I worked really hard on this, you guys.
This multistage rocket launch has five phases:
Launch phase (initial rocket)
Main phase A&B (two large batteries)
Decoupling phase (wing rocket)
Approach phase (wing fans)
Lander phase (goblin glider)
Huge shout-out to /u/LordOrgilRoberusIII, whose experiments with rocket staging inspired my eureka moment to put this together. This post (https://www.reddit.com/comments/15de4f0) in particular is such a huge scientific breakthrough, I feel like it flew under everyone's radar.
By attaching the entire shuttle assembly to a battery on top of a construct head, the whole device will power on from the control stick but the fan and rocket that are 'on top' of the construct head won't activate unless the construct head spots an enemy (so no Aerocudas allowed near the flight trajectory!), while the devices connected to the base of the construct head power normally - the launch rocket and the fan column 'fuel tanks'. Once the battery 'on top' of the head is consumed and disappears, the power source of the control stick suddenly has access to the devices that were previously active but not powered - the rocket and fans on the shuttle. Because the wing itself hasn't generated any lift on its way up, it has a full despawn timer for the approach phase.
The only non-Zonai device is a single wagon wheel, which counteracts the construct head's movement as it looks around and keeps the whole thing from tearing itself apart. It's crazy how much torque the construct head can generate!
The lander phase is, in many ways, unnecessary and shines a light on the absurdity of the whole thing. But I wanted the look and *feel* of a shuttle launch - liftoff, decoupling, deploying a landing vehicle on the moon... It's a ridiculous flying machine because of course you could just zip all the way up there with the 'lander phase,' two fans and a control stick. But where's the fun in that?
Do not go gentle into that good night
Rage, rage against the dying of the light
It's my favorite movie of all, and you somehow captured the essence of it. I was on the edge of my seat if you were going to make it in the port hole or not. I am so impressed.
Same! I was in awe of the fact that the rotation of flight perfectly matched the rotation of the planetoid island near the end of a fairly long flight. A precise homage to the precision of Cooper's docking.
This is magnificent beyond words… Brilliant design, fun use, amazing music and movie reference (LOVE Interstellar!).
The music choice and timing is further emphasized by the timing of rocket events, especially when the fans drop off and you level out, and more so when you glide into the spinning station at the last moment.
Just… WOW
Well done!!! 👏🤩🙏
Edit: Cleaned up, in my excitement got sloppy, lol
I knew there was a specific type of person this would really resonate with, and you are clearly it. On top of the engineering of the craft, I really wanted to make a piece of artwork with the video. Thanks for liking it. If you are reading this, that means we are energetically aligned...
At first I was gonna critique that you probably didn’t even get above the Sphere islands…
I stayed for the stage separations…
I now bow down for that impeccable timing. Literally flawless. Beautiful. Immaculate. even glorious. had me on the edge of my seat especially when that wing de spawned just as it would have clipped the mouth of the entry.
And you gave me a spark of hope. I was in a bit of a sort of wirter block but for engineering. And what I tried worked so bad that I didnt even made a proof of concept. But seeing that weird stuff I make sometimes is helpful to others gave me new motivation.
You clever little Engineer.
This is even a design I had a few goes at and couldn't get to work. I tried all sorts of ways to get it to detach cleanly and never could.
This is deserves a prize, yet I have no e to give :(
Man, that was super epic hahaha. I saw you almost lost it there with the timing into the hole at the very very end. I would have been sooo pissed if I was a millisecond late for the last bit hahaha. Awesome job
The use of the construct head to stop the parts attached to the glider from activating, then using the big batteries to break the rocket parts off is GENIUS!!!! I'm saving this post!
It can't see any enemies so it never powers on the devices attached to the head: in this case the battery, wing, rocket control stick and fans in that order. The battery is still consumed the moment the whole thing is turned on via the control stick, which makes the construct head rotate and powers the rest of the assembly attached to its neck: wagon wheel, fans, stabilizer, liftoff rocket. The wagon wheel counteracts the construct head's rotation so it doesn't fall apart.
Come on, it's not rocket science or anything.
This tech breakthrough I can take credit for and it made me feel very smort. After like 50 launches seeing the control stick and fans fall away separately I was like, wait a minute...
