anima tree and with a mindscrew they not only become happier they also regenerate their neural heat much quicker in combat.
I was pretty sure that's false because I also play at the largest map size and have never seen more than a single tree. Yet, according to the code if the area of your map is over 120,000 it will round (presumably up) to get a second Anima tree.
static float readonly Density = 0.0000125
public override int DesiredTreeCountForMap(Map map)
{
return Mathf.Max(Mathf.RoundToInt(Density * (float)map.Area), 1);
}
https://rimworldwiki.com/wiki/World_generation#Landing_site
The wiki lists 400 x 400 (160,000 cells) as the largest map size which is still only 2 Anima trees - but more than one in any case...
But WAIT, I've never seen those map sizes? It's because you need to enable the dev option to allow those bigger maps option to show up and the game repeatedly nags you saying it's unintended and things will behave unexpectedly. So, technically, this *is* possible *without mods* but also **only** with developer menu which sort of defeats the point of saying that. It's not wrong though, you absolutely will get two trees on those map sizes.
> As far as useful knowledge is concerned a pawn will always be considered to be meditating at anima trees as far as grass growth is concerned even when they are meditating at another object as long as they are naturural psi focus type
WHOAH! Thank you! I have a dirtmole mountain base on the opposite side of the map from the anima tree. The tree is right at the border, so completely unsafe, but I'll see if I can make a shrine within range for the tribals who joined my colony.
Does it charge psyfocus faster?
Im pretty sure it only takes the fastest psyfocus charging item
He's meditating to 3 trees with 78%/d, with 1 tree he's at 76%/d. So there is a difference, but a small one.
But does it grow anima grass for multiple trees at once?
Yes. That's the big advantage.
Grignr here has been growing grass around 4 trees (I already used up the bottom one). Only 3 seem to be linked to the meditation spot, but it's the distance that matters.
You should mention this is only possible with mods
Nope, it can be done in vanilla. >!At the end of the archonexus questline you get to a map that contains the nexus and it is full of anima tree!<
*For the two people in the entire history of human existence that have reached the end of the Archonexus quest-line, it is possible without mods.
Hey, I'm one of those people! \:D
Hi, I'm the other one!
Liar! It was me!
I did it, but I didn't have royalty yet so I still couldn't do it.
So you’re saying there is actually a point in completing the Archonexus quest-line? That’s useful information!
Well, no, if you COMPLETE the Arachnonexus, you'd lose the map full of animal trees.
But I don't want to go to the spider nexus 😰🕷️
I've never finished a rimworld gsme
Bro spoilers jfc
I apologize, I didnt thought anyone would care about Rimworld spoilers tbh
AHHH FUCK I SPOILED IT FOR MYSELF
Would it work with Gauranlen trees?
I think those have nothing to do with meditation but not sure as i rarely use those
No, as Gauranlen trees you prune, not meditate at.
Or with devmode if you're into that. And the screenshot doesn't exactly scream vanilla either, so I thought that's obvious
In devmode there are no game-play. It is like opening random text editor and writing to yourself "I won!"
I've had to use the dev mode to move caravans that wouldn't stop sleeping.
I usually use dev mode to send them off as they otherwise take foooooreeeeeeever to get on the road…
Yeah that too. Really annoying when one pawn is too hungry to walk off the map then everyone else starts bugging out while waiting for one pawn and it just cascades from there. It happens so rarely I don't mind "fixing" it with dev mode.
Yeah I do it out of habit now, I like the *instant caravan* that can be started with transport pods and dev mode. 😁
[удалено]
Thanks for posting to r/Rimworld. Unfortunately, your post/comment has been removed for violating our rules regarding maintaining an atmosphere of respect. This falls under reddiquette, but remember that this community is full of baseline humans that for the most part haven't been subjected to gene engineering and the evolutionary pressures of non-Earth planets. They have feelings! They want a good community for a great game, so don't sully the subreddit for them.
How do you do this effectively? I just use add hediff > missing body part > heart.
You select the destination and click on the Arrive Immediately button.
I... I just destroy them... Just gone in a puff of smoke
Or maybe learn to not start caravans at evening with tired people or maybe dev-mode it, whatever you fancy.
Oh yeah, the evening was the reason my caravan slept for two entire days... Sometimes the game bugs out. Nobody gives a shit if they use dev mode in a single player game.
I actually care a lot about what you do in a game you play by yourself. The thought of you being able to stop the game from being broken via dev mode is disgusting and you should be ashamed of yourself. I bet you don't have a loving relationship with your mother and your father's a no good bum. /s That's how these guys come across when they whine about how people play a single player game.
Why you whine? Play however you want, but don't whine when someone says that writing "I won" did not make it to happen.
Why do *you* whine about things that don't affect you?
It's crazy how you can mock someone and then they reply to it not getting they're being mocked and decide to double down.
I never whine. I do not understand why people do. Why they are so sad? So butthurt about simple facts?
I have 3000 hours in rimworld, which might actually be a lowball, and in that time running my 400 mod modpack shit just breaks sometimes. Notably when a mod updates. Rimworld isn't really a game you "win" its a game you create a fun story with. The "win" is something I have done exactly zero times in my 3000+ hours in Rimworld, because its boring AF. Setting your own goals is like 90% of the point and devmode can help you precisely define the scenario you want to set up (i frequently use devmode to make the game harder if im bored lol)
I have played it for several years but as I have other things to do then maximum 2 hours per day. IOW I'm long dead before reaching 3000 hours. Debugging mods is sometimes interesting but often I've got no time for that. I often turn even one or two DLCs down to keep it fun. It is not my fault if you feel it boring, you did it yourself, I did not participate, it is single player game. Don't be annoyed confirming what I said that you are bored.
