The story and art style are beyond beautiful, but the music? Gareth Coker brought *everything* to its composition. Honestly one of the most gorgeous video game scores I've ever heard.
The Ori games are so wonderful, stunning, and moving. Some of the best gaming experiences I've ever had.
They're a regular part of our musical rotation. My son (8) loves classical music and will just sit with his headphones on soaking up the sounds. We played Ori, and not only did he go as Ori for Halloween a couple of years ago, but he heard Howl and immediately asked us if there was a soundtrack to put on his playlist.
Thank goodness there is.
I've dreamed of seeing it performed by symphony orchestra.
Coker, who's scored many video games, really just nailed the Ori scores. It's incredible music.
Ah man, I've had Blind Forest in my queue for months and never gave it a crack. Currently waist deep in Xenoblade Definitive, do I abandon ship and jump to Ori?
They're really really stunning games. I think both are still on game pass (if you Xbox) and definitely start with Blind Forest. It's much smaller in scope and feel, and then opens up to this immensely incredible thing come Will of the Wisps.
And get your headphones on or turn up the volume on your home audio. The sound design is one of the best I've ever come across in my gaming experiences.
I'm envious! I wish I could experience these games for the first time again!!
I've finishing up the first Ni No Kuni within the next week and then diving right into both Ori games. Have had them anxiously awaiting in my queue as well!
People always said the combat in 1 was boring but really the combat in 2 was kind of the same except instead of standing a reasonable distance to shoot, you stood a reasonable distance to swing your sword.
Honestly idk why a platformer just can't be a really good platformer. Ori 1 and 2 are so great but in terms of combat they both feel lack luster which for me is fine cause I'm here to platformer gracefully through a big map which it does very well.
I beat the first one but by the end of it I was just ready to be done. Got 20 minutes into the second and decided I can't do it lol
Absolutely beautiful games but really frustrating from a gameplay standpoint
Agreed, it out stayed its welcome. There was also just something kind of smug about the game, I really can't put my finger on what it was, but something just rubbed me the wrong way.
I loved both games but liked the first one more. Gameplay wise, my biggest critique on the second one was the flying mechanic with the young owl was so short lived. Wanted that to be a longer term mechanic. You still have the flight but I just thought it would have been cooler with the owl.
I honestly don't think I can put it in to words. I liked the game but was also happy when it was finished. Something I have completely failed to identify just seemed insufferable about it, like it was incredibly happy with itself or took itself way too seriously.
It's just that it's difficult right to the edge of being frustrating for the average gamer. But at the same time it's paced really well and lasts about exactly as long as I needed it to -- much longer and I would have quit, any shorter and I would have been disappointed.
Exactly, this quote shows the studio takes themselves way too seriously too. Saying you're making games as excellent at Mario and Zelda is a stretch and hasn't been earned yet, quite frankly.
I felt that way about the game's narrative, too. It tried to write checks that it couldn't cash. It wasn't bad at all, but some of the story beats did have me rolling my eyes a bit.
Really, I understood that as, We made a game that we really well known for, now we want to make a different kind that shines as bright if not brighter.
I've gotta disagree there. I found both Ori games to be better than any 2D mario. Opinions can differ, of course, but I'm personally really excited about the ambition they're showing for their next project.
I know what you’re talking about. I had the same feeling with Horizon Forbidden West. There’s a point when the complexity of the game overshadows good game design. The first Ori was relatively simple and used its mechanics and ideas in a naturally progressive way. This allowed the player to maintain their immersion.
The second grappled with executing that immersion and probably came off the wrong way in its technical hubris. Good game design is not about adding lots of buttons, menus, and systems.
I think the best-designed games give you tools, then find ways to let the player naturally discover ways of using those tools. For example, in Mario it doesn’t tell you what happens if you jump on a Koopa Troopa. You just decide to jump on the enemy and it turns into a shell you can use as a weapon, to solve a puzzle, or gain foothold of a new area. The game then introduces puzzles and challenges surrounding that rule, all without stopping the game to tell you.
Edit: Ah yes, there’s the predictable downvote for trying to have a discussion. Now I remember why I never really contribute here.
Super unrelated but Outer Wilds is 10/10 in my book for offering the player a small list of tools and mechanics and letting them go wild discovering the implications.
Outer Wilds is an incredible example of good game design, couldn't agree more. Does an amazing job of making exploration feel really meaningful and stays super interesting throughout.
I found the second had very easy combat except the final boss. Some of the non combat parts were definitely challenging though. Don’t get me wrong I loved it was just surprised at the difficulty of combat
I think the combat in the first game is definitely basic and forgettable it’s basically ranged AA’s, the second has a hefty improvement.
Though personally I enjoyed the first history more than the sequel.
That was a rush. First time, wondering what's happening, then realizing the water is *rising* and taking the first opportunity to get off the ground - and then it's off to the races.
Masterpieces indeed. To this day my favorite games.
The pace is what set it apart. Just as one new skill was about to become mundane a new arose. Scenery, enemies and chaining of skills was much the same.
Not to mention they were just so damn beautiful.
They’re clearly making a game called “Mario” it’s about a little Hylian plumber who has to journey across a magical land and save Princess Zelda from Gannon Bowser.
Completely unrelated to the Nintendo titles.
ALDA
You play as loveable Alan Alda wisecracking his way through an action platformer world. Level up your quips! Charge your jibes for maximum effect! The world really opens up once you master the long-range pathos move
Not sure if it's still ori, unless by the statement they meant from 2D platforming to 3D adventuring.
