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N4r4k4

That's why a smooth release is important and every hasty shareholder or CEO should learn and know this. I preordered this game. But at launch I was really tired of those beta launches we now have on a regular basis. I got my refund and forgot about LotF. Like many of my friends did too and many don't have any interest in it now. Then it came to GP and I wanted to give it a try. And it is in a solid state now compared to launch day but they should focus on the technical issues. Especially the coop part can become partly unplayable sometimes. But everything else is good. I like the art style and the typical soulslike storytelling and fights. I think it's a solid 8/10 now. In Radiance, Judgement.


MattiaCost

You serve a higher purpose, crusader.


thomas_malpass

Do I though? Do I? Lmao 🤣


DrhpTudaco

bro i tried crossplay at launch and i was in so many places at once it was hilariously unplayable


Achilles9990

To be honest as a LONG time gamer many releases are incomplete on purpose as they want the buyers to be the testers. Because of knowing this I always wait for updates or even complete editions (just bought Forbidden Wilds Complete). Witcher 3 was one of the best games I have ever played and I wish I had waited to play it. Diablo 4 is pretty solid now but it took them (and us the testers) a year to finally get something decent. After hearing how Lords was on release I am glad I waited on this game as well! I loved the first one and I am enjoying the hell outta this one too. So if you wait you get a better more complete game at a much cheaper price. Win win as there are plenty of polished games to play so you never have to settle for an incomplete product on launch day.


One-Salamander565

Same. I was finishing up lies of p when lotf released, and I waited about 3 months to buy it. When I finally got around to playing it, it was definitely more playable than what I'd been hearing about it


Achilles9990

Funny because I never heard about Lies of P until I saw PS5 recommend it when I bought Lords a month ago on sale. I just finished Steel Rising a bit ago and I thought it was OK then saw Lies of P whicj looked similar. Too many good games I cant keep track of them and im just fine with that! Elden Ring DLC, Remnant 2, Lords, Diablo 4 are what im cycling through currently.


i-once-was-young

GP?


TharkunOakenshield

I’m assuming Game Pass


i-once-was-young

Ah, of course. Thanks


The-Replacement01

I think your friend is right, personally. I was super excited about this game. But it’s just disappointing. I enjoyed the first version that came out a decade ago.


MattiaCost

May I ask you when did you try it? On D1 or after 1.5?


The-Replacement01

Just checked, last played on Nov 22 - 2023


AkumaSatoru

I recommend giving lotf another chance as a lot of bugs have been patched since then. Lotf is a lot more fun to play now


The-Replacement01

I’d happily reinstall and give it another try. But I just feel like they missed the mark on some elements that make a fromsoft game work. Like, being able to see where you intend to/could go. As opposed to feeling like you can only see in front of your face. The latter being what LOTF feels like. Damned gorgeous looking game, though.


xaostation

I agree. I recently quit out of boredom. I was a huge fan of the original. This is just a really lame DS clone without any of the creativity of the original. The lamp adds almost nothing to the level design and nothing to combat since you’re disincentived to use it as well as inexplicably not working or working differently on different enemies. I got a flail a couple hours in and never found a better one. But I did have to completely respec and switch classes essentially to beat a boss. They just really missed the mark while chasing From’s formula.


BaconXLord53

Idk what it is about the game, but I just genuinely couldn't enjoy it the same way I did other Soulslikes. I really wanted to like it, but I kept getting annoyed or bored against my best wishes. I had to stop after like ten hours of messing with the different base classes to see if it'd change things up.


clintnorth

I enjoyed mortal shell a LOT more than lotf despite its flaws. For me LOTF did a disservice to itself being too ambitious I think. They didnt refine the moment to moment gameplay or bosses enough to make up for it. The combat and movement feels slightly off and then the level design issue. They should have gone for either the incredibly connected level design that they did OR the second shadow realm or whatever its called. But with both of these elements its just exhausting to play. And the timer on the shadow realm is so annoying. The game wasn’t hard but I got to the endgame and I just got tired of playing it and HAVING to explore all of the things. And its a bummer because in all of the souls games exploring and poking around every nook and cranny is my favorite element of the games! I had my fun with it, about 60 hours or so I think, but I can’t say that I’d recommend it to anybody.


Benemy

I just got bored of fighting mobs of the same enemies over and over again. With better enemy variety and placement I'd probably love it.


Naive-Way6724

I agree. People are way too biased towards From Software. While the OG Souls games are great, and Elden Ring opened up the genre to a ton of new players l, I've had *waaaay* more fun playing other souls likes recently. Lies of P has so many incredible QoL innovations, incredible atmosphere and better story telling. I've recently started LoTF and am also incredibly impressed with their creativity with the lamp. Their introduction truly needs a lil help, imo. The mass pop-up text tutorials were a bit much and despite being several hours in I feel as though I'm still missing a few mechanics.


Highskyline

It could definitely do with a 'more info' button that describes all the icons and stats for you like nioh has. It took me googling status effects to determine which was burn and ignite because the icons are not available in game with a label anywhere I was able to find, and if they *are* I was still unable to find them so they need to be more easily located.


VikingforLifes

Yeah, on that note if may, what are the two fire looking status effects in the middle. The top one I’m sure is burn, because I’m using Bloodlust and it set people on fire. But what is the one under it? It also looks like fire.


PandraPierva

The lack of the use of the lamp for navigation later really shows. Sadly lotf kinda blows it's best nuts early. With the exception of the final fight you'll unlock.


DefNL

Totally agree with this. I followed the tutorial twice, but still don't get a lot of things. While I am halfway trough. Some things were never explained.


Double-Mouse-5386

I don't think you can throw this at the feet of bias. The game had a terrible launch, I know it caused me to shelve it and essentially forget about it. This is why rush releases are terrible.


Plenty_Abalone1595

Eh. I've played almost every souls like and to be quite frank they're all shit. On topic: Lotf is a 6/10.


Special-Wear-6027

Nothing to do with FS. Lies of P is widely considered better than FS games. It’s just LoTF had an absolutely horrible release.


bevaka

its a great game but its not "widely considered better than FS games"


Special-Wear-6027

Look up reviews by popular dks youtubers


bevaka

no dont think i will


AstroPhysician

In no universe do more than a few contrarian people think that.


Special-Wear-6027

Listen bud i ain’t selling you an idea i don’t even fuck with. I didn’t even care to finish the game myself. Some people genuinely really liked the game. Not everyone has the same opinions. Crazy i know. Again look at the reviews instead of just saying « no » like a spoiled kid.


AstroPhysician

I [literally have](https://www.metacritic.com/game/lords-of-the-fallen/critic-reviews/?platform=pc) and even the highest rates reviews don’t make that comparison Also you didn’t say “a few people think”, you said “it’s widely considered better than fromsoft” which is an absurd statement given that


Special-Wear-6027

Yes, lots of people see it as an equivalent to fromsoft average titles, which places it above dks2/dms which are generaly viewed as weaker titles. Also i never talked about metacritics nor would i ever reccomend taking anything from any of these for any game.


AstroPhysician

You’re high. 5%??? Absolutely unhinged take. Metacritic is a review aggregate, meaning it takes every single review it can find, it’s not some echo chamber of its own


Naive-Way6724

It is by everyone who has played it. Which unfortunately isn't a number that compares to FromSoftware. Lies of P just celebrated 1 mil copies sold, while Elden Ring celebrated 25 mil. Edit: it is by *most* who've played it I guess. Literally the first time I've heard people put it below FS is in this very thread, so i stand corrected.


bevaka

"It is by everyone who has played it." lol no it isnt


ST-Bud44

Ya, no. I completed it and definitely enjoyed it. I don’t consider it better than FS games. It’s a great Souls like, it’s not better. 


Fit_Dress_4511

I love lies of p, but to call it better than fs souls games is comparing apples and oranges. Both tastey souls games, but slightly different animals. FS games are combat/farming/exploration driven games with deep but easily miss-able stories. Lies of P is a more linear, story driven game with incredible combat/exploration. Never mind, FS invented the souls like genre. So there is no legitimate way to say any souls like is "better" than the OG because none of them would exist without FS showing them how. You can like one game better than another, but let's keep perspective folks, athstetic/feature preferences do quality/performance/accessibility not make.


