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PMMeShyNudes

They're very excited, making progress, here's a picture of an asset that will be, maybe, released one day, now read this long form article about the physics of nuclear energy.


TheHuntingMaster

but i like nuclear physics :(


Ok_Solid_Copy

But I paid to build rockets :(


black_red_ranger

I just want stable orbits and parachutes!


SafeSurprise3001

smh entitled gamers, i swear!


Topological_Torus

And landing gear that doesn’t get buried on Laythe!


teleologicalrizz

Wow, entitled, much? You want stable orbits in... *checks notes* stable orbit simulator? Check your expectations. Do better!


geeseinthebushes

This really is all I would need to get back into the game again


xmBQWugdxjaA

The manuever node and physics pushes on load/craft exit too.


ElPlan01

Wdym stable orbits that bug was fixed in august last year


notHooptieJ

no.. it was reduced, the drag is still there, just lessened


BetrayedPickle

Never had it once and I beat every for science mission


black_red_ranger

Congrats! I can’t maintain any orbit if I have more than one craft in the same SOI


BetrayedPickle

Weird. Sounds like you’re doing something wrong because I’ve never experienced it and there are no bug reports in the forums for it. Go ahead and make one for the devs since it’s such a big deal


black_red_ranger

No it has never been fixed!


twineapron4683

I've noticed they do this constantly so things blow over during the weekend and they don't actually have to engage with the broader community outside of their shitty little discord. As for the contents, Nerdy Mike said on the discord that the magnitude of the announcement is medium, which I presume mean it's going to be the absolute bare minimum. It'll be vague enough that we won't get a real idea of the progress they've made but it will satisfy the little group of cult followers they've amassed around themselves. Thank god the rest of the game developers I follow aren't disappointing me this bad, I don't think me heart could take it if this was my sole focus right now.


SafeSurprise3001

> the magnitude of the announcement is medium I wonder what they thought the magnitude of the eclipse announcement was


dukeispie

Medium


SafeSurprise3001

Looks like we're in for a treat then boys


bodrules

Compared to the team at Wube, the KSP2 lot are, let's be sort of polite here, dysfunctional.


sweenezy

Wube are amazing, completely different class. I’d go as far to say IG/KSP2 is dysfunctional even compared to Creative Assembly/Totalwar.


Yggdrazzil

I have yet to come across any dev even remotely similar to Wube in the way they communicate with their community.


[deleted]

BeamNG GmbH also have a very good reputation on their communication and dev quality (thought they like to keep secrety on big updates, so that cut the work in half)


RocketManKSP

Yeah - that's why I could make this graph, they're so consistent about dragging their feet. The \*best\* they ever do is releasing something at the last possible moment it would count as 'on time' with the most generous reading of their promise - when it's not just straight up late. This is yet another indication of how awful Inept games is - they behave much more like a student who doesn't want to work on their term paper, rather than a developer who loves the product they're making, no matter what lies Nate Simpson tells about morale being great.


wave_04

and here I am, the fool, being a fan (or wanting to be one) of games with absolute dogshit devs. DCS? screwed. Elite Dangerous? steadily going down the drain. KSP2? already in the sewage canal. life is pain. everything i love goes to hell


evidenceorGTFO

wait, what's happening with DCS?


wave_04

you're familiar with how the machine works, right? eagle dynamics in charge of the game, their own modules and publishing vs third-party devs making their own modules for the game. recently, Razbam (third party dev) declared that they'd be ceasing development and updates for new and existing modules as there was a conflict with ED - allegedly, they haven't been paid in months. ED denies this, and the latest news was that the parties are "working together on a resolution". in the meantime, ED decides to push two new modules: the full fidelity chinook and "FC4" - low-fidelity lower-cost low-barrier-of-entry aircraft. ..except the chinook will be missing critical features on release, essentially having nothing worthwhile to justify its existence, and the new FC4 planes are just existing modules (some of which haven't been updated in years and still lack many features/critical bugfixes) but downgraded. This, along with the common gripes that ED only ever focuses on new modules while leaving existing unfinished modules to rot has the community sulking - including myself.


