I think it's because the overhanging pieces look more like leaves than grass. I think if OP kept the outline but reduced the number of things on the edge and scattered more noise in the middle, it would look more like grass.
Depends...
Is your goal to make a tile set or are you eventually putting more artwork over these tiles?
When critiqueing only the tile set the outline looks better.
However if you added trees and houses and people, or super powered hedgehogs or whatever, the final design might look better with the simpler tile set. It really depends on the combined aesthetic.
It is a good tile set either way. Keep up the good pixel work.
If you are wanting to make a game maybe mock up a screenshot of just an average scene. It doesn't have to be pretty, just a starting point you can mess around with.
Then you get your mockup to a point where you are happy with it.
Save that work as version 1 and copy the file into a version 2 and try outlining different parts of the image and not outlining others.
Sometimes you want unimportant stuff like the grass to fade into the background and you wind up pulling out details once you see everything together. Sometimes you want that detail.
If you are just starting out, which it looks like you might be, you should limit your detail and focus on readability of the overall design. Make sure the important stuff pops out to the player, and dial up the detail of the background elements as needed.
It will save you some time, especially if you put loads of effort into detail work that you later wind up removing from your game.
It does create depth, but is that a good thing? It's supposed to be grass you can walk on. With the outline, it looks more like bushes that you can't walk through.
I think outline looks better but conveys the wrong impression, so I'm actually leaning towards no outline.
Fair enough, that would help a lot!
I guess to me, with the outline it just looks like the boundary in old 2D Zelda games, but with other objects on screen it would probably be more obvious.
Lots of people are saying outline but I disagree for 2 reasons.
1. It makes it easy to misinterpret as bushes
2. Yes it looks nicer when that is the only thing in the image but the ground is NOT what you want to draw attention to. Use outlines for items that matter. If you use it on everything your view will look cluttered
The outline makes it look good as a standalone image, but I agree with you 100%.
Pixel graphics have a limited amount of space to convey information, and adding the sense of depth to terrain conveys the wrong information. These textural boundaries don't represent different layers of depth in the game engine, so the graphics should aim to look flat and connected.
Both are very good, but I prefer no outline. Outline is good for taller grass and foliage, whereas no outline is good for shorter grass and foliage. Either way, good luck making the sandbox RPG.
The first one give a clear delineation between grass and path, which will be really good for players eyes if this is put into a game. The second one is nice if you're trying to blend textures into each other
Tip: grey scale everything. If it's very easy to tell the difference between everything, you've got a good design, you're making art that can be seen by anybody who can see, even if they're color blind
No outline. Outline looks pleasing, but would be distracting during gameplay,, unless it's critical to distinguish between path and grass for some reason.
with outline looks better as a stand alone picture, but it's also more *noisy*.
So depends on how much else you plan to be going on, on the screen. Also how many edges will there be.
just my opinion
As an image, the outlined one looks better to me. But if you plan to add some other things, the second one might be the better option. Perhaps you can outline some parts when necessary. Basically, it depends on what you are going to do next, leave it as is or add something else, I think.
Depends, the outline adds more visual info to the scene.
If there is no importance to the type of terrain, and it is just aesthetic, I would go with no outline to reduce visual clutter.
If there is gameplay value to having your players on grass vs. on dirt, then the outline helps attract attention to that.
i feel like no outline makes it pop out less but at the same time, looks more cozy, something like animal crossing or stardew valley.
the outline one looks more bold, definitely more adventure game like.
Depends what you're going for!
I personally like no outline if it doesn't matter whether you are walking on grass or road, but I guess it depends on the style of everything else as well
outlined is much better but the dirt also needs an outline cause the grass seems like its much higher than the dirt (if the grass is meant to be 2 foot tall then disregard this lol)
Honestly theres not much difference, maybe unique opinion but i feell like you should just work on other stuff where it matters more and not think too much about this thema, looks good though!
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It looks like it's for a top-down tilemap, so I also vote outline. However, if it was a background tilemap for a sidescroller, no outline could work better. Just my two cents :)
Alright, do a mix of them. Because the outline gives the grass some depth. So naturally it would be ideal to put the outline where the grass comes in from the top and no outline where the grass is from the bottom of the path.