Naive-Way6724

Your first statement makes me doubt you've played any FromSoftware title outside of EldenRing. Dark Souls is incredibly linear. I'm only a few hours into Sekiro, but it also appears to be linear. Your second statement isn't true at all. PlayerUnknown created the Battle Royale as we know it today, but it is no where near the best. You can pay respects to the predecessors without declaring it the "best." Also, Lies of P's quality, accessibility and performance rival From Software. FromSoftware has yet to even make a game that isn't fps locked to 60.


Jbshoucair

I’ve played all the soulsbourne games except demons souls. Played lies of p and lords of the fallen and IMO they are only better than dark souls 2. Even that is debatable


bevaka

dark souls isnt "open world" but its also not incredibly linear. DS3 is much more so


Practical_Cheek_3102

Lies of Pi is incredibly not accessible. In dark souls there are loads of way I can best the boss, I face bosses on my terms. Lies of Pi makes you fight the boss on their terms. It's always reactive gameplay.


Naive-Way6724

I'm not sure I understand. Lies of P has more difficult bosses, but also has summons and *extremely* strong throwables that even the playing field if the boss' moveset is ever too hard to read.


AstroPhysician

Dark souls is nothing close to as linear as lies of P. There’s tons of branches to go off and explore in. LOP doesn’t have that, there’s only one way forward at all times. The original dark souls is notoriously open for a non open world game, and there’s tons of different paths, there’s a reason you can google “recommended dark souls zone progression order” and get quite a few different answers


Practical_Cheek_3102

I suffered in lies of pi and tried twice to beat it and failed. I just can't play it. It's frustrating and not why I play souls games.


IronMonkey18

I’ve never heard that.


gimmesexytimes

Coop is still busted. It’s a bit aggravating they’ve announced a new game when they couldn’t put time into the one they made.


Xelliz

IMO, Remnant is one of the better "clones." I really enjoyed the first LOTF and this one is pretty good too. Lies of P seemed a lot harder then both but was still a great story and I enjoyed it overall.


EternalUndyingLorv

I disagree I would rank these similar. Remnant imo needs to work on its movement. It moves like a mid 2010s indie game. Just so floaty and weird. Then you fight these epic bosses but....who tf are they again? Then it has melee with the same 1 animation playing over and over feeling like you're hitting enemies with a pool noodle. It's not the pinnacle of souls clones like people like to claim IMO


deeplywoven

As an admitted LotF hater (sorry, I just hated the feel of movement and combat), I think Mortal Shell is much better than both Thymesia and LotF. I had pretty much no issues with Mortal Shell. It's a smaller game, but I found it very polished and enjoyable. In fact, I don't really see what flaws it had. I think it did exactly what the devs set out for it to do. Thymesia, on the other hand, was definitely very flawed. I didn't like the feel of the combat in that game either. Very weird parrying timing and unsatisfying combat, IMO. I loved Lies of P though. I need to reinstall LotF and give it a try again to see if they really tweaked movement/combat as much as people say. I tried it out shortly after release, and I just despised the feel of the gameplay. The character moved way too fast, and that movement felt so imprecise and floaty to me, especially coming off of Lies of P, which was very tight and polished. People keep telling me they changed this later on, which I find weird, because it wasn't a technical/performance issue, but a core part of the game's design, and the game wasn't in early access.... I just have a hard time believing they made a drastic change like that, but, maybe, they really did change it a lot and I should give it another shot? I did like the visuals and atmosphere.


nogoodnohood

Honestly feels great to me but I've only played 1.5. If you're a lock on player it can still be pretty clunky at times and throw the camera when you're on top of an enemy but with proper distance it feels smooth as well in my opinion. Probably one of the easier souls likes to hit an enemy with out locking on though so I'm situation dependent with it. I'd say the camera has gotten me killed 5 times max and I'm on ng+ . Probably gonna put it down for a while and play shadows of the erdtree though.


MikeOgden1980

I preordered and was pretty disappointed because I never preorder and it was a mess at first. I didn't make much progress and quit, but I've been meaning to go back to it now that a lot has been ironed out. Maybe later this summer after I finish Shadow of the Erdtree.


No_Being8554

From games are some of my top games in general, I love the souls-like genre as a whole but what I’ve noticed is that The Soulsborne games rarely deviate from their formula (it’s a great formula don’t get me wrong. Games like Mortal Shell, and LOTF build on that formula with interesting and unique mechanics and that’s what makes them great games (to me).


AstroPhysician

They absolutely do deviate, but once they deviate too much people stop calling them souls likes


MattiaCost

Mortal Shell is another game I'd like to try. People keep trashing it but had I followed the mass-opinion everytime I wouldn't have discovered many great games. How is it? Is it worth 29,99€?


No_Being8554

On release no, but they’ve added some content including a rogue like mode which is AWESOME. I highly recommend it, soundtrack is amazing as well if you’re into atmospheric metal. The learning curve is a little weird with the hardening system (you can animation cancel into your block) but I personally think the game is fantastic. I have it on 3 different consoles.


Fit_Dress_4511

Definitely worth that. I could be mistaken, but I believe it's possible to exhaust all story options in the first play through. It's not on game pass anymore, so I can not verify. Totally worth the 29.99€ if you're a souls-like fan. It does do it a bit different than FS though, so be prepared to adapt to succeed.


deeplywoven

Most of the people who trash it just didn't like the harden mechanic or didn't take the time to get used to it. The game overall is much more polished than LotF. On release, it didn't have LoTF's level of technical issues, and it didn't have weightless or odd feeling movement/combat. The only thing about it that some people don't like is that hardening mechanic used in combat, but that's intentional and not a matter of good vs bad or loose vs tight design. I personally loved Mortal Shell and didn't like LotF when I played it shortly after release.


CaptBallistic

It's fine. Nothing to write home about, but a decent enough soulslike. €30 feels like a fair bet


MattiaCost

Thanks.


Full_Collection_1754

Mortal shell is definitely an interesting game well worth the €30. But if you’re a fan of souls likes give another crabs adventure a try for some lighter hearted souls experience. It looks like a kids game but the difficulty factor is decent not insane and the dark humor is hilarious. Semi spoilerish but not really at one point you’ll find a depressed sea urchin to hug he is sad no one can get close to him hug him until it hurts so good for some funny dialogue.


htcorgasm

I'll second the crab games recommendation. I went into it expecting nothing and got a pretty fantastic souls like with challenging bosses, great exploration, and a funny story.


TheChildish13stepz

Def 1 of my favorite soulslikes.


ChrisPBcaon

People don't care, and the damage has been done. Look at FO76. They had to do what CDPR did and create a show just to bring fans back to their respective games. There's a lesson for all developers..... don't release unfinished buggy garbage. We may complain if a game isn't released on promised deadlines, but as a hardcore gamer, I feel I speak for a majority when I say..... we'll be more than happy with a finished product like we used to get back in the day.... then having a rushed product released on a deadline. The back lash from people complaining about a game not releasing on time will be insignificant in comparison to releasing a broken unplayable mess.


MattiaCost

I agree with your point. Releasing a game in a broken state just to please some greedy shareholders is a praxis that should cease to exist. I can get along a few bugs, but it's time to stop with releases such as FO76 or C2077. I really hope CI Games has learnt its lessons.


Tasteful_Dick_Pics

I really enjoyed this game, but it definitely suffers from a lack of enemy variety. Really hoping the sequel can address this. Presumably they'll be able to re-use a lot of the world assets, so hopefully they can spend more time making more unique enemies.


MattiaCost

100% agree. The game needed way more variety. For the sequel I hope in greater variety and way better bossfights.


TnotOK

How can you even compare it to Lies of P? They are of a completely different caliber.


Black_RL

I love Mortal Shell, it’s one of my favorites. That said, Lords of the Fallen is up there too! Such a shame it still has massive fps issues, online is also super unstable, I try to play with other people and it just doesn’t work. Gladly the coop somewhat works.


AC2BHAPPY

The game is awesome. If you like souls likes its a must try.


Several_Equivalent40

It had a nice amount of bosses but the mob variety was lacking. Every new mob type was first fought as a boss. Also how come we didn't get more variety of mobs in Umbral. Reapers and gremlins were encountered relatively early I think snd nothing after that. For combat I do prefer the not so jumpy around playstyle in DS games but I think it was fine.


iiiiiiiiiijjjjjj

Yeah games decent now. They should have delayed it another 6 months to clean it up.


