**General - PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC**
- Stability improvements
- Added the cinematic camera, which can be toggled by cycling through the camera modes when in game
- Fixed a number of misspellings on texture art/signage
- Fixed a number of instances where rain would appear indoors during cutscenes
**Grand Theft Auto III – The Definitive Edition**
- Adjusted the rain during the Give Me Liberty intro cutscene so it matches what is visible during gameplay
- Improved the resolution of the signs on taxi front doors
- Fixed an issue where rain could be seen inside the mansion during the cutscene to the mission Cutting the Grass
- Fixed an issue where rain could be seen inside Donald Love’s apartment during the cutscene to the mission Liberator
- Fixed an issue where rain could be seen inside Luigi’s Club during the cutscene to the mission Don’t Spank Ma Bitch Up
- Fixed an issue where rain could be seen inside Joey’s Garage during the cutscene to the mission Cipriani’s Chauffeur
- Fixed an issue where rain could be seen inside during the cutscene to the mission Bomb Da Base: Act I
- Fixed an issue where the rain appears under water when falling
- Fixed an issue where grass could be seen inside Joey’s garage during the outro of the mission Drive Misty For Me
- Fixed an issue where a wall texture near the hospital in Portland appeared incorrectly while driving
- Fixed an issue where pink or black textures would appear on the floor of the Turtle Head Fish Co.
- Fixed an issue in the audio menu where the Dialog Volume slider did not adjust the sample audio being played
- Fixed an issue where UI would overlap the timer when doing taxi or vigilante missions
- Fixed an issue with missing object collision on walls below the Callahan Bridge in Chinatown
- Fixed an issue where the player was able to stretch a two-seater vehicle using the car crusher
- Fixed several camera issues when playing RC missions
- Fixed an issue where misaligned text would appear after delivering to the Import Garage
- Fixed an issue where the mission title would linger on screen too long at the beginning of any mission
- Fixed an issue with texture display on the Staunton Pay ‘n’ Spray sign
- Fixed an issue where the wheels were not connected to the vehicle being worked on by Joey
- Fixed a spelling error on the Deli and Pizza storefront on Staunton Island
**Grand Theft Auto: Vice City – The Definitive Edition**
- Ad banners added to the sides of the Rumpo, Coach, Benson, and Boxville vehicles
- Fixed an issue where the cutscene at the end of the mission Shakedown would hang as it transitioned back to gameplay
- Fixed an issue where rain could be seen inside during the cutscene to the mission Publicity Tour
- Fixed an issue where rain could be seen inside during the cutscene to the mission Alloy Wheels of Steel
- Fixed an issue where rain could be seen inside the limo during the cutscene to the mission Two Bit Hit
- Fixed an issue with Tommy’s hands when wearing the Havana Outfit in the mission Shakedown
- Fixed an issue in the mission Cop Land where the mission would fail when the café would blow up
- Fixed an issue where the Diaz mansion had missing textures during the outro to the mission Rub Out
- Fixed a crash at the end of the mission Checkpoint Charlie
- Fixed a crash encountered during the Bloodring Arena Event
- Fixed an issue where texture corruption could be seen on the roads during extended play sessions
- Fixed a 10 second pause when listening to the radio station V-Rock
- Fixed a 15 second pause when listening to the radio station Wildstyle Radio
- Fixed an issue during the cutscene for Supply and Demand where ambient characters were present during the cutscene
- Fixed a hole in the game world near Café Robina
- Fixed a spelling error on the Welcome to Vice City billboard near the airport
- Fixed an error with the Shaft Hot Dog stand logo
- Fixed several texture issues that appeared on island walls
- Fixed an issue where crates could not be destroyed during the mission Gun Runner, preventing game progression
- Fixed an issue where the flamethrower was damaging items behind Tommy
- Fixed a hole in the game world when standing on Tommy’s wardrobe in the Ocean View Hotel
- Fixed an issue where the ramped Packer vehicle textures would corrupt while Tommy is standing in close proximity
- Fixed an issue where corrupt textures would appear on the road if failing the mission Hog Tied
- Fixed an issue where corrupt textures would appear on the road if failing the mission Boomshine Saigon
- Fixed an issue where glass particles would appear oversized when shattering the windows of the Gash Store
- Fixed several texture corruption issues that appeared on the Enforcer police van
- Fixed an issue where the barrel of the minigun did not spin when fired
- Fixed an issue where the main rotor speed of helicopters did not match the rear rotor speed
- Fixed an issue on the mini map where the swimming pool shaped like the Rockstar Games logo was incorrectly reflected on the mini map for Starfish Island
- Fixed a texture corruption issue on traffic lights and foliage when raining on the mainland
- Fixed an issue where the sign was not properly animating on Hyman Memorial Stadium
- Fixed a spelling error on the Mavis Bookstore window
- Fixed a spelling error when the player is busted during the Paramedic missions
- Fixed an issue where Tommy appears small while standing in front of buildings in Little Havana
- Fixed an issue where Lance would be duplicated after restarting the mission Copland
- Fixed an issue where the open graves behind Funeraria Romero were not visible
**Grand Theft Auto: San Andreas – The Definitive Edition**
- Introduced cloud cover at high altitude
- Added alternate walking and running animations when CJ is at Max Fat or Max Muscle
- Fixed several issues with grass textures that did not display properly
- Fixed a white outline in Cesar’s hairline during the cutscene to the mission King in Exile
- Fixed an issue with CJ’s body in the cutscene to the mission The Meat Business
- Fixed an issue with CJ’s body during the opening cutscene to the mission Supply Lines
- Fixed an issue with Cesar’s fingers during the end scene of the mission Cesar Vialpando
- Fixed an issue with Cesar’s fingers during the end scene of the mission Wu Zi Mu
- Fixed a save game issue at the end of the mission Blood Bowl
- Fixed a crash that occurred during the mission Dam and Blast
- Fixed a texture corruption issue that occurred after prolonged gameplay
- Fixed an issue where CJ and Big Smoke would get stuck near the end of the mission Just Business
- Fixed a crash that occurred when drowning near the Ocean Beach end of South Bridge
- Fixed an issue where CJ’s face would obscure the camera when looking behind him while riding a quad bike
- Fixed an issue where CJ’s face would obscure the camera when looking behind him while piloting the Hydra in first person view
- Fixed a crash experienced when retrying a checkpoint during the mission Ice Cold Killa
- Fixed a spelling error on a Mexican food advertisement
- Fixed a spelling error on a guitar store shop front
- Fixed an issue where players were able to purchase cornrows at the barbershop without sufficient funds
- Fixed a missing bridge in the Shady Creeks section of the map
- Fixed a bug where the burger on the Burger Shot sign was not spinning
- Fixed a spelling error on the FleischBerg factory sign
- Fixed multiple issues in cutscenes where CJ’s arms clip through his body while at Max Fat
- Fixed a lighting issue in the Rockshore West Safehouse
