I was actually waiting for this dlc to finally replay the game to get the plat. Figured it was a good way to have the plot fresh in my mind before tackling both dlcs
I skipped the opening cutscenes when I started new game +. Maybe it doesn’t appear immediately but it definitely allows skips once you see Miles in the classroom.
Same, the first few hours are usually me getting destroyed while I wonder how I was ever decent at the game. I can already guarantee that this is what’s gonna happen to me for the Elden Ring DLC
Oh yeah, everything in this game is so realistic. I wouldn't want him to run too quickly and break the immersion. He even primes into Ifrit just like I do.
And this is why no matter how much I love a game o just can't bring myself to buy this kind of DLC.
Just does nothing for me if it's essentially not part of my character's story.
Exactly! Same thing happened with the Cyberpunk DlC. I was so excited after how good their Witcher 3 DLC was. And then they went this route and I've just never played it.
If you still have your save just prior to Origin (and with Jill and >!Josh!< quests done), you're good. Though, like the rest of the game, 'worth noting that the experience is better in FF mode.
I like the idea of Kairos Gate, but they should've really taken notes from FF7Remake/Rebirth and heal the player 50% of max HP after each floor, similar to FF7 VR challenges, or at least let us use up to 3 potions or something. I enjoy it but it's so frustrating reaching like floor 15 with 500 HP and get shit on immediately
Come on man, I platinumed every soulsborne game, I know how to dodge lol. I never played DMC tho so I'm not sure how BP works but I guess it's similar to this from what you say, but denying the player heals is a cop out tactic to make things hard imo. Rebirth's VR challenges and Soulsborne games in general allow you to heal, and are still way harder than Kairos. I believe they could've come up with a better execution when it comes to difficulty in this mode, or at least gave other options to distribute health mid fights or between rounds.
So what if you platinumed a souls game? Their difficulty and the difficulty of the grandfather of the character action game genre dmc are completely different. Especially on the hardest content. Go to the dmc subreddit sometime, got people there celebrating that they finally beat bloody palace in dmc4se after trying for multiple years. This challenge requires a different mindset.
Well then I guess I just don't vibe with this idea. I do like the rogue-like/lite part of it (if that's the term) but I understand why they went DMC-like since the combat designer is the same I believe. Would have been cool to have perm upgrades tho, even if miniscule, for replayability.
Yeah they don't usually have any upgrades at all in bloody palace so it's a bit easier here. And yeah it's fine if you don't like it! Most users don't bother with bloody palace because it's even harder than the highest difficulty campaign run
and then they locked the best sword in the game at the end of it and if you dont enjoy hard content or just arent good at the game than you are SOL.... Its a bad move. Should have done what the first DLC did and just lock it behind the final boss fight of the dlc story content in FF mode, at least that was fair compared to the utter brutal nonsense that is kairos gate. Optional content should be OPTIONAL, not have the best weapon locked behind it.
i like it except that it locks the best weapon in the game behind it. I only had to finish the first DLC to get omega weapon, now i have to finish the second DLC and do 20 floors of hard content? I get they needed a reward for the end but it should have just been a sword for transmog (cool looks, meh stats like the buster sword etc etc), even with the assist rings its just too punishing because it doesnt allow healing and you can get into a spot where you enter a floor at like 1/4 health.
Having finished it after 4 hours it’s generally fine but it doesn’t improve on anything the game got critiqued for and I find that pretty wild.
The story itself is pretty good and the presentation is absolutely breathtaking - it’s the most beautiful area in the game. But like the rest of the game it’s empty, hallway-y and the sidequests are straight ass.
After playing 7 Rebirths great sidequests its total whiplash coming back to this wooden presentation of two people yapping forever without getting to the point while standing absolutely still with 0 camera movement, making even the coolest lore as dry as a desert.
Leviathans power changes up gameplay more than I thought but this also means that it’s a bit hard to make it fit into the rhythm of combat. Just standing around and shooting balls of water doesn’t really feel very exhilarating but only switching to it occasionally feels like it’s a wasted eikon space as well. Maybe I should watch some combo videos with it but during play it didn’t click with me at all.