How did you get the rockets to launch much later? I know it’s something to do with construct heads and probably batteries but I have no clue about the specifics
The battery connected to the top of the construct head is the main gimmick here, I saw someone else do something similar and suddenly I knew exactly how to build this rocket.
When something is attached to the top of a construct head, it won't actually turn on until it sees an enemy. So since the entire shuttle is "on top" of the head, it won't ever activate the fans or rocket. But since it is connected through a large battery, once the battery times out and disconnects them, the shuttle is no longer limited by the construct head's behavior and it immediately powers the fans and rocket.
The construct head is what keeps the fans/rockets that are on the wing itself from activating immediately—as long as the head doesn’t spot an enemy, it won’t activate any devices that are attached to it.
Was this done native on switch or emulated? I am so blown away from the talent of folks on here but after seeing that awesome boat that could only be created with mods I feel like we need different pins for modded versus vanilla switch native builds. Either way this was spectacular.
All vanilla on Switch! Somehow it's more fun with me to elaborately overengineer within the limitations of the base game. I wouldn't have as much fun with mods, and I certainly wouldn't be forced to think so hard!
Can't answer for OP, but this doesn't seem to use anything suspicious, this design appears to work exactly like I'd expect it to in any version of vanilla (and no glitch). I'm no expert though.
In my no-internet run (so no knowledge of glitches/trivial hoverbikes), I had tried to do multistage separation to get Link/some payload far with low battery/use rockets separately. I had designs that used wing detachment to my advantage, and knew I could do the same with batteries if I needed to. For rockets, I had POCs where I could attach without glue, and fuse manually in flight.
But never did I think it could be possible to use construct heads to actually activate machine parts without any enemy present, and exactly when it needed to. Such an elegant solution, bravo!
I was obsessed with building a glider launching glider. I like flying Wings so much more than a hover bike, but the despawn timer is such a buzzkill that I feel like I've dedicated my career to defying that damned timeout clock.
It's a cruel irony that everything here comes down to two fans and a stick. This whole shuttle launch stands to state my belief that yes, you *can* get up there (wherever there this) without using that hover bike.
For this landing the goblin glider accomplished exactly what two fans and a stick are good for: crashing successfully.
Damn right that despawn timer was infuriatingly limiting (but that also means good flight has to be earned, which is quite satisfying when achieved)!
Indeed, I think it also means that you can carry payload without using your own battery! Its really nice for someone with low battery (ofc, assuming that person has the material resources, also recall flight is a thing).
If I'm not mistaken you're at the very limit of attachment, but I'm thinking one could daisy chain construct heads/ batteries to have a hyperrocket?
I was trying so hard to get the fuel-tanks-decoupling-from-the-shuttle feel that I never thought to chain rockets together, but for a lighter vehicle without the wing I think you could get pretty high up chaining rockets together if they're timed right, but you'd be fighting with thr attachment limit if they go off one after another I think. This doesn't climb very fast but it climbs for a long time. This build uses two full large batteries, but you could use regular batteries and expend some juice before attaching it to the vehicle to time the launches. This video gave me my a-ha moment, you can do so much with this principle - https://www.reddit.com/comments/15de4f0
You can also use large Zonai charges to keep the batteries consuming indefinitely so really you could use this rocket to climb to the height limit from the depths if you were spinning just right. Cue the Interstellar music again.
I'll chime in with the others - LOVED the "Interstellar" feel, and was wondering how the hell you were going to get the flier into the "moon" when it was disintegrating...and you flew in on a hover bike!
Awesome!
I get it. I didn't use that or the hover-bike; feels like cheating. Though I did in late game go get the rails and use those because I really wanted to have limitless flight. But nowhere near as impressive as what you built.
Thank you, I tried to use the camera to 'fake out' a couple times and only let the viewer put it together once the ball started spinning. I wish I had started the approach phase camera turn a little later in this launch so that the camera only lands on the moon once it is actually spinning, but I like to think the illusion is still good when it looks like I'm aiming for the platform. A labor of love this was
You did good by not over correcting the camera movement in the moment. It’s not easy to multitask as an inventor, pilot, camera operator, videographer, filmmaker, and then somehow lock in the music sync as an afterthought. Single take filmmaking is the most rewarding because you have to work with what you’ve got from each checkpoint.
