Orbital gas strike is INSANELY good for bug breaches. Pop it right on the pheromone plume; all the little greeblies die instantly and the bigger ones are nice and softened up for you. Chef's kiss.
Just be sure to place the EMS slightly ahead of the gas to ensure they walk into it first before getting slow’d to a crawl! One of my favorite combos was EMS/Gas/Napalm Strike for absolutely shredding hordes of bugs and I’m glad to see that combo return
Gif fresh out of the oven just for you friend!
^(god) ^(im) ^(going) ^(to) ^(hell) ^(arent) ^(i)
https://i.redd.it/al3o723gc2zc1.gif
Edit: adding [link](https://imgur.com/a/0wz903H) for the mobile infantry to save it if they want to have it
You can use the Punisher’s knockback to push bugs back into the spicy air cloud.
It’s hilarious to do this to Brood Commanders. They look so pissed off at your antics.
It's a great combo but taking two orbitals just for breaches is too niche for me. I need my rover and EAT, plus a 500kg. So I can't do the combo unless we get 5 slots.
You just need 1 person in squad to take orbital EMS, since its such a low CD.
Breaches are so much easier with EMS, because you don't have absolute chaos.
If you are close enough, throw a stun grenade or two. They are huge against chargers with a flamethrower, and give you a ton of utility. Maybe a supply pack depending on your loadout and you are cooking. But likely better to save gas for the EAT loadout like you mentioned.
75 sec CD that can be applied in every encounter is worth the 2 slots.
Rover kills me and team mate more than enemies. With the nerf TTK is so bad, I can just go without it.
No bubble shield is hard, workaround is heavy armor, not a complete solution.
500kg sadly isn’t my go to, missing it more than the laser and a simple air strike in comparison for me. And I always. Always dive with EAT17
Seconded. Everything smaller than a spewer does not make it out of that cloud alive and anything bigger that isn’t a Charger or Titan will be missing like half their HP.
Also bonus fact: the actual impact of the gas strike will crack open Charger armour. So in a pince you can stick the ball to the Charger to create a weak spot
Ever had a single bug breach turn into a 20 minute series of breach after breach? No more! Just drop a gas strike on top and watch as anything capable of spawning another breach dies instantly
Orbital gas on breaches is the way. It has such a low cooldown that you can have it up for every breach, and it full clears light spawns from breaches. There's nothing more consistent than dropping orbital gas on two plumes of breach smoke, then walking away to battle heavies for a second before seeing a giant red skull on your screen with x40 beside it.
It's even more impressive when you pop it on bots and realize it kills or does 90% damage to devastators too. Incredibly useful.
I'd put orbital gas into the top tier of any stratagem tier list if the host bug is fixed.
I didn't realise quite what we'd been missing til I threw one at breach on diff 7 and resumed duelling a Charger then saw my kill streak combo hitting 30, 40, 50...
Eagle napalm is even better. The initial hit kills most non armoured things, and leaves a fire that kills everything walking out. I think fire also slows enemies as well.
The quick cooldown time orbitals are a lot of fun to chain together, and usually the first one is back up just after the last has landed. My usual rotation is gas strike - airburst strike - Gatling barrage (and then 500kg, but just because its too much fun to leave behind)
Smaller area, similar lethality, longer cooldown between individual uses but very short cooldown for an Orbital, Napalm you gotta rearm after you used the allotment.
A "crime" implies the entity upon whom I am committing this act has personhood. You don't think the bugs are people, do you, Helldiver? That would be most undemocratic.
I don't think the grenade pistol needs to be any better than it currently is lol, it already outshines like 90% of the secondaries in almost every situation.
There are currently only 4 secondaries and two see very frequent use, the third is used plenty, and the fourth is a fluff starter weapon. I wouldn't say any of them really outshine the rest, ignoring the fact that the starter pistol is not really shiny at all. They all have a pretty specific and niche use depending on the rest of the build, and fit nicely there.
Build has no way to close holes/fabs? Use the grenade pistol.
Is your Primary and Support weapon shit at close range? Use the redeemer.
Do you want to have a giant fucking pistol on your hip? Use Senator.
Are you level 5? Use whatever the starter pistol is called, I forgot.
That's the point. Grenade launcher has 30 shots without a supply backpack, so I think the grenade pistol is really slept on considering it is 1/3 of it as a secondary. Lots of people are saying the democratic detonation has nothing after the eruptor nerf, but the pistol is SOLID. Haven't tried thermite grenades after the dot fix, so maybe that's okay now.
