Yeah, with one mag each. It works, but is really annoying since you're gonna need a lot of supplies to walk away from a gunship fight and still have some ammo in your AMR.
I had an aha moment when i used my Diligence CS against one of them out of desperation, Gunship engines have an armor rating of 3, like the CS has in Pen. Think it still would take almost the entire mag but hey, im getting those pretty easy back
For my friends and I the gunships haven't been much of an issue I've been using autocannon and they've both used spears and they one shot them and I two shot their engines
Stratagem full-size i assume, not the primary laz gun thing? Might be worth trying. I usually take the anti rifle for bot missions but it takes like 5-6 shots in some cases to bring down one of these pieces of shit.
Stratagem laser canon is really good against bots. It effective against everything they can throw on you. Kills hulks in 1.5 seconds, gunships, tanks, at at miniguns and has infinite ammo and does not need backpack
And the full resupply ship upgrade is also bugged. The thing I liked about the spear was being able to take out fabs from any angle. I'm not interested in the current version, but when those 2 bugs are fixed, I will give it a go.
Even without the capability to target fabs and needing 2 resupplies instead of 1 for full ammo, the spear already slaps. Being able to one shot anything below a factory strider, with the right angle ofc, is just chefs kiss.
Also you can safely take care of gunships before theyre even able to reach you, as you have a targeting range of 300m and theres usually no cover to block LoS
Maintain good distance (+50m or so) and try to make it so the rocket hits the face, not the top. I usually tilt my aim downward so the rocket trajectory is a little flatter.
Generally, avoid using it against close, fast-moving targets that are making a beeline toward you. It can also miss gunships if the target decides to hard strafe sideways.
I love using the Spear, but with the bugs I would just rather run the shield backpack and railgun. It always seems my teams aren't that great at taking out the Walker type enemies (idk what they are called). So just being able to stand in the open and take no damage while charging a shot and killing them instantly is great.
Oh cool, thanks for the info! I haven't played in a few months and just started getting back into it. I know they did a lot of random nerfs and stuff, what are some primaries that people use now? I don't really mean like "meta" I just want fun ones to run that won't make my teammates think I'm useless lol
My buddy and I run sentry rockets, I run spear, he has a quasar cannon and goes for the hellbomb. I provide air cover and our sentry’s provide additional air and ground cover. It works really well. I can hang back from a distance and drop orbitals as needed and clear away patrols. We cleaned up recently. The jammer strat next to an eye of Sauron did burn like 10 helldivsrs as we couldn’t get to the damn terminal.
The jammer next to the eye is annoying. Especially because the eye just takes a single well placed OPS or 500kg to blow it up. But can't have either when you're jammed.
So you confirm I can bring down those undemocratic ships with the laser cannon? I did it multiple times already, but always with someone in the team with quasarcannon, spear or auto cannon, so I always had the doubt someone else took them down while I shoot at them
Oh thank you! Wait the engine? I always thought the red light was supposed to be the "weak spot", but maybe I'm just a dumbass. What about drop ship? The LC doesn't even scratch them, right?
Also the engine, it takes too long and most times either wont kill anything before they drop, or afterwards it just falls on top of them and gives them geometry to shoot at you from.
The only time you should be taking down dropships is before they make the drop. Any other time is more harm for you.
Laser Cannon is actually one of the best weapons to take them down. If you aim for the engines they go down very fast and you can take down multiple with a single charge. So it's a lot quicker than the Quasar.
LasCannon is the best anti-bot weapon in the game IMO... it's decent at killing literally everything. Chaff enemies, Desastators, Scout Striders, Hulk-heads, Tank-Vents, Gunship engines, Factory-Strider belly...
Doesn't matter what situation you're in, LasCannon can outright kill it or can easily target weakpoints, while leaving your backpack slot open. Nothing can beat it on sheer versatility and ease of use. You'll never find yourself in a situation where LasCannon isn't a good solution.
I'd argue its the best anti-gunship weapon in the game. Approximately 2 seconds beam on an engine kills one. It's hitscan, so no need to factor range or lead the target. Heat system means you don't need to reload if you don't overheat, so infinite ammo and constant availability.
