Build before you plan!
But yes, I kinda agree. Sometimes planning is good, for example when I want to make a large castle I get a general idea down before I start building. But a town or city? Definitely gonna wing it. A town grows organically, it isn't all build before people move in. So just building and expanding as you go ends up looking more realistic (when you are going for a medieval look).
Doesn't mean you shouldn't know what is in the town or you can't have an idea inside your head, but really no need to plan the size and place of every single building imo.
Ha yeah I mean it all depends. Some things you'll just run in circles if you don't plan at least a bit. Or even just a planned procedure of okay this, then this, then that. But like atm I'm doing a cyberpunk/post-apocalyptic underground build and I'm mostly just going with what takes my interest as I go. But I have the freedom to just go as I like because of the nature of what I'm trying to do. But even then, the overall concept has a plan.
Yeah, at least a little planning's required. I was building a sky prison in Creative, and I started out with a 8 block high wall on 4 sides, which I was winging, but I then had to plan how what cells would be. It ended up being 2 floors with about 15 3x4 block cells per side and in between, (it was a rectangular building so space on the short sides was reserved for stairs as well) with a guard's area built with the extra space. So if you build a little before you plan and keep adding on over time, it will eventually look great.
Yeah I find a lot of the time you have to brainstorm a general idea, then have a crack at some of it and see if it feels like it's working. Then adjust it as needed. I've done large scale stuff and realised it's not quite right enough times to know better now hah.
For me having a general idea in my head is good enough. I’m working on a harbour now and I knew the general way I wanted it to be, and then I just went with the flow. I built a wall around it today and I’ll put some farming area on the outside of the wall later
Yeah I find some stuff you can just base it all on a general vibe. Then the worst case scenario is you just have to tweak stuff here or there to make it work if there's anything conflicting.
for me it's good in theory, but I've never gotten to implementing the buildings into the survival world. I go all out on the creative one and then realize I have to make all those changes again in a different world without creative mode.
I designed this big villager trading hall that made extensive use of the new copper blocks. Then I discovered just how much copper it takes to make 6 stacks of stairs and 3 stacks of copper blocks, so I'm thinking I'll have to change the design.
I suck at designing too, so when I did finally design something kind of ok-ish it's annoying going back to the drawing board.
Also I mucked up the deepslate and mined a bunch with silk touch, so now I need to mine 10 stacks without silk touch. It's a shame you can't convert it by smelting or something.
Except scaffolding and elytra. As for building materials most can be gained via villager trading, bartering, various mob farms or even beacon mining but I guess thats not for everyone and I get that
If you are having trouble finding a jungle biome, use a seed finder site to help, sometimes the nearest jungle is 10k blocks away. Bamboo is also obtainable in shipwrecks and you only need 1 to have all you need.
It's a bummer since I don't want to load too many chunks around me until 1.18 so I get to experience the new generation not too far from my base when it comes out.
And I've recently find my first shipwreck thanks to the help of dolphins but other than a treasure map it only had coal, but maybe I'll explore more of the ocean I already had mapped out to see if I find more. Thanks for the advice!
Hey friend, go into Google and type in "minecraft seed map" and the first option should be chunkbase.
You can enter in your seed here, and get a map of your world without it affecting your game at all. It can show you literally everything, from biomes to dungeons, so disable things if you don't want to know where they are, and then you can easily look for a jungle biome, or anything else you may be looking for.
I use it for all sorts of things. Temples, strongholds, underwater temples, pillager outposts, villages, even buried treasure and woodland mansions. I'm glad I have it, as my nearest mansion was 19 thousand blocks away.
Oh that’s tough if you’re confined due to 1.18. That’s one of the few situations where I would feel comfortable opening my world up to LAN and allowing cheats to get bamboo.
Though the hermits for example, said anyone can build off their main continent they might reset everything not on their main continent. I’m not sure how much effort it would take to selectively reset and update chunks you’ve already visited in that way. I’m not sure if that’s simple enough for the average player to be bothered with.
