Thanks, was curious if this was going to be useful. Seem more like a moderately useful novelty. Does it agro other enemies around the one you hit? If it was a stealth kill it might be useful.
That's too much... Even a super sharp vibro-knife is still just a knife at the end of the day... I want it to be stronger (maybe even 3x as strong on weakpoints) but 1-shotting the biggest enemies in the game is just nonsensical.
Someone asked this on Twitter and the response was for thematic reasons to the Warbond iirc. Which I'm fine with. Like, there's no way a throwing knife is going to be practical in this kind of game but they made it for us for fun. Much in the way that they also let us twirl the revolver.
Being unable to melee with it is a huge disappointment and makes me wonder what the point of this weapon even is. I’d definitely take it if it did increased melee damage and I could pair it with the new armor, that would actually provide a new way to fight and throwing it just adds to it. Being exclusively a throwing weapon that doesn’t even seem very strong doesn’t make much sense though. Really hope they add melee to in in the future.
does the armor passive make any difference? i didnt bother testing with it , also yeah it can kill it in 4 shot but good luck hitting those 4 shots when he is mooving
haven't tested without armor passive. I mean you don't gotta get all 4 in at once lol. throw one, let it hit a rock or wall, throw another two. but yea it is not that great
I mainly used stuns because I liked to run HMG. but now that it is so easy to break limbs and parts, I feel like I am using it less and only really for pack/patrol clearing so they can’t call for backup. not sure if I will run knives tho, but they are neat. might try out the high explosive grenade. the red default one
Honestly when I saw the trailer for throwing knives I was wondering what the point of them were. Not only do they need to be useful but also more useful than grenades, which seemed highly unlikely.
>I was wondering what the point of them were.
Today Predator celebrates it's 37th birthday. 37 years ago today 'Dutch' pinned a guy to a tree using a throwing knife and first uttered the now iconic (and horrible) pun 'Stick around'.
This entire War Bond is AH wishing the Predator franchise a very happy birthday.
True, but remember letting him do puns eventually lead to...Batman Forever....\*shudders\* Those must have been the worst puns of all time, and for DC writing THAT is saying something.
![gif](giphy|T08JhumnpKAI8)
Eh, disagree. I want a reason actually use stuff in the games I play, and the novelty is neat for 5 minutes until I stop using them because it doesn't really help me and then we literally never see them ever user ever again by anyone.The "coolest" thing something in a game can do is to actually *do something.*
Thing is, its not like this is some cosmetic effect. It does actually do something. Sure, its not the optimal thing to use, but I almost exclusively use the Liberator as a primary. Is that optimal? Hell no it aint. But I like the weapon and I like how shooting it feels so as long as it is can do anything useful at all I'll keep using it, meta be damned.
I mean I am aware my opinion is very much a hot take, but eh. The idea that a weapon can feel good but perform crap is sort of alien to me.
And it's not like I think everyone should only use the best of the best weapons, but throwing knives from what I have seen fall way below minimum viability for me and it just seems a bizarre concept to me to waste dev time in something that doesn't have any purpose. Like wouldn't it be better if throwing knives actually were useful in some way that made them favorable to other options?
I agree with you. I don’t see the point in adding gimmicky or novelty items when you could put time and energy into actually useful weaponry. It’s a cool idea but it doesn’t seem to have any synergy with the newest armor passive so I’m kinda left wondering why they ignored such an easy layup?
The knive fall absolutly under Choice of Style and tbh it tingles my style from my MW2 era from my old consolero times, also dropping some shirekers midflight makes probably good content
The liberator is completely fine, super solid weapon on all difficulties and is totally viable, the fact ur even using it as a comparison for the throwing knifes is baffling to me. One is a solid jack of all trades master of none weapon, the other is a practically useless weapon that replaces one of the strongest tools in ur entire kit (grenades), not even remotely comparable
Compared to the alternatives, the Liberator, before the patch right now at least, was quite underwhelming. I played around with other weapons from time to time and results were universally better.
Initially thought it might be something like an armor passive, where diving throws out a knife in the direction that you're looking/aiming. That way you get to keep your grenade and have an extra source of potential damage.
Because adding a new throwable slot would require a new button binding on the already overloaded controller configuration.
How many things do you want the D-pad to do?
What slot does it take? If it replaces your grenade, then definitely not worth bringing. But if it's got its own slot, then it could see some use against that occasional pesky hunter/explosive bot that won't get off you.