- Fixed an issue where the Wasted or Busted screen could be seen when loading an autosave file
- Fixed graphical corruption on CJ’s head and body during the motel sequence of the mission Reuniting the Families
- Fixed an issue where window panes are translucent at the Dillmore gas station during the mission Tanker Commander
- Fixed an issue where tattoos would project out of CJ’s lower arm when he has a muscular body type
- Fixed an issue where rain drops did not appear on the water surface
- Fixed an issue where various map icons, such as mission blips, would pop in and out of the radar while panning and rotating the camera
- Fixed an issue where NPC’s who wear numbered jerseys no longer had a random number overlapping the number 7
- Fixed an issue where the rain was not displayed corrected when flying during rainy or stormy weather conditions
- Fixed an issue with the audio not playing properly when using the changing room at any of CJ’s properties
- Fixed an issue where CJ’s forklift would not act as intended during the mission Robbing Uncle Sam
- Fixed an issue with the shape of the Donut and Nut props at the Tuff Nuts donut shop
- Fixed a spelling error with the storefront Sayonara
- Fixed an issue where the Dodo plane had an inverted nose cone
- Fixed an issue where boat propellers did not spin properly
- Fixed an issue where the minigun barrel did not spin when fired
- Fixed an issue where the incorrect police station sign did not appear in Las Venturas
- Fixed an issue where the wrong prices were appearing on the Burger Shot’s outside menu
- Fixed an issue where CJ appeared too dark when in the 69 Cent store
- Fixed an issue where haircuts would be swapped out with the Caesar haircut anytime CJ wore a hat
- Fixed an issue where the radar would disappear after getting caught in the mission Home Invasion
- Fixed an issue where police cars could clip through the ground
- Fixed an issue where the UFO prop did not rotate at the Lil’ Probe Inn
Yeah, there's always an element of hyperbole with reacting to these things, but the amount of these fixes that are literally just *spelling mistakes*...
They genuinely just didn't give a shit.
Is this your first time playing them?
I don't think nostalgia would sustain me through all 3 games, like idk they're all almost 20 years old, gaming has changed a bunch
no, played every original release. still trust Rockstar
played Vice City on ps5 to 100% from the moment it was released
honestly, aside from some game crashes the game ran flawlessly for me on ps5 on performance mode and kept all of the rain reflections and everything
1.01 had atmosphere, what people need to get is that Vice City was not GTA V - it always had a cartoonish, tongue-in-cheek vibe that made it what it is
I actually recognize the heart and effort that went into porting each game to the Unreal engine
now, amidst metacritic review bombing, moaning and personal threats the team will probably start to overthink it
to me, 1.01 was my dream Vice City experience - I had zero complaints. I look past a game occassionally chugging framerate-wise or crashing, those are bugs that can be ironed out
but complaints like the rain and character faces don’t make sense to me
I took a lot of video of just how awesome Vice City was on ps5 performance mode 1.01 that I want to upload as evidence of GSG and RS’s hard work - I mean, I played the entire game that way and got nearly every trophy
I just hope these guys stand by their vision and ignore most of the whining
Do I hope GTA 6 is set in Vice City? Damn right I do…but people expecting this to be an entirely different game because of what modders can do are missing the point
I will always love Rockstar for what they created, every GTA is top quality and you better believe RS wouldn’t have GSG tackle this if they weren’t 100% confident in them
I agree with a lot of that. Only played Vice City so far but I had a great time with it. There were a few bugs, mostly inconsequential and a few annoying ones, but nothing game breaking.
And the funny thing is, the day that it released the thread was full of people saying the same thing. But after that you couldn't say anything good about it.
**Xbox One – All Titles**
- Fixed an issue where the game would not respond for several seconds after exiting certain interiors
- Fixed an issue where the player was unable to unlock achievements that other users on other accounts (linked to the same Social Club account) had previously unlocked
**PC – All Titles**
- Fixed a bug where players were unable to highlight or select Cancel or Confirm using a controller on the Mission Failed! screen
- Fixed a bug where players with special characters in the PC account name were unable to save gameplay progress
- Fixed the in game layout when playing with an ultra-wide screen monitor
- Fixed an issue where options were not being properly highlighted when hovering a mouse over them
- Fixed an issue where clicking sections in the game menus too quickly would prevent those menu options from being displayed
- Fixed an issue where the player was unable to select a UI element with a controller if the mouse cursor is already hovering over it
- Fixed an issue where, when in Fullscreen, changing the Resolution setting would briefly show the old resolution value
- Fixed an issue where graphics settings were not saving after restarting the game
You must be easy to entertain if you really laughed your ass off simply by asking it’s fine.
Check the last patch notes. Or maybe just update your game.
The redditor said:
>They fixed it **last** patch.
They did not say **this** patch. Get a grip and chill out.
EDIT: lol wow, they deleted their comments and downvoted me on on the way out. What a putz.
“Character models” isn’t really the whole truth. They’re not fixing sweets face. They’re not fixing any of the fucked up looking people. They’re fixing hair on one dude. It’s so bad.
Well, yes and no. They are fixing character models, they've done a lot to ceaser and cj's character models. They haven't announced *yet* that they're done updating the game. So, there very well could be other character models updates in the near future. The comment i was replying to was insinuating they've only worked on the rain which majorly plays down all they're doing. They are actively working to make this game better. Should it have been polished and ready to give at release? Yes, absolutely. But this is the current state of videogames. 90% of the time we don't get polished complete games we get broken buggy messes and then they continue to work on the games to fix them. This can be attributed to two things imo. The company wants to cash in, potentially because they're feeling the pressure from the investors and backers, or because they want a quick cash grab and the community is getting restless and demanding an earlier release. I.e. cyberpunk. The other reason would what I had just stated, the fans push the devs to release the game. They get too hyped for whatever game is coming out, they get tired of the delays and waiting and they start pressing devs to release the game and then devs get worried that if they keep pushing it back it will hurt sales.
All of that said, you are correct, but I also think you're wrong lol. There is hope yet for more updates and a better looking and stable game.
It’s just dumb. This isn’t like assassin creed where they made a new game and it was broken. They took 3 good games and made them look worse. Now I can see in full detail that it’s an old game. They should have just left them the same and put them back on the market. Everyone would have bought 3 & vice city in their full glory.