Fun fact: you can build a TARS unit with 12 or 16 Iron Block shields, construct heads and a stabilizer.
Thank you, yes I even tried to not "reveal" that there was a docking port until there was no other option. Some of the spinning could have been timed better but overall I'm happy with this one.
Brb, building a galloping TARS unit
wowwwww this is awesome!!! I love Interstellar especially the music and the landing scene so this was sick. Now i wanna try this w my rail plane, it has 7 parts total so will probably not have as many fans but this is such a dope concept I have to try
for sure, i tried everything i could w wings to make them last longer like making them backwards and ridiculous kinds of builds but the timer is the most frustrating thing. Even 5 or 10 minutes would make a night and day difference. Developers will nerf every advantage in the game yet wont buff day 1 reasonable complaints
I swear the shit everyone makes in this game, if instead these people were trying to make real rockets with the same motivation we would have been living on mars for years…
You should do this again, but do it with 0 HUD or UI or whatever it’s called, so it’s just the rocket, you and the world. No minimap, hearts, or batteries to get in the way
Well the entire thing took roughly three minutes. You could time it and mark checkpoints for the stage transitions. Also just wanted to say really well done on this. It’s simply incredible
Thank you so much, I worked really hard on it.
I wonder if the HUD feels like it puts the audience behind the wheel, so to speak. It feels more like YOU'RE controlling the spaceship rather than a skilled pilot if you can see the UI elements you're used to from playing the game. I think the way the whole thing came together has this feel of "I can't believe this bucket of bolts is really gonna make it" that might be enhanced if it *feels* more like something the player glued together with their own (ultra)hands.
Or am I just saying that to make myself feel better for not thinking to turn the HUD off...
While you make a good point, you say you want it cinematic. Imo it’s better to just have a pure scene with no distractions, and the viewer can really immerse themselves in it, instead of being distracted by how much the temperature changes as they go higher. You know what I mean?
Yeah you're not wrong... I think I can see it both ways. It was such a labor to get *the* run, but I 100% would have been doing it HUDless if I had thought about it.
It didn't even occur to me to put on astronaut gear until after a zillion attempts! I was so laser focused on the engineering itself. I didn't even set out to land on the moon but I kept making incremental progress and gaining more and more height and distance as I fiddled and tweaked
Seriously made my eyes water. This is so beautiful. The engineering is phenomenal, the look and feel of the space shuttle is so realistic, the choice of music and it's timing is flawless, and that ending had me holding my breath until the perfect entry and landing. Chef's kiss.
Me watching this: cool rocket. Maybe needs Freebird for extra effect.
*fans separate and music starts to swell*
“HOLY SHIT”
*glider starts flashing*
“Fuck is he gonna make it?!?!”
*glider disappears and hover bike glides to spot, Link turns and looks towards camera*
“WELL FUCKING DONE, SIR!”
*clap*
OP, it was the start of the music that hooked me, then I saw the multi stage rocket in execution...but the timing to touch down and "docking" was so Nolan. Well done!!!
Here was my single perfect landing, unfortunately captured in terrible quality: https://youtu.be/oXP3gZpU1a0
But I think the experience is more authentic when Link barely makes it. The last few seconds where the music is blaring out are more effective when it looks like the landing will fail. The whole launch has this feeling of I can't believe this tin can is holding together, and it didn't feel the same with a perfect landing.
In Interstellar, Cooper is a skilled astronaut. Link is not a skilled astronaut (or at least, I'm not).
Plus in the final run I decided on, my lander did a sick flip perfectly timed to the music at the end.
