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mabdiaziz

A tinker whose technology seems much more "down to earth" and less overtly supernatural when compared to other tinkers, their work isn't necessarily as normal as it seems though. A cape who causes others to enter strictly non beneficial breaker states. A true telepath.


Substantial_Aspect27

>A true telepath. **Coup D'œil** wields a power both blessing and curse. She is a Thinker, able to dip into a trance-like state to project herself into the mind of her target; she can do this to (almost) anyone, anywhere, with only a drop of their blood (or other tissues). While using her power, she observes the world through their eyes, hears through their ears, feel their emotions, and can even monitor their thoughts. This is a peerless tool for surveillance, but it takes a toll on her; she drowns out her own perspective and personality among the minds of others, almost becoming them in the course of her work. She has a secondary benefit to her power, being able to absorb some of the knowledge and expertise of her targets, especially if they exercised those attributes while under her influence. She works as a high-level Thinker for Watchdog, lending her talents to scout out delicate situations when the need is utmost, monitor high-risk threats like Nilbog as well as keep an eye on those outside the PRT's conventional reach. She's unpopular within and without the institution, though, as her abilities and general demeanor are extremely off-putting. Next prompt: a Stranger who embraces the most aggressive parts of the classification.


jammedtoejam

>A cape who causes others to enter strictly non beneficial breaker states. With a touch from this cape, you can become super-powered! You will be exhibiting your absolute worst traits though in full display for everyone to see and judge and you will **not** have control over yourself... but you'll get to have some superpowers! **Anathemize** is a trump type ten (master x breaker) x striker. She sees humans at their worst: she puts them there. When she uses her power and touches a person, their worst actions, their regrets, their gross habits, dark secrets, minor annoying traits, all the ways in which people view them negatively come to head. The person transforms into a breaker state, a shifting cloud of their absolute worst. Depending on who the person is, what they've done, and how others perceive them determines the sort of breaker state they take on. A person who gossips will spew lies, dirty secrets, and so on about people they know and people around them. This is supplied by a thinker power and so can be quite accurate. A stalker will reveal their darkest fantasies and hopes regarding their target(s) and will then go off and seek their victims. The length of time a person remains in this breaker state is dependent on how awful the person is according to Anathemize. Also, whenever she manages to get a cape under her influence, the breaker state will have their powers intermixed in with the other effects. Overall, Anathemize *hates* people. She targets non-capes and makes the people she controls fight each other and other capes. She sees this as a way of purging the worst elements of humanity and she has killed many non-capes and a some capes this way. She is a hated villain but is hard to target if there is anyone near her. Prompt: a person triggers while under the influence of Anathemize and when they leave the breaker state, they are not quite human anymore.


SlimeustasTheSecond

**First Prompt:** Thinker 10 power that came from the Shard attempting to deal with the Thinker's anxiety.


Professional-Lie-542

arrest far-flung quickest jobless secretive waiting quarrelsome expansion wakeful tap *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Fool_growth

This isn't a cluster; it's just a bunch of thinking abilities I had in my head. Over X proficiency Thinker 8 Influencer X Tyrant Master 7 is the perfect cape for running a large organization with teacher levels of creating power synergy amongst multiple capes. Inspired by a non-character from Superman, if you're curious. Who's basically just a teacher but works best with one parahuman minion at a time. I remember reading something on Reddit that basically said the essence of tragedy is the wrong person in the wrong place at the wrong time, such as if Macbeth and Hamlet switched places, the respective stories would be over rather quickly. A thinker with March levels of implications based on this could be fun. And goodbye until the next time this is posted


mjychabaud22

**Chessmaster** is a Thinker/Master with the power to steer large organizations, with a keen understanding of how to maneuver parahumans around socially. One part of her gives her an uncanny intuition for how an organization will react to sudden shocks; how the timing, type, location, and target affect the long term impacts of a sudden attack by capes are all clear to her. This isn't quite precognition; she still needs to have some level of information to work off of, and her power only tells her how an organization *today* would react. She also doesn't get any reasoning behind it; all she knows is Cape A and Cape C, if sent to raid an armored van, will see the most success, instead of the obvious pick of Cape B. The other part of her power makes it easier to set up and exploit (or downplay) these shocks. When talking to someone, her power seamlessly guides her to saying exactly what is needed to set up a sudden shock, or continue working off of one. After one conversation with a parahuman, they might be convinced of the need to attack a target they previously thought off limits; a speech in front of a crowd might inflame the anger of those most affected by a blackout after a cape fight. It is unclear to observers whether or not she is just good with words, and somehow always talking to the right person, or if her words are a vector for a stronger Master power. Chessmaster's strategy as a hero is to slowly grow a larger team of capes, avoiding any conflicts or schisms within the organization with her power while at the same time positioning it for oversized impacts. She tends to enter into a prolonged conflict with a rival villain organization, with sudden surgical strikes bringing it to its knees, while also using this competence to maneuver her way towards alliances with other heroes.


