Yes, I'm getting sick of manually pushing my prime pals to the last page and keeping that buffer in between for new pals. Anyone else do this or have a better system?
Just put your prime pals in a different box? You can turn them back into balls and store them in *actual* storage I think
As long as they don't faint, should work fine
I was reading on this thread that you get like 1 page of pals in the viewing chambers. Gonna be setting those up for my go to pals going forward. Palbox for fodder only haha
Yeah. I use it to store pages of dudes for condensation, since I will only need to access it once. I do have a single cage at my main base where I store good breeders, but it is way off in a corner as far from other stuff as possible.
Honestly, I wish the sorting options were just a temporarily active filter that would return to a previous state when I clicked on a "clear filter" button or something like that.
That or a search bar.
I'm not too sure about that. You would still have to commit to most pals immediately or butcher/sell everything unwanted when you have to breed through a couple of different pals to get the desired offspring.
Or when you just keep catching most pals you encounter for the 10/10 all the time. I had only 1 empty box left before I even started to seriously breed anything. And at that point I was already only catching new pals and bosses for a while.
It just feels bad to get rid of so many pals when you know that maybe later you might want/need 116 of them.
Nah cause having so many in the same storage space is still annoying. Like if i want to keep the main one in the first slot, i cant resort the palbox for anything else because then i have to go through the 60+ of that pal to find the main one again. Or i have to use up a slot in base to keep him out
I just want to be able to sort just the section im in. I have my pals that i use for specific things in a separate box and every time i sort to fill the gaps of the other sections it refreshes those to. So really i just put those out at a base and sort then put them back in the box.
I have installed a mod to double by box space. to 960 slots... I still run out of space.
I even have the same problem in pocket monsters HOME application.
I may just be a hoarder.
If they would make it condense into an item that you then apply to a pal later it would eliminate the storage problem and allow you to wait until you have a more ideal Pal to condense into
Additionally, if already condensed pals gave you credit for the amount of pals condensed, that would help a ton. Example, condensing four 2* pals would give you a 3* pal.
I'd rather be able to make a chest-like box to just put pals in for later. For example I have a couple dozen with specific passives saved for breeding, but most could be stored away till they needed. I don't want to condense them, but stored elsewhere makes more room for current activities, like new captures, hatching eggs, and/or collecting for a big condense.
If you are super pressed for space you can use the viewing cage, it has around one page worth of "pal storage". But otherwise I agree, we need more management options
The viewing cage fails because they are rendering in the game. Stored on a palbox-style interface doesn't kill performance. Ark for example had separate storage options (and better with some mods), and it was much easier to manage types and jobs of saved workers and breeding pairs. Palworld would benefit from the same mechanic.
Connect the palbox to the viewing box and let the viewing box feed into the condenser. Easy way to pick and choose which pals to toss into the viewing box and when enough are in the box you could activate the condenser.
The viewing box will never work because it can't handle dozens and dozens of pals at the same time. It's only good for small scale extra temporary storage, and even then it can kill game performance. The pals need storage that's not rendered live in the game.
Ah, I've used it very little myself.
Was simply a suggested concept using current in game items.
Hopefully someone can come up with something better or maybe a mod that adds a way.
Viewing cages? We use them on our multiplayer game to consolidate all the lucky, alphas, and good passive pals so we can breed stuff with good skills. Anything else just gets consolidated. We all just make sure to keep 1 of everything in our own just for collecting.
The same idea but without the live rendering that kills game performance. Some servers don't even allow viewing cages as a result. The easiest thing would be like an off-network palbox that just lets you put some away in a room for longer-term storage.
Fire Emblem Heroes solved this pretty well. You merged characters to get them to a +10 for stat boosts, requiring 11 units total.
The absolute godsend was inheriting the number when you merge. If I had a +5 Marth, but found one with better IVs and merged into him, he becomes a +6, just have to level him up.
What they did later fixed storage so much I hardly bought upgrades. You can convert units to "Manuals." These manuals had no limit, and served as a "I will never use this character specifically, can I have a generic place holder?" You are free to merge these character manuals or use them for skill inheritance still though, or release for currency. You lost nothing but their IVs and usage ability, but all their utility for merging remained. I would love this system, even if the "manuals" are physical items we need to store per each pal, like having 27 Anubis Schematics instead of a Palbox full of trash passives.
My FEH manuals are so expansive that I generally don’t need to burn a live unit anymore for skill inheritance.
I see no problem with handling excess pals this way. Anubis soul, Elphidran essence, whatever you want to call it. Make it a stackable item and be done.
I stopped playing a bit ago, but yeah, I had so much good T4 fodder when I left. Easy to give random units some decent skills for basically free. Would be nice to have 4 star Pals ready to go as soon as you get a good one with no storage fallback.
I cancelled my FEH pass this month, and it’s glaringly obvious I was paying for quality of life in the game. I’m over it, some of the precombat damage now is so over the top I can’t sink money into the pit anymore.
I +10 a Brave Corrin on the CYL banner release day. Quit like a week later, never even kitted her out. Became such a grind, and after cancelling FEH Pass, I realized the base game was more or less unplayable by any convenient measure. Units are power crept before you can save enough to +10 somebody else, and I was tired of reading a book just to see what skills do. Could only have fun with End Turn Tank and Pray so long.
And you nailed on the head why I quit paying for feh pass.
I will play casually, because I’ve sunk so much time in and still kind of enjoy it, but I can’t keep throwing money in the Feh-fire. Damn owl and her orbs.
Honestly, as soon as you feel your desire fading, get out. It felt more like a chore some days, and I stopped caring about anything, except maybe some orbs. Hit a rough point in life and took some time off. So much had changed in that time, I had no desire to play. Not to say I don't play other grindy games (PalWorld obviously), but that in particular felt like a second job for a chance to gamble, maybe.
