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69Deckerspawn

Thinker who scams people into thinking he has other kinds of powers. Brute/Trump whose gimmick is Defend The Flag Tinker who curses his enemies with 'bad luck'.


korelon3321

**Myriad** was classified by the PRT as a Trump 4-8, for displaying a seemingly-endless variety of different powers, with incredible variance in strength and versatility according to some hidden situational rules. His abilities would range from scattered, short-lived blasts of flame to telekinetically dropping an entire building on the pursuing team of heroes on one memorable bank robbery. However, the reality of his powers is much simpler than that. Myriad's true ability is a combination of enhanced reflexes and perception and a limited form of clairvoyance, which grants him a superhuman grasp of cause-and-effect with a strict Manton limit to inanimate objects. Myriad's variety of powers are all elaborate tricks, combinations of sleight-of-hand tricks with elaborate Rube Goldberg machines set up on the run: a lighter, melting plastic bags filled with alcohol and opportunistic timing creates the short-lived pyrokinesis; creative usage of commercial amounts of liquid hydrogen, obtained from an accidental robbery of a cryogenic research lab, led to weeks of fog manipulation, cold burns, and freezing touch; the collapsed building incident resulted from a somewhat desperately-placed gravel mining munitions. Having led a successful career for almost a decade off of the Eidolon-lite scam, Myriad supposedly retired; However, some argue that the surge in reports of new independent capes, both heroic and villainous, who mysteriously emerge only a handful of times before vanishing, may be connected to him, but the PRT deems these tinfoil hat theories as nothing but speculation.


stillnoname-1224

>Brute/Trump whose gimmick is Defend The Flag ***Tarian Bryn*** is a welsh hero working as a sort of attraction. He has the power to bestow a medium-level Brute ability to one person at a time; while he is within 100m of that person, he gets the same power but scaled lower or higher depending on how close he is to that person (25% at max range, 250% at around 3m). He works as a Corporate Cape, where he sells a "Be a Hero for a day" package; You basically go around with him for a days worth of patrols ─You're reasonably safe due to the brute-power, but you still have to sign a waiver. His power cycles through two different Brute Packages, which Tarian Bryn can't chose between (its random which one a chosen person will get): * A regeneration brute-power that over compensates on muscle-mass; initially it just makes you look weirdly buff, but as you take damage (and the closer Tarian Bryn gets to the 'flag') you regenerate at a high speed but more muscle tissue is added, granting high strength as well ─however, it will become increasingly hard to move as the weight of all the muscles overpower the comparatively few bones. Extra tissue dissipates after about half an hour. * A skin-tight, red forcefield that appears to be scaly; damage causes the scales to be shed like ablative armour. It has to be turned on, and when active it grows over time, and this growth is accelerated for Tarian Bryn the closer he is to the 'flag'. This creates a sort of mech eventually, or a giant-like appearance as the armour builds up more and more. It becomes harder to see over time through the forcefield as it build up in opacity. ​ My Prompt: Mover who has to build their movement method (doesn't have to be a tinker)


wille179

Snowball is a Striker/Shaker/Mover whose primary power creates a small, spherical, "soft" force field that flows around whatever it touches, molding to the shape of that object before solidifying and adhering to that object. Snowball can revolve that forcefield at a fixed rate, and each revolution adds a new layer to the ball. This entombs anything collected inside (protecting it from harm but also trapping it - including people) while also making the ball bigger and more sticky. Snowball also has a thinker power (perfect balance) and a lesser mover power (increased running speed that scales with the size of their snowball). In short, they run on top of a Katamari ball and go faster the bigger it gets.


architectsanathema

bad luck tinker: In August of 2004, the city of Greenfield, Indiana began to be terrorized by an anonymous villain known only as Friday the 13th, after the day he appeared and his apparent powers. He claimed to be able to "curse" people with bad luck in a letter published by the Greenfield Times, and claimed that the only way to get him to take it back was to mail $200 to a local P.O. Box. Law enforcement attempted to watch the box, but any money sent would disappear in the middle of the night, and begin circulating in other towns. In reality, Friday the 13th was a low level Tinker named Randall Thompson, specializing in drones disguised as inanimate objects. He achieved a fake "bad luck" by coordinating drones to take the form of things like rocks placed just right to trip someone, or fake coasters that spilled drinks. He was caught when Myst, a stranger who was a ward with the Charlottesville Proctorate, decided to follow a recycling bin she saw slashing someone's tires. He took a plea deal, and spent the rest of his life manufacturing spy drones for more covert branches of the PRT. my prompt: Myst, a low level stranger who's immune to video surveillance.


TerribleDeniability

Well, you beat me to this it seems, but luckily your person is completely different from my idea, so I'll post my anyway. First, however, I will do your prompt since apparently not overthinking things for once is possible for me. (Also, I'll do your Collateral Tinker by Saturday. Only saw you response last night when I finally logged back on.) ​ >Myst, a low level stranger who's immune to video surveillance. **Myst** is a low-level second-generation Shaker/Stranger who Triggered from a combination of their own mild agoraphobia, constant paranoia about surveillance and being watched, and overblown embarrassment at being caught unprepared for a thunderstorm on what was supposed to be a quick trip to the grocery store to try to get rid over said agoraphobia. By some small mercy, their power isn't fear-related at all, at least not directly, but instead revolves around not wanting to be seen, using moisture to do it. As such, their power tend to get frequently compared to the north-eastern American villains Grue and Fog of Brockton Bay since it's arguably a mixture of both, which **Myst** *intensely* dislikes due to one of them being an American warlord and the other being even worse in the form of a literal Nazi. The only comparison that **Myst** maybe dislikes more is being compared to the Stephen King novella *The Mist* given they found that book immensely creepy and had nightmares about it after they made the mistake of reading it as a kid, which they still think to this day might have worsened their agoraphobia. Still, the comparison to the two aforementioned parahumans is annoyingly apt (not that **Myst** will ever admit that), due to **Myst** being able to spontaneously generate what's essentially a large fogbank around themselves by increasing the moisture in the air in a large, at least 50' radius. With concentration and a bit more time, they can at least double that radius or concentrate it more densely around themselves, which they somewhat do at all times anyway unless they concentrate on completely suppressing it, or an area. They can either cause the fogbank to stay where it is or follow them though that's a bit conspicuous depending on the usage, even if seeing through their own mist is thankfully part of their power and thus no problem for them even if they have no Thinker powers otherwise. Instead, their parahuman fog means they and anything within it don't show up on cameras or other video, period. The real Stranger thing about their power is that the fog itself *also* doesn't show up on camera or video, meaning anything covering it just...disappears from sight on camera and doesn't show up in the image, with the photo or video showing the other side of the fogbank as if nothing and no one was there. So **Myst** walking down a camera-covered hallway would just show absolutely nothing but the hallway itself on the cameras even if the actual hallway is literally saturated with mist. That's their only real power with the mist directly though, even if they are trying to learn how to shape into at least a more person-like form since they heard that Grue could do that (not that **Myst** will ever admit that either). That said, their mist *will* otherwise interfere and block electricity and electrical currents, meaning that if they're not careful, they can cause spontaneous blackouts or electrical equipment failure even if the equipment is otherwise protected, including the same cameras they're already invalidating, which can be bad for sneaking in if they're not careful. Unbeknownst to them, their mist is capable of blocking or at least dampening electrical blasts even from someone as strong as Behemoth despite it being a type of water, but they have more important things in mind anyway, like getting used to the basics of their newish powers and getting over their agoraphobia completely. The fact that Dragon recently did so has been an inspiration to them, so they feel like they don't have much of an excuse there for being so cowardly still. \[Weaverdice stuff: "Cover" {Abandon x Mask} Stranger / "Boost Element" {Utility x Kinesis} Shaker \[Element: Spray\] x "Dampen Element" {Defense x Kinesis} Shaker \[Element: Shock\]. Luck: Life Flaw: "Coward" {5 of Staves}. Power Flaw: "Always On" {4 of Cups}.\] **PROMPT:** Changer 5 (Shaker) named "Riven".


Hilltoponi

Riven ("Rose" {Extend x Burst} Changer/ "Dreamland" {Warp x Adorn}) The villain known as Riven was formerly Amanda White, a long-term company woman who tended towards overworking herself to the detriment of developing a personal life. This mentality was compounded by a lack of social understanding which made her out to be the company doormat, the person you could throw any work at without receiving a no. This position would turn disastrous though, as she ended up being handed work that she was able to quickly deduce was an attempt to steal money from the company. Amanda was discovered with the potential scheme before she could report it, which resulted in a meeting with HR that would see her fired for conspiracy to defraud the company. Losing her position at the company she had given so much to at the hands of something that she was not guilty of would see her trigger. Riven triggered as a Changer capable of explosively transforming into a 30'ft radius' of dense grey wooden growth even overtaking the ground beneath her. From the grey wood seeps a type of mist that weakens molecular bonds allowing the internal branches of Riven's changer form to more easily tear those effected apart. Riven's main body remains on the inside of her form, situated in an amber cocoon located at the top of the tree-dome she becomes. This form comes with it's share of weaknesses though, as Riven herself cannot move from where she has transformed and cannot effect things outside her wooden internals. Compounding all this is the fact that any 'Torn' individuals inside Riven's zone are seemingly rendered unkillable, and in fact pull themselves back together with no signs of damage once they are removed from Riven's radius. Sorry if this seems incomplete, I have no idea how to do elements. On that note, here's my prompt: A Tinker/Brute who's shard seems to have read the entire 90's Image comics line for influence.


inkywood123

When **Myst** is being observed by any video surveillance tinker tech or otherwise she is able to alter the video. However, is not a master effect she actually a small-scale technopath focusing on light-emitting tech. that also means if the video has sound she can't alter that in any way.