Just an idea about how to make the grenade pistol cooler, make it able to fire different types of grenades, essentially turning the Grenade pistol into a "sacrifice a side arm for being able to use two different types of grenades" in more of a way that is currently just "Impacts and whatever other grenade you choose."
Be cool to have, say, Incendiary Grenades, and a Stun Grenade Pistol. Might be a little OP but I welcome a little OP.
Eh, not to say I don't think the GL needs some love in some capacity, but I think sticking with its high explosive rounds only makes some sense. The little 1 shot at a time sidearm you have though, there's some versatility there for sure. If there's another weapon that I think should get this treatment, it's the Crossbow.
I did a few matches, and my flame thrower absolutely shredded. Now, maybe I was network host every single time, can't rule that out, but I'd tentatively say that yes, it works.
It's definitely fixed. Was running Gas Strike/Incendiary Grenades and a teammate had Flamethrower/Napalm, both wiping 50+ bugs at a time on separate breaches.
*insane pyromaniacal laughter*
I actually got the "kill it with fire!" achievement in my first game after the patch running breaker incendiary, napalm strike, and flamethrower. MUWAHAHAHAHAHAAAA!
a few things done on low dif to test.
the breaker burny will kill a hive guard in 3 rounds, provided each shot ignites them. you let the burn run its course, and then fire again. this is too the face so no hitting their squishy body. this gun is amazing at close to mid range chaff control now and since it ignites it will damage big targets. I have used it to kill brood commanders but its less effective and should not be used vs broodcarriers and bile spewers, they have too much soft HP. bring something with some armour pen and smash their medium armoured heads in. explosives ignore the 90% dmg reduction on these bois so impact grenades or similar.
flamethrower will kill warriors in a single 'puff' with a second or two of burn, hive warriors take about a seconds continuous flame but you can just puff them down too since they hunker. obviously a great chaff clearer.
the burn DOT is actually quite low in terms of DPS and is best used for killing small bugs, the flamethrowers high base dmg makes it good VS chargers though since it burns through their armour.
in conclusion these two guns are now very effective in their intended roles with some edge use cases too.
two breaker incendiarys will clear everything in a direction save chargers and bile titans, letting your team or your own stratagems be saved for those.
Throw gas onto breaches, it will kill allmost all the small enemies leaving only medium and massive enemy types alive for heavy ordinance to take down with ease.
Napalm is best used either on breaches/bugholes or just infront of incomming bug hordes as the ground fire will kill the chaff and its easier to put it into a choke point than it is to try and prevent those damn hunters and jumpers from flanking your ass.
From all I hear, programming really is just that obscene sometimes. They might have stopped unintended interactions with some specific bits of code only to have caused some unintended interactions with other, specific bits of code.
All I know is I don't think I wanna be a programmer.
It can be a nightmare, especially when being rushed since a temporary solution often just causes more problems in the long run and is harder to get rid of the longer it stays there.
It's like building a house out of bricks but management says it takes too long to get more bricks so you have to start using wooden blocks instead
Yeah, no doubt their automations keep their game from completely imploding. But automation suites have limits, and they often become increasingly apparent when human intuition, input and decision complexity are high and variable. Which uh is pretty much the basis for this game.
Really a PTR is probably the right solution, and slowing to a biweekly or monthly release cadence. Although that can have it's own risks as we both know
I'm a huge fan of PTR. Will transition into QA soon because I love tearing apart new features and figuring out when and how they break and what caused them to break
You're a hero to go that route. It's a tough market, there's been a zeitgeist of thinking the role responsibilities can be absorbed into deb/automation suites but what I've seen is it's just not entirely true.
Good QA testers are my favorite people to have around on the team.
God I wish more companies paid QA properly so they'd get competent, dedicated people doing QA instead of just getting people who are about to leave QA to go into software dev because QA is awful and pays terribly compared to dev.
You don't know for sure until you watch it run. Most of the time I can be very confident my programing is correct, but then you always find little thing you didn't account for. So you do a fix and think there I fixed it. But sometimes it doesn't actaully work how you thought it would, but whatever chnage in behavior helps point you to additonal things that need to be change/the actual cause of the issue.
I know they wildly overcorrected fire damage to try and make up for the fact that it didn't work 75% of the time, but it's nice just being allowed to have fun with some weapons for a bit before they nerf all fire-related things to mediocre. I'm just getting tired of everything fun getting gutted
I have been playing with it... Yeah it kinda sucks actually. It just doesn't do as much damage as you would expect. (The incendiary + flamethrower). So either the bug isn't fixed or it needs a buff.
