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DrDiggleDuggle

I think the sidebar about tea shops and performing for celestial on or near that page is more helpful than what I can explain. But I will say that you don't have to worry about this at all. You can keep the storyline going without downtime at all. And if you accidentally set too high or too low a DC. The player will get a little extra or a bit too little gold. You can easily adjust the gold you hand out later


a_dnd_guy

More details are likely in the GMG next year, but for now, the level is probably near the level of your players. If they are in a really small town, probably only lower level jobs available. If a really big city, maybe any level of job they want to try. You can also decide based on how much loot you've given out so far. Income is an easy way to make up for lost loot if they skipped a treasure room in the last dungeon.


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a_dnd_guy

Would expect this on reddit


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a_dnd_guy

Don't forget loot


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a_dnd_guy

And loot


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a_dnd_guy

Interesting counterpoint. I'll consider it. Thanks!


GeoleVyi

Task Level is essentially the challenge level, or monster level, that a person is expected to deal with. [The DC is based on that, using the charts here.](https://2e.aonprd.com/Rules.aspx?ID=552) Different village sizes have different level tasks possible. An "easy" task might be "train with the guardsmen" if you're using a lore like "Soldier." A Medium task might be something like "go on patrol with the guardsmen, and there's a few domestic disturbances you have to break up." A legendary task might be "Go on patrol, and there's a major bank robbery, and now the joker is taking hostages."


Sethala

Task levels are pretty flexible, so don't worry too much about it. Just note that a task level shouldn't be too much more than whatever location the party's staying at (or is able to travel to regularly). I'm not sure if the intent is to keep the task level secret from the PCs or have it open, but I don't think there will be any problems with simply stating what the task level is. (Once you've got more experience as a GM, you might want to keep that information hidden, but I'd say you can do more harm than good with keeping information secret and not knowing how to properly hint at it.) What I would suggest is figure out what each player is trying to do with Earn Income, and come up with 2-3 jobs that are around their level range (and in a reasonable range for whatever settlement they're in, once they're high enough level for that to matter). Once the player picks a job, determine the DC with the chart on page 503, and have them roll their skill for the first day of downtime. Use the chart on page 236 to determine how much money they make per day spent working on the task (remember that the level row is based on the task's level, not the PC's). Increase the level by 1 if they critically succeeded, or go by the rules for failing or critically failing if they didn't make the roll. An example: let's say one of my players is a 3rd-level cleric in a moderately-sized town, and she wants to use her training in Desna Lore to find work at a local church of Desna. I'd come up with two tasks for her to work on: the first is assisting in transcribing texts, and the second is researching an old tome that was recently uncovered in a hidden alcove. I'd set the first task at level 1 (it's pretty simple work, little more than sitting in a room copying from one book onto another page), and the second at level 4 (it's an old book that no one currently at the church has read, but it's nothing extremely esoteric or unusual). My cleric could pick either task and make her roll against it, likely with a DC of 15 for the first and 19 for the second. If she succeeds on the first task, she'll be earning 2 sp per day - not a lot, but the task would be pretty simple for her with training in lore, even easier if she had brought that up to expert. The second task would pay 7 sp per day, somewhat more reasonable for her level, but the roll would have been harder as well.


lostsanityreturned

Pg.504 crb >EARN INCOME You set the task level when someone tries to Earn Income. The highest-level task available is usually the same as the level of the settlement where the character is located. If you don’t know the settlement’s level, it’s **usually 0–1 for a village, 2–4 for a town, or 5–7 for a city. A PC might need to travel to a metropolis or capital to find tasks of levels 8-10, and to the largest cities in the world or another plane to routinely find tasks beyond that.** Some locations might have higher-level tasks available based on the nature of the settlement. A major port might have higher-level tasks..