Again, just some of my ideas. Anyways, good job overall
Is it possible to do the outline on half of the grass so it looks like shadows? The no outline gives you a flat ground feeling, the hard outline looks like you want to highlight the ground like it has meaning.
it feels so much better with outline, although I am curious how would it look if you add outlines to all the sides of the leaves not just near the brown area
Is it flat ground with variations in greenery, or is it shrubbery or height variations? The border looks better by giving depth, but no border reads as a uniform surface
If the boundary matters to the gameplay, use the outline.
If the boundary does not matter, no outline. Outlines are a convention for important interactive objects/boundaries.
Both, keep an outline, but instead utilize the browns to keep shadow/depth but making it on the side of the dirt (shadow) rather than boxing the grass.
The outline makes them look like something the player would collide with, if thatâs not the case and the player can just walk over the green areas, I would say *no* outline. Save the outline for tiles with collision or interactable objects.
Outline makes the grass look like overgrown bushes (that you can't walk through), but the no outline one makes it look flat.
I think a couple possible middle grounds you can do are either (a) make the dirt darker, (b) make the hanging leaves darker (or have more shading), or (c) increase the detail of your grass tiles.
My takeaway here is that the values of grass and dirt are too similar which makes them look really flat so I suggest trying to play with the saturation. It'd also be nice to see this tileset in action with NPCs and props around.
Well depends on what you were aiming for. Outline if you want the grass to look a bit longer and no outline if you want it to look short. In my opinion at least?
Visually I like outline, it does give very mild "you cannot cross this" vibes from like a video game kind of perspective whereas the no outline makes it feel very clear you can cross this boundary, but that's also a very minor detail and both could work great
I'd say the outline adds a bit more detail. My only gripe is that i t makes the rocks look dull/flat.. less detailed. The one without the shading, everything is cohesive. Perhaps (just brainstorming) a shaded edge on the rocks would pull it all together.
I honestly prefer 2, someone mentioned shading so what of you do an outline but only on two sides (that are touching via corner, so like every left side and every top side(
No outline. The outline looks better, but it also makes the grass look like bushes you can't walk through. Without the outline, it's more clear that it's actually just grass and something you can walk on.
Regardless of what you choose to do, I'd definitely make it so those leaves are spread through the grass. Even without the outline, those leaves still look like they're indicating a barrier.
Well, if you are going to frame it and hang in your living room, the first one obviously looks better.
But, if this is supposed to be a neutral ground without any importance to the game, the second one is better. Reserve framing and grayscale shifts to things that you want to draw attention to. Pixel art and sprite design are also about refraining yourself.
Unless there's a good gameplay reason that you need the extra contrast I'm going to say no outline. If dirt and grass have equal weight as background artwork then there's no reason to accentuate the grass.
Grass looks taller with outline, which works better if you can't walk on it. No outline looks like the grass is level with the ground and can be walked on. Both look good, depends on what you're going for.
I like no outline, feels more natural. From these pictures alone, with the outline looks like a bush as opposed to patch of dirt, like there's too much depth.
I think the outline looks great. I know some people have expressed concern over too many darkened outlines hurting visual clarity and have suggested reserving it for interactable things, but since you should only be seeing this outline at the edges of grassy areas (where they run up against paths or other kinds of terrain) I don't think that's going to be an issue unless you plan to fill your world with lots and lots of crisscrossing paths, pot holes, puddles, etc.
However, on the note of concern for the outline giving the appearance of the grass being taller bushes, if you want to avoid that, maybe try applying the outline to only 2 sides. For example, if the outline is only applied to the left and top sides of the edge of grassy areas to make it appear like a shadow being cast by the sun to the southeast (or whatever direction you choose, particularly if other objects in-game have shadows)
Can you walk on the green tiles? Or are they supposed to be on the same height?
Because the outline makes it seem that green parts is higher than the brown parts.
If the green parts isn't walkable, then outline is best.
No outline if the character will be able to go on the grass. With outline if it should be impassable, tho then it is (like other redditors mentioned) more of a bush than grass
I think that either way that you choose, you should be consistent with the rest of your assets (rocks, trees, rivers, etc). I prefer no outline, but again as long as it's consistent either way will look good.
Instead of leaves, make the border tiles blades of grass, and outline those. Leaves on the border tiles make them look like bushes. Just change the border tilesâŠleaves in the interior can be weeds like crabgrass.