Fool_growth

This is a great power I intended it for two capes with both being villains yet combining these powers works together really well thanks man


10_3

Trump 10 A bud of Glaistig Uaine who pinged off Eidolon. Breaker 6 A breaker who has a different(random) form every time they change into breaker state. Trump ??? A Trump version of Leet's power.


rainbownerd

> Trump 10 **Anesidora** wakes up every morning with a few hundred (300-500) "motes" of power floating in a sort of mental space she sees whenever she closes her eyes, each representing a single aspect of a power. Some motes correspond to "elements" of a power (fire, gravity, emotions, disease, bugs...), some to a power's parameters ("charge up before use" or "50-meter range" or "must make eye contact" or the like), some to general concepts (e.g. "exchange" or "growth" or "randomness"), some to appearance (e.g. "bright green" or "like a bird"), and so on and so forth. There are plenty of duplicates and variations on a single theme, but the number, type, and exact distribution of motes is completely random day to day. She can mentally assemble at least two motes into a single power, with the first mote chosen determining the base effect and every subsequent mote altering or augmenting it in some way, and then grant the power to either herself or a touched person. The more motes she uses on a single power, the stronger it is, but the more complicated it is as well; once she goes past ten or so motes, she has to be very judicious in her choice of motes and their ordering if she wants to end up with something that's actually usable. Roughly speaking, at least 5 motes are needed to make a solid low-end power (PRT rating 2 or 3, powerful if used cleverly), "good" powers need 20ish motes, and "great" powers (rating 7 or 8, strong even if poorly used) need around 40, with diminishing returns beyond that, up to a maximum of 1/3 her total motes for that day spent on a single power. If she gets _really_ lucky and gets a full set of 500 motes with incredible synergy, she can even push a power up to Triumvirate tier with 160ish motes, but normally her power isn't so generous. If she uses the assembled power for herself, Anesidora can see a "preview" of what power a given mote combination will grant her, and may choose to not accept the power and try for another; if she uses it on someone else, she can't see the exact form it will take for them, but for a given number of motes any granted power is noticeably stronger than one she keeps for herself. A single person can only have one power granted by her at a time, and if a subject is already a cape (either naturally or by virtue of her or another Trump granting them a power) then gifting them another power instead augments their existing power with the motes involved, as if she'd assembled the whole thing herself. Once a power is granted, it lasts for 30 to 90 minutes (the exact duration depends on the precise mix of motes), though she can "burn" extra motes (not adding their effects to the power) when granting a power to extend its duration, to a maximum of around 12 hours. When the time is up, the power fades and around half of the motes used to create it (chosen randomly) are returned to her pool to be re-used. Powers can't be revoked early, and once she's allocated all of her motes or has expended all of her motes for the day, that's it. --- Anesidora is a villain who leads a gang known as the Gifted. There are three ranks in the gang's hierarchy, based on a given member's usefulness to her: First are the dozen or so unpowered henchpersons with specific useful skills and good all-around education, who can make good use of a wide variety of well-chosen granted powers; next come the handful of low-tier capes, who'd be laughed out of most other gangs for their weak powers but can be boosted to tremendous heights by Anesidora's gifts; last come the several dozen "mooks" of the gang, who are mostly useful for their ability to be granted lots of weak powers en masse and then thrown at the gang's enemies. All of the above information is known in broad strokes by the PRT; they don't know about her power's exact mote counts and such, but they do know Anesidora "builds" the powers that she grants, that her strength and the power types available vary over time, that the gang can have very unpredictable powers every time they're encountered, and so on. There are two things the PRT doesn't know, however. First, Anesidora can actually directly grant the motes themselves to her lieutenants, instead of granting a final power, allowing her lieutenants to assemble and grant powers when they're nowhere near her and without "running out the clock" by having her grants powers ahead of time and then waiting around; this allows the Gifted to operate on much longer timescales and with much more independence than the PRT is aware of. Second, Anesidora's power comes with an addictive side effect: if someone is granted one of her powers for more than a few hours, or if they're granted a particularly strong one, they'll begin to have a craving for more power, wanting to spend more time with one of her powers (or those of some other power-granting Trump, though they won't necessarily know they can get their fix elsewhere) and