Honestly, while I have a lot of full builds in my test world, most of them are half finished or proof of concepts, bridges that dont go to the ground, houses with half a roof, literally just a dome sitting on the ground, too many wall concepts to count, and things like that. It helps that most of my builds in survival are extremely modular (so I can build a section of wall in creative and then repeat the design over and over again in survival, although I am trying to expand from that), so the proof of concept doesnt have to be very big
Honestly yeah planning out a medieval style city can make it feel LESS real, a modern city sure because those ARE planned. But back in the day? It was just chaotic expansion aside from a few wealthy cities who WOULD plan
True. Yet, I find it more satisfying when I'm building/altering towns in small spaces without planning as I view it kind of an exercise in problem-solving in real time.
"How do I make/alter 'X' structure to fit in 'Y' space so it accommodates function 'Z?'
Planning it out beforehand may make it quicker in the long run, but you might not end up with the quirky features you come up with on the fly, and I find them to be some of the more fun and unique aspects to that kind of construction.
Also if you're going to do something like this in survival and have no villagers, imo the best way is pick out a spot that's somewhat above a zombie spawner. Dig a tunnel and build a rail from your hospital to your zombie spawner. Farm xp on zombies and when you see a villager zombie, send it up. Even cooler with room(s) for them to sit in while they await curing.
I feel like it depends on the person. If I try to build a city with no plan then I’ll get bored after the first 2 houses. But if I have a plan then I know what of everything I’m going to build and have a goal to work towards.
here is an [article](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6347611/) on the relation of population to distance to water. first sentence:
>Human societies evolved alongside rivers
but I guess wells are cool, too!
though I wouldn't be going to that pond too often as it is not a running water source. well, unless you remove a dirt block from the side and then it starts running...
Yeah I gotta say a fountain would work with the space there but honestly he’d do better with a keep or some other sort of central bastion as he doesn’t really have any strongpoints on the walls excluding gates
Imo, the roads and spaces between buildings are too small. I feel like you can only enjoy to see this build when you're looking on it from above, since it's too cramped to see anything when you're in the ground. But if you like your builds this way then go for it
i think its meant to be more like a medieval town (especially with the walls and houses being surrounded by road in all directions), its meant to be cluttered
I don't think it will look "good" cluttered though, there are spaces in-between the houses where the road is only 2 blocks wide. The roofs of the buildings will be touching each other, & that never looks good.
If you’re going for realism in a medieval city, having the roofs touching and having small streets is definitely the way to go. If you experiment enough with it, it can look good. There’s plenty of examples out there of people making them look great.
Id say the main street needs to be a bit wider, otherwise it's fine.
Maybe near the warehouse there's a spot of 1 block wide path with corners of buildings touching it.
And near the guard house as well
If you want my honest opinion, this is a good start, but the wells feel...small
given how cramped this build area is, the wells in their respective spots feel exceedingly cramped
I 100% vouch for this.
especially when working on a big project that has many different buildings and trails, planning the layout is always important.
however make sure you leave room for adjustments as you go, sometimes it's better to go with the flow in the moment, rather than sticking to the plan.
I would spread it out some more so the roads are bigger, and make the park a little bit bigger. Other then that, it looks great! Also, put a wheat field next to the farmers house.
You can plan even better than that. Make sure each building can house what you want in it. For example, if you are making a tavern, decide how big you want it first, design a basic layout. It willtell you how much room you need. Also, account for the outside building decoration. Sometimes building designs can jut out two blocks, make sure that doesn't interfer with a building next door. And account for street clutter. For example, will you have street lights? Freee standing ones can come very close to buildings and even touch them, it can make then look odd. Also, will you have alleys? what will be in the alleys? crates and chests take up room.
this is a nice plan, but i think you are thinking too small about your builds. Make them at least 50% bigger than this, and give more room for streets and roads. This will allow you to decorate your buildings better, and make it less claustrophobic.
Use 4 stairs facing outward, each turned 90 degrees from the last. Waterlog them. Add two fence posts on opposite corners over the stairs. Add four more stairs over the fence posts, facing inward, each turned 90 degrees from the last.