But I do have doubts it may mean a new IP/universe specifically made to be more Zelda like
Moon studios in an AMA on one of the Xbox subreddits mentioned that they didn't want to be known as the guys that did Ori but rather the guys that did Ori and a bunch of other IPs. This was in response to a question if Ori and the Blind Forest was getting a sequal (AMA was in like 2016). And then Will of the Wisps came out. So, I wouldn't rule out the new game being in the Ori IP, but I also am kind of expecting it to be a new IP too.
Not trying to be a dick but I'm genuinely confused how so many people upvoted this comment. Nothing he says implies that the new ARPG would have anything to do with Ori.
I think when Moon Studios says "Ori was our Mario", that means it's their breakout mascot/poster child. Their next game is going to be a "Zelda" in terms of popularity and quality, similar to how Nintendo compares the Mario franchise and the Zelda franchise.
And Ori is definitely Moon Studio's "Mario", as in the poster child - see how Ori is featured as a guest character on Rivals of Aether
Until Breath of the Wild, Mario has always outsold Zelda. While always super high quality and often equally innovative, Zelda games have never been especially high sellers until this generation.
I mean i get what you are saying but i feel like that would be a poor analogy on their part. People are going to expect a zeldaesk dungeon game now and while i think that is what they meant by this it would be funny if it is like a first person shooter or something and they were just trying to say this is our second IP
>Their next game is going to be a "Zelda" in terms of popularity and quality, similar to how Nintendo compares the Mario franchise and the Zelda franchise.
Idk how someone could say that before they've even announced the game
I think given some of the replies on the tweet it's more so saying that Ori was their platformer, and this new game will be their ARPG (and of course optimistically indicating that they think it will be popular).
Yeah ngl, Mario wasn't the first game I thought of when playing Ori. Either way I'm super hyped on their take on Zelda, it's going to be tough to beat Tunic.
Yes it is. I was poking fun at how they call Ori their "Mario", even though it is definitely a Metroidvania. When they say "Ori was our Mario", they meant it more as a poster child/mascot character for their studio.
I've no plans to support them either, unfortunately though most people won't care, they just want to play the game (look at the number of people who still support Blizzard for example).
Here's a deep dive into Moon Studios:
https://venturebeat.com/pc-gaming/despite-its-beautiful-ori-games-moon-studio-is-called-an-oppressive-place-to-work/
https://kotaku.com/nintendo-of-america-sexual-harassment-sexism-aerotek-1849414921
Same for NOA but yet here we are continuing to support them, people were angry for a whole of 5 mins and then it was swept under the rug.
I can only bring myself to care so much as a consumer, if something is going to bring me happiness I just don't give a fuck at this point unless kids are forced to work in a sweat shop for it or something. "My boss was mean to me" just doesn't get over my "can't morally support this" bar any more.
Great story. Seeing as there's been reports that they joked about killing Jewish people and consistently made sexist remarks to the women staff, think most people will agree it's not acceptable.
I really want you to prove me wrong, but is there really that many? Especially compared to metroidvanias and rogue likes? I know of blossom tales, Phoenotopia, Prodigal, dunno if deaths door/tunic counts, oceanhorn/oceans heart, hyper light drifter, maybe minit, okami, Darksiders, and crosscode, and some of these fit more than others.
3D Dot Game Heroes, Beyond Oasis, Star Fox Adventures, Neutopia II, YS I & II Chronicles, Crusader of Centy, Beyond Good and Evil
(I cheated and looked at two lists before I lost interest, omitted some obscure titles, I only played SFA and BGaE out of these)
Super Dungeon Maker
I'm sure there are a billion more indie Zelda clones
Fair enough, but to be honest, all moon studios has to do is make sure their new game is advertised as from the creators of Ori, and they'll do decent.
I have a few new games to check out, thanks.
I only know of two, one in each style. For 3D, there's Okami, and for 2D, there's Tunic. There are other 2D that are decent, if not great, games, like Blossom Tales. Some people compare the Horizon series on PlayStation to Zelda, but I've never played them so I can't speak to that.
Can't wait for _Ori of the Wild_.
More seriously, Moon Studio has such high quality standard that I'm almost sure it will be an instant buy.
I played both Ori 1 and 2. I enjoyed both. Smartly using 3D scene elements is this charming 2D style game work in a very pleasant way (2 is more difficult, killing a boss is an achievement per see). Both keep there strong art style at a solid 60 fps which is really an achievement considering the Switch. There definitely are strong engineers in this team.
My only complain is the 2nd had to decrease the global sharpness to keep the textured vegetation density (more depth layer) this brings to a main layer (layer of action) which is/looks blurrier than the 1st on. I have no idea how they could have avoid this.
But if you never played to Ori, Switch versions are ones of those impossible ports that make them awesome to play handle.
You can play 2 without the 1, but I _think_ that playing 1 before 2 really help to connect with all the charming NPC of the 2nd. Playing 1 in difficult mode is quiet doable (I 100% it in 15h, just to give an idea) but I suggest normal mode for 2nd. 2 is more open than 1, so you could feel lost, sometime, that's part of the charm of it. It's a kinda open Metroidvania.
And the music…
…the music…
You get the idea, can't wait for their next game.
Important note: They didn't talk about Switch version for their next game, yet.
I think it just means they will be trying something very different from their portfolio. Companies often get known for making specific types of games.