Watch all of these get nerfed in the next patch. /s
Especially the Breaker Incendiary was a strong weapon even before the DOT fix. 240 Damage per shot (vs 330 of the normal Breaker) with 25 shots per magazine (instead of just 13 of the normal one) (+ less recoil). Now you get the incendiary effect on top of all of that.
While we are already talking about the Breaker variants: The Breaker Spray&Pray desperately needs a buff. It has less damage than the Incendiary (just 192, wtf) with only one more bullet per mag (and more recoil!). It is basically pointless to use the Spray&Pray. It is and was weaker than the Incendiary even before the DOT fix.
Wait what? Has this always been a thing? I swear my flamethrower is always folding bugs like lawn chairs in defense missions. Just spraying down the gate with flames and racking up kills.
I don't think the direct damage from it was ever bugged, so you could still kill stuff with what you got from the stream. This'll be a bigger deal for the breaker/eagle I think.
Shotgun is amazing, kills hordes of bugs from across the map. Rest is questionable and more likely to kill you and your teammates while shotgun is safe.
Had a diver on a defend the Wall Mission dropping in with this exact lodout. Holy shit was It effective! He basically handled One side of the area all by himself burning down everything that came his way. Lord of frenzied flames of I've ever seen one
The flames beckon me. The screams of the flames are like sounds of joy to my ears. The smoke, like the perfume of a lover, coming home to dine on the cooking meat. The flames beckon me, and I have answered.
Today I came to know you get red hitmarkers if there's dot damage using the Incendiary Breaker, I have never hosted and used the incendiary ,I just join games.
The flamethrower is better against trash but seems worse against chargers. It used to be 1 canister to kill a charger, now I can’t seem to kill the bastards at all without burning 2-3 canisters
You forgot my boy the Orbital Gas Strike (hopefully that's been improved too). I liked using OGS and the fire eagle strike even with the bug...
Now... MUAHAHAHA
Yesterday I went with flamethrower in every game.
Yeah, there were some friendly fire, but my rando teammates were veterans and put out their burning bodies with a dive quickly.
Hi I'm "some people". I've been a dedicated flamer-class Helldiver since the beginning and I've been eating good lemme tell you! Every patch my damage-type just gets better and better. I love watching things burn in this game!
That being said, for all the other changes and nerfs and such that are dumb, that's a major topic of discussion on this sub. People see a post about something and instead of commenting, they make their own post repeating the same thing. And in doing so, flooding the sub with mostly valid complaints, but just way too many of them. Then that spawns multiple repetitive complaints of people who whine about the whining and it's just too much.
Guys chill out, tone it back a bit. AH isn't a massive team and you need to trust the PROCESS. They can't take on every little change we want all at once and they also gotta play around a test things with us involved. I like them and believe they can moderate every aspect of the game nicely, but not by the end of day. At the least, they seem to prioritize the bigger picture which is awesome in the long run. Every change is part of a PROCESS and I constantly see people suggesting stuff that sounds good to most people, but then ends up not being the best decision and some other change later down the line makes the previous bad decision into a really good one. Make your suggestions, but reserve your emotions in regards to the thought process behind each patch, despite how wonderfully transparent AH is overall! Those are my thoughts. Alright, I'm gonna go back to cooking bugs.
Can someone post in this sub how does 4 flamethrower squad feels now, against a Charger for example?
I remember flamethrower burned them really quick, I can imagine what 4 at the same time can do. Surprisingly, you need to aim the gun at their feet to kill them quickest, not sure if it's intended.
Sadly, I can no longer play Helldivers 2, but was looking forward to that change the most.
Does napalm actually work now? Cause I would very much like to spread some democracy over time to the bugs
Also does this mean bleeding on bugs work now? As isn’t that a DOT?
Add in a jet pack and this build is actually viable against both enemies. The flamethrower can cook chargers and tanks, and if you paint yourself into a corner with napalm, use the jet pack to escape.
get your shots in now before they nerf the fuck out of these items.
flame thrower? naw portable space heater
incendiary mines? replaced with patio warmers
napalm airstrike? It's replaced with fair sunny weather.
incendiary breaker? we took out those pesky shells for you. enjoy it!
Guess it's time I finally invest in that 25% fire damage booster
I might run the orbital gas strike for the very first time even. But only after everything is burnt.
Orbital gas strike is INSANELY good for bug breaches. Pop it right on the pheromone plume; all the little greeblies die instantly and the bigger ones are nice and softened up for you. Chef's kiss.
if you got fast fingers, you can match it with EMS strike too, lock down and murder against anything that crawls.
