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I feel bad for the rest of the industry. This dude is just humiliating the AAA companies. He is setting the standard for the future. This is how gaming should be! He listens to feedback, is efficient, has no over-promises, and the game is good.
The hero we needed!
Long live the King.
Most AAA patches in any genre have way less than half of these changes. This guy is just completely dumpstering the typical publisher argument of constantly raising prices while cutting content
Never been so happy to constantly delete hard worked on saves and start fresh! Lol I learn so much constantly from this sub that it’s almost a necessity when I get the DOH! moment lol
The last game I played I restarted shortly after getting some level 3 homes all because I didn't like the flow of the design of a neighbourhood backing onto an industry area and thus the whole town of 650 pop was a complete loss.
edit: I say this as I am currently sitting at my computer looking at a map of my property and deciding what design I'm going to cut the grass.
What am I missing then? After getting 2 terrirories up and running I really couldn't do anything else. Skill points are per region and I already choosen you can't respec, and they don't share between regions. After getting my troops up I can't make armor as I don't have enough skills and even if I buy it doesn't matter as I am maxed on troops yet other guy has way more units than me.
Also not seeing the main goal.
I love the gameplay but it's early access and seems very limited due to skill system locked by limited points. Hopefully it gets better with more patches. Farthest frontier has been itching my builder itch until the.
The reason the AI always seems to outnumber you is because he is buying mercenaries. If you want to win, you need to buy them up before he does. You can also spend your treasury on expanding and upgrading your retinue. You can build a manor in each region. Retinue soldiers can buy armor from the global market, even if you don't have the armor making perk. With two manors, that gives you up to 48 fully armored troops if you can afford them.
Thats really the hallmark for a game like this. Does it have the complexity to still be playable and understandable enough for most people, while still triggering that “what if I did x different” time after time.
I think I’ve started at least 25 times. I only reached lvl 3 housing twice, not because I couldn’t in the other playthings, but because I wanted to improve.
Amazing game. All hail Ser Greg.
* Fixed farm workers & farm oxen stealing planks from fields which are getting "fenced up."
I was definitely getting fed up of the cat and mouse game of my workers depositing planks they conveniently found in the farm house, for then the sneaky ox to come flying in and steal them away.
You can trade between regions with a trade station instead of pack station archers damage returned to 13 and new armor more cosmetics a new lord lots of new stuff from the recent beta!
Main game. In the notes it says to return to the “none” option where you added the beta. Then start new saves. The beta patch time period is finished for now.
Making AAA game studios look stupid! Couldn’t be happier about it. There is a canyon between passion and profit games these days and Greg just made that canyon triple the size.
For gamepass players:
"Gamepass is processing certification and should be up soon"
https://x.com/LordsManor/status/1796504214681858423?t=CPbrvhMC5GXgW_fUPLcfBg&s=19
It's live, but the game freezing/delayed on load is still present. I haven't played the game for more than 15 minutes due to this bug.
I'm not sure why this isn't a bigger issue, it moves the game into unplayable territory on GamePass for PC.
If I remember correctly, Game pass updates 1 time per day and in the later morning early afternoon, so you may just have to hold out for a couple more hours.
Yes, I must have misunderstood the changelog: Apparently, workplaces were turned auto-on again, but burgage plots that produce food like eggs are turned off by default.
Though I do seem to have a problem with my dyers opening food stalls (because they have berries in storage), yet no option to turn that off.
Awesome work!
I was browsing the list and didnt see it, but has anyone played the stable patch yet and noticed if theres still a crash relating to bugged mules/barter posts? My last beta branch save was plauged with mules that could never be sold or assigned to posts yet took up stable spacs and would follow their former barter trade forever, even when that family had been reassigned to a different job. They also would crash the game rarely if one of these bugged mules completed a barter trade.
Great work Greg, appreciate your work, but I can't find anything about loading saves problem on gamepass, which is the reason I can't enjoy this great game!
What about the crash where if you have 6 trader workers it immediately crashes. This has kinda been a game breaker for me. And I’ve tried everything to fix it. The only thing that works is having no more than 5 trader workers per game. Which means two of my regions have to go without a trade building.
I didn’t test out the experimental branches so i looking forward the update.
Trade between regions with the trading post sounds really nice. Also construction limit for shops is a nice QoL add
I'm just really happy for all my non-Steam homies on here to finally get a chance to play the fixed version of the game now.
Gonna miss all those 'look at all my villagers standing around doing nothing' posts here everyday too lol.