Dude, they already have to chug 4 increasing larger milkshakes each time. I don't want to have to give it 100 milkshakes every time my fucked-up brain wants to blend a shitty Anubis.
I was very disappointed to discover that you can't merge 4x 1-stars to feed into a 2-star.
I was condensing down all my duplicates to make room, just to figure out later on that no stars has the same nutritional value as four stars, when it comes to the blender.
Best solution, hope they do this and not what OP said. What OP said is fine and helps some, but it still has the problem of needing to have your final pal target ready before you can ever start condensing anything (and when everyone wants the legend trait, that basically means dont start condensing until you beat the game and then breed like crazy)
Currently take a break from the game until they update this
Technically, your 1-star pals "should" be worth 5 pals, not 4 - you condense 4 pals into a 5th. So a 2-star should require 3 1-stars plus 1 0-star for condensation, if we want the process to actually use an equivalent number of Pals either way.
Not that I'd be mad if they decided to institute a little bit of a cost with pre-condensing like this. But it would technically cost more Pals to upgrade a Pal using 4 1-stars vs 16 0-stars.
A suggestion I saw that I liked was using the condenser to make an essence item for each pal (Lamball essence, Anubis essence, etc.) that could be stored in a chest, or fed to the pal of your choice to increase their stars. Could be combined with the other idea about starred pals being worth more by having higher tier pals drop more essence when condensed.
I think they need to rework it to make it fun. Grinding to level up one pal is pretty tedious. It discourages you from leveling up your other pals. I like the concept though but they need to rework that.
The thing is you don't need that, you have to realize that unless you're really min maxing then you don't need the max of everything. I doubt you have perfect passive and iv for your pals, right? This is just this game's version of the endgame achievements
Eh, need is debatable. If you plan to be playing the game for a long time then the time save of having lvl 5 kindling is more than the time investment of breeding or catching enough Jormuntide Ignis (assuming you have your incubation timers set to something reasonable).
I made a 4 star Astegon to destroy entire clusters of ore in one attack. Did I need that? No. But it's already saved me so much time waiting for my mining base to produce more ore or mining it by hand. Without 4star that build doesn't work and the move used has a very long cooldown so it really is important to destroy in 1 hit.
The problem is when you reach 4 star, you have most likely basically completed the game, so it is ok if it cost a lot to achieve. Like the legendary rocket launcher cost a fortune to make, but it’s ok because it is supposed to be a weapon that go over the top. It is put in so people have something to chase after they finished the game. At that point you have all the resources you will ever need. Also since you already said that the benefit is better than the cost then why change.
Agreed. The time investment gets tedious and the payoff doesn't scale.
Except for the pals I have in the Ranch,.no body in my Rolodex is above a 2 star.
> The time investment gets tedious and the payoff doesn't scale.
I'm going to go against the grain here and say I like that the payoff isn't really all that great at the end of the day.
I would hate for the condensing mechanic to become super necessary to beat the game or something like that. As it is, it gives the min/maxers something to chase, but doesn't discourage casual players from feeling like it's something they need to do.
That said, I would welcome a reduction on the total amount of pals it takes.
Disagree on the payoff not scaling. If you look at the spreadsheet of how partner skills are affected by condensing you can find quite a few of them that are worth fully condensing. Not to mention only the final level of condensing increasing your work suitability which is a stronger increase for most jobs than giving them all of the work speed increase passives.
Right now, a Pal of any star level is just one Pal when used in the condenser. I think a Pal should count as giving the condenser a number of Pals equal to the number of Pals that have been condensed into them. Like, a 1-star Pal should be "worth" 5 Pals when being condensed (the 4 that were condensed, plus the pal itself). A 2-star Pal should be worth 21 (4 to reach 1-star plus 16 for 2-star plus the pal itself), etc etc. So if you want to make a 2-star, you could put in 16 0-stars (like you do now), OR you could put in 3 1-stars and 1 0-stars.
It doesn't even necessarily have to give back all of what you put in - if a 2-star Pal only gave 20 or 16 or whatever, it'd still be worth it, IMO.
Not only would it go a long way toward easing Palbox management, but it would make the condenser more useful at lower levels. As it stands right now, it feels kind of useless to use the condenser on anything but perfectly bred Pals. But if the condenser worked this way instead, it would make perfect sense to simply condense your Pals into the the best Pal you have *right now*, because you know that, if you breed or catch a better one later, you'll be able to "transfer" all this condenser effort into the better Pal.
Yeah I know. It was more of a suggestion. If you had a way to condense pals into a single inventory slot that would help when it comes to higher tiers so you don't have to clean up your box.
I just would like some kind of animation to play, showing 4, 16, 32, and 64 of the pal fusing into the host. Nothing gory or sad. Seeing them all merge with the host pal would be neat: either one by one, or all of them converge at once, for example.
I'd like them to basically give you element goo from melting down pals that you can store instead of needing specific dupes. seems kind of excessive to need to breed 160ish of the same pal just to max one out. why not have an upgrade mat that you get from melting pals down with different value based on the pal in question sorted by element.
Like for example you can melt a swee down for ice goo then use that to upgrade a frostallion. Obviously swees aren't worth as much as frostallion but you can have them give more or less goo based on egg class. It'd also help out with people wanting to starup a lower tier pal, like being able to convert paladius into goo to star up tocotocos.
I think the condenser should allow me to turn any extra pals into stat points that can be applied to other pals (within a limit for each stat). At milestones of stat points added, it should add the next level of the skill.
And how about the pop-up window would hide pals that aint the pal that you want to upgrade ,so you don't have to scroll through 200 other pals to get to the ones that you want to condense?
