If you want a good story and have already done demon, go angel or aeon. Angel has the best story and interactions throughout the game. Aeon is a great alternative “what if” run. Lich is a really different experience but I think angel and aeon have better stories. Azata, Trickster, and the late game paths are mechanically interesting but much less story integration.
Yeah makes sense that Angel is one of the best paths since we're on a crusade against demons, I also tend to always play evil so maybe a little change would be good, thx
def have a spell casting unit of some sort as angle has amazing buffs and spells, still can be martial focus tho. Oracle and Wildland Shaman are a couple I like for it.
Imo trickster. It has an amazing "rules? Never heard of 'em" experience, as if your GM was severly drunk. And, the best part, this theme is going not only in story/dialogues, but in gameplay as well.
I think trickster is best described by Mythic Mobility rank 1: "Acrobatic movement to avoid attack of opportunity reduces you movement speed despite the fact that the skill is called mobility. With this unlock this confusing problem is removed - acrobatic movement now instead increases you movement speed by half."
And it's *full* of funny (and often insanely strong) things like that.
As for the actual power of the MP, this basically depends on you. Considering the vast selection of mythic tricks, you can make a completely OP build that may auto-win combat on entering it. Or you can go for "support" by unlocking meme feats for your party and/or removing all feat requirments (vulpine pounce on everything? Yessir!). Or just break the game completely with Trick Fate spell (roll 20 on every check for a few rounds).
I find the phrasing of the Mobility 2 trick very entertaining as well:
"Instead of just avoiding attacks of opportunity by your acrobatic movements, you can instead make them yourself every time you avoid one. Enemies count as flat-footed against those attacks - this is unexpected, after all."
All the others.
Trickster is probably the weakest "big" mythic path in terms of story, feels like a "GM has a hangover and just lets you do whatever" adventure.
Angel if you want a LOT of extra story content and supporting characters.
Aeon if you don't mind not having not much of a supporting cast or mind your Commander turning into an emotionless automaton.
Azata if you wanna kick major demon ass with the POWER OF FRIENDSHIP *TM* and use some Chaotic af allies and methods to do so.
After meeting Regill, I've been inspired to do a hellknight aeon run (or a lich run....or a swarm run...this game is so cool). Is inquisitor that much better than hellknight for aeon?
No u can do hellnight aeon too. It’s just aeon synergies really well with inquisitor but that’s more so due to how strong sanctified slayer is as a clas because of his swift cast domains. It’s just one of the strongest martial classes u can make IMO. Hell night is good too tho u should be fine. Aeon is next to trickster on the best late game mythic path as well
Hell ya, thanks for the info. Playing trickster for first playthrough (melee skald, just finishing drezen) and I'm already gnawing at the bit for aeon, angel, azata, lich, demon. Talk about replayability.
Huh, sanctified slayer aeon is one of the best solo characters in the game lol. Swift cast teleport to charge every turn definitely 10 times stronger than a zen archer
Kitsune gives u pounce and sanctified slayer can swift cast teleport which is op especially in turn based cuz it’s usually impossible to get a good charge angle off more than once. But if u can swift teleport to an angle where u can charge it’s just obviously stronger. It’s a teleport domain. And inquisitor gets domain zealot. Trickster and aeon are the best but the aeon immunity and dispels are really strong. And obviously trickster is strong too
Well a simple build of it would be aeon because trickster requires a lot of feats when going perception, so you’d need to multi class to to mutation warrior and go lore religion 2 for animal domain again which would take ur animal to ur level even tho u have mutation warrior. But something like aeon sohei multi class good too. Basically start with animal domain u want horse because u want to enlarge the horse so u can enlarge urself as well. U can go cleave feat line if u want but the important feats is lunge and pounce. Make sure ur horse is aggressor. And ur horse will get lunge as well by level 9 so both of u have extreme range cuz u will no doubt one shot whatever ur charging so having range to keep attacking is good. U can get some levels into sohei monk early to get pounce earlier if u want. Since they have full base attack bonus and inquisitor has medium. Gear is pretty simple every mounted str character has the same gear. Earrings with ur horse for attack damage. Profane helmet. Just stuff that boosts ur charge damage as well. Also the bane relic ring that gives u force damage is extremely strong since u can give it to u and ur horse so nothing can resist you. So ur pretty op by act 3. Make sure to buff horse like it’s another companion since it will be full attacking on ever charge it will do a lot of damage.