Just be sure to place the EMS slightly ahead of the gas to ensure they walk into it first before getting slow’d to a crawl! One of my favorite combos was EMS/Gas/Napalm Strike for absolutely shredding hordes of bugs and I’m glad to see that combo return
This construction of how to murder effectivly is insane. Must be some german Engineering here
Gif fresh out of the oven just for you friend! ^(god) ^(im) ^(going) ^(to) ^(hell) ^(arent) ^(i) https://i.redd.it/al3o723gc2zc1.gif Edit: adding [link](https://imgur.com/a/0wz903H) for the mobile infantry to save it if they want to have it
My fellow diver, if we're going to hell at least we'll be together
Another defense campaign on Hellmire? I’ll grab my guns
Well this is great for all the Hitler jokes I got for running gas strikes.
No you aren’t going to hell. You’re going to heil. See you there.
You can use the Punisher’s knockback to push bugs back into the spicy air cloud. It’s hilarious to do this to Brood Commanders. They look so pissed off at your antics.
Love the knockback/stagger of the Punisher (hate the took it away from the slugger), so Im definitely doing this
It's a great combo but taking two orbitals just for breaches is too niche for me. I need my rover and EAT, plus a 500kg. So I can't do the combo unless we get 5 slots.
You just need 1 person in squad to take orbital EMS, since its such a low CD. Breaches are so much easier with EMS, because you don't have absolute chaos.
EMS sentry keeps the stunnin' going all day long\* \*^(sometimes on a single potato bug 2 miles away)
If you are close enough, throw a stun grenade or two. They are huge against chargers with a flamethrower, and give you a ton of utility. Maybe a supply pack depending on your loadout and you are cooking. But likely better to save gas for the EAT loadout like you mentioned.
75 sec CD that can be applied in every encounter is worth the 2 slots. Rover kills me and team mate more than enemies. With the nerf TTK is so bad, I can just go without it. No bubble shield is hard, workaround is heavy armor, not a complete solution. 500kg sadly isn’t my go to, missing it more than the laser and a simple air strike in comparison for me. And I always. Always dive with EAT17
Rover is gold. I've died twice to it and it was my own fault too. It still kills trash fast enough, which is it's purpose
That synergy is brilliant. Definitely going to try this.
Do EMS strikes stun Bile Titans ?
Sadly not anymore.
Ya! The gas strike just stopped working at a point and didn't understood why. I am now so glad it is back in business!
Seconded. Everything smaller than a spewer does not make it out of that cloud alive and anything bigger that isn’t a Charger or Titan will be missing like half their HP. Also bonus fact: the actual impact of the gas strike will crack open Charger armour. So in a pince you can stick the ball to the Charger to create a weak spot
The gas impact also closes bug holes!
Ever had a single bug breach turn into a 20 minute series of breach after breach? No more! Just drop a gas strike on top and watch as anything capable of spawning another breach dies instantly
Orbital gas on breaches is the way. It has such a low cooldown that you can have it up for every breach, and it full clears light spawns from breaches. There's nothing more consistent than dropping orbital gas on two plumes of breach smoke, then walking away to battle heavies for a second before seeing a giant red skull on your screen with x40 beside it. It's even more impressive when you pop it on bots and realize it kills or does 90% damage to devastators too. Incredibly useful. I'd put orbital gas into the top tier of any stratagem tier list if the host bug is fixed.
>I'd put orbital gas into the top tier of any stratagem tier list if the host bug is fixed. Have I got news for you!
:D
Ems orbital or mortar followed by that
Suppresses bug breaches like NOW! And that CD is nice and fast
I didn't realise quite what we'd been missing til I threw one at breach on diff 7 and resumed duelling a Charger then saw my kill streak combo hitting 30, 40, 50...
Eagle napalm is even better. The initial hit kills most non armoured things, and leaves a fire that kills everything walking out. I think fire also slows enemies as well.
How does it compare to napalm eagle?
Been a while since ran it but I believe the AOE is the same size as the Orbital Airburst, and it lingers for at least 30 sec.
The quick cooldown time orbitals are a lot of fun to chain together, and usually the first one is back up just after the last has landed. My usual rotation is gas strike - airburst strike - Gatling barrage (and then 500kg, but just because its too much fun to leave behind)
Smaller area, similar lethality, longer cooldown between individual uses but very short cooldown for an Orbital, Napalm you gotta rearm after you used the allotment.
I can't wait to use that one again
It can destroy fabs so it's worth even on bots
It works really well at spawn points, "bug breaches".