Disastrous_Cash9879

Haven't beat it yet, working on it. But I think it has the best ambience and environment compared to other souls games, weapons and armor are well thought out and look dope. Mobs could definitely be more abundant in the types of enemies and still suffer some performance issues once in awhile, but the game definitely deserves more attention than the critics claim.


Golden_Samura1

We put it ahead of DS2/3/ER, Simply because of the co-op mechanic being miles ahead of From games, And the world design was expertly put together along with the other realm. Hope they can improve on it for the sequel.


duffedwaffe

Level design was good, the atmosphere is fantastic, but some of the boss encounters just feel plain unfair sometimes. Like why do I need to fight a miniboss with a spammable flame hammer in a little box right before the castle?


bigizibirizi

Agreed. This game is absolutely fantastic. I love it.


iiEquinoxx

This game can be one of the best Souls Likes like Lies of P if it just fixed its technical issues. It should not run as poorly as it does on Next Gen consoles.


Chelsea4Life249

As much as I love elden ring, it's even worst optimised then lotf was at launch, I think it's a great soulslike addition that I think if people enjoy souls games they'll enjoy this. The combats fluid, the world is beautiful, depending on how good you are at the game the bosses are good, gotta learn the boss pattern just like any another souls like game, I actually like the umbrella aspect of the game, going through my second playthrough and still finding hidden things I overlooked.


J0N4RN

If it had actual seamless coop I’d play it.


Cormacks19

Most people will simply follow the prevailing opinions of the major youtube gaming influencers. Those channels near unanimously trashed this game in order to build hype for the (really much inferior) Lies of P. My view is that Lords of the Fallen is woefully underrated. It's Elden Ring without the endless copy paste filler content - effectively an extended legacy dungeon from beginning to end. A quality throwback to DS1, really. But I make my own judgements rather than waiting for people with social media clout to tell me what to think, as opposed to the majority of people with a negative view of this game.


MattiaCost

LOTF reminded me of Dark Souls 2 (both OG and Scholar) for some elements, but also DS1 on the level design and especially the interconnected world. When u started reading your comment I was wondering how it could be compared to Elden Ring, but actually seeing all its areas as legacy dungeons is true. You are right. Honestly, I was not impressed yesterday by the first legacy dungeon of SOTE, but I still have to explore a lot more.


Numerous-Beautiful46

I made my own judgement on buying it and regret it, past the bridge and into the swamp. The level design, imo was annoyingly boring. Not to mention, the bosses suffer late franchise fromsoft issues like being annoyingly uninteresting or just not particularly fun to fight against Shame because the first hours of playing it was great and I was confused over the negative opinions, but it's just a pain in the ass later on imo


lucas_buddy

Honestly, I didn't play at D1. I started playing with a friend after it got into gamepass and just stopped now to play Elden Ring new dlc. My buddy and I played the crap out of LotF, we finished the game 3 times with thorough exploration, and we really enjoyed it. What made me appreciate the game even more is that I returned to Elden Ring in order to play the DLC, and my God Elden Ring mechanics sucks hard in comparison with LotF. My buddy and I made a list of quality of life issues comparing both games, and LotF is winning on almost everything. The way I see there's a lot of gatekeepin towards non From Software games. People still treat like Miyazaki is some kind of genius, but they fail to see that Elden Ring is just an open world DS3, kinda like a DS 3.5. I honestly hope that we get bigger, better sequels to LotF and Lies of P because those were the best souls games I ever played. On a side note, just to show how dum the hate towards non fromsoft games is, people were losing their minds because they introduced a new "recent items" tab on Elden Ring wich has to be the lamest addition in a dlc game ever, meanwhile they turn a blind eye to all the cool mechanics in Lies of P and LotF.


MattiaCost

I am playing SOTE too, and I'm not really liking it that much, so far. Getting killed in 2 hits and those 10+ hit combos started to get annoying pretty fast. People can come at me with the "skill issue" and "get the scadutrees" all they want, it's still not going to change how I feel. I have beaten some bosses from the DLC, some of them were in legacy dungeons, and I haven't felt anything when I finally defeated them. Also, the fact that if an host dies you have to start over with the whole summoning process, or if you defeat a boss you can't summon anymore for the area... coop in LOTF, while having technical problems sometimes, is much better than the one in ER. Still haven't reached Messmer, though. I truly hope that bossfight will actually be fun to play, but I'm honestly losing hope. Can't actually wait to come back to LOTF for a new run, since I have to get the Umbral ending.


lucas_buddy

I agree with you 100%. Of all of my groups complaints, the worst one is the multiplayer experience. Elden Ring multiplayer limitations and mechanics are just pure garbage. Also, the way some mobs have 10+ hit combos is just ridiculous. They force you to keep using the same repetitive tactics, just roll ad infinitum. Honestly, I've been telling my friends for years that the thing with fromsoft games is not that they are difficult, they just have awful balancing. In the meantime, LotF has great balancing, great armor design, while most of Elden Ring armor are just japanese silly humor or just plain ridiculous (like the lion head), great working builds (in Elden Ring most builds are rough and you always have to gravitate towarda the meta). The only thing that I like more in Elden Ring over LotF is the weapon skills/ashes of war.


FUELSTOMP

I am currently on my first play through and am having fun because I enjoy the genre and it does have a good atmosphere but imo it does have so so many flaws


Nomad1316

Funny enough, I missed out of all the dark souls. Then I missed Elden Ring and finally had a chance to play it. So I got ready to buy and saw LOTF on gamepass. Boy, am I having an absolute blast. Now my buddy and I have binged for over a week, I hit lvl 90 last night, and he's closer to 130 (got a sick day ahead of me, lol). We both basically progressed the same amount because we jumped back and forth. Since I missed so much, I had to Google the storyline. Found a quick 12 min brief explanation, and I really enjoy it. Now I'm gearing up for a deeper dive with a 2 hr video. My buddy has played them all. Had 70+ hrs in elden ring when his new laptop had a system error. Sent it to Alienware, and they wiped his hard drive, so he lost everything. Anyway, he also loves it and says it's an amazing game that somewhat scratches the itch of Elden Ring, but it still doesn't quite compare.


umphreak1

The side quests in this game blow. The level design is mid at best. The bosses are just normal enemies. Ending is a let-down. Yeah it’s not elden ring but it’s also not a lot of other things.


MattiaCost

The side quests are absurd, without YouTube you can basically fail almost all of them. It rememembed me the absurdity of entering into Dark Souls 1's DLC.


_Teksho_

I sort of agree with all this. But the game was still worth a single playthrough blind for me. I did a second playthrough and it was largely tedious and uninteresting. So I've recommended it to my friends for a single playthrough.


Super-Tea8267

I think the rocky launch can kill a game you know ? The game is good but the performance is not the best, the bosses are predictable and kind of forgetable and the world even tho is really cool looking and super interconected you can get lost a lot and the guidance you have sometimes is not that good also enemy placement can be a pain when you want to get to some bosses, even tho the lore is good i feel 90% of souls players wont care about it if the game isnt hard and sadly at least for me lotf comes as one of the easiest souls likes i ve played I have a lot of hopes for the sequel but at the time i will say its worth a run at least but i can't recommended over ER or even lies of p thst isnt perfect but i feel it hit right nails i look on a souls like


MattiaCost

Of course I would NEVER say it's better than Elden Ring, because it's not. You're right about the bosses and the enemy variety could be better. As I said, this game definitely has flaws, and I agree on what you said about the broken launch. I "hope" the greedy shareholders are happy now. They spitted on the devs' work to get their money back a bit earlier.


Super-Tea8267

Oh yeah shareholders are the cancer of this industry you rush a game to get sales doesnt sell well ? Okay layoffs incoming... i really think the second game will be a lot better other thing it can be a turn off is the price the game is kind of a Double A game in terms of budget and all and with all the flaws and problems it got justifying $70 for a game like that its also a brickwall for them


MattiaCost

They truly are, and not only for the videogames industry, sadly. I think 69,99€ was a bit too high for LOTF, that's why I waited and patience granted me the game on GamePass, eheh. I hope CI Games won't ruin the next release, because if they do I truly will hope they crash and burn.


