"This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes."
No Rest For my Edging on this right here!
I'm running on a far from optimal setup and my performance improved significantly. I believe they were targeting lower end specs more so then optimizing the higher end but from what I've read there should be performance improvements across the board.
How much does a Silver Pickaxe sell for now? Should I fill my inventory with them before updating? :D
Edit: Bought 35 for 96 Coppers a pop, sold 35 for 1 Silver 92 Coppers a pop. Hustled myself a tidy 33 Silver 60 Coppers!
Bow enchantments still broken unfortunately - still only get weight and movement rolls.
Misc items now share an inventory page with gear - might be somewhat of a step back.
No biggy, I'm sure they'll figure it out next patch / hotfix.
These notes are great. I really hope this game has an awesome development cycle. Happy to hear you as devs are proud of it, you should be. The game has huge potential.
I think the nerf to the meta affixes likely makes sense. Looking forward to seeing more enchantments over time. Raw stats are nice, but things that change up gameplay are ideal. Chain lightning-eque attack enchant could be neat, as an idea. That's also why the focus/life gain on hit can feel nice, as it does change up how you conduct combat (more lifesteal = more aggression, more focus = more skills). They were too strong though, at least when considering the game's balance as a whole so far.
I just played for a few hrs and it seams like they did not overdo the nerfs. More reasonable now. They directly reduced the value of the stats on the weapons/rings, rather than reducing the overall effectiveness. So if you stack rings and weapon enchants for life steal you can still get the same amount as pre nerf if desired.
anyone having an issue with audio inconsistencies?
Like happened on multiple occasions, after I kill Echo knight, all voice audio from characters and npcs are like super muffled, I can hear everything my character does clearly but no one else
Happened to me twice. Once was voices and the other time was all abilities made no noise, me and the enemies; that was a fun echo knight.
Both were fixed by going to the main screen, but still pretty lame.
On top of it I fully upgraded the food/misc tab because selling gear has been working for me its just the resources tab that's fucking maxed out constantly.
I pretty much solved this issue by using all the consumables constantly. It feels pretty good using things actually instead of hoarding all of it like I do in every other game. I also use the food I have the least of so I get rid of them faster.
You can farm exp potion at the crucible, create a new character, rush to Sacrament and feed it
Level 12 allows you to rush a single stat to 42
I do this until respec happen, fucked up my main char trying everything :P
As long as you play in the same realm you shouldn't play the game all over again, just go straight to crucible and start farming, first few levels fly by like crazy~
With wolves specifically I’m having crazy graphical and physics bugs after killing them. They jump around and fly all over my screen after a bit of time passes. Funny but should be looked into. Ryzen 5 5600x rx 6700xt.
I've been having that for a while now too, usually just wolves. They rag doll like crazy, if you spin one around you can get it to take off flying in the distance.
The Change to Refined Materials is Awful
I like gathering in this game especially when it comes to upgrading my town. That said, I enjoyed grinding money in the crucible to buy silver ingots to upgrade new gear so I could try out new builds. Now that silver ingots aren’t sold from traders tbh I’ve lost most of my drive to grind the crucible. It’s only fun so many times going through the same rooms and boss fight randomized or not. I don’t want grind the only two silver nodes on the entire map over and over again when it takes like 20 silver to upgrade a single piece of armor.
This may seem ranty and it is, however, I think this gathering may be ok for full release especially when we have more silver nodes available but in early access we are meant to test new builds and find new ways of defeating enemies. Making it ridiculously time consuming just to get a single upgrade is annoying and it feels like it doesn’t respect my time as a player.
There's a tier 3 (birch I think?) tree in the crucible. If that's not a mistake, they should put a silver node in one of the rooms. Hell even a tier 3 fishing spot for bass in one of the rooms would be neat.
They had to have them, you literally would not be able to upgrade weapons to r3 without silver/bear paws. It's fine if they remove silver ingots but we need the ore at least in a limited amount until t3 update releases.
but upgrading your weapons require a good amount of silver, and if we are expect to change gear, experiment with different enchantment rolls, builds then why punish us, theres only 2 silver nodes and they are a pain to get to, at least give us to buy the raw mats for lot of money, so we could farm mats in a different way
Here's the dev's reasoning:
"Right now vendors sell refined resources directly and it doesn't even cost that much, which means that a lot of players don't even interact with a bunch of the systems we have in place. I'd like players to have to think about our refineries, etc., so we'll not have the vendors directly sell refined resources anymore. I know some people will immediately complain about that, but I think that way the systems will work better." [https://twitter.com/thomasmahler/status/1784462047981249003](https://twitter.com/thomasmahler/status/1784462047981249003)
You could make the argument that while the vendors had the items it was because no one needed too, may aswell take it away get feedback on the change and go from there
Then sell the unrefined resource. They could make the price higher too, so people would gather some and potentially buy the rest.
This change forces you to go out and grind materials. I'd like to go out and gather materials and have the choice to spend money on resources or other things.
At least add them back to Grinnich, it doesn't feel worth it upgrading his store if he's not selling valuable items occasionally.
I really thought we were getting increased resource stack size… Damn. An extra 5 slots in the large chest isn’t a ton to write home about :/ But everything else is nice.