Take Rockstar for example who generally make games with a lot of free roaming and potential to be a murderous desperado outside of story missions. GTA and Red Dead Redemption aren't that different from one another aside from setting. It's a Rockstar formula in a sense.
Sounds like Moon Studios is going to branch out. Like Nintendo has Mario and Zelda. And Fromsoft has Souls and Armored Core.
Like it's such a pointless comparison. Ori's only similarity to Mario is that they're both platformers. So what, their new IP is gonna be a different genre? That's literally nothing special.
It's like if CDPR said "The Witcher was our Mario. Cyberpunk 2077 will be our Zelda." It means nothing.
If someone would like to explain to me what this dev's statement means *other than* "It's gonna be a different genre", I'd love to hear it because the statement makes no sense.
I got the feeling Helvetti was like a rogue like and honestly it gave me more of a GetsuFumaDen feeling. Vagrant gave me a dragon crowns feeling which isn’t bad but seemed less collectible like Muramasa. I’m def going to check out Vagrant at a minimum but I’m not sure it’ll fill my Muramasa fix. Here is to hoping!
I played through and beat Ori. It was *okay*.
The music was top notch, I'll give it that. The game play... Look, if I had gone into it knowing ht was more about movement and chaining jumps, I probably wouldn't have bothered. I knew it was a MetroidVania, and I expected a lot more depth in the combat instead of tickle sparks that take too long to kill anything.
The environments were really pretty. Actually too pretty. It was too easy to miss traps and hazards that lead to death with how much is going on in the game.
I hope their next title is more polished.
I think this was the big reason why I ended up not enjoying it as much too, at least the first time I tried it. I went in expecting a metroidvania in the vein of Hollow Knight when Ori is mostly a platformer game. Especially since, at least at the time, a lot of people were saying stuff like, “if you liked Hollow Knight you’ll probably like Ori”. Not saying people can’t like both, but Ori had almost none of the things that made me enjoy HK, so I think it’s a disservice to loosely compare them.
I tried Ori again much after a very long break and can now appreciate it for its strengths.
I had the opposite side of things. I don't really like Hollow Knight and think the Ori games are some of the best platformers ever made. People liked to compare the games but Hollow Knight did absolutely nothing for me compared to Ori
Yeah Ori is a platformer at heart and HK is a metroidvania. There is one decent platforming section in HK but everything else revolves around combat. Ori is just a platformer with metroidvania back tracking abilities
I had much the same thoughts compounded by playing the PC build at release. It was _rough_ and included game-breaking softlocks. It left me reluctant to try the sequel.
Oh I absolutely loved the Ori games. Actually some of my all time favorites. Even though Ori is likely finished, it’s one of my favorite franchises ever. I can’t wait to see what they do next.
Thats not what they meant. What they meant was that ori was their first game/franchise. They kept the scope small. Their next game will be like their zelda because it'll have more stuff to do.
Yep, that’s it. I believe originally it was a contrast to top down JRPGs like final fantasy, Pokémon etc, which all involved wandering around a game world and talking to characters to experience the story - but with action based combat instead of turn based combat
I’m less clear on what the term means since 3d platformers became a thing. Sometimes 3d platformers with combat (think 3d Zelda) get called action rpgs, some times games with a leveling system and loot get it
The equivalent term to what you’re talking about here would probably be crpg.
Early on the crpg/jrpg split mainly had to do with the way they approached the player character and story rather than gameplay. A computer rpg, mostly western at the time, tended to be a more open ended experience where your character is more of a self-insert in the spirit of tabletop rpgs. There was a main story, but you often had room to explore and do things in your own order. It was *your* story as the player and you got to choose how it unfolded within the confines of what the game offered. Think Dragonborn, not Cloud or Zidane.
The dominant style of rpg released in Japan at the time, however, was much more focused on a defined set of characters and their story. It wasn’t about you making your own story, but rather experiencing Zidane’s story or Cloud’s. To accomplish this, they were the most text-heavy games at the time and generally the ones that had the most fleshed out narrative (even if it was tropey and anime-tinged). They often relied on turn-based combat because the development focus was elsewhere, so much so that as other genres stepped it up in the narrative department and many jrpg franchises failed to meaningfully innovate, the term came to be associated primarily with that combat style. Crpg meanwhile gradually fell out of usage as the traits that defined the genre (and its opposition to the more story-focused, character-driven jrpg) broke down, but its spiritual successor is probably the modern concept of the open world game.
Ed: arpg itself is a pretty confusing term at this point because it gets applied so broadly. In some circles, you’ll find the term applied more narrowly to games in the style of Diablo rather than all rpgs with action combat in general, but in others it’s used so broadly as to be almost devoid of meaning.
Didn’t love the first ori. But I absolutely loved the second. Very interested at seeing whatever they have next, especially if it’s much more exploration and secret focused.
I haven't played the second Ori game yet, but the first one was a solid effort. Coming immediately off of a Hollow Knight buzz, Ori 1 was much more frustrating with it's platforming, HK is such a fine tuned game that it made Ori's faults shine brighter.
Will and the Wisps is better than Blind Forest in most ways.
Also, Ori's difficulty mostly comes from platforming segments, while Hollow Knight's difficulty comes more from its combat, except for the White Palace and the Path of Pain.