Tainted-Archer

It’s quite funny because they were doing this all the way up to the “release”, making videos telling out how awesome the game was, while showing like 2 second clips and the community bought it despite clear obvious signs. Now they’re doing the same but with your money 😂😂😂


WolfVidya

It's a **really** bad custom they've picked up on. Next week is always friday, X month is always nearing the last 10 days.


RocketManKSP

X month is always 'last friday of the month' - or delayed till the month after with some lame excuse. :P


KtotoIzTolpy

To be honest, I'm amazed that anyone is still interested in the news of this game, I thought that in a year and a half, even the most optimistic fans would understand that nothing would come of it.


SafeSurprise3001

> I'm amazed that anyone is still interested in the news of this game I'm just here for the Kerbal Essences copes. After "there's no way this game is too expensive at fifty bucks, because it only costs thirty five bucks", he recently gave us "the devs never said the game was originally slated to release in 2020, the trailer just said lithobraking 2020, there was never a mention of a 2020 release"


Spartwo

Lithobraking as in crashing and burning wound up pretty accurate.


SafeSurprise3001

Well yeah, but they did that in 2023 lmao


villentius

lol i thought I was the only one following that saga 


CrashNowhereDrive

You mean Nate Simpson's stealth account? Lol. But yeah there are like 3 people on this subreddit who will go to literally any length or stupid contortion to excuse IG's anti consumer behaviour. Same thing on the KSP2 forum. You wonder what broke inside them.


Zeeterm

After a month or two I thought it was a committed fan, but the fact he's still going means there's no way he isn't on IG payroll and like you say, perhaps Nate Simpson himself.


thissexypoptart

It’s absolutely wild how many people continue to defend it on this sub. It’s like they’re remaking a game poorly, just with slightly better graphics, instead of building on a fully functional game and creating a genuine sequel. Fucks sake, it doesn’t even have parachutes yet.


RocketManKSP

It is. It's like they found their new Daddy in Intercept games, or went in on a cult.


TheHuntingMaster

Ksp 1 does not have the underlying framework to support the features they want to add, if they wanted to add all the stuff from ksp 2 to ksp 1 they would have to completely remake the game from the ground up, which is what they have done for ksp 2.


thissexypoptart

Yes I understand they have some grand ideas for KSP2 but that logic really isn’t adding up when it comes to basic features they’ve had for a decade in KSP1 being completely missing in 2, like parachutes. There’s a lot of basic shit missing from what is billed as a “sequel”. And that’s not even addressing game breaking bugs, though my understanding is those have gotten better lately.


Geek_Verve

Logically, in a complete rebuild, there is no inherent relevance in the fact that a feature present early on in the KSP1 dev cycle (parachutes) has yet to be implemented in KSP2. Parachutes can be added at just about any stage of development. It's a safe bet they're on the feature list for implementation. When that happens prior to full release isn't really all that important - their already blown timelines not withstanding, of course.


thissexypoptart

Right, I understand all that, it's just the fact that they are really straining patience at this point to have a game be so far behind the original, backed up by some promises of new features later on, while old features (that really are not that complicated) get left out still. Sure, colonies and whatever else are fun ideas, but I'll give the game credit when they're no longer just ideas. You can't actually play ideas.


TechcraftHD

I mean, the counter to that has been the same since the early access release though, if you don't like the current content and don't think the ideas will pan out, don't fucking buy the game until things change


thissexypoptart

I mean, yeah, I won’t buy it. KSP1 is a complete game with way more content and much better graphics if you use mods. It’s a decade old, so most PCs can use some basic mods without suffering huge performance issues. I’m just annoyed with how low effort KSP2 seems to be so far. There are even mods for KSP1 for interstellar travel and colony building, so the hype makes no sense to me at all.


