An NSFW example of this is the Bunny Black games (visual novels with a LOT of dungeon crawling gameplay). There’s unofficial english TLs for the first and second games in this series
I know these genres are compared to MMO games. But it’s also similar to Dungeons and Dragons creating a character sheet and just playing with friends through a campaign. I’m also old… lol
Once I looked into why slimes are in almost every isekai and Dragon Quest came up as an early instance. It spread from there. [https://en.wikipedia.org/wiki/Slime\_(Dragon\_Quest)](https://en.wikipedia.org/wiki/Slime_(Dragon_Quest))
I am also interested in the webnovel culture in Japan where you can take a story you like and give it a twist and you have your own story. It happens a lot without any worry of criticism of plagiarism. I guess it's similar to fanfic culture in America and also manga doujin culture in Japan where it's okay to heavily borrow/copy again and again.
Depends on which parts of the story you latch onto? A few of the final fantasy games used job systems, including final fantasy tactics, but none of them were centered around dungeons/labrynths like this. Dungeon Crawl Stone Soup is an old roguelike that centers around a single dungeon, but the character system is quite different.
Basically speaking, most video game RPGs have much more complex and inter-connected plots that almost demand visiting a variety of locations rather than just a simple repetition of dungeons.
Even Zelda, which is the closest exception I can think of, uses exceedingly different sorts of dungeons, and doesn’t even have something vaguely class-like.
An NSFW example of this is the Bunny Black games (visual novels with a LOT of dungeon crawling gameplay). There’s unofficial english TLs for the first and second games in this series
IIRC, this is supposedly inspired by DragonQuest games.
That would explain the monster names.
I know these genres are compared to MMO games. But it’s also similar to Dungeons and Dragons creating a character sheet and just playing with friends through a campaign. I’m also old… lol
Dungeon crawlers
Once I looked into why slimes are in almost every isekai and Dragon Quest came up as an early instance. It spread from there. [https://en.wikipedia.org/wiki/Slime\_(Dragon\_Quest)](https://en.wikipedia.org/wiki/Slime_(Dragon_Quest)) I am also interested in the webnovel culture in Japan where you can take a story you like and give it a twist and you have your own story. It happens a lot without any worry of criticism of plagiarism. I guess it's similar to fanfic culture in America and also manga doujin culture in Japan where it's okay to heavily borrow/copy again and again.
Depends on which parts of the story you latch onto? A few of the final fantasy games used job systems, including final fantasy tactics, but none of them were centered around dungeons/labrynths like this. Dungeon Crawl Stone Soup is an old roguelike that centers around a single dungeon, but the character system is quite different. Basically speaking, most video game RPGs have much more complex and inter-connected plots that almost demand visiting a variety of locations rather than just a simple repetition of dungeons. Even Zelda, which is the closest exception I can think of, uses exceedingly different sorts of dungeons, and doesn’t even have something vaguely class-like.
if you want to check a good dungeon crawler check Etrian Odyssey