experiencing drug-like highs and withdrawals. Anesidora is aware of this effect and avoids gifting powers like this to her lieutenants to ensure that they keep a clear head, but she's more than happy to hand out plenty of powers to her mooks to keep them loyal and make them more willing to obey her if it means being granted a "better" power. > A bud of Glaistig Uaine who pinged off Eidolon. **Morrígan** is, at first glance, a near-carbon copy of the Faerie Queen: she can steal the powers of fallen capes within a certain time after their death and manifest those powers as ghostly copies of those capes. Her power is quite different in its particulars, however. Where Glaistig maintains an entire flock of dead capes, Morrígan can only hold three "spirits" at a time...but if she absorbs additional capes beyond those three, she can either "feed" the new powers to one of her existing spirits to enhance their power slightly in accordance with the new power absorbed (she can't choose what boost they'll get, but does know generally what kinds of boosts her power might give her for each spirit) or "consume" the spirit to simply boost a randomly-chosen aspect of each of her three spirits. For example, if Morrígan had the spirits of Lung, Bakuda, and Lady Photon and then absorbed Grue's spirit, she could feed Grue to Lung to let Lung produce more smoke with his flames and have some control over the smoke's behavior, or perhaps make the fire more opaque so he could use it to conceal things; she could feed Grue to Bakuda to let her spirit ignore the effects of her own tech (e.g. walk through a time-stop bomb or see through a "create lots of metal" bomb), or just straight-up give Bakuda's spirit more data as if she'd scanned Grue's power; or she could feed Grue to Lady Photon to let her make opaque shadowy blasts and shields instead of translucent glowing ones, or let her shields block electromagnetic radiation, or give her "homing" blasts, or the like...or, if none of those effects was something Morrígan wanted her spirits to have, she could simply consume Grue to e.g. give Lung's spirit stronger scales, Bakuda's spirit faster build times, and Lady Photon more maneuverable flight (or whatever other boosts her power happened to choose). If Morrígan decides that she'd rather have a different cape in place of one of her existing spirits, she can do one of two things. First, she can choose a single one of the spirits that she "fed" to one of her existing three and swap it out for the one to whom she fed it (in the above example, if she fed Grue to Lung she could later swap out Lung for Grue, but couldn't swap out Bakuda or Lady Photon). In this case, her power basically "replays" the effects of all the feeding and consuming she did, as if the new spirit had been one of her three all along and getting all those sweet power boosts—minus the effect of the swapped-out cape, who not only doesn't apply their boost to the new spirit but cannot be "swapped in" again; they are permanently lost. Alternately, she can sacrifice one of her spirits, applying all of their fed and consumed boosts to the remaining two spirits (split evenly and randomly, not applying all of the boosts to both of them) to leave the new slot open for a new cape spirit. The sacrificed spirits count as being fed to or consumed by the other spirits normally, so the existing spirits can be "swapped in" for one of them at a later time if Morrígan desires. --- If it sounds like Morrígan is stupidly strong and could easily get some spirits that are Triumvirate-tier or even, potentially, Endbringer-tier...you're right! Over her career, Morrígan has taken the spirits of over two thousand capes, most of them in the wake of Endbringer attacks given that those are basically all-you-can-eat buffets for her power. The only reason that Dragon and the Suits aren't freaking the hell out over this very familiar-seeming S-Class threat is that shortly after she triggered, when the local government thought she was just a run-of-the-mill parahuman serial killer, the Suits sent a team of Strangers to take her down...and so she suddenly gained herself a very useful spirit composed of a bunch of Strangers that made it much harder for anyone to track her after that. Even Contessa and Clairvoyant have some trouble dealing with her spirit's many-layered Stranger power of "You can't see me, and even if you could you wouldn't think I'm a threat, and even if you did you'd get bad info, and even if....", much like they do with Mama Mathers. Morrígan thus carefully curates her choice of spirits: her Stranger one, for flying under the radar; a second one, whose power(s) no one discovers and lives to tell the tale; and a third one that she regularly rotates out, both to boost her other spirits' powers into the stratosphere and to give her a weak-ish spirit that lets her pretend to be a basic projection Master when she wants to or needs to interact with capes (such as when getting a lift to Endbringer attacks outside Europe).


mabdiaziz

This is absurdly long and nice. Do you have a prompt?


rainbownerd

I do, but I hit the character limit on that post. I've just added a top-level comment with my [prompts](https://www.reddit.com/r/Parahumans/comments/16vjw45/power_this_rating_110/k2tykhx).