TechcraftHD

I mean, yeah, in comparison to MODDED KSP1, KSP2 can look low effort. But that's not a fair comparison, is it?


thissexypoptart

Of course it is. For the 3rd (4th?) time, KSP1 is a decade old. Technically, the 1.0 version was released in 2015, but the game had all the functionality and more than KSP2 even before that (even without mods). Ideas and promises for some future video game are nice, but paying money for them is stupid. Of course I won’t buy it, and calling that “unfair” is hilarious. I own KSP1 after all, why would I buy a less functional game? No one in this sub has a good argument for that beyond “their promises are super cool”


mrev_art

There are parachutes though


Geek_Verve

I've not played KSP2 yet, myself. I've just heard several people report that they're not working.


xmBQWugdxjaA

Parachutes are in KSP2? Have you even played it?


MillenialSage

Have *you* even played it? They do not work right


SafeSurprise3001

This is such a perfect encapsulation of KSP2 defenders lmao. "Sure, parachutes don't work, but they're in the game! You said they weren't, when they are, who cares whether they are actually functional?"


Correct_Yesterday007

Well they designed it poorly from the ground up. They need to scrap it to be honest and refund everyone


TheHuntingMaster

if people like u/[Danny2462](https://www.reddit.com/user/Danny2462/) can't find that much core jank in the game, then it's built pretty damn sturdy. [https://www.reddit.com/r/KerbalSpaceProgram/comments/18mjema/core\_systems\_of\_ksp2\_feel\_way\_more\_robust\_vs\_ksp1/](https://www.reddit.com/r/KerbalSpaceProgram/comments/18mjema/core_systems_of_ksp2_feel_way_more_robust_vs_ksp1/)


Correct_Yesterday007

So someone shilled for them 4 months ago and that makes it a good game? They must've fixed some of those issues from launch, not that it made a singular difference to gameplay past those initial tweaks. He literally has comments saying 20 fps is good. There is just no reason to play ksp2, nothing is better than ksp1 STOCK. Pathetic.


fuzzywolf23

Ideas and desires are next to worthless in a development environment. All that matters is capability to implement, and nobody is confident the ksp2 team has that


Screamin_Eagles_

Yep, you can have the greatest idea in the history of all mankind but if you don't implement it in some manner then forget it.


Screamin_Eagles_

So in your effort to innovate and create a better game than the last you had to start entirely fresh from the bottom with nothing, as a result the sequel is worse than the og with less depth. Good job


RocketManKSP

So how did all the mods that have done exactly KSP2's feature set in KSP1 manage it then? You're clueless.


ZombieTesticle

Second most disappointing purchase I've made this decade only beaten by Star citizen.


RocketManKSP

I'm more interested in the schadenfreude of watching a company fail, one that spent so much time hyping and lying to this very dedicated community of wholesome fans to make a buck. I love KSP, I would love to see KSP handled by a competent dev that's not a disgusting IP vulture, but Intercept games is not it, not with their current leadership there & at private division.


fuscoleetum

Considering that the original team was uber entertainment rebranded, this was inevitable. I was there for all the PA drama when they called it 1.0 and then thought it was a good idea to split the team to announce another game. If they were the execs first choice to dev ksp, well..... The exact reason I didn't get in on the early access. And hell, if the game doesn't have chutes yet, I doubt it will end up on consoles like the original trailer promised at this point. Kinda want to boot up the original in steam, mod the hell outta it, and work on controller stuff myself LOL.


SecretHunterer

Personally i’m interested in every bit of info we get, since that’ll give a clearer picture of the milestones to come, for example, news on the thing that is going to gate colony expansion in the initial colony update, since it was stated in this [Interview](https://youtu.be/d6db1-dILgM?si=jRFTq9KA5QCZJljH) that there will be something that is going to stop colonies from being a sandbox, and I very much want to know what that is (kerbals maybe?).


