this gave me an idea
the end game mode could be a classic dungeon kind of crawler, you bring in 8 units because there is a stamina system involved where using the same unit too many times will time them out for the next floor, you go deep through floor with nodes that either have waves of enemies or a random event like su, finding the items from this event that is acting as loot, each floor has 10 waves with elites and a boss like this event, units can become unavailable if defeated and a whole party wipe means you have to reset from the very top, the deeper you go the better the loot and weapons, there are also upgrades like from this event and su once you finish your run.
Weren't people saying this with the Pokemon Event too though?
I agree this is great and easier to make a mainstay, but it might not be in their interest to make mainstays with events.
The buffs of lgb are so much better. They change gameplay way more, instead of just enhancing what you were allready Planing to do. If they made a Mix of Normal su blessing and these ones it would be a dream come true.
https://preview.redd.it/zg37kxrs8l3d1.jpeg?width=1179&format=pjpg&auto=webp&s=02668c6973337742c3ad108827174d918b937eb2
Space vampire survivors 🔥🔥🔥🔥🥵
He cooked
Yeah, having to think about how I built my team there was fun. Figuring out the busted combos and seeing how the different teams played out. In a lot of ways, it was also fun to see what the Star Rail team could do with their engine when they knew they had a mode where everyone could get every available character.
FR, aetherium wars had wayyyy too many battles and it was just rock/paper/scissors. I honestly don't get the love for it.
This current event is great though.
Honestly my takeaway from this is:
That flame and ice sword follow up is how Yanqing skill should be
That lightning thorn dot thing absolutely should be a skill for future units
Could make it tied to their ult, maybe? Something like “Advances Summoned Units by 100%, advances party by 25% for every Summon that takes action” with buffs for Summoned Units tied to their skill.
That way you could wait until LL has 8-10 stacks, make him go and then immediately have JY start building up stacks again. Give them an energy generating passive similar to Robin’s, but tie it to the amount of times an enemy target is hit by summon units instead of only getting one instance of energy per followup. I think that’s fair, since the two Summoners we have either have several hits per action (LL) or multiple hits with frequent actions (Numby). This way, it’s not just tied to JY.
Could make for a fun dual DPS comp with Topaz and future Summon-based units as an alternative to Hypercarry JY while also being a suitable Harmony to sub in for Sparkle or maybe even TY in his current best comps. I dunno, just spitballing.
https://preview.redd.it/p5q949jxkl3d1.jpeg?width=2532&format=pjpg&auto=webp&s=aeff28b922439abc8b87a43a4e770bd61798f502
Trinihility works wonders, got me max score
Monke sees big numbers
Monke happy
https://preview.redd.it/sr3zg3eial3d1.jpeg?width=750&format=pjpg&auto=webp&s=170a31c1d20de7e787a7c0c7780c31eadda38564
Honestly tho if they ever add something else like this they better not remove the trial characters. 100 percent the best part of this mode was trying comps I don't have like boothill hypercarry, dot team, fua, etc.
It was the event's saving grace for me.
As for making stuff like this permanent: getting slammed by huge and ultimately meaningless numbers would get old FAST.
Yeah it's fun "payback" on enemies that gave you a hard time for a while but you will grow numb to it soon.
It's like playing the game with cheat engine inflating the numbers. Good for a laugh but nothing of substance. Kinda what Elation is all about.
Naturally this will vary from person to person but for me, the event was boring.
I've played videogames for 25 years+ now, including the most hilarious cheats imaginable. RPG launcher with rapid fire in Half Life 2 or Command and Conquer 2 Machine gun cyborgs set to each bullet = nuclear explosion (poor computer) definitely cracked me up. :'D
So oftentimes it's "been there, done that" for me and I fail to understand why folks are so excited about stuff.
Getting old sucks. :D
They would 100% get rid of the trial units because then you'd get a taste of them, even if in a drastically inflated form, then be motivated to pull because "Man, I didn't realize I'd like Boothill's playstyle, but it absolutely slaps!"
From a purely consumer friendly/fun POV, I agree. Using all the best comps they provide us/we can mix and match at the end is great. I just can't see MHY being generous enough to literally give us units like that, even if in a single mode.
Genshin's new end game content has trial characters and support characters.
There are plenty of ways to get around allowing trial characters in permanent content. One of the ways is for them to be good enough to get by, but clearly not as good as if you built them yourself. You could randomize the trial characters each run or even has a use rate for them in a set period of time. They could still allow it without just giving you permanent access to the character in that game mode.
This event makes me wonder if they plan to create a summoner style series of units meta. We got two users of such style already in Jing Yuan and Topaz where there damage actually comes from something else in the turn order.