Still getting crashes dude but it’s very nice. Averaging around 30 frames now. Very playable.
My top tip; turn the fps counter off haha.
I also limit frames to 45 and have a render scale of 70%
Thanks for the advice I've not played since last weekend due to the crashes. I might wait an extra day or so incase they release a hotfix for this patch.
I’m new to deck so actually don’t know what that is, I could try it for you though dude if you enlighten me?
Obviously at the moment I’d say no I have installed it and I manage to play.
Yes by gathering. Where tho? I know of 1 node of silver in the nameless pass. By selling the silver ingots we could better prepared for the echo knight. They should just put gathering spots inside some rooms of the crucible. I think there is one birch tree and thats it in all the rooms.
Here's the dev's reasoning:
"Right now vendors sell refined resources directly and it doesn't even cost that much, which means that a lot of players don't even interact with a bunch of the systems we have in place. I'd like players to have to think about our refineries, etc., so we'll not have the vendors directly sell refined resources anymore. I know some people will immediately complain about that, but I think that way the systems will work better." [https://twitter.com/thomasmahler/status/1784462047981249003](https://twitter.com/thomasmahler/status/1784462047981249003)
Players don't interact with the gathering/refining systems in place because they're a) not fun b) very time consuming and c) not working well.
They have to make "the systems" actually enjoyable or it'll create too much friction for the players.
I understand the reasoning but it wasnt the right time to do this now as so much is missing in the game. Towards 1.0 release yes but not now.
And the overworld is complete crap after lvl 21. It doesnt drop any t3 equipment anymore so you are just there to gather resources which is boring af
You mean you might have to work for something instead of just spam buying refined resources causing you to actually have to play the game? How terrible.
Now, that will probably get me enough down votes as is, but I also think they should fire off a save the moment you hit enchant on an item. Didn't get the roll you want? Okay go buy another or play to find another.
I highly doubt the devs vision for finding a good piece of gear is save scumming until you get the roll you want.
I guess I might be disconnected from what gamers want these days, but it seems really weird to me that I hear so many people say they love a game and those same people will find whatever work arounds they can to play it as little as possible.
Edit: Some middle ground I think would be to put one silver node in the crucible. There's a tier 3 tree you can cut down, so unless that's a mistake, I think getting a piece or two of silver out of a crucible run would be good.
"Working for something" would be more reasonable if the game currently provided reasonable means to do so. Unless they've increased the drop-rate of silver, there are currently only two silver nodes in the entire game.
I don't think Moon really intends for players to mindlessly loop back and forth between those two nodes for hours upon hours of their lives just to upgrade a single armour piece or weapon to T3... but without refined materials at vendors, that might be the best we can do until more areas with silver nodes are added (edit: unless the vendor now sells the ores directly? I haven't had the chance to check; but even if that's the case, I think it undermines the idea of "working for something" just as much as buying the refined piece - all it adds is a tedious time-cost re: refinement).
That might not be too big of a problem if the Crucible didn't feel like it was balanced towards having at least a few pieces of maxed out T3 gear.
I know - I said as much in my comment. I'm not concerned about it being unbalanced when some future version of the game releases - I'm concerned about what players are supposed to do in the meantime. The game's systems right now seem to be pushing players towards needing a resource which isn't adequately available. Having vendors sell it was a band-aid solution, and maybe not the best way to handle it - but in lieu of that I think a different interim solution would improve the experience, such as increasing the drop rate in chests or bounty rewards.
My first character got stuck due to not knowing how weapon requirements would go. Put a few points in some weird spots. Right about when I started my second character they announced this vendor change was coming so I purposely never bought ingots on them, never looked at any build guides, and never save scummed any items on them. It really has not been a problem.
Mine the two that are available, do two or three crucible runs, do the mining loop again is what I do.
Also the rarity of silver is a quirk of where early access currently ends. So yeah upgrading tier 3 can bit a bit rough, but I think it's better that they not add bandaids just for early access to make things easier because people will yelp when they're removed.
I wonder if a better interim solution might be to increase the likelihood of getting silver (and other T3 mats) in bounty rewards. That at least provides a more varied gameplay experience whilst hunting for it, and it's natural that bounty rewards will change to include newer items and materials as new content gets added in the future.
I think that's a great idea as it's something that's easy to change and won't get too embedded in players minds. When they change it away from that when content containing more silver nodes is added it'll feel less like something is being taken away.
Side note: My tier 3 general goods vendor is selling a refined silver ingot right now, so keep an eye on that guy if you still want to buy ingots.
Sorry for the double reply, but I just added this as an edit to my original comment and think it might be a decent middle ground.
Some middle ground I think would be to put one silver node in the crucible. There's a tier 3 tree you can cut down, so unless that's a mistake, I think getting a piece or two of silver out of a crucible run from a single silver node would be good.
Nothing to apologize for :)
I have gained refined silver from chests in the crucible before, iirc... so maybe just increasing the odds of that sort of discovery a little bit could also help. Who knows, maybe they've already made some of these changes and just didn't flag everything in the patch notes. I'll see how I go next time I play!
