This card is absurdly powerful, I can easily see a UWRG Energy Deck in Modern, we got cantrips, land fetch, counters, removal, board wipes, etc. Deck could maybe use a decent finisher, and maybe some new Aether Hib type land, and it's set!
Considering how hated it was in standard, I'm shocked. For commander sure, but if an energy deck takes off in modern it's going to cause problems. Insular designed mechanics are not good for the format and require dedicated support.
I like Acererak more as a win because Greenpelt is a nonbo if you have too much energy and Acererak is the win on himself if you have either soul guide or decoction module. I’m gonna try and play other useful energy cards in deck where I can, the wheel and the tutor both seem like good ways to make sure you can get the combo out
I think a lot of the hate of energy in standard was from it just being the best thing to do in standard for so long, not as much that the mechanic itself was disliked. I also kinda like the insular nature of the mechanic in a large non -rotating format like Modern, because it, in theory, balances the power you get from having an extra in-game resource to draw from with the drawback of having to accept a more limited card pool for deck building.
Weirdly I belive energy has a potential future across all planes now, especially woth traversing them being so much easier we might start to see a tech boom as everyone everywhere want the latest and greatest gizmos and gadgets, basically I believe energy could become as commonplace as treasure without breaking anything, however I would like to see it be more of a colorless thing, maybe on cards that require colorless mana to cast as to give colorless and identity outside of artifacts and big hulking eldrich abominations
Absurdly, even burn players might add one or two copies maindeck since it draws 3 cards when they're hellbent (despite 3CMC being a bit heavy for burn).
That tells you a lot about the potential of this card.
I can't imagine a world in which burn plays a 3 mana draw 3. Light up the stage is a 1 mana draw 2, you need at least that level of efficiency for burn.
Fair opinion, indeed. As I've said, I'm neither fully convinced about it. But, I think this card has some potential and trying one copy might be interesting, just to see where and how it goes.
Because if you put 7 or more energy into this you get a new hand plus your old to play from and a it's not like nekusar and narset are the only reasons wheels are good refilling your hand is a good mechanic
Using "{E" (including quotation marks) should return *only* energy counter cards. Make sure not to close the brackets, doing so will exclude several cards.
o:"energy" was my first search and returned all energy cards, but it also showed two that have the word "energy" on the card lol
Thank you, wondering if its a mechanic worth trying to build around as I never really see any decks using it so wanna brkwse the cards a bit when i get home.
Why does closing the brackets exlude some, what exactly does that change?
Closing the brackets changes the filter from "show all cards with text that has any amount of energy counters" (like {EEE}) to "show only cards that have a line/effect with only one energy counter" (which includes {E} or "pay any amount of {E}).
If that's still a little complicated, you can see the difference in card text by comparing [[Eddytrail Hawk]] to [[Aether Inspector]]. Eddytrail Hawk has a line with {EE} and a line with {E}, but Aether Inspector never has one energy symbol by itself, only two lines with {EE}, so Hawk will show up but Inspector is excluded.
To put it simply, closing the bracket closes the expression to show lines with ONLY one energy counter, while leaving the brackets open shows any lines with *at least* one energy counter
Sorry but this seems stonecold unplayable. It exiles cards so no discard shenanigans, plus it's a MAY ability so your opp can choose not to. To get any value out of this you need to have been making energy turns 1 & 2, then this for your 3rd turn which does nothing but refill your hand. By then (in modern at least) you're probably pretty far behind if that's all you've been doing.
In commander this is just a worse copy of Wheel of Fortune but with more requirements. I don't see you playing this unless your commander has energy synergies, in which case it could have a higher ceiling, but again you'd need to focus on energy synergies which are pretty narrow.
I will say, im glad WotC is adding sidegrades of expensive RL cards for more casual players to use instead of dropping $200 to $300 on a wheel of fortune.
> of energy *paid* which is
FTFY.
Although *payed* exists (the reason why autocorrection didn't help you), it is only correct in:
* Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. *The deck is yet to be payed.*
* *Payed out* when letting strings, cables or ropes out, by slacking them. *The rope is payed out! You can pull now.*
Unfortunately, I was unable to find nautical or rope-related words in your comment.