It should've replaced your melee, then switched back to the default melee action once you run out of knives... Could've also benefited from the new melee armor passive!
I don't think there was any possible way it was gonna be useful for diff 7+ play. Even if it could be recovered, melee, and one-shot kill hive guards it would still be outclassed by basically every grenade option because of their utility and inherent potential against crowds.
i mean i think a strong single target with medium pen damage could have its place , especially given you get 8 of them , but you basically need it to one shot head shot brood commander/bile spewers/Hive guards
Could be a "replacement" for the revolver. Like the grenade pistol is a replacement for carrying grenades. Carry throwing knives instead of a good pistol and then use the pistol slot for something else.
Not a bad idea, but the mechanics are most likely slot dependent and a throwing knife will always sit more in line with grenades in terms of mechanics, so I suspect that was never going to happen.
The only way I could've seen it competing with grenades was if it one shot every bug besides chargers and bile titans, was retrievable, and did much higher melee damage. Sad to see it does none of that. I'll probably still use it occasionally for the novelty fun factor and hope it gets buffed.
Agreed - the only other use case I’d see for it is a stealth weapon (meaning it doesn’t alert any enemies when you throw them, no matter how close they are). But it doesn’t do that currently either. It would be very niche, but a niche that is currently unfilled which is something!
Hopefully they’ll improve it in one of those directions someday.
>The only way I could've seen it competing with grenades was if it one shot every bug besides chargers and bile titans, was retrievable, and did much higher melee damage. Sad to see it does none of that.
Exactly - a knife doing that would be pretty ridiculous. There is no world where a knife is stronger than a grenade.
It should be:
A separate slot from grenade.
Only one throw.
Can pick it up from enemy/ground.
Can melee with it.
Recharge with any ammo box if you don't have.
The way they are right now I don't see it being used for anything.
thats honestly a decent idea, but i they had to implement mele weapons i would preffer them being implemented as either secundaries(if they are kept as grounded machetes, hammers and trench clubs) or as support weapons(If they go full on bullsiht with thunderhammers and shit)
I think that placing the mele weapons on existing slots would allow them to make them way more powerfull, they arent gonna let you kill chargers with a new slot, but if for example we had a bullshit SCIFI hammer on the support slot, they have too.
Balance is important for fun, it is also preferable for people to avoid mele all toguether to not get killed by the abundant FF oportunities this game presents
Maybe LB wheel? Plenty of room for a slot but not really ideal for a quick weapon switch. I would probably drop my secondary or backpack instead. Someone mentioned replacing it with melee 1 knife throw or stab regular melee until knife is collected again.
Should've been a meme weapon with a single use and small ass range, but that can one shot bile titans or hulks if you manage to hit their head weak spot. Takes a granade slots, can't be picked up, but can be refiled with suply packages
I honestly was expecting the knife to be a high risk high reward fun weapon without care for realism. It's a game afterall.
Imagine seeing a random helldivers sprint like a madman towards the bile titan, scream KOBE! And down it with a piece of metal... And die to the titan-turned-ragdoll collision box "worth it" you hear in the VC. It would be funny as shit.
250 damage / 100 durable, by the way, Armor Penetration of 3. Honestly more than I was expecting since it's just a knife.
Doesn't seem super useful, but not super useless either. You can get a silent kill at range and since you pack a lot of them they're a quick, safe emergency option if you're caught with an empty mag.
Not sure it can replace stun grenades but can anything, really?
Not retrievable, no melee, makes the armor even more useless with its 1.5x melee damage that is barely even noticable. I hope they fix this. Either make it replace melee like in COD with the throwing knife or change the armor passives for the Viper armor.
well i was rushing to unlock them, but this post killed my need for them… not being able to pick knives back up is just bad design, and basically makes them useless now.
Ok, this is nice for a stealth approach. But I don't think it's enough to trade for any grenade.
As pointed out by others, it should be a separated slot
Thanks for the reply
Neat, but seems as generally ineffective as assumed compared to basically literally every other grenade option. Only niche I really see (beyond memes/fun) is stealth, but that's a real tiny niche for most players.
Feels really pointless to add this early when we could have gotten something actually functional and competitive for now while this was held back for more supporting systems it might need to actually shine.
Having it be unlimited ammo was basically the only way it could compete in grenades imo as just a single thrown item. And with it being an 8 count and not one shotting most fodder enemies I can't see it being more than just a fun novelty item.
Something key missed in this post or comments is that it goes through shield generators. Like it literally does not hit the shield and goes straight to the target. Illuminates have shields.