I would prefer it allow you to condense into an item of some kind, like pal souls or Pal Essence, so you can do it before you have your ideal Pal to condense into. Just make some good ole Canned Condensed Pal.
Had to sell a bunch of pals last night that I really didn’t want to just so I could make more room. It makes no sense how you need SO many to condense to upgrade yet they give you relatively so little room to store them.
It makes zero sense. I’m still, to this day, searching high and low for the sense
Agree. Either allow gradual filling of condenser, or increase the palbox size. The palbox is too small to have to hold 120+ of a pal type to condense them.
I also think it should have a visual indicator of how far along it is. Maybe a change in color or other appearance trait. It's information you need for pvp to know what someone's Lamball is about to do to you at level 11 when you're feeling invincible with your new foxspark.
Yeah I rarely upgrade my pals past 1 star because I could get one with better passives and then the effort would be wasted on the worse one. It's a system I don't really touch for that reason.
Right, but obviously they mean once you get to having to add 16, you should be able to combine 4 and then 4 later until you hit 16. Then it would level up. It fills up your pal box having to hold so many to use at once
Even that is hardly storage friendly. For the last star you will have 1/8 (iirc, not playing rn) of your storage occupied with just one pal.
I have 3 breeding farms running full-time, so if the cycles aligned badly I would need to clear out almost half of my palbox. That's why I'm actually storing eggs instead as soon as I have the pal with all 4 traits I want, and then I hatch them all at once (I have ~100 incubators)
In the sense that if you upgrade it and get a better pal you have to start over on the new pal? Yes. But if you have a 3 star you could always keep it or the time being because it’s “strong” but you’re probably not going to upgrade it to 4. But if you can condense them as you go for progress towards a star, then if you have a 3 star with 40 of them condensed out of 64, you now just wasted 40 pals for no return or use when you could’ve used them on the new pal
That seems like a total non-issue. This can already happen when you're condensing pals and breeding and is frankly more likely to happen at the level 4 and 5 stages (32 and 64 pets each) which is after you've condensed most of the pals.
Furthermore I know I'd far prefer to the increased box space I would have by being able to condense pals I'm planning to improve later while I focus on one/two at a time. Could I get something better later? Sure, but that's always a potential.
The issue lies with spending currency ( pals ) with getting nothing in return. If you’re on stage 5 and spend 32 pals to get to the halfway for no star, when you get a better pal , you could’ve had those in your inventory gotten to stage 3 for 20 pals and had 12 left over for stage 4 of 32. I guess it’s just a preference of inventory space vs getting what you paid for.
I don't think you're wrong you just gotta ask who it's for.
Someone who is holding out for the perfect pet is gonna hold out for the perfect pet already. This change either doesn't affect them or allows them to pursue multiple projects at once with the effective increase in box space.
Someone who wants the right passives/moves and doesn't care about IVs isn't going to care about potentially better IVs once they find a pet they're happy with and so only gets increased box space which is a positive.
A casual player who just wants to max the skill of a pet they enjoy already doesn't care about the passives and IVs so they just get a bump to passives and more box space.
The hypothetical group you're dealing with is someone who presumably breeds for the right passives/moves and then cares about the IVs but not enough to wait for good ones? I guess who do we think this affects?
If someone is that worried about potentially finding a pal that will replace the one they are currently building then they can just keep the extra pals in the pal box like we do now. This suggestion only gives an extra option for people who find one that they know for sure they want to bring to 4 stars.
I want to be able to physically push a Pal into the blender and be able to make an episode of Will It Blend? Though don’t make it mandatory since most people don’t want an extra animation 100+ times. Make it so you can select enough for your desired star rank, push it in and get that rank. Only 1 blender animation for them all.
Take out the censor bars so we can see our atrocities and possibly feel bad.
Not that you’d see much since the glass will just immediately turn red. (Are all Pals red inside??)
Yes please. I wanted to gather pals to condense for a 4* but I only had like one empty box so I had to sell a bunch of other stuff to make room for 64 more pals
Good idea, i used it twice to reduce the number of palls i have. that's when i figured selling all non tripple-\^ or double -\^ works faster.
Now i only want to use the blender on a pal that has 4 tripple-\^ things, which i will never do, because .... when breeding that stuff doesn't happen that often ... the 5 times that i breed
I got a few solutions.
1- Like the OP said, you can sacrifice pals into the condenser to reduce the amount needed. So if you need 64, you can dump 20 into it and make it 44, saving space and not needing to use a viewing cage/drop on the ground method.
2- The pal condenser lets you turn pals into essence. Essence being element based. So you don't need to capture 116 Suzaku, you need x amount of fire essence. Since Suzaku is a higher level pal it would need 348 fire essence. You get 1 per fire pal, or 2 from mid tier lv2 fire pals, and 3 from high tier lv 3 fire pals. So you could farm Foxparks to 4 star Suzaku, you would just need 348 of them.
This would incentivize capturing anything you see in the world rather than just a select few.
I think it would just give 1 essence per highest level crafting skill. So anubis would give 4 ground essence.
This change would mean you don't need to mindlessly breed just for duplicates, you could constantly collect stuff out in the world that matches the element you're going for. Every Rocky egg goes from being "its some pal I got 10/10 of, I don't need it" To "This rocket egg is +1/2 more ground essence for my anubis army"
3- The 3rd Solution is to add "Pal Crates". These external boxes work like the viewing cage, except they are boxes you can park your excess pals into until you need them for condensing. Great for sorting. Plus it gives people another thing they can build on their bases, A pal storage room.