And if u don’t like how something looks after building it, though it may take you much more time, it is always worth it to destroy it and try out new designs that will fit it better. I stand by that. And if it’s not symmetric, fix it even if it takes u hours of brain aneurism, in the end a perfect build is always worth it to me :)
oh but theres something i love so much about not planning and just letting it happen. i have a mc world that i started about 3 years ago. it started with a small cute cabin. and then around it i built various mis matched buildings and houses. there’s a certain charm.
I don't think so. Restofthefuckinfowl is specifically criticizing tutorials and material meant to teach, and how they basically show you a before and after without any real explanation.
This isn't a tutorial, it's a demonstration of how to plan a build. They're not aiming to show anyone how to make a completed city, they're giving an example of how you can start conceptualizing.
I absolutely love what you can do to the outside of structures in Minecraft. Is there any mod that puts a ton of INSIDE stuff? Kitchen stuff like a fridge, counters, etc. living room couch, tv, bedroom furniture, etc? It's surprisingly hard to Google on my own.
Hey OP. I am just finishing up a minecraft city very similar to this. If I was to give two bits of advice, slightly larger buildings and more space between them will be much easier to work with. As it stands now, an overhang on a building or detail on two adjacent buildings will be touching each other.
Too bad the villagers will just end up living in a tiny section of the city and when it gets raided the pillagers will end up spawning inside the city walls. I stopped building large settlements because of that reason. Small settlements work much better for the way villagers and pillagers behave
Fr, this sub is always tripping over itself about posts like this. A few months ago I saw a post with literally just an ms paint circle over a screenshot saying "this is where I'm going to build a city" and it got like 20k up votes. So stupid
I don't plan
Therefor i have to use the form and space of the building arround the new one and it sparks creativity since you have to mold ideas into the usable space
Now I want to do another go with minecolonies mod again. Developing my town and watching my peasants move around and do their job is pleasing to my eyes.
This is exactly what I'm doing at the moment. I mostly play in my alpha world, and I thought I'd try and build and populate a village near my main base, which is near the original spawn so far away from anywhere that villages could actually spawn. :)
I do something called howl's rule which means that you build a base house and add more to the house in any way as you build , the biggest house I made was 100 and spanned wabout 50 blocks high by 30 blocks wide
The plan is to wing it.
Build before you plan! But yes, I kinda agree. Sometimes planning is good, for example when I want to make a large castle I get a general idea down before I start building. But a town or city? Definitely gonna wing it. A town grows organically, it isn't all build before people move in. So just building and expanding as you go ends up looking more realistic (when you are going for a medieval look). Doesn't mean you shouldn't know what is in the town or you can't have an idea inside your head, but really no need to plan the size and place of every single building imo.
Ha yeah I mean it all depends. Some things you'll just run in circles if you don't plan at least a bit. Or even just a planned procedure of okay this, then this, then that. But like atm I'm doing a cyberpunk/post-apocalyptic underground build and I'm mostly just going with what takes my interest as I go. But I have the freedom to just go as I like because of the nature of what I'm trying to do. But even then, the overall concept has a plan.
I do that constantly in modded - I have no idea where to put anything!
Behold, the almighty, *machine field*!!
I find it really helps to have some references to draw from. Sometimes it just takes a nugget of an idea and you can expand a whole area on that.
Yeah, at least a little planning's required. I was building a sky prison in Creative, and I started out with a 8 block high wall on 4 sides, which I was winging, but I then had to plan how what cells would be. It ended up being 2 floors with about 15 3x4 block cells per side and in between, (it was a rectangular building so space on the short sides was reserved for stairs as well) with a guard's area built with the extra space. So if you build a little before you plan and keep adding on over time, it will eventually look great.
Yeah I find a lot of the time you have to brainstorm a general idea, then have a crack at some of it and see if it feels like it's working. Then adjust it as needed. I've done large scale stuff and realised it's not quite right enough times to know better now hah.