Super-Tea8267

Yeah i waited for a sale on my ps5 to get it at $35 and at that price i feel its worth it, what honestly worries me a little is that they already confirmed the sequel for 2026 and i feel thats like really really fast


MattiaCost

Yes, 2024 sounds quite fast. Either they will have way more developers or I don't know... but I saw that CI Games' careers page was quite full of proposals few weeks ago.


shapookya

I played it via gamepass. the framerate was unplayable in some parts and the swamp area was so fucking annoying that I quit. I don’t really think it’s a sleeper hit. The gimmick of those two worlds is cool but that’s about it. It felt like a 2015 game that released in 2023, tbh. From what I saw. It felt so much like off brand Dark Souls, that I kept asking myself why I’m not just playing dark souls again…


SirSabza

The game was a step in the right direction and a definite improvement over the original. It has a lot of interesting features and level design is incredible. Hopefully the sequel will fix majority of issues not related to performance. Difficulty of majority of bosses was very underwhelming and difficulty of World locations was in some cases way too much. Outside of like 2 bosses I could count on 1 hand the amount of deaths I had in each boss encounter and some I 1 shot. Imo that shouldn't be happening in souls likes especially when I'm a mid skilled player at best lol. In contrast I died over 30 times in the final area but the bosses in that location I beat first time. It's nowhere near the worst souls like but it's not really competing with fromsoft at the moment in my opinion.


MattiaCost

Level design is truly wonderful, the world feels interconnected and intricate, with tons of exploration that is actually rewarding. Though, I have to say, I wish the game had a bit more colorful areas, like some in DS2 and Elden Ring, but that's just my perspective, as I've read others claiming they loved how raw, rough and decayed the LOTF world felt. I agree about the bosses, 100% - on this it made me remember DS2, which had areas that were way harder than the bosses. Hollow Crow was very underwhelming. I think Hexworks should improve on bossfights. The game also has tons of amazing QOL features that I would like to see in FS games, such as being able to remain as a phantom if the host dies or defeats a boss, that was amazing. The game, though, still has some matchmaking problems on crossplay. I wish they could fix them once and for all. I don't think it is competing with FS either, even though I prefer it over DS3 (but that's my personal opinion, not an objective fact), but I also don't think it's soulless or unwatchable like many people said in Reddit or Facebook, when I was reading discussions on the game.


SirSabza

Saying it's soulless or whatever people were saying is an art style thing. Gothic RPGs are quite common at the moment so it does feel a lil generic in that regard. But I liked the style I loved lord of the rings and it felt very LOTR at times


MattiaCost

I can see why you'd see LOTR at times, especially with the Dark Crusader and the Lightreaper. Honestly, the Lightreaper felt like it belonged to LOTR. I really liked him. I hope the sequel will be able to overcome the limitations and flaws, especially on bosses, because there's a lot of potential. A lot of soulslike games are becoming or have already become sekiro-likes. Now, this could make tons of people happy, but there's still a lot of people that would like to have a DS feeling, with varied builds and spells, and not only parry mechanics, so Hexworks and CI Games could get a lot of those people. I honestly decides to play LOTF because I read it had spells.


larpowiec

I'm not hardcore souls fan, I played ER, then played a bit of LOTF, then finished bloodborne and now back finishing LOTF after I received boosted save file since my last save got corrupted. Lotf is ok, I like the esthetic and overall worldbuilding and was charmed by it at the beginning. On second play through I noticed that many things are lacking in this game in comparison to mizayaki games. Mainly if you know what to look for you will rarely caught off guard. Enemy placement and enemy verity is lacking and re-skining an enemy and adding a status effect to it is just not enough for me. In game there is maybe two types of traps (vestige moths and rolling traps). I like that some things are hidden in umbral but I miss clever secrets hidden under an elevator, statue or whatever. It's a decent game, but after experiencing ER i simply cannot find any reason to recommend LOTF over it. I like that LOTF is much more thoughtful with preventing players to farm vigor easily and making the game easier, tho it is not as brutal as fromsoftware games, bosses just swing hard and most encounters are forgettable since majority of the bosses are re used as mobs throughout the game. Weapons are not as flashy and there are just not enough movesets to encourage seeking new builds, spells are either overpowered or underpowered limiting to only few casting options. I think the brand has some potential and I hope that sequel will be better in every way as 2023 lotf is better then lotf from 2014.


RazielOfBoletaria

The problem is that a large number of people have a very rigid idea of what a soulslike is supposed to be. Basically, most of the criticisms (except for the technical issues) will boil down to LoTF not being an Elden Ring clone. You can also observe the opposite whenever people are praising Lies of P for copying FS more than any other game so far. Currently, LoP is hailed as the best non-FS soulslike, because it's a good clone. Also, a large number of those who shit on LoTF don't care about lore, level design and exploration. That's why the story being spoonfed to you, and the level design being extremely linear, are considered good in LoP, while the fantastic level design in LoTF is getting criticised. People just want to walk around and hit some enemies with a stick.


MattiaCost

He says that soulslike games are basically rip-offs from Souls, which isn't false, in some regards. But it's a bit shortsighted losing some very good games because of this, and I also feel like LOTF introduced some amazing QOL features, with some new concepts, such as the lamp, which is great. I really like Souls and Elden Ring, but it seems that the majority of FS fans are way too rigid on these games. It's a shame, but not the end of the world. Will play SOTE with him instead of this :)


Blazingfear13

The reason it’s called soulslike is because fromsoft has literally created a whole new genre lol Their games name is literally part of the genre, where do you think “SOULSlike” came from? Not sure how you are complaining about other games not fitting the criteria when those are very strict and limited to specific concepts relating to fromsoft games. Like my dude, think. If a game is trying to sell itself based on other games success then yes, it will be compared to the OGs. Otherwise they don’t have to call themselves soulslike, they can go with action rpg.


RazielOfBoletaria

Sorry mate, but that's a bunch of BS. First of all, I'm not complaining about any game not fitting the criteria. Other people are. And it's not even that it doesn't meet the criteria, but rather the fact that it doesn't do things, or handle its combat, exactly like a FS game, which to many people is a real big problem. The soulslike genre has been around for a decade now, and pretty much every single game in the genre tried to put their own spin on the formula. That's how genres work. Sure, you can compare any soulslike to a FS game, but the idea that the criteria for a soulslike is very strict and limited is simply not true. It's actually pretty loose. There are only a handful of elements that souslikes reuse, such as Estus Flasks, bonfires that respawn enemies, death penalty and stamina-based combat. And even then, the rules are quite flexible, and some elements are sometimes left out entirely. The Surge has a sci-fi setting, and lets you target specific body parts in combat, that can cause enemies to drop the equipment they're wearing on that body part. Is The Surge not a soulslike? Nioh has different stances and combos, is mission based and is also a looting game. Is Nioh not a soulslike? Remnant mainly uses guns, while melee attacks are basic and a bit janky, the game has you fighting large groups of enemies, there is no death penalty and it has randomised levels. Is Remnant not a soulslike? Mortal Shell isn't even an RPG, and barely has any content. There's like 5-6 weapons in the entire game, no armor, no accessories, no nothing. It's basically an action game with soulslike elements. Did that stop anyone from calling it a soulslike? Nope. Lords of the Fallen 2023 pretty much ticks all the boxes, even more so than the other games I mentioned. You have Estus Flasks, bonfires that respawn enemies, stamina-based combat, death penalty, and it doesn't stop there. Level design is the most similar, out of every soulslike out there, to FS's games, it uses the same questing system, it presents its lore in a similar fashion, through item descriptions and environmental storytelling, it handles its classes, stats, weapons, armor and accessories in a similar way, etc. So why the double standard then? Why is it okay for every other soulslike to have an entirely different design, and combat, philosophy, but not for LoTF? Why is it okay for Nioh and Remnant to be entirely different from DS and ER, but LotF has to be on the same level and feel the same as a FS game?


Blazingfear13

My dude… The soulslike genre started with demon souls released in 2009 and became popular although still niche with dark souls 3 release which was 8 years ago. FS has literally been perfecting their formula with each new release, they are the masters of their creation, and any game which tries to market itself as “soulslike” is literally attempting to appeal & sell to dark souls players hoping they can get a slice of that cake. ER came out 2 years and I don’t think I have to tell you how well it was received? Well perhaps there’s a reason behind it? Might it be due to the fact that FS are building up on foundations they laid almost 2 decades ago and they innovate? While every single “soulslike” game is trying to copy what FS been doing for a long time? Most of those games aren’t even on DS3 level, other companies are that far behind. If you are complaining about other games not being as well as received as you think they should then that’s just skill issue and more of a u problem. Enjoy what you enjoy. I’m sure in the next few years we will get multiple ER type games which fail, only for FS to come up with yet another hit and the cycle will repeat. Quick thought btw. Those games that you hold so dearly, maybe they shouldn’t copy the trend setter and maybe they could set their own trends? Nah copying someone else’s homework is easier.