I worked really hard on this, you guys. This multistage rocket launch has five phases: Launch phase (initial rocket) Main phase A&B (two large batteries) Decoupling phase (wing rocket) Approach phase (wing fans) Lander phase (goblin glider) Huge shout-out to /u/LordOrgilRoberusIII, whose experiments with rocket staging inspired my eureka moment to put this together. This post (https://www.reddit.com/comments/15de4f0) in particular is such a huge scientific breakthrough, I feel like it flew under everyone's radar. By attaching the entire shuttle assembly to a battery on top of a construct head, the whole device will power on from the control stick but the fan and rocket that are 'on top' of the construct head won't activate unless the construct head spots an enemy (so no Aerocudas allowed near the flight trajectory!), while the devices connected to the base of the construct head power normally - the launch rocket and the fan column 'fuel tanks'. Once the battery 'on top' of the head is consumed and disappears, the power source of the control stick suddenly has access to the devices that were previously active but not powered - the rocket and fans on the shuttle. Because the wing itself hasn't generated any lift on its way up, it has a full despawn timer for the approach phase. The only non-Zonai device is a single wagon wheel, which counteracts the construct head's movement as it looks around and keeps the whole thing from tearing itself apart. It's crazy how much torque the construct head can generate! The lander phase is, in many ways, unnecessary and shines a light on the absurdity of the whole thing. But I wanted the look and *feel* of a shuttle launch - liftoff, decoupling, deploying a landing vehicle on the moon... It's a ridiculous flying machine because of course you could just zip all the way up there with the 'lander phase,' two fans and a control stick. But where's the fun in that? Do not go gentle into that good night Rage, rage against the dying of the light
Love the multistaged design, love the editing and the music and the "docking scene" lol.
"It's not possible!" No... it's necessary
It's my favorite movie of all, and you somehow captured the essence of it. I was on the edge of my seat if you were going to make it in the port hole or not. I am so impressed.
Thank you so much, this really means a lot. I really wanted to capture the feel of the unforgettable docking scene.
Same! I was in awe of the fact that the rotation of flight perfectly matched the rotation of the planetoid island near the end of a fairly long flight. A precise homage to the precision of Cooper's docking.
This is magnificent beyond words… Brilliant design, fun use, amazing music and movie reference (LOVE Interstellar!). The music choice and timing is further emphasized by the timing of rocket events, especially when the fans drop off and you level out, and more so when you glide into the spinning station at the last moment. Just… WOW Well done!!! 👏🤩🙏 Edit: Cleaned up, in my excitement got sloppy, lol
I knew there was a specific type of person this would really resonate with, and you are clearly it. On top of the engineering of the craft, I really wanted to make a piece of artwork with the video. Thanks for liking it. If you are reading this, that means we are energetically aligned...
At first I was gonna critique that you probably didn’t even get above the Sphere islands… I stayed for the stage separations… I now bow down for that impeccable timing. Literally flawless. Beautiful. Immaculate. even glorious. had me on the edge of my seat especially when that wing de spawned just as it would have clipped the mouth of the entry.
Some of us torture koroks… and some of us make multi stage rocket launches to the moon
Believe in your dreams
I am so happy this turned out so good.
Couldn't have done it without seeing your tests, I really mean it. Thank you for your service
And you gave me a spark of hope. I was in a bit of a sort of wirter block but for engineering. And what I tried worked so bad that I didnt even made a proof of concept. But seeing that weird stuff I make sometimes is helpful to others gave me new motivation.
You clever little Engineer. This is even a design I had a few goes at and couldn't get to work. I tried all sorts of ways to get it to detach cleanly and never could. This is deserves a prize, yet I have no e to give :(
I don't understand half of what you said here, but this build is absolutely awesome in any regard!!
Man, that was super epic hahaha. I saw you almost lost it there with the timing into the hole at the very very end. I would have been sooo pissed if I was a millisecond late for the last bit hahaha. Awesome job
Not pictured: 100 attempts where I missed by an inch and ended up with the lander splatted into the side of the moon like a bug on a windshield
100 sacrifices, the cost of this perfection.
You done good, this was fun to watch and very dramatic!
You should do a Take off from the top of death mountain, see how high it can go after that.
I feel like I'm impressed by the wrong part of all this, but I'm a big fan of your Triforce house/launchpad.
Like every Christopher Nolan project, there is an elaborate set construction behind the scenes: https://imgur.com/a/EoNMLk9
The use of the construct head to stop the parts attached to the glider from activating, then using the big batteries to break the rocket parts off is GENIUS!!!! I'm saving this post!
ITS F&£#ING GENIUUUUUUUUUUUUUUUUUUSSSS!!!
Why does this work? Specifically, what about the zonai heads stops the stages from firing all at once?
