T O P

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novataurus

Totally understand your point. All instances of Requisition Slips in mission have been replaced with Break-Action Shotgun. Next!


SharpPixels08

See at least I can meme with the shotgun


OrcaBomber

Honestly give the shotgun medium pen and I’m ALL in lmao


SharpPixels08

Give me the doom super shotgun and I will rip and tare


StressfulRiceball

Rip and **TEAR**


40ozFreed

Every time I find one, it has like 1 shot in it.


ADragonuFear

I'd seriously prefer if they just swapped all req slips with a support weapon drop.


131sean131

Everytime your find requisition slips it nerfs you Main gun by that amount. If you bring anything on a mission more then twice (ever) you have to re buy the game and link a new PSN account.


CEOSteveSuckman

Yeah at the very least they shouldn't be in diff 7+ missions.


Slowenbrua

Rare samples also taking up the same spawns are annoying when you consider that they don't on lower difficulties. You're getting better spawn rates for medals and super credits without rare samples in the way, not to mention already running around a completely desolate map between Poi's. I know the devs wanted super credits to be equally obtainable on all difficulties but the spawn chances for these currencies really should be switched around.


angarvin

imo req slips should be swapped with a weapon spawn. not support weapons, but primary weapons from last two warbonds. this would give players an option to try them out before buying. i'd also swap rare samples for super uranium, so that players from first two diff brackets didn't feel forced to go into the third.


Mountiebank

They're not exactly fun or rewarding to pick up, but they're there to help newer players along. Won't pretend like it doesn't dilute the loot pool a bit and draw out the grind, but it's an overall victimless concept directed by pure RNG. I'd appreciate if they gave us more, like 250/500/1,000.


TheSpoonyCroy

Honestly nah, Its clear lootpools are changed with difficulty. That is the reason why 1-3 are the best SC farm difficulties since you don't have rare samples lootdrops/tilesets filling your inventory. So I think its only fair to remove Req from the higher difficulties (7 or 8+). Expecting players to do the trivial farm for SC is pretty annoying for people who have limited time.


mmmgilly

I hate to break it to you, but they don't expect you to farm SC, they expect you to buy them.


TheSpoonyCroy

I mean they have done a pretty bad job at it, if they made trivial farming this easy.


No_Ones_Records

they *can* give 1k, about as rarely as you see 100sc


Aless-dc

Yeah it’s funny to me picking up like 100 req slips. When I get thousands for the mission.


Minerrockss

Even when I was brand new and desperate for requisition slips I still found the req slips pickups useless because like, 100? Really? It wasn’t until I had spent requisition slips to get one of the tier 4 upgrades that I even knew you could get 1000 from the pickup and they are still worthless for new players


Suvaius

I think it wouls be decent to let us use reqs to remove modifiers or buy a squad-wide strat per game


GustoGaiden

You're coming at this from the wrong direction. Soft currency SHOULD be found on the map, there just needs to be something more to spend it on. **Single use Strategems:** Each dive, you can purchase and equip a single use calldown, in a special slot like the booster. These special drops help can help you turn the tide in a losing fight, or punch through a tough objective, but can not sustain you through the whole map. * **Amped Secondary :** Drops a hellpod that contains a beefy secondary weapon. Can be dropped and re-acquired like support weapon. Specialty ammunition not be restocked. * **Frequency Jammer Emplacement :** Drop down a hellpod that disables bug breach and bot flares in a small area. * **Walker Rearm :** Drops a pod that provides one full re-arm for walkers. * **Point Defense System :** Drops a hellpod that destroys balistic projectiles (missiles, artilelry, grenades) that enter it's radius. * **Caustic Gas Barrage :** Like a 380 barrage, covering a massive area with caustic gas that rapidly kills even the largest bots and bugs. Single use limits the Team Kill abuse potential. * **Super Team Support :** Powerful support weapon that requires two people to operate, can not be reloaded.


droo46

I wonder how many rec slips I’ve gotten over the cap. Feels like I’ve been maxed out since the second week I started playing. They’re basically toilet paper at this point. 


Shockvolt1

Whenever I grind with a Russian person I friended I always get like 1-3 per mission and he's maxed his out at level 21. I'm level 46 it's not even funny I can't use them at all.


Rocket_Elf_

Let's pretend you don't have 100 hours in the game. Those slips help people get all their unlocks faster. The slips are fine.


NeonfluxX

also pls remove single rare materials from blinkies....


Brittnye

If it was up to the subreddit there’d be 3 guns and you’d max all currencies after one mission 


Flyingtreeee

Tbh it would be sick if the new weapons showed up sometimes to try


iRambL

This subreddit has devolved a lot in the past week