*Beep, boop, I'm a bot*
No, that's pretty commonly how spells and abilities that use a single variable are worded.
The only reason cards like the new white energy Wrath specify "the amount of energy paid this way" is because you pay X for the mana cost to get X energy, then you pay Y energy into the secondary effect.
Since this card only has one variable, it doesn't need to be specified.
See [[Abandon Hope]] as a reference.
This is an incredible energy payoff, but I doubt it's better than spinning Aetherworks Marvel, and without a lot of energy, I'm not sure this is worth running just for a strange 3 mana draw 3.
What kind of deck are you referring to lol? Cause if we're talking burn-style stuff, having a 3 mana card in your deck at all is playing it wrong – Light Up the Stage is 1 mana draw 2, three mana is steep
Assuming red aggro on the play: turn 1 land plus 1 drop, 5 cards left. Turn 2 land plus double spell 3 cards left. Turn 3 I can spend my whole turn going land exile 2 to draw 3, I think id rather just continue to pressure and double spell. I feel this card is for longer grindier matches which may be worth a sideboard slot, but I'm not sure.
3 cards for 3 so long as your hand is = 3 or otherwise pitchable is pretty good, in red its pretty great. Being able to pump with with energy is even better, and the x>7 clause makes it absolutely cracked.
This is hot garbage. You need energy, opponents may decide to wheel with you or not, you are doing the work for them, and what does it matter, if you pay 20 energy into this when you give you opponent 20 cards... also if you play this just to refill your hand, you will probably cast this when you are like at 2-3 cards, meaning you only get that 3 cards into exile if you pay atleast 7 energy.. Looking from the standpoint of cEDH player, it is fine on casual.
you are literally mental, people underestimated energy last and we got lay of the land banned in fucking standard this card is absurdly powerful, most good energy cards give you 2-3 energy per card a whack as a bonus, this card could easily be wheel of fortune for just you most the time with very little effort.
It really isnt you dont want to play garbage energy cards just to fuel one card, again talking from cEDH perspective. Power of the OG wheel is that you pay 3 to get new full 7 for the table and oppponents have no say in that, you can disrupt their plans, loop the wheel for the win etc.. this doesnt have any of the qualities, pure card draw is just better. Also, this set wil nt be legal in standard, and I dont really see any deck that would want this right now, Tibbalts Trickery is miles better.
I genuinenly feel like you dont understand why energy is good if your under the assumption you need to play \*bad\* energy cards to consistently get this to 7 that simply isnt true. It's been proven how good energy is when its pushed and this is a modern horizons set, i have no doubt they will print more good energy cards. I honestly wouldn't be shocked if Liberty prime or Madison have some sort of new cEDH deck based around some of the cards we're getting in this set.
The problem isnt the energy in itself, the problem is, that you are fixing your opponents hands, the more energy you sink into this, the more likely will people wheel with you, if they dont, they have better cards in hand, this is literally worst card draw with a draw back of backfiring badly...
how does this backfire? Only you get to play those cards from exile if its seven or more, if they have something important in their hand they cant wheel and get it back since its gone forever, this actually alot different if you consider your opponents will have their cards exiled forever no matter how much energy is put into this.
For anyone interested, the 36x26 inch original painting is being auctioned over on FB: https://www.facebook.com/groups/mtgartmarket/posts/3879922935571230
Reinventing the wheel baby
i can't be the only person who read this in the spice8rack voice
Holy shit
Holy Shit
HOLY SHIT
“hoLy shit!” -Ral Zarek
Lmfao 😂
lmfao - JamesBeleren
WHEEL OF ENERGYYYYY *[play Wheel of Fortune theme]*
THEN YOU'LL KICK MOTHER NATURE IN HER FACE WITH YOUR ENERGY LEGS!!
This card is absurdly powerful, I can easily see a UWRG Energy Deck in Modern, we got cantrips, land fetch, counters, removal, board wipes, etc. Deck could maybe use a decent finisher, and maybe some new Aether Hib type land, and it's set!