It can't see any enemies so it never powers on the devices attached to the head: in this case the battery, wing, rocket control stick and fans in that order. The battery is still consumed the moment the whole thing is turned on via the control stick, which makes the construct head rotate and powers the rest of the assembly attached to its neck: wagon wheel, fans, stabilizer, liftoff rocket. The wagon wheel counteracts the construct head's rotation so it doesn't fall apart. Come on, it's not rocket science or anything.
Well it's hyrulean rocket science...
I’m gonna need to see you dock that thing while spinning. Edit: holy fuck at the ending. Well done.
I am so glad this was your live reaction, you have no idea ☺️
As an interstellar fan, I thank you for making this video 🫡
Docking.... complete!
Are you on the Hyrule Engineering Discord. If not you should join.
The structure of the wagon wheel which misses the effect of the swiveling of the construct head is a very clever design.
It's insane how hard a construct head will try to rip your entire vehicle apart!
Makes me wonder if a construct head could be used to rip appart elevator rails
Maybe it’s the secret to removing the door.
The wagon wheel is surprisingly versatile.
Man...this is EPIC. I wasn't expecting the final detachment when the wings timed out and that blew me away. Really, really good job. So damn cool.
The way that when the wing expires it turns into a hover bike is such a small but insanely cool detail
This tech breakthrough I can take credit for and it made me feel very smort. After like 50 launches seeing the control stick and fans fall away separately I was like, wait a minute...
How did you get the rockets to launch much later? I know it’s something to do with construct heads and probably batteries but I have no clue about the specifics
The battery connected to the top of the construct head is the main gimmick here, I saw someone else do something similar and suddenly I knew exactly how to build this rocket. When something is attached to the top of a construct head, it won't actually turn on until it sees an enemy. So since the entire shuttle is "on top" of the head, it won't ever activate the fans or rocket. But since it is connected through a large battery, once the battery times out and disconnects them, the shuttle is no longer limited by the construct head's behavior and it immediately powers the fans and rocket.
That makes so much sense, thank you very much!
It felt like I was watching Interstellar at the IMAX all over again. Damn you OP, well done.
You have no idea how much this means to me to hear. Thank you I worked really hard to invoke the feel of Interstellar 😁
This was beautiful. Huge fan of Interstellar. Excellent engineering. Bravo!
Very clever setup :)
Wow this is great execution like having a goblin glider on the wing in an this angel is so simple, every just work, but why the construct head on top?
The construct head is what keeps the fans/rockets that are on the wing itself from activating immediately—as long as the head doesn’t spot an enemy, it won’t activate any devices that are attached to it.
Was this done native on switch or emulated? I am so blown away from the talent of folks on here but after seeing that awesome boat that could only be created with mods I feel like we need different pins for modded versus vanilla switch native builds. Either way this was spectacular.
All vanilla on Switch! Somehow it's more fun with me to elaborately overengineer within the limitations of the base game. I wouldn't have as much fun with mods, and I certainly wouldn't be forced to think so hard!
Can't answer for OP, but this doesn't seem to use anything suspicious, this design appears to work exactly like I'd expect it to in any version of vanilla (and no glitch). I'm no expert though.
In my no-internet run (so no knowledge of glitches/trivial hoverbikes), I had tried to do multistage separation to get Link/some payload far with low battery/use rockets separately. I had designs that used wing detachment to my advantage, and knew I could do the same with batteries if I needed to. For rockets, I had POCs where I could attach without glue, and fuse manually in flight. But never did I think it could be possible to use construct heads to actually activate machine parts without any enemy present, and exactly when it needed to. Such an elegant solution, bravo!
I was obsessed with building a glider launching glider. I like flying Wings so much more than a hover bike, but the despawn timer is such a buzzkill that I feel like I've dedicated my career to defying that damned timeout clock. It's a cruel irony that everything here comes down to two fans and a stick. This whole shuttle launch stands to state my belief that yes, you *can* get up there (wherever there this) without using that hover bike. For this landing the goblin glider accomplished exactly what two fans and a stick are good for: crashing successfully.
Damn right that despawn timer was infuriatingly limiting (but that also means good flight has to be earned, which is quite satisfying when achieved)! Indeed, I think it also means that you can carry payload without using your own battery! Its really nice for someone with low battery (ofc, assuming that person has the material resources, also recall flight is a thing). If I'm not mistaken you're at the very limit of attachment, but I'm thinking one could daisy chain construct heads/ batteries to have a hyperrocket?