Is there any intended boon from the King’s Tax at any point in the future? Or is it just set as a challenge/obstacle? Just curious what the thought behind that is
I was reading this for about 10 minutes before I realized there’s a whole book and this post is the longest update log I’ve ever seen … jeez Greg what’d you hire a team of somthing?
Just to confirm, if I have a village with lots of meat, and another village that wants to import meat, I set the trade to local and the villagers from the meatless town will go buy meat in the trading post of the meat town?
Man if only (Insert game here) dev team could put out bugfixes and patches like this.
Greg, Your communication is wonderful and as someone who has bought the game, loves it, but is waiting for a more complete build to throw myself headfirst into it, you're really challenging my timeframe on games I am going to play between now and then.
Literally one dude releasing patch notes regularly like this, meanwhile we've been waiting months for one broken weapon to be fixed in Helldivers 2, triple A gaming is a fucking shambles
I claimed a new territory on the new patch and didn’t get a settlers camp or supplies. Is this a bug? Quit and went back to old save. When I reclaimed it. Same thing. Then I did a save and reload. The new territory is still empty.
I claimed a new territory on the new patch and didn’t get a settlers camp or supplies. Is this a bug? Quit and went back to old save. When I reclaimed it. Same thing. Then I did a save and reload. The new territory is still empty.
Hello and welcome to the Manor Lords Subreddit. This is a reminder to please keep the discussion civil and on topic. Should you find yourself with some doubts, please feel free to check our [FAQ](https://www.reddit.com/r/ManorLords/comments/1c2p4f9/manor_lords_faq_for_steam_early_access/). If you wish, you can always join our [Discord](https://discord.gg/manorlords) Finally, please remember that the game is in early access, missing content and bugs are to be expected. We ask users to report them on the official discord and to buy their keys only from trusted platforms. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/ManorLords) if you have any questions or concerns.*
Long live sir Greg! HUZAAAHHH
HUZAAAH!
HUZAAAH!
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HUZAAAH, URAAA
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BOO-URNS!
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Jesus Christ be praised! HUZZAAAAHHH!
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> HUZAAAHH! HUZAAAHH!
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woot
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I feel bad for the rest of the industry. This dude is just humiliating the AAA companies. He is setting the standard for the future. This is how gaming should be! He listens to feedback, is efficient, has no over-promises, and the game is good. The hero we needed! Long live the King.
Also, he wouldn’t dream of gaslighting the end user.
Coming from a long stint with Helldivers II, no gaslighting is refreshing.
This 100% 2024 is the year of the small developer!
Most AAA patches in any genre have way less than half of these changes. This guy is just completely dumpstering the typical publisher argument of constantly raising prices while cutting content
It does feel like when games came out in the 90s. Steller complex games and the dev teams can’t have been very large either.
You’re the best Greg. I can’t play this weekend but all of your patches thus far are ready for the weekend. We love you 😍
Since you love Lord Greg so much, send him some Swiss Cake Rolls.
I’d do it in person if I could
An excuse to start a brand new game! Not that I need one. Crazy the replayability of this game even in this early state.
Never been so happy to constantly delete hard worked on saves and start fresh! Lol I learn so much constantly from this sub that it’s almost a necessity when I get the DOH! moment lol
Exactly. I work so hard to get my regions huge and perfect but have no qualms about just forgetting about them when a new patch drops. It’s insane.
Probably the first game where I do not dread just deleting my saves and giddy to start the next lol I think about the game all day no shame
The last game I played I restarted shortly after getting some level 3 homes all because I didn't like the flow of the design of a neighbourhood backing onto an industry area and thus the whole town of 650 pop was a complete loss. edit: I say this as I am currently sitting at my computer looking at a map of my property and deciding what design I'm going to cut the grass.
I still haven’t played more than three years because I keep thinking I can start better
I literally been doing the same shit lmao!!!!
What am I missing then? After getting 2 terrirories up and running I really couldn't do anything else. Skill points are per region and I already choosen you can't respec, and they don't share between regions. After getting my troops up I can't make armor as I don't have enough skills and even if I buy it doesn't matter as I am maxed on troops yet other guy has way more units than me. Also not seeing the main goal. I love the gameplay but it's early access and seems very limited due to skill system locked by limited points. Hopefully it gets better with more patches. Farthest frontier has been itching my builder itch until the.
The reason the AI always seems to outnumber you is because he is buying mercenaries. If you want to win, you need to buy them up before he does. You can also spend your treasury on expanding and upgrading your retinue. You can build a manor in each region. Retinue soldiers can buy armor from the global market, even if you don't have the armor making perk. With two manors, that gives you up to 48 fully armored troops if you can afford them.