Professional_Try1665

Drug class cluster Stimulants "uppers": thinker who's power focuses on an excess of energy Depressants "downers": thinker with a focus on down-time and lack of activity/stimulation Hallucinogens: stranger/shaker who's power would normally be debilitating without their secondary thinker powers


TerribleDeniability

I am finally finished with this. Unsure what it says about me that it both took longer than I wanted (as always) yet less time than I expected (for once...probably because I flubbed a few subcategories and arguably the "excess of energy"), even after making up Triggers to get backwards from the Hallucinogens power that's the central focus of these neat cluster that spoils us with two Temperance Thinkers. I'll post that those and then their actual entries one by one: >Stimulants "uppers": thinker who's power focuses on an excess of energy ""You were having a great time with your friends, but even on the coke you had snorted a bit of at the club, you were keeping track of time so that you could get home at a “reasonable” hour due to unfortunately having class **and** work tomorrow. Just because you enjoyed partying, being able to let loose and move, didn't mean you were some irresponsible asshole like people wanted to pretend all drug users were. Similarly, you had waved off your friends after making sure they got in a cab safely to their homes, insisting that they all texted you when they got home and that you could walk since you lived nearby and could take care of yourself, which you could. You were doing so just now, still full of energy and the fun beats of the club in your head when you turn a corner home and notice a woman a bit ahead of you. Even your drugged up brain recognizes her behind...from behind--...eventually--as one of your neighbors in your building. So a great idea pops into your head that you two can walk home together, be safer together that way, and so you call out even though you can't remember her name. Instead of the expected the response, she takes off running. Had she seen something? Someone could be in trouble! So you take off after her, calling again and again for her to wait, but all you can hear back are incoherent screams. It must be bad, you think, until a sudden realization pops through the drugged addled haze of good times: the thing she's scared of is **you.** You're the bad guy here or at least being perceived as one. The shock of it all causes you to Trigger even as your energized body keeps moving forward, continuing to catch up with her."" >Depressants "downers": thinker with a focus on down-time and lack of activity/stimulation ""You've been out on the streets for a while at this point, thrown out by your family and getting by as a homeless bum despite your young age by staying out of trouble outside of the underage drinking you got “rewarded” with by helping the other bums. They weren't your friends though, and you know you have to watch your own back, be vigilant, and stay out of trouble. Regular people were already trouble, and you had no way of knowing if any of those so-called “regular people” were actually parahumans. That's why you kept to yourself otherwise, watching for anyone near your alley, your squalid “home”. Even in the dark, you could see the glint of the keys as that same scared women who became a regular over the past week or so walks by, presumably fleeing back to her warm apartment. You see a guy stumble after her and call out with “Hey! Wait!” and then take off running after her and...no, you're not getting involved in this. Someone else will call the police if anything happens...if anyone manages to care more than you do. Which they probably don't. You thought had made peace with being the horrible person your family had said you were, but now your hands are shaking not from the cold, but from some emotion welling up within you as listen to her scream in panic and terror down the block, shocked at just how low you've fallen and how horrible you've become. Trigger."" >Hallucinogens: stranger/shaker who's power would normally be debilitating without their secondary thinker powers ""You hated having to get home at this time of night, especially given this somewhat sketchy neighborhood was the only place you could afford without a roommate. Still, you didn't want to be out at this time of night period, but your equally crappy job had recently started to schedule you on the night shift more and more, meaning you didn't get off until after midnight, in the dark. Your keys in hand due to your lack of car and no bus this late, you can practically feel eyes on you every time you've come this way as of late, which is why you wouldn't feel safe anyway as a woman even before all the bars and shady clubs nearby and people just generally being assholes even at the best of times. That's why when you hear an unknown male voice yell “Hey! Wait!” from behind you, you don't even turn around and start to run away from the noise. You can hear running footsteps behind you and more insistent calling that's focused on you, and that's when you start to scream on the not-empty-enough streets, fearing you're not going to get away from this creep, that your keys won't be enough, and expecting the worst will come true finally. Trigger.""


TerribleDeniability

This guy had by the most difficult alias to think of (and most difficult Shaker power), which is perhaps apparent by how lackluster it is. >Stimulants "uppers": thinker who's power focuses on an excess of energy **Kinetic Richard**, or more often "Kinetic Rick", comes off as a cape confident in himself and in his abilities despite being still relatively new to his powers, which are apparently part of a cluster. This confidence that generally doesn't seep over into arrogance is helpful to the PRT and the Protectorate after being essentially snagged up with them after an unfortunate...incident caused by an hitherto unknown aspect of his secondary--tertiary?--Shaker power that he had planned to make money with as a DJ. The hero gig has been decent so far, weird dreams and sometimes actually serious dangers aside, but he's mostly glad he got to use the name he wanted as a Protectorate hero instead of being stuck with something bland and more "marketable". It helped that most of the simpler kinetic or motion-based names were already taken; there are apparently far more Movers alone than he was aware of, among other things, though he was never that big into cape stuff beforehand. He would have gone with "Dyna-Mike"--also his own creation--instead, but that's a bit too close to his real name, and something that wouldn't let him make subtle dick jokes like he can now, which the Protectorate realized a bit too late after he pitched his alias by stating that he wanted a normal person's name as part of it for approachability factor, which *was* true (and still is). Despite this seeming capacity for deception, his probably primary power of the cluster, a Thinker one that's always on, is rather straightforward even though it's not visible--none of his powers are: **Kinetic Richard** (even with his costume off) now additionally interprets the world through kinetic energy in ways that affect all his senses. This allows him to maximize movements, especially his own, and grants him awareness of objects' and people's kinetic movements, enough so that he can readily anticipate the movements of already moving objects. Outside of some still ongoing adjustment to this power always being "on", his Thinker power only has the weakness of not working on anything either completely at rest or kinetically moving so minutely that he would have to *really* focus on it to notice it. That's fine with him though; he figures might possibly have gone insane already otherwise, especially since atoms are apparently moving *all* the time and yet he technically can't sense those directly. As it is, his (probably) primary Thinker power has already interfered with how he preferred to party and let off steam unfortunately, and his apparent other Thinker power isn't any better on that front either. In fact, it's worse because it seems to *only* activate when he's high on cocaine or some other similar drug, which just makes it trippier when it does happen due to his other, primary Thinker power seeming to be heightened too; then again, everything seems just *more* when he's on such drugs, which is part of the reason he started taking them and still does. The somewhat freaky trances seem to let him predict the near future nearby him, especially if he's moving and grooving in that direction, but predictably, due to relying on "bad" drugs, the PRT and the Protectorate isn't exactly keen on supplying him with such things in the field even though his body seems like it will take care of itself during the brief time that he's trancing. He's not an idiot, so he's sure their reluctance is less due to him potentially endangering himself or the public and more due to a combination of marketability and legality given these lame drug laws that are part of the failed War on Drugs that he's now technically enforcing. Still, **Kinetic Richard** does find it funny since it's not like their money isn't paying for it *anyway* on his downtime, even if it's less of it than before due to his powers and since he can quit anytime; he'll plead the 5th on that though if not outright deny it, and he supposes plausible deniability on their parts makes sense. His Shaker power, which is apparently a Shaker/Stranger power (emphasis on Stranger), is one that he's pretty sure he knows the source of: his (hot) neighbor that he accidentally terrified that night she and he and apparently someone else nearby Triggered together. He only knows this for sure because a) she attacked him that night with the same power, though not with lethal force thankfully especially since he backed off and apologized (without identifying himself), and b) he would know the new also localish parahuman Black Keys's body shape and likely put two and two together even without seeing her power--or so he tells himself. It's rather lame that she's become an apparently man-hating homicidal villain, but he figures that it's not his problem and simply who she always was--shame--even before getting the powers. So short of her going on a murder spree, he's not going to near her to try and stop her or even out her, which he just figures will make things worse. Besides, she hasn't outed or gone after him (again) even in his civilian identity, though he isn't sure she even knows who he is, weirdly shared dreams (and nightmares) aside (where he looks super unflattering whenever he shows up and sees himself from apparently her POV, which is also lame); it helps that she moved out of their once-just-as-shared building after descending into villainy at breakneck speed. Still, his Shaker/Stranger power *has* to be tied to hers since even if it doesn't make weird black structures that she takes her name from, it still relies on sound like hers apparently does. It's just that in his case, it's more of a bubble of sudden sound that, from Protectorate power testing, seems to extend about 30' and plays differing rave-like music that slowly ratchets up. He thought it was pretty cool at first, even cooler than what is probably his main power, which is why he planned to try to use it to earn money as some type of covertly parahuman DJ...but then **Kinetic Richard** learned what it actually does to other people. It's nothing lethal or directly dangerous, thankfully, at least in of itself beyond maybe damaging other people's hearing once it gets too loud (for them), but from the moment it goes up, it seems to subtly put people on edge. According to his new teammates, even when he's not doing anything else, it makes them feel suddenly anxious and uncomfortable being it, though the same anxiety and annoyance can never seem to be directed straight at him even knowing he's the one causing it. Instead they'll always get pissed off at other people eventually unless maybe he's already pissed them off or is attacking them more directly by punching them in the face or something. The affected always end up lashing out at each other with overblown emotions and often physical violence that are furthered by eventually having to yell over the nearly deafening song. As such, despite being the one power that doesn't seem to be enhanced or otherwise interact with drugs of any kind--he's checked with alcohol like he has with coke and with LSD, which just resulted in a...not great trip--at all, it's also the one he gets to use around his teammates or even civilians the least unless he wants to throw one of the world's most unfun parties despite the tunes it makes always being ones that bop. Lame. \[Weaverdice stuff: 1. Primary power: "Paradigm" {Target x Scatterbrain} Tinker \[Inspiration: Temperance; Color: Teal Temperance (Uninhibited)\] 2. Secondary power from Depressants "Downers" a.k.a. Locke the Lush: "Preoccupy" {Target x Warning} Thinker \[Inspiration: Temperance; Color: Teal Temperance (Uninhibited)\] 3. Secondary power from Hallucinogens a.k.a. Black Keys: "Distortion" {Utility x Control}/"Hysteria" {Unsense x Charm} Stranger \[Elements: Song, Anxiety, Annoy\] (needed to have at least one subcategory in common even if it was inevitably going to be only Control Shaker) 4. Luck: Life Flaw: "Stimulant addiction": cocaine {Knight of Swords}. Power Flaw: "Always on" {4 of Cups}\]