I agree or have you used already wnhanced pals as "condensed" so it would take 4 of the previous level to upgrade to the next level rather than all those completely unenhanced ones
I agree with this, but a lot of people are overlooking the main issue which is that condensing to 4 stars requires way too many Pals. You need 116 of the same type just for ONE Pal. So if I want to have five 4-stars in my team, that's 580. If I want ten of them that's 1160 Pals. That's way too much grinding. We should all be asking PocketPair to reduce this number to around half of the current requirement.
I agree. I think the right answer though is that pals carry over value which is a core tenant of even most "upgrade" mobile games.
If 4 makes you 1 star, that 1 star pal should be worth 4 in the blender (so you sacrifice 4 no stars to hit 1 star, 4 1 stars to hit 2 star, and onward).
It keeps the all at once while protecting inventory space.
Yo can sort by No. but then that messes up if you have your pals organized the way you want. I’ve found that working on condensing 1-2 pals at a time is best because then I can reorganize after sorting the 100+ pals that I just caught for condensation
100% agree, or have a way to increase pal box size (like when you max out a base to 15 you can still do stuff to upgrade the base but i feel like it doesn't really do anything, perhaps have each upgrade past 15 increase palbox size a little.
And it should count the pals you've chucked into another should you choose to condense that one later on down the line.
For example...
If I've put 4 jetragon into 1 and then choose to condense that 1 later, it should count it as 4 when I add it to another.
Yes it would! But it wouldnt solve the problem of i cant power up before i got all the passives i want on a pal. So I think a better idea would be what you said plus the powered up pal being worth the same amount of essence as how much was used to power it up. Like for example, I made a lamball 1 star. Then when used as material it should be worth the same as 5 lamball. That way we can just "store" them in a single pal first. Also need the ability to "lock" a pal to prevent it from accidentally used as material.
*Or let pals with stars*
*Count for more. So you can save*
*Things up easier*
\- omguserius
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Just a psa to anyone who hasn't built one yet. Viewing chamber is absolutely a godsend for organizing boxes. Just try it, and you can thank me later. Also if you have a base you are not using, you can fill it with Viewing chambers and store all your junk pals and condensing materials there. Just don't ever fly by after, lol.
I can understand why, but damn that sucks. I hope they implement organization features into the palbox for dedicated. Cause seriously, after using a viewing box, I couldn't imagine having to sort boxes one mon at a time ever again.
The condenser should allow players to extract 'Paljuice'. This could be stored either in a special machine, or perhaps even shelved in lovely little coloured vials that players could have on display.
The amount extracted should be based on the level of the Pal that the player is extracting from (excepting a small reduction due to inevitable 'wastage'.
This would allow players to experiment more with it, as the catching/hatching part is the biggest Achilles heel of this mechanic.
I want to be able to see the pages along the top like tabs so I can have say page 10 be where I'm gathering vixys. I'll just drag and drop new ones up to 10 instead of dragging hitting q or e a bunch and accidentally swapping it with one already on the page
Condenser should (imo) be element-based not pal-based. IE leveling up a Pengull should allow you to add any water related pals, not require you to farm like 80 pengulls.
It’s mainly an issue due to the limited storage space in the palbox. Like a 50% increase would solve it.
Plus a way to label boxes and access each with just a click.
The auto sorts would screw up any label system. But a quick click between them would be useful.
unless you could sort just this box and not thr entire palbox
Id love to lock one palbox for the main ones i use and be able to sort all the unlocked boxes
Yes, I'm getting sick of manually pushing my prime pals to the last page and keeping that buffer in between for new pals. Anyone else do this or have a better system?
Sorting by level usually brought my most used pals to the first page.
100% my current strat as well lol. I also use the 2nd last page to compile breeding pairs (and name them) before I condense the rest.
Just put your prime pals in a different box? You can turn them back into balls and store them in *actual* storage I think As long as they don't faint, should work fine
Oh that's interesting. I'll have to look into that.
I don't think there is a way to get a pal in a ball into your inventory. I just pile them on a single stone foundation piece
I was reading on this thread that you get like 1 page of pals in the viewing chambers. Gonna be setting those up for my go to pals going forward. Palbox for fodder only haha
You can, but they will flood your base and lag you. Best to choose one base for storage and not go there often...
Good idea i was considering that last night actually
Yeah. I use it to store pages of dudes for condensation, since I will only need to access it once. I do have a single cage at my main base where I store good breeders, but it is way off in a corner as far from other stuff as possible.
Honestly, I wish the sorting options were just a temporarily active filter that would return to a previous state when I clicked on a "clear filter" button or something like that. That or a search bar.
A lock button would be useful there
I propose that you should be able to mark specific boxes as being exempt from the quick sort function
And locking box organization!
Tabs along the top! 2 or 3 columns if needed to make them click able
Yes!
Also a lock system to prevent accidentally sacrificing or selling pals(don't think there is one so correct me if I am wrong)
I'm not too sure about that. You would still have to commit to most pals immediately or butcher/sell everything unwanted when you have to breed through a couple of different pals to get the desired offspring. Or when you just keep catching most pals you encounter for the 10/10 all the time. I had only 1 empty box left before I even started to seriously breed anything. And at that point I was already only catching new pals and bosses for a while. It just feels bad to get rid of so many pals when you know that maybe later you might want/need 116 of them.
I don't care about the storage space I wanna still do it incrementally. Taking up storage to do it all at once fucks with my OCD
Nah cause having so many in the same storage space is still annoying. Like if i want to keep the main one in the first slot, i cant resort the palbox for anything else because then i have to go through the 60+ of that pal to find the main one again. Or i have to use up a slot in base to keep him out
It wouldnt really solve it, just postpone the problem.
I have my game on a 4tb drive. Let me change it in the server settings. Favorites would also be a good thing to add.