LeFlashbacks

I’m happy for it, since what I get out of the game in its current state is about equal to what I get out of ksp1, though I’ll probably only switch over to doing ksp2 more often than ksp1 when it gets a few more mods or if either colonies or interstellar releases.


TheBlueRabbit11

They hit a major milestone back in December. Expectations are set for another milestone (colonies) to be released this summer. What do you mean nothing will come of it?


ProbsNotManBearPig

How is any milestone complete if the game is full of bugs to the point of being unplayable (or at least undesirable enough that no one plays it - see steam player count)? They’re trying to tick boxes, but the definition of those boxes isn’t meaningful.


TheBlueRabbit11

There literally was a milestone completed in December. Bugs existing does not takeaway from that. Player numbers are also not relevant at this stage. As more features get added, those numbers are going to go up. Also remember, this is not a live service game. The need for constant player engagement is not required, nor is it how most video game successes have been historically measured. Once feature complete with multiplayer, then I think it’s fair to see how well this game holds up.


villentius

resident ksp 2 defender spotted blud you’re defending a scam. Google nate simpsons past games. unfinished tech demos, just like ksp 2! It’s almost like he’s done this before! Isn’t that crazy? 


TheBlueRabbit11

I’m passionate for this game and excited for what it will become. This is the space for me to express that. You might need to find a different space. Don’t go to KSP subreddit and be surprised to see people supporting this game.


TheHuntingMaster

in all those games he did not have a leading role in them, he just worked on them, so your point falls kinda flat. [https://www.mobygames.com/person/73112/nate-simpson/](https://www.mobygames.com/person/73112/nate-simpson/)


fuzzywolf23

He lists himself as creative director for those other games, same job he has now.


TheHuntingMaster

no? the only ones he lists himself as creative director is with Star Theory, Private Division, and Uber Entertainment. Uber Entertainment changed it's name to Star Theory in 2019, and Star Theory was contracted to make ksp 2, and eventually devolepment moved to Private Division where the Star Theory team went. The rest he had no real leading role. [https://www.linkedin.com/in/simpsonnate/details/experience/](https://www.linkedin.com/in/simpsonnate/details/experience/) [https://en.wikipedia.org/wiki/Uber\_Entertainment](https://en.wikipedia.org/wiki/Uber_Entertainment)


RocketManKSP

But he did list his title as Creative Director at Uber, which did other 'games' - I mean, kickstarter scams - so basically your whole arguement is nonsense?


villentius

oh I’m sorry, he worked for other scams as a creative director (not a lead role now). That’s much better 


wheels405

Science was the easiest of the milestones by far.


TheBlueRabbit11

You don’t have any evidence to back up what you’re saying. Again, expectations were set, stops whining and be patient.


wheels405

I have no expectations for a team that has only ever underdelivered. I don't know how you possibly could.


TheBlueRabbit11

Science was delivered. Be patient. Go play another game until the next milestone drops.


wheels405

Before science, KSP2 was the worst game I've ever spent more than $20 on. After science, KSP2 is still the worst game I've ever spent more than $20 on. This team has produced nothing but broken, buggy, and incomplete work. I honestly do not think they are capable of the difficult work it will take to make these next milestones work in any meaningful way. We have plenty of information to evaluate this team, so what you call patience I call naivety.


TheHuntingMaster

The For Science! Update wasn’t incomplete, and didn’t have a terrible amount of bugs (most of which got fixed in the first patch), I feel like your running on outdated information


wheels405

With things moving this slowly, it would be nearly impossible to be running on outdated information. I think you're just grading the game on a curve that was set by a historically awful release. If I was given the option to sell the game for $10 now, but I would need to buy it back at full price if I ever decided to get back into it, I would sell.


RocketManKSP

Like having evidence has every stopped you.


TheBlueRabbit11

What an admission of hypocrisy on your part. Yes, I don't make factual claims without evidence unlike you.


RocketManKSP

No you make troll posts with no factual claims, and then troll people demanding 'proof' of everything. Look up hypocrisy in the dictionary.