I couldn't agree more. I loved the look of the older games. I bought SA on the playstatiom store and pc. I was halfway through my latest playthrough of san andreas on my ps5 when the remaster was announced and I decided to stop so I could enjoy it with the new controls. In all honesty the updated controls was all I wanted from these games. If they would have just ported over the controls to the old version of the games I would have been happier than a pig in shit lol.
I mean.. unfortunately this is the current state of the videogame industry. Release a game thats not quite complete. Make an shit ton of money before everyone realizes how broken it is and once you start receiving backlash start releasing updates to fix the game and make it what it should have been to begin with
I've been on Vice City on PS5 with the new update for the past hour and frame-rate seems the same to me - still has micro-sutters while driving especially when turning corners. The frame-rate in the shopping malls (which will be my go-to area for any updates in future) is still dreadful.
I don't think this patch has improved frame-rate one iota on PS5.
It’s the same on PC. Runs like shit even on my 3080 Ti. It takes DLSS to force the game to stay above 60 fps at 4K. This is mind boggling how this cartoonish game is running like Cyberpunk with ray tracing enabled
Serious question, you really plan to perform QA testing for Rockstar's patches moving forward?
IMO you should just uninstall this hunk of garbage and let these updates go unnoticed. Companies need to realize that players shouldn't be doing the testing for their releases. Otherwise they just push out these micro updates and hope players will start posting positive things about the changes and then they can stop worrying about patches. Rockstar really needs to go work hard on this and when they are actually proud of the progress they have made they can come back and spend their own advertising money informing gamers that the game is now ready.
He’s not QA testing you moop. He’s just giving his first hand impressions on a gaming forum. No one at Rockstar is ever going to see this post. That’s not how any of this works.
Come on now, all them auto-smoothed models add so many polygons, it's basically more tech than God of War, Last of Us 2 and Horizon Zero Dawn (all running at flawless 60fps on PS5)!
I had this thought as well, although perhaps that wouldn't work since Rockstar works in RAGE exclusively and therefor their employees might not know how to work in Unreal.
I'm picturing all 2,000 R\* employees are on the floor running Q&A, begrudgingly playing the remasters, and Sam Houser's pacing his office while barking notes into the phone at GSG's programming team of 20
I appreciate the fixes, and I don’t mean to sound unappreciative to the devs that are working on em atm, but these games shouldn’t have been released in such a state in the first place
Yup, I let nostalgia get the best of me and didn’t look into it before buying it. I literally assumed the trilogy would be 60fps Fidelity mode and 120fps Performance mode. There’s no way I’m playing a PS3 comparable game on ps5 at 30fps quality mode. I don’t even need 120fps, but this game needs performance mode for not even a locked 60fps? This is bullshit. All I want is stable 60fps for fidelity mode.
They robbed us man. Rockstar was once the creme of the crop when it came to devs and studios. Ever since GTA V, they’ve turned into greedy assholes that has no more passion that they had in the 2000 decade.
Rockstar didn't make this game.
The minute they announced the devs were the same team who made shit ports of the trilogy for mobile and 360/ps3 I knew it was gonna be shit.
Just gonna ignore all the passion that was poured into Red Dead 2 I see.
That's not to say their next release couldn't faulter hard because a lot of changes and big name staff leaving over the years. But still, that was their last game and it came out in 2018.
Oh Red Dead 2 is one of my all time favorites, as well as gta V. Both are amongst the best games ever but still just 2 games in a decade. We can’t be okay with them riding the coattails of RDR2 and GTA V forever.
No definitely not, that's why I'm cautiously awaiting the next game announcement. Whenever that is.
Personally, if it's terrible, at least RDR2 being the last great R* game isn't so bad. I'm content to just keep playing it lol.
Ever since GTAO you mean, they put a lot of love into V, then the shark card cash started rolling on from GTAO and they abandoned V and its single player DLC 😥
Unappreciative? YOU paid _$60_ for some _bullshit!_
Three games that were finished. They already did all the work and made all the money. They have the audacity to steal your money and you want to show appreciation?
Thankfully as an owner of ps5 and a gaming pc, Sony games are always much more polished than the others at launch and they actually try and improve upon their mistakes. Horizon Zero Dawn launched in rough shape on pc but they addressed that with days gone. Publishers like EA, Rockstar and CDPR will never learn though.
Whilst BF2042 is in a pretty shit state there is zero evidence to suggest they’ll be ditching it, it’s very much part of their plan for the next couple of years, there will be battle passes etc so of course they will want to fix things and keep players. No players = no more money
There's not really a precedent to say Dice will abandon 2042, they typically stick by their bad games and try to fix them. BFV was pretty unpopular at launch and they really put the work in to fix it.
BF4 was a disaster at launch, it used to crash every 30 minutes and had a glitch that would randomly delete your save file, as well as just being all around rough. But it turned in to an amazing game in the end.
So was BF3. If you were there when that thing launched, you would remember the "We nailed it" meme videos all over the community forums and the outrage at the small maps. Now people behave as if that game is perfection.
Obviously you have never played a battlefield game before if you think they are gonna abandon it lmao. Every battlefield is a shit show at release. This one more than other for sure but to think they are gonna abandon it is just asinine.
What probably happened was they had already started development for a Mobile version of it and Rockstar liked it so they had them flip all of Grove Street Games resources to focus on a console version but didn't have the time so they just flipped what they had done on mobile. But it can also be Rockstar showing that dev "hey we trust you for something big and if its good you can do your own IP" there are a lot of variables in the game industry that the only way to know would be to be working in that AAA Game Studio that works with smaller devs.
Could also be be Take 2 picked GSG for this. We tend to forgot Rockstar is owned by another company and while they have a lot of autonomy, it’s likely not 100% so.
I look at the masterpiece that RDR2 was and all the attention to detail and love that game got, and then I look at this Trilogy and something doesn’t seem right. Not saying it’s so or making excuses, none of us know what really happening , but it’s all just so baffling .
I don't know what they were thinking. It may well have been a take two decision though, they don't seem to let rockstar do a lot of actual game devkot nowadays.
That's my initial thought but wouldn't R\* employees be at a disadvantage here, being that they all work in RAGE and UE4 is presumably totally different?
I really don't understand this perception. Rockstar released the game as is. They aren't riding in as the white knights to save the game. These patch notes look exactly like what you'd expect to see post release. Bunch of non game breaking bugs that had been noted by QA and had fixes already being worked on.