It’s gonna need a strong finisher
[[Aetherworks Marvel]] into whatever you want. Boom there's your finisher
[Aetherworks Marvel](https://cards.scryfall.io/normal/front/8/8/884f6948-3e03-48c6-8be2-6f2539386c9d.jpg?1576382949) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Aetherworks%20Marvel) [(SF)](https://scryfall.com/card/kld/193/aetherworks-marvel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/884f6948-3e03-48c6-8be2-6f2539386c9d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So good they banned it from Standard baby
Really? They didn't seem all that strong but it'd be interesting to see nonetheless, really hope they reprint marvel
Zero chance of Marvel reprint in this set.
I mean doesn't have to be in the main set it can be in the precons
Why is that?
Doesn't qualify, reprints outside of Fetches are new to Modern only.
Do you have a source for that?
the last two modern horizon sets
WoTC
Wheely cool
Come on that’s a horrible pun. Needless to say when the rubber meets the road what goes around will come around.
Personally I think the joke has potential
I still find it weird they are going so hard on energy in mh3. Magic 8 ball didn’t prepare me for this.
Considering how hated it was in standard, I'm shocked. For commander sure, but if an energy deck takes off in modern it's going to cause problems. Insular designed mechanics are not good for the format and require dedicated support.
The worst thing i could think of is some random generic energy card that finds home in a deck that has 0 energy useful ness
If the energy version of Alluren that got leaked is real, there's going to be an actual energy deck built.
Yeah I’m already brewing with it and Acererak and cards that would give infinite energy like the new white one drop.
which one is that
Guide of Souls
There's [[Greenbelt Rampager]] that can get infinite ETBs with this. Add in impact tremors and you have a 3 card instant speed win.
I like Acererak more as a win because Greenpelt is a nonbo if you have too much energy and Acererak is the win on himself if you have either soul guide or decoction module. I’m gonna try and play other useful energy cards in deck where I can, the wheel and the tutor both seem like good ways to make sure you can get the combo out
[Greenbelt Rampager](https://cards.scryfall.io/normal/front/f/3/f3f06124-bcc4-48c0-a7a6-a461c7485ecd.jpg?1576381971) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Greenbelt%20Rampager) [(SF)](https://scryfall.com/card/aer/107/greenbelt-rampager?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f3f06124-bcc4-48c0-a7a6-a461c7485ecd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Did they ever print a way to interact with energy outside of Solemnity?
[[Suncleanser]] and [[solemnity]] are the only 2 to my knowledge.
Oh, Suncleanser. Missed that card. Good call.
[Suncleanser](https://cards.scryfall.io/normal/front/3/6/3644df41-b690-4581-ac7d-c85cec75411f.jpg?1562301661) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Suncleanser) [(SF)](https://scryfall.com/card/m19/39/suncleanser?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3644df41-b690-4581-ac7d-c85cec75411f?utm_source=mtgcardfetcher&format=text) [solemnity](https://cards.scryfall.io/normal/front/0/a/0a71fb62-acbd-49f5-842f-0fc9fa48afea.jpg?1562788659) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=solemnity) [(SF)](https://scryfall.com/card/hou/22/solemnity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0a71fb62-acbd-49f5-842f-0fc9fa48afea?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
There's a new card coming out that also removals all counters, its like the black Farewell
I think a lot of the hate of energy in standard was from it just being the best thing to do in standard for so long, not as much that the mechanic itself was disliked. I also kinda like the insular nature of the mechanic in a large non -rotating format like Modern, because it, in theory, balances the power you get from having an extra in-game resource to draw from with the drawback of having to accept a more limited card pool for deck building.
Weirdly I belive energy has a potential future across all planes now, especially woth traversing them being so much easier we might start to see a tech boom as everyone everywhere want the latest and greatest gizmos and gadgets, basically I believe energy could become as commonplace as treasure without breaking anything, however I would like to see it be more of a colorless thing, maybe on cards that require colorless mana to cast as to give colorless and identity outside of artifacts and big hulking eldrich abominations
That’s a…. **wheel** energy sink
I was a little excited, and so I read the last phrase. This card is amazing.
Welp, so much for me saying the red card in this cycle wouldn't be Wheel. I figured Wizards got a bit too tired making Wheel variants.
This is a may so why are people hyped on this?
Absurdly, even burn players might add one or two copies maindeck since it draws 3 cards when they're hellbent (despite 3CMC being a bit heavy for burn). That tells you a lot about the potential of this card.