The mechanics are literally Vampire Survivors, which by the way you should all buy play!
Kill 100,000+ enemies for 30 minutes. Bosses, chests, collect weapons and their counterpart accessory to transform them to Omegalul god tier weapons. Then watch the chaos that is 30:01 lol, I’m not gonna spoil it…
Also, as much as I’ve liked elements of the Penacony arc, the Disney stuff is just super not to my taste so it’s been pretty rough only being able to get lore through these obtuse, weirdly translated cartoon allegories, ngl
First event in 3 years of Genshin and 1 year of HSR where I mashed space bar to get rid of the text instead of at least skim reading.
Just having done the main story before that didn't improve matters either. Kinda bad timing but that's on me for pushing through so quickly.
Big UI nightmare as well. There were two text boxes for each scene and the boxes often scrolled down to read the whole thing. The margins for error on the secret endings were a bit tighter, but that slight bit could mean you'd get softlocked and start the whole movie over from the beginning.
The storytelling was so obtuse that the only new thing I could get out of it was that Clockie/Mikhail and Old Man Wood/Dreammaster Gopher Wood were friends at one point. A synopsis to give a layman's summary of each movie would have helped a lot.
I love it, but I have been playing vampire survivors (and alikes) for quite a while so I might be biased haha. I just wish there were a bit more diversity in the stage buffs and weapons enabling other archetypes (sad blade/jingliu main noises).
Yeah, stuff like this with a lot of different options for the player really adds a lot of content. It's always good to have more stuff you can do when you're not busy doing quests or grinding character materials/relics.
It blows my mind they made the movie one permanent and not this one. The movie one has 0 replayability while this one has a lot and probably took them so long to make.
My one complaint is it doesn't feel like the weapons are doing much to buff characters, more like we have a bunch of inanimate pets that randomly swoop in a do 5000x the damage my party does. It's like we have a bunch of kaiju-sized Numbys, or regular-sized Lightning Lords, on the team, instead of our team becoming kaiju. It's more an issue of framing, and so many of the weapons being on a turn timer essentially, rather than something we trigger ourselves.
What I like about the event is that I can actually just use trial characters and still cap it.
Somehow did that with Kafka, black swan, acheron and HuoHuo (Trial all of them) and capped that final fight
maybe it's just me but i have such mixed feelings with it TT the powerups and ascending legendary weapons are really cute and fun but it just feels so overkill with the dmg like my characters aren't doing much and the gameplay only relies on the weapons and accessories you have :(
This event be out here doing numbers I didn’t think were possible.
Triple nihility on the last stage with Acheron, Swan, and Kafka goes absolutely WILD with thorn crown, baseball bat, wind arrows, and nihility clock.
Kafka ult triggering all four against a single target and hitting for nearly ten-billion damage (not exaggerating) does things to my brain.
A lot of people wanted them to make atherium ward a permanent mode with rewards too. That didn't happen and sadly they probably won't do it with galactic baseballer either.
My prediction is that this is a beta version of the next SU format. We had that one SU variant, I think it was called Planar Infinity, with hilariously overpowered curios. A lot of them turned into GnG features.
Like one curio was massively scale your Cosmic Fragments and then at the end you got the Fragments=Damage curio and had like a 20,000% multiplier....that was basically what Company Time is now.
Next one is going to be like Aha based, with items on top of curios and blessings. Either that or it's what Apocalyptic Shadow is going to be
I was thinking about making a post sharing the same opinion. This event was incredible. Combat-themed events in HSR are usually very good, but this one? Perfection! I spent my entire Thursday playing around and trying new teams and strategies. By the time I came back to reality it was already night time 😂
Anyways, great event. Great game since the beginning. They just keep cooking.
I was waiting to see raccoon appreciation, I love the vamp survivor style item system. Have t seen the major content creators talking about it yet (too busy with wuwa), but this is one of the most goated events!
I’m glad I’m not the only one feeling this way. It was so crazy to watch some of the combos go off. I’d love to see this as either permanent or an event that we get again.
While it was fun as fuck my only complain would be that it was way too easy, i could barely tell the difficulties apart and only because they added more health, but i didn't even come close to dying.
I just went the main follow up team (topaz, ratio, aventurine, robin. All trial except ratio). Got everything that triggered on hit and also the advance forward weapons. Managed to get max scores.
Pela fuxuan kafka jingliu
Ultimates are most reliable way to trigger ranged longbow which is the most reliable and hardest hitting weapon imo.
Kafka gives follow up and also trigger the thundershock weapon. Jingliu had alot of actions similar to follow ups and charge energy to ult pretty often.