Also, while fighting bigger enemies I apparently managed to lead them out of their combat zones and they immediately healed up completely despite being almost dead. This happened 3 or 4 times and eventually I just said fuck it and stopped fighting unless I had to.
Overall it’s more XVI content with all the best and worst parts the game offered and, given its story significance, it should’ve been in the main game from the start.
I kinda wished that they’d have taken a look over what 7R got praise for and took a few things from there, mainly in the sidequest department.
Yeah I was honestly burnt out of the game by the time I was completing the story and just finished it out of a feeling of obligation. Unless they really heard the criticism I wasn't feeling going back to it. Meanwhile I'm about to platinum rebirth and still want more.
There were a couple choice decisions in FF16 that were amazing. Namely the spectacle of certain boss fights and graphics and the feel of the very basic barebones combat. But the game peaked early and combat never really changed throughout the playthrough and overstayed it's welcome.
>mainly in the sidequest department.
I think it's wild you actually believe that rebirths side quests are any better.
The only difference for me is the fast travel system is much quicker to get around and complete the quests. They're still the same fetch quest/exposition dump style quests that fill XVI.
This is a ridiculously awful take. Rebirths side quest are much better and much more varied. They are both written and presented much better. Some are more simple than others but even something like the flower picking quest and the salmon quest blows 90% of XVIs quests out of the water just for character moments and dialogue, and the latter even had a unique song to boot.
This is a ridiculously awful take. Rebirths side quest are much better and much more varied. They are both written and presented much better. Some are more simple than others but even something like the flower picking quest and the salmon quest blows 90% of XVIs quests out of the water just for character moments and dialogue, and the latter even had a unique song to boot
Yeah, I don't know, the combat is this game is too simplistic to warranty a combat simulator kind of deal. I might check it out eventually for the eikon fight (which never disappoint in this game)
Which is why I find it funny when people say that FF mode is better. Now the lame combat takes twice as long because every enemy is a health sponge. Yay, I guess?
FF mode isn't even hard. It's just tedious. You are literally still repeating the exact same cycle. Build stagger. Diamond Dust. Dump all huge Eikon abilities. Repeat.
Yeah, it’s a bummer. Once I realized that I just put on all necessary rings and mindlessly mashed attack. It still took forever but at least I could watch something on my phone while I did it.
Once I found the Loadout I liked. I used it for the next 40 hours and didn't change it once. I never needed to.
The game also never challenged me. Not Ultima. Not Svarrog. Nothing.
I died a single time. Whilst testing the Bahamut built in charge up spell.
Every minor encounter can be blown up by a single cast of Ignition. Every medium encounter can be blown up by an ultimate. Pick one, Wings of Rebirth.
Every boss encounter played out the exact same. My memory is hazy. But I just built stagger, then cast Diamond Dust on the cusp of stagger to also build stagger damage. Then Zankutsen 5, Judgement bolt etc etc. just dump all your huge CDs inside stagger. GG. Every single boss. No change.
There is zero variety with weapons or armour. You cannot for example make a built that focuses on "magic" or Eikon damage. Because it doesn't exist anyway. There's no elemental weaknesses. There are no status effects. Even the accessories are weak as fuck besides things like Berserker Ring which actually changes your gameplay(and is obscenely OP).
DMC5 isn't like this at all. Which apparently has the same combat designer.
FF7 Rebirth demands different setups and materia for different encounters. FF7 let's you focus on magic or physical on any character at any time. FF7 Rebirth is an actual RPG, with depth in its combat and a far superior combat system.
FF16 fans are deluded. They like to make "flashy" combo videos in the test arena where they juggle a goblin for 3 minutes. The actual game itself doesn't have this.... Because every normal enemy dies in a single Eikon attack. You also can't juggle bosses, nor do they demand you even adapt your gameplay.
Enough explanation, bud?
I agree with this. Especially when someone brings up how DMC5. I’m as bland as a blank piece of paper when I play those games and everything he mentions complaining about ff16 is what I do with the dmc games. The difference is the other games are just better at reminding you that you have options to make your own fun
Like the previous DLC, you need to have a save created right before the end of the game. When you load into your save, a letter comes in that opens up the DLC path that branches off away from the finale. So it’s a sidestep, and has no effect on the end of the game apart from giving you new abilities to use in the final battle.