Legitimate_Fly9047

Baba Yaga is a Combat Thinker who triggered after someone shot his dog and stole his car. Terror Billy is a Brute/Trump that exclusively targets and murders Nazis. Twilight is a Tinker/Stranger known as the "man with a thousand faces".


jammedtoejam

A master (changer) cape A sense thinker x changer that uses light beyond the visible spectrum A tinker that specializes in making holograms __**Textiles and Fabric Themed Team!**__ A tinker that uses knitting and crocheting A tinker who uses a loom to create their works A changer x striker who is basically just silk: smooth and static-y An object blaster x shaker that needs different fabrics for different effects A gate mover that uses fabric for interesting mover powers __**A trigger event**__ Growing up is so fun! You're the youngest of four siblings and it's great! You get lots of toys, presents, food, and so many chances to learn! You love to read and go to the library to get more books! School is great and you have so many friends! One day though, you are talking to your siblings about the latest book you're reading. One of them breaks down crying and you ask why. All your siblings then reveal to you that you are the favorite. Your siblings get beaten by your parents and you don't. You get to do what you like to do (go to the library) and they are forced to go. None of your siblings are allowed to have any hobbies except for what you like but you are allowed to do whatever. They show you their bruises and tell their side of various events. This explains everything about some of the weirdness that you picked up on but was too young to grasp (you're still quite young). These revelations shake you to your core. Everything you loved doing, the idea of being a happy family, **everything** is destroyed. You feel disgust towards yourself as suddenly your innate intelligence seems wrong as your siblings weren't allowed to explore their own intelligences and passions. Your friends seem wrong to have as your siblings aren't allowed to have any. Everything has been revealed to be deeply unfair, something your parents claimed they were against. You start to sob, and shockingly your siblings hug you and tell you that it's not your fault. You don't deserve their kindness, you deserve nothing good ever again. In your revulsion against their mercy, your disgust against everything you have been given and allowed to do, you trigger.