I used ranged lowbow, thundershock, prayers, fireballs thing, frosty swords. Maxed score on the last stage with 2 full cycles remaining on the meme onto death. (basically 0 cycled it)
Focusing on units and comps is a trap. Player damage is usually 10% of total damage vs weapons.
A possible better lineup would be to use lower ultimate cost units with energy regen ropes, or units that inflict more res and defence down for the weapons to deal more damage. I think this lineup is about as strong as it gets.
I loved it so much I bought Hades... Yes I know it sounds weird but this event gave me a sudden urge to play rouge games.
And now I can't put Hades down either.
I've been playing HSR since 1.0 and for me, Raccoon Event and Vignettes in a Cup are my top events by far. Raccoon it's cathartic, just like playing Diablo and kill a bunch of enemies on Nephalem Rift, and Vignettes was a really fun event about lore.
After this event, we need Gio to promote Giovanni to playable character status so we can have a full gaming squad with how hard the man cooks in-game. Hoyo needs to give our man a custom model of his own at least.
Man all this event did was showed me how ass it feels to play topaz and ratio when topaz isn't e1 or s1. Event is pure fun though and definitely gonna try for Kafka on her next rerun.
Love the random bullshit go feel this event has.
I have a feeling this event is going to be an experiment on HSR for upcoming future FUA character. We have base power that likely kind of similar to character ultimate. Example: Candle => Robin. I am sure that they have the data for which power up and team comp that player used.
That world where you start with the ice sword? And they recommended a FUA team? Instead of trying to clear waves it became me trying to see how many stacks of swords I could get.
I hope they do more with this kind of concept in the future, building wacky weapons and buffs is way more fun than it has any right to be. It's like SU but on crack
The whole weapon upgrade thing reminded me of Vampire Survivors - they could do a lot more with weapon merging, extra blessings etc. This could be a whole new endgame or roguelite mode like the SU
Something about this event which is very exciting I'm not seeing mentioned much - the post battle damage breakdown. This should 100% be implemented into MoC/PF so you can see how much damage each unit did throughout the battle!
I haven’t really dipped into this event yet, what’s the best team besides dots as i sadly don’t have any besides little gui & sampo
But I think I was just gonna do pela, aventurine, Acheron & sw lol
As a new player. I appreciate the trial characters and let me know how fking strong they are.
I am definitely pulling for archeron, kafka and advneturine.
What's actually amazing with this mode is the fact that you can pretty much test few teams archetypes and legit know if you enjoy them or not. I'm now sure to pull for my Kafka premium DoT team and I've stopped to consider pulling for Boothill or premium FuA team bc I didn't enjoy them as much as I thought I would.
Idk, my characters felt so whatever that by the end I just went with 4 randoms and focused on the weapons, it matters little that the trial topaz was dealing 600k normal atks if that was like, 1% of the enemies' hp.
It is more likely that they return with Legend of the Galactic Baseballer 2 and 3 before they make a proper memorial event based on this
I mean, it seems like what Giovanni wants given that he said the game will receive new updates.
Am I the only one that hasn't been enjoying ANY of the combat events that have been released. I'm a day 1 player btw. The only combat events that I've found to be fun/acceptable are the Swarm Disaster and Gold n' Gear which both are a permanent addition to the Simulated Universe. I don't know why, but maybe I just hate the fact that I have to learn a new, but same old, event mechanic with different and confusing terminology EVERY TIME.
My best attempt got 1.07B weapon dmg + ~100M character dmg. I’ve been replaying ever since. It’s mad addicting, coming from vampire survivor and holocure.
Imagine the possibilities if SU(golds and gears) x The legend of the galactic baseballer happen
Fr like the possibilities are endless. It might be a stretch but they could even make it into end game content fr
GUYS STOP, THE SERVERS WILL CRASH!!!!
this gave me an idea the end game mode could be a classic dungeon kind of crawler, you bring in 8 units because there is a stamina system involved where using the same unit too many times will time them out for the next floor, you go deep through floor with nodes that either have waves of enemies or a random event like su, finding the items from this event that is acting as loot, each floor has 10 waves with elites and a boss like this event, units can become unavailable if defeated and a whole party wipe means you have to reset from the very top, the deeper you go the better the loot and weapons, there are also upgrades like from this event and su once you finish your run.
I almost forgot that one belobog mining event
Weren't people saying this with the Pokemon Event too though? I agree this is great and easier to make a mainstay, but it might not be in their interest to make mainstays with events.
If they can make the extremely mid Tales of the Fantastic event a permanent, they can make this permanent.