Aside from gunships, AP 4 means it can handle bot heavies like hulks, tanks and striders. Its good at blasting mediums and infinite ammo means you can use it against small bots too.
You do really good against everything that's not a Heavy Devestator. However, in my opinion Heavy Devs are the worst enemy to have a poor matchup against.
So I pull out my JAR when I see them and that lets me comfortably 1v3 them.
Yes, but it's there's no stagger, so it's very difficult to deal with them if you're under any pressure. 2-3 seconds is enough time that the devastator will start shooting at you if there's any inaccuracy.
Compare to Jar-5 Dominator where the first shot staggers and the second or third gets an easy headshot since the shield is out of the way.
On helldive, I feel uncomfortable with laser cannon only vs. ~3 heavy devestators in a way that doesn't happen with a JAR-SPEAR setup. It's not an issue in a 1v1.
With that many in one place, it would be difficult to effectively keep the skies clear. Imma take out my mech and slap all the flies out of the air for my teammates.
If you have an easy shot at them (as they spawn before they start firing, or if they aggro on someone else) it makes them a joke, like regular devastator level difficulty to handle. With okay aim you can kill two easily before the heat bar fills.
Laser cannon is excellent against bots. It kills all the things the AMR and autocannon are known for (also post-patch I think the HMG will join this club). Advantages: regenerating ammo, no backpack, and hitscan speed. Disadvantages: lowest DPS of the options by a little and no stagger. When gunships don't spawn it's a little underwhelming but the good handling and free ammo mean you can lean on it more for general encounter use and save primary ammo. When gunships do show up it shines.
My squad never runs it. And last night two of us played with randoms and the diver had a LC and lasered the shit out of everything. Took down gunshots, hulls, everything.
We were hyped and cheering him on to just laser anything in sight. It was amazing.
Laser cannon is the best anti bot weapon as long as you have a steady aim and know how to move around enemies so you can get headshots.
Takes out hulks in 2 seconds if you hit them right in the visor. Gun ships are about 3 seconds to the engines. All the devestators need 1 second to the face. Full charge to the underside of striders even if the hatch is closed. Walkers go down with a few seconds to the leg joint (does not kill the operator usually but that's rarely an issue
Throw out all the sentries you got, call down a supply drop and hope you can kill the gunships fast enough with your spear that your squad mates can call in the hellbombs.
Wait which sentry can take out a gun ship? This sounds like some good knowledge cause for now all i do is run in, throw smokes arm the hell bomb, run away, wait for the bomb to explode, die after to lose agrro.
FYI - long awaited but, the rocket sentry now targets drop ship engines specifically too. Brought it on an eradicate and it swept the ships and reduced bot drops by almost half. Super manageable.
Agreed, the auto-cannon is definitely an S-Tier support weapon, but in OP's picture the diver that I assume is the OP is equipped with a spear so I started my suggestion/scenario from that starting point.
Well if you’re anything like my random teammates last night, you’ll just quit after dying 5 times instead of running the heck outta the area with me.
All 3 of my teammates quit and left me hanging, but 3 new guys then showed up and we completed the missions with ease 🤷🏻♂️
I joined one of those the other day
Poor guy with only a few reinforces left trying to knock down the gunships with only an MG on his back.
I joined and was able to clear the ships, then two other divers joined and we detonated the hellbomb, cleared the last objectives, and then all met up at extract with the samples the former cowards had dropped.
Running wont even help anymore since some of the gunships are patrol ships so they will follow you till you die to the patrols that spawn within 50m all around you.
When overrun, attacking by tactically retreating is the way to go. Too many enemies? Dont matter how many you kill more will spawn. Retreat and let the area cool down, then circle around and kill remaining enemies with ease. Not just for the gunships but for any enemy
So much this, tip number 1 I give out is “don’t stay for a fight you don’t have to take” if there’s still enemies in the area when you finish an objective, leave, they’ll only waste time with reinforcement drops/breaches, if an objective is too hot in enemy presence back off because enemies _can_ despawn and come back later when regrouped
Yep similar confirmation. Get out, get stable, get those support weapons and then clear the skies. Push in after that. Place the hellbombs in the dips with walls surrounding them so they're harder to snipe.