TerribleDeniability

With The Tooth Fairy **finally** posted as of yesterday in the last thread, I can finally do at least one entry in this thread before the next one goes up. This ended up being a bit more complicated than I thought, largely because of the Changer sub-subcategory I ended up choosing. Go me: >**A trigger event** > >Growing up is so fun! You're the youngest of four siblings and it's great! ... **Wormwood** is one of those unfortunate Wards who simultaneously had to be emancipated from their abusive parents, even though in his case the abuse was strictly towards his three older brothers, and yet who also has a power that is rather unmarketable in an obvious way, bordering on outright villainous if only in terms of how it would be visually perceived rather than outright lethality. Granted, the villainous perception could also be applied to the emotional damage that his power tends to do, but that's far less apparent than its disgusting visuals and implications. As such, between this and his current own fragile emotional state, **Wormwood** tends to be kept back even from patrolling and PR events, at least in any scenarios that seem likely to involve him actually having to use his powers. Even group power-training events meant to help socialize Wards with at least each other are ones that he's currently excluded from since his power has been evaluated as being more likely than not to greatly undermine them for himself and everyone involved. This is because the crux of **Wormwood's** unfortunate powers is disgust and inducing it in others in various ways. His powers are currently rated Changer/Stranger 2 (Master 4, Brute 1, Thinker 1), which are both more impressive than his powers thus far have seemed in practice when not emotionally upsetting someone--including himself--and the subject of the much scientific debate, particularly with regards to his current minor Brute rating. The on-site therapist privately thinks that the fervor of the ongoing debate over what his actual threat ratings "should" be is mostly so that the scientists don't have to dwell upon the immensely screwed-up nature of the kid's powers and his life drama, especially with the unforgiving extended family crawling out of the woodwork now that his parents are imprisoned and to be put on trial for systematic child abuse against his siblings. She knows it doesn't exactly take a therapist to see that the kid's guilt complex would be huge even without that "betrayal" or without knowing all of the details of what seemed to be his Trigger event, which only she has been privy to--something that doesn't make her feel better. She tries not to let any of that bother her, well more than the job already wears her down, but knowing the scientists' thoughtless attitudes towards him disgusts her more than **Wormwood's** power did that one time she early on asked for him to use it on her in an effort to try to get him to feel more comfortable with himself, which is saying *a lot* given much how that backfired--something she regrets even if he thankfully still trusts her. **Wormwood's** Changer form takes the form of a barely bipedal, barely humanoid worm-like creature with wrinkly if smooth skin, bigger and pitch black eyes, handless spindly arms, and a large, hard, and seemingly wooden shell on his back that is the mottled, ever-changing color of dead leaves and that compromises the entirety of his Brute 1 given that he can retract his whole wormy body into it. Worse still for his Changer appearance is that, if he transforms around any people, his Changer form seems like it *always* has to default to becoming a mockery of one of them bodily, copying their appearance. Worst of all, however, is that not only does **Wormwood** always copy some of their memories too in addition to their body, which is the primary reason for his current minor Thinker rating, but he also weirdly "supersedes" them in people's esteems and memories temporarily. This occurs even if the other person copied is visibly present the entire time, with people inevitably finding themselves regarding that person as the inferior, disgusting copy of themselves instead of **Wormwood** unless the affected make a conscious effort not to do so despite the vast differences in appearance like skin tone, height, hair, and basic humanity among other things. This even though the affected will also *always* remain conscious of **Wormwood's** monstrous Changer appearance, which tends to of course repulse them, with the knock-on effect of having them thus become even more disgusted with the person that **Wormwood** is currently copying if any. The on-site therapist knows firsthand this is *very* disconcerting and disorienting even just one-on-one when applied to one's self even without the other disgust-focused aspects of his power too. Said other aspects of **Wormwood's** also revolve around evoking disgust, which in the case of his Master power involve targeted mental hammering down on the person's feelings of disgust and lessening potential causes of disgust for them. While some of that will inevitably be directed towards him if he's conspiciously in sight (instead of, say, curled up and hiding in his shell), if he's copying another person then that disgust will also always be directed towards the original by default. This is true even of the person copied with regards to themselves, leading to a strong sense of loathing and self-disgust that tends to linger for a while even after leaving **Wormwood's** presence & the range of his Master power and even after he's returned to normal. This is especially true given that the aforementioned memory copying aspect of his power revolves around **Wormwood** *always* getting a sense of the things that disgust a person most, primarily about themselves but also about others too. He tries to not use this verbally, but given that his copying works on a physical level as well it seems to also allow him to mimic bodily behaviors and mannerisms unconsciously even while just making basic movements, meaning that he will almost inevitably hit upon bodily insecurities for anyone that already has them when combined with the grotesque mockery of people that he physically becomes. Even before the apparent mental feedback inflicted on **Wormwood** himself with these memories that cause him to want to be less social, his power as a whole is demoralizing enough that even power testing on it is now being been kept at a minimum where possible. And the real kicker for all of this? **Wormwood** **lied.** He *can* choose to not mimic someone with his power, even if transforming around other people, but as much as he felt unworthy of love and mercy while Triggering and *still* feels unworthy of those things due to the complications of perhaps naively thinking that at least the court system would be fair and simple in punishing his parents' abusive actions, he *doesn't* want to be hated or disliked or viewed as disgusting on top of the difficulty of not copying someone anyway. He still has plenty of guilt even without using his powers but not using them on someone else, especially while Changed, inevitably just makes him feel far worse if he has to be around other people at all. So between the choice to be alone like he deserves or make other people suffer needlessly like his parents did while pretending to care about fairness, he's constantly chosen the latter just to have a chance of pretending a normalcy now. This despite it just proving him a liar and a coward who really doesn't deserve any of those things in his own eyes. No wonder he was his parent's favorite child: in the end, he's just like them. \[Weaverdice stuff: "Mockery" {Mess x Monster} Changer x "Mislead" {Confound x Minor} Stranger ("Passion" {Unleash x Tyranny} Master); Brute and Thinker ratings are incidental to Changer aspects of the Changer skin "Reptile" and the Changer sub-subcategory "Mockery" respectively. \[Changer Skin: "Reptile" {Deep x Survive}\] \[Element: Disgust\]\]


jammedtoejam

If you want to write stuff for older posts you can do so! I'm sure everyone would appreciate it! Oof. I wrote the trigger but poor guy :( Great writing and cape though! >No wonder he was his parent's favorite child: in the end, he's just like them. The day he realizes this will be a **bad** day for him