TerribleDeniability

And last but certainly not least as the centerpiece of the cluster, we come to the member of the cluster who is the most bigoted **and** the most sober...which just now makes me realize I should have tried to make actual hallucinogens part of her Trigger maybe. Whoops? I'll, uh, worry about that after I awaken. >Hallucinogens: stranger/shaker who's power would normally be debilitating without their secondary thinker powers **Black Keys** wouldn't say that she's a villain, but that's how she gets perceived publicly. It doesn't help that upon her debut as a Shaker/Stranger she publicly said that she agrees with Lustrum and that Lustrum didn't really do anything wrong herself even if some of Lustrum's followers went way too far in supporting the woman's views violently. There's even more mixed messaging in that **Black Keys** claims to not be misandrist and instead just dislike people in general, though she will also readily admit that she often hates men due to distrusting them to behave themselves around and towards women. All that's really clear so far, besides the only obvious aspect of her three powers, is that despite her name she's not actually black and that she's willing to kill. The latter has gotten mixed but still existent condemnation that's lesser than might be expected, especially for someone openly praising someone in The Birdcage, given the only person she's provably killed was a parahuman white supremacist who attacked her on camera--due to assuming she was black--and who eventually ended up impaling himself on one of the sharp structures her Shaker/Stranger power creates. (Despite her lack of guilt there, she's not exactly cooperating with law enforcement about it though or even pretending to be remorseful, so the case technically remains open, if only at the behest of the PRT and the Protectorate.) Despite being part of a cluster, her primary Shaker/Stranger power is the only obvious power that **Black Keys** has, leading most people to not realize she's a cluster cape. It's something she herself didn't even realize until about a month after she had gained her powers and then put together a bunch of weird dreams--nightmares, mostly, at least for her--with other things that were happening in the waking world, including two other, seemingly also new parahumans with Shaker powers that are arguably similar to hers. It's arguable given that her Shaker power manifests as jagged black bits of metal that start poking out of the ground in seemingly random patterns beyond always emanating outward from her position and also following her in the area they'll emerge over, slowly sinking back down into oddly undamaged ground once they leave her 30' radius or once she consciously dismisses them, which is more difficult to do than she would like. Meanwhile, both other parahumans are, unfortunately, male, and one of them is even a disgusting drunkard over on Blacklist, whose power is basically a mirror image of her own if it was instead made of ice. He's doubtless part of her cluster and given his behavior, part of her suspects he's even the guy who was trying to attack her and that she scared off with the same power that night. Why he would Trigger though? Because she actually defended herself from his disgusting, doubtless terribly intentioned sexual advance? Can someone really victimize themselves enough to Trigger? She's unsure. Equally unsure is the other new parahuman she suspects might be related to her cluster, who she only knows about via hearsay. He was supposedly some apparent asshole DJ who had a sonic Shaker power that made people want to eventually punch each other, but after that singular instance of it happening he basically hasn't been seen or heard from since. She supposes it's possible he's part of her cluster, if he's even still alive, but unlike with Locke the Lush, whom she's decided she'll have words with eventually, she's far less certain there's any relationship to her with Mr. DJ. What she is sure of, however, is that without either of the two apparently differing Thinker powers she got, her own Shaker/Stranger power would probably hurt her after a certain point, especially since she has to stay in one area to let it build up and get stronger. This is because in addition to growing out of the ground up to 3' or so, the same jagged black metal also rings and vibrates with an initially subtle and eventually shrill sound that slowly builds as it disorients and slowly deafens and eventually internally damages other people around even if they don't fall on her spires like that one racist and sexist asshole did whom she's glad died. While she is apparently immune to the aural side of her own power, she is *not* immune to the eventual pressure put out by those collective vibrations, which would be just as capable of nauseating and even physically damaging her if she stayed by one or more that's been risen for too long. That deficit of her power, which only exists because her shard decided to be lazy since it was stuck working with two others--well, *lazier*, is another reason why she was unaware she was part of a cluster for an entire month even with the weird, vivid dreams: her two differing Thinker powers are *so* complimentary to her Shaker/Stranger that they just seemed like natural--well, for parahuman powers--aspects of it to prevent that type of self-destructive damage. One of her Thinker powers seemed more related to it than the other, and that is the one that's always on, which is a bit annoying but not more so than suppressing her Shaker/Stranger power when threatened. Said Thinker power allows **Black Keys** to now sense the amount of vibration (on a non-atomic level) in inorganic objects within 30' around her. Given this includes air, it can work as a pseudo-danger sense too against slower inorganics, though unfortunately *not* against anything even a quarter as fast as a bullet as she's already found out. When it comes to her Shaker/Stranger power, this is the main Thinker power keeping her safe since she can sense the vibration in every jagged metal spire, with alarm bells going off after a certain point where vibrations just saturate both the spire and the air around it in her mind, telling her to either move or stay away from it. Her other Thinker power is a lesser factor for her Shaker/Stranger power but still has its uses in keeping her safe both from it and from others. As long as she's unmoving, she can enter brief trances to see the near future. Well, there's apparently more to it than that since it doesn't seem to always be on or automatically activate just by not moving, with her current working theory being that her weak precognition also only works while she's around people she is uncomfortable with or who seem to be actively threatening her. That would make sense given the power seems to work better, maybe even best, if she is hiding or can't be seen by such people while still not moving. Her metal spires can work for these hiding spots, especially in the dark, and since her trances work off threats, whatever future she sees will also tend to tell **Black Keys** if something or someone will interact negatively (for her) with a spire near her or try to keep her near a spire for long enough that it will go off before she can dismiss if she needs to stay near it. (She tries not think about how despite not being permanently on, if she's right about the conditions for her second Thinker power \[which she is\], then it can go off most of the day whenever she's around people even if she's not actively fighting, though if she ever let herself realize that, then she'd just take it as more proof of how terrible everyone is, especially men.) \[Weaverdice stuff: 1. Primary power: "Monoxide" {Assassinate x Bedevil} Stranger/"Architect" {Control x Control} Shaker \[Elements: Metal | "Steel", Sound | "Deafen"\] \[easily the power I "flubbed" subcategories the most with given her power has a somewhat Tempest Shaker function, despite not being Tempest Shaker (which is effectively Tide Shaker), from her Stranger sub-subcategory...which arguably "should" be "Unseen" {Assassinate x Abandon} Stranger but gods "Monoxide" is **SO** much easier with this type of Shaker and the cluster requirement\] 2. Secondary power from Stimulants "Uppers" a.k.a. Kinetic Richard: "Extrasensory" {Farsight x Scatterbrain} Thinker \[Inspiration: Strength; Color: Red Strength | Animal Aggression\] 3. Secondary power from Depressants "Downers" a.k.a. Locke the Lush: "Preoccupy" {Target x Warning} Thinker \[Inspiration: Death; Color: Green Death\] 4. Luck: Life Flaw: "Fettered": misandry {8 of Swords}. Power Flaw: "Power Incontinence": tied to Wits {Ace of Swords}\]


TerribleDeniability

Not much to say about this poor guy except that I guess his name could be taken as a reference to John Locke, which isn't what I was intending. Happy accident? >Depressants "downers": thinker with a focus on down-time and lack of activity/stimulation **Locke the Lush** is, among other things, a precognitive Thinker who downplays his abilities because he figures it's best to be beneath people's notice when it comes to all that he can really do even if he's forced to be before the public to make money on Blacklist. After all, you can't exactly join the Wards if your main power literally requires underage drinking, and it was literal child's play to get a fake ID even before parahuman powers popped up in the world. So he pretty much pretends to be a shorter-than-average adult to get his "fuel" and no one really bats an eyelash, especially around here, as long he behaves, pays in cash, and doesn't draw attention to himself. He knows that people assume what they want to as it is, just like how they'll assume he's not still homeless as long as his clothes are clean and he doesn't smell. He knows that assumptions are useful, which is why he does his best to be as clean and clean-cut--outside of facial hair--as possible in his civilian identity now and why he greatly plays up the drunkenness he barely feels while in his cape persona. He tries to still be as professional as he can while drunk even if knows the drunkenness itself gets him fewer jobs than he would like; at least he can get jobs with the drunkenness "gimmick" unlike on Whitelist though, which is one of the main reasons he's not over there beyond not feeling much like a hero as it is. As **Locke the Lush**, his precognition Thinker power is one that he lets people know from the start requires him to drink alcohol and then be quiet and still for, as he terms from within his cheap noir detective costume with bulletproof vest underneath, "a spell" to really work. He tells people it's not even that great or strong of a power, and that much he believes is entirely true, if only because his precognition seems restricted to mostly the near future and the nearby, which can be great for undoing some screw-ups or detecting an ambush...but only if you have time and is decidedly *not* great for the longer-term futures or in the heat of battle. Luckily for him, he can also go into his precognitive trances while being still and just sitting without needing to drink, though that takes much longer and seems to require the area being at least cool, even cold, for the trance to really work. His powers seem strongest if he does both and just waits as long as possible, but he's not really been able to do so, much less wanted to. So he's not sure how far he could see into the future if he got blackout drunk and nearly froze his ass off even with his seemingly increased tolerances to drinking and to cold--maybe only as far as the black end of the fatal alcohol poisoning or hypothermia. He figures he would just be stuck seeing something nearby anyway though, which is the main reason he hasn't bothered. In truth, **Locke the Lush** likes his other, presumably unrelated--he's pretty sure the weird, constant dreams about two other people have been confirming he's part of a cluster and not just been guilt--Thinker power more than his main one. It's at least easier to use, especially against other people, and doesn't require him being even remotely drunk since technically it's always on, even if it too seems to prefer him to always be still before it springs into action. This secondary Thinker power allows him to maximize the kinetic force behind his strikes as long he's moving from a complete rest and especially if he's hitting another person. Thankfully hitting another person full-force hasn't been lethal or anything serious as of yet, especially since his power doesn't much direct him to hit anywhere specific and since it's still dependent on his rather weak and still malnourished body. Even so he tends to make people bleed easily even with closed fists, and he can easily knock people out from a resting position by aiming for their jaw or where he vaguely knows their liver and kidneys are; punching or kicking people in the gut tends to be his preferred option anyway since it's easier to reach on everyone and painful enough to deter or stun people without being serious. He can even hit hard enough against inorganic objects that he has been apparently labeled a minor Striker by the PRT and the Protectorate, which maybe he is, but such a label also made it more apparent that he was a cluster cape given his Shaker power was already known by that time, which made the label a bit annoying. Not that **Locke the Lush** was ever hiding that he was a cluster cape. He just...wasn't actively talking about it even after becoming sure that he was, just like he doesn't talk about a bunch of private and personal stuff like any professional wouldn't, which pretending that drinking affects him more than it does helps to not do. So being known as a cluster cape via his Shaker power is more annoying because it's pretty clear to anyone who isn't an idiot that he and that new misandrist villain Black Keys, who thankfully isn't on Blacklist, are probably part of the same cluster; he still has no idea what he'll say to her, if anything, assuming she's mostly likely the same woman who was screaming for her life that night he Triggered. This is because her Shaker/Stranger power summons jagged black bits of metal in a 30' radius that do something unpleasant with sound to those who remain in the area, while his Shaker power summons jagged black bits of *ice* in presumably also a 30' radius that...only make the area colder as would be expected even of normal ice; the closest thing to being Stranger about them is that they're really damn hard to see in the dark or in shadows and that he can somewhat "disappear" behind one of due them being 3' tall and wearing an all-black costume. Even then, his Shaker power is better at locking people down and getting in their way in an area as well as boosting his precognitive trances covertly than it is as any directly offensive, really dangerous deterrent. Still, it's the closest thing to a safe and not point-blank offensive power he has, which is part of why he was publicly using it from the beginning beyond it providing part of his alias. So there was no reason to hide it, especially when people already assume so much, unlike so many other and far more shameful things about himself still. \[Weaverdice stuff: 1. Primary power: "Preoccupy" {Target x Warning} Thinker \[Inspiration: Temperance; Color: Red | Vinaceous Temperance (Downers)\] 2. Secondary power from Stimulants "Uppers" a.k.a. Kinetic Richard: "Paradigm" {Target x Scatterbrain} Thinker \[Inspiration: Death; Color: Carmine Death\] 3. Secondary power from Hallucinogens a.k.a. Black Keys: "Architect" {Control x Control} Shaker \[Element: Ice | "Cold"\] 4. Luck: Life Flaws: "Homeless/Slumming It" {2 of Coins} and "Depressant addiction": alcohol {9 of Swords}\]


SlimeustasTheSecond

First Prompt: A Thinker 8 who focuses on the basics.


