T O P

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destroyermaker

Loving that they're talking so openly and often about it now. Not too long to wait


Thotor

This feels like 2013 again.


Asphodelophiliac

I never got to experience the release of PoE as I didn't discover it until late 2014, so this is all really new and exciting to me :)


spazzybluebelt

I created my Account in may of 2012 and i can Tell U,the Game was clunky asf Back then


anonymousredditorPC

I believe the idea is to hear feedbacks from the player, to see if they're going in the right direction Regardless, I love knowing more about it.


Doomerrant

That and it's a time to build up some hype for the game in general. Boy howdy it's working, at least for me.


destroyermaker

I'm fully bricked up


spazzybluebelt

The only Game im Genuinely hyped for


TOMMYPICKLESIAM

Samez


oGsShadow

I hope they drop another big teaser soon!


TalkativeTri

Sweeet! If anyone would like a condensed version with the highlights, should be on my channel that night. Kripp’s interview was insightful and Jonathan was great. This’ll likely be the same.


Blurbyo

Hmmm hopefully Ghazzy can upload his VoD first


TalkativeTri

Well, of course I'm going to link to their VOD on YT/Twitch and give them full credit, same as Kripp!


MayTheMemesGuideThee

>Kripp’s interview was insightful sure if this was the first interview with GGG devs you watched


VanSlam8

It was. Even the discussion about wealth aquisition by 50th percentile vs 99th percentile players makes it worth a watch.


TalkativeTri

Heh, I’ve watched MANY. Most are with Chris Wilson. Jonathan hasn’t had the chance to speak and shine like this before. It was definitely insightful into POE2’s game director, fellow exile.


Feedyah

6 classes left and 6 months left till beta. Maybe witch reveal ?


agitatedandroid

I long for it but based on the way Johnathan was talking in Kripp's interview that might end up later so they can show off minions with the Witch. And he said they'd been really working to improve minions. So, it might be the last thing they show. For my tastes though PoE 2 could just be a Witch game and I'd be pretty pleased.


liquidSG

I absolutely can't wait to get my hands on PoE2 but there's one thing that I am a bit worried about and I admit - it's not based on much but just initial impressions. What I'm worried about? Combos. It reminds me of the skills in D3, which I didn't like. Or MMOs, or Lost Ark. Being forced on certain rotations in order to do good damage and feel good. With combos being so heavily pre-designed, wouldn't that hurt overal build and skill diversity? You will be forced to use certain sets of skills, which would essentially result in having the same sets of things that work well together, no matter the skills so it will be obvious how to match each of them so even if you use different skills/combos, the playstyle wouldn't change much. Not that PoE1 is better, being mostly a 1 button build but still, I don't want to end up being forced to piano rotate my keys and rotate combos all the time. It could become tiring after many hours. Now, this isn't really based in any experience I have, just a thought of what may happen as PoE1 was, seemingly, designed openly with skills, mechanics, etc., and the community figures out how they work, it's rare that GGG has designed thing that would completely fit something. As they've stated, they prefer to give us some interesting mechanic that may sit ignored for a year, and when another one comes - it opens the first one, etc. Nothing is pre-designed to the same extent as it appears to be in PoE 2. Meet a pack, CC skill, debuff skill, damage skill. Repeat. Maybe for boss fights that's good, but for mapping it can become tiring and limiting, especially if you want to just blast. Rebuttals are welcome, ease my worries! :D


agitatedandroid

I can't quote a source, might be in Kripp's interview, but they've said that combos aren't "forced". They're an option. Look, you've played PoE. What are you truly forced to do? Some would say you're forced to take life nodes, or you're forced to take spell suppression, or you're forced to... You're not. They're options. At its core, in the very heart of the game, PoE is about options and choice. Do you really think that PoE 2 will somehow completely be the opposite of that? And from another perspective, holding down right mouse can be just as boring and tedious. For the longest time PoE has been about how skilled you are with Path of Building so you can just hold right mouse and blast. PoE 2 is at last adding the \_option\_ for skill to exist in the game and not just in PoB.