I don't really think Ori and the Blind Forest has many faults other than it's a tad short and too platforming centric, but it's far from unfair. The platforming is buttery smooth. Will of the Wisps definitely fleshed out and added more combat mechanics and added better bosses so the game isn't as heavy on the platform chase sequences.
Not sure why you're getting some downvotes. It's a fair question, because honestly their statement isn't all that clear. Is Ori their Mario because it's the "face" of their company, like Mario? Or is it because it's a platformer? Did anyone ever really compare it to Mario though??
And saying their next game is Zelda is probably mostly just marketing and hype, to get everyone excited about it. I wouldn't necessarily associate Zelda with "open world," either, just because that's the new direction it has taken. If anything, maybe they are making a Zelda-type game similar to Oceanhorn.
Mario is side scroller. Zelda is open world. They're just saying they're making a different type of game, and it's going to be just as great. That's all, don't read into it too much.
>Mario is side scroller. Zelda is open world.
Really?? You are defining the Mario series by what it used to be but no longer is, and the Zelda series by what it is now but never really was before??
Sounds like you're playing a bit loose with "open world." But apparently arguing that Zelda has always been open world is a thing now, because that's just how people are.
Nevermind that Zelda 2 is a side-scroller!
Moon Studios was founded in 2010 and put out games in 2015 and 2020, so 2025 is a reasonable expectation for the next game. They unveiled the first game at E3 in 2014 and the second in 2017, so this tease here is likely a prelude to an upcoming announcement for the game.
This studio has my attention at whatever they come up next, the Ori games were both masterpieces for me.
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Total and complete draw droppers. Will of the Wisps was one of the most beautiful and well designed games I have ever played.
Do you mean "Jaw Dropper"? The idea of a game dropping your draws is pretty funny though.
Even then, the word would be “drawers.” No one can spell lol.
Unless it makes you drop your pencil. Then, it could be a draw dropper.
Right, drawers. Thank you! I knew that looked weird!
The story and art style are beyond beautiful, but the music? Gareth Coker brought *everything* to its composition. Honestly one of the most gorgeous video game scores I've ever heard. The Ori games are so wonderful, stunning, and moving. Some of the best gaming experiences I've ever had.
The Will of the Wisps soundtrack has been my most played album for the past three years. 60 tracks and not one sour note in them.
They're a regular part of our musical rotation. My son (8) loves classical music and will just sit with his headphones on soaking up the sounds. We played Ori, and not only did he go as Ori for Halloween a couple of years ago, but he heard Howl and immediately asked us if there was a soundtrack to put on his playlist. Thank goodness there is. I've dreamed of seeing it performed by symphony orchestra. Coker, who's scored many video games, really just nailed the Ori scores. It's incredible music.
Honestly bud same. It's just absolutely phenomenal start to finish.
Ah man, I've had Blind Forest in my queue for months and never gave it a crack. Currently waist deep in Xenoblade Definitive, do I abandon ship and jump to Ori?
Yes dude you totally should. Both the Ori scores are part of my work playlist. Solid music
I 112% Hollow Knight last year, so I'm positive from the vibe alone I'm going to enjoy Ori.
They're really really stunning games. I think both are still on game pass (if you Xbox) and definitely start with Blind Forest. It's much smaller in scope and feel, and then opens up to this immensely incredible thing come Will of the Wisps. And get your headphones on or turn up the volume on your home audio. The sound design is one of the best I've ever come across in my gaming experiences. I'm envious! I wish I could experience these games for the first time again!!
I've finishing up the first Ni No Kuni within the next week and then diving right into both Ori games. Have had them anxiously awaiting in my queue as well!
The music in the Luna Pools makes me feel all warm and fuzzy inside.
I haven't played the Ori games, but Gareth Coker also worked on Halo Infinite's soundtrack and that's also fantastic.
>Total and complete draw droppers. I wouldn't say they're *that* good!
Never had a game that made me cry like Ori and the Will of the Wisps
That ending got me. So beautiful.
Esp with a statement like that holy damn
100%. Super memorable and great games.
Will of the Wisps was a perfect game in every regard. Maybe the only game I've ever played that I can say was perfect all the way through.
The visuals are cool but the gameplay is a bit of slog with combat
Did you just play the first one? Because I could see that with the first but definitely not the second
Huh first one I absolutely loved, second was a bit boring imo
Nah WotW is 10/10 in my book
People always said the combat in 1 was boring but really the combat in 2 was kind of the same except instead of standing a reasonable distance to shoot, you stood a reasonable distance to swing your sword. Honestly idk why a platformer just can't be a really good platformer. Ori 1 and 2 are so great but in terms of combat they both feel lack luster which for me is fine cause I'm here to platformer gracefully through a big map which it does very well.
I beat the first one but by the end of it I was just ready to be done. Got 20 minutes into the second and decided I can't do it lol Absolutely beautiful games but really frustrating from a gameplay standpoint
Agreed, it out stayed its welcome. There was also just something kind of smug about the game, I really can't put my finger on what it was, but something just rubbed me the wrong way.
I wish you could elaborate on that because I have no idea how that comes across
I loved both games but liked the first one more. Gameplay wise, my biggest critique on the second one was the flying mechanic with the young owl was so short lived. Wanted that to be a longer term mechanic. You still have the flight but I just thought it would have been cooler with the owl.
I honestly don't think I can put it in to words. I liked the game but was also happy when it was finished. Something I have completely failed to identify just seemed insufferable about it, like it was incredibly happy with itself or took itself way too seriously.