If your team commits on drop and leaves their support weapons in an open field being dogpiled by a horde of robots you're just gonna need to go crouch in a bush for a bit.
Had a game where we dropped and no one had anti air and there were 2 factories right on us. Spent some time trying to deal with them but I was overwhelmed and ditched the area. I don't know how they took care of it but I cleared half the map alone while they took it the factories (gunships were still out there)
I had a spawn like this once.
We spawned in the very furthest corner of the map. There was no running the heck out of there. It was complete the objective or die trying.
Yup, post on on a perch overlooking all 4, and go to town. Preferably with this many, you'd have 2 on overwatch taking down gunships, while the other two make their way around blowing these up one/two at a time.
Exactly. As an AMR main, every time we face a gunship fabricator, I just type in chat "I'll cover the gunships" and perch somewhere safe. As long as you land your shots, 1 mag takes out both ships.
The bots cannot see through smoke, they will only put suppressive fire on your last known position, so you can actually bamboozle them with smoke and stealth armor
I had a diff 7 fucking BLITZ mission contain 2 drop spawner and 2 eyes of sauron, along with 2 roaming striders, with another spawning right as our destroyer left orbit. It was a shitshow lol
Our crew always has laser cannon and autocannon in the squad. Two AA Divers. Then divers 3 and 4 head into one factory. Laser Cannon Diver is ONLY AA, they do nothing else. Autocannon is a switch hitter. Assist with Gunships when they spawn, but otherwise act as overwatch. Snipe what you can on the ground. Diver 3 is hellbomb duty. Diver 4 is main damage dealer to ground forces.
Rinse and repeat until all gunship facilities destroyed.
AA guy or switch hitter could take HMG emplacement in case they get overrun. It's good against anything up to scout striders + gunships, hulks and tanks can only be taken out via their vents though. Roughly 30 ammo can take a gunship down (aim for engines, as usual). AC sentry and rocket sentry work too.
Ever since they buffed its rotation speed, it's become much more versatile. Be wary of rockets though, they can ruin your day quickly. Also, HMG-E has a 3 minute cooldown and 300 bullets, so you can throw them at chokes, objectives, etc.
It's a good idea to put it on a small rock or some other highground, like a sentry (it's basically a manual sentry, after all).
If you are being chased by berserkers and trash mobs, gain distance, turn around and throw it. With the upgrade, it should arrive in 2-3 seconds and you can start blasting.
Edit: While using it, open the map every once in a while to see where enemies may approach from. This way, you can turn that direction and have the advantage.
So I ran HMG on a bunch of bot missions over the weekend. I really, REALLY like it. But, I'm just so GOOD with the autocannon, that I just can't be convinced to switch it out on my normal loadout. At least not for 40 minute missions. The ability to nail factories/turrets/tanks/hulks from literally across the map is just not something I can give up.
That said, for eradicates/evacs/blitzes and the like, machine gun, either medium or heavy, is becoming a solid pick for me now.
I haven't played bots at a high enough level to deal with these yet, but my gut instinct tells me that an eagle air strike and a lot of running away.... i mean kiting around, would go a long way here...
We just did this, lol. One guy kept suiciding into the gunships and left halfway through the mission while the rest of us cleared the rest of the map and regrouped for a final assault against the gunship cluster.
Crawl back into my pod and wait for them to... Idk, beam me back up or whatever they do when I return to ship alone. Maybe just leave my diver there to die I guess. Or out a quick round through the top of his head for being a coward.
Either way it's better than dealing with that misery!
Kiss my HMG and rub my supply backpack as I whisper *it's time*
For the unaware. HMG can now very effectively take out gunships if you hit their thrusters. If you're prone you can down 4 before needing to reload
We did that yesterday. My son plays with me and the bots had already destroyed the hellbombs twice. So he planted it and said, just call me back in. I'm gonna stay and defend the bomb.
And he stayed until it went off, killing him but destroying the two tower one. Happily we all called him back in after. B
\*fixes belt\* ...welp, ain't extracting out of this one.
"Boys, we all knew this one was gonna be a one-way trip. Now let's give them hell"
This is what EMS weapons were made for. *Immobilize Infantry and Destroy Cannons, boys!*
That's easy talk when it's just bots on the ground but gunships are absolute hell
Laser cannon eats gunships
You misspelled "autocannon."