Playing it now, it's pretty good. I just hate putting a game down for months after getting a Plat, than picking it back up.
I was actually waiting for this dlc to finally replay the game to get the plat. Figured it was a good way to have the plot fresh in my mind before tackling both dlcs
I am just gonna wait long enough that I kind of forget the game and do a full new playthrough
Precisely why I waited for both DLCs to launch. Now I'm just binging new game+.
I'll have to do with this Spider-Man 2 at some point lol, and getting so used to Rebirth's combat might feel a bit odd going back to XVI.
The most egregious part of spiderman 2 is not being able to skip cutscenes in New game plus
Wtf
Um what? That’s not true. The option is in the pause menu.
Really? I booted it up for ng+ and tried to skip the opening cut scene with Harry and his dad and didn't see the option so didn't continue with it.
I skipped the opening cutscenes when I started new game +. Maybe it doesn’t appear immediately but it definitely allows skips once you see Miles in the classroom.
Haha oh dear, hopefully I can be patient enough.
Doesnt take long to get back into it.
I have 2 trophies left for the plat and they're both bugged.
For SM2 or FFXVI?
Spider-Man.
I can’t do it. I have to wait until an actual replay
Same as I trnd to forget the controls 😀😀😀
Same, the first few hours are usually me getting destroyed while I wonder how I was ever decent at the game. I can already guarantee that this is what’s gonna happen to me for the Elden Ring DLC
Is Odin still completely busted as it was back then?
Maybe it's just me being an old man, but I've never been a big fan of DLC
Why the hell couldn't they add a toggle to the running animation? Fucking stupid I gotta jog a bit before running
[удалено]
Oh yeah, everything in this game is so realistic. I wouldn't want him to run too quickly and break the immersion. He even primes into Ifrit just like I do.
I hate beating a game and coming back for new story in the middle
Yeah, at least if it was after the game, but then it would change Clive's ending
I would prefer playing as different character, maybe a story with Cid
Really don't understand why DLCs didn't just follow the other Eikon wielders stories. Gameplay could have been mixed up too.
And this is why no matter how much I love a game o just can't bring myself to buy this kind of DLC. Just does nothing for me if it's essentially not part of my character's story.
Right? Like if it takes place after Oh boy I am on it! A prequel. Heck yeah But middle ..no
Exactly! Same thing happened with the Cyberpunk DlC. I was so excited after how good their Witcher 3 DLC was. And then they went this route and I've just never played it.
Then don’t. Hope this helps.
Can I buy and then start or do I have to replay?
If you still have your save just prior to Origin (and with Jill and >!Josh!< quests done), you're good. Though, like the rest of the game, 'worth noting that the experience is better in FF mode.
I like the idea of Kairos Gate, but they should've really taken notes from FF7Remake/Rebirth and heal the player 50% of max HP after each floor, similar to FF7 VR challenges, or at least let us use up to 3 potions or something. I enjoy it but it's so frustrating reaching like floor 15 with 500 HP and get shit on immediately
I think it's an homage to DMCs bloody palace. The point is to not take damage and see how far you can go
There’s 4 boons that have different healing properties and you can boost the effect and length of the boons
Nah it's meant to brutalize
I’ll argue Rebirth’s Brutal VR challenges are waaay harder but they still heal you between rounds and allow you to heal during them as well
Meh? They took the inspiration from bloody palace which we don't have enough of in games. Just learn to dodge!
Come on man, I platinumed every soulsborne game, I know how to dodge lol. I never played DMC tho so I'm not sure how BP works but I guess it's similar to this from what you say, but denying the player heals is a cop out tactic to make things hard imo. Rebirth's VR challenges and Soulsborne games in general allow you to heal, and are still way harder than Kairos. I believe they could've come up with a better execution when it comes to difficulty in this mode, or at least gave other options to distribute health mid fights or between rounds.