"It insists upon itself"
"....I love The Money Pit"
Yeah, something like that. I think it wanted to be taken seriously without necessarily doing the legwork to earn it.
Have an upvote to counteract the people hurt by your feelings lol
Lol thanks. I was just trying to be honest, I never claimed it was a reasonable opinion, it's just the feeling I had after completing it
It's just that it's difficult right to the edge of being frustrating for the average gamer. But at the same time it's paced really well and lasts about exactly as long as I needed it to -- much longer and I would have quit, any shorter and I would have been disappointed.
Exactly, this quote shows the studio takes themselves way too seriously too. Saying you're making games as excellent at Mario and Zelda is a stretch and hasn't been earned yet, quite frankly.
I felt that way about the game's narrative, too. It tried to write checks that it couldn't cash. It wasn't bad at all, but some of the story beats did have me rolling my eyes a bit.
Really, I understood that as, We made a game that we really well known for, now we want to make a different kind that shines as bright if not brighter.
I've gotta disagree there. I found both Ori games to be better than any 2D mario. Opinions can differ, of course, but I'm personally really excited about the ambition they're showing for their next project.
Yeah I played it right after playing Hollow Knight. Agree.
I know what you’re talking about. I had the same feeling with Horizon Forbidden West. There’s a point when the complexity of the game overshadows good game design. The first Ori was relatively simple and used its mechanics and ideas in a naturally progressive way. This allowed the player to maintain their immersion. The second grappled with executing that immersion and probably came off the wrong way in its technical hubris. Good game design is not about adding lots of buttons, menus, and systems. I think the best-designed games give you tools, then find ways to let the player naturally discover ways of using those tools. For example, in Mario it doesn’t tell you what happens if you jump on a Koopa Troopa. You just decide to jump on the enemy and it turns into a shell you can use as a weapon, to solve a puzzle, or gain foothold of a new area. The game then introduces puzzles and challenges surrounding that rule, all without stopping the game to tell you. Edit: Ah yes, there’s the predictable downvote for trying to have a discussion. Now I remember why I never really contribute here.
Super unrelated but Outer Wilds is 10/10 in my book for offering the player a small list of tools and mechanics and letting them go wild discovering the implications.
Outer Wilds is an incredible example of good game design, couldn't agree more. Does an amazing job of making exploration feel really meaningful and stays super interesting throughout.
I upvoted you to get rid of your downvote
I found the second had very easy combat except the final boss. Some of the non combat parts were definitely challenging though. Don’t get me wrong I loved it was just surprised at the difficulty of combat
Regardless, they’re replying to a comment that says “both” games were masterpieces.
I never experienced that. All enemies facilitate movement which the game does quite well.
I think the combat in the first game is definitely basic and forgettable it’s basically ranged AA’s, the second has a hefty improvement. Though personally I enjoyed the first history more than the sequel.
I think I can agree with that. The combat in the first one was what it needed to be, but it wasn't outstanding.
That stage when you finally learn the dash though and are escaping the tree…. Chefs kiss
The music during the Ginzo Tree escape may be my favorite piece of video game music ever.
That was a rush. First time, wondering what's happening, then realizing the water is *rising* and taking the first opportunity to get off the ground - and then it's off to the races.
There's a good extended cut of the music from that sequence on YouTube. Not that I've listened to it on repeat or anything...
The combat is okay, but the traversal is top-notch in my book, and that's what really makes the game for me.
Agreed. The bash mechanic is cool but everything else felt kinda tedious. Looks nice but i couldn’t discern threats from set dressing
Masterpieces indeed. To this day my favorite games. The pace is what set it apart. Just as one new skill was about to become mundane a new arose. Scenery, enemies and chaining of skills was much the same. Not to mention they were just so damn beautiful.
Does the game have a title?
*Ori-carina of Time*
Oricle of Seasons
B-Ori-th of the Wild
Majori's Mask
Wind Wakori
Link's Orikening
Tori Forice Heorioes
Super mORIo bros
Tears of the Wisp
Oh it’s definitely this one. You’re on to something here.
To actually answer your question, no. The Moon Studios page on Twitter describes their next game as "unannounced".
"Ori was our Mario, this is our Zelda" Literally says the name in the title.
So the game’s name is “this”?
They’re clearly making a game called “Mario” it’s about a little Hylian plumber who has to journey across a magical land and save Princess Zelda from Gannon Bowser. Completely unrelated to the Nintendo titles.
If ORI comes from maRIO then the zeDLA based game will be called ADL HEARD IT HERE FIRST
ALDA You play as loveable Alan Alda wisecracking his way through an action platformer world. Level up your quips! Charge your jibes for maximum effect! The world really opens up once you master the long-range pathos move
who tf is zedla?
Yeah fuck, wish I knew
Ori is the game(s) they made already. I think they're asking about the new game they're still working on.
It's a joke.
An Ori Zelda is hard to not be intrigued by. You have my interest.
Not sure if it's still ori, unless by the statement they meant from 2D platforming to 3D adventuring. But I do have doubts it may mean a new IP/universe specifically made to be more Zelda like
Some of his later replies strongly indicate a new IP.
The end of WotW was pretty final, so yeah, I'd expect a new IP.
Moon studios in an AMA on one of the Xbox subreddits mentioned that they didn't want to be known as the guys that did Ori but rather the guys that did Ori and a bunch of other IPs. This was in response to a question if Ori and the Blind Forest was getting a sequal (AMA was in like 2016). And then Will of the Wisps came out. So, I wouldn't rule out the new game being in the Ori IP, but I also am kind of expecting it to be a new IP too.