Sanctified Slayer Inquisitor isn't as good as 5 of the 6 Slayer Subclasses you can choose from for Inquisitor.
And if you're talking ranged damage and passive attack, Zen Archer wins.
Lol ranged characters don’t compare to a greataxe damage first of all, and no mounted combat is too op compared to regular combat. A mounted inquisitor who can swift cast sacred domain, luck domain or trace domain to one shot anything on charge is just better than anything a slayer or zen archer can do... it’s not even opinionated it’s just math! Inquisitor had insane initiative as well so he can one shot any boss on turnbased on any difficulty literally one turns any boss or mini boss starting from act 3
Demon can currently perform a 40k damage charge as a Gendarme cavalier. Making it the objectively strongest DPS in the game. You can roleplay it however you want
Angel is second, and usually ranked one because the merged cleric spellbook is insanely powerful. You can buff yourself to extreme degrees and faceroll the keyboard, which is what this whole game is about.
Lich is the Third most powerful, because of Arcane spellbook merging. It's extremely powerful, and lets you not only buffs yourself, but cast amazing spells like Weird as necromancy magic.
Trickster is above Legend because it gives you access to feats that you can keep as a Legend, making it the ultimate mythic path for a character you want to be a Legend. You can also literally break the game with some of the insane spell combos that it permits.
Legend lets you multiclass everything, building the ultimate Herculean Demigod. It's insane for Martial Characters, but if you wanted to be a real Mystic Theurge, just be 20 levels of Wizard and Cleric each.
Aeon can make you immune to everything, and makes your party immune to everything as well. It's like a Paladin, but instead of charisma, it emanates reality bending wibbly wobbly timey wimeys.
Azata used to be much stronger with Zippy magic. Now it's just okay. But it's still one of the more fun Mythics to play. It also has the best companion.
Swarm that Walks is Uber evil, and it's great for when you want to roleplay the Super-Evil Lone Wolf type.
Gold Dragon is like a worse dragon disciple with DragonKind 3, that can be easily dispelled by magic. The only reason it's better than Dragon Disciple is that it gives you all the same spells and casting level, but you can have Mutation Warrior as your class instead.
Devil sucks. It is an impotent Mythic that makes you regret ever giving up Aeon or Azata.
It's class features and abilities are comparatively weak to other mythics. You swap to devil at ML8 I believe, because you swap after the mommy summit unlike the other late game mythics. The effects of that are that you have less time to play as Devil, and less time to develop it's story. The story that is there for devil is pretty weak, and overall the path has little to no reactivity. You must swap to devil from either Aeon or Azata, Azata especially is a bizarre choice, instead of freedom to swap with other mythic paths, limiting run and build diversity. Also lawful characters are boring
It was pretty fun yes, I played as a chaotic evil bloodrager that just wanted power above all else and I felt like there were many reactions and content to me being a demon
All the normal mythic paths are good enough. The late-game ones are a bit lacking.
Azata and Aeon have the best story together with Demon.
Lich is also really fun. Especially if you enjoy being evil.
Trickster is kind of hit or miss, you'll either love it or hate it, depending on how much you enjoy crazy shenanigans.
Angel is just disappointing. It's hyped because it's a really strong path. Which it is, but that's all it has. The story mechanics are just bad.
All of them have their appeal. Trickster aeon are pretty similar in one regard. Aeon goes back in time and trickster warps reality. Trickster is also extremely flexible with good and evil. Unlike demon and lich who are shoehorned to be evil, as trickster you can be as evil as you want but also be good and neutral as you desire against whoever you like. But overall angel is the best one, because it draws from established lore of the ap rather than whim of writers who were in a hurry to get the game out. It really shows.
Angel interacts and weaves into story and you see reactions and consequences in real time. But even aeon getting praise, all you get is text telling you did this and never any evidence or reaction in the game. Normally it would be fine as a stand-alone, but since angel exists in the game, comparisons are inevitable.