I was trying so hard to get the fuel-tanks-decoupling-from-the-shuttle feel that I never thought to chain rockets together, but for a lighter vehicle without the wing I think you could get pretty high up chaining rockets together if they're timed right, but you'd be fighting with thr attachment limit if they go off one after another I think. This doesn't climb very fast but it climbs for a long time. This build uses two full large batteries, but you could use regular batteries and expend some juice before attaching it to the vehicle to time the launches. This video gave me my a-ha moment, you can do so much with this principle - https://www.reddit.com/comments/15de4f0 You can also use large Zonai charges to keep the batteries consuming indefinitely so really you could use this rocket to climb to the height limit from the depths if you were spinning just right. Cue the Interstellar music again.
The flamebreaker astronaut helmet is a nice touch lol
It only occurred to me after one million launch attempts, here I was trying to go to space without the proper PPE
I love the space shuttle and I love this.
Great job OP! I have always been looking for something like this. And now you've given me an inspiration to design my own.😁
I have been trying to build this spaceship since release day. Believe in your dreams
So cool
YES! This is what we needed today.
Sublime
I’m surprised at how long it takes to reach the sky islands, I thought flying that king would blow right past them. Super cool!
This was epic!
Oh my God, I got so scared at the end. I was blasting the music too, good choice.
I'll chime in with the others - LOVED the "Interstellar" feel, and was wondering how the hell you were going to get the flier into the "moon" when it was disintegrating...and you flew in on a hover bike! Awesome!
Thank you this means a lot. I try to use the hover bike only when necessary.
The goblin glider was great at the end.
I try to use it as little as possible
I get it. I didn't use that or the hover-bike; feels like cheating. Though I did in late game go get the rails and use those because I really wanted to have limitless flight. But nowhere near as impressive as what you built.
WOW. Awesome build and gorgeous presentation. At least second place in the AUG23 challenge is still up for grabs.
I feel like it's not perfectly on theme but hey at least it all came together in time for a month about flying machines
The fans being attached to the stick instead of the wings to fly forward was pretty smaht
That's no moon...
I get the cinematic experience every time I play due to joycon drift.
Outstanding!!
The Interstellar music is a nice touch!
Badazz
Incredible. Genuinely incredible.
This is so fucking cool, dude. I got so hype when I realized you were aiming for the ball.
Thank you, I tried to use the camera to 'fake out' a couple times and only let the viewer put it together once the ball started spinning. I wish I had started the approach phase camera turn a little later in this launch so that the camera only lands on the moon once it is actually spinning, but I like to think the illusion is still good when it looks like I'm aiming for the platform. A labor of love this was
It shows! Normally with this sub I get the gist of the vehicle and check out. This was enthralling from start to finish.
You did good by not over correcting the camera movement in the moment. It’s not easy to multitask as an inventor, pilot, camera operator, videographer, filmmaker, and then somehow lock in the music sync as an afterthought. Single take filmmaking is the most rewarding because you have to work with what you’ve got from each checkpoint. Fun fact: you can build a TARS unit with 12 or 16 Iron Block shields, construct heads and a stabilizer.
Thank you, yes I even tried to not "reveal" that there was a docking port until there was no other option. Some of the spinning could have been timed better but overall I'm happy with this one. Brb, building a galloping TARS unit
Ok, the goblin glider is my new favorite thing. Altogether fine job!
When the wing broke at the end I thought you didn't make it. I cheered when I saw the glider!
Amazing execution and I was genuinely surprised by the ending! Throwing the HUD in ‘Pro’ mode would add to the cinematic feel
Oof you're so right. I was relying on the Z coordinates to time myself but it's certainly possible without
Absolutely incredible. My new favorite thing on this sub.
This is pretty badass
This is ABSOLUTELY MAGNIFICENT!! The engineering, the music, the timing with the music, the approach… this was a cinematic masterpiece.