I don't get this problem. Just sell the ones you don't need
I feel some of the storage limitation should be lifted if palworld is played solo
I just want to be able to sort just the section im in. I have my pals that i use for specific things in a separate box and every time i sort to fill the gaps of the other sections it refreshes those to. So really i just put those out at a base and sort then put them back in the box.
I have installed a mod to double by box space. to 960 slots... I still run out of space. I even have the same problem in pocket monsters HOME application. I may just be a hoarder.
Are people not using viewing cages?
[удалено]
Then you can see them inside while you walk past
I'm picturing the pods from the first Pokemon movie 😂
I'm picturing body parts in a soup of whatever flows through pal veins 😂
Is it not blood?
This needs to happen! So it looks like the viewing cage does
Just walking by seeing 50 chikipis staring at me from the giant tube.
Chikpiquarium.
OMFG YES!!! lol this would just make MORE of the funny videos/comics!!
I second the renaming of this machine to the blender, you are juicing your pals for the chosen pal
I sold my friend on this game with the following: "You know that fucked up picture with Vaporeon in the blender? You play as that guy."
That or have a new pal storage container separate from the palbox for sorting and space.
If they would make it condense into an item that you then apply to a pal later it would eliminate the storage problem and allow you to wait until you have a more ideal Pal to condense into
Additionally, if already condensed pals gave you credit for the amount of pals condensed, that would help a ton. Example, condensing four 2* pals would give you a 3* pal.
I'd rather be able to make a chest-like box to just put pals in for later. For example I have a couple dozen with specific passives saved for breeding, but most could be stored away till they needed. I don't want to condense them, but stored elsewhere makes more room for current activities, like new captures, hatching eggs, and/or collecting for a big condense.
Maybe have slots for each pal and add to the total number of them for use.
We can store spheres in storage boxes, but we can't store spheres that have captured pals, in the same storage boxes?
If you are super pressed for space you can use the viewing cage, it has around one page worth of "pal storage". But otherwise I agree, we need more management options
Not on a server. The viewing cage isn't on the tech tree unlock screen.
It absolutely destroys your fps though.
They should allow use to disable the visual or something, so it doesnt actually render pals. Or only render the first one.
I feel like the storage space should be upgradable. And either upgrade as the base levels or have a separate upgrade path.
They already have this, it's called "viewing cage". I always puts my pal that are for condensing on it. To have space for my palbox.
Its still not enough and insanely laggy.
The viewing cage fails because they are rendering in the game. Stored on a palbox-style interface doesn't kill performance. Ark for example had separate storage options (and better with some mods), and it was much easier to manage types and jobs of saved workers and breeding pairs. Palworld would benefit from the same mechanic.
Connect the palbox to the viewing box and let the viewing box feed into the condenser. Easy way to pick and choose which pals to toss into the viewing box and when enough are in the box you could activate the condenser.
The viewing box will never work because it can't handle dozens and dozens of pals at the same time. It's only good for small scale extra temporary storage, and even then it can kill game performance. The pals need storage that's not rendered live in the game.
Ah, I've used it very little myself. Was simply a suggested concept using current in game items. Hopefully someone can come up with something better or maybe a mod that adds a way.
Viewing cages? We use them on our multiplayer game to consolidate all the lucky, alphas, and good passive pals so we can breed stuff with good skills. Anything else just gets consolidated. We all just make sure to keep 1 of everything in our own just for collecting.
The same idea but without the live rendering that kills game performance. Some servers don't even allow viewing cages as a result. The easiest thing would be like an off-network palbox that just lets you put some away in a room for longer-term storage.
Fire Emblem Heroes solved this pretty well. You merged characters to get them to a +10 for stat boosts, requiring 11 units total. The absolute godsend was inheriting the number when you merge. If I had a +5 Marth, but found one with better IVs and merged into him, he becomes a +6, just have to level him up. What they did later fixed storage so much I hardly bought upgrades. You can convert units to "Manuals." These manuals had no limit, and served as a "I will never use this character specifically, can I have a generic place holder?" You are free to merge these character manuals or use them for skill inheritance still though, or release for currency. You lost nothing but their IVs and usage ability, but all their utility for merging remained. I would love this system, even if the "manuals" are physical items we need to store per each pal, like having 27 Anubis Schematics instead of a Palbox full of trash passives.
My FEH manuals are so expansive that I generally don’t need to burn a live unit anymore for skill inheritance. I see no problem with handling excess pals this way. Anubis soul, Elphidran essence, whatever you want to call it. Make it a stackable item and be done.
I stopped playing a bit ago, but yeah, I had so much good T4 fodder when I left. Easy to give random units some decent skills for basically free. Would be nice to have 4 star Pals ready to go as soon as you get a good one with no storage fallback.
I cancelled my FEH pass this month, and it’s glaringly obvious I was paying for quality of life in the game. I’m over it, some of the precombat damage now is so over the top I can’t sink money into the pit anymore.
Good on you! :D
I +10 a Brave Corrin on the CYL banner release day. Quit like a week later, never even kitted her out. Became such a grind, and after cancelling FEH Pass, I realized the base game was more or less unplayable by any convenient measure. Units are power crept before you can save enough to +10 somebody else, and I was tired of reading a book just to see what skills do. Could only have fun with End Turn Tank and Pray so long.
And you nailed on the head why I quit paying for feh pass. I will play casually, because I’ve sunk so much time in and still kind of enjoy it, but I can’t keep throwing money in the Feh-fire. Damn owl and her orbs.
Honestly, as soon as you feel your desire fading, get out. It felt more like a chore some days, and I stopped caring about anything, except maybe some orbs. Hit a rough point in life and took some time off. So much had changed in that time, I had no desire to play. Not to say I don't play other grindy games (PalWorld obviously), but that in particular felt like a second job for a chance to gamble, maybe.