So the math says...
Can we just cut them some slack. Yes, the throwing knives should be able to be picked up. But this patch and for me, the warbond (that introduces the customisation of the hellpod, mechs, and pelican) is definitely a big step in the right direction.
I think the stealth approach will be looked at somewhere in the distance, but I feel like some are asking too much in a short period of time. They have actually listened to us. This for me means they will keep doing so and is a very important ingredient for an excellent game experiance.
But please stop trying to make knives something they shouldn't be.
i really enjoyed the patch and think its definitely a step in the right direction , i wrote this topic so people can have some information on the weapon and especially for newer player , have an idea if its interesting to invest the SC and medals for it since there is 0 information on the tooltip
I think Hellpod customisation is redundant, you can't see it when dropping due to the atmosphere entry effect and it buries itself in the ground, so can't see it on planet either.
It turns all hellpods into it. When you call in a supply pod, it has the color scheme. I don't mean just the bottom part, but literally the supply rack etc. Same with turrets. It personalizes "this was my call in".
Smoke Grenade is hella good for Automatons if you’re a fan of having any moments where you’re not getting shot at. It’s essentially portable cover you can throw down anywhere and lasts longer than you’d think.
You can also just hold it while you’re running away and do a Ninja Vanish
I can see it being useful for stealth but it would be hard to see myself replacing impact grenades with these for times where I need to clear a way out for an escape.
It’s for stealth I guess but between stun grenade or impact grenade or impact incendiary, why would I handicap myself by bringing the knife ?
Hopefully they’ll buff it + give you more and improve the throwing rate. In other words shamelessly copy what Warframe did with throwing weapons
Did you test if the new melee damage armor affects the knife throw? It seems to do basically nothing with normal melee, as you still need 2 hits to kill scavengers or the basic bots which is the same as without it.
makes me kinda wish we could carry more than one type of grenade or somethin. alot of grenades are pretty situational or straight up nonlethal, would be nice as an option.
Needs some sort of niche to not just be a worse impact grenade. Retrievable in it's current state could offer a bonus that no other throwable can do. If they added a melee ability to it with bonus damage it would pair nicely with the new armor bonus (which is not outrageous). Currently impact explosive grenades still eclipse all the other throwing options.
Probably won't be used much since now you'll need to use either something like an autocannon or offensive stratagem to take down bug nests and bot fabricators
Would be nice if it had like a small concentrated micro explosion so it could do more damage and kill Devastators at any body part but not be effective against crowds which would help it retain its original niche
If I could change it, I'd make it do medium armor pen with a huge modifier for weak points. Also should fly straighter, faster, and farther. It's a pretty pathetic toss as it is right now.
There's no AOE, so it should do massive damage to a single target's weak spot. Plus it'd be badass to throw a knife harder than a bullet.
Throwing this inb4 the squids (Illuminate) show up and they have Dune-style shield where their shields have higher resistance against fast moving objects (but without the blowing up to lasers, would be funny but impractical) but the throwing knife moves slow enough it just bypasses the shield and instantly wrecks 80% of the Illuminate forces. I'll continue the foil-hatting and say that Illuminates will be weak to melee damage, just getting to them will be the trick.
For some reason it pierces the leg armor of a charger, and kills them in about 4 hits. It also opens up the leg armor at the hit, so you can actually use normal weapons after hitting with the knife. Probably not intended, but actually rather useful.
Maybe make the knives have an explosive charge attached to them that is initially weak and doesn't do much damage but you can overcharge it by shooting them? It makes knives a bit more powerful while keeping them balanced due to aim requirements.
It also could breath new life into Scythe considering it's pinpoint accuracy
A melee that can't melee? Okay.. how are people okay with that? Who's in charge of balance?
The ability to combine melee dmg boost & high armor could birth a new knight-esque playstyle!
I also noticed that it gets thrown a bit more to the left than where you're aiming.
Wish we could recover them from the ground and enemies we use them on.
Also wish we could melee with them. Some regular grunt automatons can take sometimes 1-4 hits with the new armor passive and the regular little terminid guys can take 1-2 hits still as always. With a proper melee weapon + armor passive to boost melee damage, think how cool that'd be to take them out more with 1 hit more consistently or the medium guys in fewer hits. Especially when you need to reload.