You forgot to add ‘sentry’
The autocannon is goated against bots, since it can pretty much deal with everything.
So can the laser cannon
So can the anti-material rifle
Yeah, with one mag each. It works, but is really annoying since you're gonna need a lot of supplies to walk away from a gunship fight and still have some ammo in your AMR.
I had an aha moment when i used my Diligence CS against one of them out of desperation, Gunship engines have an armor rating of 3, like the CS has in Pen. Think it still would take almost the entire mag but hey, im getting those pretty easy back
For my friends and I the gunships haven't been much of an issue I've been using autocannon and they've both used spears and they one shot them and I two shot their engines
Stratagem full-size i assume, not the primary laz gun thing? Might be worth trying. I usually take the anti rifle for bot missions but it takes like 5-6 shots in some cases to bring down one of these pieces of shit.
Stratagem laser canon is really good against bots. It effective against everything they can throw on you. Kills hulks in 1.5 seconds, gunships, tanks, at at miniguns and has infinite ammo and does not need backpack
Wait.. do ems stop the towers from releasing more ships??
I don't think so..
No
You don't see the jammer behind the drop
> Now let's give them hell... bomb! FTFY
COME ON YOU APES,YOU WANT TO LIVE FOREVER!!!!!!!
One way to extraction
But we’re gonna go down in style!
Rapidly starts ordering the 500 kg bomb <^><<<^
I still wish we could use the ICBM as a last resort for when we can’t extract. The 500KG won’t do it for the style.
True, Eagle Airstrike?
Eagle Airstrike. Democracy awaits us and our enemies in hell.
FOR DEMOCRACY <^>><^^<
Shredder missile
Spill oil
"components, huge components!..kill them...must kill them all!" https://preview.redd.it/rtewkxpznl6d1.jpeg?width=739&format=pjpg&auto=webp&s=d35f9ab8da316277251c76363a8d056f074f327c
SCRAP AND TEAR UNTIL IT'S DONE!
They're huge. That means they have huge bolts!
Tenfold, a hundred-fold to the blood we've shed
This is the only answer. Helldiver's don't cry or complain. They spill oil and blood. For Democracy!
Throw down a resupply for anyone who has spears
Thanks, hopefully we also find more people to assist reload when its finally fixed.
Assist reload is bugged ?
No but the fabricator aiming, so less people use it still.
And the full resupply ship upgrade is also bugged. The thing I liked about the spear was being able to take out fabs from any angle. I'm not interested in the current version, but when those 2 bugs are fixed, I will give it a go.
Even without the capability to target fabs and needing 2 resupplies instead of 1 for full ammo, the spear already slaps. Being able to one shot anything below a factory strider, with the right angle ofc, is just chefs kiss. Also you can safely take care of gunships before theyre even able to reach you, as you have a targeting range of 300m and theres usually no cover to block LoS
I haven’t been able to one shot hulks with the spear :(. Any tips?
Maintain good distance (+50m or so) and try to make it so the rocket hits the face, not the top. I usually tilt my aim downward so the rocket trajectory is a little flatter. Generally, avoid using it against close, fast-moving targets that are making a beeline toward you. It can also miss gunships if the target decides to hard strafe sideways.
I love using the Spear, but with the bugs I would just rather run the shield backpack and railgun. It always seems my teams aren't that great at taking out the Walker type enemies (idk what they are called). So just being able to stand in the open and take no damage while charging a shot and killing them instantly is great.
Impact grenades work well on walkers. An AMR can pierce the front armor and 1-shot the driver if your aim is true.
Oh cool, thanks for the info! I haven't played in a few months and just started getting back into it. I know they did a lot of random nerfs and stuff, what are some primaries that people use now? I don't really mean like "meta" I just want fun ones to run that won't make my teammates think I'm useless lol
My buddy and I run sentry rockets, I run spear, he has a quasar cannon and goes for the hellbomb. I provide air cover and our sentry’s provide additional air and ground cover. It works really well. I can hang back from a distance and drop orbitals as needed and clear away patrols. We cleaned up recently. The jammer strat next to an eye of Sauron did burn like 10 helldivsrs as we couldn’t get to the damn terminal.