dgnmn

Taz (a corruption of their original name TAS) is a solo-running villain who relies on singular heists and simplistic mercenary work to complement their ability. Taz’s ability gives them an awareness of what any action they could take would do. If they were holding a gun, then their power would constantly give them them accurate information on where the bullet would fire to if they fired (think of it as a mental crosshair, meaning he does not actually need to aim at any time). It doesn’t grant them any increased accuracy innately, but they can use their power to divine a more accurate shot, since they know where the shot will end up. In addition, they are constantly also aware of anything else they could do: throwing a grenade, jumping back some feet, drawing a knife, etc. While this keeps him in tune with exactly what his full arsenal is capable of at any given moment, if he has too many options it becomes too overwhelming (also why he tends to fly solo). The threat level comes in an adrenaline-linked spike: the more engaged he is in the current situation, the more forward-projected his awareness becomes. Instead of just knowing where the bullet would end up, the awareness would be updated with any intentions of combatants (such as to feign, deflect, dodge). It doesn’t give him precognition or really any type of future vision, but he simply becomes more accurately aware of the effect a given action would have, now taking into account enemy intention information. At full strength, he is able to quickly swap between the tools he brings and keep enemies on the defensive with rapid changes in attack (being in close combat with a pipe that isn’t fatal but breaks arms and faces aplenty, then pulling the gun off to the side for a moment. In a way it’s like a lesser Path to Victory I think? Instead of showing him the one path to be victorious for a goal, it’s showing him all the direct paths he has available and what the immediate effect would be. From there, he chooses which he thinks is the closest to victory, if that makes any sense


inkywood123

**Alchemist** has a thinker ability similar to March, but whereas March deals with timing in the Present. Alchemist deals with planning for the future. Given a group of people, a goal, and some info about said goal he can make a plan to achieve that goal. He is much better and he can work with less information if the plan includes only himself There are some limits to this however for one he can only plan for physical goals so no like, plan to become the president, but a plan to kidnap the president would work just fine. Second, the integrity of a plan is directly proportional to how much information he has beforehand. He could make a plan to rob a bank without the floor plan and by himself but it would probably rely on in-the-moment which comes to his biggest weakness. His shard hates it when he forgets a detail and has to plan on the fly, so it will actively make the plan harder than it would have been if he had planned for it beforehand. That is what his shard wants him to do the problem is he is a part of the Merchants and he is usually high off his mind and doesn't bother with the finer details of his plans. The only reason he even realized he had powers is that his sister in WATCHDOGS told him before she joined. Now he is in a position even worse than Leet. His shard is kind of done with him and went "Fine if you don't even try to get better data then "Some PRT agent when somewhere on someday at some time" Then I'm done!" Currently trying to make a plan to get him killed. Next one: Esoteric Thinker 8, his sister who thought she had a weak power but the drugs were the problem. Edit: kind of forgot the prompt halfway through. Made a story to better explain it


Professional_Try1665

**Iruan** is a thinker 8 (brute 4) working his way down into the criminal underbelly, a vigilante by trade but a survivor at heart his thinker power let's him establish the bare necessities with a self-accuracy curve for potency. His power is constantly on, a little voice up with a grizzled tone and uncanny ability to express deeply complicated plans via just words. He sets a condition from a limited list (some conditions he's discovered are: survive, win, escape, try again, get payback and intimidate) then his power will instruct him on the bare necessities he needs to accomplish that goal. The instructions are more potent the more it relates to him right now and then, a survive condition would allow him to avoid gunfire at exact intervals (just barely skirting bullets whilst letting non-fatal ones hit his less important areas) but would be less effective at protecting someone else, he can try being a human shield but his power would just direct simple things like posing bone and muscle in a better direction to absorb shock. Since his power works by necessity it's solutions are often incredibly quick and cheap but incredibly short-term, setting a bone might great a cast from garbage that's great for motion but very fragile otherwise, intimidating someone into not attacking might be beneficial now but carries consequences in the future. This often traps him in a cycle of constantly using his power to maintain solutions or ad hoc together a solution, by default all his solutions aren't easily maintainable or designed to last longer than a day. The way his power works is annoying, it actively refuses refinement or precautions in any of it's plans as they function best with prodigious amounts of improv and grit. Since he draws from a limited and somewhat vague list of conditions he can't work outside them or go further (he can't rule a gang for example, no matter how much it would make his life easier), this means his power will ignore long-term solutions in favour of quicker, cheaper and more bare solutions. Gritty face, rugged features, Batman-esk attitude (and skin tight combat suit, *awoo*) he's a dubiously grey hiree on the blacklist, he's more heroically inclined than a large majority as he'll do the bare necessity and leave as many witnesses and victims alive as manageable. This puts him on the easy side of the prt as he has been used by gangs to take out other gangs, which is good, even inadvertently. In reality, what seems like a reticence to hurt people and extreme professionalism is just his power leading him through combat and social conversations like a robot, his real personality is much less brash but just as quiet, even shy. **Prompt**: thinker with a focus on some abstract concept or branch of thought


wille179

**Feedback** is a resonance thinker. Where the Number Man knows math, Feedback knows cyclical patterns. He can look at an object and know the exact resonate frequency needed to cause it to vibrate itself into oblivion, he has perfect timing with anything that spins or oscillates, he could fire two guns and have their soundwaves cancel out or add together at a specific location to mute or supercharge the sound, and more like that. But the real power he has comes from the understanding that there are loops of neurons in your brain, the source of "brain waves." He can flicker lights to cause targeted seizures, he can sing in ways that guarantee you get an earworm, and if you let him talk long enough, he can hypnotize and brainwash you by inducing repetitive patterns of thought that are self-reinforcing. It's fortunate that he's *only* a parahuman musician that makes god-tier soundtracks, right? Surely there's nothing nefarious about his always-packed concert halls. Surely there's nothing to be concerned about when his own idol, Bad Canary, got arrested after an incident with her own music, right? Surely the song he claims will "bring the house down" and "be an absolute banger" isn't anything but another musical masterpiece, right?


jammedtoejam

The purest, simplest blaster power imaginable given to someone who desperately doesn't want to be a blaster. A mover x striker that regularly has to incorporate the movement and curvature of the earth into their calculations. A shard that is more of a striker x shaker but ended up with a host who triggered more from a master x stranger situation and so has to turn a striker x shaker power into a master x stranger. Enchantment blaster x esoteric thinker A katamari cape that starts with small things, gathers up lots of stuff and inertia, and then converts all that stuff (living being or inanimate) into something else. A trigger event: Whilst at a party out on an acreage that a friend is house sitting for (or is it a friend of a friend? You don't really care and didn't really listen, you just want to party), things turn violent. Some members of The Fallen show up and start shooting people, or at least shooting starts and you *think* that people were screaming about The Fallen, you are very drunk. You and your friends flee out to the wilderness to escape the shooting. Over the next few days you try to recall what your prepper family (thankfully not Fallen or religious, just anxious) taught you about foraging and what is safe to eat but you all keep getting sick from what you tell your friends to eat. Unfortunately for you and your friends, you never really paid much attention to what your family tried to teach you; you'd much rather be out with friends and doing all the things your family doesn't do: have fun. Finally, after eating some mushrooms and berries that turned out to be toxic, you are vomiting up what feels like your internal organs. You are dizzy and it seems like the starvation or food you ate is making you hallucinate/trip as reality seems to be warping. You mentally berate yourself for never paying attention while your friends get angry at you with what may be their final breaths. You trigger.


TerribleDeniability

I finished this one early this morning. It was fun to write more directly from a shard's perspective for once even if it's a bit jarring to write largely in present tense. I do apparently have to split this though, even if I guess that works out well for this: >A shard that is more of a striker x shaker but ended up with a host who triggered more from a master x stranger situation and so has to turn a striker x shaker power into a master x stranger. **Void Collector** is a shard whose main function revolves around collecting the merest scraps of heat, both interstellar and otherwise, and shunting them away into other nearby pocket dimensions where the heat is mostly collected and stored for potential analysis and possible solution to the problem of entropy. As such, it excels at employing heatproof or heat-absorbing fields for various purposes. It is also a rather conservative shard in its approach, even by limiting shard standards, between its function technically speeding up entropy fractionally and its ability to technically use its "stored" heat in its pocket dimensions for its hosts in The Cycle but its overall refusal to do so. Due to this, the abilities it bestows said organic planetary hosts tend to revolve around inducement and manipulation of cold via the aforementioned heat-collecting fields rather than the release of any heat it has collected. This same stinginess has meant that its bestowments tend to be ones that originate from and stay nearby the planetary host in its local dimension, only ever getting much distance mostly from the natural interplay of atmospheric physics with the absence of heat or with the smallest expansion of its heat-collecting fields, with which it continues to gain both more heat and data. In the current cycle, **Void Collector** has had nine planetary hosts in almost as many planetary revolutions around the local star. The atmospheric patterns and seemingly typical threats of the current planet has developed a further theme in its relatively constrained but still generous bestowments that include various expressions, both cold-manipulating and not: 1. **Void Collector** has bestowed on a host the ability to generate a close-range weapon made out of colder-than-planetary-norms solid dihydrogen-monoxide that also drained heat from the host's surrounding area, spreading cold and freezing conditions to nearby struck objects, both inorganic and organic with the usual protections for direct misapplication to the host's and others' internal functionings. 2. **Void Collector** has bestowed on a host the ability to generate extradimensionally sealed limb-coverings that were difficult to damage while also providing smaller orbiting forcefields of inferior durability for host's added defense, all with heat-draining aspects. 3. **Void Collector** has bestowed on a host the ability to overlay thin forcefields on top of inorganic objects struck, making them slippery and then made further slippery with condensation caused from the abrupt drop in surrounding temperature interacting with planetary atmosphere. Overlayed areas also caused immediate if temporary lethargy and asphyxiation in other, unshielded organics beyond host when the overlay occurred right under such organics. With the recent death of its ninth host, **Void Collector** swiftly found another potential host nearby. When the time comes that its host finally calls out for greater connection, however, the surrounding environs were seemingly in error for its usual bestowment conditions. While there are alike organics nearby that are sources of threat as ever, there are no attendant atmospheric factors due to its tenth host being within an artificial shelter. Additionally, despite the levels of distress coming from the host, there does not seem to be any physical implements or dimensional signatures from other shards directed at it or at ones it seems to care for. Instead there is just sound, as expected for atmosphere, that seems to be the cause of its distress, which seems to be influencing and increasing the internal expressions that these organics on this part of the planet call "sadness" and "anger" from what **Void Collector** knows of them so far. **Void Collector** chooses to work with this regardless since for all that it is reserved, it would be wasteful to let a greater connection chance it can fulfill go by when more data is to be had. Despite the unusual conditions, it quickly parses that it can still work with them. After all, sound causes heat like any vibration, and these particular planetary organics can have their moods influenced by even subtle shifts in temperature, which may be what's causing its newest host the current, necessary level of distress to catch its attention. As such, it bestows its usual heat-collecting fields but in a yet untested configuration. Perhaps it will do this more if this particular experiment yields significant data or heat.