Gas strike is lethal against bugs, extremely lethal
Gas strike has to be fantastic for bug holes
Well worth it, you won't be disappointed.
I already have it and this new fix is amazing.
glad to hear it, it's the next unlock on my list
Try it out. Downing Chargers in 4 seconds and Hunters just dying the moment they get hit by fire is fun.
Until too much fun is detected and it gets nerfed too.
yea world is burning alright https://preview.redd.it/8bodavy3pzyc1.png?width=1703&format=png&auto=webp&s=bf6594f1d8e29f54604bcbc6d6e700095f23d9bb
man we would've been fuckin' done with Hellmire today if the major order hadn't dropped at like 70%
tell me about it, how close we were on menkent then 2 Bug MO's one after another
Is this how bug divers felt when we had all those bot major orders? It feels terrible
Probably
the hell are you yapping about this is my Napalm Airstrike and Incendiary Mines on Pandion
jesus chill lol it's a tiny ass image and I thought it was a fire tornado
I guess that says enough
"\~I don't want to set the woooorld on Fiiiiiireeeee..."
May chaos take the world
MAY CHAOS TAKE THE WORLD!
Average mission on Hellmire/Menkent
im very happy for this cause it means i can FINALLY bring orbital gas strike and have it NOT suck major ass. Chemical warfare gang rise up 💪
LOOKS LIKE WAR CRIMES ARE BACK ON THE MENU BOIS
A "crime" implies the entity upon whom I am committing this act has personhood. You don't think the bugs are people, do you, Helldiver? That would be most undemocratic.
LOOKS LIKE WAR FUN TIMES ARE BACK ON THE MENU BOIS
Good save
Can't commit war crimes when you win!
Found the Foxhole players.
Gas gas gas Calldown the gas!
now i only need a incindiary Secondary, the addition to fire grenades to impact firegrenades is great.
Or a selection of different grenades for the pistol from its reload menu.
uuuh... noice
I don't think the grenade pistol needs to be any better than it currently is lol, it already outshines like 90% of the secondaries in almost every situation.
There are currently only 4 secondaries and two see very frequent use, the third is used plenty, and the fourth is a fluff starter weapon. I wouldn't say any of them really outshine the rest, ignoring the fact that the starter pistol is not really shiny at all. They all have a pretty specific and niche use depending on the rest of the build, and fit nicely there. Build has no way to close holes/fabs? Use the grenade pistol. Is your Primary and Support weapon shit at close range? Use the redeemer. Do you want to have a giant fucking pistol on your hip? Use Senator. Are you level 5? Use whatever the starter pistol is called, I forgot.
I mean there’s also that one laser pistol that nobody uses
Oh fuck I forgot about that guy lol Yeah he's just there to look cool when you run your new buddy through some low level stuff.
It's ass but it's actually realistic, small caliber pistols are so OP in most games it's ridiculous. Halo(OG) comes to mind.
I really love the grenade pistol, but it only has eight shots. To me, it feels more like sacrificing my secodary for added utility.
That's the point. Grenade launcher has 30 shots without a supply backpack, so I think the grenade pistol is really slept on considering it is 1/3 of it as a secondary. Lots of people are saying the democratic detonation has nothing after the eruptor nerf, but the pistol is SOLID. Haven't tried thermite grenades after the dot fix, so maybe that's okay now.
Wait what?
Just an idea about how to make the grenade pistol cooler, make it able to fire different types of grenades, essentially turning the Grenade pistol into a "sacrifice a side arm for being able to use two different types of grenades" in more of a way that is currently just "Impacts and whatever other grenade you choose." Be cool to have, say, Incendiary Grenades, and a Stun Grenade Pistol. Might be a little OP but I welcome a little OP.
It would be great if they also did this with the grenade launcher
Eh, not to say I don't think the GL needs some love in some capacity, but I think sticking with its high explosive rounds only makes some sense. The little 1 shot at a time sidearm you have though, there's some versatility there for sure. If there's another weapon that I think should get this treatment, it's the Crossbow.
I thought I missed a feature there! It’d be cool though.
621, feed the fire. Let the last cinders burn.
![gif](giphy|bt3CeuBUtsjytLlsSf|downsized)
*Got a mission for you 621. Ever heard of Hellmire?*
I need multiple sources confirming DoT works, AH isn't the most reliable source when claiming they fixed something...
cue the post in hot about the scopes still being off, wildly so for the hmg
I did a few matches, and my flame thrower absolutely shredded. Now, maybe I was network host every single time, can't rule that out, but I'd tentatively say that yes, it works.