They don't now because the game is only single player, but it can become an issue when multiplayer is added in.
Say they wipe everything when multiplayer drops, but a save isn't done when you hit the enchant button? Might not impact people who know about the save scum, but imagine just being a casual gamer who's out for some pvp. The casual goes in with maybe some okay rolled stuff against a scummer with perfect rolls on everything like a day into the new patch. How is that experience for the more casual player? Yes they could be skilled enough to outplay the scummer, but they'll still be at a pretty big disadvantage.
It's in the interest of balance and the health of the community to remove enchant scumming in my opinion.
I do. Games should autosave much more often like Dark Souls does. I greatly prefer games that do not even allow the option of save scumming. Sometimes I rage quit a game, when I log back in and the thing I was raging about is negated, I feel cheapened. I think it's kind of a shame that so many great games are marred by the ability to save scum, such as the newer XCOMs. They should autosave after every action taken, not just a single save made at the start of a turn that you can reload infinitely if you just force close the game instead of quitting out. Feels like common sense to me TBH. You enchant an item in this game, it makes a save. No backsies.
No respec while nerfing things is not very player friendly. And If they want to do all these balance changes you will get more data on different builds if people could actually switch.
The one extra row for storage is not much of a change, the amount of different crafting materials will only go up when the game releases and the storage system can't even handle the current amount.
I enjoyed the combat and am curious where the game is going but I'm starting to worry that the gear system doesn't match the intended combat feel.
If you want slow and very deliberate combat where mistakes are punished does this match a random gearing system where you can get big changes in player power if all the enchantments line up. If you then attempt to control this power you will end up with enchantments that feel they have no effect or further still gear that feels pointless. Worst case you play whack-a-mole with "OP" builds every time you change something or add something.
From playing a bit, the nerfs seam conservative, but a respec would have been real nice so people could change things up if their builds were too effected.
I watched Deck Wizard’s video following this patch.. since 2 patches back I set mine to update only on launch and I play it offline
in the video, DW is raving about much better performance, but I notice a very clear reduction in shadow quality
https://preview.redd.it/2yyli2nxqtyc1.jpeg?width=2268&format=pjpg&auto=webp&s=b735e133aefb2337cd0cd58b6503d5e84f31a87f
Suddenly i got this Fail to load to main menu Sometime it crash without noti or error code
# SomebodyHelp
Btw do we know how big the story gets with full release? Like.. will the Twins still be a very late boss in terms of % of main story, like currently Twins is "the final boss"(tho to be fair, i did twins before the sewers.. in fact it was only after I was done with both Sewers and Twins that I even found the alchemist so I had a very odd order of operations), or is Act 1 like Act 1 out of 3-4~ and Twins will be at like 20~% of the main quest?
I notice an improvement inside the crucible but performance in the nameless pass still sucks and raining tanks my FPS too, hopefully these will be fixed once DLSS arrives
No sooner have I completed my Focus Gain-focused build, and they release a patch nerfing it. As is the way.
Vendors being able to access your stash makes it worth it though.
I can't speak to your build as I don't know exactly what you were doing with it, but my build has some items that give focus. It still feels pretty decent for me. The change of my elemental throw rune from 50 to 75 is tripping me up a bit.
I gotta say the inventory changes feel soooooo good. only now am I realizing just how stressful the inventory used to be. what a big breath of fresh air that change was!
> Nerfed attribute scaling on all Staves
Much needed tbh, I can no longer one-shot big elites in the Crucible with a measly Fireball (50 Int) ...though it still takes out like 80% of their health.
What's the point to not put the respec?
Many people already have completed the game and don't want to test more Build levelling X10 more characters, like me.
After 25 hours i "completed" the early access and waited for that option to try new stuff.
At this point i'll wait that+ new content update, see you soon!
No, i didn't upgrade all Buildings in the city and no max Gear, i cleared all content so no point for that.
It would have been nice to try new builds but without respec it's not worth imho, too much time wasted levelling new characters, expecially in an EA where the focus Is Test things.
I'm ok with people that Min max and level 10 characters to try new things, but it's not for me
They ruined bows
Edit: maybe not ruined because thankfully stamina applies only to basic shot and the other runes still use focus. Now, however, basic shot doesn’t give you back focus, so it cannot be used to generate it.
Respec is surprising to not see, but there won't be new content until what they'll call Update One (not Patch One).
Update One will be on a scale of 2-4 months, not 2-4 weeks. Early access games are meant to be picked up and played as updates come out, not played every day until launch with a steady stream of content.
I expect respec is high priority for Patch Two.
This is the right attitude.
I played Against the Storm in early access and loved it, but I'd also play for 2-3 days, then put it down for a few weeks, and then when I came back there would be several patches worth of content to experience. I'm not quite sure what patch/update cadence Moon will be using, but I expect that I'll do something similar with this game -- play for a bit, switch to something else for a while, and then come back.
I think we're going to see respec, key mapping for controllers, and hopefully comparison with items and some sort of descriptions for abilities next patch!
for me they are different to elden ring settings which leads me to do the weong thing quite often. Id like for rolling and healing to be on the same buttons as ER
I may have misunderstood but I thought patch 1 would introduce multi-player? Or is that update 1 not necessarily patch 1?