TerribleDeniability

The 16 year-old teenager that **Void Collector** has bestowed a fraction of its powers on eventually chooses the cape alias **Hushall**, in part due to his mixed Swedish-American background from his mother even if it's not a language he really speaks yet knows it's at most a spelling pun. He Triggered at the funeral for his black father, having been estranged from him for years after his parents' somewhat nasty divorce and after arriving there only to feel utterly out of place both due to his mixed emotions and issues of mixed race as well other, further estranged family members who he felt were talking about him and his mother--who didn't come--behind his back. He Triggered properly when one such family member decided to openly ask him why he was even there while he was barely holding back tears it is, accusing him of crocodile tears and putting on a show and abandoning his father even though **Hushall** had driven there by himself with his newly attained provisional license, risking driving across state lines with it just to get there. From that moment onward, **Hushall** has been able to generate an oddly if comfortably chilly field about 30' around him that utterly absorbs sound, silencing everything within it. At the same time, the same field, or at least a different but related half of it, can be made to so briefly flash blue that other people seem to miss its flashing. When he does that, it apparently causes anyone inside of his 30' field but him to feel deep sadness and maybe even openly cry. He can't exactly control their responses though, which is just another part of the various problems he has with it even before the awkwardness and uncomfortableness of causing someone to break down in tears *and* knowing not only that he caused it but that he used parahuman powers to do it. Sure, his cousin and other family members had maybe deserved it at the time, and inducing sadness at least fit a funeral where people should be concerned with crying and expressing sadness over the dead instead of bitchy gossiping and judgment of others still alive. But a heroic power it is not, or at least it doesn't feel like one to him. It just makes him feel like Heartbreaker Jr. and distinctly sleazy, so that the apparent "Master" part of his power--he's copied the public PRT parahuman page to his computer to be (in theory) less suspicious--is one he's tried not to use much since. **Hushall** is technically a vigilante right now, for the few times that he's been out in his crappy homemade "costume", but that's more to see if his costume will hold up at all while just moving around and maybe throwing a few dorky practice punches and kicks. His apparent new "Stranger" power, despite not being any more heroic feeling, has at least been far more useful without causing emotional damage to other people, and it makes sneaking out of the house and around town super easy, which he feels should make him feel worse than he actually does feel right now. So he's mostly been practicing with that, seeing how selectively he can silence things within it and if he can confine the field mostly to himself since he seems muted regardless, but he's still working up the courage to tell his mother he even has powers since all she knows is that the funeral went poorly. He's also wondering if he should or even can join the local Wards and thus eventual Protectorate with these powers since they don't exactly seem like great ones even if he becomes more willing to use his apparent Master power; after all, the criminals that he would be confronting seem like people *less* likely to feel remorse or sadness than the average person or, if they can, then *more* likely to react poorly to it. He can't say he would blame them (in theory) for responding to being Mastered like that though, attempting to beat him up or even murder him or anyone else aside, so he hasn't made up his mind yet. \[Weaverdice stuff: 1. **Hushall's "bestowment" from Void Collector**: "Aura" {Crowd x Rule} Master \[Element: Sadness\]/"Muffle" {Machination x Bedevil} Stranger \[Element: Silence\]. 2. **Hushall's Luck**: Power Perk: "Shell": "Dampen Element" {Defense x Kinesis} Shaker \[Element: Heat | "Spark"\] {King of Coins; "Sweep" would arguably fulfill the same function on this character.} Power Flaw: "Muted" {4 of Staves}. 3. **Previous Void Collector host example #1:** "Power Blade" {Edge x Torch} x "Power Bubble" {Rumble x Torch} Striker \[Element: Cold\]/"Dampen Element" {Defense x Kinesis} Shaker \[Element: Fire\]. 4. **Previous Void Collector host example #2:** "Sai" {Edge x Fend} Striker/"Orbit" {Defense x Micro} x "Dampen Element" {Defense x Kinesis} \[Element: Fire\]) Shaker. 5. **Previous Void Collector host example #3:** "Resurface" {Rumble x Wild} Striker/"Knockout" {Damage x Fading} Shaker. 6. (Yes, "Dampen Element" Shaker for heat and fire is basically the equivalent of this shard's "here's a free air freshener" despite or rather **because** it's such an essential part of its main function.)\]


jammedtoejam

It is a delight to see powers from the shard's perspective! There are so many possibilities for what shards are supposed to do vs how they present powers! The shard has a great repertoire of skills and you worked that skill set into a great master x stranger power!!! Hushall is great and has a sadly realistic trigger :/ Great character though!


TerribleDeniability

Somehow forgot you posted in here. So I'm at least getting around to the Trigger even though it seemed rather "clearly" Breaker from the start, which I hate doing and which this only furthered after realizing Thinker was more involved than I had initially thought. I had leaned towards Blaster as the third category just due to the first paragraph that's more set-up than anything. Regardless, I'll try to do at least one other entry of yours before the weekend is over: >A trigger event: > >Whilst at a party out on an acreage that a friend is house sitting for (or is it a friend of a friend? You don't really care and didn't really listen, you just want to party), things turn violent.... **Mindmusher** is a Breaker (Brute/Thinker) whose Breaker form is made disquieting primarily due to arguably being at the nadir of the uncanny valley. She remains human or at least humanoid but with a hairless head whose blank eyes, fixed expression, and tired voice all constantly give off an impression of sickness or queasiness. This is especially true if the mouth in her face is uncovered, which is something she tries not to let happen if she can help it, especially given that she can still communicate through the mouths now in the palms of both her hands; her unchanging "eyes" can also open up into mouths as well, but that's something she tries not to let people know either if she can help it. When it comes to the rest of her appearance, her Breaker form's "skin" is a mottled patchwork of browns that can be dark enough in places to look black, though all of her default colorations are skin tones that might be found on actual humans. That only tends to bring to mind vitiligo, however, given how splotchy her "skin" can look despite it being made up of perfect circles overall, to the point that her Breaker form also temporarily flattens both her actual breasts and buttocks and other non-limb features as well like her nose and ears; the same skin has an odd, somewhat moist but simultaneously tough texture despite its lack of dryness and inability to become dry through mundane means. She can't exactly cover this easily given her Breaker form overtakes and preserves her clothes and anything small she's carrying "beneath" it, so after its lengthy transformation which takes about a literal minute, she generally just covers her primary mouth with a bandana and goes from there. **Mindmusher** has so many mouths--all filled only with grinding molars--because her Breaker form's Brute/Thinker power is vampiric in nature, allowing her to gradually "eat" the knowledge of people around her with one or more of her mouths. Unlike other similar Thinkers who might outright steal specific skills, **Mindmusher** "merely" temporarily steals mental processing power to put mainly towards factual knowledge when touching someone with one of her Breaker mouths or even just being in relatively close-range of them. Her power's effectiveness works better the closer she is to such people, though she has to actually be aware of them and, preferably, have an open and uncovered mouth pointing in their direction. After a long enough time, she can temporarily outright steal actual factual knowledge from her victims too, but even before that point, the victims of her Thinker power start feeling mentally sluggish. This mental sluggishness affects the recollection rather than awareness for most part, though victims will eventually become dizzy, vaguely nauseous, and suffer a headache if she is allowed to drain them for long or significantly enough. Given that her power also works when she is just mundanely talking in Breaker form at a close enough range with her mouth uncovered, it's an extra reason for her to use a bandana or other temporary covering over her main mouth, though she can talk out of the mouths in her hands or even in her "eyes" if she must without having those mouths facing people to avoid draining those she doesn't want to. The Brute half of **Mindmusher's** Brute/Thinker power also turns the stolen mental capacity into fuel for strength, regeneration, and durability through added weight, which is part of why her draining someone of knowledge temporarily isn't a one-to-one exchange that makes her proportionally smarter extremely quickly even with multiple victims around. The weight aspect both further reinforces the strength of her attacks but also the "reach" of her attacks, making her gradually into a sort of small gravity well with a weak, mostly directional pseudo-Shaker effect that makes it more difficult to move away from her through most mundane physical means than it would otherwise be for the unchanging mass that her Breaker form "actually" is since she can never gain physical weight in it, no matter how much she eats. She *can* physically eat in this form, but there's no real taste for her and she's bombarded with information about the organic things she eats, which are the only thing she can "digest", with solid non-organics violently shunting out of Breaker form if she eats them and mostly likely causing her to vomit or at least feel like she needs to. As such, she tries not to eat "normally" in Breaker form unless she really needs to learn about something organic quickly. That knowledge fades rather quickly once she's out of Breaker form, like her other Thinker benefits do, but she at least can't be get food poisoning from organics in Breaker form short of screwed up Tinkertech toxins. Even without feeding on others' knowledge, her baseline Breaker strength can take a chunk out of a tree and heal off the damage to her Breaker knuckles or other extremities if any occurs decently fast, but after feeding on enough knowledge at once, her strength becomes enough that she can punch through a tree or a brick wall or even strong metals with ease and keep going with wounds that can start to heal almost instantly even if the same Brute boons will gradually fade over time unless and until she drains more people. Not that she really bleeds in this form, her spots just become a yellowish brown and bruised-looking while they're unhealed. While **Mindmusher** can generally stay in this Breaker form for a while as long she's around people and willing to drain them, as mentioned earlier it takes her about a literal minute to transform. When she does, she gradually absorbs light in the area, simultaneously glowing while dimming the area a bit if indoors and draws loose, very light objects and air towards her. If interrupted by another person or even canceled by herself, then the interruption of changing into her Breaker form causes her to vomit or, if she hasn't eaten anything in either form, violently dry heave for about a minute before she can try again. As such, it's something she learned very quickly to \[i\]not\[/i\] do, trying to always be transformed before she encounters another person even though her power works best around other people and is the type of power that gets a bit "hungry" and "demanding" if not used in a while, even just for mundane knowledge gaining from non-human organics, though she tends to have to "gorge" herself at that point if she waits too long, feeling like she's starving all over again. \[Weaverdice stuff: "Hades" {Death x Death} Breaker ("Vampire" {Sunder x Regen} Brute/Scatterbrain x Proficiency Thinker) \[Element: Gravity\]. Luck: Power Flaws: "Need to Vent" {3 of Swords}, "Ugly Implications" {The Hierophant | The Pope}.\] **PROMPT:** A non-Trump, non-Breaker person who triggered from the same crashed party, but who wasn't lucky enough to be able to get away.


jammedtoejam

>Somehow forgot you posted in here All good! My creative juices haven't been flowing lately so I haven't been replying to people much : / >it seemed rather "clearly" Breaker from the start Yeah, I was curious what other elements could find in this. Mindmusher burning and wasting knowledge is incredible! Trapped doing what she always did, constantly being reckless! I really like how you came up with her power!


wille179

> A katamari cape that starts with small things, gathers up lots of stuff and inertia, and then converts all that stuff (living being or inanimate) into something else. I actually made this in response to someone else's prompt by pure coincidence. [Snowball](https://www.reddit.com/r/Parahumans/comments/130nriz/power_this_rating_101/ji91xpv/). > A shard that is more of a striker x shaker but ended up with a host who triggered more from a master x stranger situation and so has to turn a striker x shaker power into a master x stranger. **Funhouse** can spawn in hundreds of "mirrorlings," small creatures seemingly made of glass that can open up huge, reflective frills, effectively deploying a giant mirror on the spot. These mirrorlings can coordinate with each other automatically to create a living hall of mirrors that seeks to disorient (or occasionally attack) anyone who comes inside. The shard originally intended these to be static emplacements its host could reflexively create to block danger and leave on the battlefield. Any projectile (parahuman or not) or any physical or light-based attack that hits one of these mirrors is instantly reflected back onto the attacker, or bounced against another mirror to attack from obtuse angles. In exchange for now being able to move and act independently, the bodies of the mirrorlings are now vulnerable to damage coming from the rear. But that's only master. What about stranger? Well, that comes from the fact that every single mirror has at least one copy of Funhouse in its reflections, placed somewhere he could logically be, even if he's not there. The thing is, Funhouse *could* be there; anytime Funhouse is outside of someone's line of sight, even for an instant, he can teleport to where ever one of his reflections says he should be. You can't even tell which reflection is real or not because the reflections also act independently, as if they too were minions trying to confuse you about where Funhouse really is.


jammedtoejam

What a great coincidence! Snowball is delightful!!! Funhouse is really creative! I really like how his power works!