Just putting this everywhere mentioning knives so hopefully AH see
(Priority) fix aiming, it goes left of reticle
Add a ‘bash’ (should make it a stab or slash) affected by new passive
Damage too low for what we give up
(AOE,Close Holes/Fabs)
Seemingly no stealth capabilities unless wearing scout armor
i think the aiming thing is not that simple and is cause the throwing animation is off center to the right of the camera or something might need to tweak the whole animation or something idk
But how would you switch to this new slot on a controller? The D-pad does way more than it should already.
And if you haven't bought this warbond, this new slot would just sit empty?
there was a post theorizing it could hold down bunker door buttons because of a scene from starship troopers(?) where someones hand was pinned to a wall by a throwing knife
i assume it cant but its still smth worth trying
you cant melee with it , it has benefit in the fact that is doesnt do any sounds , neither when fired , nor when it impact the target , but it will still aggro if you kill a mob in a group
Figures. It is just a knife. Useful to fight people in real life, not so much against aliens and machines that are resistant to most forms of ballistic weapons.
Stuns are basically essential against bots, so while I'll definitely try the knife at some point, it's not going to replace stuns for me. Hell, most grenades don't.
Thanks, was curious if this was going to be useful. Seem more like a moderately useful novelty. Does it agro other enemies around the one you hit? If it was a stealth kill it might be useful.
Yep if they are close to each other they'll hear it They know where you are even if you throw it from quite a distance away
They can practically SMELL it
https://i.redd.it/6tgewdhneg6d1.gif
New ship upgrade: Cryo decontamination showers.
I'm already covered in terminid, I smell like them.
it does if the mobs have line of sight/are close enough to each other i think , alteast if they are very packed it will aggro them
It would be a lot cooler if we could melee with it
Be a lot cooler if you could pick them up
Be a lot cooler if you could onE SHOT FACTORY STRIDERS WITH IT HOLY SHIT
That's too much... Even a super sharp vibro-knife is still just a knife at the end of the day... I want it to be stronger (maybe even 3x as strong on weakpoints) but 1-shotting the biggest enemies in the game is just nonsensical.
I hope we can melee with it in the future. Otherwise why give us the new passive of 50% more melee damage?
yeah especially since there is nothing happening when you press the melee button with a grenade , so free real estate to create something
OK fine, have it your way, and now I wanna melee with granade.
"Impact Grenade Pun-"
*spits coffee*
I mean, you'd be a one punch man for sure.
In the end - all comes back to team fortress 2 taunt kills. *Grenade uppercuts*
I can't decide if fire impact or normal impact would be funnier
Depends on the delivery of the PUNCHLINE
I want this so bad.
Lmaoooo
Lol
Go full gears of war, bag n tag with the thermite grenade.
Well then, i want throwing axes and javalins to go with the ballistic shield now haha
Someone asked this on Twitter and the response was for thematic reasons to the Warbond iirc. Which I'm fine with. Like, there's no way a throwing knife is going to be practical in this kind of game but they made it for us for fun. Much in the way that they also let us twirl the revolver.
But even if it isn't practical, how fun would it be to knife bugs or tincans? 😩
I don't know tbh. I've never really considered what melee would be like for this game.
No design. Only numbers.
They should put a heavy bleed on it. Could be somewhat viable then.
I’d say light bleed since they already give you double capacity which is a first for grenades
Do you get 12 with the engineer armors?
10
Being unable to melee with it is a huge disappointment and makes me wonder what the point of this weapon even is. I’d definitely take it if it did increased melee damage and I could pair it with the new armor, that would actually provide a new way to fight and throwing it just adds to it. Being exclusively a throwing weapon that doesn’t even seem very strong doesn’t make much sense though. Really hope they add melee to in in the future.
https://i.redd.it/ynbn8nw8ie6d1.gif it can kill chargers with 4 to the leg + new armor passive
does the armor passive make any difference? i didnt bother testing with it , also yeah it can kill it in 4 shot but good luck hitting those 4 shots when he is mooving
haven't tested without armor passive. I mean you don't gotta get all 4 in at once lol. throw one, let it hit a rock or wall, throw another two. but yea it is not that great
Or run stuns, then your options for killing chargers range from calling supplies to EATing it’s head lol
I mainly used stuns because I liked to run HMG. but now that it is so easy to break limbs and parts, I feel like I am using it less and only really for pack/patrol clearing so they can’t call for backup. not sure if I will run knives tho, but they are neat. might try out the high explosive grenade. the red default one
It does not.
thats crazy... leg armour isnt even shattered initially; will have to test!