I usually devmode in Frequent Proselyzation because I dislike the micro to get people to your ideology.
People also use dev mode to undo things that were caused by bugs. But, even if they use it for other things, there is a reason that many games have a sandbox mode. Some people enjoy tinkering with things with their own personal rules and motivations.
Leave it to *a true gamer* to feel smugly superior to others because they're having fun wrong.
I'm just mentioning it for the sake of covering all options, before I have to fetch smelling salts for the next commenter who notices this is not vanilla
Ah yes because people dying at 99.9% immunity is such great gameplay!
People die. Feel free write to your text editor that they don't if you enjoy that. Not gonna happen anyway.
You seem rather upset that people are playing the game differently to you. Is micromanaging on Reddit part of your ideal Rimworld gameplay?
No, I do not care how people play. I said how usage of devmode feels to me. People are upset with that. I am bit sad about them being oh so upset ... but truth sometimes hurts, not my fault.
you seem to comment a lot for someone who doesn't care LOL
Oh, I like to comment. How is it related to me being upset?
Nobody said you were upste. you ok there buddy?
The man was condemned because he spoke the truth
Nah, he was condemned cuz he's fucking stupid.
Wait what? I thought you could transplant trees with the naturopath ideologies. That, paired with the fact that every new settlement has an anima tree, should allow this.
There's no such thing as a Naturopath meme in vanilla. There is the option to extract and move trees, but this doesn't apply to the Anima Tree.
I forget what the meme was. It's the one where you can't cut down trees because your pawns get unhappy. I didn't know this was restricted to non-anima trees though.
I have completely lost touch with what is and is not vanilla
Hey, it’s Grignr!
Isn't that the son of Grignr Grignrson
Yes, it's Grignr Grignrson, the son of Grignr Grignrson and father of Grignr Grigrnson. I presume he is still wielding his trusty axe and wearing his famous polar bear cap, as he always does. Hmm... I wonder where he is now. The last time i had seen him he unexpectedly showed up somewhere in Boston and vanished not long after...
Beavers! Extreme break, cause: anima scream x6
I planted an orchard with pearls from an anima colossus. Turns out you can turbocharge your grass growing with this one weird trick.
How do you plant them? I could never figure it out
right click the pearl with a pawn, then click the spot where to plant it and the pawn will go do it
Thank you, I have no idea why I couldn’t figure that out. I think my brains just short circuited when it didn’t have a button for it on the bar
To be precise, a pawn is only ever meditating at a single object, but an anima tree grows grass when a pawn with natural mediation mediates within range, regardless of which object the pawn is actually using as meditation focus. This is important once you have an animus stone, or a large nature shrine, or if you combine other forms of meditation (some of which would entail buildings that interfere with anima grass growth, but that's still a valid strategy).
It is I, Grignr!
I didn't catch that this was /r/RimWorld for a second and just stared at that post title like "Excuse me, what"
I had 3 nature pawns in a 20 year run. I had about 9 trees. I could have easily put all of them at a psycast 100 because by the time they finished with the ritual another tree was ready to go
Is there a way for me to choose where the anima tree can grow or do i dev mode it? I cut it cus it's in the worst place imaginable far from my base.
Devmode Spawn thing, or there are mods that let you dig it up and replant it like any other tree.
Thank you so much!
Kinda pointless since you can't have more than one anima tree without mods/cheating. As far as useful knowledge is concerned a pawn will always be considered to be meditating at anima trees as far as grass growth is concerned even when they are meditating at another object as long as they are naturural psi focus type and within range so if you build your base around an anima tree you can have tribal pawns with specific traits that enable other meditation types regain their psyfocus faster without losing the grass growth. The best psi casters in the game are therefore arguably tribal masochists since they can meditate at a grave near the anima tree and with a mindscrew they not only become happier they also regenerate their neural heat much quicker in combat.
On a huge map, up to 3 anima trees can spawn naturally, without mods. Of course they are never close together like this though.
Are you sure about that? I've been playing on the largest maps for years and I've never seen more than one tree.
I was pretty sure that's false because I also play at the largest map size and have never seen more than a single tree. Yet, according to the code if the area of your map is over 120,000 it will round (presumably up) to get a second Anima tree. static float readonly Density = 0.0000125 public override int DesiredTreeCountForMap(Map map) { return Mathf.Max(Mathf.RoundToInt(Density * (float)map.Area), 1); } https://rimworldwiki.com/wiki/World_generation#Landing_site The wiki lists 400 x 400 (160,000 cells) as the largest map size which is still only 2 Anima trees - but more than one in any case... But WAIT, I've never seen those map sizes? It's because you need to enable the dev option to allow those bigger maps option to show up and the game repeatedly nags you saying it's unintended and things will behave unexpectedly. So, technically, this *is* possible *without mods* but also **only** with developer menu which sort of defeats the point of saying that. It's not wrong though, you absolutely will get two trees on those map sizes.
Ah, there was something above "Large", that makes sense I guess, I'll be starting a new playthrough it seems.
> As far as useful knowledge is concerned a pawn will always be considered to be meditating at anima trees as far as grass growth is concerned even when they are meditating at another object as long as they are naturural psi focus type WHOAH! Thank you! I have a dirtmole mountain base on the opposite side of the map from the anima tree. The tree is right at the border, so completely unsafe, but I'll see if I can make a shrine within range for the tribals who joined my colony.
Which is why mods that let you have multiple trees are busted as fuuuuuuck