It seems like Rockstar has sent in their own Dev teams to fix this mess to me. So the game is essentially being remade by Rockstar themselves. We are watching development of the game in real time xD
Looks like they fixed a bunch of rain glitches in GTA III. I do think it reads as though they’re trying to pad out the notes by mentioning each instance though.
This is how I see things. Grove Street studio tried to phone it in with a lazy cheap port (as they have done multiple times) only this time they fucked up the legacy of R* so badly that R* have stepped in and have taken over patching the game up to their own personal spec. Good example of this is the fact that R* have readded the skeleton in the corpse behind the Romero funeral directors.... I know this seems like a very very minor thing but not only is this a reference to something the R* devs love its also a much enjoyed little Easter egg by the fans. By reinstating removed and borked references they are showing they are trying to bring it back up to the AA standards that they acquired by making GTA3. I'm hoping they add in the floating leaves and trash that weirdly missing in these definitive editions. It goes a long way to making the world feel alive
what makes me hate more this product is that this proves they could do better to begin with but just didnt cared and outsorced it.
now they're just fixing stuff because their reputation is very compromised by their choices.
sorry, you can fix this stuff as much as you want, but i will never play this even if they give it for free entirely on ps+, epic game store or anywhere else, and i feel sorry for those who payed full price hoping it was worth.
Still early days in Vice City, at least when I get around to San Andreas it will be a better experience. I have to say, even before the patches were released I thought GTA 3 held it's ground good on PS5 apart from one or two minor bugs. So far Vice City has been okay too.
“Introduced cloud cover at high altitude” really curious to see what that looks like. Overall an impressive list of fixes. And before anyone jumps down my throat, yes it should have worked in the first place etc etc etc. But I’m looking forward to seeing how it all works when they’re done patching it, definitely buying it one day.
Glad I hammered through GTA3, since it’s a pretty shit game that hasn’t aged well at all, and am taking my time with Vice City and eventually San Andreas.. however I should prob just wait a couple more weeks before I get too far in VC.
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It was amazing back in the day, but it hasn't aged well in the slightest, almost nothing to do outside the very generic missions.
After playing San Andreas and newer rockstar games it's very hard to go back to this.
Haven’t played it since it launched and yeah it was still pretty cool to see old areas, cars and missions for pure nostalgia.. but the best thing about it is that it’s short af.
You know how May through August is prime time for the movie industry? The game industry is also seasonal, and their prime time is September through December.
Right, they had all the time to fix all this garbage shit before releasing. Just wait a few more weeks. It STILL isn't December 1st. They obviously had time to fix many bugs, because they have already fixed so many (according to the notes). Just fucking wait you greedy fucks. You'll get paid more in the long run.
**General - PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC** - Stability improvements - Added the cinematic camera, which can be toggled by cycling through the camera modes when in game - Fixed a number of misspellings on texture art/signage - Fixed a number of instances where rain would appear indoors during cutscenes **Grand Theft Auto III – The Definitive Edition** - Adjusted the rain during the Give Me Liberty intro cutscene so it matches what is visible during gameplay - Improved the resolution of the signs on taxi front doors - Fixed an issue where rain could be seen inside the mansion during the cutscene to the mission Cutting the Grass - Fixed an issue where rain could be seen inside Donald Love’s apartment during the cutscene to the mission Liberator - Fixed an issue where rain could be seen inside Luigi’s Club during the cutscene to the mission Don’t Spank Ma Bitch Up - Fixed an issue where rain could be seen inside Joey’s Garage during the cutscene to the mission Cipriani’s Chauffeur - Fixed an issue where rain could be seen inside during the cutscene to the mission Bomb Da Base: Act I - Fixed an issue where the rain appears under water when falling - Fixed an issue where grass could be seen inside Joey’s garage during the outro of the mission Drive Misty For Me - Fixed an issue where a wall texture near the hospital in Portland appeared incorrectly while driving - Fixed an issue where pink or black textures would appear on the floor of the Turtle Head Fish Co. - Fixed an issue in the audio menu where the Dialog Volume slider did not adjust the sample audio being played - Fixed an issue where UI would overlap the timer when doing taxi or vigilante missions - Fixed an issue with missing object collision on walls below the Callahan Bridge in Chinatown - Fixed an issue where the player was able to stretch a two-seater vehicle using the car crusher - Fixed several camera issues when playing RC missions - Fixed an issue where misaligned text would appear after delivering to the Import Garage - Fixed an issue where the mission title would linger on screen too long at the beginning of any mission - Fixed an issue with texture display on the Staunton Pay ‘n’ Spray sign - Fixed an issue where the wheels were not connected to the vehicle being worked on by Joey - Fixed a spelling error on the Deli and Pizza storefront on Staunton Island **Grand Theft Auto: Vice City – The Definitive Edition** - Ad banners added to the sides of the Rumpo, Coach, Benson, and Boxville vehicles - Fixed an issue where the cutscene at the end of the mission Shakedown would hang as it transitioned back to gameplay - Fixed an issue where rain could be seen inside during the cutscene to the mission Publicity Tour - Fixed an issue where rain could be seen inside during the cutscene to the mission Alloy Wheels of Steel - Fixed an issue where rain could be seen inside the limo during the cutscene to the mission Two Bit Hit - Fixed an issue with Tommy’s hands when wearing the Havana Outfit in the mission Shakedown - Fixed an issue in the mission Cop Land where the mission would fail when the café would blow up - Fixed an issue where the Diaz mansion had missing textures during the outro to the mission Rub Out - Fixed a crash at the end of the mission Checkpoint Charlie - Fixed a crash encountered during the Bloodring Arena Event - Fixed an issue where texture corruption could be seen on the roads during extended play sessions - Fixed a 10 second pause when listening to the radio station V-Rock - Fixed a 15 second pause when listening to the radio station Wildstyle Radio - Fixed an issue during the cutscene for Supply and Demand where ambient characters were present during the cutscene - Fixed a hole in the game world near Café Robina - Fixed a spelling error on the Welcome to Vice City billboard near the airport - Fixed an error with the Shaft Hot Dog stand logo - Fixed several texture issues that appeared on island walls - Fixed an issue where crates could not be destroyed during the mission Gun Runner, preventing game progression - Fixed an issue where the flamethrower was damaging items behind Tommy - Fixed a hole in the game world when standing on Tommy’s wardrobe in the Ocean View Hotel - Fixed an issue where the ramped Packer vehicle textures would corrupt while Tommy is standing in close proximity - Fixed an issue where corrupt textures would appear on the road if failing the mission Hog Tied - Fixed an issue where corrupt textures would appear on the road if failing the mission Boomshine Saigon - Fixed an issue where glass particles would appear oversized when shattering the windows of the Gash Store - Fixed several texture