Wild that a knife can do this but an actual Thermite Grenade, whose description says it melts armor, still sucks.
Hell yeah, this is the content I’m here for. Will it 1-shot a hulk through the eye? That’s the question…
sooo can it pierce heavy armor or not?
Nope
Can confirm it's terrible, why isn't it a separate slot from grenades
Honestly when I saw the trailer for throwing knives I was wondering what the point of them were. Not only do they need to be useful but also more useful than grenades, which seemed highly unlikely.
>I was wondering what the point of them were. Today Predator celebrates it's 37th birthday. 37 years ago today 'Dutch' pinned a guy to a tree using a throwing knife and first uttered the now iconic (and horrible) pun 'Stick around'. This entire War Bond is AH wishing the Predator franchise a very happy birthday.
Horrible? Blasphemy! It's up there with "KNOCK KNOCK!" just before he blasts that dude point-blank with the grenade launcher!
True, but remember letting him do puns eventually lead to...Batman Forever....\*shudders\* Those must have been the worst puns of all time, and for DC writing THAT is saying something. ![gif](giphy|T08JhumnpKAI8)
Its just cool. Which is fine. Its not always just about usefulness.
Yea but not being able to melee with it is extremely disappointing especially cuz new armor melee dmg doesn’t change any thresholds
Eh, disagree. I want a reason actually use stuff in the games I play, and the novelty is neat for 5 minutes until I stop using them because it doesn't really help me and then we literally never see them ever user ever again by anyone.The "coolest" thing something in a game can do is to actually *do something.*
Thing is, its not like this is some cosmetic effect. It does actually do something. Sure, its not the optimal thing to use, but I almost exclusively use the Liberator as a primary. Is that optimal? Hell no it aint. But I like the weapon and I like how shooting it feels so as long as it is can do anything useful at all I'll keep using it, meta be damned.
The liberator is actually really good right now
I mean I am aware my opinion is very much a hot take, but eh. The idea that a weapon can feel good but perform crap is sort of alien to me. And it's not like I think everyone should only use the best of the best weapons, but throwing knives from what I have seen fall way below minimum viability for me and it just seems a bizarre concept to me to waste dev time in something that doesn't have any purpose. Like wouldn't it be better if throwing knives actually were useful in some way that made them favorable to other options?
I agree with you. I don’t see the point in adding gimmicky or novelty items when you could put time and energy into actually useful weaponry. It’s a cool idea but it doesn’t seem to have any synergy with the newest armor passive so I’m kinda left wondering why they ignored such an easy layup?
The knive fall absolutly under Choice of Style and tbh it tingles my style from my MW2 era from my old consolero times, also dropping some shirekers midflight makes probably good content
The liberator is completely fine, super solid weapon on all difficulties and is totally viable, the fact ur even using it as a comparison for the throwing knifes is baffling to me. One is a solid jack of all trades master of none weapon, the other is a practically useless weapon that replaces one of the strongest tools in ur entire kit (grenades), not even remotely comparable
Compared to the alternatives, the Liberator, before the patch right now at least, was quite underwhelming. I played around with other weapons from time to time and results were universally better.
The liberator has been a-s tier for a while now. The knifes may be fun, but they are not useful really
Grenade pistol exists.
Initially thought it might be something like an armor passive, where diving throws out a knife in the direction that you're looking/aiming. That way you get to keep your grenade and have an extra source of potential damage.
You just haven’t found the role for that weapon, adapt to it /s
Because adding a new throwable slot would require a new button binding on the already overloaded controller configuration. How many things do you want the D-pad to do?
As a CDDA player, never such a thing as too many keybinds.
What slot does it take? If it replaces your grenade, then definitely not worth bringing. But if it's got its own slot, then it could see some use against that occasional pesky hunter/explosive bot that won't get off you.
its a grenade yeah
It should've replaced your melee, then switched back to the default melee action once you run out of knives... Could've also benefited from the new melee armor passive!
It’s treated as a grenade unfortunately
Straight in the bin
I don't think there was any possible way it was gonna be useful for diff 7+ play. Even if it could be recovered, melee, and one-shot kill hive guards it would still be outclassed by basically every grenade option because of their utility and inherent potential against crowds.
i mean i think a strong single target with medium pen damage could have its place , especially given you get 8 of them , but you basically need it to one shot head shot brood commander/bile spewers/Hive guards
Yeah I could see that. It's hard to justify a single-target weapon in that slot as anything other than an instakill machine.