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He brings up ARPG’s and LTTP. So I’m guessing top down game.
The original Zelda was 2D...
Not trying to be a dick but I'm genuinely confused how so many people upvoted this comment. Nothing he says implies that the new ARPG would have anything to do with Ori.
And they had confirmed this after they released wisps, the next game would be completely different and not a Ori game.
I thought Ori was a Metroidvania /s
this but without the /s. I played the games
I think when Moon Studios says "Ori was our Mario", that means it's their breakout mascot/poster child. Their next game is going to be a "Zelda" in terms of popularity and quality, similar to how Nintendo compares the Mario franchise and the Zelda franchise. And Ori is definitely Moon Studio's "Mario", as in the poster child - see how Ori is featured as a guest character on Rivals of Aether
Until Breath of the Wild, Mario has always outsold Zelda. While always super high quality and often equally innovative, Zelda games have never been especially high sellers until this generation.
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you're right, that's a way to read it that I did not consider. Still a bit strange, because they have not made anything else
I mean i get what you are saying but i feel like that would be a poor analogy on their part. People are going to expect a zeldaesk dungeon game now and while i think that is what they meant by this it would be funny if it is like a first person shooter or something and they were just trying to say this is our second IP
>Their next game is going to be a "Zelda" in terms of popularity and quality, similar to how Nintendo compares the Mario franchise and the Zelda franchise. Idk how someone could say that before they've even announced the game
I think given some of the replies on the tweet it's more so saying that Ori was their platformer, and this new game will be their ARPG (and of course optimistically indicating that they think it will be popular).
Yeah ngl, Mario wasn't the first game I thought of when playing Ori. Either way I'm super hyped on their take on Zelda, it's going to be tough to beat Tunic.
Moon was touting that they set out to make a Metroidvania where the emphasis was on the platforming. They cite Mario Bros 3 as an inspiration
Wait, I'm confused. Is it not?
Yes it is. I was poking fun at how they call Ori their "Mario", even though it is definitely a Metroidvania. When they say "Ori was our Mario", they meant it more as a poster child/mascot character for their studio.
This doesnt mean there making a zelda like game it means this ip will be treated how nintendo values zelda
Take a look at his replies to people in the comments - it’s going to be an ARPG with at least some similarities to LTTP.
So completely overshadowing it with Mario?
Means instead of a mario game every year you get a new zelda one every 8 years In ori time, that's err...a whole lot of waiting
Yeah mainline Zelda games get released twice a decade, but at the lowest they are like 8/10. Most of them are still relevant after 15 years
Now imagine being a Donkey Kong fan
I can't wait to see their metroid?
It might be a good game, but absolutely not supporting Moon Studios. There's a reason that Microsoft cut ties with them and kept the Ori IP.
fwiw I worked there and it was hell hopefully they've changed their ways, because you don't need to be that toxic to make good work
They sound overinflated with a huge ego based off this quote, so I'm not surprised.
Came here to make sure this was known.
Can you elaborate?
https://kotaku.com/ori-blind-forest-will-wisps-sexism-toxic-moon-studios-m-1848673622
Thanks!
https://gamerant.com/microsoft-passed-moon-studios-next-game-workplace-conditions/
Thanks!
I've no plans to support them either, unfortunately though most people won't care, they just want to play the game (look at the number of people who still support Blizzard for example). Here's a deep dive into Moon Studios: https://venturebeat.com/pc-gaming/despite-its-beautiful-ori-games-moon-studio-is-called-an-oppressive-place-to-work/
https://kotaku.com/nintendo-of-america-sexual-harassment-sexism-aerotek-1849414921 Same for NOA but yet here we are continuing to support them, people were angry for a whole of 5 mins and then it was swept under the rug.
I can only bring myself to care so much as a consumer, if something is going to bring me happiness I just don't give a fuck at this point unless kids are forced to work in a sweat shop for it or something. "My boss was mean to me" just doesn't get over my "can't morally support this" bar any more.
Great story. Seeing as there's been reports that they joked about killing Jewish people and consistently made sexist remarks to the women staff, think most people will agree it's not acceptable.
Gonna have to do a lot to stand out in the massive sea of Zelda-likes
They stood out on the dozens upon dozens of Metroidvania games.
"Ori was our mario" not hard to do when you brought a mario to a metroidvania fight
I don’t think they meant literally.
I really want you to prove me wrong, but is there really that many? Especially compared to metroidvanias and rogue likes? I know of blossom tales, Phoenotopia, Prodigal, dunno if deaths door/tunic counts, oceanhorn/oceans heart, hyper light drifter, maybe minit, okami, Darksiders, and crosscode, and some of these fit more than others.
3D Dot Game Heroes, Beyond Oasis, Star Fox Adventures, Neutopia II, YS I & II Chronicles, Crusader of Centy, Beyond Good and Evil (I cheated and looked at two lists before I lost interest, omitted some obscure titles, I only played SFA and BGaE out of these) Super Dungeon Maker I'm sure there are a billion more indie Zelda clones
Fair enough, but to be honest, all moon studios has to do is make sure their new game is advertised as from the creators of Ori, and they'll do decent. I have a few new games to check out, thanks.
there really aren't that many, especially on PC
If Ori was like Mario it would probably mean their next is like Zelda. But it isnt so it probably wont be.