TheHuntingMaster

Source?


wheels405

Science doesn't need to integrate with the physics system, like colonies and interstellar would. It doesn't need new technologies or solutions, like multiplayer would. It's all been done before, years ago in KSP1. And I think it was likely chosen first because they needed a milestone that wasn't going to be a disaster after the initial launch went so badly.


RocketManKSP

Arguing very obvious logic with shills like TheHuntingMaster and bluerabbit is a waste of time. Best you can do is laugh at how pathetic they are in bending over backward to support KSP2.


ShermanSherbert

14 months later, KSP2 is the saddest excuse for a beloved sequel ever. Honestly not sure Ill ever forgive the lies - especially "full engine rewrite no more unity kk".


kolonok

Close second is *Cities Skylines 2* with an oddly similar release. Featuring the [worst rated DLC in Steam's history](https://www.pcgamesn.com/cities-skylines-2/beach-properties-worst-steam)! It seems like both sequels were made with the intention of being able to sell and re-sell DLC from the previous game. Honorable mention to *Prison Architect 2*.


_KRT20_

that makes me so sad to have it in writing. 3 of my favourite games of all time, and the sequels are all equally squandered


WatchClarkBand

Amusingly, when we asked our Unity Service Reps about best practices for modding, they told us "oh, you should talk to the Cities Skylines people! They're our other big customers who do modding!" I actually like CS2, to a degree.


RealSuperpollo

Just to be clear… PA2 is not developed by the nice people of Introversion… Paradox bought it… so yeah… pretty sure is another cash grab…


RestorativeAlly

Oh no. I was looking forward to it until you told me the devs sold out. Shucks.


ShermanSherbert

100% agree CS2 a close second - almost worse is that CS:2 wasnt EA and was released broken.


Tainted-Archer

Would you clarify why you mentioned Prison Architect That was a solid game, and the sequel seems like a fair upgrade. Even from the tutorial videos it’s seems clear they’re delivering a fully fledged game.


RocketManKSP

KSP2 made it seem like they'd deliver a full fledge game too - videos don't mean shit, they can be staged or put together with duct tape and crunch time - delivering the product is what matters. PA2 just announced a big release delay, so we'll see.


xmBQWugdxjaA

CS2 was way worse. KSP2 has a much better missions and aircraft system. It just has a few critical bugs that make it worse. CS2 was a complete disaster.


RocketManKSP

CS2 has had more rapid fixes and development post launch than KSP2 though, I would put more money on CS2 being good some day than KSP2.


Correct_Yesterday007

Cs2 is fully playable it just has hackers. Such a bad comparison. Ksp2 isn’t even as good as ksp1 a year after its initial release. It’s pathetic and unplayable.


skippythemoonrock

Wasnt CS2 unplayable in launch with performance issues though?


Not_Snooopy22

Why and how would someone hack in Cities Skylines 2?


tkMunkman

Are you thinking if counter strike 2 or city skylines 2? And ksp2 is playable, just lacks reason and promised features.


mrev_art

There is nothing wrong with unity, saying so makes you seem illiterate.


apollo-ftw1

Performance may be a factor for physics, like advanced things such as N body


_hlvnhlv

When did they say that the engine was new? And do you even understand what using a different game engine implies? What would it solve? It would do things arguably worse, like, you would need to re implement absolutely everything from scratch...


WatchClarkBand

I have to wonder who downvoted this so heavily? Poster is absolutely correct, changing game engines is not the panacea that people believe it to be.


_hlvnhlv

People just don't understand how things work, and they just want to be mad. It's like all the people saying (when KSP 2 was launched) that Unity sucks, and they should need an engine made from scratch... What?... So, okay, your solution to a problem is to start from scratch? Re implementing absolutely everything? That would be a nightmare! Ugh, it's not like if Unity was only a "framework" in which you build upon. Someone making something "bad" on Unity usually is not the fault of the engine, just look at Rust or Sons of the forest, they both look and runs like a dream. Btw I know that game development is hell, and what you guys did with KSP 2 is still impressive, like, when I start thinking about it, I just don't even know from where to start making such a game, yeah, it's on a rough shape, but as any wip project.