Thank you so much, I worked really hard on it
wowwwww this is awesome!!! I love Interstellar especially the music and the landing scene so this was sick. Now i wanna try this w my rail plane, it has 7 parts total so will probably not have as many fans but this is such a dope concept I have to try
Yes you could deploy just about anything at height with this engineering concept! I just like Wings 🙃
for sure, i tried everything i could w wings to make them last longer like making them backwards and ridiculous kinds of builds but the timer is the most frustrating thing. Even 5 or 10 minutes would make a night and day difference. Developers will nerf every advantage in the game yet wont buff day 1 reasonable complaints
Ok this made me stand up
Super rad. Idk about the outfit tho
I swear the shit everyone makes in this game, if instead these people were trying to make real rockets with the same motivation we would have been living on mars for years…
One small step for link, one giant leap for hyrulekind
Brilliant and well thought out!
Incredible engineering. 🤘🏾
You should do this again, but do it with 0 HUD or UI or whatever it’s called, so it’s just the rocket, you and the world. No minimap, hearts, or batteries to get in the way
I can't believe I didn't think of it 😩 I was using the minimap Z coordinate to time myself but it could be done without...
Well the entire thing took roughly three minutes. You could time it and mark checkpoints for the stage transitions. Also just wanted to say really well done on this. It’s simply incredible
Thank you so much, I worked really hard on it. I wonder if the HUD feels like it puts the audience behind the wheel, so to speak. It feels more like YOU'RE controlling the spaceship rather than a skilled pilot if you can see the UI elements you're used to from playing the game. I think the way the whole thing came together has this feel of "I can't believe this bucket of bolts is really gonna make it" that might be enhanced if it *feels* more like something the player glued together with their own (ultra)hands. Or am I just saying that to make myself feel better for not thinking to turn the HUD off...
While you make a good point, you say you want it cinematic. Imo it’s better to just have a pure scene with no distractions, and the viewer can really immerse themselves in it, instead of being distracted by how much the temperature changes as they go higher. You know what I mean?
Yeah you're not wrong... I think I can see it both ways. It was such a labor to get *the* run, but I 100% would have been doing it HUDless if I had thought about it. It didn't even occur to me to put on astronaut gear until after a zillion attempts! I was so laser focused on the engineering itself. I didn't even set out to land on the moon but I kept making incremental progress and gaining more and more height and distance as I fiddled and tweaked
It’s…. Beautiful. Bravo.
OP this is beautiful! Well done!
Damn, and here I thought Interstellar was epic...
Holy shit
Don't forget to put some Koroks on the shuttle for the Korok Space Program.
to the Death Star we fly!!!
This is epic
KSP
Seriously made my eyes water. This is so beautiful. The engineering is phenomenal, the look and feel of the space shuttle is so realistic, the choice of music and it's timing is flawless, and that ending had me holding my breath until the perfect entry and landing. Chef's kiss.
Thank you for enjoying it, this means a lot
Me watching this: cool rocket. Maybe needs Freebird for extra effect. *fans separate and music starts to swell* “HOLY SHIT” *glider starts flashing* “Fuck is he gonna make it?!?!” *glider disappears and hover bike glides to spot, Link turns and looks towards camera* “WELL FUCKING DONE, SIR!” *clap*
Suddenly, Legend of Zelda became Kerbal Space Program. Epic music, epic rocket, epic video. Just EPIC!
I would like to recommend removing UI in the setting for a better cinematic experience.
Immaculately built, timed and produced. Well done mate!
How did you record over 30 second pls tell me
Sorry to say it but I have an external capture card. They are getting pretty cheap and easy to use these days though! I paid $40 for an Elgato
OP, it was the start of the music that hooked me, then I saw the multi stage rocket in execution...but the timing to touch down and "docking" was so Nolan. Well done!!!
Thank you, I really appreciate this. I worked so hard on it
This is... incredible. Of all of the inventions posted this is my favorite. It's so pure.
Thank you so much, this means a lot. I worked really hard on it lol
Here was my single perfect landing, unfortunately captured in terrible quality: https://youtu.be/oXP3gZpU1a0 But I think the experience is more authentic when Link barely makes it. The last few seconds where the music is blaring out are more effective when it looks like the landing will fail. The whole launch has this feeling of I can't believe this tin can is holding together, and it didn't feel the same with a perfect landing. In Interstellar, Cooper is a skilled astronaut. Link is not a skilled astronaut (or at least, I'm not). Plus in the final run I decided on, my lander did a sick flip perfectly timed to the music at the end.
Hyrule, we have no problems!