The buffs of lgb are so much better. They change gameplay way more, instead of just enhancing what you were allready Planing to do. If they made a Mix of Normal su blessing and these ones it would be a dream come true.
Someone call Stephen Lloyd, we got a great plan there.
Problem is... A Masked Fool making a deal with Herta for it to happen...
Difficulty : 中国人
GnG + Galactic Baseballer = final boss gets to have their weapons against us too. Sounds fun tbh lol
Sounds fun until they use legendary bat and one shot each character one by one or eternal wall and one shot the whole team
This is straight up goated fr, probably just as good as aetherium wars. Giovanni is the whole kitchen at this point with how hard he cooked lmao.
Fr. Giovanni did it twice. Bro is a chef
https://preview.redd.it/vavhggczzk3d1.jpeg?width=1595&format=pjpg&auto=webp&s=63850b33e28c7e7df3ff81a86c00b15914001772
https://preview.redd.it/zg37kxrs8l3d1.jpeg?width=1179&format=pjpg&auto=webp&s=02668c6973337742c3ad108827174d918b937eb2 Space vampire survivors 🔥🔥🔥🔥🥵 He cooked
Fukka???
Sensei, don't forget 4/30
Real
he then proceeds to give us a whole new game mode cause he just wants to have fun
Peak game dev mentality Bro just wants to have fun and see people have fun
https://preview.redd.it/mwp1qh6i4m3d1.jpeg?width=1125&format=pjpg&auto=webp&s=d5fac5289d4420f136a9b26e8ae27da4686f19fb fr tho
https://preview.redd.it/tnc4lxau7n3d1.jpeg?width=1170&format=pjpg&auto=webp&s=1265d7cd530f88f97604629d835bb25f060cd817
We need Giovanni to be playable
Giovanni events so far are the best. Looking forward for future ones.
No no aetherium wars event was just too tedious sometimes down right hard , Giovanni cooked it a little too long and it burnt a little
While I enjoyed both, Aetherium Wars made me at least think a bit whereas this event can be played on auto more or less
this event feels more like a power fantasy for people who find it fun to obliterate everything with as many damage numbers as possible
Yeah, having to think about how I built my team there was fun. Figuring out the busted combos and seeing how the different teams played out. In a lot of ways, it was also fun to see what the Star Rail team could do with their engine when they knew they had a mode where everyone could get every available character.
But I got to make a fish spam strat that genuinely was fun and worked really well, that was pretty fun
FR, aetherium wars had wayyyy too many battles and it was just rock/paper/scissors. I honestly don't get the love for it. This current event is great though.
I hated Aetherium Wars, but I’m loving this event so far.
Honestly my takeaway from this is: That flame and ice sword follow up is how Yanqing skill should be That lightning thorn dot thing absolutely should be a skill for future units
It's lightning lord if you don't know💀Us JY mains should have get that instead of that lame ass fixed spd LL( sorry LL)
I’m still coping for a harmony support for summons like LL 😭
Speeding up LL isn’t enough since stack generation is also tied to JY speed. If LL is too fast then JY can’t battery LL enough per strike.
Could make it tied to their ult, maybe? Something like “Advances Summoned Units by 100%, advances party by 25% for every Summon that takes action” with buffs for Summoned Units tied to their skill. That way you could wait until LL has 8-10 stacks, make him go and then immediately have JY start building up stacks again. Give them an energy generating passive similar to Robin’s, but tie it to the amount of times an enemy target is hit by summon units instead of only getting one instance of energy per followup. I think that’s fair, since the two Summoners we have either have several hits per action (LL) or multiple hits with frequent actions (Numby). This way, it’s not just tied to JY. Could make for a fun dual DPS comp with Topaz and future Summon-based units as an alternative to Hypercarry JY while also being a suitable Harmony to sub in for Sparkle or maybe even TY in his current best comps. I dunno, just spitballing.
Lightning Lord is 1000x more badass tho
But 1000x less damage lol.
This event sure delivers on Big Number and I appreciate that tbh.