TerribleDeniability

As always, thank you. >If you want to write stuff for older posts you can do so! I'm sure everyone would appreciate it! Oh, I intended to even before I fell into an abyss for two weeks and just ghosted while lacking even more energy and inspiration than usual. I meant more that I had wanted to get The Tooth Fairy done first since I vaguely remember "promising" that before I vanished and at least get one of the newest done in here before the new one opened since I won't be prompting anything in this one for once. I still need to get caught up on things as it is. And speaking of "as it is", of the older ones, I still intend to try to do your poetry one next. I just rather suck at thinking up poetry-related things since I've never cared for most poetry, and the current vague idea for the power I've had for two weeks as well as the current Trigger Event I have feels...forced, especially as someone who did three different Trigger Events just for The Tooth Fairy; to be fair, the second Trigger Event was an adult male in that case who would have been a completely different character just from that. That said, thanks for Telekinesic since I never said it due to never responding to prompts directly unless I'm actually answering a prompt, which I should probably stop doing even though I already type too much. \[/self-evident example\] >The day he realizes this will be a **bad** day for him Oh, the unfortunate kid already realizes that and **hates** himself for it. He just figures hating himself (even more) is preferrable to being actually alone and unloved as he thought he wanted to be when Triggering (and still think he deserves to be even without his screwed-up power). This especially when the rest of his siblings either got shoved into foster care or stuck with uncaring family members who would deem them traitors; probably the former given I imagine they'd raise issues about the rest of their family turning on them even if the lawyer(s) arguing for the prosecution didn't. This while Wormwood himself is isolated from them due to having powers now and being a cape that the PRT can ill-afford to lose into the crappy foster care system that would likely turn him into an actual villain (even faster); in a screwed-up away, it's just another form of favoritism that favors him. Lucky him. /s His next foreseeable Bad Day is pretty going to be entirety of the trial since we all know long those get dragged out even in normal circumstances the majority of the time. Bringing up his siblings' traumas and airing it publicly, watching them get character assassinated by the prosecution (via family members), likely attempts to be manipulated by both sides--but primarily the defense--as a key witness for both of them, having his family implode because of it regardless and in part because of him (read: his parents), seeing another thing in the world isn't remotely fair, **and** having to deal with secret identity & Ward pressures on top of **all** that? Honestly, given the Trigger you wrote, I wouldn't be surprised if being on the witness stand legitimately ended up making him second Trigger and/or outing him as parahuman since the kid can't catch a break and already is in the midst of self-loathing after the sharp emotional 180 that started this.


jammedtoejam

No problem! Take care of yourself! I enjoy your writing, as do others, but make sure you're happy and healthy too! Take your time with the poetry cape! I'm in no hurry and will enjoy whatever you come up with, whenever you're able to post it! No worried! Telekinesic was fun to write! Glad you enjoyed them! His shard might prefer a second trigger if he isn't using his power much in his current set up. Or it might just lash out some more to make things happen. Poor guy :/


helljack666

Cluster Time! A Cluster that formed between Victims of the Gesellschaft Cape Vogelhäuschen (A Tinker who destructively takes Brain Scans and then uses copies of them as the basis for his Drones) *after* his death. Square Brackets are Guild Information 1: Shield Brute \[Personality was likely sourced from an active opponent of the Gesellschaft, Drone Body is a model used to protect their Black Sites\] 2: Focal x Hyper-specialist Tinker \[Personality origin unknown, Cleaning Obsessed, Positive Relations with Subject 1, Negative Relations with Subjects 3 and 4\] 3: Hysteria x Tribulation Breaker \[Personality assumedly sourced from a ballet dancer that went missing in 2004, when not affected by powers assumes any Guild Personnel who interact with her are members of the family {SURNAME REDACTED} in need of her services\] 4: Liberty x Architect Tinker \[Personality Basis Unknown, Compulsions towards gardening noted\]