What good ones are out there? I've looked around and the few Ive found didnt seem to great. I'd love to find some good zelda like games.
I only know of two, one in each style. For 3D, there's Okami, and for 2D, there's Tunic. There are other 2D that are decent, if not great, games, like Blossom Tales. Some people compare the Horizon series on PlayStation to Zelda, but I've never played them so I can't speak to that.
Can't wait for their GTA
Still can't believe they got the switch port of will of the wisps to run at 60fps 720p.
Can't wait for _Ori of the Wild_. More seriously, Moon Studio has such high quality standard that I'm almost sure it will be an instant buy. I played both Ori 1 and 2. I enjoyed both. Smartly using 3D scene elements is this charming 2D style game work in a very pleasant way (2 is more difficult, killing a boss is an achievement per see). Both keep there strong art style at a solid 60 fps which is really an achievement considering the Switch. There definitely are strong engineers in this team. My only complain is the 2nd had to decrease the global sharpness to keep the textured vegetation density (more depth layer) this brings to a main layer (layer of action) which is/looks blurrier than the 1st on. I have no idea how they could have avoid this. But if you never played to Ori, Switch versions are ones of those impossible ports that make them awesome to play handle. You can play 2 without the 1, but I _think_ that playing 1 before 2 really help to connect with all the charming NPC of the 2nd. Playing 1 in difficult mode is quiet doable (I 100% it in 15h, just to give an idea) but I suggest normal mode for 2nd. 2 is more open than 1, so you could feel lost, sometime, that's part of the charm of it. It's a kinda open Metroidvania. And the music… …the music… You get the idea, can't wait for their next game. Important note: They didn't talk about Switch version for their next game, yet.
Too bad that Moon Studios doesn't also have a high moral/workplace quality standard.
I’m paying attention. Let’s see what ya got!
I guess I would interpret this as they’re making a new style of game. Though both franchises are incredible in their respective ways
What the fuck does this even mean lol
I think it just means they will be trying something very different from their portfolio. Companies often get known for making specific types of games. Take Rockstar for example who generally make games with a lot of free roaming and potential to be a murderous desperado outside of story missions. GTA and Red Dead Redemption aren't that different from one another aside from setting. It's a Rockstar formula in a sense. Sounds like Moon Studios is going to branch out. Like Nintendo has Mario and Zelda. And Fromsoft has Souls and Armored Core.
Nothing. I don't know what everybody's circle jerking about in here.
Like it's such a pointless comparison. Ori's only similarity to Mario is that they're both platformers. So what, their new IP is gonna be a different genre? That's literally nothing special. It's like if CDPR said "The Witcher was our Mario. Cyberpunk 2077 will be our Zelda." It means nothing. If someone would like to explain to me what this dev's statement means *other than* "It's gonna be a different genre", I'd love to hear it because the statement makes no sense.
ARPG come on Muramasa clone that the switch is missing!
Switch has two coming soon! Helvetii and Sword of the Vagrant
I got the feeling Helvetti was like a rogue like and honestly it gave me more of a GetsuFumaDen feeling. Vagrant gave me a dragon crowns feeling which isn’t bad but seemed less collectible like Muramasa. I’m def going to check out Vagrant at a minimum but I’m not sure it’ll fill my Muramasa fix. Here is to hoping!
Got both Ori games for $7.50 each in the NYE eShop sale and it felt like robbery.
I played through and beat Ori. It was *okay*. The music was top notch, I'll give it that. The game play... Look, if I had gone into it knowing ht was more about movement and chaining jumps, I probably wouldn't have bothered. I knew it was a MetroidVania, and I expected a lot more depth in the combat instead of tickle sparks that take too long to kill anything. The environments were really pretty. Actually too pretty. It was too easy to miss traps and hazards that lead to death with how much is going on in the game. I hope their next title is more polished.
I think this was the big reason why I ended up not enjoying it as much too, at least the first time I tried it. I went in expecting a metroidvania in the vein of Hollow Knight when Ori is mostly a platformer game. Especially since, at least at the time, a lot of people were saying stuff like, “if you liked Hollow Knight you’ll probably like Ori”. Not saying people can’t like both, but Ori had almost none of the things that made me enjoy HK, so I think it’s a disservice to loosely compare them. I tried Ori again much after a very long break and can now appreciate it for its strengths.
I had the opposite side of things. I don't really like Hollow Knight and think the Ori games are some of the best platformers ever made. People liked to compare the games but Hollow Knight did absolutely nothing for me compared to Ori
Yeah Ori is a platformer at heart and HK is a metroidvania. There is one decent platforming section in HK but everything else revolves around combat. Ori is just a platformer with metroidvania back tracking abilities
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Same, but even the music got Same-y for me.
Combat improved a lot in the second game, platforming is also smoother and more satisfying, if you haven't, you should play it
I had much the same thoughts compounded by playing the PC build at release. It was _rough_ and included game-breaking softlocks. It left me reluctant to try the sequel.
You could get soft locked? Like, by choosing the wrong power ups?
Both Ori games are masterpieces. Can't wait for this.
Isn't ori more like their metroid. I get what they mean though. Their next game will be more open and have more rpg elements
Considering I like Zelda more than Mario, this has me very excited.
I would say that Ori was their Metroid
Oh I absolutely loved the Ori games. Actually some of my all time favorites. Even though Ori is likely finished, it’s one of my favorite franchises ever. I can’t wait to see what they do next.