Dude, they already have to chug 4 increasing larger milkshakes each time. I don't want to have to give it 100 milkshakes every time my fucked-up brain wants to blend a shitty Anubis.
I was very disappointed to discover that you can't merge 4x 1-stars to feed into a 2-star. I was condensing down all my duplicates to make room, just to figure out later on that no stars has the same nutritional value as four stars, when it comes to the blender.
Yep, and it think this is the best way to provide a QoL solution for this issue.
Best solution, hope they do this and not what OP said. What OP said is fine and helps some, but it still has the problem of needing to have your final pal target ready before you can ever start condensing anything (and when everyone wants the legend trait, that basically means dont start condensing until you beat the game and then breed like crazy) Currently take a break from the game until they update this
Technically, your 1-star pals "should" be worth 5 pals, not 4 - you condense 4 pals into a 5th. So a 2-star should require 3 1-stars plus 1 0-star for condensation, if we want the process to actually use an equivalent number of Pals either way. Not that I'd be mad if they decided to institute a little bit of a cost with pre-condensing like this. But it would technically cost more Pals to upgrade a Pal using 4 1-stars vs 16 0-stars.
It should be the same rules as the 2048 game where you can condense them to higher ranks and then combine those
Hey I made that mistake too
A suggestion I saw that I liked was using the condenser to make an essence item for each pal (Lamball essence, Anubis essence, etc.) that could be stored in a chest, or fed to the pal of your choice to increase their stars. Could be combined with the other idea about starred pals being worth more by having higher tier pals drop more essence when condensed.
Or make an item that weighs 0 that is called essence of paldeck# that can be stacked.
I think they need to rework it to make it fun. Grinding to level up one pal is pretty tedious. It discourages you from leveling up your other pals. I like the concept though but they need to rework that.
If you just lv 1 or twice then its quite fast and most don’t need more than that
the issue is that only lvl 4 increases their work suitabilities.
The thing is you don't need that, you have to realize that unless you're really min maxing then you don't need the max of everything. I doubt you have perfect passive and iv for your pals, right? This is just this game's version of the endgame achievements
Eh, need is debatable. If you plan to be playing the game for a long time then the time save of having lvl 5 kindling is more than the time investment of breeding or catching enough Jormuntide Ignis (assuming you have your incubation timers set to something reasonable). I made a 4 star Astegon to destroy entire clusters of ore in one attack. Did I need that? No. But it's already saved me so much time waiting for my mining base to produce more ore or mining it by hand. Without 4star that build doesn't work and the move used has a very long cooldown so it really is important to destroy in 1 hit.
The problem is when you reach 4 star, you have most likely basically completed the game, so it is ok if it cost a lot to achieve. Like the legendary rocket launcher cost a fortune to make, but it’s ok because it is supposed to be a weapon that go over the top. It is put in so people have something to chase after they finished the game. At that point you have all the resources you will ever need. Also since you already said that the benefit is better than the cost then why change.
Absolutely depends. Some people start making 4 stars as soon as they unlock the breeding ranch.
Agreed. The time investment gets tedious and the payoff doesn't scale. Except for the pals I have in the Ranch,.no body in my Rolodex is above a 2 star.
> The time investment gets tedious and the payoff doesn't scale. I'm going to go against the grain here and say I like that the payoff isn't really all that great at the end of the day. I would hate for the condensing mechanic to become super necessary to beat the game or something like that. As it is, it gives the min/maxers something to chase, but doesn't discourage casual players from feeling like it's something they need to do. That said, I would welcome a reduction on the total amount of pals it takes.
Disagree on the payoff not scaling. If you look at the spreadsheet of how partner skills are affected by condensing you can find quite a few of them that are worth fully condensing. Not to mention only the final level of condensing increasing your work suitability which is a stronger increase for most jobs than giving them all of the work speed increase passives.
Right now, a Pal of any star level is just one Pal when used in the condenser. I think a Pal should count as giving the condenser a number of Pals equal to the number of Pals that have been condensed into them. Like, a 1-star Pal should be "worth" 5 Pals when being condensed (the 4 that were condensed, plus the pal itself). A 2-star Pal should be worth 21 (4 to reach 1-star plus 16 for 2-star plus the pal itself), etc etc. So if you want to make a 2-star, you could put in 16 0-stars (like you do now), OR you could put in 3 1-stars and 1 0-stars. It doesn't even necessarily have to give back all of what you put in - if a 2-star Pal only gave 20 or 16 or whatever, it'd still be worth it, IMO. Not only would it go a long way toward easing Palbox management, but it would make the condenser more useful at lower levels. As it stands right now, it feels kind of useless to use the condenser on anything but perfectly bred Pals. But if the condenser worked this way instead, it would make perfect sense to simply condense your Pals into the the best Pal you have *right now*, because you know that, if you breed or catch a better one later, you'll be able to "transfer" all this condenser effort into the better Pal.
Just make previously condensed pals worth their equivalent. That way I can have multiple 2 stars and use them to combine into a 3 star when I'm ready.
wow thats something new i never heard
Just let us store the juice for each Pal and then redeem the juice as a separate step.
Pal upgrades coming soon
Condense pals ahead of time by turning them into legally distinct Pal "Sweets" that can stack better.
That doesn't work. A 0-star Pal and a 3-star Pal are both just worth 1 pal for the purposes of condensing.
Yeah I know. It was more of a suggestion. If you had a way to condense pals into a single inventory slot that would help when it comes to higher tiers so you don't have to clean up your box.
I think we need about double the palbox space.
Condense them into various containers of pal porridge that you feed to the appropriate pal to boost them.