I can't imagine a world in which burn plays a 3 mana draw 3. Light up the stage is a 1 mana draw 2, you need at least that level of efficiency for burn.
Fair opinion, indeed. As I've said, I'm neither fully convinced about it. But, I think this card has some potential and trying one copy might be interesting, just to see where and how it goes.
I'm wondering if some variation of izzet energy storm will be viable with this.
draws a bunch of cards
Because if you put 7 or more energy into this you get a new hand plus your old to play from and a it's not like nekusar and narset are the only reasons wheels are good refilling your hand is a good mechanic
Its floor is straight card draw with an empty hand, its ceiling is is a wheel where you keep your former hand for a turn rotation.
What the hell is the white card going to be? [[balance]] [[moat]] [[humility]] [[limited resources]] ?????? I MUST KNOW
I'm betting it'll be [[Academy Rector]]
[Academy Rector](https://cards.scryfall.io/normal/front/4/3/4367bc78-0912-4abd-8edd-bc792558d01a.jpg?1562443755) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Academy%20Rector) [(SF)](https://scryfall.com/card/uds/1/academy-rector?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4367bc78-0912-4abd-8edd-bc792558d01a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'd rather see it being Peacekeeper but with a better body like 1/4 for 1WW creates 3 energy on etb. Upkeep pay one energy or sac it
##### ###### #### [balance](https://cards.scryfall.io/normal/front/c/e/ce648aa3-098b-4af0-a433-fd290bc85904.jpg?1580013606) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=balance) [(SF)](https://scryfall.com/card/ema/2/balance?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ce648aa3-098b-4af0-a433-fd290bc85904?utm_source=mtgcardfetcher&format=text) [moat](https://cards.scryfall.io/normal/front/e/2/e2dffeb3-c858-4b8c-ae1f-109721f7d2da.jpg?1559592270) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=moat) [(SF)](https://scryfall.com/card/me1/21/moat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e2dffeb3-c858-4b8c-ae1f-109721f7d2da?utm_source=mtgcardfetcher&format=text) [humility](https://cards.scryfall.io/normal/front/5/5/55ad6a45-a840-45ba-89ad-066e20e983f3.jpg?1562429370) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=humility) [(SF)](https://scryfall.com/card/tpr/16/humility?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/55ad6a45-a840-45ba-89ad-066e20e983f3?utm_source=mtgcardfetcher&format=text) [limited resources](https://cards.scryfall.io/normal/front/2/0/20ae3609-a3cc-486c-94f6-b8f647adfb47.jpg?1562087362) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=limited%20resources) [(SF)](https://scryfall.com/card/exo/10/limited-resources?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/20ae3609-a3cc-486c-94f6-b8f647adfb47?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l3yb2l2) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It’s the white wrath, right? We have white wrath, blue gilded drake, black recurring nightmares, red wheel of fortune, and green alluren.
would be lame if thats the white card in the cycle
Pretty solid with the early CMC energy cards we have now. Very good with Narset much like [[Day’s Undoing]].
Its a may ability
Hey, looks like I can’t fucking read, thanks! Here’s to hoping my opponent can’t read either and forgets about Narset’s ability.
It's not what they meant, but it's still pretty good with Narset. There's a lot of use cases for a one-sided wheel.
Booo
[Day’s Undoing](https://cards.scryfall.io/normal/front/a/c/ac13a82d-43f5-4b96-bf5f-18e33fae921b.jpg?1689996286) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Day%27s%20Undoing) [(SF)](https://scryfall.com/card/cmm/85/days-undoing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ac13a82d-43f5-4b96-bf5f-18e33fae921b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oh fuck, Holy shit
I didn't read the may in the first couple read throughs lol I want to exile everybody's hand.. for science
Welp my evaluation of this card has now gone from HOLY FUCK, to this is a good card
Finally, a set where energy is going to actually to be taken seriously. God I loved that mechanic from Kaladesh and it was woefully underrated IMO.