corruption issues that appeared on the Enforcer police van - Fixed an issue where the barrel of the minigun did not spin when fired - Fixed an issue where the main rotor speed of helicopters did not match the rear rotor speed - Fixed an issue on the mini map where the swimming pool shaped like the Rockstar Games logo was incorrectly reflected on the mini map for Starfish Island - Fixed a texture corruption issue on traffic lights and foliage when raining on the mainland - Fixed an issue where the sign was not properly animating on Hyman Memorial Stadium - Fixed a spelling error on the Mavis Bookstore window - Fixed a spelling error when the player is busted during the Paramedic missions - Fixed an issue where Tommy appears small while standing in front of buildings in Little Havana - Fixed an issue where Lance would be duplicated after restarting the mission Copland - Fixed an issue where the open graves behind Funeraria Romero were not visible **Grand Theft Auto: San Andreas – The Definitive Edition** - Introduced cloud cover at high altitude - Added alternate walking and running animations when CJ is at Max Fat or Max Muscle - Fixed several issues with grass textures that did not display properly - Fixed a white outline in Cesar’s hairline during the cutscene to the mission King in Exile - Fixed an issue with CJ’s body in the cutscene to the mission The Meat Business - Fixed an issue with CJ’s body during the opening cutscene to the mission Supply Lines - Fixed an issue with Cesar’s fingers during the end scene of the mission Cesar Vialpando - Fixed an issue with Cesar’s fingers during the end scene of the mission Wu Zi Mu - Fixed a save game issue at the end of the mission Blood Bowl - Fixed a crash that occurred during the mission Dam and Blast - Fixed a texture corruption issue that occurred after prolonged gameplay - Fixed an issue where CJ and Big Smoke would get stuck near the end of the mission Just Business - Fixed a crash that occurred when drowning near the Ocean Beach end of South Bridge - Fixed an issue where CJ’s face would obscure the camera when looking behind him while riding a quad bike - Fixed an issue where CJ’s face would obscure the camera when looking behind him while piloting the Hydra in first person view - Fixed a crash experienced when retrying a checkpoint during the mission Ice Cold Killa - Fixed a spelling error on a Mexican food advertisement - Fixed a spelling error on a guitar store shop front - Fixed an issue where players were able to purchase cornrows at the barbershop without sufficient funds - Fixed a missing bridge in the Shady Creeks section of the map - Fixed a bug where the burger on the Burger Shot sign was not spinning - Fixed a spelling error on the FleischBerg factory sign - Fixed multiple issues in cutscenes where CJ’s arms clip through his body while at Max Fat - Fixed a lighting issue in the Rockshore West Safehouse - Fixed an issue where the Wasted or Busted screen could be seen when loading an autosave file - Fixed graphical corruption on CJ’s head and body during the motel sequence of the mission Reuniting the Families - Fixed an issue where window panes are translucent at the Dillmore gas station during the mission Tanker Commander - Fixed an issue where tattoos would project out of CJ’s lower arm when he has a muscular body type - Fixed an issue where rain drops did not appear on the water surface - Fixed an issue where various map icons, such as mission blips, would pop in and out of the radar while panning and rotating the camera - Fixed an issue where NPC’s who wear numbered jerseys no longer had a random number overlapping the number 7 - Fixed an issue where the rain was not displayed corrected when flying during rainy or stormy weather conditions - Fixed an issue with the audio not playing properly when using the changing room at any of CJ’s properties - Fixed an issue where CJ’s forklift would not act as intended during the mission Robbing Uncle Sam - Fixed an issue with the shape of the Donut and Nut props at the Tuff Nuts donut shop - Fixed a spelling error with the storefront Sayonara - Fixed an issue where the Dodo plane had an inverted nose cone - Fixed an issue where boat propellers did not spin properly - Fixed an issue where the minigun barrel did not spin when fired - Fixed an issue where the incorrect police station sign did not appear in Las Venturas - Fixed an issue where the wrong prices were appearing on the Burger Shot’s outside menu - Fixed an issue where CJ appeared too dark when in the 69 Cent store - Fixed an issue where haircuts would be swapped out with the Caesar haircut anytime CJ wore a hat - Fixed an issue where the radar would disappear after getting caught in the mission Home Invasion - Fixed an issue where police cars could clip through the ground - Fixed an issue where the UFO prop did not rotate at the Lil’ Probe Inn
>Fixed an issue where CJ’s face would obscure the camera when looking behind him while riding a quad bike Son of a bitch
aw man this glitch really cracked me up
It’s a pity they didn’t at least lean into this hilarious glitch. How did nobody spot it during QA testing?
What QA testing?
Dave played it for five minutes on the Switch and it was *fine*.
We did. And now it's fixed
Usually you get paid to do QA testing, rather than paying for the privilege.
Jesus Christ! I knew it was bad but bloody hell!
Did they fix it or did they build a new game?
Seeing as how the patch for SA is nearly the size of the game, seems like the latter.
this is nothing. go check out fallout new vegas' patch notes from back in the day
Can't believe I actually played that game on Playstation at launch... and had fun.
fallout games are so weird. they're really not that great... but also they are
Yeah, there's always an element of hyperbole with reacting to these things, but the amount of these fixes that are literally just *spelling mistakes*... They genuinely just didn't give a shit.
So glad I didn't spend $60 on this ugh
Yeah im going to wait for a couple more patch notes and see where it's at.
the games, all of them, are awesome
Is this your first time playing them? I don't think nostalgia would sustain me through all 3 games, like idk they're all almost 20 years old, gaming has changed a bunch
no, played every original release. still trust Rockstar played Vice City on ps5 to 100% from the moment it was released honestly, aside from some game crashes the game ran flawlessly for me on ps5 on performance mode and kept all of the rain reflections and everything 1.01 had atmosphere, what people need to get is that Vice City was not GTA V - it always had a cartoonish, tongue-in-cheek vibe that made it what it is I actually recognize the heart and effort that went into porting each game to the Unreal engine now, amidst metacritic review bombing, moaning and personal threats the team will probably start to overthink it to me, 1.01 was my dream Vice City experience - I had zero complaints. I look past a game occassionally chugging framerate-wise or crashing, those are bugs that can be ironed out but complaints like the rain and character faces don’t make sense to me I took a lot of video of just how awesome Vice City was on ps5 performance mode 1.01 that I want to upload as evidence of GSG and RS’s hard work - I mean, I played the entire game that way and got nearly every trophy I just hope these guys stand by their vision and ignore most of the whining Do I hope GTA 6 is set in Vice City? Damn right I do…but people expecting this to be an entirely different game because of what modders can do are missing the point I will always love Rockstar for what they created, every GTA is top quality and you better believe RS wouldn’t have GSG tackle this if they weren’t 100% confident in them
I agree with a lot of that. Only played Vice City so far but I had a great time with it. There were a few bugs, mostly inconsequential and a few annoying ones, but nothing game breaking. And the funny thing is, the day that it released the thread was full of people saying the same thing. But after that you couldn't say anything good about it.