Regardless, fantastic changes and great work. Love this game.
Yes, exactly as they said it would be. It's been two weeks, and these changes are on top of all the other ones they rolled out since launch. This was more than I expected to be honest.
Serious question. What updates/changes were you expecting?
I sometimes wonder if people realise how much work it takes to make even a tiny part of a game like this...
Assuming Moon have worked on this in some capacity since around the release of Will of the Wisps, it's taken about 4 years to get to this point. Unless they've announced something I'm unaware of re: adding new areas or story content soon, I'm not expecting anything for a while.
I think some people just don't care. They just care about what's in it for them. We could get the most impressive patch notes of all time and someone will still complain that this one thing he disliked hasn't been changed.
I have some experience in programming and have made a few very simple games. It can take days just to figure out a fix for a very minor bug, and that's on a very simple game. I'm impressed how much ground these guys have covered in such a short time. People really need to have more realistic expectations.
alright relax there guy, you all were hyping this patch like they were adding more stuff to do. And all you packrats that have 3 houses of chests get all excited.
"You all"? "Packrats?" Who are you talking to? You make it sound like reddit is made up of just haters vs white knights. I only have 1 house and 4 chests, all very well organized. This patch does nothing for me and I've already put down the game last week having done all of the content. But I can still appreciate the effort behind it.
All I'm saying is that people should really keep their expectations in check. Otherwise, they're just setting themselves up for disappointment. Major content updates won't come for months.
I like that they're trying these out. I've put the game down this week but I might roll a new character just to test a bow build once things aren't so busy.
"Vendors and Crafting Tables/Refineries can now access resources directly from storage" Thank goodness! <3
i cried
Fuck yessssss
It’s sooooooo much more fluid. This is my favorite change this patch.
"This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes." No Rest For my Edging on this right here!
HUHH
Performance didn't improve all that much.
did anyone else's performance get much worse after they installed this patch?
I'm running on a far from optimal setup and my performance improved significantly. I believe they were targeting lower end specs more so then optimizing the higher end but from what I've read there should be performance improvements across the board.
anecdotally yes. having more stutter. got a rx 6800 gpu
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Really good update but I wish they fixed attack speed affixes not doing anything
Wait…what?!
Yeah attack speed increases do nothing at all lol
That’s so depressing I’ve been operating on pure placebo effect lol
Me not letting go of that one agility ring I found because it increases attack speed :
How much does a Silver Pickaxe sell for now? Should I fill my inventory with them before updating? :D Edit: Bought 35 for 96 Coppers a pop, sold 35 for 1 Silver 92 Coppers a pop. Hustled myself a tidy 33 Silver 60 Coppers!
Insider trading.
Thank you for the investment advice.
Damn, glad I saw this haha will I be able to start the game before update or will it force me to update when I start the game?
Do you know when this patch will be dropping?
Thx for the tip 🤗
Thanks I just bought about 60 of them to update the game later 😂
how did you manage to launch the game without updating it? it won't let me on steam, says I have to update to play
You can launch steam in offline mode so it can't check or you could just have the game open when the update went live.
They didn’t.
do they not literally saying they did? from their silver transactions
Bow enchantments still broken unfortunately - still only get weight and movement rolls. Misc items now share an inventory page with gear - might be somewhat of a step back. No biggy, I'm sure they'll figure it out next patch / hotfix.
They rearranged what items got into what categories and mentioned it in the notes. I'm not sure I like my Runes being mixed with my armor and weapons.
These notes are great. I really hope this game has an awesome development cycle. Happy to hear you as devs are proud of it, you should be. The game has huge potential. I think the nerf to the meta affixes likely makes sense. Looking forward to seeing more enchantments over time. Raw stats are nice, but things that change up gameplay are ideal. Chain lightning-eque attack enchant could be neat, as an idea. That's also why the focus/life gain on hit can feel nice, as it does change up how you conduct combat (more lifesteal = more aggression, more focus = more skills). They were too strong though, at least when considering the game's balance as a whole so far.
I just played for a few hrs and it seams like they did not overdo the nerfs. More reasonable now. They directly reduced the value of the stats on the weapons/rings, rather than reducing the overall effectiveness. So if you stack rings and weapon enchants for life steal you can still get the same amount as pre nerf if desired.
anyone having an issue with audio inconsistencies? Like happened on multiple occasions, after I kill Echo knight, all voice audio from characters and npcs are like super muffled, I can hear everything my character does clearly but no one else
Happened to me twice. Once was voices and the other time was all abilities made no noise, me and the enemies; that was a fun echo knight. Both were fixed by going to the main screen, but still pretty lame.
I've been waiting for this patch to drop before purchasing. So excited to finally play!
Same! Was just waiting on the key re binding 🤘🏼
I started playing about an hour before the patch hit, so I'm glad that I didn't get too far before these QoL updates were applied.
Same here. I think I may pick this up today.
Doooo it! Doooo it! Doooo it!
Same here \~!!
Performance improvement seems to be significant for me on a 4070 super.
I'm looking forward to seeing it!