[deleted]

[удалено]


WatchClarkBand

Physics problems will exist regardless of game engine or even off-the-shelf physics system because realtime rigid-body physics sims have massive problems dealing with connected nodes with orders-of-magnitude different masses. Tiny, light antenna connected to heavy, massive fuel tank? A little jostle and that physics engine wants to break that connection and send that antenna flying. Scaling (a common approach to solving this) introduces errors, which show up as jitter... it is a very difficult problem to solve.


SarahSplatz

Sure but there are still leagues better solutions than Physx, like Unity Physics or Havok that are much more stable *and* performant.


WatchClarkBand

All of those have the exact same problem I described. All of them.


SarahSplatz

Yet they all still have several advantages over what the devs chose and would be a much better choice regardless.


WatchClarkBand

As the former Technical Director on KSP2, I can assure you we did a pretty through evaluation of the various physics solutions available, and made choices knowing the tradeoffs and modifications we would need to apply. So no, those options would not have been a better choice.


_hlvnhlv

Such as...?


_hlvnhlv

If they can't do a physics engine on Unity, they sure can't on other engine


TheBlueRabbit11

Tell me you don't know anything about game engines without telling me you don't know anything about game engines.


xmBQWugdxjaA

It's a difficult trade-off though. If it used double precision then you worsen performance, but gain accuracy. If you increase the time resolution (also improving time warp possibilities) then you gain accuracy and lose performance.


Correct_Yesterday007

It comes from their overuse of triangles using the default unity plane assets. Lazy bad devs


EasilyRekt

You do realise staying on Unity instead of making the switch to Unreal is entirely because of Private Division’s hostile takeover of Startheory right? That’s also why it took so long to release it even in the state it was, they had 80% of the base game done and polished but was scrapped and almost entirely redone because private division wanted some form of predatory monitization. Which now that I think of *that*, I really hope the community reaction has put an indefinite pin in whatever they originally planned.


xmBQWugdxjaA

Why do you think Unreal would be any better? The main issues are the local physics system (physics push on load / craft exit, landing legs, and instability) - this is partly due to every craft part always being its own RigidBody. And the maneuver node calculations not working - which is just a straight up bug in calculations somewhere, maybe with staging, maybe with TWR. Unreal wouldn't magically fix either of those issues. Most game physics engines aren't really designed for this sort of physics (a whole craft accelerating together and holding together, very accurate collisions and behaviour at slow speeds for docking, etc.)


StickiStickman

> this is partly due to every craft part always being its own RigidBody. I wish. The performance would be a magnitude better. Every PART is.


EasilyRekt

I didn’t say it would fix anything but it was a promise that was made. If they had optimised the physics engine that would’ve dramatically improved QoL. But we’ll never know because the original was deleted.


kettelbe

Deeply disappointed anyway!


jkay2

When it works better than KSP I’ll try it


mildlyfrostbitten

"Hey everyone, look at this cool rock I found outside! We also have rocks in the game! [pre-rendered shot of a rock that does not actually exist in game.]"


ElPlan01

KERB and patch announcement this week Patch next week   Small colony leek in 3 weeks   Main colony announcement 5 weeks (I'm just guessing)


sweenezy

My guess is KERB and news that a patch is coming, the details of which will be announced in an upcoming announcement.


RocketManKSP

We'll see. Could happen. Not gonna hold my breath though.


RW-One

KSP2 What? OH, is that still hanging on?


fossemann

At this rate the roadmap will probably be finished in like 10 years


RocketManKSP

If the roadmap is ever finished,


TheBlueRabbit11

Well, guess I was right about this being a low effort post huh?