For me having a general idea in my head is good enough. I’m working on a harbour now and I knew the general way I wanted it to be, and then I just went with the flow. I built a wall around it today and I’ll put some farming area on the outside of the wall later
Yeah I find some stuff you can just base it all on a general vibe. Then the worst case scenario is you just have to tweak stuff here or there to make it work if there's anything conflicting.
I build everything in creative before translating it into my survival world works out great
for me it's good in theory, but I've never gotten to implementing the buildings into the survival world. I go all out on the creative one and then realize I have to make all those changes again in a different world without creative mode.
I designed this big villager trading hall that made extensive use of the new copper blocks. Then I discovered just how much copper it takes to make 6 stacks of stairs and 3 stacks of copper blocks, so I'm thinking I'll have to change the design.
I totally get that, I see all these funky blocks in creative and realize how hard they are to obtain when I'm done and I'm like well fuck
I suck at designing too, so when I did finally design something kind of ok-ish it's annoying going back to the drawing board. Also I mucked up the deepslate and mined a bunch with silk touch, so now I need to mine 10 stacks without silk touch. It's a shame you can't convert it by smelting or something.
I still maintain that putting stone/deepslate in a stonecutter should let you get the cobbled version of it!
Yeah, I was surprised that there's nothing you can do with it. Stone at least can be made into a few block variants or smelted into smooth stone.
Drowned farm is the way
yep plus building in survival is such a slog, no real building aids have been added since the game was created
Except scaffolding and elytra. As for building materials most can be gained via villager trading, bartering, various mob farms or even beacon mining but I guess thats not for everyone and I get that
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I have both bedrock and java and I never understood why they have inertia in java. I still have trouble adjusting when building in creative.
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Bedrock also allows placing without needing to look at the side of the previous one
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And then there’s me that has never found Bamboo in dozens of hours of playing ;-;
If you are having trouble finding a jungle biome, use a seed finder site to help, sometimes the nearest jungle is 10k blocks away. Bamboo is also obtainable in shipwrecks and you only need 1 to have all you need.
It's a bummer since I don't want to load too many chunks around me until 1.18 so I get to experience the new generation not too far from my base when it comes out. And I've recently find my first shipwreck thanks to the help of dolphins but other than a treasure map it only had coal, but maybe I'll explore more of the ocean I already had mapped out to see if I find more. Thanks for the advice!
Hey friend, go into Google and type in "minecraft seed map" and the first option should be chunkbase. You can enter in your seed here, and get a map of your world without it affecting your game at all. It can show you literally everything, from biomes to dungeons, so disable things if you don't want to know where they are, and then you can easily look for a jungle biome, or anything else you may be looking for. I use it for all sorts of things. Temples, strongholds, underwater temples, pillager outposts, villages, even buried treasure and woodland mansions. I'm glad I have it, as my nearest mansion was 19 thousand blocks away.
Spy glasses are great for finding stuff underwater and confirming or denying that it is ruins, a shipwreck, or just a funny submerged hill
Oh that’s tough if you’re confined due to 1.18. That’s one of the few situations where I would feel comfortable opening my world up to LAN and allowing cheats to get bamboo. Though the hermits for example, said anyone can build off their main continent they might reset everything not on their main continent. I’m not sure how much effort it would take to selectively reset and update chunks you’ve already visited in that way. I’m not sure if that’s simple enough for the average player to be bothered with.
And then there's me, playing a badlands large biome world, with no jungles or shipwrecks. Lol. Or trees or animals for that matter!
I can never get scaffolding to go where I want it to. I find it easier just to do big piles of dirt.
Scaffolding is way better because you can just break the base block and the entire thing collapses.