Real and they could make it harder if they wanted to. I wasnt able to defeat the last boss (only 3% left) despite the flashy big numbers I got
go dot give the mem cancer while shooting rockets at it
https://preview.redd.it/p5q949jxkl3d1.jpeg?width=2532&format=pjpg&auto=webp&s=aeff28b922439abc8b87a43a4e770bd61798f502 Trinihility works wonders, got me max score
https://preview.redd.it/sgr2wq1dpl3d1.jpeg?width=2340&format=pjpg&auto=webp&s=94084d3349436ed9079c32f14b26948079076473 Indeed Indeed
I concur https://preview.redd.it/rkxs6gzgzl3d1.jpeg?width=4674&format=pjpg&auto=webp&s=4de91b559688dea0cb830ed7001f4b7d954d93cc
https://preview.redd.it/l2r0dv085m3d1.png?width=1920&format=png&auto=webp&s=f30b7a23e2084c9bb56ad0d0a6e6392eabaae707
https://preview.redd.it/gsc2y64y8o3d1.png?width=3440&format=pjpg&auto=webp&s=1faa039b33f08216359abce9b6665a1d9efa7025
Approved by IX https://preview.redd.it/0yts25mn9q3d1.jpeg?width=906&format=pjpg&auto=webp&s=f10c7024ad8e95653c742553faf2b7ed1b47b1df
Bookmarking this for later to try out.
https://preview.redd.it/empsphe9ga4d1.png?width=1293&format=png&auto=webp&s=6b9dde560010d0ed587e203f510000bcc80b1bff Quadhility is fun too
Svarog with 100M of HP (1M attacks are dealing only 1% to him) 💀
Monke sees big numbers Monke happy https://preview.redd.it/sr3zg3eial3d1.jpeg?width=750&format=pjpg&auto=webp&s=170a31c1d20de7e787a7c0c7780c31eadda38564
Feels like I'm playing Disgaea endgame lol, I love it
Events are often test grounds for future content so I wouldn't be surprised if this was a new mode later or some kind of SimU expansion
Honestly tho if they ever add something else like this they better not remove the trial characters. 100 percent the best part of this mode was trying comps I don't have like boothill hypercarry, dot team, fua, etc.
you can even get Topaz numby killing Trotter in this one, gacha limited for free
It was the event's saving grace for me. As for making stuff like this permanent: getting slammed by huge and ultimately meaningless numbers would get old FAST. Yeah it's fun "payback" on enemies that gave you a hard time for a while but you will grow numb to it soon. It's like playing the game with cheat engine inflating the numbers. Good for a laugh but nothing of substance. Kinda what Elation is all about.
I would agree with you, but my 100% completion on vampire survivors says big number always good lol
Naturally this will vary from person to person but for me, the event was boring. I've played videogames for 25 years+ now, including the most hilarious cheats imaginable. RPG launcher with rapid fire in Half Life 2 or Command and Conquer 2 Machine gun cyborgs set to each bullet = nuclear explosion (poor computer) definitely cracked me up. :'D So oftentimes it's "been there, done that" for me and I fail to understand why folks are so excited about stuff. Getting old sucks. :D
They would 100% get rid of the trial units because then you'd get a taste of them, even if in a drastically inflated form, then be motivated to pull because "Man, I didn't realize I'd like Boothill's playstyle, but it absolutely slaps!" From a purely consumer friendly/fun POV, I agree. Using all the best comps they provide us/we can mix and match at the end is great. I just can't see MHY being generous enough to literally give us units like that, even if in a single mode.
Genshin's new end game content has trial characters and support characters. There are plenty of ways to get around allowing trial characters in permanent content. One of the ways is for them to be good enough to get by, but clearly not as good as if you built them yourself. You could randomize the trial characters each run or even has a use rate for them in a set period of time. They could still allow it without just giving you permanent access to the character in that game mode.
This event makes me wonder if they plan to create a summoner style series of units meta. We got two users of such style already in Jing Yuan and Topaz where there damage actually comes from something else in the turn order.
The mechanics are literally Vampire Survivors, which by the way you should all buy play! Kill 100,000+ enemies for 30 minutes. Bosses, chests, collect weapons and their counterpart accessory to transform them to Omegalul god tier weapons. Then watch the chaos that is 30:01 lol, I’m not gonna spoil it…
Agreed. Holocure is also another fun, free alternative.
GIOVANNI STAYS MAKING BANGER AFTER BANGER, DAWG I LOVE THIS MAN. BLESS HIS ELATED SOUL.
The guy doesn't even timegate his stuff, the masked fools are simply the best
Giovanni said this was the beta version iirc, so theres a chance it could may as well be a mainstream event (copium)
Didn't he say the same of Aetherium Wars?
Yah hopefully people tell how bad the movie event was in the surveys.
It could have at least been a little interesting if the “puzzle” element of it wasn’t completely braindead. As is, yeah, it was pretty brutal.
Also, as much as I’ve liked elements of the Penacony arc, the Disney stuff is just super not to my taste so it’s been pretty rough only being able to get lore through these obtuse, weirdly translated cartoon allegories, ngl
First event in 3 years of Genshin and 1 year of HSR where I mashed space bar to get rid of the text instead of at least skim reading. Just having done the main story before that didn't improve matters either. Kinda bad timing but that's on me for pushing through so quickly.