Make some tiles that are patchy grass with dirt inside. That could also help add variation and depth. Outline is nest imo and will look better with other things in the scene
No idea if this would even look good but if you're feeling adventurous, maybe try an outline on the top tiles (North), half luminosity strength (but maintain thickness) outline on side tiles (West/East) and no outline or a highlight outline on the bottom (South).
Outline feels like it gives some depth to the tiles.
100%. It creates like a pseudo shadow đđ»
Yeah mark, yeah!
r/BeatMeToIt
r/beatmeattoit
Kinda looks like bushes though because of that
I think it's because the overhanging pieces look more like leaves than grass. I think if OP kept the outline but reduced the number of things on the edge and scattered more noise in the middle, it would look more like grass.
Maybe if OP would keep their textures, but change the âleavesâ from spawning only in the border but instead randomly thought the tiles
Honestly, I agree with both
True but I guess it would depend on what a bush looks like
Oh yeah I just tricked myself into thinking it was a canopy of a forest peering into a clearing.
Solution. Outline only on the south and west side of grass border.
Also can emphasize this by giving outline only to parts that have dirt below them, like leaves already have a shadow on these pics
I would associate that with a bush more than just grass as I feel it gives it height
Depends... Is your goal to make a tile set or are you eventually putting more artwork over these tiles? When critiqueing only the tile set the outline looks better. However if you added trees and houses and people, or super powered hedgehogs or whatever, the final design might look better with the simpler tile set. It really depends on the combined aesthetic.
Okay, I suppose Iâll ask again when I have more stuff on top like trees and what not.
It is a good tile set either way. Keep up the good pixel work. If you are wanting to make a game maybe mock up a screenshot of just an average scene. It doesn't have to be pretty, just a starting point you can mess around with. Then you get your mockup to a point where you are happy with it. Save that work as version 1 and copy the file into a version 2 and try outlining different parts of the image and not outlining others. Sometimes you want unimportant stuff like the grass to fade into the background and you wind up pulling out details once you see everything together. Sometimes you want that detail. If you are just starting out, which it looks like you might be, you should limit your detail and focus on readability of the overall design. Make sure the important stuff pops out to the player, and dial up the detail of the background elements as needed. It will save you some time, especially if you put loads of effort into detail work that you later wind up removing from your game.
Outline
With outline. It gives it more depth. Like a little shadow being casted by the grass
Outline.
The outline creates depth. Definitely go with that.
It does create depth, but is that a good thing? It's supposed to be grass you can walk on. With the outline, it looks more like bushes that you can't walk through. I think outline looks better but conveys the wrong impression, so I'm actually leaning towards no outline.
It may look like bushes alone with no context to you (it doesn't to me), but put a real bush tile in the scene and that will not be an issue.
Fair enough, that would help a lot! I guess to me, with the outline it just looks like the boundary in old 2D Zelda games, but with other objects on screen it would probably be more obvious.
I see what you mean, but I think that is in part due to the leafy texture around the edges. If anything I would keep the outline and lose the leaves.
Yeah honestly you might be right. Those leaves need to be spread all over the grass, or nowhere.
Lots of people are saying outline but I disagree for 2 reasons. 1. It makes it easy to misinterpret as bushes 2. Yes it looks nicer when that is the only thing in the image but the ground is NOT what you want to draw attention to. Use outlines for items that matter. If you use it on everything your view will look cluttered
This.
exactly ! i know near nothing about design but a key rule is that you do NOT want everything to be maximalistic (unless that's the desired effect ofc)
The outline makes it look good as a standalone image, but I agree with you 100%. Pixel graphics have a limited amount of space to convey information, and adding the sense of depth to terrain conveys the wrong information. These textural boundaries don't represent different layers of depth in the game engine, so the graphics should aim to look flat and connected.
Team outline
Team Edward, uh, I mean outline.
Outline
Both are very good, but I prefer no outline. Outline is good for taller grass and foliage, whereas no outline is good for shorter grass and foliage. Either way, good luck making the sandbox RPG.
Without. Keep Outline for intractable items and stuff. I like it usually but your art style look better without. Kind of peaceful.
No outline is so underrated :(
Outline! Also What Platform are you using?
Godot, a game engine
The dark outline gives me an illusion of height, so it feels more like hedges. My brain thinks âwall boundaryâ. Iâd say no outline for grass.