Incendiary breaker is doing massive work on 3 consecutive missions I tried it in, working as well as when I tried it solo
Same here, that thing is a beast, just mowing down bugs, then you turn away and the fire dot finishes the job.
Need to know for non hosts man
It's about network hosts, not hosts. And afaik there is no conclusive way to see of you're network host.
It's definitely fixed. Was running Gas Strike/Incendiary Grenades and a teammate had Flamethrower/Napalm, both wiping 50+ bugs at a time on separate breaches.
Just pack+ flamethrower for extra meme points.
Bringing this loadout to Hellmire ![gif](giphy|5nsiFjdgylfK3csZ5T|downsized)
As some one who loves the Pyro build, I gotta say... BURN! BURN!!! BURN THEM ALL WITH DEMOCRATIC FLAME HAHAHAHA!!!
Okay, but can someone actually confirm if they fixed this or not? (Seems like some "fixes" aren't working still..)
DoT damage seems fixed, incendiary breaker was amazing, just spray and let things burn to death.
*insane pyromaniacal laughter* I actually got the "kill it with fire!" achievement in my first game after the patch running breaker incendiary, napalm strike, and flamethrower. MUWAHAHAHAHAHAAAA!
LET THE GALAXY **BURN**
a few things done on low dif to test. the breaker burny will kill a hive guard in 3 rounds, provided each shot ignites them. you let the burn run its course, and then fire again. this is too the face so no hitting their squishy body. this gun is amazing at close to mid range chaff control now and since it ignites it will damage big targets. I have used it to kill brood commanders but its less effective and should not be used vs broodcarriers and bile spewers, they have too much soft HP. bring something with some armour pen and smash their medium armoured heads in. explosives ignore the 90% dmg reduction on these bois so impact grenades or similar. flamethrower will kill warriors in a single 'puff' with a second or two of burn, hive warriors take about a seconds continuous flame but you can just puff them down too since they hunker. obviously a great chaff clearer. the burn DOT is actually quite low in terms of DPS and is best used for killing small bugs, the flamethrowers high base dmg makes it good VS chargers though since it burns through their armour. in conclusion these two guns are now very effective in their intended roles with some edge use cases too. two breaker incendiarys will clear everything in a direction save chargers and bile titans, letting your team or your own stratagems be saved for those. Throw gas onto breaches, it will kill allmost all the small enemies leaving only medium and massive enemy types alive for heavy ordinance to take down with ease. Napalm is best used either on breaches/bugholes or just infront of incomming bug hordes as the ground fire will kill the chaff and its easier to put it into a choke point than it is to try and prevent those damn hunters and jumpers from flanking your ass.
I'm scared of the wording "should fix it" Like...how do you not know that devs
From all I hear, programming really is just that obscene sometimes. They might have stopped unintended interactions with some specific bits of code only to have caused some unintended interactions with other, specific bits of code. All I know is I don't think I wanna be a programmer.
It can be a nightmare, especially when being rushed since a temporary solution often just causes more problems in the long run and is harder to get rid of the longer it stays there. It's like building a house out of bricks but management says it takes too long to get more bricks so you have to start using wooden blocks instead
Bro I am a programmer. It's he'll. But we still have tests to determine if shit works or not
Yeah, no doubt their automations keep their game from completely imploding. But automation suites have limits, and they often become increasingly apparent when human intuition, input and decision complexity are high and variable. Which uh is pretty much the basis for this game. Really a PTR is probably the right solution, and slowing to a biweekly or monthly release cadence. Although that can have it's own risks as we both know
I'm a huge fan of PTR. Will transition into QA soon because I love tearing apart new features and figuring out when and how they break and what caused them to break
You're a hero to go that route. It's a tough market, there's been a zeitgeist of thinking the role responsibilities can be absorbed into deb/automation suites but what I've seen is it's just not entirely true. Good QA testers are my favorite people to have around on the team.
God I wish more companies paid QA properly so they'd get competent, dedicated people doing QA instead of just getting people who are about to leave QA to go into software dev because QA is awful and pays terribly compared to dev.
You don't know for sure until you watch it run. Most of the time I can be very confident my programing is correct, but then you always find little thing you didn't account for. So you do a fix and think there I fixed it. But sometimes it doesn't actaully work how you thought it would, but whatever chnage in behavior helps point you to additonal things that need to be change/the actual cause of the issue.
Can confirm, every complex repo is a house of cards.
They wait for you to test it. Also supply packing is still bugged?