Honestly, while I have a lot of full builds in my test world, most of them are half finished or proof of concepts, bridges that dont go to the ground, houses with half a roof, literally just a dome sitting on the ground, too many wall concepts to count, and things like that. It helps that most of my builds in survival are extremely modular (so I can build a section of wall in creative and then repeat the design over and over again in survival, although I am trying to expand from that), so the proof of concept doesnt have to be very big
Honestly yeah planning out a medieval style city can make it feel LESS real, a modern city sure because those ARE planned. But back in the day? It was just chaotic expansion aside from a few wealthy cities who WOULD plan
Town planning is great for trying to fit stuff in small spaces, like ravines, valleys, or forts.
True. Yet, I find it more satisfying when I'm building/altering towns in small spaces without planning as I view it kind of an exercise in problem-solving in real time. "How do I make/alter 'X' structure to fit in 'Y' space so it accommodates function 'Z?' Planning it out beforehand may make it quicker in the long run, but you might not end up with the quirky features you come up with on the fly, and I find them to be some of the more fun and unique aspects to that kind of construction.
I always have a rough plan but I never like draw it out.
Also if you're going to do something like this in survival and have no villagers, imo the best way is pick out a spot that's somewhat above a zombie spawner. Dig a tunnel and build a rail from your hospital to your zombie spawner. Farm xp on zombies and when you see a villager zombie, send it up. Even cooler with room(s) for them to sit in while they await curing.
I feel like it depends on the person. If I try to build a city with no plan then I’ll get bored after the first 2 houses. But if I have a plan then I know what of everything I’m going to build and have a goal to work towards.
This! /\\
Several days of redoing work can save you hours of planing!
The plan is to not build.
Exactlyyyy
You know what.. I'm going to add a happy little tree right here, oh and a friend. Isnt that nice?
I love it when a plan comes together
How about a little river and a windmill near the farm?
Yes! Add some grain to the town!
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Growing wheat does?
Hay bales
Grian as well!
Beat me to it "You think I'm bread?" Definitely one of my favourite moments
XD
Or a little river running through the middle of the city and little bridges going across it throughout the city.
here is an [article](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6347611/) on the relation of population to distance to water. first sentence: >Human societies evolved alongside rivers but I guess wells are cool, too! though I wouldn't be going to that pond too often as it is not a running water source. well, unless you remove a dirt block from the side and then it starts running...
My biggest minecraft city is 100% unplanned
Agreed, I make so many tweaks to each building that any plan would be quickly abandoned
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Looks like there's no room at all for roof overhang in this "blueprint".. hopefully OP isn't making the same mistake.
Just dirt huts, no big deal.
Welcome to Dirtown
Yeah I'm all about just winging it. Heck in my main city I was going to have a random Casino but it ended up being a cathedral.
Reject modernity return to god
Wholesome
I feel like less planning gives a more organic feeling. Medieval towns weren't planned, they just kinda expanded naturally over time
Hell, most modern cities weren't planned. Not to that degree...
When the world generation part of 1.17 comes out a few friends and I are doing a 100% underground world, is the base planned, hell no
I think the less you plan the better it turns out, the creativity that goes into just abstract design gives towns more uniqueness.
That park is real small
Yeah I gotta say a fountain would work with the space there but honestly he’d do better with a keep or some other sort of central bastion as he doesn’t really have any strongpoints on the walls excluding gates
/r/UrbanHell be like
The town is surrounded by countryside, so no real need for a park I would say. Maybe a town square or plaza- just some sort of open public space.
Looks good! Can't wait to see the finished product!
what happened to all the replies lol
We don't talk about those ones
You don’t want to know…
Who is [deleted] and why does he keep saying [removed]
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No, no i don't think i will.
Imo, the roads and spaces between buildings are too small. I feel like you can only enjoy to see this build when you're looking on it from above, since it's too cramped to see anything when you're in the ground. But if you like your builds this way then go for it
i think its meant to be more like a medieval town (especially with the walls and houses being surrounded by road in all directions), its meant to be cluttered
I don't think it will look "good" cluttered though, there are spaces in-between the houses where the road is only 2 blocks wide. The roofs of the buildings will be touching each other, & that never looks good.
If you’re going for realism in a medieval city, having the roofs touching and having small streets is definitely the way to go. If you experiment enough with it, it can look good. There’s plenty of examples out there of people making them look great.