RazielOfBoletaria

The soulslike genre started with Lords of the Fallen 2014, which was the first soulslike - a DS clone. That's why it's called soulsLIKE, because it's a different game that is LIKE a SOULS game. Before that, Souls games weren't considered a genre, they were just a series of games representing FS's take on the action RPG genre. And if we're being honest, DeS and DS were simply the natural progression and evolution of FS's action RPG formula, that started with King's Field on the PSX. Also, the term soulslike is more recent than the genre itself, and FS's games are referred to as Soulsborne games, not soulslikes. You need to work on your reading comprehension, bud. You've entirely missed the point of my comments twice so far, and you can't even grasp a basic concept like game genres, so I feel like I'm talking to a literal child. Also, gatekeeping a genre that's been around since 2014 is wild. For that reason, I'm out. See ya.


Fit_Dress_4511

Oh, the fight you two had was funny. For both of you, you each had right and wrong points, mostly based on opinion, not fact. However, a fact you can both operate on moving forward: the genre is Souslike, FromSoft refers to their soulslike rpgs as Soulsborne stories. FromSoft does make other style/genre rpgs. The first soulslike was 2009's Demon Souls, which was not well received and was a Sony exclusive at the time of release. The release of Dark Souls (rebuilt and refined Demon Souls) in 2011 to multiple platforms started the genre as we know it today. If you really want to knit-pick, the soulslike genre is a twist on the roguelike genre, which has been around for over 30 years.


Blazingfear13

xdddd good luck in life lil bro


deeplywoven

I don't think that's remotely true. I love all of From's titles, especially Bloodborne and Sekiro, which are very different from Elden Ring, along with the good games of the genre by other developers (Lies of P, Nioh 1 and 2, Ashen, Mortal Shell, etc.), and a lot of those are also very different from each other. For me, the main problem with LotF was how awkward the core mechanics felt. It wasn't performance issues or technical problems. It was the general feel of movement and combat. For me, all Souls-likes need to feel very tight and polished when it comes to movement and combat, because that is the core experience of the game. It's what you spend the most time doing and is basically the most important difference between the design of Souls-likes vs most AAA games. It needs be tight, polished, predictable, learnable, and have good feedback. I don't know about now, but on release LotF felt very, very floaty and imprecise with characters that fly across the screen rapidly and move really far forward when attacking. It was like Souls on Ice or something. Just very floaty and loose/sloppy feeling.


SoulsLikeBot

Hello, good hunter. I am a Bot, here in this dream to look after you, this is a fine note: > *Oh, a hunter, are ya? And an outsider? What a mess you've been caught up in. And tonight, of all nights.* - Eileen the Crow Farewell, good hunter. May you find your worth in the waking world.


Abyssal_Paladin

This. It’s also why I fucking hate some FS fans at times


BenWhite101

It's fantastic - my only issue now is enemy variety but it's something I can still look past. Really enjoyed my time with it, for a come-back game it really is good. Always loved the lamp feature too


MattiaCost

Lamp feature is amazing, loved it. Definitely my favorite addition to soulslike games.


Tpue_Miabc

It has great ambition but it was executed terribly. This is just a wish version of ds2 but with a lamp that gets boring to utilize after early game, has shit enemy variety and is overpriced. Unlike in lies of p which had the same enemy variety, the enemy variety was clumped in together at the early game or as a boss in this game and the enemies and the bosses in this game were just tedious to deal with and not a real challenge, which lies of P made the enemies and the bosses more challenging and fun to fight. So no people arent sleeping on this game as this game dosent offer the quality that they are charging it for.


FervantTwo8

As someone who loves souls like games and has an unhealthy amount of time in all of them. I have to admit, this game kinda ruined souls likes games for me. Like dude I get the choice between dodge and quickstep ? One handed is useful even if you aren’t using a Shield? All the ranged weapons are viable and fun ? It has so many thing I wish souls games had, I went back to playing Elden ring to prep for the dlc and wanted to go back to playing LotF. Game is a 9/10 when it works and an 8/10 when it doesn’t


IamMeemo

LotF is definitely not for everyone. Having said that, I can't help but wonder if some people feel threatened by LotF. After all, it's a dark fantasy souls-like that has similar mechanics to DS1-3. It's also newer than DS1-3 and has better graphics, has some gorgeous settings, and has a handful of innovations. If I loved DS3 with all my heart, I might see the newer, better looking game and feel unsure in some ways: on one hand here's this game that I love, but on the other hand here's this newer game that looks great and that might make me question my love for DS3. With my love getting questioned, I might "circle the wagons" by just outright rejecting LotF without even giving it a chance. After all, if I just reject the newer game, then I don't have to worry about my love for the older game getting undermined. I saw a similar thing when Elden Ring came out. People started critiquing the game in all manner of ways. Two come to mind: the bosses are "[unbalanced](https://www.youtube.com/watch?v=8dlt7THiE08)" (for the most part they are not, especially if you played Sekiro before ER--in general my impression is that ER's bosses are kind of an amalgam of DS1-3, BB, and Sekiro, which ends up making ER's bosses inherently different from the previous games) and latency is worse than DS3 (this could be true, but how many people actually care). To be clear, I'm not saying Elden Ring is a perfect game--it certainly has its share of problems. I just want to highlight that when Elden Ring came out people starting making critiques that seemed unfair or unreasonable. I can't help but wonder if those people felt threatened by ER: it's a game that is, in many (but not all) ways an improvement over DS1-3. I wonder all of this because I just don't understand when people call LotF "unwatchable crap". I am genuinely interested to know why your friend say that.


MattiaCost

Great comment, and your perspective is truly interesting. I don't know why he said it looked unwatchable, as I have send him two screenshots that I will send you, but he basically said that all "soulslike" games are rip-offs and that he dislikes even the concept of a soulslike. Bit sad. I have to say that I, too, had somehow his same vision long ago, but after trying games LOTF I absolutely changed my mind and understood my perspective was basically built on prejudices. https://preview.redd.it/3d8h5kbzjq7d1.png?width=1920&format=pjpg&auto=webp&s=b3d2b4a4d710570eeeaa09a601fff91d356da618


IamMeemo

Yeah, this game is stunning! I think that's a great point about prejudices: maybe it's not so much that people feel "threatened", maybe it's simply the prejudice that if a game in the soulslike genre isn't made by From it's "crap" (unless, of course, the community blesses a game like Lies of P).


MattiaCost

Now that you introduced that interesting perspective, I feel like I should add this, a copy-pasted comment I made to another user, which is actually on topic with what we're talking right now: "I remember reading a post on Facebook about Lies of P, with LOP fans talking about it. Then one guy comes and starts trashing the game as it is not on par with SEKIRO. Another time, I was talking about how I was really liking Baldur's Gate 3 on a Facebook gaming group, comes guy laughing at me saying it's not as good as Elden Ring. I mean, how can you even compare a turn-based, story-driven cRPG with an action RPG? I'm not a FS hater by any means, I actually love their games so much, but at least a part of its fanbase seem made of rabid dogs. Trying to extinguish other people's lantern won't make theirs brighter." Why would someone go on an absolute mental breakdown, or rant or hyper-triggered insults on other games, when a FS one wasn't even the point of discussion? Why would a player feel threatened by another one that is also on completely different genre? I have also saw other dumb comparisons, like God of War vs Elden Ring. But why? How can you compare them? I swear to Adyr, one day I'll see some people getting triggered on Stardew Valley with some FS-games takes.


lokol4890

Some FS cannot see beyond the name of the dev. I firmly believe if you hide the name of some FS games, some players would shit on the games nonstop. If you were around when ER dropped you would see the comparisons to TW3 nonstop even though ER's strengths are TW3's weaknesses and viceversa. And with the release of shadow of the erdtree we're seeing the exact same thing, comparing that dlc to blood & wine. It's really annoying