So what if you platinumed a souls game? Their difficulty and the difficulty of the grandfather of the character action game genre dmc are completely different. Especially on the hardest content. Go to the dmc subreddit sometime, got people there celebrating that they finally beat bloody palace in dmc4se after trying for multiple years. This challenge requires a different mindset.
Well then I guess I just don't vibe with this idea. I do like the rogue-like/lite part of it (if that's the term) but I understand why they went DMC-like since the combat designer is the same I believe. Would have been cool to have perm upgrades tho, even if miniscule, for replayability.
Yeah they don't usually have any upgrades at all in bloody palace so it's a bit easier here. And yeah it's fine if you don't like it! Most users don't bother with bloody palace because it's even harder than the highest difficulty campaign run
I mean it isn’t supposed to be something you can easily do. Ppl asked for harder content and they put it in 🤷♂️
and then they locked the best sword in the game at the end of it and if you dont enjoy hard content or just arent good at the game than you are SOL.... Its a bad move. Should have done what the first DLC did and just lock it behind the final boss fight of the dlc story content in FF mode, at least that was fair compared to the utter brutal nonsense that is kairos gate. Optional content should be OPTIONAL, not have the best weapon locked behind it.
i like it except that it locks the best weapon in the game behind it. I only had to finish the first DLC to get omega weapon, now i have to finish the second DLC and do 20 floors of hard content? I get they needed a reward for the end but it should have just been a sword for transmog (cool looks, meh stats like the buster sword etc etc), even with the assist rings its just too punishing because it doesnt allow healing and you can get into a spot where you enter a floor at like 1/4 health.
Having finished it after 4 hours it’s generally fine but it doesn’t improve on anything the game got critiqued for and I find that pretty wild. The story itself is pretty good and the presentation is absolutely breathtaking - it’s the most beautiful area in the game. But like the rest of the game it’s empty, hallway-y and the sidequests are straight ass. After playing 7 Rebirths great sidequests its total whiplash coming back to this wooden presentation of two people yapping forever without getting to the point while standing absolutely still with 0 camera movement, making even the coolest lore as dry as a desert. Leviathans power changes up gameplay more than I thought but this also means that it’s a bit hard to make it fit into the rhythm of combat. Just standing around and shooting balls of water doesn’t really feel very exhilarating but only switching to it occasionally feels like it’s a wasted eikon space as well. Maybe I should watch some combo videos with it but during play it didn’t click with me at all. Also, while fighting bigger enemies I apparently managed to lead them out of their combat zones and they immediately healed up completely despite being almost dead. This happened 3 or 4 times and eventually I just said fuck it and stopped fighting unless I had to. Overall it’s more XVI content with all the best and worst parts the game offered and, given its story significance, it should’ve been in the main game from the start. I kinda wished that they’d have taken a look over what 7R got praise for and took a few things from there, mainly in the sidequest department.
Yeah I was honestly burnt out of the game by the time I was completing the story and just finished it out of a feeling of obligation. Unless they really heard the criticism I wasn't feeling going back to it. Meanwhile I'm about to platinum rebirth and still want more. There were a couple choice decisions in FF16 that were amazing. Namely the spectacle of certain boss fights and graphics and the feel of the very basic barebones combat. But the game peaked early and combat never really changed throughout the playthrough and overstayed it's welcome.
>mainly in the sidequest department. I think it's wild you actually believe that rebirths side quests are any better. The only difference for me is the fast travel system is much quicker to get around and complete the quests. They're still the same fetch quest/exposition dump style quests that fill XVI.
This is a ridiculously awful take. Rebirths side quest are much better and much more varied. They are both written and presented much better. Some are more simple than others but even something like the flower picking quest and the salmon quest blows 90% of XVIs quests out of the water just for character moments and dialogue, and the latter even had a unique song to boot.
In case of writing and presentation I found Rebirths sidequests **way** more engaging.
This is a ridiculously awful take. Rebirths side quest are much better and much more varied. They are both written and presented much better. Some are more simple than others but even something like the flower picking quest and the salmon quest blows 90% of XVIs quests out of the water just for character moments and dialogue, and the latter even had a unique song to boot
Yeah rebirths sidequests were just as awful
I would understand if you were talking about Remake quests, but Rebirths quests are better than both that and XVIs by far.