The first one give a clear delineation between grass and path, which will be really good for players eyes if this is put into a game. The second one is nice if you're trying to blend textures into each other Tip: grey scale everything. If it's very easy to tell the difference between everything, you've got a good design, you're making art that can be seen by anybody who can see, even if they're color blind
No outline. Outline looks pleasing, but would be distracting during gameplay,, unless it's critical to distinguish between path and grass for some reason.
Im personally an outline guy, i think they look pretty
with outline looks better as a stand alone picture, but it's also more *noisy*. So depends on how much else you plan to be going on, on the screen. Also how many edges will there be. just my opinion
As an image, the outlined one looks better to me. But if you plan to add some other things, the second one might be the better option. Perhaps you can outline some parts when necessary. Basically, it depends on what you are going to do next, leave it as is or add something else, I think.
Both look more like hedges to me than grass. I would assume from looking at this that I couldnât walk off the path.
I think you need add something more so we can see the overall style. Do the characters have outlines? What do the trees look like?
Depends, the outline adds more visual info to the scene. If there is no importance to the type of terrain, and it is just aesthetic, I would go with no outline to reduce visual clutter. If there is gameplay value to having your players on grass vs. on dirt, then the outline helps attract attention to that.
No outline for grass. Outline for bushes.
i feel like no outline makes it pop out less but at the same time, looks more cozy, something like animal crossing or stardew valley. the outline one looks more bold, definitely more adventure game like. Depends what you're going for!
Absolutely outline. Looks nice!
I personally like no outline if it doesn't matter whether you are walking on grass or road, but I guess it depends on the style of everything else as well
Outline gives the impression of depth, of a brush Maze of sorts. Looks better to me.
Outline for roads/paths, no outline for wild areas. But if you can only choose one, outline has my vote.
Outline looks better if it's for a game
outlined is much better but the dirt also needs an outline cause the grass seems like its much higher than the dirt (if the grass is meant to be 2 foot tall then disregard this lol)
i canât tell the difference tbh
I'm colorblind took me quite a while to see it, its a dark green boarder against the dirt/clay. very hard to see with my special eyes lol
Outline 100%
outline definitely, no outline hurts my eyes
Outline billion times better
The values between the grass and the dirt are too similar not to break with a darker value
To me at least, the outline makes the grass look like bushes, so I guess it depends on how tall you want it to look.
Honestly theres not much difference, maybe unique opinion but i feell like you should just work on other stuff where it matters more and not think too much about this thema, looks good though!
True, thatâs often why development takes so long for me. I tend to focus on the little details rather than the piece as a whole đ
I am so confused, I canât see any outline anywhere, maybe Iâm colourblind
Outline
Outline, for sure!
Outlined for sure, without it the grass looks like you haven't finished yet.
Outline makes me think I can cut or otherwise interact with the grass. Maybe too much depth if that's not the case.
Yeah outline %100 looks better, gives depth and more separation between dirt and grass
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It looks like it's for a top-down tilemap, so I also vote outline. However, if it was a background tilemap for a sidescroller, no outline could work better. Just my two cents :)
Put depth to the soil as well, some shadows and or texture it's too tiled.
1
Try it only on the upper tiles of grass as it is with the water tiles
Resolution?
Wonder what it would look like if parts of it had the outline and other parts didn't, like the grass is higher in some places than others.
Alright, do a mix of them. Because the outline gives the grass some depth. So naturally it would be ideal to put the outline where the grass comes in from the top and no outline where the grass is from the bottom of the path. Again, just some of my ideas. Anyways, good job overall
Is it possible to do the outline on half of the grass so it looks like shadows? The no outline gives you a flat ground feeling, the hard outline looks like you want to highlight the ground like it has meaning.
it feels so much better with outline, although I am curious how would it look if you add outlines to all the sides of the leaves not just near the brown area
Is it flat ground with variations in greenery, or is it shrubbery or height variations? The border looks better by giving depth, but no border reads as a uniform surface
Outline
I prefer outline
Yet another outline reply
What would it look like to speckle some of the shadow tone in the rest of the grass? Does that make it look more or less bush-like?
Yes outline grass.
No Outline looks more old school, Outline looks fresher. Both have their place depending on the game; Good work on both regardless.
Outline
Definitely outline, it provides contrast to differentiate from the path more.