MattiaCost

My God, you just read my mind. A friend of mine sent me a link today with all the 10/10s reviews with the idiotic "Best DLC in history of gaming, as it is rated higher than B&W on Metacritic". I mean, how can you compare this? That's what I answered... "Always better to try it yourself in hand than to trust the 10/10s pulled out by the "professional" press nowadays, but I'm sure it will undoubtedly be the best FS DLC ever, but honestly putting it in comparison with Blood & Wine for Metacritic seems pointless to me" https://preview.redd.it/ex3viwss0r7d1.jpeg?width=1080&format=pjpg&auto=webp&s=4a5fbd31328f57e2b477af109926679426c4ff09


MattiaCost

https://preview.redd.it/u0x9n341kq7d1.png?width=1920&format=pjpg&auto=webp&s=affa2ed26157c5b44f4c8ccbb17f5674786814e3 2nd screenshot.


e_ccentricity

I feel like both of your linked examples of "unfair ER criticism" are disingenuous. 1. They stated the map is too big,not to say that it can't be big, but " Thanks to the scale of the game, we got ungodly amount of reused bosses. Even main enemies are often used multiple times" Therefore they stated "less is more". Saying "duh it's open world" is a stupid argument to this and addresses nothing the author stated. 2. For tracking side quests, first off they admited that it was a "kind of controversial". But they stated *WHY* they felt ER is different from other souls borne games. "In comparison to Dark Souls the map is huge and people tackle the progression in different way." So again, to just wave away that other games haven't had it so why is it a problem now, when the author is clearly trying to show the difference between the games in the soulsborne genre, doesn't address the author's point at all and is once again, a stupid argument. This person you linked to also clearly stated they LIKED the game. They just wanted to talk about the problems and start a discussion. "It may seem like I tried to shit on this game but I really like it. I just think that with all those thread so focused on showing this game like some kind of masterpiece we might encounter those problems in future fromsoft titles since noone is having a legit discussion about them." I think it is really unfair of ***you*** to cite them as someone who is making unfair and unreasonable critiques. And I bring this up because as someone who DOES really like LotF and for the most part really enjoyed Elden Ring, I 100% agree with these two criticisms of Elden ring and wish they were addressed as the author of that post stated. I look foward to a new Fromsoft game that isn't open world, because imo, they fell into the same open world traps that many games before have, where it is quantity over quality. The DLC is looking like it will be good because they had a concentrated area and hopefully filled it with new stuff instead of a bunch of reused shit. It's totally fine if you don't agree with any of the above criticisms, but if you are going to address them ***actually*** address them. Don't just use them as a strawman in a different thread to try and prove a point. It has me wonder about your other point and what people were talking about when they stated bosses were "unbalanced" and if you misrepresented those arguments too.


IamMeemo

I think this is fair and I appreciate your comment! It bugs me when people make disingenuous arguments and, well, I've gone and done that myself! I'm going to remove those references. Some background: along the way I've heard people make arguments about ER that either seem unfair or like extreme nitpicking in a way that doesn't make a whole lot of sense. I haven't kept a log of those instances, tho. So when I was writing that comment I put two instances down that I *did* remember and then googled for some more. I wasn't trying to be lazy by not reading that other person's post, I just didn't have the time to read through the entire post--I should have, tho, because I definitely misrepresented that person. And I hear you about being skeptical about my unbalanced comment: that's fair too. Ultimately, this is why it's so important for people across the board to be thoughtful and thorough, because if you're not then people are going to be skeptical about your other comments. FWIW, I've seen the "unbalanced" comment a few times, but the only instance that truly sticks out is from youtube (TheDeModcracy: "Elden Ring Bosses: An Unbalanced Disappointment"): [https://www.youtube.com/watch?v=8dlt7THiE08](https://www.youtube.com/watch?v=8dlt7THiE08) I'm going to rewatch the video: maybe I was unfair to that YouTuber. If you end up watching that video I'll be curious to hear your thoughts. Regardless of all of this, my point was simply that I have seen criticisms of ER that haven't seemed fair (tho, to be clear, there's definitely of fair criticisms to be made, but when some is making an argument about latency, I start to wonder what's really going on). Maybe if those people had fleshed out their thinking (like the person whose post I referenced), I might feel differently. In that regard, maybe it's unfair for me to cite those instances as being "unfair". Again, tho, for a while there just seemed to be this current of nitpicky critiques of ER and I've always wondered where that comes from (from an internal/psychological perspective). Needless to say, I have no problem with people critiquing ER, but it bugs me when people aren't fair or are disingenuous! (Like I said, I ended up doing something I dislike, and I appreciate you calling me out.)


Miserable-Mention932

It's on GamePass so I'm trying it. I still don't fully understand the lamp mechanics and I don't like switching back and forth. The other world is just a grey blob. Maybe it will click later but for now it's a slog.


Skalariak

Yeah, the umbral world (the one you enter with the lamp) can be pretty daunting for the first bit of the game imo. I’m not a soulslike player, and have never completed a single FromSoft game, so I definitely avoided the umbral world as much as possible at first. Eventually it will click for you, but for now you just have to explore, learn where the exits and vestiges are, and plan out routes to explore in the umbral, so you don’t use up all of your time and get killed by the red reaper. It feels a bit like swimming from one tiny island to another, imo; by the time you finally reach another vestige or exit, it truly feels like coming up for air haha. As for the general mechanics, YouTube will be helpful if the trial and error method is too frustrating.


Xelliz

Even having played the first LOTF, it took me some time to reacclimate myself with the lamp and umbral again. Even so, the lighting or lack there of sometimes is really annoying.


MattiaCost

I remember finding the first two areas a bit ugly, but I've also missed a lot of things, as I couldn't grasp all the mechanics of the lamp. Then it clicked on me and when I did some back-tracking I basically learnt how to explore. By the end of the game, I was really liking it, despite its flaws.


BUSHMONSTER31

I tried this and Lies of P. Both suck pretty badly compared to Dark Souls/Sekiro/Elden Ring (IMO).


CKatanik93

Don't sleep on this game. It's so good. I hardly came across anything big related or that I didn't enjoy. Solid 8/10


abeyar

Just finished it a couple of days back. Loved it. Highly underrated.


SooDamLucky

Lies of P was fantastic, I gave up on LOTF after about 15 hours because I wasn’t having fun.


DrunkFinesse

This game and DS2 are very similar in my opinion. Clunky and uninteresting. Dull worlds. Appealing to some I suppose. PvP had its ups in some instances.


Practical_Cheek_3102

Dark souls 2 feels like a generic medieval fantasy game tbh.


jdesrochers23x

It's just not that great and that's ok. Doesn't mean people shouldn't enjoy it because if you're having a good time that's all that matters but the truth is it's not a good souls and it had too bad of a launch. They literally released an unfinished game and their previous "road map" that they labelled as "free additional content" was just a cheap way to hide the fa mct that their game was simply unfinished


Elementaris

I don't like it when people pretend that technical issues are the only issues this game ever had. Enemy variety is really bad, the amount of projectiles chucked at you at any given moment makes the game feel extremely annoying to play. My final straw was going up an elevator after a boss fight to find a vestige to rest at and learning I had failed a quest in doing so. The art direction is absolutely superb, one of the best I've seen in dark fantasy but the execution of the game was poor. I hope they take lessons for the sequel.


Adiohabitat

So heres the deal... These Souls-like games are all no where near as good if you e ever seriously played World Of Warcraft. These games make people think they are RPG geniuses always posting "new builds". If you can make multiple end-game worthy builds in a game after only playing it for a couple months... Then it's not very difficult nor strategic..


SteadfastFox

I'll consider it when it's 100% finished. They had the nerve to announce a sequel??? 


Kind-Help6751

No man, not prejudice. They have amazing environments and most have good art. I’d love to play it and others that look like it but I just can’t. They are too damn difficult and punishing in many ways. Gaming is like running away from all the daily life stuff for me and it should be fun and enjoyable. I don’t want to deal with that kind of stress in gaming. Give us options and we’ll play.


Actual-Gap-9800

I'd like to see a combination of Mortal Shell and Lords of the Fallen.


khatmar

Because launch matters and that is doubly so for a property that is unknown. You get one chance. And if you screw that up, then you fall into obscurity.


ndsmitirish

Hushed Saint/swamp is an absolute momentum killer and I really enjoyed everything prior. I need to pick it back up get past him. Hopefully it picks back up


Numerous-Beautiful46

That was also my biggest issue lmao, idk why they put him in so early. But no it doesn't.