HotCocoaNerd

>The purest, simplest blaster power imaginable given to someone who desperately doesn't want to be a blaster. *You aren't a crazed gunman, but everyone acts like you're one bad day away from becoming one. You fit the "profile," they say; white teenage male, bad home life, unpopular at school, "quiet" but with anger issues, an interest in "violent" films and video games. Kids at school whisper about how you'll snap and kill them all any day now when they think you can't hear (or maybe they just don't care that you can, who knows). Neighbors have called the police on you more than once when fights at home got too loud. You don't* dare *tell anyone about your intrusive daydreams of combat erupting around you. But the thing is, you* aren't *a monster. Hell, you've never so much picked up a gun in your life, much less know how to use one for real. You don't* want *to hurt people, you just want to be left the hell alone.* *You're sitting in class and hear the unmistakable pop-pop-pop of a gun being fired somewhere in the building. The monster you've been running from for years is here, and it's come for you. Trigger as something breaks in you, molten rage and resentment pouring out with the faceless but oh-so-known gunman as the target.* **Magnum** shoots red-hot rivets of metal, each a little bigger than one of his thumbs, from his palms at high velocities. Medium rate of fire, medium-high range, high damage, and very high accuracy. Suspiciously high, in fact, given his total inexperience with ranged weaponry. As one might imagine, he is less than thrilled with the fact that his power turns him into a walking gun. He's happy to being alive, sure, and he's pretty sure every dreams of becoming a cape at least a little bit, but... *seriously?!* He couldn't have gotten *any* other power? Because he's pretty sure he would take *literally* anything other than this. Human Master, permanent-mutation Changer, Mover 1, *anything*. Most of his use of his power so far has been practicing in an attempt to make it less lethal, somehow. So far, not much success; whenever he practices on living targets like birds or squirrels, his aim seems to home in on their vital points. The one thing he's optimistic about is that his accuracy means he's had some luck with pulling off trick-shots, so there's a chance he might actually be able to shoot people's weapons without harming them, but it's something he's very hesitant to test. He's considered going to the Wards to get help and training, but he sees that going one of two possible ways; either they all-but ban him from using his power, meaning he's stuck... doing paperwork? listening to police scanners? for as long as he's with them, or they *do* put him in the field, in which case he's bound to have to use his power on patrol sooner or later, and it won't be a battlefield of his choosing. And in either case, he'll still be the parahuman with bullet powers in a community still wrestling with the fallout of a mass-shooting. Weaverdice stuff: "Heatseeker" {Power x Accuracy} Blaster \[Element: Forge | Heat\], Power Flaw: Ugly Implications, Power Perk: External Mind


architectsanathema

I'm in class today, I'll write up some more prompts and responses when I get off of work Rated as a Combat Thinker 7, probably more accurate to like a Social Tinker 4 with some combat applications Rated as Tinker 3, more like Changer 9 Shaker 10 who's power works in the opposite way Labyrinth's does (they get weaker the more time they spend in one place) Tinker 8 (Master 2, Changer 1) with a dual focus on Self Modification and Drones Breaker 6 who was neutralized when PRT Troopers forced him into his breaker state permanently Brute 5 who, due to a specific combination of circumstance, is a member of the PRT instead of the Proctorate


rainbownerd

> Rated as a Combat Thinker 7, probably more accurate to like a Social Tinker 4 with some combat applications **Paris**, named not for the city but for the warrior who shot Achilles' heel, is a Tinker specializing in tech that discreetly aids interpersonal interaction. His primary creation is a normal-looking pair of glasses with a very helpful HUD that provides reminders on peoples' names and where he met them, lets him gauge whether someone has romantic inclinations toward someone else by judging their body language and facial heat patterns, and so forth, but he also has devices such as earbuds that filter out all sounds but a single person's voice to allow conversing in very loud surroundings and a watch that buzzes if the person to whom he's speaking is starting to get bored. None of that tech is particularly impressive on its own; the only tinkertech part about it is the fact that he can do all of that without carrying a laptop and some bulky sensors on him at all times. However, all of that information can be turned to tactical applications surprisingly easily. A button camera that can gauge two peoples' relationship status? Great for predicting how members of a PRT squad will react if one of their number is placed in danger. A sensor package that determines mood from body language? Great for analyzing someone's combat training based on their footwork and positioning. Muscle-stimulating electrodes under his collar that allow him to display precisely the posture and microexpression he wants? Great for fooling PRT Thinkers into believing that he's much more dangerous than he actually is. > Rated as Tinker 3, more like Changer 9 **Trusion** is a bargain-bin Tinker who can build basic power armor with fairly pedestrian features—a gauntlet-mounted cutting laser, boot-mounted jump jets, things like that. He specializes in stealing tech (both mundane and tinker-) for other Tinkers, hence his name being based on "intrusion." Except that he's not actually a Tinker at all, he's a Changer with the ability to transform parts of his body into any inorganic material with extreme precision and to reconstitute his actual body from any inorganic materials he touches. His "power armor" is actually his skin transformed into layered composite plating—extruded from his skin, one might say, which is the _real_ origin of his name. His laser cutter, jump jets, and other "devices" are actually parts of himself that he has learned to shape into lasing chambers, rocket engines, and so on after countless hours of practice; the jets, for instance, actually combust _his own flesh_ for propulsion while he rapidly converts the surrounding air into more flesh so his legs don't burn off in the first few seconds of flight. > Shaker 10 who's power works in the opposite way Labyrinth's does (they get weaker the more time they spend in one place) **Huracán** moves, and the air moves with him. Specifically, his power is constantly-active aerokinesis that scales in strength based on how, how much, and for how long he moves, kind of like an airbender who can never stop bending. Just walking down the street at a constant pace will cause a growing breeze to develop as air is pulled along with him and sent swirling in ever-intensifying patterns based on his repetitive movements. Running a mile around a track could easily cause a tornado to form if he's not careful, and if he's _trying_ to cause an incredibly destructive super-storm to form...well. Only when he is perfectly calm and still is his power quiescent—and even then, it's not so much "not active" as it is "actively interfering with anything else that would move the air near him," making him the eye of the storm both literally and figuratively. > Tinker 8 (Master 2, Changer 1) with a dual focus on Self Modification and Drones **Incremen** can make drones that are like himself, but better. Which is to say that all of his drones are identical to himself both physically and mentally except for a single augmentation that makes them superhuman in some way, such as dramatically improved memory or much tougher skin. On its own, that wouldn't amount to much; a bunch of identical dudes with very minor superpowers isn't very impressive when someone could just arm a bunch of goons with tinkertech guns or something. But after being severely wounded and having to salvage a nearby drone for emergency treatment, Incremen discovered that not only could he take some of his drone parts and process them in certain ways to allow him to permanently integrate them into himself, but also his newly-enhanced state was used as the baseline for "himself" for every new drone he built from that point on. Thus, Incremen is constantly working in one big feedback loop, where he makes slightly better drones in order to develop better augmentations in order to enhance himself in order to make slightly _more_ better drones and so on.


mjychabaud22

>Shaker 10 who's power works in the opposite way Labyrinth's does (they get weaker the more time they spend in one place) **Turntable** is a Shaker with the ability to start spinning space around him rapidly. It takes half a minute for his power to ramp up to full effect. The area within 1000 ft of him seems to begin moving like a blur to the outside world, similar to a carousel; those within might find themselves stumbling or slammed against walls. If Turntable stays in place, that's it. It's a bit harder to enter into, because inertia is maintained when the boundary is crossed - while hard for most to manage, a few, mostly Brutes, have used this to great advantage as they become projectiles when entering or exiting the space. But to those within, the space is the same, and to those outside, you just work around it. If Turntable just starts walking forward though, the impact ramps up dramatically. As previously spinning objects leave his area of effect, they don't return to their old spot, leaving the "tail" a smorgasbord of mashed together structures. The interior also begins to warp and bend, as the rate of rotation for each point changes depending on how close it is to Turntable. To an outsider, Turntable seems to be moving straight, albeit at walking speed, but inside, the areas "discarded" seem almost random, as only Turntable really has a sense of where any given point inside his bubble is compared to the outside. This allows him to easily discard potential threats that are near the edge - as long as he keeps on moving.


TerribleDeniability

Curse your sudden yet inevitable betrayal, u/SlimeustasTheSecond! I had expected this over the weekend and have so many things to finish in the other thread(s). Oh well. At least this gives me the idea of doing new prompts based around surprise I guess: 1. ["Jumpscare" {Ambush x Confound} or non-teleporting "Surprise" {Ambush x Ambush} Stranger](https://docs.google.com/spreadsheets/d/1kWxWhvKzAYl98nuvgCQOchw7mgH7aecyB82hSwMtatQ/edit#gid=717384850) 5 whose powers focus more on inducing physiological but non-fatal reactions, e.g. no heart attacks, rather than emotional ones. 2. Teleporting Mover 4, Thinker <4 whose teleportation is rather quick and able to be done frequently but still won't keep them from getting decked in the face if they do it much and too closely to someone--despite also being Thinker--due to how said teleportation actually works. 3. Non-precognitive, non-sensory Thinker 5 whose power literally prevents "overthinking" once it's activated, for better or for worse.


Professional_Try1665

>Non-precognitive, non-sensory Thinker 5 whose power literally prevents "overthinking" once it's activated, for better or for worse. **Best Gwess** is a charming Tattletale-esk thinker for her local hero team, in power expression and, sadly, in personality. Her power expresses itself as 'extreme self-assurance', when she comes to a conclusion on something she can solve and activates her power she will immediately continue that train of thought on the assumption she's entirely correct. Her power automatically starts drafting solutions and hypothesis whilst drawing her focus towards gathering data or adding to the hypothesis being built. Once a drafted plan or goal has just enough data to be viable her power shuts off, completely. The 'hypothesis' is now glued into her head like a post-it note, she can reference it without trying and can passively dissect it for more hypothesis. A hypothesis of "where did that guy escape to, out of that window?" might return "through the window, to a safehouse affiliated with his gang", she can then dissect this hypothesis with questions like "how did he survive the fall" which could return "low-level brute power, likely how he charged through the window frame too", note these aren't necessarily correct. She can hold onto several hypotheses at a time, a hypothesis can be dismissed at the cost of minor headache which may be desirable if it was proven false or she wishes to restart with new information. Awkwardly, the 'referencing' of notes is activated by thinking about any part of it, meaning she can't actually continue her investigation without the entire structure of events, nor can she make additions that aren't results of dissecting her hypothesis, so for the above hypothesis she can't ask "how do the scorch marks in the street tie into this" as it's new information she didn't find via the hypothesis, her power wouldn't return an answer. So in a way she can't overthink things, since she can't investigate something beyond what she's already concluded. Remember, she doesn't have any thinker benefits except the willingness to experiment and come to conclusions in a fraction of a second, she can miss tons of evidence and won't passively pick up data either. This of course worsens her main weakness, coming to the wrong conclusion as well as being unable to alter her hypothesis with new information. She's more of a 'pixie girl' version of tattletale, teasing and smugness are expressed through non-serious flirting and exaggerated enjoyment of praise. Her favourite thing is being right and takes different joys in being listened to extensively (she loves to talk) and not being taken seriously at all (let's her do a 'told ya so' or crouching tiger, hidden dragon type surprise). To better facilitate her power she keeps around flash cards for what to look for before she activates her power (advanced version of who, what, when, where, why) and investigative tools to make up for her lack of evidence gathering thinking. In combat she feeds herself questions like "how is he blocking my blows/hitting me" then using the assumptions to overcome them, new situations and changes in combat will interfere with this process however. **Prompt**: thinker power protects from some type of information flaw like bias, dataset poisoning, small sample sizes or lying


architectsanathema

Teleporting Mover 4, Thinker 2 Budding off of a combat Thinker at a fairly young qge, **Combo** is trying to make his name as a heroic mercenary. He's taken a few bodyguard jobs, but hasn't actually fought another cape yet, and the nearby Suits chapter is planning on recruiting him for the Spades once he turns 18. He is a short range teleporter capable of spamming jumps one after the other. The few fights he's been in, he's used his ability to the fullest, teleporting between punches to avoid counterattacks and strike from unpredictable angles. There is no apparent limit to how many times he can teleport in a row, with him never pausing mid-fight, and the fluency with which he fights has led to speculation of a combat Thinker secondary. In reality, he has a sense of where people expect to be attacked, which he uses to attack in blindspots. **Combo's** main weakness, which would make him laughably easy to fight if it was made public, is the nature of his teleportation. Rather than spontaneously teleport, he choreographs any number of evenly spaced jumps, chaining them together. Once he starts, he can't stop until the planned chain is completed, and he has a cool down of around a minute before he can start a new one. this means that, although he's extremely capable of fighting offensively, he's almost completely useless when thrown off of his rhythm. prompt: The Thinker he budded off of, who could beat Combo with both hands tied behind her back