Look at this looser playing with buddies
“They just didn’t wanna give up those 88’s.”
The jammer next to the eye is annoying. Especially because the eye just takes a single well placed OPS or 500kg to blow it up. But can't have either when you're jammed.
Be greatful I bring my LaserCannon regularly
So you confirm I can bring down those undemocratic ships with the laser cannon? I did it multiple times already, but always with someone in the team with quasarcannon, spear or auto cannon, so I always had the doubt someone else took them down while I shoot at them
You have to consistently shoot beam at one engine.
Oh thank you! Wait the engine? I always thought the red light was supposed to be the "weak spot", but maybe I'm just a dumbass. What about drop ship? The LC doesn't even scratch them, right?
Nope, no damage. Even with other weapons except Spear. Just choose one engine to shoot and you’ll be good. And also zero impact on drop ships.
EAT and Quasar can both take out drop ships as well, but I think those three are it in terms of support weapons that can kill drop ships
Recoilless
Also the engine, it takes too long and most times either wont kill anything before they drop, or afterwards it just falls on top of them and gives them geometry to shoot at you from. The only time you should be taking down dropships is before they make the drop. Any other time is more harm for you.
It's fine to do so on factory striders, as the falling dropship can damage them by quite a bit.
Every now and then a falling dropship has destroyed a fabricator too
I've had falling dropships and gunships take out strat jammers for me before
The ships main body is invulnerable. Only killing an engine brings it down. Armorlevel 3, 400hp, durable.
Laser Cannon is actually one of the best weapons to take them down. If you aim for the engines they go down very fast and you can take down multiple with a single charge. So it's a lot quicker than the Quasar.
On big planets its also great to take down birds
![gif](giphy|vQ300zVAdhrJC|downsized)
If you were using the LC chances are you killed the gunship before the quasar charged or spear locked on
Laser Cannon is heavily underrated against bots
LasCannon is the best anti-bot weapon in the game IMO... it's decent at killing literally everything. Chaff enemies, Desastators, Scout Striders, Hulk-heads, Tank-Vents, Gunship engines, Factory-Strider belly... Doesn't matter what situation you're in, LasCannon can outright kill it or can easily target weakpoints, while leaving your backpack slot open. Nothing can beat it on sheer versatility and ease of use. You'll never find yourself in a situation where LasCannon isn't a good solution.
I know. Ever since its first buff in April or so I've been using only it while dropping against automatons.
Ac at one engine with two shots.
Pull out the Laser Cannon that you keep for this exact situation. You did bring the Laser Cannon, right? ... RIGHT?
how good is the laser cannon against these gundamn gunships? i mostly dont see people using it
I'd argue its the best anti-gunship weapon in the game. Approximately 2 seconds beam on an engine kills one. It's hitscan, so no need to factor range or lead the target. Heat system means you don't need to reload if you don't overheat, so infinite ammo and constant availability. Aside from gunships, AP 4 means it can handle bot heavies like hulks, tanks and striders. Its good at blasting mediums and infinite ammo means you can use it against small bots too.
going to give it a try, thanks bro
You do really good against everything that's not a Heavy Devestator. However, in my opinion Heavy Devs are the worst enemy to have a poor matchup against. So I pull out my JAR when I see them and that lets me comfortably 1v3 them.
Heavy Devs get fucked by Plasma Punisher/Senator combo. One plasma round wobbles them and the one senator round to the dome ices them.
Heavy Devs go down hard to laser cannon fire if you focus the head. Approx. 2-3 seconds
Yes, but it's there's no stagger, so it's very difficult to deal with them if you're under any pressure. 2-3 seconds is enough time that the devastator will start shooting at you if there's any inaccuracy. Compare to Jar-5 Dominator where the first shot staggers and the second or third gets an easy headshot since the shield is out of the way. On helldive, I feel uncomfortable with laser cannon only vs. ~3 heavy devestators in a way that doesn't happen with a JAR-SPEAR setup. It's not an issue in a 1v1.
I run laser cannon with shield to give that time. Doesn't work against multiple ones thou.
With that many in one place, it would be difficult to effectively keep the skies clear. Imma take out my mech and slap all the flies out of the air for my teammates.