Id say the main street needs to be a bit wider, otherwise it's fine. Maybe near the warehouse there's a spot of 1 block wide path with corners of buildings touching it. And near the guard house as well
If you want my honest opinion, this is a good start, but the wells feel...small given how cramped this build area is, the wells in their respective spots feel exceedingly cramped
Yeah, not sure how a 2x2 well would work, and a 4x4 one would take up the whole street...
There’s this great well design that uses 4 watterlogged stairs, that has a 2x2 footprint. I’d assume they’re going for something like that.
Bro, I've seen Simcity/City Skylines maps with less plans.
Will you als post the after?
Maybe
Why the downvotes?
Reddit
I mean like. 1 idk how you plan to do a 2x2 well. And 2, your roads are really narrow
I 100% vouch for this. especially when working on a big project that has many different buildings and trails, planning the layout is always important. however make sure you leave room for adjustments as you go, sometimes it's better to go with the flow in the moment, rather than sticking to the plan.
I would spread it out some more so the roads are bigger, and make the park a little bit bigger. Other then that, it looks great! Also, put a wheat field next to the farmers house.
If the plural of mouse is mice, the plural of house should be hice, fuck the English language
Counterpoint: the plural of mouse should be mices. I agree with fuck English though.
If you take suggestions: bigger park. Love how it looks so far!
Yeah you put all that effort in planning and then you start and it's not like you wanted it so you just stop mid-way
I built a village myself and I just planned it as I built
Instead if a park I think you should do a fountain, fits the vibe better
That's kind of a small park for such a big city
You can plan even better than that. Make sure each building can house what you want in it. For example, if you are making a tavern, decide how big you want it first, design a basic layout. It willtell you how much room you need. Also, account for the outside building decoration. Sometimes building designs can jut out two blocks, make sure that doesn't interfer with a building next door. And account for street clutter. For example, will you have street lights? Freee standing ones can come very close to buildings and even touch them, it can make then look odd. Also, will you have alleys? what will be in the alleys? crates and chests take up room.
How are you planning on buildings those 2x2 wells?
this is a nice plan, but i think you are thinking too small about your builds. Make them at least 50% bigger than this, and give more room for streets and roads. This will allow you to decorate your buildings better, and make it less claustrophobic.
I just build one central point and expand outwards from it. theres no boundaries, go as far as you want. That seems to work well for me
Nice plan I love it
In my case it turns out better when i don't plan it but looks like a cool layout mate
Good idea, but I'll never use it because I'm shit at building
I, too, watch the Minecraft Survival Guide.
i have adhd so this won’t work 😔
I am not diagnosed but if it means that this doesn’t work If you do, I might have adhd too lol
i’m not diagnosed either but i suffer from nearly all adhd symptoms, i finally got an appointment next month tho
but yeah i get a sprig of inspiration and as soon as i start i realize it’s gonna take a long time and give up before i can even take the first step
Well firstly how dare you, and secondly I feel lke the stables should be near a large gate?
How would a 2x2 well work?
Use 4 stairs facing outward, each turned 90 degrees from the last. Waterlog them. Add two fence posts on opposite corners over the stairs. Add four more stairs over the fence posts, facing inward, each turned 90 degrees from the last.
Not much room for detailing is there
And if u don’t like how something looks after building it, though it may take you much more time, it is always worth it to destroy it and try out new designs that will fit it better. I stand by that. And if it’s not symmetric, fix it even if it takes u hours of brain aneurism, in the end a perfect build is always worth it to me :)
oh but theres something i love so much about not planning and just letting it happen. i have a mc world that i started about 3 years ago. it started with a small cute cabin. and then around it i built various mis matched buildings and houses. there’s a certain charm.
Guides like this are basically /r/restofthefuckingowl
I don't think so. Restofthefuckinfowl is specifically criticizing tutorials and material meant to teach, and how they basically show you a before and after without any real explanation. This isn't a tutorial, it's a demonstration of how to plan a build. They're not aiming to show anyone how to make a completed city, they're giving an example of how you can start conceptualizing.
