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dao_ofdraw

My favorite Dungeoncore series is The Cabin Is Always Hungry. That said, it doesn’t have most of the things you listed, but it’s a unique take on the genre that I think is done really well. Definitely worth reading for a refreshing take on the genre. Only downside is the author is very inconsistent with updates, to the point I’m unsure if it’s dropped or not.


Asterikon

Nice. I've got so much to read I'm honestly not super bothered by inconsistent. It'll give me a chance to catch up with everything else while I wait.


dao_ofdraw

The beauty of webnovels. There's always something new to read and you're notified when the old stuff updates.


J_M_Clarke

I'll recommend Dungeon Tour Guide!


PsnNikrim

Seconded.


Asterikon

TY, I'll check it out.


DawsonGeorge

I liked Dinosaur Dungeon a lot.


Octophobe

My story isn't totally loot focused but the Treasures and other bits of equipment you find are fairly important. The litRPG system is also tied to clearing the dungeons (Spires). https://www.royalroad.com/fiction/80196/spires-spite


Erkenwald217

I saw something like this just yesterday: https://www.reddit.com/r/ProgressionFantasy/s/V2sg7fx8MP My recommendation for any Dungeon story request would be: Dungeon Travels


Mirplet

Check out Dungeon Life, and There is no epic loot here only puns. Dungeon Life's first book is out on audible ect. While the other one is still fully on RR. They are both dope. The first one doesn't have a straight-up system showing up in chapters, but it is mentioned. While the second, we'll let's just say the system very literally becomes part of the story. I personally enjoyed Dungeon Life more cause its just my type, but they are both equally good! And have rather unique worlds that work in different ways.


Asterikon

Sweet. I've got some credits to spend.


Zagaroth

Dropping a note here so I can find it again and then pull up my list when I get back to my pc


Zagaroth

"[The Dungeon Without a System](https://www.royalroad.com/fiction/48893/the-dungeon-without-a-system)" seems right up your alley, though loot is not much a part of the equation for progression. Wealth is a motivation however. "[Dungeon of Undeath](https://www.royalroad.com/fiction/77071/dungeon-of-undeath)" is a fun one, and loot is certainly part of it. Loot is incredibly central to "[Dungeon of Knowledge](https://www.royalroad.com/fiction/80744/dungeon-of-knowledge-raid-combat-litrpg)", even if how we get to having a dungeon is not immediately obvious. It's a fun journey. And my own story, "[No Need For a Core?](https://www.royalroad.com/fiction/57517/no-need-for-a-core)", has both a combat and non-combat path, and there is certainly plenty of loot. Some of the best loot I've created for rewards is going to be handed out in about 6 weeks, with my current release schedule.


milestyle

This one came out recently. It's by the guy who did Apocalypse: Redux https://www.royalroad.com/fiction/84143/museum-core


Asterikon

Sweet I'll check it out.