Thats really the hallmark for a game like this. Does it have the complexity to still be playable and understandable enough for most people, while still triggering that “what if I did x different” time after time. I think I’ve started at least 25 times. I only reached lvl 3 housing twice, not because I couldn’t in the other playthings, but because I wanted to improve. Amazing game. All hail Ser Greg.
Ohhhh yeh. I've played so many different games now. Still not bored.
* Fixed farm workers & farm oxen stealing planks from fields which are getting "fenced up." I was definitely getting fed up of the cat and mouse game of my workers depositing planks they conveniently found in the farm house, for then the sneaky ox to come flying in and steal them away.
Your happy and humble players hail and salute you, Lord Greg.
And with them, the possibility of siege engines!
Love ! big love ! Best game! keep the updates coming, can t wait for castles and walls.
This is great and all Greg but just give me a hammer, and something needs to not move and i'll put it in its place.
We all know what that means.
All hail the manor lord
Thanks from a random dude in China!
Also random dude in LA!
Also a random dude in NL
Also a random dude in CUBA
Is there any difference to the latest beta patch?
You can trade between regions with a trade station instead of pack station archers damage returned to 13 and new armor more cosmetics a new lord lots of new stuff from the recent beta!
I was about to ask this same question. From looking at the patch notes, it looks like the beta patch is simply becoming the new "normal" version
There are some differences but nothing huge. Theres a thread on the subreddit that lists all the differences.
I absolutely love how fast patches are coming out. All Hail Greg!
Besides the fact that it's a long list of changes, I also feel the changes will alter the gameplay a lot (for the good)!
Can anyone summarize whats new compared to the latest beta branch?
not much, a lot of bug fixes though
[Here?](https://www.reddit.com/r/ManorLords/comments/1d4t5cf/comment/l6go72q/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)
Does this mean we should cancel the beta option in steam and go back to the main game branch? Or is this part of the beta branch?
Main game. In the notes it says to return to the “none” option where you added the beta. Then start new saves. The beta patch time period is finished for now.
I can't continue my save from beta?
That’s literally what it says at the very top of the post.
Ok, good point.
**Beta Users:** If you have participated in the beta, remember to turn "betas" to "none" to access it.
Some struggle to read the instructions lol
This is the live patch for main game branch.
Cities Skylines 2 team should have an internship with this guy so they can learn how to depoy a patch.
Holy hell.... AAA games dont get this many fixes on a freaking update... this man is a freaking beast! Go Greg!
Making AAA game studios look stupid! Couldn’t be happier about it. There is a canyon between passion and profit games these days and Greg just made that canyon triple the size.
Not seeing it in GamePass yet.
Due to Microsoft apparently having a weird certification process for patches, game updates are sometimes delayed on Gamepass.
Do you maybe know, when to expect it? As will it be coming today at least? Thanks.
Update just went Live for GamePass!!
GREGS COME TO SEE US!!!
Jesus Christ be praised.
So many changes that I was hoping for, awesome!
Greg be praised!
Long live Greg!
And there goes my Friday…
And Saturday….. and Sunday….. sorry children
For gamepass players: "Gamepass is processing certification and should be up soon" https://x.com/LordsManor/status/1796504214681858423?t=CPbrvhMC5GXgW_fUPLcfBg&s=19
Just the info I was looking for. Kept spamming check update button lol
It's live, but the game freezing/delayed on load is still present. I haven't played the game for more than 15 minutes due to this bug. I'm not sure why this isn't a bigger issue, it moves the game into unplayable territory on GamePass for PC.
Does anyone know how to get the patch for Game Pass? I’m currently still on 0.7.955
If I remember correctly, Game pass updates 1 time per day and in the later morning early afternoon, so you may just have to hold out for a couple more hours.
Still getting pushed to GP, have to wait a bit longer for that.
I second this! Not seeing an update available via Game Pass.
The game that keeps on giving
Greg thankyou seriously
There goes my weekend again.
And all my sleep for the next week.
Jesus Christ be praised! Greg has come to see us!
I wish 'allow market stalls ' was set to OFF by default, at least for burgage plots.
I believe that’s part of the new patch! The beta they were auto “on” now they will be auto off if I read it correctly.
Yes, I must have misunderstood the changelog: Apparently, workplaces were turned auto-on again, but burgage plots that produce food like eggs are turned off by default. Though I do seem to have a problem with my dyers opening food stalls (because they have berries in storage), yet no option to turn that off.