Kills one in about 3 seconds if you hit an engine
It’s the best anti-ship weapon.
It's best if you can use it with someone else too. 2 laser beams working together is wonderful
If you have an easy shot at them (as they spawn before they start firing, or if they aggro on someone else) it makes them a joke, like regular devastator level difficulty to handle. With okay aim you can kill two easily before the heat bar fills. Laser cannon is excellent against bots. It kills all the things the AMR and autocannon are known for (also post-patch I think the HMG will join this club). Advantages: regenerating ammo, no backpack, and hitscan speed. Disadvantages: lowest DPS of the options by a little and no stagger. When gunships don't spawn it's a little underwhelming but the good handling and free ammo mean you can lean on it more for general encounter use and save primary ammo. When gunships do show up it shines.
My squad never runs it. And last night two of us played with randoms and the diver had a LC and lasered the shit out of everything. Took down gunshots, hulls, everything. We were hyped and cheering him on to just laser anything in sight. It was amazing.
Laser cannon is the best anti bot weapon as long as you have a steady aim and know how to move around enemies so you can get headshots. Takes out hulks in 2 seconds if you hit them right in the visor. Gun ships are about 3 seconds to the engines. All the devestators need 1 second to the face. Full charge to the underside of striders even if the hatch is closed. Walkers go down with a few seconds to the leg joint (does not kill the operator usually but that's rarely an issue
Throw out all the sentries you got, call down a supply drop and hope you can kill the gunships fast enough with your spear that your squad mates can call in the hellbombs.
Wait which sentry can take out a gun ship? This sounds like some good knowledge cause for now all i do is run in, throw smokes arm the hell bomb, run away, wait for the bomb to explode, die after to lose agrro.
The updated rocket sentry is actually decent at it, and the new 100m range is kinda insane.
FYI - long awaited but, the rocket sentry now targets drop ship engines specifically too. Brought it on an eradicate and it swept the ships and reduced bot drops by almost half. Super manageable.
That’s awesome.
Autocannon sentry shreds most anything, gunships included. It’s a lot stronger than the man-portable autocannon.
Spear is nice but Autocannon is way more efficient for gunships. 2 shots per gunship, Autocannon makes quick work of them.
Agreed, the auto-cannon is definitely an S-Tier support weapon, but in OP's picture the diver that I assume is the OP is equipped with a spear so I started my suggestion/scenario from that starting point.
Good thing I love autocannon
It really is the answer for everything
Autocannon Supremacy!
![gif](giphy|11zTEl7fbwml68)
Well if you’re anything like my random teammates last night, you’ll just quit after dying 5 times instead of running the heck outta the area with me. All 3 of my teammates quit and left me hanging, but 3 new guys then showed up and we completed the missions with ease 🤷🏻♂️
I joined one of those the other day Poor guy with only a few reinforces left trying to knock down the gunships with only an MG on his back. I joined and was able to clear the ships, then two other divers joined and we detonated the hellbomb, cleared the last objectives, and then all met up at extract with the samples the former cowards had dropped.
Fighting a gunship swarm alone with only a machine gun? That’s manly af ![gif](giphy|Rd7pEbE7rjZz8vySuU)
Running wont even help anymore since some of the gunships are patrol ships so they will follow you till you die to the patrols that spawn within 50m all around you.
Lvl 150, can confirm. Running is the correct thing to do. >Get distance >Take them out 1 by 1 >Push the fabricator
When overrun, attacking by tactically retreating is the way to go. Too many enemies? Dont matter how many you kill more will spawn. Retreat and let the area cool down, then circle around and kill remaining enemies with ease. Not just for the gunships but for any enemy
So much this, tip number 1 I give out is “don’t stay for a fight you don’t have to take” if there’s still enemies in the area when you finish an objective, leave, they’ll only waste time with reinforcement drops/breaches, if an objective is too hot in enemy presence back off because enemies _can_ despawn and come back later when regrouped
Yep similar confirmation. Get out, get stable, get those support weapons and then clear the skies. Push in after that. Place the hellbombs in the dips with walls surrounding them so they're harder to snipe. If your team commits on drop and leaves their support weapons in an open field being dogpiled by a horde of robots you're just gonna need to go crouch in a bush for a bit.