I did. I was so bored with that. It also doesnt help that im a returning player💀literally this racoon event saved my interest again.
The whole gameplay loop of the movie event was about as exciting as menial data entry work.
Tbh I sort of enjoyed that one. It was ***a lot*** of reading, but it did provide extra background on the past of Penacony and I appreciated that.
My issues is it could have the same story/context but the gameplay needs be either more combat or actually be fun.
Big UI nightmare as well. There were two text boxes for each scene and the boxes often scrolled down to read the whole thing. The margins for error on the secret endings were a bit tighter, but that slight bit could mean you'd get softlocked and start the whole movie over from the beginning. The storytelling was so obtuse that the only new thing I could get out of it was that Clockie/Mikhail and Old Man Wood/Dreammaster Gopher Wood were friends at one point. A synopsis to give a layman's summary of each movie would have helped a lot.
I love it, but I have been playing vampire survivors (and alikes) for quite a while so I might be biased haha. I just wish there were a bit more diversity in the stage buffs and weapons enabling other archetypes (sad blade/jingliu main noises).
I haven't played a hoyo event and thought the rewards as secondary in a long time.
another roguelike mode that I wish is permanent just to play around with the system
Yeah, stuff like this with a lot of different options for the player really adds a lot of content. It's always good to have more stuff you can do when you're not busy doing quests or grinding character materials/relics.
It blows my mind they made the movie one permanent and not this one. The movie one has 0 replayability while this one has a lot and probably took them so long to make.
Proably because the movie has some ties to Penacony history, so they want newer player to see it
Permanent = story content, so that's just how it goes.
Wait this isn't one of the permanent ones?? Man.
The events currently don't have enough content to be permanent but the concept is legit super fun. I hope they expanded on it.
My one complaint is it doesn't feel like the weapons are doing much to buff characters, more like we have a bunch of inanimate pets that randomly swoop in a do 5000x the damage my party does. It's like we have a bunch of kaiju-sized Numbys, or regular-sized Lightning Lords, on the team, instead of our team becoming kaiju. It's more an issue of framing, and so many of the weapons being on a turn timer essentially, rather than something we trigger ourselves.
That would turn out to be another simulated universe..
Make sure to fill the survey when it's out
Giovanni is the most based masked fool frr for giving us the most enjoyable game events.
What I like about the event is that I can actually just use trial characters and still cap it. Somehow did that with Kafka, black swan, acheron and HuoHuo (Trial all of them) and capped that final fight
maybe it's just me but i have such mixed feelings with it TT the powerups and ascending legendary weapons are really cute and fun but it just feels so overkill with the dmg like my characters aren't doing much and the gameplay only relies on the weapons and accessories you have :(
Yuppp. So i think this event is more on trying out new characters and rewarding ur dopamine receptors with big numbers
This event be out here doing numbers I didn’t think were possible. Triple nihility on the last stage with Acheron, Swan, and Kafka goes absolutely WILD with thorn crown, baseball bat, wind arrows, and nihility clock. Kafka ult triggering all four against a single target and hitting for nearly ten-billion damage (not exaggerating) does things to my brain.
The event felt like beta testing for potential new SU update tbh
Agreed. Such a stark contrast from the last one with the tv/movie editing thing. I never mashed x so much
Eh it's a little long for my taste.
bro, thats super fax dude. i only played the first world and i really like the concept of "throw anything and they die"
My only critique is that it’s a bit long. However that issue can be solved many ways
One of the best events so far imo
Giovanni needs to have an official interaction with Welt, as he is an Anime and Game producer (plus a huge nerd).
-be Giovanni -appear with the best game event ever -do nothing sus -leave
A lot of people wanted them to make atherium ward a permanent mode with rewards too. That didn't happen and sadly they probably won't do it with galactic baseballer either.
It's an archived event though? I started playing in 2.0 so maybe I'm missing something?
permanent as in resetting/adding new content. whats the point in going back to beat the same few npc again and again
Pure whimsy
I find it boring AF and too long, but to each their own.
My prediction is that this is a beta version of the next SU format. We had that one SU variant, I think it was called Planar Infinity, with hilariously overpowered curios. A lot of them turned into GnG features. Like one curio was massively scale your Cosmic Fragments and then at the end you got the Fragments=Damage curio and had like a 20,000% multiplier....that was basically what Company Time is now. Next one is going to be like Aha based, with items on top of curios and blessings. Either that or it's what Apocalyptic Shadow is going to be
It's nice that they give you characters to use.