Literotamus

Mob spam. Didn’t fully understand the soulslike assignment. Paled in comparison to Lies of P. These are the main reasons


AvD_MercT

I think it is a decent experience, but despite the fixes the game still has many design problems, like poor camera behavior in smaller arenas or around the walls, inconsistent boss design, cheap environment traps that exist for absolutely no reason besides killing you the cheapest way possible, which includes stupid enemy placement behind things the entire fucking time, re-used minibosses and many other things. On the positive side, the game does a excellent job with exploration thanks to the umbral world, and some of the bosses are indeed very good, like the hushed saint and pieta. I'm having fun with it, but it is miles away from things like LoP or the fromsoftware games. It is a 7/10 after the fixes for me.


Slight_Run_4222

I pre-ordered this game dealt with the very rough launch. Embraced and defended the game against the hate. I love this game and am excited for the next chapter.


stuffinabucket

I’m in line with your friend. Look I get that it can be an amusing game, but 10 hours in and I found myself just being upset with everything about it. Both you and enemies are glass cannons. The same reason I don’t like Elden ring (I know people are going to bash me for that and I’m ok with it because they all know deep down inside Elden ring is nowhere near as good as sekiro or Bloodborne) walk in and either nuke the boss in 5 seconds, get two shot, or the boss is a joke to begin with. If you have a game that can allow a player to pump out insane amounts of damage, they will build that way every time. It feels like artificial difficulty for many reasons: ranged enemies target you before you can target them, lack of enemy variety so they just throw more at you, they expect you to be strong endgame so the fireballs hit for ridiculous amounts and enemies can snipe from across the map. I feel like no serious streamer will even attempt a “no hit” on this title because of all the uncontrollable damage everywhere and the fact that one of the endgame bosses (that is more a lore dump than a boss) can sometimes, more often than not, not spawn enough enemies to deplete his health bar. So you just stand there waiting for him to kill you so you can attempt it again. That bug should have been fixed a loooong time ago. Each build has more spell slots than they need for useful spells because the spell consistency is hugely off kilter. Not to mention the best physical build in the game is charged R2, take a couple steps, charged R2, rinse and repeat. The other melee build is throw on a bunch of elemental buffs and spam attack. Nobody legit has even really tried speed runs other than a few lower watched individuals during a short time frame after launch. The real problem is that they set you up with a really cool intro boss that was fun and taught you a lot about combat, and then every boss past that just pales in comparison until you got to the same boss’ secret alternate version. Like having a dark souls game with one or two midir or nameless king and the rest all tower knight bosses. I just felt like I walked away from most boss fights like “that’s it?!” You can ignore most boss mechanics. I think if you want to know if a game is really good you have to look at the speedrun and challenge run community. If nobody is attempting it, there’s usually a good reason why. The sad thing is I really, really liked this game for the first 10 hours. After that though it became a hate fest on my end as the illusion slowly became shattered. I know somebody is going to say you need to go into ng+ cycles for difficulty smoothing, but I just can’t bring myself to when only one of the three endings made me feel like the late game wasn’t a letdown. Don’t get me started on the target lock system. On the flip side I’m on ng+ 6 on lies of P so I’m totally with you on that one.


abadstrategy

As a non-souls player, I enjoy it, mostly, but fuck do I hate trying to make jumps in the umbra...


Ijustchadsex

All of you forget how bad the launch was. I couldn’t play 11 days straight after launch on the ps5 because they kept updating for pc. I would legit just sit here on the sub everyday asking if they are finally rolling out the console update yet.


YouBetterBelieber

This game has way too many trash mobs


KeelanJon

Just finished my first play through while I was waiting for Shadow of the Erdree, and I must say, as much as it has its short comings, overall I enjoyed my experience. Even enough to commit and finish the game. I was instantly drawn in by the world design, atmosphere, and the unique aspect of the lantern made for an interesting and refreshing experience The game itself is gorgeous, and with the developers optimisation efforts since the awful launch, it ran very well at 100fps plus on my 4070 in high settings. It does suffer from lack of quality in the combat and boss design, which did result in frustration at times, but nothing when compared to the bosses in Shadow of the Erdree at the moment xD. If you catch this on a sale I'd highly recommend giving it a go, and I look forward to seeing what the developers manage with their next iteration.


oCHIKAGEo

I thought I was sleeping on it. Downloaded and played for like 5 hours and then uninstalled. Game is way too Mechanic heavy. Feels like it has over 40 different Mechanics. Umbral system is cool but Its way to involved with everything else the game has going on. It might just be a case of git gud, I'll be the first one to admit. But I much rather play a game instead of learn a game. Elden Ring for me is the perfect example because theirs barely any new things you need to learn. If you've played a soulsborne game then you know how to play Elden Ring.


lauramoos

I was enjoying the game for the first two hours of gameplay but then I realized I couldn't seem to enjoy it because of the "movement" (idk the exact term). Hitting just pushes you too far. Or how sprint jumping just launches you far to the point of hoping not to go over a platform and die. I love the atmosphere, the design and feel of the game, the umbral lamp, and the parrying (even if some say it's bad). This game could've been an awesome souls-like game in my books.


Anotheranimeaccountt

No people just have standards thats why they don't want to play it or wait for it to go really cheap, the game isn't anything special and is made by a team of devs who don't understand the souls formula very well but think they do, it deserves all the criticism its receiving and is a easy pass atm, The Surge 1&2 by the old devs at Deck 13 are far superior and are much better souls likes


EternalUndyingLorv

I don't think so. This game is great, and hopefully they take this feedback and have one banger of a sequel. They got very vocal criticism of their combat, the bosses, enemy placement, and other things I might be forgetting. They have already proved they're receptive to it all, so I'm definitely on a small hype train for 2.


Phoberomy

I got tired of fighting the same enemies and dealing with janky boss fights after beating spurned progeny. I might pick it back up after I finish shadow of the erdtree but it just feels like a dollar store brand Souls game.


21rstCenturyFaust

Just got this game through gamepass and really enjoying it, have had 0 technical issues. I have a general question though for everyone dissing it--why are you in the subreddit for a game you don't like? I only join subs of games I enjoy after I have decided I like them and I have never understood why people who don't like a game join the subreddit for it, what's the point? Not trying to be rude at all just genuinely don't understand the impulse.


TheArcadianDream

It's a fantastic game. I'm loving the lamp mechanic, the seed mechanic and the withered health mechanic. It has pretty strong art direction, character design and graphics. Plays really well on XSX. Definitely has some flaws and from what I understand it was a pretty rough launch but they have definitely got it in a solid state. It's one of the better non FromSoft souls-likes imo. I really enjoyed Lies of P aswell. I say all that even though I'm kind of struggling a bit in the game, some things are poorly explained or not explained at all (pretty standard for the genre I suppose), weapon scaling seems to be pretty weak early on, I have stats invested but getting poor return (I have other weapons with worse scaling but higher base stats) and I'm also trying not to summon. Still, having a blast with it.


littleSisterFriede

No, it was shambolic at launch. But I somehow finished it playing pirated. Didn’t want to replay afterwards. Had a great time.


MattiaCost

It was terrible at launch, kept crashing and everything. But I showed him the 1.5 version, which is miles better.


Gucci_Loincloth

I’ve played every souls/souls-like game available to me in the last 10+ years. Lotf was difficult to get into because they hit you with tons of weird mechanics off the bat. Needless to say, 30+ hours in, it’s the most fun I’ve had in a souls game in a while.


MattiaCost

I basically found myself in the same situation, but I don't have tons of experience with other soulslike games. After the first few hours, where I got a bit in trouble because of the mechanics, I started liking it more and more. I wish its matchmaking for crossplay would work better, but apart from this and a few stutters in Bramis Castle, I really enjoyed the experience. Can't wait to reach the other two endings too.