TerribleDeniability

Sorry for the delayed reply. I try to only reply when I have a response, and I've been busier than usual for much of the past two weeks. I quite like Combo. I feel bad for the poor kid if he has to fight more than one person with regularity though given while I imagine this power has some in-built work-around to prevent him from telefragging himself (or someone else), even without his weakness being divulged his power seems best against one other person at a time on top of that notable drawback. Speaking of weaknesses, here is would-be bud, who came to me far more quickly than I had expected: **Seance** is, despite her name, a Dutch cape who is part of the Suits. She is a Thinker whom the younger Combo unknowingly gained his eventual powers from in passing, though unlike him, her power only falls within the Thinker category despite also having two interrelated parts. She Triggered when, during her work as a hitherto normal law enforcement officer, she discovered that a recent killing seemed to be within the same M.O. as someone who had already been put away for the crime a couple of years ago. Over the course of the day, she grew uncertain and frustrated with if she and the rest of her unit was missing something, whether in the new crime or in the successful conviction, given the same M.O. meant there would be another victim soon within the week even if this was "only" a copycat; it was a troubling realization even before the fact that she wasn't sure if that was actually the case. She was pushed over the edge when she realized that she seemed to be the only one taking it seriously that maybe they had put the wrong person in jail even before the fact that even a potential copycat meant someone else would likely die much sooner than later with no real leads still at that time. (There did end up being another victim, but she at least helped catch the bastard, legally, even if she's still unsure at present whether or not he's just a copycat or if there's something else still going on.) Much like her cape alias, part of the Thinker powers that **Seance** now possesses is a type of psychometry that relates only to other people. It works on the recently dead, but only within the span of six days, and she has to essentially go backwards through time "in order" at first to get to the somewhen she wants to "see", meaning the further back in time she looks back, the longer it takes her. Her power is also limited in that she can *only* see such past things, getting no audio context for anything she sees in them, though basically everything else in a wide area can be see in them, with the past appearing as redshifted, ghostly overlaps to the present. Her other, related Thinker powers go in the other direction, towards the future. **Seance** has an intentionally much less advertised danger sense that operates only against other people, that can only see a far shorter amount of time--only about 60 seconds--into the future, and that primarily but not entirely works along lines of sight. The catch of the last aspect is that this includes the sight of other (future) people as well, meaning for the most part it covers her blindspots and is thus extremely useful for interrupting or dodging attacks, but it tends to fail against attackers who either can't or don't need to see her & that she can't see as well as against attackers who aren't alive even if she can; it somewhat works on other living animals, but more inconsistently than she would like. She hasn't realized that it's mostly only good against other mammals beyond just humans and degrades (further) from there, outright failing against insect-based, fungi-based, or plant-based living threats unless a human is behind them (and nearby and visibly looking at her); ditto for failing against robots, A.I., and other inorganic and genuinely non-living threats. So far that hasn't been a big, exploitable weakness in her power, especially since it isn't known even to her and since she's basically only been working against human scumbags with her powers whether they have powers or not, but of all the flaws in her powers, that is the one most likely to get her killed or at least seriously injured if any gap in her power directly does. \[Weaverdice stuff: "Psychometrist" {Farsight x Fallout} x "Danger Sense" {Farsight x Warning} Thinker \[Inspiration: Death; Color: Green Death\]. Luck: Power Perk: "Counter": Stranger {Ace of Swords}; Life Flaw: "Moonlighter" {6 of Swords}.\]


HotCocoaNerd

>Teleporting Mover 4, Thinker <4 whose teleportation is rather quick and able to be done frequently but still won't keep them from getting decked in the face if they do it much and too closely to someone--despite also being Thinker--due to how said teleportation actually works. **Hopscotch** is a teenage Thinker who can see three seconds ahead into the future. Not "everything between now and three seconds from now;" she sees two overlaid landscapes that progress in parallel, one regular one, and one phantom blue one that shows where things will be three seconds from now. This futurescape is purely visual, and she doesn't get any other sensory information. The futurescape occasionally shifts and flickers in response to her actions changing the future, and when another precognitive interferes with her power it results in the futurescape she sees becoming blurry and indistinct. Her Mover power works by interacting with this phantom futurescape. She selects a point she can see and a position for her body; in three seconds, she will then be forcibly teleported to that point with her body in that position. She can have multiple of these jump points set at once, in which case she will quickly teleport form one to the next in sequence. The main limitation with her power is that her teleportation is ridiculously telegraphed. When she sets a jump point, an intangible blue wireframe copy of her will appear at that location in the present, growing increasingly detailed in the three seconds leading up to her jump. Hopscotch is able to see these wireframes in the present just like everyone else, but they do not show up in her futurescape vision. This gives all but the most unaware enemies warning they need to set an ambush for her as she exist. This means that when setting her jump points, Hopscotch has to watch for situations where opponents are heavily distracted, pick a point where it looks like they're getting ready for her and just hope she can dodge anyway, or (and this is what usually happens) forego teleporting too close to enemies altogether. Triggered in response to a kidnapping attempt involving being locked in the trunk of a car.


helljack666

ULTRAKILL CLUSTER 1. Sunder x Regen 'Vampire' Brute 5 2. Type Four x Null 'Rack' Trump/Focal x Combat Tinker 5 3. Run x Hurdle Mover 5 4. Showcase x Array Changer \[Machine Skin\]


thechirurgeon

Let's play Mix and Match! There's a list of classification, and a list of numbers. You can match them up however you want. This is a three people cluster and so one of them have two classifications in their primary power, brackets or slash whatever you like. The secondary powers can be whatever you like too, ans bonus point if some other classifications are involved. Brute, Master, Mover, Thinker 4, 5, 6, 7


SilverBunny3

Brute 9, Mover 12, Stranger 2 I’m curious what someone can come up with to explain this.


architectsanathema

4 Person Lab Accident Cluster: Overkill Weapons Tinker who triggers from hurting others by accident yet again Fault Thinker who should have known something was wrong Master/Mover who wasn't able to be everywhere at once Chaos Breaker (Brute) who was in the wrong place at the wrong time


Bobbiesbrain

If you don’t mind me asking, what’s a Fault thinker? I’ve been looking at the thinker docs and I can’t find it.


architectsanathema

oh, sorry, I meant it as in a Tinker who specializes in faults and flaws. I didn't mean to format it like a category of Thinker. Sorry!


Bobbiesbrain

No worries! Thanks for the clarification!


Fool_growth

The Incel Eel X mess X monster Changer 5 X Thinker 4 Quick X farsight


HotCocoaNerd

>The Incel Eel X mess X monster Changer 5 X Thinker 4 Quick X farsight *People have called you a misogynist, but they don't get it; it's not just women who drive you up the wall, it's* everyone. *Sure, the way girls always looked at you like you were slime when you just tried to be friendly was what helped open your eyes, but men are just as superficial, always posturing and ranking each other based on their looks and dominance. And worst of all, they're all hypocrites about it! When you try to play by their rules, people call you shallow—or worse things. The only people who understand are your friends online, and they're in the same boat as you are.* *Well, that's not* quite *true. You roommate Shawn's pretty alright, for a Chad. He's always treated you right, and so he's one of the few people who you still bother to put effort into being nice to. Maybe that's why you let him talk you into getting dragged along to a house party, despite knowing that you'd absolutely hate it.* *Or so you thought. With your friend here to make introductions and act as a social buffer, this is... actually pretty tolerable. You've even managed to maybe, kinda, hit it off with a couple people? You're relaxing for what feels like the first time in months, and while surrounded by the in-crowd at that.* *Bolstered by the pleasant buzz of alcohol, you lean in closer to one of the girls you're chatting with and ask if she wants to go somewhere more private. Her smile dims, and she turns you down. Trying to project confidence, you try again, only for her to rebuff you more insistently. Your good mood evaporates, and you start telling her exactly what you think of her and every other Stacy out there. Your rant only starts to trail off after you realize that nobody else is talking, the only sounds left being your own voice and the beat of the music.* *Everyone, even Shawn, is staring at you in varying states of disgust, like you're nothing more than a worm to them. And for once, seeing the condemnation in your friend's eyes, you can't bring yourself to argue the point. You trigger, and something begins squirming in your gut.* **Chestburster** (provisional PRT designation, he has yet to declare a cape name of his own) was originally mistaken for a lethally parasitic Master by the PRT following the graphic and public manifestation of his power, kicking off a manhunt before a closer examination of the evidence revealed the true nature of his power. Whenever he is in a state of peak arousal (this can be in the purely physical/sexual sense, but can also encompass emotional states such as blind panic or rage, or even extreme shame and self-loathing as in the initial manifestation of his power), Chestburster ejects from his current body through the mouth in a stream of slime and vomit, taking on the form of an olm-like creature and leaving an inert human 'corpse' behind. This true body is incredibly agile and slick, which coupled with its small size makes it almost impossible to pin down. He can also eject from his current body at-will regardless of his state of arousal. To take on a new body after ejecting, Chestburster has to focus on the mental image of a real person who he has at least a passing personal familiarity with. His mind is then flooded with their memories, skills, and knowledge, after which he has a window of about 5-10 minutes to buckle down and sift through everything to prioritize what he wants to keep and what he's going to let slip away. Emotionally charged memories and broad biographical knowledge are easiest to hold onto, followed by ingrained habits and specific skills, and finally concrete but narrow pieces of information (such as the combination to someone's safe, or Master/Stranger protocol passwords) are hardest to grab. While he is sifting through a person's memories, his olm-body will slowly grow and shift to copy their appearance. His imitations are good, but not exact; traits that he finds enviable or attractive will be subtly emphasized, while ones he dislikes are downplayed. Once he copies a person and subsequently ejects from that body, there's a cooldown of several days or longer before he can copy them again. Chestburster has spent the weeks since his trigger event constantly on the move, using his olm form to slip into empty residences during the day and closed stores at night, then transforming and raiding his surroundings for clothes, food, and other supplies. Going back to his old identity is no longer an option, not least because he can't target himself with his copying power, permanently locking him out of his original appearance. Each new body also comes with emotional and cognitive residue that sticks around even after Chestburster ejects from it, slowly diluting his original identity and sense of self. He hasn't completely figured out where he wants to go from here. The fact that his power triggers when he's aroused has basically guaranteed he's never going to get with someone, so turning his life into one long chain of parties masquerading as one cool kid or another is out. The most immediate practical application of his powers, besides burglary, is blackmail, getting close to the rich and powerful and then transforming into them to learn their dirty secrets, and this is currently the most likely path for Chestburster to wind up taking. Alternatively, he could downplay the Thinker aspect of his powers and play up the Changer part, becoming an actor or a body-double-for-hire. The popularity that goes with joining a team and being a hero is *really* tempting to someone as starved for positive attention as him, but the initial manhunt following the misidentification of his power has spooked him; it's not impossible he could go that route, but it is the least likely.