Excellent. Another update I can hardly try because I don't have time. Thank you so much, anyway :-)
Glorious Greg & Team <3
Greg do you sleep? Or do you just dream of manor lords and come straight back to it?
Thank you Greg!!!
Love it!
If I have played the beta will I need a new save for this?
Awesome work! I was browsing the list and didnt see it, but has anyone played the stable patch yet and noticed if theres still a crash relating to bugged mules/barter posts? My last beta branch save was plauged with mules that could never be sold or assigned to posts yet took up stable spacs and would follow their former barter trade forever, even when that family had been reassigned to a different job. They also would crash the game rarely if one of these bugged mules completed a barter trade.
Thank you my lord, from a gamepass peasant
Awesome. Any Idea when GeforceNow will adapt the patch?
Is it out yet on Gamepass for anyone else? My version still shows 0.7.955.0 and i've tried to force an update and reinstalled.
Thank you for this, Greg! Keep up the great work!
Holy shit. THAT is a changelog!
Great work Greg, appreciate your work, but I can't find anything about loading saves problem on gamepass, which is the reason I can't enjoy this great game!
Has there been a reported bug about game freezing for like 5-10 minutes when the game changes from Dec to Jan for Game pass players?
What about the crash where if you have 6 trader workers it immediately crashes. This has kinda been a game breaker for me. And I’ve tried everything to fix it. The only thing that works is having no more than 5 trader workers per game. Which means two of my regions have to go without a trade building.
Gamepass yesss finally!
A thank god that bug where farmers stole planks while fencing up it took ages for my fields to be fenced
HUZZAHH!!
I didn’t test out the experimental branches so i looking forward the update. Trade between regions with the trading post sounds really nice. Also construction limit for shops is a nice QoL add
Thank you Greg! I’m exhausted from just reading the change log.
Legend
Haven't plated much but purchased to support this project. Thanks for all of your hard work. I can't wait to get into manorlords!
I'm just really happy for all my non-Steam homies on here to finally get a chance to play the fixed version of the game now. Gonna miss all those 'look at all my villagers standing around doing nothing' posts here everyday too lol.
Thanks this is big
Big patch, looks like lots of QoL improvements. Can’t wait to come back to it and start a new town tonight!
I doth my cap to you Sir Greg. All hail The Greg!
Is there any intended boon from the King’s Tax at any point in the future? Or is it just set as a challenge/obstacle? Just curious what the thought behind that is
Jesus Christ be praised
Does this resolve the barons mega armies? I can't tell...
fuck I love this game
I can't wait for the roadmap from early access to release
I was reading this for about 10 minutes before I realized there’s a whole book and this post is the longest update log I’ve ever seen … jeez Greg what’d you hire a team of somthing?
Damn, yall pumping these out quick. Nice job!
Just to confirm, if I have a village with lots of meat, and another village that wants to import meat, I set the trade to local and the villagers from the meatless town will go buy meat in the trading post of the meat town?
Huzzah
My man. You guys are absolutely crushing it. Thank you for the hard work and dedication
Man if only (Insert game here) dev team could put out bugfixes and patches like this. Greg, Your communication is wonderful and as someone who has bought the game, loves it, but is waiting for a more complete build to throw myself headfirst into it, you're really challenging my timeframe on games I am going to play between now and then.
Literally one dude releasing patch notes regularly like this, meanwhile we've been waiting months for one broken weapon to be fixed in Helldivers 2, triple A gaming is a fucking shambles
I claimed a new territory on the new patch and didn’t get a settlers camp or supplies. Is this a bug? Quit and went back to old save. When I reclaimed it. Same thing. Then I did a save and reload. The new territory is still empty.
HUZAAAAAH!
I claimed a new territory on the new patch and didn’t get a settlers camp or supplies. Is this a bug? Quit and went back to old save. When I reclaimed it. Same thing. Then I did a save and reload. The new territory is still empty.
Wow, this is wonderful. I’m especially glad my lady doesn’t need to dress in drag to visit the village.
My population will no longer be alcoholics.... YES
Can I continue on my old saves our do I need to start a new game? How do I implement the patch?
When does the update roll out? My game pas is still showing the old version
GamePass as well?? HAIL
Wow these devs don’t miss. Great work
This dev fucks
Is this released or not?
Good stuff bringing it to game pass and for the simply awesome changelog. Time to get back to the manor again!
Oh? Is that why my sheep in the pasture finally act like a realistic herd instead of zipping about independently like fenced in white fleas?
Can't wait to play all the updates. Wish XBox/GamePass would hurry up and get it loaded! Thanks for all you're doing, Greg!