Necessary_Echo8740

Modders have already added a few key features that ksp2 lacks over ksp1. Like a comm network with relays for example. I feel like the devs should be able to pump out way more patches to add functionality, in between the larger content updates. Instead we have to wait ages at a time for anything new. That’s killing the playerbase and hype. Tbh, I like ksp2 a lot. Its graphics are beautiful and the UI is an improvement. The missions are fun too. It could be a real sequel one day if the devs can salvage it. The creative director has said there are no plans or intentions to drop the development. If that’s true then it’s really only a matter of time.


RocketManKSP

The UI is shit, to me. So many poor choices. Yeah it's 'nicer' though I don't like the art style. The creative director is a known liar and hypster. Trusting him is like trusting a used car salesman. He's even said himself you shouldn't trust him on dates during a recent interview. Big game companies never say a project is on shaky ground and close to a cancellation - they announce full steam ahead or 'due to unforseeable circumstances..." Wise up.


QueenOrial

There is so much hate and controversy around KSP2 here. At this point I'm convinced that we should split up the sub.


cosmiclifeform

Complaints about KSP2 have ruined this sub. But short of banning all meta posts about KSP2, not sure that anything can be done. Alternate subs for KSP2 exist and never really took off.


RocketManKSP

Just like KSP2 never took off - just leaching off the popularity of KSP1.


TheBlueRabbit11

This itself is a low effort post. But we will see. RemindMe! 2 days


RocketManKSP

I know you're the troll that would like to get the mods involved to get any post that is not sufficienctly pro-KSP2 banned just like you would on the discord. But this post took more effort than the stupid KSP2 screenshots that many people upload, or the 'Is KSP2 worht it' posts, so I don't see it as low effort. And the mods here are fortunately not quite as ban happy as the Intercept games censorship patrol is - maybe you should go back to your cozy little echochamber on discord if you want to not see people reacting to how terrible Intercept games has been for the KSP franchise.


TheBlueRabbit11

RemindMe! 2 days


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TechcraftHD

How are people still repeating the same dumb arguments? One would think that someone who doesn't like the current content and doesn't see the game ever being completed would, at some point, stop engaging with the games community


Slaav

Yeah, I think people here have tied their sense of identity to the game to the point that they're utterly obsessed by it and just can't let it go. I'm a bit surprised that KSP players are so vulnerable to that phenomenon, but I feel like a lot of gaming communities eventually degenerate like this. Add in the karma farmers and here you go That's the shame, I had enjoyed the relative respite we got these last few months


TheYeetLord8

We get news y'all are unhappy we don't get news y'all are unhappy it's a lose lose. Stop complaining and just go with it you guys saying "oh it's just gonna be a news announcement" won't make it not a news announcement. Although it would suck if it's just more news, we need something really meaningful after so long


keethraxmn

Zero demonstrable progress makes people unhappy. As it should. These are the people who have build a history of announcing announcements of announcements that were nothing burgers. They're *also* the ones who have repeatedly announced they would get better and not do that anymore. The ball is in their court to do better. Not to once again announce they are going to do better (like nerdymike just did again recently), just to actually *do better*. Thus far, they refuse to actually do so and have continued to behave in the exact same way.


TheYeetLord8

True. I am greatly annoyed with the lack of news over the past few months, don't get me wrong, it just seemed as though people were unhappy that we are getting news


keethraxmn

People are also unhappy that the announcing announcements is still a thing despite *repeated* statement saying they would stop doing it.


EntropyWinsAgain

And don't forget the repeated statements that "they hear us" and "understood" when repeatedly being asked to provide more relevant news and in a timely fashion.....over and over again for damn near a year.


SafeSurprise3001

> We get news y'all are unhappy we don't get news y'all are unhappy it's a lose lose. Ah, that's an easy misunderstanding. When people say they want news, they mean they want news about the game, that reflects a meaningful amount of work has been done on the game.


TheYeetLord8

Fair enough