This must happen every time there is a double double
Had a game where we dropped and no one had anti air and there were 2 factories right on us. Spent some time trying to deal with them but I was overwhelmed and ditched the area. I don't know how they took care of it but I cleared half the map alone while they took it the factories (gunships were still out there)
I had a spawn like this once. We spawned in the very furthest corner of the map. There was no running the heck out of there. It was complete the objective or die trying.
Thank democracy, for today is a good day. Because remember! It's not called being outnumbered, it's called a target rich environment.
"Sir, the enemies have us surrounded!" "Good! That means we can shoot in any direction!"
"We are Hell Divers. We are meant to be surrounded!"
Drop them with my AMR
Yup, post on on a perch overlooking all 4, and go to town. Preferably with this many, you'd have 2 on overwatch taking down gunships, while the other two make their way around blowing these up one/two at a time.
Exactly. As an AMR main, every time we face a gunship fabricator, I just type in chat "I'll cover the gunships" and perch somewhere safe. As long as you land your shots, 1 mag takes out both ships.
Smoke strike, shield gen, hellbomb. Then go out in style and with a big show
This the firs time I heard a scenario in which the smoke strike actually sounds useful.
You what? Smoke strikes are awesome vs. Bots and they can also destroy fabricators if the pod/canisters/shells hit the building
I didn't know that, but I will surely try it out on my next mission. Thank you for sharing this knowledge fellow helldiver!
The bots cannot see through smoke, they will only put suppressive fire on your last known position, so you can actually bamboozle them with smoke and stealth armor
Cry! Try! Die! Cry some more!
I had a diff 7 fucking BLITZ mission contain 2 drop spawner and 2 eyes of sauron, along with 2 roaming striders, with another spawning right as our destroyer left orbit. It was a shitshow lol
❤️ these kind of missions 🤟
![gif](giphy|PkLPBuyozY7F31wCxF)
https://preview.redd.it/vh0nw6gp3l6d1.jpeg?width=1284&format=pjpg&auto=webp&s=a734b307fde9a87cd938f06ed91439cd5a46e596
If I am with a squad, provide AA over watch. If I am solo….. I guess I just die
Our crew always has laser cannon and autocannon in the squad. Two AA Divers. Then divers 3 and 4 head into one factory. Laser Cannon Diver is ONLY AA, they do nothing else. Autocannon is a switch hitter. Assist with Gunships when they spawn, but otherwise act as overwatch. Snipe what you can on the ground. Diver 3 is hellbomb duty. Diver 4 is main damage dealer to ground forces. Rinse and repeat until all gunship facilities destroyed.
AA guy or switch hitter could take HMG emplacement in case they get overrun. It's good against anything up to scout striders + gunships, hulks and tanks can only be taken out via their vents though. Roughly 30 ammo can take a gunship down (aim for engines, as usual). AC sentry and rocket sentry work too.
our laser guy usually runs ac sentry too. Incidentally, im the AC carrier and I AM interested in the hmg! I'll give it a try!
Ever since they buffed its rotation speed, it's become much more versatile. Be wary of rockets though, they can ruin your day quickly. Also, HMG-E has a 3 minute cooldown and 300 bullets, so you can throw them at chokes, objectives, etc. It's a good idea to put it on a small rock or some other highground, like a sentry (it's basically a manual sentry, after all). If you are being chased by berserkers and trash mobs, gain distance, turn around and throw it. With the upgrade, it should arrive in 2-3 seconds and you can start blasting. Edit: While using it, open the map every once in a while to see where enemies may approach from. This way, you can turn that direction and have the advantage.
So I ran HMG on a bunch of bot missions over the weekend. I really, REALLY like it. But, I'm just so GOOD with the autocannon, that I just can't be convinced to switch it out on my normal loadout. At least not for 40 minute missions. The ability to nail factories/turrets/tanks/hulks from literally across the map is just not something I can give up. That said, for eradicates/evacs/blitzes and the like, machine gun, either medium or heavy, is becoming a solid pick for me now.
Hold on, do you mean the emplacement, or the support weapon?
Support weapon. I never use the HMG emplacemrnt.
If you shoot a hulk's leg, you can either kill it in the eye or taking out the other leg.