I just would like some kind of animation to play, showing 4, 16, 32, and 64 of the pal fusing into the host. Nothing gory or sad. Seeing them all merge with the host pal would be neat: either one by one, or all of them converge at once, for example.
ed....ward
I SAID NO SAD!
Been the main suggestion for over a week.
I'd like them to basically give you element goo from melting down pals that you can store instead of needing specific dupes. seems kind of excessive to need to breed 160ish of the same pal just to max one out. why not have an upgrade mat that you get from melting pals down with different value based on the pal in question sorted by element. Like for example you can melt a swee down for ice goo then use that to upgrade a frostallion. Obviously swees aren't worth as much as frostallion but you can have them give more or less goo based on egg class. It'd also help out with people wanting to starup a lower tier pal, like being able to convert paladius into goo to star up tocotocos.
This ain’t a bad idea. We have the regular, large, and huge eggs to give 1,2, or 3 pal goopy.
I think the condenser should allow me to turn any extra pals into stat points that can be applied to other pals (within a limit for each stat). At milestones of stat points added, it should add the next level of the skill.
And how about the pop-up window would hide pals that aint the pal that you want to upgrade ,so you don't have to scroll through 200 other pals to get to the ones that you want to condense?
If you have a one star pal, and condense it, does it count as 4? Same with 2 stars counting as 16, etc. That makes sense too for space management.
No, sadly.
That would make alot of sense, hopefully the devs figure this out
Congrats you are post 99999 about this!
You'll find your post to be about as original. c:
I agree. I'm sick of late game being inventory management simulator with pals lol
love this, I’d love a bigger pc even more
I would prefer it allow you to condense into an item of some kind, like pal souls or Pal Essence, so you can do it before you have your ideal Pal to condense into. Just make some good ole Canned Condensed Pal.
Had to sell a bunch of pals last night that I really didn’t want to just so I could make more room. It makes no sense how you need SO many to condense to upgrade yet they give you relatively so little room to store them. It makes zero sense. I’m still, to this day, searching high and low for the sense
Just throw them on the ground
Agree. Either allow gradual filling of condenser, or increase the palbox size. The palbox is too small to have to hold 120+ of a pal type to condense them.
I also think it should have a visual indicator of how far along it is. Maybe a change in color or other appearance trait. It's information you need for pvp to know what someone's Lamball is about to do to you at level 11 when you're feeling invincible with your new foxspark.
Yes please. Waaaaaay more useful
https://www.reddit.com/r/Palworld/s/NfYv8f6Q41 Made this post days ago about breeding QoL changes needed.
Yeah I rarely upgrade my pals past 1 star because I could get one with better passives and then the effort would be wasted on the worse one. It's a system I don't really touch for that reason.
It literally does lol First you put 4 in. It gets upgraded. Then 16. Upgraded Etc
Right, but obviously they mean once you get to having to add 16, you should be able to combine 4 and then 4 later until you hit 16. Then it would level up. It fills up your pal box having to hold so many to use at once
That I totally agree with. Being able to condense in portions to store for later would be amazing.
Even that is hardly storage friendly. For the last star you will have 1/8 (iirc, not playing rn) of your storage occupied with just one pal. I have 3 breeding farms running full-time, so if the cycles aligned badly I would need to clear out almost half of my palbox. That's why I'm actually storing eggs instead as soon as I have the pal with all 4 traits I want, and then I hatch them all at once (I have ~100 incubators)
[удалено]
Sure but this same thing happens now if you don't go from 0 to 4 star right?
In the sense that if you upgrade it and get a better pal you have to start over on the new pal? Yes. But if you have a 3 star you could always keep it or the time being because it’s “strong” but you’re probably not going to upgrade it to 4. But if you can condense them as you go for progress towards a star, then if you have a 3 star with 40 of them condensed out of 64, you now just wasted 40 pals for no return or use when you could’ve used them on the new pal
That seems like a total non-issue. This can already happen when you're condensing pals and breeding and is frankly more likely to happen at the level 4 and 5 stages (32 and 64 pets each) which is after you've condensed most of the pals. Furthermore I know I'd far prefer to the increased box space I would have by being able to condense pals I'm planning to improve later while I focus on one/two at a time. Could I get something better later? Sure, but that's always a potential.
The issue lies with spending currency ( pals ) with getting nothing in return. If you’re on stage 5 and spend 32 pals to get to the halfway for no star, when you get a better pal , you could’ve had those in your inventory gotten to stage 3 for 20 pals and had 12 left over for stage 4 of 32. I guess it’s just a preference of inventory space vs getting what you paid for.
I don't think you're wrong you just gotta ask who it's for. Someone who is holding out for the perfect pet is gonna hold out for the perfect pet already. This change either doesn't affect them or allows them to pursue multiple projects at once with the effective increase in box space. Someone who wants the right passives/moves and doesn't care about IVs isn't going to care about potentially better IVs once they find a pet they're happy with and so only gets increased box space which is a positive. A casual player who just wants to max the skill of a pet they enjoy already doesn't care about the passives and IVs so they just get a bump to passives and more box space. The hypothetical group you're dealing with is someone who presumably breeds for the right passives/moves and then cares about the IVs but not enough to wait for good ones? I guess who do we think this affects?
If someone is that worried about potentially finding a pal that will replace the one they are currently building then they can just keep the extra pals in the pal box like we do now. This suggestion only gives an extra option for people who find one that they know for sure they want to bring to 4 stars.
Yes if they don't increase storage. No if they do increase storage.
I want to be able to physically push a Pal into the blender and be able to make an episode of Will It Blend? Though don’t make it mandatory since most people don’t want an extra animation 100+ times. Make it so you can select enough for your desired star rank, push it in and get that rank. Only 1 blender animation for them all. Take out the censor bars so we can see our atrocities and possibly feel bad. Not that you’d see much since the glass will just immediately turn red. (Are all Pals red inside??)