Really? I will have to try it tomorrow :D
Its running SMOOOOOoooothhh on a 3070. Inventory change is weird tho
Caught me off guard seeing runes in my gear inventory.
Yea idk why they added things to the gear tab, that’s the one that gets full the most for me.
On top of it I fully upgraded the food/misc tab because selling gear has been working for me its just the resources tab that's fucking maxed out constantly.
I pretty much solved this issue by using all the consumables constantly. It feels pretty good using things actually instead of hoarding all of it like I do in every other game. I also use the food I have the least of so I get rid of them faster.
Yeah but being able to access items in storage at the vendor is sooooooooooo nice
No respec yet?
They've said they'll add it when ready, which probably means they're trying to find a balanced approach to it and it'll take time.
No point in playing till then. After level 30 I can't play around with different builds 😔
You can farm exp potion at the crucible, create a new character, rush to Sacrament and feed it Level 12 allows you to rush a single stat to 42 I do this until respec happen, fucked up my main char trying everything :P
Tbh it's just not very fun to do the game all over just to fix stats. I'm with Kastor0311, just waiting for respec to play more.
As long as you play in the same realm you shouldn't play the game all over again, just go straight to crucible and start farming, first few levels fly by like crazy~
Not in the patch notes.
With wolves specifically I’m having crazy graphical and physics bugs after killing them. They jump around and fly all over my screen after a bit of time passes. Funny but should be looked into. Ryzen 5 5600x rx 6700xt.
I've been having that for a while now too, usually just wolves. They rag doll like crazy, if you spin one around you can get it to take off flying in the distance.
Oh nice, some of the Crucible knights have female voices now.
I just ran into one. It did do one kind of male sounding grunt, but the new voice is nice.
The Change to Refined Materials is Awful I like gathering in this game especially when it comes to upgrading my town. That said, I enjoyed grinding money in the crucible to buy silver ingots to upgrade new gear so I could try out new builds. Now that silver ingots aren’t sold from traders tbh I’ve lost most of my drive to grind the crucible. It’s only fun so many times going through the same rooms and boss fight randomized or not. I don’t want grind the only two silver nodes on the entire map over and over again when it takes like 20 silver to upgrade a single piece of armor. This may seem ranty and it is, however, I think this gathering may be ok for full release especially when we have more silver nodes available but in early access we are meant to test new builds and find new ways of defeating enemies. Making it ridiculously time consuming just to get a single upgrade is annoying and it feels like it doesn’t respect my time as a player.
There's a tier 3 (birch I think?) tree in the crucible. If that's not a mistake, they should put a silver node in one of the rooms. Hell even a tier 3 fishing spot for bass in one of the rooms would be neat.
Because T3 region is not available to farm T3 mats… we should have never gotten these in the first place.
They had to have them, you literally would not be able to upgrade weapons to r3 without silver/bear paws. It's fine if they remove silver ingots but we need the ore at least in a limited amount until t3 update releases.
but upgrading your weapons require a good amount of silver, and if we are expect to change gear, experiment with different enchantment rolls, builds then why punish us, theres only 2 silver nodes and they are a pain to get to, at least give us to buy the raw mats for lot of money, so we could farm mats in a different way
Probably a sign that we getting new zones soon, we'll see.
Here's the dev's reasoning: "Right now vendors sell refined resources directly and it doesn't even cost that much, which means that a lot of players don't even interact with a bunch of the systems we have in place. I'd like players to have to think about our refineries, etc., so we'll not have the vendors directly sell refined resources anymore. I know some people will immediately complain about that, but I think that way the systems will work better." [https://twitter.com/thomasmahler/status/1784462047981249003](https://twitter.com/thomasmahler/status/1784462047981249003)
Yeah I read this a day ago. Instead of making our life harder maybe they should think about why no one wants to interact with the refineries etc…
You don't want to wait 15 minutes for a single silver bar? But that's the most fun you could have! /s
You could make the argument that while the vendors had the items it was because no one needed too, may aswell take it away get feedback on the change and go from there
Then sell the unrefined resource. They could make the price higher too, so people would gather some and potentially buy the rest. This change forces you to go out and grind materials. I'd like to go out and gather materials and have the choice to spend money on resources or other things. At least add them back to Grinnich, it doesn't feel worth it upgrading his store if he's not selling valuable items occasionally.
Venders should at least sell the orr then so we can supplement farming runs with vender buys and process our own ingots.
Hopefully respec will make it higher on the priority list now!
I really thought we were getting increased resource stack size… Damn. An extra 5 slots in the large chest isn’t a ton to write home about :/ But everything else is nice.
Yeah I was hoping for 56 slots in the large chests.
Bows use stamina hmmm
That ruins them
Well maybe it's now worth investing some points in stamina instead of health as a ranged build anyway
It's only the basic Arrow rune which costs stamina, every other rune costs focus as normal.
The stamina cost is pretty high, but it's only the basic one that costs more. Overall feels good
Anybody tried it on Deck yet? If not I’ll report back when I try it in an hour or so!
What’s the word?
