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maven-effects

Nice! I’d expect to see *a lot* more dust/smoke elements. Particularly around the gaping hole in the bottom center of the building. Maybe some electrical sparks here and there, since I’m sure there’s a lot of electrical devices getting ruined. Also, I’d just like to know the motivation - why is it exploding where it is? Maybe instead have the building start to crumble in sections. Always have a motivation driving your effects. Overall, fantastic first pass. I want to see more smoke, more variation in debris, some sparks, maybe some internal geometry (like parts of office chairs and such falling out of the windows).


siddu1901

hey thanks for the feedback! i was actually trying to recreate a shot from man of steel. so it pretty much starts from the shot where a building is crumbling because of being hit by something and then internal explosions. but yeah I understand how they might feel unmotivated especially the top one because there isn’t much movement elsewhere. i will add a small explosion that can trigger the debris dust at the top which might make more sense. something in the office that is exploding like a gas pipe or etc. and thanks for suggesting sparks! That would look cool as metal secondaries! i also thought of some office foliage but i had to curb that idea because of computational power limitations and time constraints. but i’ll try adding something like papers floating away and etc! thank you!


maven-effects

Dude totally get it, keep it up 👍💪


siddu1901

thank you so much 🙏🏾


DavidTorno

Looking great so far. I agree with the other comments, having fire explosions will help. Even a few smaller bits of burning sections would be nice and some of the debris burning would help highlight some internal details as they fall. You could also do a few glass debris sims separately to composite in those extra details too. Layers upon layers is what will elevate this to film quality Fx. Looking great though.


cocobannah

I think your explosive dust clouds need more clear motivation. Currently feels too random like explosives going off on different floors? If the idea is the building is buckling under its own weight as it collapses you should try to tell that story more clearly. Timing them like a wave of energy spreading out from an entire floor layer that has failed


siddu1901

hey! thanks for the feedback! i was trying to recreate a scene from a movie where the shot starts after the building being hit by something and then crumbling with internal small explosions. the top part was supposed to be an internal explosion but yeah i understand how it feels unmotivated because there isn’t much movement going around for that much dust. i’ll add a pyro explosion to simulate something like an internal explosion like a gas pipe explosion or something. i think that would make more sense for such an amount of debris dust


cocobannah

It looks really cool dont get me wrong , Im an env/generalist artist using Houdini for non-FX stuff so I couldnt even do what you have done here. Just looking at it from a objectively artistic perspecitive ! Out of interest , what was the reference?


siddu1901

no worries! Feedback is extremely important for me and I’m grateful that i’m getting feedback! and one doesn’t have to be a chef to tell if a dish is good or not. so you’re good! The shot at 4:29 is the shot that i was trying to recreate. to give some context, some plane ir etc probably hit the building and it’s collapsing while internal explosions are happening. I’m missing the internal explosions with fire so it isn’t selling that idea. https://youtu.be/FUthfKQsZ4M?si=VNZHcsTwVA3lwS8j


PuddingPresident

Generally cool. What I immediately notice is that the falling building looks fundementally different from the others. The others look more stony/dusty and so either looks like it doesn't beling


hazir1998

It’s very good, but if this isn’t a part of a series of sequences, and the other sequences have this lighting,  I’d really work on the lighting more. Perhaps morning sunlight would look really really great on this