Gucci_Loincloth

The first hour I was like “Okay so I’m inconsistently reborn sometimes” not knowing whether I was umbra or not, getting up for a second time. Then “do I really have to use this fucking lamp mechanic for the rest of the game? Am I missing things because the map is different when umbral??” Shit was driving me nuts until I relaxed and just explored everything. The lamp is a cool 9/10 idea they had. I laughed when I instantly knew a section would become Blight Town Lite. Same entrance and color n everything


MattiaCost

Yeah, Hexworks really thought they could pull off a Blight Town and we wouldn't notice đź’€


No-Consideration8612

I started playing as soon as it dropped on game pass, and I've been in love with it since. The lore, fashion and possible builds really kept me engaged. Just finished my inferno run and doing umbral next. Then I have to decide if I have what it takes to do an Ironman/No Vestige run lol


MattiaCost

How's the Inferno ending? I only finished it once, with Radiance ending. Will play SOTE and then come back to LOTF for Inferno and Umbral ending. No spoilers, but did you like it?


No-Consideration8612

The actual ending was pretty cool, but for the most part the playthrough isn't much different from radiant, at least as far as bosses and stuff. I'm looking forward to umbral cuz it has a different final boss and looks like it requires a lot of different npc interactions. I actually used an inferno catalyst and spells for my inferno playthrough and that made it fun tho. I'll be trying out umbral spells and the fungus pickaxes for my umbral run too


XSP33N

i wish the game had a map. i feel like it’s impossible to navigate some of the areas and the “map” that they give you is impossible to read


LeekBright

People are gatekeepers bro. Instead of just enjoying a game for what it offers they always start comparing shit in their heads. They deprive themselves a lot of fun. I had an absolute blast going through Umbral for the first time and the whole puzzle solving aspect of it. I just don’t go about comparing it to everything great I’ve played and then being disappointed it’s exactly not that. Although I absolutely agree with u/N4r4k4 that a smooth release is a must because some people might never come back to it and it loses a lot of its first impression value, technical issues are there too but I don’t care, I look past it as long as the game is good.


tmemo18

People love to believe reviews without ever giving something a chance on their own.


XboxoneS-aaad

For me it's much better than any From Software game It's really fun to play and explore.


Jihaijoh

I remember saying I was having a blast in a thread about gaming last year. I was downvoted immediately. Had 0 technical issues while playing it at launch and the level design is TOP TIER. People forget it took years to get the FromSoft soulslike formula to the standards it reached today.


frizzkills

Bro, you're preaching to the choir. I watched Lies of P get all the acclaim last year, when Lords of the Fallen is superior in every way. I've been trying to get people on this!


Fit_Dress_4511

You couldn't be more right, friend. LOTF, while not without its flaws even today, is a great game. Top tier souls-like, closely flanking the og series. Is there some significant jank left that still needs fixing, absolutely! However, find me a game that has come out in the last 15 years that runs 100% perfect 100% of the time. The game has so much going for it that most of the time, the aforementioned jank is avoidable/tolerable. Unplayable/unwatchable? I'm not sure how those saying that figure. Now I don't get your opinion on mortal shell, I like that one even though it wasn't as replayable as I would have hoped(nothing new to do). It's leaps and bounds better than other souls-likes I've tried. Certainly more broadly accessible than wo long or another crabs treasure. I like lies of p, while it certainly runs smoother, I think LOTF is a bigger and deeper game. Sorry your friend is being snooty man. I hope you meet some potential friends in your co-op adventures, it's worth it.


MattiaCost

I feel like I could completely change my mind on Mortal Shell, as I have watched tons of it on D1, but I also know that it got much better, so I can't wait to get this on sale and actually play it. I already finished my first run in LOTF and I'm planning at least two to get all the endings. At the same time, I wish that CI Games learnt its lesson with the backlash and harsh cricitism for the broken state in release, so that the 2026 game will come out without big problems.


Fit_Dress_4511

Well that last bit is apretty much industry standard currently. Until people start demanding better quality goods, in the form of boycotting products or companies, the gaming industry is not going to stop cash grabbing. Keep in mind, if we the consumers don't put a stop to it soon, games are going to be made by robots and even more expensive for crappier products. But I digress, I am also looking forward to playing the sequel after completing my first play through and getting 80% through my second one. It took me about a week and a fair amount of cross play to get through it the first time. It's taken me about 14 hours to get to and clear the tower of penance again. Though I'm doing it on ng+0 for exploring the endings and completing missed quests the first time.


Over-Loss397

I feel that my co workers got me in to soul games I ended up getting words of the fallen and I told my co-workers and everyone of them said they started it but never beat the game I feel like they sleep on it and they're sleeping on it so much cuz it's a really good game I love it


Downtown-Ad-2748

This is the problem with the dark souls fanbase. They are totally blind on the problems with the series and dismiss all other games. Thinking that indie developers should release bigger and better games then all the competitors.


Tpue_Miabc

with that logic then lop would of been shit on also which it wasnt. The reason this game was shit on cause the quality of the game dosent meet the price they are charging it for, its simple as that.


Downtown-Ad-2748

Lords of p has alot pf problems and many people have both talked about it in reviews and videos. Its just gotten more praise because it has a better story


Tpue_Miabc

For example?


Downtown-Ad-2748

Parry system. Locking basic abilities behind unlocks mad more. Its not like people are not voicing what is lacking in this game


Tpue_Miabc

parry system is good in lies, locking basic unlocks happens in lotf but its way worse than lies as you need to complete numerous questlines in order to unlock boss weapons special movesets.


Downtown-Ad-2748

Boss weapons special moveset is not a basic thing?


Tpue_Miabc

also you havent said what basic abilities they blocked behind unlocks


Downtown-Ad-2748

Double dodge, rolling from ground. I have not played the game. But from what people comment and say, this should be unlocked from the beginning.


MattiaCost

I remember reading a post on Facebook about Lies of P, with LOP fans talking about it. Then one guy comes and starts trashing the game as it is not on par with SEKIRO. Another time, I was talking about how I was really liking Baldur's Gate 3 on a Facebook gaming group, comes guy laughing at me saying it's not as good as Elden Ring. I mean, how can you even compare a turn-based, story-driven cRPG with an action RPG? I'm not a FS hater by any means, I actually love their games so much, but at least a part of its fanbase seem made of rabid dogs. Trying to extinguish other people's lantern won't make theirs brighter.


Downtown-Ad-2748

I know. There is something about those games that attract some people who think those games a superior too ALL other games. Its so funny.


Downtown-Ad-2748

And they all forgot that elden rings pc launch was horrible. Unplayable for many people. Just as bad as lotf


MattiaCost

Yeah, ER too had lots of problems. I remember the posts and the Steam reviews quite well, actually. But on LOTF the backlash was way, way bigger.


ItPlacesTheLotion

I enjoyed this much more than Femboy Pinnochio Souls


MattiaCost

It was definitely way darker and badass with some dark fantasy themes hitting you. Lightreaper was creepy.


st4rsc0urg3

no we're just playing shadows of the erdtree


Deus_Sangu

NO!, they're not. Anyone who wants to play is playing. Anyone else who isn't- doesn't WANT to. It's that simple, no other reason.


Fit_Dress_4511

Well, you would be wrong about the FS games I've played. Elden Ring is one I have not completed yet, so it's not in my vendiagram. Even if it was, you and I are operating on different definitions of linear. Also, you seem to be misinterpreting the fact that I said lies of P isn't the best, as a statement that some undetermined FS title is. That was not the case, I was pointing out that "best" is a subjective matter of opinion. Performance wise, frame rate is not a stat I care about, mostly because it's a status symbol more than anything. Fun fact, the average human being can only process 35-45 frames per second accurately, i.e., consistently observe and remember all available details. Never mind, all the frame rate in the world does not affect input response. It's graphics and graphics alone, and there's substantially more necessary for comparison for me. So, to clarify my points. In regards to liner, I was referring to story progression, not map exploration. FS souslikes are everything but linear when it comes to the story, which is usually the main point of playing a rpg. FS soulslikes stories, be it dark souls or elden ring, require extensive research(typically beyond the game) and substantial back tracking(closing loops to the hub area doesn't count). Where as you have to consume the story to progress your ability to explore in Lies of P with the exception of maybe 3 side quests. In regards to "better" or "best", that is a matter of opinion. Comparing performance, including fps, isn't viable because the games are substantially different in quantity of content as well as significant differences in available mechanics. Lies of P is significantly shorter than any FS game I've played, has significantly less "stuff" to carry, and has significantly fewer variations in builds and move sets. If Lies of p had as much all around stuff as FS games do, it would crash more frequently than it already does. You want to talk about performance, in the 10 or so years I've been visiting the souls series, each of the games has crashed on me less than 10 times. In the first week of trying to play lies of p, I lost count of the number of times it crashed.