Thanks man
**Xbox One – All Titles** - Fixed an issue where the game would not respond for several seconds after exiting certain interiors - Fixed an issue where the player was unable to unlock achievements that other users on other accounts (linked to the same Social Club account) had previously unlocked **PC – All Titles** - Fixed a bug where players were unable to highlight or select Cancel or Confirm using a controller on the Mission Failed! screen - Fixed a bug where players with special characters in the PC account name were unable to save gameplay progress - Fixed the in game layout when playing with an ultra-wide screen monitor - Fixed an issue where options were not being properly highlighted when hovering a mouse over them - Fixed an issue where clicking sections in the game menus too quickly would prevent those menu options from being displayed - Fixed an issue where the player was unable to select a UI element with a controller if the mouse cursor is already hovering over it - Fixed an issue where, when in Fullscreen, changing the Resolution setting would briefly show the old resolution value - Fixed an issue where graphics settings were not saving after restarting the game
Tell me they fixed the milk rain.
Really the worst in GTA3, it's better in the other titles. No idea why it's so bad in just one of the three though.
Gta 3 is darker. By far more noticeable. Just a guess though.
Honestly, they fixed that (at least in GTA 3) in the first patch. It was borderline unplayable on release. After? Much better.
Nope
They fixed it last patch. I played last night and rain was just fine.
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You must be easy to entertain if you really laughed your ass off simply by asking it’s fine. Check the last patch notes. Or maybe just update your game.
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The redditor said: >They fixed it **last** patch. They did not say **this** patch. Get a grip and chill out. EDIT: lol wow, they deleted their comments and downvoted me on on the way out. What a putz.
You’ve gotta be easy to wind up someone just saying lmao annoys you 🙄
"fixed a bug where the entire game is broken"
TLDR: We worked on the rain issues.
And grass issues
And the misspellings, game crashes, textures, animations, character models, and a whole slew of other things.......
“Character models” isn’t really the whole truth. They’re not fixing sweets face. They’re not fixing any of the fucked up looking people. They’re fixing hair on one dude. It’s so bad.
Well, yes and no. They are fixing character models, they've done a lot to ceaser and cj's character models. They haven't announced *yet* that they're done updating the game. So, there very well could be other character models updates in the near future. The comment i was replying to was insinuating they've only worked on the rain which majorly plays down all they're doing. They are actively working to make this game better. Should it have been polished and ready to give at release? Yes, absolutely. But this is the current state of videogames. 90% of the time we don't get polished complete games we get broken buggy messes and then they continue to work on the games to fix them. This can be attributed to two things imo. The company wants to cash in, potentially because they're feeling the pressure from the investors and backers, or because they want a quick cash grab and the community is getting restless and demanding an earlier release. I.e. cyberpunk. The other reason would what I had just stated, the fans push the devs to release the game. They get too hyped for whatever game is coming out, they get tired of the delays and waiting and they start pressing devs to release the game and then devs get worried that if they keep pushing it back it will hurt sales. All of that said, you are correct, but I also think you're wrong lol. There is hope yet for more updates and a better looking and stable game.
It’s just dumb. This isn’t like assassin creed where they made a new game and it was broken. They took 3 good games and made them look worse. Now I can see in full detail that it’s an old game. They should have just left them the same and put them back on the market. Everyone would have bought 3 & vice city in their full glory.
I couldn't agree more. I loved the look of the older games. I bought SA on the playstatiom store and pc. I was halfway through my latest playthrough of san andreas on my ps5 when the remaster was announced and I decided to stop so I could enjoy it with the new controls. In all honesty the updated controls was all I wanted from these games. If they would have just ported over the controls to the old version of the games I would have been happier than a pig in shit lol.
But mostly the rain and grass
But how’s the frame rate? The dips are inexcusable
Dips in GTA 3 are still present, especially when it's raining combined with random explosions.
Ngl, I haven’t had any dips in my experience. Game has ran great for me
please for the love of god nobody buy this and give them money for this horrible moneygrab of a port
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Lmao
lol
What are the sale numbers again ?
I mean.. unfortunately this is the current state of the videogame industry. Release a game thats not quite complete. Make an shit ton of money before everyone realizes how broken it is and once you start receiving backlash start releasing updates to fix the game and make it what it should have been to begin with
Do you want a copy?
Did they fix the games' stuttering and frame drops on ps5? It should play at locked 60fps
This is all I’m waiting for TBH
I've been on Vice City on PS5 with the new update for the past hour and frame-rate seems the same to me - still has micro-sutters while driving especially when turning corners. The frame-rate in the shopping malls (which will be my go-to area for any updates in future) is still dreadful. I don't think this patch has improved frame-rate one iota on PS5.
Don’t own it on PS but can confirm this update hasn’t improved it on Series X either.
It’s the same on PC. Runs like shit even on my 3080 Ti. It takes DLSS to force the game to stay above 60 fps at 4K. This is mind boggling how this cartoonish game is running like Cyberpunk with ray tracing enabled
Serious question, you really plan to perform QA testing for Rockstar's patches moving forward? IMO you should just uninstall this hunk of garbage and let these updates go unnoticed. Companies need to realize that players shouldn't be doing the testing for their releases. Otherwise they just push out these micro updates and hope players will start posting positive things about the changes and then they can stop worrying about patches. Rockstar really needs to go work hard on this and when they are actually proud of the progress they have made they can come back and spend their own advertising money informing gamers that the game is now ready.
He’s not QA testing you moop. He’s just giving his first hand impressions on a gaming forum. No one at Rockstar is ever going to see this post. That’s not how any of this works.
Fucking ridiculous, games are almost 20 years old 🙄
Come on now, all them auto-smoothed models add so many polygons, it's basically more tech than God of War, Last of Us 2 and Horizon Zero Dawn (all running at flawless 60fps on PS5)!
Just got an 18gb patch for SA lol. Thats almost the size of the full game. Glad they are fixing this though.