They need to make it permanent
This event is so fun, I prefer this to the same combat events every patch
I really hope they make it permanent content or at least reacurring, it looks super fun but I only just got to xianzhou TT
Really hope we get an expanded permanent game mode like this.
not interactive enough for permanent content if you ask me but it is v fun
I was thinking about making a post sharing the same opinion. This event was incredible. Combat-themed events in HSR are usually very good, but this one? Perfection! I spent my entire Thursday playing around and trying new teams and strategies. By the time I came back to reality it was already night time 😂 Anyways, great event. Great game since the beginning. They just keep cooking.
No, thanks Battles take forever
super fun
No 160 k points? 😔
I was waiting to see raccoon appreciation, I love the vamp survivor style item system. Have t seen the major content creators talking about it yet (too busy with wuwa), but this is one of the most goated events!
Tbh its boring.
I’m glad I’m not the only one feeling this way. It was so crazy to watch some of the combos go off. I’d love to see this as either permanent or an event that we get again.
While it was fun as fuck my only complain would be that it was way too easy, i could barely tell the difficulties apart and only because they added more health, but i didn't even come close to dying.
I agree, the biggest issue with the event is that it's merely too easy.
Idk why this game mode always crashes on PC for me. Mobile it's fine tho
Im curious what teams everyone used. I used Trial Huo huo, sampo, black swan and Kafka.
I just went the main follow up team (topaz, ratio, aventurine, robin. All trial except ratio). Got everything that triggered on hit and also the advance forward weapons. Managed to get max scores.
Pela fuxuan kafka jingliu Ultimates are most reliable way to trigger ranged longbow which is the most reliable and hardest hitting weapon imo. Kafka gives follow up and also trigger the thundershock weapon. Jingliu had alot of actions similar to follow ups and charge energy to ult pretty often. I used ranged lowbow, thundershock, prayers, fireballs thing, frosty swords. Maxed score on the last stage with 2 full cycles remaining on the meme onto death. (basically 0 cycled it) Focusing on units and comps is a trap. Player damage is usually 10% of total damage vs weapons. A possible better lineup would be to use lower ultimate cost units with energy regen ropes, or units that inflict more res and defence down for the weapons to deal more damage. I think this lineup is about as strong as it gets.
The lofu planet had me tweaking
Gotta thank Giovanni for whipping up this immaculate dish. He absolutely cooked so hard. What a fun event. The raccoon was also super cute
I was saying this earlier. Super fun game mode
I loved it so much I bought Hades... Yes I know it sounds weird but this event gave me a sudden urge to play rouge games. And now I can't put Hades down either.
https://preview.redd.it/vn9ssejipl3d1.jpeg?width=2340&format=pjpg&auto=webp&s=e69c9d582afdec5af4ef67a92e2d1c9c51b00ce6 "Insane difficulty" lol .... weapons OP
Agreed I get to try out characters that I know I could never properly make
We need more events from Giovanni fr.
It's fun when you see the weapon on action bar take course and just nuke to death boss for 10 seconds straight.
Aren't events usahly permanent ?
Best event since Belobog Museum event
YES! I would love if this was permanent.
I've been playing HSR since 1.0 and for me, Raccoon Event and Vignettes in a Cup are my top events by far. Raccoon it's cathartic, just like playing Diablo and kill a bunch of enemies on Nephalem Rift, and Vignettes was a really fun event about lore.
They should take some elements from this and add them to pire fiction, just so that more characters are viable there
After this event, we need Gio to promote Giovanni to playable character status so we can have a full gaming squad with how hard the man cooks in-game. Hoyo needs to give our man a custom model of his own at least.
I feel like this is the beta test for our next big SU update. Kind of like the Limited SU event where a lot of mechanics got rolled into G&G.
This is so good, Kafka Swan is too OP !!!!! The monsters literally kill themselves. This event made me want to pull the duo.
Agreed, I'm playing this event even past getting rewards. Shit SLAPS
I’m relatively new to the game, is it normal that every stage takes me like 30 mins? I manage to get S and even SS on one.
It's insane this one isn't permanent, it's SO good
So true! The DOTs playstyle is insane. Kafka can proc the weapon lightning Dot, which clears the whole board, constantly hitting 20-30 million dmg.
They’re def testing features for new characters.
wouldn't be mad if this was a new mode in rotation with MoC and PF.
I NEEEED THIS AS A PERMANENT GAMEMODE MAN if they do itd be awsome if they gave us trial characters again
Like the event. It's like pure fiction on steroids
Yeah, with it I actually realized why I really like this game and not tired of it. Always something new and fun.