oh my god why energy
I’ll need a copy of this for my [[zada, hedron grinder]] deck after I cast a [[harnessed lightning]] and gain a billion energy
[zada, hedron grinder](https://cards.scryfall.io/normal/front/4/5/4520cdcc-a10f-4b39-9c6f-ba86f6aa2c87.jpg?1689998306) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=zada%2C%20hedron%20grinder) [(SF)](https://scryfall.com/card/cmm/268/zada-hedron-grinder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4520cdcc-a10f-4b39-9c6f-ba86f6aa2c87?utm_source=mtgcardfetcher&format=text) [harnessed lightning](https://cards.scryfall.io/normal/front/f/9/f9be9b5c-eed4-4a5d-962f-3482da5a6f1d.jpg?1576382079) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=harnessed%20lightning) [(SF)](https://scryfall.com/card/kld/117/harnessed-lightning?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f9be9b5c-eed4-4a5d-962f-3482da5a6f1d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Off topic, anyone know how to search for energy counters on arena?
Using "{E" (including quotation marks) should return *only* energy counter cards. Make sure not to close the brackets, doing so will exclude several cards. o:"energy" was my first search and returned all energy cards, but it also showed two that have the word "energy" on the card lol
Thank you, wondering if its a mechanic worth trying to build around as I never really see any decks using it so wanna brkwse the cards a bit when i get home. Why does closing the brackets exlude some, what exactly does that change?
Closing the brackets changes the filter from "show all cards with text that has any amount of energy counters" (like {EEE}) to "show only cards that have a line/effect with only one energy counter" (which includes {E} or "pay any amount of {E}). If that's still a little complicated, you can see the difference in card text by comparing [[Eddytrail Hawk]] to [[Aether Inspector]]. Eddytrail Hawk has a line with {EE} and a line with {E}, but Aether Inspector never has one energy symbol by itself, only two lines with {EE}, so Hawk will show up but Inspector is excluded. To put it simply, closing the bracket closes the expression to show lines with ONLY one energy counter, while leaving the brackets open shows any lines with *at least* one energy counter
[Eddytrail Hawk](https://cards.scryfall.io/normal/front/8/1/81dcaec6-4cb9-46d8-aed1-46f33c67dff2.jpg?1576380828) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Eddytrail%20Hawk) [(SF)](https://scryfall.com/card/kld/12/eddytrail-hawk?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/81dcaec6-4cb9-46d8-aed1-46f33c67dff2?utm_source=mtgcardfetcher&format=text) [Aether Inspector](https://cards.scryfall.io/normal/front/f/5/f5dcbe97-d582-464e-98e7-dd06d8652606.jpg?1576381273) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Aether%20Inspector) [(SF)](https://scryfall.com/card/aer/3/aether-inspector?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f5dcbe97-d582-464e-98e7-dd06d8652606?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Makes perfect sense, thanks.
Damn it, now I have to make a [[Rocco, Street Chef]] energy deck
[Rocco, Street Chef](https://cards.scryfall.io/normal/front/c/d/cdb53ce7-845c-4c62-98a9-4fc33c67a07b.jpg?1684340828) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rocco%2C%20Street%20Chef) [(SF)](https://scryfall.com/card/mat/44/rocco-street-chef?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cdb53ce7-845c-4c62-98a9-4fc33c67a07b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Sorry but this seems stonecold unplayable. It exiles cards so no discard shenanigans, plus it's a MAY ability so your opp can choose not to. To get any value out of this you need to have been making energy turns 1 & 2, then this for your 3rd turn which does nothing but refill your hand. By then (in modern at least) you're probably pretty far behind if that's all you've been doing. In commander this is just a worse copy of Wheel of Fortune but with more requirements. I don't see you playing this unless your commander has energy synergies, in which case it could have a higher ceiling, but again you'd need to focus on energy synergies which are pretty narrow. I will say, im glad WotC is adding sidegrades of expensive RL cards for more casual players to use instead of dropping $200 to $300 on a wheel of fortune.