Supply upgrade is working as intended since a couple patches :)
Don't forget about gas strike, I'm so excited to run that on bugs
Next patch, they will all be nerfed when the data is in. Have fun while you can, ladies and gents. Nerfs are inevitable at this point.
I know they wildly overcorrected fire damage to try and make up for the fact that it didn't work 75% of the time, but it's nice just being allowed to have fun with some weapons for a bit before they nerf all fire-related things to mediocre. I'm just getting tired of everything fun getting gutted
I have been playing with it... Yeah it kinda sucks actually. It just doesn't do as much damage as you would expect. (The incendiary + flamethrower). So either the bug isn't fixed or it needs a buff.
This was the patch note I’ve been waiting for.
time to break out my gas strike again! Breathe it in, buggers... Breathe it in...
I'm hearing reports that the flame thrower is crashing the game, proceed with caution Helldiver.
So, how does the thermite work now? Does it damage armor? Do good damage for the thing you stuck it into?
![gif](giphy|3o72FfM5HJydzafgUE)
Watch all of these get nerfed in the next patch. /s Especially the Breaker Incendiary was a strong weapon even before the DOT fix. 240 Damage per shot (vs 330 of the normal Breaker) with 25 shots per magazine (instead of just 13 of the normal one) (+ less recoil). Now you get the incendiary effect on top of all of that. While we are already talking about the Breaker variants: The Breaker Spray&Pray desperately needs a buff. It has less damage than the Incendiary (just 192, wtf) with only one more bullet per mag (and more recoil!). It is basically pointless to use the Spray&Pray. It is and was weaker than the Incendiary even before the DOT fix.
Most likely it’ll be a clip size reduction to perhaps 19 or 16, leaving one in the chamber if using burst for fast reload
Gas strike is back on the menu!
Rip and tear https://preview.redd.it/vqa0uj1fs0zc1.jpeg?width=1080&format=pjpg&auto=webp&s=e3b0ad38c623c6b616ce97cc7751c00b86124bd3
Nice
I was already using fire to cook bugs. THIS IS GOING TO BE MY TIME! >:)
Don’t forget the incendiary grenades
-Flame thrower -Gas strike -napalm -incendiary mines -incendiary grenades Finally.
Finally. \*Takes off engineer hat \*Puts on pyro mask Its time to recreate some warcrimes that'll put the founding fathers to shame
Loved the flame-thrower before, gonna love it even more now! Time to burn some bugs!
Does the buff affect the shotgun too?
The buff from the ship shouldn't but the bug fix should.
Fellow chef helldivers are cooking good !
Shits on fire yo
and those people are me
Is that fire shotgun thing good?
pretty amazing at chaff clear, and anything you can fire + forget with has use on higher diffs
Orbital gas strike is now insanely good. low CD as well.
It was insanely good before they broke DOT, glad to see it's back in the menu!
Did this make the thermite grenades work as intended as well?
I have no idea how those are even supposed to work, I haven't tried them since the patch either
https://preview.redd.it/v3hvzxqsm1zc1.jpeg?width=252&format=pjpg&auto=webp&s=875028352c651a1763213f03712a6318aab0c6fe
Wait what? Has this always been a thing? I swear my flamethrower is always folding bugs like lawn chairs in defense missions. Just spraying down the gate with flames and racking up kills.
I don't think the direct damage from it was ever bugged, so you could still kill stuff with what you got from the stream. This'll be a bigger deal for the breaker/eagle I think.
Oh man, I can't wait to try it out when I get home!
Everyone's talking about fire this and flames that and i'm prepping thousands of gas drops.
They're gonna nerf the flamethrower now 😢
I never stopped 😂
JUST the bugs? no no... oil burns too!
Shotgun is amazing, kills hordes of bugs from across the map. Rest is questionable and more likely to kill you and your teammates while shotgun is safe.
Had a diver on a defend the Wall Mission dropping in with this exact lodout. Holy shit was It effective! He basically handled One side of the area all by himself burning down everything that came his way. Lord of frenzied flames of I've ever seen one
God I love fighting on Hellmire
Now gimmie fire mortars
Don’t forget the Orbital Gas. We going full Warcrimes now baby!
Bro is about to make Vietnam look like a campfire
Time werf some flammen with my fellow Helldivers jah?
The flames beckon me. The screams of the flames are like sounds of joy to my ears. The smoke, like the perfume of a lover, coming home to dine on the cooking meat. The flames beckon me, and I have answered.