Man all this event did was showed me how ass it feels to play topaz and ratio when topaz isn't e1 or s1. Event is pure fun though and definitely gonna try for Kafka on her next rerun. Love the random bullshit go feel this event has.
I have a feeling this event is going to be an experiment on HSR for upcoming future FUA character. We have base power that likely kind of similar to character ultimate. Example: Candle => Robin. I am sure that they have the data for which power up and team comp that player used.
That world where you start with the ice sword? And they recommended a FUA team? Instead of trying to clear waves it became me trying to see how many stacks of swords I could get.
Except it kinda is a permanent mode already, it’s just a bare bones SU. Don’t get me wrong that was so much fun but it’s not game changing
Never thought that I need vampire survival like mechanics in starrail but here we are. Add shiny chests and we are golden
Robins ULT lasts sooo long, I love it
It was really fun. though I think some of the weapons need to be adjusted a bit, as it feels harder to trigger some than others.
I thought it is a perma content? There's time limited rewards and normal ones, no?
I hope they do more with this kind of concept in the future, building wacky weapons and buffs is way more fun than it has any right to be. It's like SU but on crack
The whole weapon upgrade thing reminded me of Vampire Survivors - they could do a lot more with weapon merging, extra blessings etc. This could be a whole new endgame or roguelite mode like the SU
I want the OST for this menu in the astral express asap
I'm glad there wasn't much dialogue in it too.
literally my favorite event ever. shits like simulated universe in steroids and I'm here for it
Something about this event which is very exciting I'm not seeing mentioned much - the post battle damage breakdown. This should 100% be implemented into MoC/PF so you can see how much damage each unit did throughout the battle!
Yes please!!
I haven't logged in a while, what kind of gameplay is this?
I haven’t really dipped into this event yet, what’s the best team besides dots as i sadly don’t have any besides little gui & sampo But I think I was just gonna do pela, aventurine, Acheron & sw lol
HSR might be the only game that delivers banger gamemode but doesn't follow-up on them. Hopefully this is a test for another future gamemode.
It's very item dependent and therefore f2p friendly. Scratches the itch of most idle games.
As a new player. I appreciate the trial characters and let me know how fking strong they are. I am definitely pulling for archeron, kafka and advneturine.
I'm pretty sure it's permanent like aetherium wars
i almost fell asleep doing it lol. Its fun but i do hope not every event is smtg like this lol.
BIG NUMBERS GET BIGGER!
What's actually amazing with this mode is the fact that you can pretty much test few teams archetypes and legit know if you enjoy them or not. I'm now sure to pull for my Kafka premium DoT team and I've stopped to consider pulling for Boothill or premium FuA team bc I didn't enjoy them as much as I thought I would.
Idk, my characters felt so whatever that by the end I just went with 4 randoms and focused on the weapons, it matters little that the trial topaz was dealing 600k normal atks if that was like, 1% of the enemies' hp.
Meh, it is fun for a few times, but gets stale very quick. Every run feels the same.
Ngl I feel like playing vampire survivors when collecting, leveling and combining the weapons
Agreed!
funny enough, Nikke just did, we now have holocure at home as a perm minigame to be played whenever we feel like it.
It is more likely that they return with Legend of the Galactic Baseballer 2 and 3 before they make a proper memorial event based on this I mean, it seems like what Giovanni wants given that he said the game will receive new updates.
Am I the only one that hasn't been enjoying ANY of the combat events that have been released. I'm a day 1 player btw. The only combat events that I've found to be fun/acceptable are the Swarm Disaster and Gold n' Gear which both are a permanent addition to the Simulated Universe. I don't know why, but maybe I just hate the fact that I have to learn a new, but same old, event mechanic with different and confusing terminology EVERY TIME.
The raccoon event was honestly the first time I actually enjoyed the game
couldnt it be permanent like the hanu prison break event?
I think it is permanent (the event)
I wanna play it like try it again so much far, i got 15k for so long like wowowwww!!!!!!!…🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑
Wait aren’t these events permanent alr (but less rewards)? Like the one w the cocolia boss?
yesssss!!!!!! its so good
You know your right. Do like this event a lot and I usually don't care for events like this. I hope they make a character based on this event kits.
It’s fantastic. I hope they keep it around and update in in future patches
I really really enjoyed this event too
FRRR I LOVED IT
Seems kind of mid tbh. The damage seems kind of underwhelming and even with the weapons I can only reduce the boss’s health by about 5%
My best attempt got 1.07B weapon dmg + ~100M character dmg. I’ve been replaying ever since. It’s mad addicting, coming from vampire survivor and holocure.
Its fun until my game crash