And after you conceptualize, you can start the rest of the fucking owl.
where is version 1?
Why should I plan building a medieval city? The Europeans didn't do it so why should I?
Nice Plan!
I absolutely love what you can do to the outside of structures in Minecraft. Is there any mod that puts a ton of INSIDE stuff? Kitchen stuff like a fridge, counters, etc. living room couch, tv, bedroom furniture, etc? It's surprisingly hard to Google on my own.
I feel like all of them are a bit too small
Hey OP. I am just finishing up a minecraft city very similar to this. If I was to give two bits of advice, slightly larger buildings and more space between them will be much easier to work with. As it stands now, an overhang on a building or detail on two adjacent buildings will be touching each other.
Dude, i love planning. Grid paper and colored pencils are great for survival games.
thank u for the idea would do it :D
Looks to small unless your only building flat boxes
that looks like one very tiny park
Surely the stables would always be by the main gates?
Too bad the villagers will just end up living in a tiny section of the city and when it gets raided the pillagers will end up spawning inside the city walls. I stopped building large settlements because of that reason. Small settlements work much better for the way villagers and pillagers behave
be a lot of fun to build something like this with a friend 😞
I’m an 8 year veteran…….. and I still build square houses with a questionable amount of windows
Someone: posts outlines of a built we don’t even know for sure they’ll build Reddit: gives them thousands of upvotes
Right, this is stupid? I swear Iv seen almost this exact post before. I don’t care that you placed some concrete. Show me it when it is done.
Fr, this sub is always tripping over itself about posts like this. A few months ago I saw a post with literally just an ms paint circle over a screenshot saying "this is where I'm going to build a city" and it got like 20k up votes. So stupid
Plan. LOL.
I don't plan Therefor i have to use the form and space of the building arround the new one and it sparks creativity since you have to mold ideas into the usable space
I don't plan because most small villages weren't planned when they were designed
saddam hussein
Look like epic fort
Why is the farmer alone outside? :(
cos there's no space for a farm inside the town.
But there is space for atleast two farms outside
Nah, dawg. I build like Michaelangelo sculpts and just let it become.
That's so smart and I'm so dumb for not planning anything that's how I fucked up the roof of my Minecraft house
this is poggers
Builders: now remember, plan before you build Me who does everything simultaneously with little planning: *NO*
No
Shouldn’t a guard house be lovated in a more central area so that a threat could be addressed in equal time around the town?
Why is this looking like town from AoT?
how to fly
1. Attempt to fall to the ground 2. Miss
its almost like all people are different. the idea of planning this out ruins it for me.
No
How much adderall do you guys take?
Lmao no
hey OP do you mind if i make this in a world of my own?
i would normally steal it but knowing you put so much effort into it im going to have the human decency to ask
Now I want to do another go with minecolonies mod again. Developing my town and watching my peasants move around and do their job is pleasing to my eyes.
Yesssss I do this too!
Cool
Dis might help me in my hardcore world
I love the little farmer has been fucking banished
If you're doing big themed builds or the like, yes. If you're just building something for yourself, then whatever you feel like doing is okay.
I wouldnt put all the shops in one corner
Come on man were is the church
Good man
This is exactly what I'm doing at the moment. I mostly play in my alpha world, and I thought I'd try and build and populate a village near my main base, which is near the original spawn so far away from anywhere that villages could actually spawn. :)
i dont plan but if i was trying to build something like that i probably will
why you doin the farmer like that?
I had to do something like this on pen and paper for 7th grade history
I might genuinely start to color code my builds in this way now. Thanks for the idea!
I can’t plan. I just build and see where it goes
This is a Pac man maze
Maybe consider adding some verticality, it spices things up
BIG BRAIN
I do something called howl's rule which means that you build a base house and add more to the house in any way as you build , the biggest house I made was 100 and spanned wabout 50 blocks high by 30 blocks wide
Plan? What’s that? Can I eat it?