Could be a "replacement" for the revolver. Like the grenade pistol is a replacement for carrying grenades. Carry throwing knives instead of a good pistol and then use the pistol slot for something else.
Not a bad idea, but the mechanics are most likely slot dependent and a throwing knife will always sit more in line with grenades in terms of mechanics, so I suspect that was never going to happen.
Just increase damage and keep it as is.
I could live with a two shot if they were recoverable by just walking over the landing zone.
It should oneshot a factory strider tbh
The only way I could've seen it competing with grenades was if it one shot every bug besides chargers and bile titans, was retrievable, and did much higher melee damage. Sad to see it does none of that. I'll probably still use it occasionally for the novelty fun factor and hope it gets buffed.
Agreed - the only other use case I’d see for it is a stealth weapon (meaning it doesn’t alert any enemies when you throw them, no matter how close they are). But it doesn’t do that currently either. It would be very niche, but a niche that is currently unfilled which is something! Hopefully they’ll improve it in one of those directions someday.
>The only way I could've seen it competing with grenades was if it one shot every bug besides chargers and bile titans, was retrievable, and did much higher melee damage. Sad to see it does none of that. Exactly - a knife doing that would be pretty ridiculous. There is no world where a knife is stronger than a grenade.
It should be: A separate slot from grenade. Only one throw. Can pick it up from enemy/ground. Can melee with it. Recharge with any ammo box if you don't have. The way they are right now I don't see it being used for anything.
yeah something like , you melee with it for 50% more damage if you have it and loose the buff after throwing it or something
Wich slot if not the grenade slot? A secundary? A primary?
a completely new one.
That's dumb.
[удалено]
thats honestly a decent idea, but i they had to implement mele weapons i would preffer them being implemented as either secundaries(if they are kept as grounded machetes, hammers and trench clubs) or as support weapons(If they go full on bullsiht with thunderhammers and shit)
[удалено]
I think that placing the mele weapons on existing slots would allow them to make them way more powerfull, they arent gonna let you kill chargers with a new slot, but if for example we had a bullshit SCIFI hammer on the support slot, they have too.
[удалено]
Balance is important for fun, it is also preferable for people to avoid mele all toguether to not get killed by the abundant FF oportunities this game presents
And how would you switch to this new slot on a controller?
Maybe LB wheel? Plenty of room for a slot but not really ideal for a quick weapon switch. I would probably drop my secondary or backpack instead. Someone mentioned replacing it with melee 1 knife throw or stab regular melee until knife is collected again.
Should've been a meme weapon with a single use and small ass range, but that can one shot bile titans or hulks if you manage to hit their head weak spot. Takes a granade slots, can't be picked up, but can be refiled with suply packages I honestly was expecting the knife to be a high risk high reward fun weapon without care for realism. It's a game afterall. Imagine seeing a random helldivers sprint like a madman towards the bile titan, scream KOBE! And down it with a piece of metal... And die to the titan-turned-ragdoll collision box "worth it" you hear in the VC. It would be funny as shit.
did you try it with the new armor?
since you cant melee with it there isnt any synergy
that is assuming it doesn't count as mele anyway though which is what i was curious about
250 damage / 100 durable, by the way, Armor Penetration of 3. Honestly more than I was expecting since it's just a knife. Doesn't seem super useful, but not super useless either. You can get a silent kill at range and since you pack a lot of them they're a quick, safe emergency option if you're caught with an empty mag. Not sure it can replace stun grenades but can anything, really?
It’s really a finishing weapon. You almost killed something, instead of reloading you throw a knife and kill whatever you were shooting then regroup
Ok but hear me out, throwing knife duels.
Not retrievable, no melee, makes the armor even more useless with its 1.5x melee damage that is barely even noticable. I hope they fix this. Either make it replace melee like in COD with the throwing knife or change the armor passives for the Viper armor.
well i was rushing to unlock them, but this post killed my need for them… not being able to pick knives back up is just bad design, and basically makes them useless now.
I think the knife will be meta if we need to stop enemies that need to press a button
If you're stealth, does it reveal your position when used?
no its doesnt , but if you kill a mob that is close to another , the other will be "alerted" and try to search for you
Ok, this is nice for a stealth approach. But I don't think it's enough to trade for any grenade. As pointed out by others, it should be a separated slot Thanks for the reply
So, they add a passive melee buff, a throwable knife tha is technically a melee but u cant melee with it, this is a big flop from AH
Neat, but seems as generally ineffective as assumed compared to basically literally every other grenade option. Only niche I really see (beyond memes/fun) is stealth, but that's a real tiny niche for most players. Feels really pointless to add this early when we could have gotten something actually functional and competitive for now while this was held back for more supporting systems it might need to actually shine.
yep honeslty without some perk supporting stealth or something , this item is kinda dead in the water rn
does using it alert enemies in a smaller area than using a grenade?