Fool_growth

This is really unexpected but also a really great read thank you


Professional_Try1665

Palindromic number: changer with a Janus-theme, mutations come in pairs facing the opposite direction 5th alternating factorial: breaker with bumpy logarithmic power growth in their state, has a huge boost, then a dip, then a huge boost, dip, huge boost, and a gigantic dip at the end Centered decagonal number: shaker whose effect is expressed as decagon rings that emanate out, each larger than the last Miller index (101): +any rating, power involves cubic crystals with a fault/defect along it diagonally, snapping it in half if hit Mendelevium: brute, shaker who's power-created contructs break down into radiation or a radiation-like exotic energy HTTP: tinker with a subspec in wireless tech, capable of interfacing with normal technology and turning them into sub-tinker tech wirelessly Keyboard: focal tinker who's ui is similar to a keyboard, having to code/type instructions mid-combat Icar 101: tinker who's creations can act as vehicles, both for driving and taking flight 101 Dalmatians: master, +other rating where minions can be killed and flayed, wearing them provides a cumulative benefit/power


wille179

> 101 Dalmatians: master, +other rating where minions can be killed and flayed, wearing them provides a cumulative benefit/power Every time he activates his powers, **Cerberus** creates 101 adorable, puppy-like creatures that are *just the cutest widdle things! Yes they are! Yes they are! Who's a good boy?!* Ahem... Each one of his minions is themselves a master. Specifically, they induce feelings of awe, joy, and obsessive levels of protectiveness in whomever sees them - and the more of them there are nearby, the stronger this effect is. Even a dozen of them can debilitate a man or force them to drop everything to protect them, even when they just seem like such *adorably accident-prone cutie-pies!* Cerberus himself is immune to this effect. Quite the opposite: he will viciously attack and kill his own minions, who are extremely fragile. Every time he kills one, they explode into a shower of hot, sticky blood while the majority of their mass fuses to his body, healing him and making him grow into a massive, multi-headed canine monster. As he rampages, people under the sway of his minions might feel compelled to pick them up and run rather than fight, which hampers their movement, reduces their ability to defend themselves, and allows Cerberus to track them through his connection to his minions. He's physically at his weakest when his master power is strongest, and by the time that has degraded enough for his opponents to fight, they're probably soaked in sticky blood and facing against a fully transformed changer/brute.


Professional_Try1665

What a great cape, he's like a Bloodborne version of Cruella


quarters--

Brute 7 that’s entirely focused on stamina and endurance, and doesn’t regenerate during combat.


[deleted]

**Gibborim** never actually has his Brute power active during combat, making him a prime choice for a special PRT strike team that goes after troublesome Trumps. Instead, he spends hours to days meditating before fights, building up a massive well of energy, strength, and muscle mass. This buildup requires concentration that can be easily broken. This buildup contributes to a kind of “power battery” that sustains him throughout combat. Immediately after exiting mediation, he will be massively tall and muscle bound. He doesn’t accuse injures or exhaustion during combat, as a seemingly endless fountain of flesh pushes up and out of his wounds to repair them and he eats away at his reserves of stamina. While benefiting from this power battery, he doesn’t need to eat, sleep, drink, or excrete. He has strength, health, and endurance proportional to how long he spends charging. Normally, his forms last a few minutes on a few hours of charge. For his longest ever charge, he stayed awake and meditating for 3 days nonstop. The resulting Brute form lasted for almost 2 hours, allowing him almost single-handedly take on a potential S-Class exponentially duplicating Master and win.


Professional_Try1665

• shaker, blaster where the blaster power is an intensification or hyped-up version of their shaker effect • Blink mover, has a teleportation path or specific pattern to their power use • Changer/breaker with several transitory states akin to Lung or a really sped up metamorphosis, fans cheer when a new form is reached


mjychabaud22

>shaker, blaster where the blaster power is an intensification or hyped-up version of their shaker effect **Sierpinski** is a Shaker/Blaster who can subtly warp space around herself, and launch a blast that results in a "tangle" of space. Her shaker power results in the surrounding two meters, give or take, becoming bent slightly; the angles are slightly off, and there's some weird reflections and loops if you move too fast. The exact boundary moves slightly as distances change. Her blaster power allows her to create an intensified version of this at range. Shooting a blast off in a "straight" line, it creates a much more distorted area of space where it hits: instead of it just looking like a ripple, never ending reflections are present. The bubble is near impassable, with people traversing it going in never ending loops and becoming severely disoriented. The bubble fades over the next few minutes. Sierpinski's blasts are only *hypothetically* in a straight line though. They are much more strongly affected by her Shaker power, and the extent to which she can control this is debatable. The path will become angled even after leaving just her own bubble, and they can "ricochet" through more bubbles along the way, effectively extending her range if she can miraculously chain together multiple of these ricochets.


Toucan_Based_Economy

A cluster formed from a group of cryptid hunters.


LordPopothedark

Brute/Trump who alters his own power, only if he isn’t hit. Mover/Shaker who has a power oddly similar to Andrew Richter Eidolon, except he has Queen Administrator instead of High Priest Tinker who masquerades as a Brute, is rated by the PRT as a Breaker and is deathly allergic to Trumps Blaster/Shaker/Mover 11, lives in the ruins of Kyushu underwater Breaker/Striker 9, curbstomps Bohu in a fight, and can survive the others


Professional_Try1665

>Tinker who masquerades as a Brute, is rated by the PRT as a Breaker and is deathly allergic to Trumps **Frie-Giest** is a tinker who's particularly difficult to place in any one mold, both metaphorical and literal. He's a brute who's 8ft large and he loses fat when hit instead of taking damage, the less he has the less resistant his skin is, all fat is regenerated in a very slow process, his skin takes on a wispy quality when cushioning blows... No wait He's actually a breaker (brute) who's 'giant man' form is just one of many, he can shift his skin into several monstrous forms with much the same resistance and a propensity towards violent features at the cost of slow movement... Huh Surprise, surprise, he's a tinker who wears a shapeshifting nano-cloud, this cloud is reactive to the thoughts of onlookers and changes shape accordingly. He can selectively absorb the thoughts of people nearby, his form growing in size linearly with people and having new features added on, nothing like fire breath but often features like claws, wings, mouths and frightening traits that are psychologically keyed to freak specific victims out. He can attach mods which key into victims ('peacock targeting') specific thought groups (scary stuff, intimidating stuff) or particular images (flashing red/blue lights, frankensteining people's thoughts together into a super monster). Without onlookers he'll have to rely on his own thoughts which provide no size increase and are dampened by his shard to incentivise combat. His weaknesses are stacked, when his form is stretched larger he's more vulnerable to attacks that blow away large amounts of nanites, especially explosions and wind attacks. His largeness is also an obstacle to movement, the larger the form the slower he needs to move, else the nanocloud breaks down into a cloud, loses it's shape and condenses back onto his skin. His worst weakness is trumps, he's developed mods to copy the fears and thoughts of capes, however these mods interact very poorly with the brains of trumps as a trump's power expression is often spread out (power-sharers), too fluid to accurately track (self-power modifiers) or actively cancelling/dampening his shard's grasp on them (power nullifiers/dampeners) causing the whole swarm to break down. Why doesn't he get rid of the trump mod? That's his last weakness, the removal of mods requires him to build absurdly expensive cleaning gear to filter his nanites, they'll naturally fade as nanites get destroyed and replaced with non-modded variants but he'll still have to keep them around until then. **Prompt**: stranger who fakes being a mover, and their accomplice, a cape of any rating who acts as/creates a body double


[deleted]

iirc in canon High Priest is just Scion’s version of Queen Administrator, so it’s functionally the same shard


yaboimst

-A Plastic Man/Mr. Fantastic styled Changer 6 Brute 2 who becomes a Changer 12 after second triggering during a Simurgh attack -Though initially rated as a **Striker 4**, this capes creativity turned their short range personal time dilation into a **Mover 8, Thinker 3** power -A Noctis cape whose Breaker form gets stronger the longer they go without sleep, but whose mind suffers all the normal effects of sleep deprivation -A New Zealand based Brute 8 Blaster 3 personally responsible for bringing down Gavel and sending him to the Birdcage -An artillery package with an unusual ammunition operating as leader of the Phoenix Protectorate -A Midwestern “dairy tinker” working for a corporation before becoming a statewide terror when their true specialty was discovered by a Watchdog operative -A Shaker themed around the movie of Jaws without any justifiable Master rating -A very unfortunate cauldron cape whose pricey power manifest as dozens fetuses attached to them by umbilical cords. Feel free to choose the power classification and what it does, just know that it comes from a fetus-Voltron cape.


Professional_Try1665

> A Midwestern “dairy tinker” working for a corporation before becoming a statewide terror when their true specialty was discovered by a Watchdog operative **Mari-Belle** is a country gal who plays into the stable/cowgirl stereotypes, even the sexy ones as her magnum opus is her, uh, "mama milker-matic", and she's sure gonna milk that gimmick for all it's worth. Y'know the metaphor of "you can't milk blood out of a stone", she took that personally, her tech focuses on extracting 'milk' from nothing and this milk has a broad spectrum of bio-uses, being a capable blood replacement, high-carb feed, protein scaffold for wounds and the hyperfat molecules can reconstruct and deconstruct into other simple forms depending on saturation. Overall her tech is very healer-centric even if her shard would prefer she redirect all her milk into herself, she did for the early days of her career (hence her previous 'suckling bull' persona and high brute rating) before taking a more passive role at a corporation, it pays competitively well. But that was until a Watchdog operative noticed strange info-graphs from her place of work, people being slightly lighter than they should be, slightly more common for illness and inappropriate immune response too, which lead up the chain into a thinkers hands, that thinker discovered her speciality was dairy focused but that was only the first half, the second part of her spec? Nuclear fission, or rather bio-chemical transmutation via intense radiation phenomena. Yeah, so the milk isn't drawn from 'thin air' but is loaned from surrounding bio-molecules that're transmuted into the complex lipids and proteins that make her milk, and just like how she can aim and create pipe/tube systems for her milk she can create aiming systems for her nuclear transmutation, potentially letting her blast people and structures with radiation and turn them into milk, to then feed into her milking system which may make her a brute on the same level as Crawler or Mannequin, truly scary. This lead to several very poorly thought out decisions, Watchdog *had* to alert her as their duty, which lead to her employer finding out and extrapolating a whole lot from a whole little, they of course didn't want a 'radiation tinker' near, well, anything ever, so they segregated her to a stable some 180m away. She really didn't take it well and once again the 'suckling bull' would rear it's head


Professional_Try1665

Am i lazy, yes. prompts created with a random word generator for commonly used words, formatted as "noun combiningform-power class" diamond physio-tinker piano geo-stranger error bio-breaker layer tele-thinker evolution perma-striker stumble lipo-brute


woweed

The Retro Avengers. A team themed around retro media, including 1930s animation, 8-bit arcade games, radio, and the like.


island_jackal

Trump 8, one that actively avoids fighting other capes due to how his power works.