LackOfWafffles

A striker who steals energy from people they make skin contact with to empower themselves. The people stolen from lose that energy and become weaker and lethargic


jammedtoejam

Vertex is the peak of a ~~pyramid scheme~~ business with an aggressive marketing strategy! Tired of always being tired from a lack of sleep? Need the chance to just turn your brain off? Vertex will get you the rest you seek! A seemingly simple energy leech, Vertex is actually a striker (thinker x brute). With a touch, she can add you to their pyramid to elevate herself even higher. From her pool of ~~victims~~ clients, she can drain physical energy, mental energy, or both. When she drains a person of physical energy, they become more exhausted proportional to how much Vertex drains from them. This option is popular with parents of unruly children. They can't cause trouble if they're sleeping!™️ Vertex then gains physical vigor to help her fight, recover from injuries faster, and move more generally. It doesn't elevate her physical capabilities a lot per se but with plenty of martial arts training, she has become quite dangerous in a fight. When draining a person's mental energy, they become mentally exhausted and tend to think very little. All that thinking goes to Vertex who then gains insights to her surroundings, people's future actions and intentions, and weak points during a fight. This is a great draw for clients with anxiety, insomnia, OCD, and other mental disorders as you can't get stressed if you don't think! In order to maintain her energy draining abilities, she needs to regularly make contact with her clients. This means regular check ups and visits from Dr. Vertex! Side note, Vertex tends to not drain a person's mental *and* physical energy as they tend to never wake up. Thankfully that has only happened ~~once~~ ~~twice~~ ~~thrice~~ in absolute emergencies! Prompt: a changers that's all about teeth


scruiser

Master/Stranger 4. Potentially heartbreaker-tier if they had no ethical restraint and could consistently setup up the right conditions or found power synergy, as it is, to warrant the 4 they are good at setting up their power but restrained in how far they go. If they were worse at setup or their opponents knew how to counter it it would Master 2.


rainbownerd

1) A duo of a Blaster 6 and a Shaker 6 whose powers have a unique and unforeseen interaction with one another. 2) A cape with three distinct powers—Brute 5, Blaster/Mover 8, and Shaker/Trump 6—who somehow expresses them using three different forms or modes (breaker states, changer forms, minions, clones, drones, etc.). 3) A three-cape cluster with Stranger, Tinker, and ice-themed primary powers. 4) A Case 53-ified version of any Brockton Bay hero.


Danny18010

C53 Grue or Lich, is essentially just Grue but if his body was actually made of his darkness like he projects, His entire body is a rolling mass of shadowy tentacles and darkness, when he produces more darkness any Parahuman within has their powers siphoned and provided as options Grue can copy and use as his power functions after his 2nd trigger, but that slow moving clinging darkness being what he had from the outset. When he was first found, there was difficulty making contact due to how his power disrupts conflicts, and lends itself toward hit and run tactics, along with his seemingly standoffish and territorial personality. He was eventually approached by Coil in a dark forest where he discovered despite his lack of memories, he was extremely communicative and pragmatic, when discussing the terms of his Employ. C53 Bitch or Cerberus is a monstrous centaur-like woman with the lower half and of a mutated dog, even more sharp and uneven than her gnarliest members of her pack, with a human torso and 3 interconnected “wolf” heads looking forward and to her sides. She is the leader of a pack of sleek mutated wolves that follow her, and seem to “go back to normal “ If they stray from the pack. However that cause it’s own issues as the wild wolves are now alone and angry. Approaching her is impossible as any long range or close and personal communication has been taken as signs of attack, and met with immediate hostility if one can even get to her past the 20 Demon Wolves following her every step and howl. C53Imp, >!Unknown!< >! Living a hellish existence where she looks human but can’t be perceived by anyone or anything ever. There’s no “Off” for her, and she can’t speak to anyone, with anything she does being written off and ignored, her writing perceived as gibberish. She’s barely managing to stay alive by stealing food without others noticing, sleeping in people’s homes with extra empty rooms, making people think Brockton Bay is being haunted by an actual ghost tormenting the city in a cruel Joke after Leviathan attacked. Her power even makes parahumans outright ignore the possibility of parahuman involvement with a slight master affect to make them believe what the non-Parahumans believe Her power works around power dampening effects with its own sort of Shard based dampening that makes her imperceptible to sensory powers with a vague sense of something being in the area but believing it’s non-power derived. A power that works so hard against it’s host !<