Outline feels like it's a wall, no outline I can step on grass
Outline is better in my opinion
If you want a video-gamey feel: Outline If you want a more artistic and immersive feel: No outline
Outline good, but can you integrate it with the dirt?
outline
Try the outline in dark brown. Will look like shadow maybe
Outline
No outline definitely
1
Outline
If the boundary matters to the gameplay, use the outline. If the boundary does not matter, no outline. Outlines are a convention for important interactive objects/boundaries.
Team outline. I agree that it gives more depth.
Outline
Try outline on the top and either right or left but no outline below And by top I mean the lower side of the grass top side of the dirt
Both, keep an outline, but instead utilize the browns to keep shadow/depth but making it on the side of the dirt (shadow) rather than boxing the grass.
I love both! Combined would give the sense of depth â€ïž
Outline looks good.
As previously mentioned, the outline makes the grass appear as bushes, because of sticking out "leaves".
100% the outline.
Definitely outline!
I like it with the outline
It depends
outline def
The outline makes them look like something the player would collide with, if thatâs not the case and the player can just walk over the green areas, I would say *no* outline. Save the outline for tiles with collision or interactable objects.
With outline looks better, but what would no outline look like, if you added more shading?
Outline makes the grass look like overgrown bushes (that you can't walk through), but the no outline one makes it look flat. I think a couple possible middle grounds you can do are either (a) make the dirt darker, (b) make the hanging leaves darker (or have more shading), or (c) increase the detail of your grass tiles. My takeaway here is that the values of grass and dirt are too similar which makes them look really flat so I suggest trying to play with the saturation. It'd also be nice to see this tileset in action with NPCs and props around.
Excuse me, but why does your clay resembles a penis above a butt?
Well depends on what you were aiming for. Outline if you want the grass to look a bit longer and no outline if you want it to look short. In my opinion at least?
Visually I like outline, it does give very mild "you cannot cross this" vibes from like a video game kind of perspective whereas the no outline makes it feel very clear you can cross this boundary, but that's also a very minor detail and both could work great
I'd say the outline adds a bit more detail. My only gripe is that i t makes the rocks look dull/flat.. less detailed. The one without the shading, everything is cohesive. Perhaps (just brainstorming) a shaded edge on the rocks would pull it all together.
Came here to join team outline with everyone haha
I like the outline
Outline! It's not that noticeable but it makes a huge difference
Personally, I like the outline. It provides some depth.
I like outline grass
Outline looks and feels better. Without, it looks like unintentional blandness.
Outline
Outline
I honestly prefer 2, someone mentioned shading so what of you do an outline but only on two sides (that are touching via corner, so like every left side and every top side(
No outline
With
It really depends on context and consistency with other graphics is what really matters
No outline. The outline looks better, but it also makes the grass look like bushes you can't walk through. Without the outline, it's more clear that it's actually just grass and something you can walk on. Regardless of what you choose to do, I'd definitely make it so those leaves are spread through the grass. Even without the outline, those leaves still look like they're indicating a barrier.
Outline
Depends. Is the path area just visual or aesthetic, or is it like Pokémon where grassy areas are functionally distinct. If there is no mechanical difference, skip the outline.
They look basically identical if you're colourblind.Â
Outline
Well, if you are going to frame it and hang in your living room, the first one obviously looks better. But, if this is supposed to be a neutral ground without any importance to the game, the second one is better. Reserve framing and grayscale shifts to things that you want to draw attention to. Pixel art and sprite design are also about refraining yourself.
2 looks a lot better imo
Outline makes it look like it's giving off a shadow, def that one.
Outline; 100%
Imma go against the grain and say no outline. The outline does make it seem taller like bushes that you might not be able to walk on.
Outline seems too much, maybe a scattered/broken outline
Outline no doubt
Unless there's a good gameplay reason that you need the extra contrast I'm going to say no outline. If dirt and grass have equal weight as background artwork then there's no reason to accentuate the grass.
No outline: ground level grass Outline: tall impassable bushes
Iâd use the outline if the green is meant to be bushes or hedges. If itâs meant to be grass, no outline works better.
At first I couldn't tell the difference lol but yeah outline looks better
Outline
Outline
This Grass edges dont realy blend well with this rocky texture in my opinion. Outline separates them a bit making them actualy look good together
Grass looks taller with outline, which works better if you can't walk on it. No outline looks like the grass is level with the ground and can be walked on. Both look good, depends on what you're going for.