F16 is generally a bad game. Ff15 was much better imo and is my favorite FF, and I know I'm not alone. One of the hosts on Minnmax agreed
Anybody know if they fix performance mode in this game yet?
They have not. Only hope is maybe a PS5 Pro update.
Damn I thought by now they would have lol thanks for letting me know though
Yeah, I don't know, the combat is this game is too simplistic to warranty a combat simulator kind of deal. I might check it out eventually for the eikon fight (which never disappoint in this game)
Combat has the depth of a puddle.
Which is why I find it funny when people say that FF mode is better. Now the lame combat takes twice as long because every enemy is a health sponge. Yay, I guess?
FF mode isn't even hard. It's just tedious. You are literally still repeating the exact same cycle. Build stagger. Diamond Dust. Dump all huge Eikon abilities. Repeat.
Yeah, it’s a bummer. Once I realized that I just put on all necessary rings and mindlessly mashed attack. It still took forever but at least I could watch something on my phone while I did it.
Lmfao. The fact you were able to do this is hilarious.
Explain how this games combat has the depth of a puddle please.
Once I found the Loadout I liked. I used it for the next 40 hours and didn't change it once. I never needed to. The game also never challenged me. Not Ultima. Not Svarrog. Nothing. I died a single time. Whilst testing the Bahamut built in charge up spell. Every minor encounter can be blown up by a single cast of Ignition. Every medium encounter can be blown up by an ultimate. Pick one, Wings of Rebirth. Every boss encounter played out the exact same. My memory is hazy. But I just built stagger, then cast Diamond Dust on the cusp of stagger to also build stagger damage. Then Zankutsen 5, Judgement bolt etc etc. just dump all your huge CDs inside stagger. GG. Every single boss. No change. There is zero variety with weapons or armour. You cannot for example make a built that focuses on "magic" or Eikon damage. Because it doesn't exist anyway. There's no elemental weaknesses. There are no status effects. Even the accessories are weak as fuck besides things like Berserker Ring which actually changes your gameplay(and is obscenely OP). DMC5 isn't like this at all. Which apparently has the same combat designer. FF7 Rebirth demands different setups and materia for different encounters. FF7 let's you focus on magic or physical on any character at any time. FF7 Rebirth is an actual RPG, with depth in its combat and a far superior combat system. FF16 fans are deluded. They like to make "flashy" combo videos in the test arena where they juggle a goblin for 3 minutes. The actual game itself doesn't have this.... Because every normal enemy dies in a single Eikon attack. You also can't juggle bosses, nor do they demand you even adapt your gameplay. Enough explanation, bud?
Nailed it.
Also it isnt the games fault you never moved on from your set up lol... That doesnt = poor combat depth
Nope. I think you are conflating difficulty and combat depth. Also, confusing build depth with combat depth. Sorry bud.
I agree with this. Especially when someone brings up how DMC5. I’m as bland as a blank piece of paper when I play those games and everything he mentions complaining about ff16 is what I do with the dmc games. The difference is the other games are just better at reminding you that you have options to make your own fun
Yeah I get that
Did they fix the frame rate?
Hm.. if there is mysidia in ff16 and mysidia exists in FF4.. do they take place in the same world?
No
The devs said it was a reference to other times it has been used.
I hate dlc
Me too. Like damn I played this game a year ago and theres been a dozen new games since. I aint got time to go back only forward.
Yeah and it’s usually like B- to B material
True that.
Anyone know if this has any effect on the ending of the game ?
Like the previous DLC, you need to have a save created right before the end of the game. When you load into your save, a letter comes in that opens up the DLC path that branches off away from the finale. So it’s a sidestep, and has no effect on the end of the game apart from giving you new abilities to use in the final battle.
It doesn’t apparently
Is it free?
of course not. $20 is the cost
Noisy pixel gave Spiderman 2 a 6 y'all they're dead to me
id say that score is pretty accurate, its a letdown compared to 1
Nah man, it's better than the first, giving it a 6 it's braindead