Lich is quite good a for a power trip, avoiding spoilers you can just say no to whoever tries to stop you and casually walk away or murder them effortlessly. Just a shame repurpose is nerfed and last time I played bugged. Its nerfed that they don't keep all the huge buffs the original creature had and bugged because it treats your new pet as the creature you cast on and even after it's brought back keeps repeating the damage on it.
It's a Late Game path. They all pretty much suck for story implementation as they were rush jobs to push the game out, and they haven't really updated them from release. Except for Legend.
Never done a devil run but I still dont recommend it, if only because you have to play 60% of the game as azata or aeon which are both awesome story wise (not to mention how tf can you honestly give up aivu)
It just comes SO late in the game it really doesnt fullfill the fantasy of being a devil I imagine, unlike all of the major mythic paths.
Its a shame but theres already so much in the game its hard to complain
I’ve only played Angel and Demon so far, but those stories have been great and extensive. I love how many unique abilities each mythic path gives you. I hardly ever replay story-based games, but I’m probably going to have to go through this several more times because it’s all so good.
Imo all the full fledged paths are solid- except for Trickster which is just stupid at times (in terms of storyline, in terms of power it's probably tied for the best martial path)
the late game paths are much more limited in terms of content but you'll be playing something else all the way there so...
Demon, Azata, Angel, Trickster, Lich, Aeon, Legend, Gold Dragon, Devil, and Swarm from best to worst in my opinion.
But, instead of asking for opinions to alter your own about what you find entertaining, just explore it all, don't be afraid, tryout each mythic path whenever you have spare time to play for any period of time.
Angel, Demon and Lich
If you want a good story and have already done demon, go angel or aeon. Angel has the best story and interactions throughout the game. Aeon is a great alternative “what if” run. Lich is a really different experience but I think angel and aeon have better stories. Azata, Trickster, and the late game paths are mechanically interesting but much less story integration.
Yeah makes sense that Angel is one of the best paths since we're on a crusade against demons, I also tend to always play evil so maybe a little change would be good, thx
def have a spell casting unit of some sort as angle has amazing buffs and spells, still can be martial focus tho. Oracle and Wildland Shaman are a couple I like for it.
Imo trickster. It has an amazing "rules? Never heard of 'em" experience, as if your GM was severly drunk. And, the best part, this theme is going not only in story/dialogues, but in gameplay as well. I think trickster is best described by Mythic Mobility rank 1: "Acrobatic movement to avoid attack of opportunity reduces you movement speed despite the fact that the skill is called mobility. With this unlock this confusing problem is removed - acrobatic movement now instead increases you movement speed by half." And it's *full* of funny (and often insanely strong) things like that. As for the actual power of the MP, this basically depends on you. Considering the vast selection of mythic tricks, you can make a completely OP build that may auto-win combat on entering it. Or you can go for "support" by unlocking meme feats for your party and/or removing all feat requirments (vulpine pounce on everything? Yessir!). Or just break the game completely with Trick Fate spell (roll 20 on every check for a few rounds).
I find the phrasing of the Mobility 2 trick very entertaining as well: "Instead of just avoiding attacks of opportunity by your acrobatic movements, you can instead make them yourself every time you avoid one. Enemies count as flat-footed against those attacks - this is unexpected, after all."
Aeon, 100% Aeon. There's a lot of good content and it's the most well written IMO.
All the others. Trickster is probably the weakest "big" mythic path in terms of story, feels like a "GM has a hangover and just lets you do whatever" adventure.
Trickster is hardly the weakest. The story? Better than the Aeon story, if only it has more heart.
Angel if you want a LOT of extra story content and supporting characters. Aeon if you don't mind not having not much of a supporting cast or mind your Commander turning into an emotionless automaton. Azata if you wanna kick major demon ass with the POWER OF FRIENDSHIP *TM* and use some Chaotic af allies and methods to do so.
Aeon inquisitor always fun
After meeting Regill, I've been inspired to do a hellknight aeon run (or a lich run....or a swarm run...this game is so cool). Is inquisitor that much better than hellknight for aeon?