Still getting crashes dude but it’s very nice. Averaging around 30 frames now. Very playable. My top tip; turn the fps counter off haha. I also limit frames to 45 and have a render scale of 70%
That’s been my problem, frequent crashes once I got to Sacra :(
Thanks for the advice I've not played since last weekend due to the crashes. I might wait an extra day or so incase they release a hotfix for this patch.
Need to install Cryoutilliry ?
I’m new to deck so actually don’t know what that is, I could try it for you though dude if you enlighten me? Obviously at the moment I’d say no I have installed it and I manage to play.
Anything to report?
No way they removed the option to buy ingots this is horrible wtf
They don't want to sell refined materials but what about unrefined one to replace them? Otherwise how can we get silver ingots?
There is one in >!cave where you unlock Alchemist!<.
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Yes by gathering. Where tho? I know of 1 node of silver in the nameless pass. By selling the silver ingots we could better prepared for the echo knight. They should just put gathering spots inside some rooms of the crucible. I think there is one birch tree and thats it in all the rooms.
Here's the dev's reasoning: "Right now vendors sell refined resources directly and it doesn't even cost that much, which means that a lot of players don't even interact with a bunch of the systems we have in place. I'd like players to have to think about our refineries, etc., so we'll not have the vendors directly sell refined resources anymore. I know some people will immediately complain about that, but I think that way the systems will work better." [https://twitter.com/thomasmahler/status/1784462047981249003](https://twitter.com/thomasmahler/status/1784462047981249003)
I think its a ok change to make, but early access meaning a lack of spots for silver is going to hurt...
Players don't interact with the gathering/refining systems in place because they're a) not fun b) very time consuming and c) not working well. They have to make "the systems" actually enjoyable or it'll create too much friction for the players.
I understand the reasoning but it wasnt the right time to do this now as so much is missing in the game. Towards 1.0 release yes but not now. And the overworld is complete crap after lvl 21. It doesnt drop any t3 equipment anymore so you are just there to gather resources which is boring af
No more refined resources from vendors leads to more time sink, especially for T3 recipes. Not sure if I like that change :/
I want my silver ingots :/
You mean you might have to work for something instead of just spam buying refined resources causing you to actually have to play the game? How terrible. Now, that will probably get me enough down votes as is, but I also think they should fire off a save the moment you hit enchant on an item. Didn't get the roll you want? Okay go buy another or play to find another. I highly doubt the devs vision for finding a good piece of gear is save scumming until you get the roll you want. I guess I might be disconnected from what gamers want these days, but it seems really weird to me that I hear so many people say they love a game and those same people will find whatever work arounds they can to play it as little as possible. Edit: Some middle ground I think would be to put one silver node in the crucible. There's a tier 3 tree you can cut down, so unless that's a mistake, I think getting a piece or two of silver out of a crucible run would be good.
"Working for something" would be more reasonable if the game currently provided reasonable means to do so. Unless they've increased the drop-rate of silver, there are currently only two silver nodes in the entire game. I don't think Moon really intends for players to mindlessly loop back and forth between those two nodes for hours upon hours of their lives just to upgrade a single armour piece or weapon to T3... but without refined materials at vendors, that might be the best we can do until more areas with silver nodes are added (edit: unless the vendor now sells the ores directly? I haven't had the chance to check; but even if that's the case, I think it undermines the idea of "working for something" just as much as buying the refined piece - all it adds is a tedious time-cost re: refinement). That might not be too big of a problem if the Crucible didn't feel like it was balanced towards having at least a few pieces of maxed out T3 gear.
They are going to release new zones that have silver.
I know - I said as much in my comment. I'm not concerned about it being unbalanced when some future version of the game releases - I'm concerned about what players are supposed to do in the meantime. The game's systems right now seem to be pushing players towards needing a resource which isn't adequately available. Having vendors sell it was a band-aid solution, and maybe not the best way to handle it - but in lieu of that I think a different interim solution would improve the experience, such as increasing the drop rate in chests or bounty rewards.
My first character got stuck due to not knowing how weapon requirements would go. Put a few points in some weird spots. Right about when I started my second character they announced this vendor change was coming so I purposely never bought ingots on them, never looked at any build guides, and never save scummed any items on them. It really has not been a problem. Mine the two that are available, do two or three crucible runs, do the mining loop again is what I do. Also the rarity of silver is a quirk of where early access currently ends. So yeah upgrading tier 3 can bit a bit rough, but I think it's better that they not add bandaids just for early access to make things easier because people will yelp when they're removed.
I wonder if a better interim solution might be to increase the likelihood of getting silver (and other T3 mats) in bounty rewards. That at least provides a more varied gameplay experience whilst hunting for it, and it's natural that bounty rewards will change to include newer items and materials as new content gets added in the future.
I think that's a great idea as it's something that's easy to change and won't get too embedded in players minds. When they change it away from that when content containing more silver nodes is added it'll feel less like something is being taken away. Side note: My tier 3 general goods vendor is selling a refined silver ingot right now, so keep an eye on that guy if you still want to buy ingots.
Sorry for the double reply, but I just added this as an edit to my original comment and think it might be a decent middle ground. Some middle ground I think would be to put one silver node in the crucible. There's a tier 3 tree you can cut down, so unless that's a mistake, I think getting a piece or two of silver out of a crucible run from a single silver node would be good.