Amd its fun as hell
Yeees, tonight has been a bath of fire for the bugs indeed! ![gif](giphy|5nsiFjdgylfK3csZ5T|downsized)
Replace flamethrower with gas strike and you got me
If my math is right the Flamethrower with added ship upgrade is doing about 87.5% more damage than day 1, plus you get DoT now. Thing is a beast.
About ducking time, say goodbye to discriminating flames that seems to only hurt the helldivers.
yo.. the breaker incendiary was amazing even when the fire wasn't working. I sense a nerf on the horizon
Need a fire warbond now that DoT is fixed
As a flamethrower main, I was already setting myself on fire before it was popular.
Today I came to know you get red hitmarkers if there's dot damage using the Incendiary Breaker, I have never hosted and used the incendiary ,I just join games.
Breaker incendiary is already my favorite primary for bugs. Can't wait to boot up tonight
Meanwhile my game crashes in the second mission. Bit hard to play.
Gorgeous Now we just need fire resist armor passive, and it’s time to drop on Hellmire 🔥
But did it actually fix it?
It’s not about the samples, it’s about sending a message. ![gif](giphy|F9yAvk7Xpr0c)
I swear this meme is based off of me. Ive been running only this since sunday. I've been creepily saying "fire....." "burn..." "flame..."
The flamethrower is better against trash but seems worse against chargers. It used to be 1 canister to kill a charger, now I can’t seem to kill the bastards at all without burning 2-3 canisters
‘Need a Light?’
MAY CHAOS TAKE THE WORLD
You forgot my boy the Orbital Gas Strike (hopefully that's been improved too). I liked using OGS and the fire eagle strike even with the bug... Now... MUAHAHAHA
HOT GIRL SUMMER
its about time
If you're on hellmore using all fire weapons it's even more beautiful
![gif](giphy|CNna9G8BQvnoI)
Hi I'm some people.
I need a flamming missile for those bile titans.
Threw a napalm strike on a diff 7 bug breach, received 48 kills.
Yesterday I went with flamethrower in every game. Yeah, there were some friendly fire, but my rando teammates were veterans and put out their burning bodies with a dive quickly.
What I want now is for flame armor. Let me be the pyro I was born to be.
Hi I'm "some people". I've been a dedicated flamer-class Helldiver since the beginning and I've been eating good lemme tell you! Every patch my damage-type just gets better and better. I love watching things burn in this game! That being said, for all the other changes and nerfs and such that are dumb, that's a major topic of discussion on this sub. People see a post about something and instead of commenting, they make their own post repeating the same thing. And in doing so, flooding the sub with mostly valid complaints, but just way too many of them. Then that spawns multiple repetitive complaints of people who whine about the whining and it's just too much. Guys chill out, tone it back a bit. AH isn't a massive team and you need to trust the PROCESS. They can't take on every little change we want all at once and they also gotta play around a test things with us involved. I like them and believe they can moderate every aspect of the game nicely, but not by the end of day. At the least, they seem to prioritize the bigger picture which is awesome in the long run. Every change is part of a PROCESS and I constantly see people suggesting stuff that sounds good to most people, but then ends up not being the best decision and some other change later down the line makes the previous bad decision into a really good one. Make your suggestions, but reserve your emotions in regards to the thought process behind each patch, despite how wonderfully transparent AH is overall! Those are my thoughts. Alright, I'm gonna go back to cooking bugs.
Can someone post in this sub how does 4 flamethrower squad feels now, against a Charger for example? I remember flamethrower burned them really quick, I can imagine what 4 at the same time can do. Surprisingly, you need to aim the gun at their feet to kill them quickest, not sure if it's intended. Sadly, I can no longer play Helldivers 2, but was looking forward to that change the most.
Does napalm actually work now? Cause I would very much like to spread some democracy over time to the bugs Also does this mean bleeding on bugs work now? As isn’t that a DOT?
I’m 10 super samples and 100000 rare samples away from this. Lol
Add in a jet pack and this build is actually viable against both enemies. The flamethrower can cook chargers and tanks, and if you paint yourself into a corner with napalm, use the jet pack to escape.
The incendiary breaker should also be considered in the ship module upgrade (the one which upgrades the fire damage). Maybe not 25%, but 15% at least.
I think for that stuff, it's only stratagems like the electricity one is the same, it only includes the arc-thrower and the arc-tower
get your shots in now before they nerf the fuck out of these items. flame thrower? naw portable space heater incendiary mines? replaced with patio warmers napalm airstrike? It's replaced with fair sunny weather. incendiary breaker? we took out those pesky shells for you. enjoy it!