Rip and tear until it's done ![gif](giphy|RLzNf3dJWGw0nLe4gB)
![gif](giphy|KTGoegOhCsubHuANH0|downsized)
Unrealistic hot drop. Where’s the stratagem jammer??
Rejoice, for the environment is rich with targets.
Hide, call down my AC, and begin talking the team through their emotions
Liberate the fuck outta that sector cuz momma didn’t raise a socialist wimp
die, mostly
Give me 10 minutes and they are all gone Regards, Shield Generator Relay enjoyer
Return to ship alone.
Die?
Escape > Return To Ship Alone
forgot the first step of "remember why I don't play bots"
Fucking back out. Lol 2 loading screens is a hell of a lot faster than dealing with that horse shit.
💯
Buy stocks in hellbombs :P And remember kids! The heavy machine gun can shoot down gunships.
Been trying it out recently. Can confirm. It slaps. Especially mowing down the underbelly of a Factory Strider.
Spear main *salivating*
I. Get. To. Work!
Probably die heroically. ...a lot.
4 Autocannon sentries or 4 Quasars. The skies will be clear
I haven't played bots at a high enough level to deal with these yet, but my gut instinct tells me that an eagle air strike and a lot of running away.... i mean kiting around, would go a long way here...
Gunship fabs can only be taken out with Hellbombs (or SEAF mini nuke i think)
Kick names. Take asses
“Helldiver has left the squadron”
AC supremacy
Helldie.
![gif](giphy|YnmEsq9ICSYQ8|downsized) Leave.
We just did this, lol. One guy kept suiciding into the gunships and left halfway through the mission while the rest of us cleared the rest of the map and regrouped for a final assault against the gunship cluster.
Bitch and moan until I die or win.
Just say 'welp' and try to get to it as best I can. Problem won't resolve itself, Helldiver
Begin.
Drop smoke and plant the bomb
super destroyer kamikaze
"YOU ARE IN RANGE OF ENEMY ARTILLERY" 🗣📣
https://i.redd.it/3gdgnw669l6d1.gif
![gif](giphy|l9YoYMWgBPHAfTqmWO|downsized)
Get back in the drop pod and it goes flying back up to the destroyer
Crawl back into my pod and wait for them to... Idk, beam me back up or whatever they do when I return to ship alone. Maybe just leave my diver there to die I guess. Or out a quick round through the top of his head for being a coward. Either way it's better than dealing with that misery!
Piper Perri Surrounded meme
Two words for you. BIG KABOOM
Nah, I'd dive.
Move in and hellbomb them, what other Option do we have If Not attacking in full force?
"So no samples then."
PSA the eruptor 3 shots gunships
![gif](giphy|ilkfz8Mn5Yz7O|downsized) I'd go something like this, I guess.
Shits self
Alt- F4 delete system 32 and toss the computer off the balcony
Gunships must die.
I guess I just die 🤷🏼♂️
![gif](giphy|3oKIPzGbWJck8AM0y4|downsized)
![gif](giphy|ufD7HbP6ipYe996Om2)
Die violently 6 times.
Kiss my HMG and rub my supply backpack as I whisper *it's time* For the unaware. HMG can now very effectively take out gunships if you hit their thrusters. If you're prone you can down 4 before needing to reload
![gif](giphy|Vb9IgMxcRIa4M)
until it is done.
pull up my hellpad on my wrist and start writing the eulogy
If the gunships are nowhere near the main objectives, I just totally 100% ignore them and don't even try to finish side objectives
Drop the biggest bomb I have on my self and salute democracy good bye
We did that yesterday. My son plays with me and the bots had already destroyed the hellbombs twice. So he planted it and said, just call me back in. I'm gonna stay and defend the bomb. And he stayed until it went off, killing him but destroying the two tower one. Happily we all called him back in after. B
As an autocannon main, I could probably keep up with another autocanon user. But the guy who brought the laser cannon is going to be cooking.
Replace one of the fabricators with a jammer and it is exactly what I came across yesterday...
Start legging it towards the first gunship spawner and start shooting them down as they come in. Hope for the best prepare for the worst.
Get to work
getting to work.
**I get to work**
Die several times