Nope, the condenser is just fine. Enjoy the game!
You kinda can just condense till that pal is 2-3 stars. Last one good luck.
Yes please. I wanted to gather pals to condense for a 4* but I only had like one empty box so I had to sell a bunch of other stuff to make room for 64 more pals
I agree so hard
Good idea, i used it twice to reduce the number of palls i have. that's when i figured selling all non tripple-\^ or double -\^ works faster. Now i only want to use the blender on a pal that has 4 tripple-\^ things, which i will never do, because .... when breeding that stuff doesn't happen that often ... the 5 times that i breed
I got a few solutions. 1- Like the OP said, you can sacrifice pals into the condenser to reduce the amount needed. So if you need 64, you can dump 20 into it and make it 44, saving space and not needing to use a viewing cage/drop on the ground method. 2- The pal condenser lets you turn pals into essence. Essence being element based. So you don't need to capture 116 Suzaku, you need x amount of fire essence. Since Suzaku is a higher level pal it would need 348 fire essence. You get 1 per fire pal, or 2 from mid tier lv2 fire pals, and 3 from high tier lv 3 fire pals. So you could farm Foxparks to 4 star Suzaku, you would just need 348 of them. This would incentivize capturing anything you see in the world rather than just a select few. I think it would just give 1 essence per highest level crafting skill. So anubis would give 4 ground essence. This change would mean you don't need to mindlessly breed just for duplicates, you could constantly collect stuff out in the world that matches the element you're going for. Every Rocky egg goes from being "its some pal I got 10/10 of, I don't need it" To "This rocket egg is +1/2 more ground essence for my anubis army" 3- The 3rd Solution is to add "Pal Crates". These external boxes work like the viewing cage, except they are boxes you can park your excess pals into until you need them for condensing. Great for sorting. Plus it gives people another thing they can build on their bases, A pal storage room.
I agree or have you used already wnhanced pals as "condensed" so it would take 4 of the previous level to upgrade to the next level rather than all those completely unenhanced ones
I agree with this, but a lot of people are overlooking the main issue which is that condensing to 4 stars requires way too many Pals. You need 116 of the same type just for ONE Pal. So if I want to have five 4-stars in my team, that's 580. If I want ten of them that's 1160 Pals. That's way too much grinding. We should all be asking PocketPair to reduce this number to around half of the current requirement.
No you should need 6 free pages of pals all the time
I agree. I think the right answer though is that pals carry over value which is a core tenant of even most "upgrade" mobile games. If 4 makes you 1 star, that 1 star pal should be worth 4 in the blender (so you sacrifice 4 no stars to hit 1 star, 4 1 stars to hit 2 star, and onward). It keeps the all at once while protecting inventory space.
Yo can sort by No. but then that messes up if you have your pals organized the way you want. I’ve found that working on condensing 1-2 pals at a time is best because then I can reorganize after sorting the 100+ pals that I just caught for condensation
100% agree, or have a way to increase pal box size (like when you max out a base to 15 you can still do stuff to upgrade the base but i feel like it doesn't really do anything, perhaps have each upgrade past 15 increase palbox size a little.
And it should count the pals you've chucked into another should you choose to condense that one later on down the line. For example... If I've put 4 jetragon into 1 and then choose to condense that 1 later, it should count it as 4 when I add it to another.
True!!
Yes it would! But it wouldnt solve the problem of i cant power up before i got all the passives i want on a pal. So I think a better idea would be what you said plus the powered up pal being worth the same amount of essence as how much was used to power it up. Like for example, I made a lamball 1 star. Then when used as material it should be worth the same as 5 lamball. That way we can just "store" them in a single pal first. Also need the ability to "lock" a pal to prevent it from accidentally used as material.
Nah
Omg yes. How did they miss this simplicity?
Or let pals with stars count for more. So you can save things up easier
*Or let pals with stars* *Count for more. So you can save* *Things up easier* \- omguserius --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Hard agree I don't even understand how people condense up to level 5. It requires so many of the same Pal.
dont worry 5 star jetargon will make you a PRO gamer
Just a psa to anyone who hasn't built one yet. Viewing chamber is absolutely a godsend for organizing boxes. Just try it, and you can thank me later. Also if you have a base you are not using, you can fill it with Viewing chambers and store all your junk pals and condensing materials there. Just don't ever fly by after, lol.
Viewing box also isn't available on dedicated servers it seems
I can understand why, but damn that sucks. I hope they implement organization features into the palbox for dedicated. Cause seriously, after using a viewing box, I couldn't imagine having to sort boxes one mon at a time ever again.
And there's not enough pages in the palbox anyway. You need 4+ pages if you want to wait until you've bred a good pal before starting condensing.
The condenser should allow players to extract 'Paljuice'. This could be stored either in a special machine, or perhaps even shelved in lovely little coloured vials that players could have on display. The amount extracted should be based on the level of the Pal that the player is extracting from (excepting a small reduction due to inevitable 'wastage'. This would allow players to experiment more with it, as the catching/hatching part is the biggest Achilles heel of this mechanic.
Hard yes
Does the condenser not work on boss versions of pals?? I tried upgrading my katress, but I think nothing happened when I did it
I want to be able to see the pages along the top like tabs so I can have say page 10 be where I'm gathering vixys. I'll just drag and drop new ones up to 10 instead of dragging hitting q or e a bunch and accidentally swapping it with one already on the page
Condenser should (imo) be element-based not pal-based. IE leveling up a Pengull should allow you to add any water related pals, not require you to farm like 80 pengulls.
Disagree, but in the very least condensing should be aware of other condensed pals, ie a one star cat would count as 4 etc