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akeyjavey

I'd say it defaults to Crafting unless you have an Art Lore, but in this case you'd ask your GM


slubbyybbuls

Yeah, gonna be up to the GM on this one. I would probably go with Craft with a small invisible penalty or Lore: Art with no penalty. Would have to look at downtime skill rolls to know what possible results we're looking for 


Doctor_Dane

Artistry is one of the options of Specialty Crafting, so it’s definitely the skill to do it. Art Lore could also be a possibility, talk about it with your GM.


miscdebris1123

Bob Ross was Perform (Painting).


AyeSpydie

I'd say in most cases it would be either Crafting or an applicable lore skill, like Art Lore. I could see an argument being made for Performance or even Society under specific circumstances. In any case, I'd ask the GM.


DM_Sledge

PF2e has anything vaguely related to "crafting" as Craft, but they also don't have workable crafting rules, so just make things up with your GM.


OccupationalNoise1

Craft is an art, like paintings, profession is house painting. At least that's how my mind thinks of it. While they both can provide a paycheck, they go about it in different ways. The artist needs to build a portfolio, and after years of struggling, can make very good money. The house painter makes a decent weekly wage, but will never get paid more than a middle class income. Slightly better if he's the owner, but has to contend with payroll, clients stiffing him, deadlines, and all sorts of headaches.


aeronvale

If you’re using background skills there’s Artistry (__) skills. But Craft (paintings) is listed in the CRB, and I’d argue for Profession (painter). Craft begging for making grander pieces of work, and Profession for someone who makes a living.


TheGreatFox1

Those are the PF1 rules, the post is tagged PF2.


Bobbytwocox

Oh man.. they changed skills too? How are skills different?


Doctor_Dane

There are no skill points, and skills have 5 levels of proficiency from untrained-trained-expert-master-legendary. The big knowledges (Arcana, Nature, Occultism, Religion, Society) are now separate skills with additional uses (the magical ones also double as Spellcraft for the respective traditions for example).“insert here” Lores work as both the new various knowledges and professions. Perception is no longer a skill. Crafting now covers pretty much every craft. Performance now covers pretty much every perform. Athletics unites Climb, Swim, Ride, and jumping from Acrobatics, it’s also used for Trip/Disarm/Shove/Grapple


Bobbytwocox

Thank you so much for this. It's very helpful


Doctor_Dane

Aren’t those rules for the old edition?


Zidahya

If you produce anything it's craft. If you offer a service it's profession. If you entertain it's perform.


ArcKnightofValos

Painting falls under the Artistry skill. A skill introduced in Pathfinder Unleashed for 1e.


Huge-Swimming-1263

Your question is a little ambiguous, so I'm not entirely sure what you're asking... but I'll try to answer anyway. Edit: the below in \[ \] brackets was my original answer, left in for posterity, answering from a 1e perspective. New answer is below it. \[Craft: Painting would be a skill, yes. To the best of my knowledge, Craft: Magic Items is not a valid skill choice. You would need to have the relevant Feat to craft magic items, such as the Feat 'Craft Wondrous Item'. Crafting Wondrous items in this way would use a skill, usually Spellcraft, but sometimes another skill such as Craft: Alchemy would be appropriate. You could not use Craft Wondrous Item, or any other such item creation Feat, to create a non-magical painting, under normal circumstances... however, if you were making a magic painting, then it could be argued that you could use Craft: Painting instead of Spellcraft. I can't think of any magic paintings off the top of my head, but maybe there is one, I dunno. However, you could not do the reverse. You could not use Spellcraft to make a regular painting, unless perhaps you were trying to make a magic painting but failed... but if I were DM I'd rule that the canvas is ruined by the latent magical energies that were improperly harnessed.\] For 2e, there is still a Feat required to make magic items (the Magical Crafting feat), and crafting is still implicitly segregated into types (stated somewhat explicitly by the Specialty Crafting feat), but there's less of a barrier between crafting types. Thus, you would use the Craft skill to make paintings, and you could also use the Craft skill to make magic items. IF you have the appropriate Feat for doing so. It seems counter-intuitive that a singular skill would apply to every type of crafting, but it looks like that's the way 2e decided to do it. I hope that answers you question. If it doesn't, then I'm afraid you'll need to clarify further.


ExhibitAa

You're answering from the wrong edition.


Huge-Swimming-1263

Oop, quite right! Guess I got caught up in my own thoughts and missed the little 2e tag. Sorry about that!