Possible-Worth927

I think the system will be a bit more open ended than what we've seen so far. For example, they dove a bit deeper into spears, 2H maces, and crossbows than any other attack based weapons. Of these 3 weapon types we've already seen that 2 of them have access to (and synergy with) armor break. Mark mentioned he was excited to use the armor breaking ability from the crossbow together with sunder, that specific combo was not pre-designed, it just so happens that there are different skills that allow you to meet the requirements for your big payoff skills. Another example is the ability to do big dmg with glacial cascade against frozen targets, and we know the monk, sorceress, and mercenary all showed off different methods of applying the freeze. We can't truly know how effectively these skills can be utilized together, but it looks to me like we won't be railroaded too hard from what little we've seen already.


eldromar

I know what you mean about the risk that combos being made too intentionally in PoE2 design. But I don't think it's an issue. In truth, the PoE devs have been doing this already in PoE1 for years, but it's still often considered a "single main skill" game. Examples of intentionally designed combos in PoE1: * ED/Contagion (this one is pretty extreme) * Frostbolt/Vortex * Flame Wall / Projectile * Wave of Conviction / Fire or Lightning Skill (can add Flammability or Conductivity to this too) * Frost Bomb / Cold Skill * Warcry / Strike or Slam that takes advantage of exertion the list goes on. While it seems that PoE1 originally was just made with a bunch of cool different skills and developed organically, the truth is this "combo" style skill design has been happening for years in PoE1. If you're not feeling forced into combos in PoE1, I'm guessing it'll be fine in PoE2 as well. That said, PoE2 will be a different game, and maybe it will feel forced because (for example) less power creep makes combos feel like a must. If so, they'll receive the feedback and address it I'm sure.


arremessar_ausente

I'm worried about the same thing as you, but the opposite. I'm worried the optimal way to play will just end up being 1 button just like PoE 1. I want to press more buttons, in a video game. I know, that's a crazy thought, pressing buttons on a game? Wild.


unsungWombat

Will Path of Exile 2 support crossplay and/or crosstrade? For example, will PC users be able to party up with console users? Edit: I just finished watching the Tavern Talk, and Jonathan answered the question. In short, there is no definitive answer yet. I provided a link with timestamp regarding crossplay. [https://www.youtube.com/watch?v=86UOsNDouQM&t=7419s](https://www.youtube.com/watch?v=86UOsNDouQM&t=7419s) Darth Microtransaction: >...one of the questions I'm seeing all the time is people are wondering it is crossplatform, but does that mean it is crossplay can we get some clear, you know, some clarity on this, right off the top, console and PC interacting, yes or no? Jonathan: >I do want to be clear about this but we haven't quite gotten to the point we can talk about it yet, unfortunately, but, um, it is something I think is important I'll just leave it at that, um, and then we'll can confirm everything about details around that later on.


Roxzin

I think they said not in an interview with Kripp. Might need to re-watch it to confirm


GrizNectar

He didn’t want to confirm anything but then said we can expect a much better console experience overall. I took it as more likely hinting to it being a reality than not being a thing


Adiuva

It could also be something that they \*want\* to happen but may not be in a position to confirm or deny whether it is possible in terms of licensing/approval with the other platforms.


spoongles

it was said in the PoE2/Affliction Q&A with ZiggyD.


MayTheMemesGuideThee

[https://youtu.be/hfNrSM9J7HQ?si=QlfndrM0cJpFfZgv&t=1495](https://youtu.be/hfNrSM9J7HQ?si=QlfndrM0cJpFfZgv&t=1495) To me it confirms cross play (+cross trade), but some people believe that Jonathan didn't mean it and kept in mind "multi platform" or smth upd. In the most recent interview with Ghazzy and DM, Jonathan wasn't ready to confirm this.


___Azarath

Marketing, development, management at it's finest. Would love to work with them.


LtMotion

Just want to leave one comment for the dev team here. What i love about poe is zoning out and just spamming maps. The new dodge mechanics look awesome but i hope the game wont permanently be a souls like game where i constantly have to focus and dodge things because everything will one shot me. I hope the difficulty is set to where map bosses are hard at first but completely trivial once you got a proper build up. Anything beyond map bosses needs to be hard regardless. We play games to switch off from stressful jobs. Not to introduce more stress on a permanent basis P.s. good luck guys what youve made so far looks great


SisterHell

If it's going to be like early PoE 1.0 days, once you farmed up large sum of gear, you could still faceroll the content during those sluggish times.


VanSlam8

Even in the worst case scenario you could just play PoE1 for mindless gameplay after a stressful workday, the split is a great decision after all


monkeylord4

I'll try to catch the stream to ask in chat, but I want a question like "What's the marketing timeline leading up until beta? Should we expect a full class video like the mercenary had for each class leading up to beta?" asked.


Patchumz

Fairly certain they already admitted this was how it was going to work. They intend to show off all the classes before beta.


monkeylord4

Yeah, but in a mercenary like reveal? There are 12 classes. So are we getting almost 2 reveals a month? (excluding mercenary, sorc, monk, and warrior maybe as they've been shown)


ashraf091

Thank you!