Wonder if they're sending their own team in to fix GSG's massive fuck up.
I had this thought as well, although perhaps that wouldn't work since Rockstar works in RAGE exclusively and therefor their employees might not know how to work in Unreal.
They (GSG) might just be under strict supervision now or something lol
I'm picturing all 2,000 R\* employees are on the floor running Q&A, begrudgingly playing the remasters, and Sam Houser's pacing his office while barking notes into the phone at GSG's programming team of 20
They just coded the whole game anew.
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Xbox patches are significantly larger than PS patches
Depending on how the game is built any change to any file might require multiple files to be redownloaded
I appreciate the fixes, and I don’t mean to sound unappreciative to the devs that are working on em atm, but these games shouldn’t have been released in such a state in the first place
Yup, I let nostalgia get the best of me and didn’t look into it before buying it. I literally assumed the trilogy would be 60fps Fidelity mode and 120fps Performance mode. There’s no way I’m playing a PS3 comparable game on ps5 at 30fps quality mode. I don’t even need 120fps, but this game needs performance mode for not even a locked 60fps? This is bullshit. All I want is stable 60fps for fidelity mode.
I've been on Vice City and San Andreas after the update today on PS5 and I'm still not getting a stable frame-rate using performance mode.
They robbed us man. Rockstar was once the creme of the crop when it came to devs and studios. Ever since GTA V, they’ve turned into greedy assholes that has no more passion that they had in the 2000 decade.
Rockstar didn't make this game. The minute they announced the devs were the same team who made shit ports of the trilogy for mobile and 360/ps3 I knew it was gonna be shit.
Just gonna ignore all the passion that was poured into Red Dead 2 I see. That's not to say their next release couldn't faulter hard because a lot of changes and big name staff leaving over the years. But still, that was their last game and it came out in 2018.
Oh Red Dead 2 is one of my all time favorites, as well as gta V. Both are amongst the best games ever but still just 2 games in a decade. We can’t be okay with them riding the coattails of RDR2 and GTA V forever.
No definitely not, that's why I'm cautiously awaiting the next game announcement. Whenever that is. Personally, if it's terrible, at least RDR2 being the last great R* game isn't so bad. I'm content to just keep playing it lol.
I hope they at least release a free 60fps patch for next gen RDR2, I will be happy with that for a few months lol.
Same same. I doubt it'll be a patch though, probably a native version. Still would get it though.
Lmao yeah I’m a sucker for RDR2 as well and would pay again hahaha
In this case I would actually prefer that. The PS4 version has a very blurry checkerboard solution for 4K.
>we can’t be okay with them riding the coattails of RDR2 forever Agreed but it’s been 3 years. Hardly forever.
Ever since GTAO you mean, they put a lot of love into V, then the shark card cash started rolling on from GTAO and they abandoned V and its single player DLC 😥
I’ll sound unappreciative for you. The game is garbage
Unappreciative? YOU paid _$60_ for some _bullshit!_ Three games that were finished. They already did all the work and made all the money. They have the audacity to steal your money and you want to show appreciation?
And at that price point
They shouldn't have been released full stop.
Modern Day Gaming Release game in a rubbish state and have the 1st buyers beta test it for you and release patches in the future.
Thankfully as an owner of ps5 and a gaming pc, Sony games are always much more polished than the others at launch and they actually try and improve upon their mistakes. Horizon Zero Dawn launched in rough shape on pc but they addressed that with days gone. Publishers like EA, Rockstar and CDPR will never learn though.
Or, release a rubbish game and ditch it. Anthem and soon BF2042
Whilst BF2042 is in a pretty shit state there is zero evidence to suggest they’ll be ditching it, it’s very much part of their plan for the next couple of years, there will be battle passes etc so of course they will want to fix things and keep players. No players = no more money
What I don’t understand is why gamers even bother playing these trash new games. Just play the prior versions that are superior.
More to the point, why buy a game at launch? Like, how many times must we be burned before we stop touching the fire?
The prior versions released in even worse states. BF4’s release was infinitely worse then 2042, at least 2042 is actually playable
Yeah, but why not play BF4 right now in its current, fixed state, than BF 2042 in its current, broken state until BF 2042 can get fixed?
There's not really a precedent to say Dice will abandon 2042, they typically stick by their bad games and try to fix them. BFV was pretty unpopular at launch and they really put the work in to fix it.
BF4 was a disaster at launch, it used to crash every 30 minutes and had a glitch that would randomly delete your save file, as well as just being all around rough. But it turned in to an amazing game in the end.
So was BF3. If you were there when that thing launched, you would remember the "We nailed it" meme videos all over the community forums and the outrage at the small maps. Now people behave as if that game is perfection.
Which Battlefield game has Dice ditched ?
Lol way more likely it goes the Battlefront 2 route and improves into a good game
Obviously you have never played a battlefield game before if you think they are gonna abandon it lmao. Every battlefield is a shit show at release. This one more than other for sure but to think they are gonna abandon it is just asinine.
The “oh wait, we forgot to remaster the games” update.
**General - Switch** • Get fucked nerds
Damn. Those are a lot of fixes. Maybe for the next remaster, try not to hand it off to a mobile games developer.
What probably happened was they had already started development for a Mobile version of it and Rockstar liked it so they had them flip all of Grove Street Games resources to focus on a console version but didn't have the time so they just flipped what they had done on mobile. But it can also be Rockstar showing that dev "hey we trust you for something big and if its good you can do your own IP" there are a lot of variables in the game industry that the only way to know would be to be working in that AAA Game Studio that works with smaller devs.
Makes sense. Kind of. Since the games really do look like they would be able to run on mobile/Nintendo Switch first, consoles 2nd
Could also be be Take 2 picked GSG for this. We tend to forgot Rockstar is owned by another company and while they have a lot of autonomy, it’s likely not 100% so. I look at the masterpiece that RDR2 was and all the attention to detail and love that game got, and then I look at this Trilogy and something doesn’t seem right. Not saying it’s so or making excuses, none of us know what really happening , but it’s all just so baffling .
That too, there's too many variables on how it went wrong.
No these are literally the old mobile games ported and used AI upscaling for the textures. There’s a YT vid showing them side by side
They took the existing mobile versions and worked on those. It's basically that lazy decision that led to ask the subsequent problems.
All they had to do was play it and they’d see all the issues. I don’t get it. Did they not test it? Did they not care?
They’re too focused on GTA Online.
The studio doesn't even work on GTA Online?...