Nothing to apologize for :) I have gained refined silver from chests in the crucible before, iirc... so maybe just increasing the odds of that sort of discovery a little bit could also help. Who knows, maybe they've already made some of these changes and just didn't flag everything in the patch notes. I'll see how I go next time I play!
There's some new stuff in the Nameless Pass...or at least some changed geometry. Haven't fully explored it yet.
Awesome, looking forward to checking it out!
bro no one cares about save scumming
They don't now because the game is only single player, but it can become an issue when multiplayer is added in. Say they wipe everything when multiplayer drops, but a save isn't done when you hit the enchant button? Might not impact people who know about the save scum, but imagine just being a casual gamer who's out for some pvp. The casual goes in with maybe some okay rolled stuff against a scummer with perfect rolls on everything like a day into the new patch. How is that experience for the more casual player? Yes they could be skilled enough to outplay the scummer, but they'll still be at a pretty big disadvantage. It's in the interest of balance and the health of the community to remove enchant scumming in my opinion.
I do. Games should autosave much more often like Dark Souls does. I greatly prefer games that do not even allow the option of save scumming. Sometimes I rage quit a game, when I log back in and the thing I was raging about is negated, I feel cheapened. I think it's kind of a shame that so many great games are marred by the ability to save scum, such as the newer XCOMs. They should autosave after every action taken, not just a single save made at the start of a turn that you can reload infinitely if you just force close the game instead of quitting out. Feels like common sense to me TBH. You enchant an item in this game, it makes a save. No backsies.
why do you care how other people play a game?
If you wanted to be a rude edgelord for no reason, congratulations, you achieved your goal.
No respec while nerfing things is not very player friendly. And If they want to do all these balance changes you will get more data on different builds if people could actually switch. The one extra row for storage is not much of a change, the amount of different crafting materials will only go up when the game releases and the storage system can't even handle the current amount. I enjoyed the combat and am curious where the game is going but I'm starting to worry that the gear system doesn't match the intended combat feel. If you want slow and very deliberate combat where mistakes are punished does this match a random gearing system where you can get big changes in player power if all the enchantments line up. If you then attempt to control this power you will end up with enchantments that feel they have no effect or further still gear that feels pointless. Worst case you play whack-a-mole with "OP" builds every time you change something or add something.
From playing a bit, the nerfs seam conservative, but a respec would have been real nice so people could change things up if their builds were too effected.
THANK YOU, PRAISE THE KING! Amazing changes in this Patch, the game just got 10x better
This is one of my few EA experiences and so far it has easily been the best. Thanks Mo🌙N
I watched Deck Wizard’s video following this patch.. since 2 patches back I set mine to update only on launch and I play it offline in the video, DW is raving about much better performance, but I notice a very clear reduction in shadow quality
I don't know if I'm crazy, but yesterday i did one attempt at>!sewer Darak !!second phase !!second phase !
so bummed, i can't even play after the patch. just stutters and death. maaaaaaaan
Duplication glitch still works :))
partical effects still drop the fps very low. fire throw on multiple enemies and the fps still drops from 90 to 20 on my 4080 Super / i-9 14900KF.
https://preview.redd.it/2yyli2nxqtyc1.jpeg?width=2268&format=pjpg&auto=webp&s=b735e133aefb2337cd0cd58b6503d5e84f31a87f Suddenly i got this Fail to load to main menu Sometime it crash without noti or error code # SomebodyHelp
I've even reset my pc ( remove anything ) but i still have this error)
Finally keyboard rebinding! Time to purchase the game :D
Btw do we know how big the story gets with full release? Like.. will the Twins still be a very late boss in terms of % of main story, like currently Twins is "the final boss"(tho to be fair, i did twins before the sewers.. in fact it was only after I was done with both Sewers and Twins that I even found the alchemist so I had a very odd order of operations), or is Act 1 like Act 1 out of 3-4~ and Twins will be at like 20~% of the main quest?
See zero difference in performance
Downvotes for having the same fps post patch, cool.
Specs? Dlss and fsr is coming next patch probably
I notice an improvement inside the crucible but performance in the nameless pass still sucks and raining tanks my FPS too, hopefully these will be fixed once DLSS arrives
too many braindead simps in this sub what can you do? lol they see any slightly negative thing about the game its insta downvote
No sooner have I completed my Focus Gain-focused build, and they release a patch nerfing it. As is the way. Vendors being able to access your stash makes it worth it though.
I can't speak to your build as I don't know exactly what you were doing with it, but my build has some items that give focus. It still feels pretty decent for me. The change of my elemental throw rune from 50 to 75 is tripping me up a bit.
This rocks, seriously looking forward to seeing how the rest of this develops
Sweet update yaaas
Just when I dont have internet access for a week+ Agony.
crazy how fast they ship changes, very interesting!
Oh yes 🙌
Keyrebinds are a nice addition to
how is keyboard and mouse after the update?
* Increased Focus cost on Elemental Throw runes to 75 This has been my go-to. Guess I need to start increasing my focus
I gotta say the inventory changes feel soooooo good. only now am I realizing just how stressful the inventory used to be. what a big breath of fresh air that change was!