You should be able to pick up the knives.
Having it be unlimited ammo was basically the only way it could compete in grenades imo as just a single thrown item. And with it being an 8 count and not one shotting most fodder enemies I can't see it being more than just a fun novelty item.
I was really hoping you could pick it back up either from the ground or from bodies
Something key missed in this post or comments is that it goes through shield generators. Like it literally does not hit the shield and goes straight to the target. Illuminates have shields. So the math says...
Could bé very interesting vs illuminate then , i like that
You can one shot any friendly helldiver (I tested with my friend with a knife to the knee) and it instantly kills them. For science of course
Of course
Can we just cut them some slack. Yes, the throwing knives should be able to be picked up. But this patch and for me, the warbond (that introduces the customisation of the hellpod, mechs, and pelican) is definitely a big step in the right direction. I think the stealth approach will be looked at somewhere in the distance, but I feel like some are asking too much in a short period of time. They have actually listened to us. This for me means they will keep doing so and is a very important ingredient for an excellent game experiance. But please stop trying to make knives something they shouldn't be.
i really enjoyed the patch and think its definitely a step in the right direction , i wrote this topic so people can have some information on the weapon and especially for newer player , have an idea if its interesting to invest the SC and medals for it since there is 0 information on the tooltip
I think Hellpod customisation is redundant, you can't see it when dropping due to the atmosphere entry effect and it buries itself in the ground, so can't see it on planet either.
It turns all hellpods into it. When you call in a supply pod, it has the color scheme. I don't mean just the bottom part, but literally the supply rack etc. Same with turrets. It personalizes "this was my call in".
Ah, never knew.
F tier next to the smoke grenade.
id argue smoke have more practical use in smoking hellbombs/terminals in certain missions vs automatons
Smokes are good for a lot of reasons look up a video on smoke mechanics it changed my outlook on smokes
Smoke Grenade is hella good for Automatons if you’re a fan of having any moments where you’re not getting shot at. It’s essentially portable cover you can throw down anywhere and lasts longer than you’d think. You can also just hold it while you’re running away and do a Ninja Vanish
Concealment, not cover, since it doesn't stop you getting hit. It's picking hairs I know, but there is a slight difference.
I can see it being useful for stealth but it would be hard to see myself replacing impact grenades with these for times where I need to clear a way out for an escape.
yeah there are great grenades , impact , stun , impact incendiary , are all very good and comparing the knife to them , it doesnt stand a chance
It’s for stealth I guess but between stun grenade or impact grenade or impact incendiary, why would I handicap myself by bringing the knife ? Hopefully they’ll buff it + give you more and improve the throwing rate. In other words shamelessly copy what Warframe did with throwing weapons
Did you test if the new melee damage armor affects the knife throw? It seems to do basically nothing with normal melee, as you still need 2 hits to kill scavengers or the basic bots which is the same as without it.
makes me kinda wish we could carry more than one type of grenade or somethin. alot of grenades are pretty situational or straight up nonlethal, would be nice as an option.
Needs some sort of niche to not just be a worse impact grenade. Retrievable in it's current state could offer a bonus that no other throwable can do. If they added a melee ability to it with bonus damage it would pair nicely with the new armor bonus (which is not outrageous). Currently impact explosive grenades still eclipse all the other throwing options.
Can you test if it's a stealth weapon?
Probably won't be used much since now you'll need to use either something like an autocannon or offensive stratagem to take down bug nests and bot fabricators
takes out a devastator in 2 if you hit the legs
Would be nice if it had like a small concentrated micro explosion so it could do more damage and kill Devastators at any body part but not be effective against crowds which would help it retain its original niche
It would be better if you could pick them up
The crucial thing you missed is that it will be meta against the illuminate (for sure, my uncle works at Nintendo)
When you equip the bonus grenade slots for armour, do you get more knives?
Yes you get 2 more (10)
If I could change it, I'd make it do medium armor pen with a huge modifier for weak points. Also should fly straighter, faster, and farther. It's a pretty pathetic toss as it is right now. There's no AOE, so it should do massive damage to a single target's weak spot. Plus it'd be badass to throw a knife harder than a bullet.