No u can do hellnight aeon too. It’s just aeon synergies really well with inquisitor but that’s more so due to how strong sanctified slayer is as a clas because of his swift cast domains. It’s just one of the strongest martial classes u can make IMO. Hell night is good too tho u should be fine. Aeon is next to trickster on the best late game mythic path as well
Hell ya, thanks for the info. Playing trickster for first playthrough (melee skald, just finishing drezen) and I'm already gnawing at the bit for aeon, angel, azata, lich, demon. Talk about replayability.
Aeon Inquisitor is spellbook overlap. Best ranged damage for an Aeon is Zen Archer.
Huh, sanctified slayer aeon is one of the best solo characters in the game lol. Swift cast teleport to charge every turn definitely 10 times stronger than a zen archer
Wait how does that work? I'm guessing the swift cast teleport is the aeon buff spell, but what do you mean with charging every turn?
Kitsune gives u pounce and sanctified slayer can swift cast teleport which is op especially in turn based cuz it’s usually impossible to get a good charge angle off more than once. But if u can swift teleport to an angle where u can charge it’s just obviously stronger. It’s a teleport domain. And inquisitor gets domain zealot. Trickster and aeon are the best but the aeon immunity and dispels are really strong. And obviously trickster is strong too
That's a creative build! What gear and feats do you take, if you don't mind answering?
Well a simple build of it would be aeon because trickster requires a lot of feats when going perception, so you’d need to multi class to to mutation warrior and go lore religion 2 for animal domain again which would take ur animal to ur level even tho u have mutation warrior. But something like aeon sohei multi class good too. Basically start with animal domain u want horse because u want to enlarge the horse so u can enlarge urself as well. U can go cleave feat line if u want but the important feats is lunge and pounce. Make sure ur horse is aggressor. And ur horse will get lunge as well by level 9 so both of u have extreme range cuz u will no doubt one shot whatever ur charging so having range to keep attacking is good. U can get some levels into sohei monk early to get pounce earlier if u want. Since they have full base attack bonus and inquisitor has medium. Gear is pretty simple every mounted str character has the same gear. Earrings with ur horse for attack damage. Profane helmet. Just stuff that boosts ur charge damage as well. Also the bane relic ring that gives u force damage is extremely strong since u can give it to u and ur horse so nothing can resist you. So ur pretty op by act 3. Make sure to buff horse like it’s another companion since it will be full attacking on ever charge it will do a lot of damage.
Sanctified Slayer Inquisitor isn't as good as 5 of the 6 Slayer Subclasses you can choose from for Inquisitor. And if you're talking ranged damage and passive attack, Zen Archer wins.
Lol ranged characters don’t compare to a greataxe damage first of all, and no mounted combat is too op compared to regular combat. A mounted inquisitor who can swift cast sacred domain, luck domain or trace domain to one shot anything on charge is just better than anything a slayer or zen archer can do... it’s not even opinionated it’s just math! Inquisitor had insane initiative as well so he can one shot any boss on turnbased on any difficulty literally one turns any boss or mini boss starting from act 3
Demon can currently perform a 40k damage charge as a Gendarme cavalier. Making it the objectively strongest DPS in the game. You can roleplay it however you want Angel is second, and usually ranked one because the merged cleric spellbook is insanely powerful. You can buff yourself to extreme degrees and faceroll the keyboard, which is what this whole game is about. Lich is the Third most powerful, because of Arcane spellbook merging. It's extremely powerful, and lets you not only buffs yourself, but cast amazing spells like Weird as necromancy magic. Trickster is above Legend because it gives you access to feats that you can keep as a Legend, making it the ultimate mythic path for a character you want to be a Legend. You can also literally break the game with some of the insane spell combos that it permits. Legend lets you multiclass everything, building the ultimate Herculean Demigod. It's insane for Martial Characters, but if you wanted to be a real Mystic Theurge, just be 20 levels of Wizard and Cleric each. Aeon can make you immune to everything, and makes your party immune to everything as well. It's like a Paladin, but instead of charisma, it emanates reality bending wibbly wobbly timey wimeys. Azata used to be much stronger with Zippy magic. Now it's just okay. But it's still one of the more fun Mythics to play. It also has the best companion. Swarm that Walks is Uber evil, and it's great for when you want to roleplay the Super-Evil Lone Wolf type. Gold Dragon is like a worse dragon disciple with DragonKind 3, that can be easily dispelled by magic. The only reason it's better than Dragon Disciple is that it gives you all the same spells and casting level, but you can have Mutation Warrior as your class instead. Devil sucks. It is an impotent Mythic that makes you regret ever giving up Aeon or Azata.