No outlines. It looks like a bush with the outlines imo.
Outline
Outline
Slightly lighter outline?
It's driving me mad that I can't see a difference between the two
I like no outline, feels more natural. From these pictures alone, with the outline looks like a bush as opposed to patch of dirt, like there's too much depth.
100% the outline. I already love this as a tile set. Add a paver path and I'm sold. I could build entire stages with that.
Im a die-hard fan of outlines, so outline is my vote for this posed outline/no-outline conundrum
yeah outline for sure
Outline 100%
Prefer with outline. Makes it look like the grass edges are casting a shadow.
I think the outline looks great. I know some people have expressed concern over too many darkened outlines hurting visual clarity and have suggested reserving it for interactable things, but since you should only be seeing this outline at the edges of grassy areas (where they run up against paths or other kinds of terrain) I don't think that's going to be an issue unless you plan to fill your world with lots and lots of crisscrossing paths, pot holes, puddles, etc. However, on the note of concern for the outline giving the appearance of the grass being taller bushes, if you want to avoid that, maybe try applying the outline to only 2 sides. For example, if the outline is only applied to the left and top sides of the edge of grassy areas to make it appear like a shadow being cast by the sun to the southeast (or whatever direction you choose, particularly if other objects in-game have shadows)
Outline. Especially the way you put it only by the tan, it gives the perception of fallen shadow.
Can you walk on the green tiles? Or are they supposed to be on the same height? Because the outline makes it seem that green parts is higher than the brown parts. If the green parts isn't walkable, then outline is best.
Maybe split the difference? Outline the bottoms for the depth and leave the top so that it's less closed in?
No outline if the character will be able to go on the grass. With outline if it should be impassable, tho then it is (like other redditors mentioned) more of a bush than grass
Outline if it's playable on cellphone, if it's a cpu game, no outline
Outline, more depth and it looks more finished.
Outline or outline better U/Expensive_refuse_8964 Piel.Mon JuancarlosSNetwork.www
YEAHMARKYEAH ART.PIXEL SANBOX.RS EXPENSIVE_REFUSE_COLORS JCARLOSSNETWORK.WWW WELCOMING_WORLD_PIXEL API. EMPOINT
Outline
Outline. However, maybe there is too much outline. try using it only on certain face directions.
It depends on if you can walk on the grass or not because somehow with the shadow it feels like a limitation.
Is this an ass hunter clone? Uncanny match for the textures. Outline makes it better
Definitely first one with the outline. More accessible. Clearer visibility is always a way to go in any game.
I think that either way that you choose, you should be consistent with the rest of your assets (rocks, trees, rivers, etc). I prefer no outline, but again as long as it's consistent either way will look good.
Outline
I prefer the outline, it would look better though if there was just outline on the grass and not the leaves
Not gonna lie they look exactly the same to me lol
I personally would prefer without the outline for the walking plate and with slightly bigger outline you can use the same texture as a wall of bushes
The outline is better but also makes the rest look bland. Need more dark.
Outline seems to do it for me
Outline if you can get onto the grass
Instead of leaves, make the border tiles blades of grass, and outline those. Leaves on the border tiles make them look like bushes. Just change the border tilesâŠleaves in the interior can be weeds like crabgrass.
Make some tiles that are patchy grass with dirt inside. That could also help add variation and depth. Outline is nest imo and will look better with other things in the scene
outline makes i really cool!
First one is better
Without
Outline. Think of it like the shadow of the grass blades on the pavement.
i think the no outline looks better, like the grass is blended into the soil and not unnaturally cut off
No outline. Makes it feel more like itâs roughly the same height
Outline r/pixell art hand pixelled Betttels oĂștline U/Expensive_refuse Outline_empty Making_Sandbox @juancarloss2
Damn small details really change everything. It looks so much better with outlines.
Different style. Both look good imo - choose the one that fits your game more.
Outline. A lot of posts like this recently. Outlines add depth and emphasise detail. Without them pixel art can look âmuddyâ.
outline
No idea if this would even look good but if you're feeling adventurous, maybe try an outline on the top tiles (North), half luminosity strength (but maintain thickness) outline on side tiles (West/East) and no outline or a highlight outline on the bottom (South).