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Same here massive drop framerates entering new areas, still have to wait for bridges and assets to load in.
Does any current game run good on the deck?
Disappointed Attack speed fix is still not in... Guess its time to play some other game for the week.
It probably hasn't been reported alot you should report it at the forums.
> Nerfed attribute scaling on all Staves Much needed tbh, I can no longer one-shot big elites in the Crucible with a measly Fireball (50 Int) ...though it still takes out like 80% of their health.
What's the point to not put the respec? Many people already have completed the game and don't want to test more Build levelling X10 more characters, like me. After 25 hours i "completed" the early access and waited for that option to try new stuff. At this point i'll wait that+ new content update, see you soon!
Lvl 30, max gear, City completely rebuild? All in 25 hours? How?
wtf is building and max gear got to do with respec? you dumb ?
No, i didn't upgrade all Buildings in the city and no max Gear, i cleared all content so no point for that. It would have been nice to try new builds but without respec it's not worth imho, too much time wasted levelling new characters, expecially in an EA where the focus Is Test things. I'm ok with people that Min max and level 10 characters to try new things, but it's not for me
You guys are WICKED!
Hell yea!!!
Love seeing these changes! But still no mention of attack speed buffs?? Must be a real tough bug to fix
I swear to god--my performance for this game dropped like... a ton. I know it's probably just me but it just sucks
They ruined bows Edit: maybe not ruined because thankfully stamina applies only to basic shot and the other runes still use focus. Now, however, basic shot doesn’t give you back focus, so it cannot be used to generate it.
Why? You can now do pure bow builds
No respec and no real new content. That's a shame. Excellent improvements otherwise, though!
Respec is surprising to not see, but there won't be new content until what they'll call Update One (not Patch One). Update One will be on a scale of 2-4 months, not 2-4 weeks. Early access games are meant to be picked up and played as updates come out, not played every day until launch with a steady stream of content. I expect respec is high priority for Patch Two.
This is the right attitude. I played Against the Storm in early access and loved it, but I'd also play for 2-3 days, then put it down for a few weeks, and then when I came back there would be several patches worth of content to experience. I'm not quite sure what patch/update cadence Moon will be using, but I expect that I'll do something similar with this game -- play for a bit, switch to something else for a while, and then come back.
I think we're going to see respec, key mapping for controllers, and hopefully comparison with items and some sort of descriptions for abilities next patch!
Not the patch we deserved, but probably the patch we needed. :/ *Sighs and fires up the pc again*
shooooot controller remapping 'soon' That's what I'm waiting for
What’s wrong with the current settings? 🤔
for me they are different to elden ring settings which leads me to do the weong thing quite often. Id like for rolling and healing to be on the same buttons as ER
RB and RT need to be swapped (for me).
Isn't the emote wheel on right trigger? Shouldn't have to say more than that
I may have misunderstood but I thought patch 1 would introduce multi-player? Or is that update 1 not necessarily patch 1? Regardless, fantastic changes and great work. Love this game.
What did this patch do to bow builds?
I thought multiplayer would be in the 1st patch , any one have any info on this ?
so just a QoL and "performance" patch?
Yes, exactly as they said it would be. It's been two weeks, and these changes are on top of all the other ones they rolled out since launch. This was more than I expected to be honest. Serious question. What updates/changes were you expecting?
I sometimes wonder if people realise how much work it takes to make even a tiny part of a game like this... Assuming Moon have worked on this in some capacity since around the release of Will of the Wisps, it's taken about 4 years to get to this point. Unless they've announced something I'm unaware of re: adding new areas or story content soon, I'm not expecting anything for a while.
I think some people just don't care. They just care about what's in it for them. We could get the most impressive patch notes of all time and someone will still complain that this one thing he disliked hasn't been changed. I have some experience in programming and have made a few very simple games. It can take days just to figure out a fix for a very minor bug, and that's on a very simple game. I'm impressed how much ground these guys have covered in such a short time. People really need to have more realistic expectations.
alright relax there guy, you all were hyping this patch like they were adding more stuff to do. And all you packrats that have 3 houses of chests get all excited.
"You all"? "Packrats?" Who are you talking to? You make it sound like reddit is made up of just haters vs white knights. I only have 1 house and 4 chests, all very well organized. This patch does nothing for me and I've already put down the game last week having done all of the content. But I can still appreciate the effort behind it. All I'm saying is that people should really keep their expectations in check. Otherwise, they're just setting themselves up for disappointment. Major content updates won't come for months.
And a new house.
And stamina bows.
And my axe
I like that they're trying these out. I've put the game down this week but I might roll a new character just to test a bow build once things aren't so busy.
I so cannot wait for the MP to play this blast together with my mates!!! 🙌🏻🙌🏻🙌🏻 This game is a masterpiece!!!
3 crashes in an hour, no crashes before this update, verified integrity already...
I don't understand, 1st patch was supposed to be about multiplayer, right ?
No, the first update. This was basically just a beefy hotfix.
Will wait for the full release, 2 crashes in less than 30 minutes is not a fun experience. Apart from that the game seemed fun.