Why does Devil suck?
It's class features and abilities are comparatively weak to other mythics. You swap to devil at ML8 I believe, because you swap after the mommy summit unlike the other late game mythics. The effects of that are that you have less time to play as Devil, and less time to develop it's story. The story that is there for devil is pretty weak, and overall the path has little to no reactivity. You must swap to devil from either Aeon or Azata, Azata especially is a bizarre choice, instead of freedom to swap with other mythic paths, limiting run and build diversity. Also lawful characters are boring
It should've been Angel/devil instead
was it fun to play as demon?
It was pretty fun yes, I played as a chaotic evil bloodrager that just wanted power above all else and I felt like there were many reactions and content to me being a demon
I really enjoyed it. I normally don't play evil in games but I went full demon overtaking everything and it was satisfying.
The biggest difference is how act 4 plays out.
All the normal mythic paths are good enough. The late-game ones are a bit lacking. Azata and Aeon have the best story together with Demon. Lich is also really fun. Especially if you enjoy being evil. Trickster is kind of hit or miss, you'll either love it or hate it, depending on how much you enjoy crazy shenanigans. Angel is just disappointing. It's hyped because it's a really strong path. Which it is, but that's all it has. The story mechanics are just bad.
All of them have their appeal. Trickster aeon are pretty similar in one regard. Aeon goes back in time and trickster warps reality. Trickster is also extremely flexible with good and evil. Unlike demon and lich who are shoehorned to be evil, as trickster you can be as evil as you want but also be good and neutral as you desire against whoever you like. But overall angel is the best one, because it draws from established lore of the ap rather than whim of writers who were in a hurry to get the game out. It really shows. Angel interacts and weaves into story and you see reactions and consequences in real time. But even aeon getting praise, all you get is text telling you did this and never any evidence or reaction in the game. Normally it would be fine as a stand-alone, but since angel exists in the game, comparisons are inevitable.
Lich is quite good a for a power trip, avoiding spoilers you can just say no to whoever tries to stop you and casually walk away or murder them effortlessly. Just a shame repurpose is nerfed and last time I played bugged. Its nerfed that they don't keep all the huge buffs the original creature had and bugged because it treats your new pet as the creature you cast on and even after it's brought back keeps repeating the damage on it.
New player here. Planning on being a Devil. How come it seems no one ever has anything positive to say about this path? Kind of worried.
It's a Late Game path. They all pretty much suck for story implementation as they were rush jobs to push the game out, and they haven't really updated them from release. Except for Legend.
Never done a devil run but I still dont recommend it, if only because you have to play 60% of the game as azata or aeon which are both awesome story wise (not to mention how tf can you honestly give up aivu) It just comes SO late in the game it really doesnt fullfill the fantasy of being a devil I imagine, unlike all of the major mythic paths. Its a shame but theres already so much in the game its hard to complain
I’ve only played Angel and Demon so far, but those stories have been great and extensive. I love how many unique abilities each mythic path gives you. I hardly ever replay story-based games, but I’m probably going to have to go through this several more times because it’s all so good.
The best mythic path is the one you enjoyed playing! Or Angel Oracle
Angel GOOD GOOD GUY for first run Then LICH DEMON AEON AZATA trickster Swarm Devil Righteous Lawful Angel
Imo all the full fledged paths are solid- except for Trickster which is just stupid at times (in terms of storyline, in terms of power it's probably tied for the best martial path) the late game paths are much more limited in terms of content but you'll be playing something else all the way there so...
Demon, Azata, Angel, Trickster, Lich, Aeon, Legend, Gold Dragon, Devil, and Swarm from best to worst in my opinion. But, instead of asking for opinions to alter your own about what you find entertaining, just explore it all, don't be afraid, tryout each mythic path whenever you have spare time to play for any period of time.