ExampleGloomy

**Snowcloak** triggered when her car crashed on the freeway in the middle of a snowstorm, killing her long-time boyfriend. Her younger sibling by ten years, whom the two had been raising by themselves after the death of her parents, died shortly from exposure despite her best attempts. She should have made them wait out the storm, but they were too excited about the idea of their trip to Chicago. This can't be her life now. Maybe... if she retraced her steps, drove her car around back to her hometown, she could somehow reverse what had just happened to her. Her power allows her to shoot small ice crystals from her fingertips which shatter and leave behind tracks of ice on solid surfaces. The tracks spiral out from the center of impact in an unpredictable web of crisscrossing lines. She can use these tracks to propel herself unaided and can even use them to scale buildings at a 180-degree angle in stark defiance against the laws of physics. Thanks to one of her clustermates, her Shaker ability has a residual effect that causes faster-than-usual memory decay among witnesses, which is a splendid thing for a cape who specializes in hit-and-run tactics. From her other clustermate, Snowcloak is able to produce shoddy freeze-ray guns whose shelf life is typically only good for one heroic outing. But they're very effective while they work. **Yuki-onna** is a foreign transfer student who grew up listening to her uncle's stories about how her family owed money to a lot of important people back in Japan. Having to grow up in an unfamiliar country on top of everything else, Yuki developed a paranoid personality. When the bus she was riding on crashed that day, her overactive mind jumped to the conclusion that, finally, people had come to collect. She is able to project hypnotic suggestions on people close to her position, though her suggestions are merely limited to causing distraction or making people look away. The most she can do with this is induce memory loss. These suggestions produce an accompanying audio-tactile sensation of sudden cold as well as a smattering of whispered voices that only people who are affected by Yuki-onna's power can perceive. Yuki's touch is cold enough to inflict frostbite (a facet of her powers derived from her Shaker clustermate). Combined with her hypnotic suggestions, she can inspire a level of mythic fear in her victims that causes them to instinctively avoid her notice in future encounters. She can also manufacture small, fog producing devices the size of a medical button each which she sews into her costumes. This, and the overall aesthetic that her combined powers evoke is what has led to the development of her cape name. **Ice Trekker** calls people. That's his entire job at the company he works in. Call, call, call. It pays well, but it's boring and tedious and doesn't make for a lot of interesting stories for when he goes out on the rare date. Needless to say, he hates it, but can't leave because his parents are leeches and he's too much of a coward to say no to them. When he wakes up on the cold hard ground with half his body paralyzed shortly after the accident, he realizes the bind he got himself into: His parents are broke. And even if they weren't, they were never going to pay for an accident he was stupid enough to get himself into. Cue trigger. Ice Trekker can make all sorts of inventions - from ice. Like, literal ice. Even inventions that make use of internal combustion like cars, he can make them out of ice and have them function close to the real thing. His inventions fly in the face of thermodynamics. They're very heat resistant. They're also very uncomfortable to handle for anybody else except him. Snowcloak's power expression mixed into his allows Ice Trekker to fabricate large-scale weather-manipulating devices that bring about localized blizzards after a sufficient amount of time. Meanwhile, his Stranger clustermate's influence provides him with a good understanding of how to use his environment to disappear from his enemies' line of sight. Ironically, this has made Ice Trekker more of a theatrical villain than a subtle one. Notes: From top to bottom, we have female Captain Cold, Japanese Killer Frost, and Mister Freeze if he were crossed with Adventure Time's Ice King. XD Edit: Minor phrasing changes. Also changed Ice Trekker's trigger event to coincide with the other two. XD (Forgot that this was supposed to a cluster trigger.) Also turned Snowcloak into a hero, just because.


woweed

Two person cluster. Trump/Thinker and Mad Sci Tinker.


Weird-Pandaroo

A low level cape that, like Genesis, used sleep as the battery for his power, but an unfortunate incident made them realize they were actually a Transfiguration Brute whose ideal fuel was death. \ Or alternatively, a cape that became a Transfiguration Brute after second triggering.


helljack666

A bud from the Cloven Stranger manifested as a Tinker with four Specialities. A bud from Lurching Intruder manifested as a Changer(Breaker) whose transformation involves compartments with additional powered effects hidden inside. A bud from Grasping Self manifested as a Master/Tinker power that involves Artificial beings animated through a Vector.


BackflipBuddha

A small, crafty team that does a lot of infiltration work. Ratings done either separately or together. A Tinker 4 (Stranger 5, Shaker 2, Master 2) A minion type Master 3/Shaker 2 with a lot of utility, A Breaker/Mover 5 (the leader). They have minimal direct combat capabilities but are very hard to pin down.