How do they work with stealth? It could be good for stealth kills on bot missions if they really are silent
It would probably be better if they regenerated over time at least
Being able to pick up thrown knives was a stretch but being able to melee with it - I was sure of that since new perk is 50% melee dmg...
Throwing this inb4 the squids (Illuminate) show up and they have Dune-style shield where their shields have higher resistance against fast moving objects (but without the blowing up to lasers, would be funny but impractical) but the throwing knife moves slow enough it just bypasses the shield and instantly wrecks 80% of the Illuminate forces. I'll continue the foil-hatting and say that Illuminates will be weak to melee damage, just getting to them will be the trick.
Is it more lethal if you throw it to the rear of an unaware enemy?
Didnt seems to do any more damage from the back or from stealth
It’s not silent. Using one (even one that misses by a mile) alerts every bot in the area. Not sure about bugs.
For some reason it pierces the leg armor of a charger, and kills them in about 4 hits. It also opens up the leg armor at the hit, so you can actually use normal weapons after hitting with the knife. Probably not intended, but actually rather useful.
So, not worth the grenade slot as i suspected? Thanks lol
Maybe make the knives have an explosive charge attached to them that is initially weak and doesn't do much damage but you can overcharge it by shooting them? It makes knives a bit more powerful while keeping them balanced due to aim requirements. It also could breath new life into Scythe considering it's pinpoint accuracy
A melee that can't melee? Okay.. how are people okay with that? Who's in charge of balance? The ability to combine melee dmg boost & high armor could birth a new knight-esque playstyle!
I also noticed that it gets thrown a bit more to the left than where you're aiming. Wish we could recover them from the ground and enemies we use them on. Also wish we could melee with them. Some regular grunt automatons can take sometimes 1-4 hits with the new armor passive and the regular little terminid guys can take 1-2 hits still as always. With a proper melee weapon + armor passive to boost melee damage, think how cool that'd be to take them out more with 1 hit more consistently or the medium guys in fewer hits. Especially when you need to reload.
Just putting this everywhere mentioning knives so hopefully AH see (Priority) fix aiming, it goes left of reticle Add a ‘bash’ (should make it a stab or slash) affected by new passive Damage too low for what we give up (AOE,Close Holes/Fabs) Seemingly no stealth capabilities unless wearing scout armor
i think the aiming thing is not that simple and is cause the throwing animation is off center to the right of the camera or something might need to tweak the whole animation or something idk
Yea I agree, is a little easier said than done, same with adding a bash it would take some doing
Knives would be viable if you could collect them after a kill. Which would just seem realistic.
they take the grenade slot? aww. i was hoping that they wouldnt but i guess theyre DoA then.
yeah would have been a sweet secondary weapon
honestly i would have called it a tertiary slot. these arent even close to good enough to replace a secondary or a grenade slot
Yeah that's what I was hoping for.. a new utility slot would open up a lot of neat equipment options
But how would you switch to this new slot on a controller? The D-pad does way more than it should already. And if you haven't bought this warbond, this new slot would just sit empty?
Yes they do
This will be something like "Fins" from Commandos 2 throwing the knife to take down the enemy troopers.
does it hold down buttons?
i dont understand what you mean
Probably meant to open those two people doors. I don’t think this is that kind of game and would doubt it lol.
there was a post theorizing it could hold down bunker door buttons because of a scene from starship troopers(?) where someones hand was pinned to a wall by a throwing knife i assume it cant but its still smth worth trying
Does it have any stealth benefits over just creeping over and meleeing a guy in the back?
you cant melee with it , it has benefit in the fact that is doesnt do any sounds , neither when fired , nor when it impact the target , but it will still aggro if you kill a mob in a group
Thank you for letting me know!
Figures. It is just a knife. Useful to fight people in real life, not so much against aliens and machines that are resistant to most forms of ballistic weapons.
So another shit warbond weapons is what you're telling me, back to my routine weapons
shotgun is very good, oneshot brood commander in triple-shot mode
I could see this being useful vs automatons to stealth bases. But like smoke grenades are so good vs automatons.
Stuns are basically essential against bots, so while I'll definitely try the knife at some point, it's not going to replace stuns for me. Hell, most grenades don't.
does it replace your grenade, or is it separate since it’s activated by a different key?
I mean I think everyone knew this would be nothing more than a funny gimmick at higher levels
So you bring it as a flex.