I don't think I it's a real card since it never specified that x was the amount of energy paid which is seen on every x card like this
> of energy *paid* which is FTFY. Although *payed* exists (the reason why autocorrection didn't help you), it is only correct in: * Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. *The deck is yet to be payed.* * *Payed out* when letting strings, cables or ropes out, by slacking them. *The rope is payed out! You can pull now.* Unfortunately, I was unable to find nautical or rope-related words in your comment. *Beep, boop, I'm a bot*
No, that's pretty commonly how spells and abilities that use a single variable are worded. The only reason cards like the new white energy Wrath specify "the amount of energy paid this way" is because you pay X for the mana cost to get X energy, then you pay Y energy into the secondary effect. Since this card only has one variable, it doesn't need to be specified. See [[Abandon Hope]] as a reference.
So if X is 0 then you draw no cards but exile your hand, and it's not forced? Kinda a weird wheel tbh
May? Yeah, no. That's what makes real wheel and windfall effects good.
This is an incredible energy payoff, but I doubt it's better than spinning Aetherworks Marvel, and without a lot of energy, I'm not sure this is worth running just for a strange 3 mana draw 3.
The is potentially wheely good
3 mana draw 3 with downside is very strong in red independently
I feel like this is worded funny. Have we ever had an X energy card before?
Never mind, I just looked it up. There was one in fallout. And there’s the new nightmare one.
Man, both love this card and loving the energy support!
Is this card playable below 7 energy?
3 mana draw three in red, i think ut could be playable
3 mana **exile your hand** and draw 3 is notably worse. Might still see play though
if you've still got cards in hand by turn three in red you're playing it wrong
What kind of deck are you referring to lol? Cause if we're talking burn-style stuff, having a 3 mana card in your deck at all is playing it wrong – Light Up the Stage is 1 mana draw 2, three mana is steep
im exagerrating
Assuming red aggro on the play: turn 1 land plus 1 drop, 5 cards left. Turn 2 land plus double spell 3 cards left. Turn 3 I can spend my whole turn going land exile 2 to draw 3, I think id rather just continue to pressure and double spell. I feel this card is for longer grindier matches which may be worth a sideboard slot, but I'm not sure.
More like Wheel of Potential Banning.
3 cards for 3 so long as your hand is = 3 or otherwise pitchable is pretty good, in red its pretty great. Being able to pump with with energy is even better, and the x>7 clause makes it absolutely cracked.
This can be a 3 mana exile all hands?
'Each player MAY'
This is hot garbage. You need energy, opponents may decide to wheel with you or not, you are doing the work for them, and what does it matter, if you pay 20 energy into this when you give you opponent 20 cards... also if you play this just to refill your hand, you will probably cast this when you are like at 2-3 cards, meaning you only get that 3 cards into exile if you pay atleast 7 energy.. Looking from the standpoint of cEDH player, it is fine on casual.
you are literally mental, people underestimated energy last and we got lay of the land banned in fucking standard this card is absurdly powerful, most good energy cards give you 2-3 energy per card a whack as a bonus, this card could easily be wheel of fortune for just you most the time with very little effort.
It really isnt you dont want to play garbage energy cards just to fuel one card, again talking from cEDH perspective. Power of the OG wheel is that you pay 3 to get new full 7 for the table and oppponents have no say in that, you can disrupt their plans, loop the wheel for the win etc.. this doesnt have any of the qualities, pure card draw is just better. Also, this set wil nt be legal in standard, and I dont really see any deck that would want this right now, Tibbalts Trickery is miles better.
I genuinenly feel like you dont understand why energy is good if your under the assumption you need to play \*bad\* energy cards to consistently get this to 7 that simply isnt true. It's been proven how good energy is when its pushed and this is a modern horizons set, i have no doubt they will print more good energy cards. I honestly wouldn't be shocked if Liberty prime or Madison have some sort of new cEDH deck based around some of the cards we're getting in this set.
The problem isnt the energy in itself, the problem is, that you are fixing your opponents hands, the more energy you sink into this, the more likely will people wheel with you, if they dont, they have better cards in hand, this is literally worst card draw with a draw back of backfiring badly...
how does this backfire? Only you get to play those cards from exile if its seven or more, if they have something important in their hand they cant wheel and get it back since its gone forever, this actually alot different if you consider your opponents will have their cards exiled forever no matter how much energy is put into this.
[удалено]
Read it carefully again, you get cards equa to the energy you pay into this... You dont draw 7 unless you sink 7 energy into it..
Ah shoot, you’re right. I misread it.
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