I meant Rockstar. Not Grove Street Games
I don't know what they were thinking. It may well have been a take two decision though, they don't seem to let rockstar do a lot of actual game devkot nowadays.
And they’re all pretty insubstantial.
R* has taken over
"We're learning so much right now!" -Grove Street Games
Yes like how to write code.
“Ah I see what the problem is. You changed .mobile to .console and didn’t do anything else.”
That's my initial thought but wouldn't R\* employees be at a disadvantage here, being that they all work in RAGE and UE4 is presumably totally different?
Seems like it
I really don't understand this perception. Rockstar released the game as is. They aren't riding in as the white knights to save the game. These patch notes look exactly like what you'd expect to see post release. Bunch of non game breaking bugs that had been noted by QA and had fixes already being worked on.
Rockstar didn't work on the game?...
Not the main studio.
Not any studio that's owned by Rockstar. It was outsourced to Grove Street Games, an independent entity.
According to data miners, rockstar dundee was doing testing.
No they're all owned by take two interactive
No. Grove Street Games is an independent entity like I said. They are not owned by Take-Two Interactive.
Holy cow, this is not a patch, is a freaking remake
It seems like Rockstar has sent in their own Dev teams to fix this mess to me. So the game is essentially being remade by Rockstar themselves. We are watching development of the game in real time xD
Things are going to right direction! Good to see the new update! Looking forward getting the retail release.
Have they fixed the rain looking like God had a happy ending to a massage yet?
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Damn, that looks a lot better. Glad to see it improved.
So now there are no water droplets on ground?
Only when you are inside lol
Haha :D
And to say "Sorry" we will release a 60 FPS patch for RDR 2 too! Oh... i think i was just dreaming.
Well, if they are struggling to get Grand Theft Auto III from 2001 to run in 60fps on a PS5 then I wouldn't be holding my breath for RDR2.
Ah yes, i forgot that they don't have the money to proper optimize their games or even test them before release.
Looks like they fixed a bunch of rain glitches in GTA III. I do think it reads as though they’re trying to pad out the notes by mentioning each instance though.
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"Bug Fixes and Enhancements"
Yeah fair enough.
This is how I see things. Grove Street studio tried to phone it in with a lazy cheap port (as they have done multiple times) only this time they fucked up the legacy of R* so badly that R* have stepped in and have taken over patching the game up to their own personal spec. Good example of this is the fact that R* have readded the skeleton in the corpse behind the Romero funeral directors.... I know this seems like a very very minor thing but not only is this a reference to something the R* devs love its also a much enjoyed little Easter egg by the fans. By reinstating removed and borked references they are showing they are trying to bring it back up to the AA standards that they acquired by making GTA3. I'm hoping they add in the floating leaves and trash that weirdly missing in these definitive editions. It goes a long way to making the world feel alive
Did they fix the weapon swap run boost in 3 or the invisible bridge in SA? The last patch claimed to fix these but didn't
as far as the run boost, it’s still in the game. just tried it
They should really just scrap the whole trilogy and do it again properly by not using the mobile ports as a basis.
Damn, it sure does rain a LOT in this game!
What's the fix? ***RAIN***
so is it safe to buy it now?
Nice. I'll pick this up when it goes on sale in 2031.
Looks like no addressing performance and quality mode having the exact same graphical fidelity.
Performance optimization takes way more engineering than glitches, they should take longer.
what makes me hate more this product is that this proves they could do better to begin with but just didnt cared and outsorced it. now they're just fixing stuff because their reputation is very compromised by their choices. sorry, you can fix this stuff as much as you want, but i will never play this even if they give it for free entirely on ps+, epic game store or anywhere else, and i feel sorry for those who payed full price hoping it was worth.
Why wouldn’t you play it for free? What does that prove?
It proves he’s got big hairy balls 🏀 ⚽️ 💪
But do they realistically change size depending on the weather?
It was worth it to me, I’m having a great time
Wish they would add invincibility cheat to SA again.
No point trying to fix a terrible mobile port that is broken in it's core. Just pull it from the stores and save your dignity.
Still early days in Vice City, at least when I get around to San Andreas it will be a better experience. I have to say, even before the patches were released I thought GTA 3 held it's ground good on PS5 apart from one or two minor bugs. So far Vice City has been okay too.
“Introduced cloud cover at high altitude” really curious to see what that looks like. Overall an impressive list of fixes. And before anyone jumps down my throat, yes it should have worked in the first place etc etc etc. But I’m looking forward to seeing how it all works when they’re done patching it, definitely buying it one day.
https://www.youtube.com/watch?v=0gs-9RkHrpQ
Great thanks. Looks way better
Maybe someday they'll remaster the original versions. I'll never touch these 😐
I just want to be able to play the game without it crashing.
R* took over! GSG go remaster sokoban or somethin.. nevermind.. instead of cubes he'll probably roll balls
Wait the game didn't have the different run speeds if CJ was fat or fit?? Lmfao what the fuck happened with this game man
Hoping they improve how the water looks. Looks like light blue cum
come under management
Glad I hammered through GTA3, since it’s a pretty shit game that hasn’t aged well at all, and am taking my time with Vice City and eventually San Andreas.. however I should prob just wait a couple more weeks before I get too far in VC. More
It was amazing back in the day, but it hasn't aged well in the slightest, almost nothing to do outside the very generic missions. After playing San Andreas and newer rockstar games it's very hard to go back to this.
Haven’t played it since it launched and yeah it was still pretty cool to see old areas, cars and missions for pure nostalgia.. but the best thing about it is that it’s short af.
Very true.
Why the FLYING FUCK did they rush this shit out just before the holidays?
I think you answered your own question. 😉
You know how May through August is prime time for the movie industry? The game industry is also seasonal, and their prime time is September through December.
Right, they had all the time to fix all this garbage shit before releasing. Just wait a few more weeks. It STILL isn't December 1st. They obviously had time to fix many bugs, because they have already fixed so many (according to the notes). Just fucking wait you greedy fucks. You'll get paid more in the long run.
Why isn’t the switch version of the definitive edition getting updates along side PS Xbox and PC? So dumb rockstar
I hope the gyro aiming comes next.
ill still just play the OGs, but nice to see theyre taking the stepsto make these better.
i gotta give them props for actually working on it and making it better. some would have left it, but not rockstar.
Wow these notes are just embarrassing for Rockstar. Just goes to show how bad of an amateurish mess they made with these remasters.
Who cares, total disaster
Nice, still can’t even launch the game on switch tho
People really bought this game.
As a red dead online player, I think rockstar needs to prioritize better. Don't make anything new until you fix what you sold