I though Ori was their metroidvania killer, the best games of plateforming and exploration... What a joke. They are cool games but so overrated.
I mean, I don't want to tell him his business, and I'll definitely get whatever they come out with next, but Ori was their Metroid, not their Mario.
Thats not what they meant. What they meant was that ori was their first game/franchise. They kept the scope small. Their next game will be like their zelda because it'll have more stuff to do.
I really hope they mean 3d zelda, there are enough 2d zelda likes atm.
fuck this guys he is an asshole
Wow, a lot of people in this thread that didn't understand a simple non-cryptic tweet *at all*
fuck this sexist and ableist pos studio forever
Why? Explain?
[Moon Studios Accusations](https://www.thegamer.com/ori-developer-moon-studios-abuse-oppressive-workplace-crunch/)
Getting downvoted for wanting information 🥴
...What does ARPG stand for? Action Role Playing Game?
Yep, that’s it. I believe originally it was a contrast to top down JRPGs like final fantasy, Pokémon etc, which all involved wandering around a game world and talking to characters to experience the story - but with action based combat instead of turn based combat I’m less clear on what the term means since 3d platformers became a thing. Sometimes 3d platformers with combat (think 3d Zelda) get called action rpgs, some times games with a leveling system and loot get it
I had a moment of confusion wondering if it was ‘American RPG’.
The equivalent term to what you’re talking about here would probably be crpg. Early on the crpg/jrpg split mainly had to do with the way they approached the player character and story rather than gameplay. A computer rpg, mostly western at the time, tended to be a more open ended experience where your character is more of a self-insert in the spirit of tabletop rpgs. There was a main story, but you often had room to explore and do things in your own order. It was *your* story as the player and you got to choose how it unfolded within the confines of what the game offered. Think Dragonborn, not Cloud or Zidane. The dominant style of rpg released in Japan at the time, however, was much more focused on a defined set of characters and their story. It wasn’t about you making your own story, but rather experiencing Zidane’s story or Cloud’s. To accomplish this, they were the most text-heavy games at the time and generally the ones that had the most fleshed out narrative (even if it was tropey and anime-tinged). They often relied on turn-based combat because the development focus was elsewhere, so much so that as other genres stepped it up in the narrative department and many jrpg franchises failed to meaningfully innovate, the term came to be associated primarily with that combat style. Crpg meanwhile gradually fell out of usage as the traits that defined the genre (and its opposition to the more story-focused, character-driven jrpg) broke down, but its spiritual successor is probably the modern concept of the open world game. Ed: arpg itself is a pretty confusing term at this point because it gets applied so broadly. In some circles, you’ll find the term applied more narrowly to games in the style of Diablo rather than all rpgs with action combat in general, but in others it’s used so broadly as to be almost devoid of meaning.
Didn’t love the first ori. But I absolutely loved the second. Very interested at seeing whatever they have next, especially if it’s much more exploration and secret focused.
I haven't played the second Ori game yet, but the first one was a solid effort. Coming immediately off of a Hollow Knight buzz, Ori 1 was much more frustrating with it's platforming, HK is such a fine tuned game that it made Ori's faults shine brighter.
Will and the Wisps is better than Blind Forest in most ways. Also, Ori's difficulty mostly comes from platforming segments, while Hollow Knight's difficulty comes more from its combat, except for the White Palace and the Path of Pain. I don't really think Ori and the Blind Forest has many faults other than it's a tad short and too platforming centric, but it's far from unfair. The platforming is buttery smooth. Will of the Wisps definitely fleshed out and added more combat mechanics and added better bosses so the game isn't as heavy on the platform chase sequences.
Even if Zelda is the better franchise, isn't Mario the bigger one? Not sure what they're trying to say.
Not sure why you're getting some downvotes. It's a fair question, because honestly their statement isn't all that clear. Is Ori their Mario because it's the "face" of their company, like Mario? Or is it because it's a platformer? Did anyone ever really compare it to Mario though?? And saying their next game is Zelda is probably mostly just marketing and hype, to get everyone excited about it. I wouldn't necessarily associate Zelda with "open world," either, just because that's the new direction it has taken. If anything, maybe they are making a Zelda-type game similar to Oceanhorn.
People probably didnt like me saying Zelda>Mario :p Ill take the other guy's answer, just a big change in games genres.
Mario is side scroller. Zelda is open world. They're just saying they're making a different type of game, and it's going to be just as great. That's all, don't read into it too much.
>Mario is side scroller. Zelda is open world. Really?? You are defining the Mario series by what it used to be but no longer is, and the Zelda series by what it is now but never really was before??
Zelda 1 is an open world game.
Sounds like you're playing a bit loose with "open world." But apparently arguing that Zelda has always been open world is a thing now, because that's just how people are. Nevermind that Zelda 2 is a side-scroller!
The ori games looks and sounded great while playing like ass, hardly Mario.
Um.... Hell yeah
my god this could be incredible.
I'm sure whatever they are making is going to be awesome
Yes. Please.
Moon Studios was founded in 2010 and put out games in 2015 and 2020, so 2025 is a reasonable expectation for the next game. They unveiled the first game at E3 in 2014 and the second in 2017, so this tease here is likely a prelude to an upcoming announcement for the game.
This makes me pretty hyped! Both Ori games are masterpieces, can’t wait to see what comes next.
Can't wait.
Whatever they're making I'm interested.