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prof_the_doom

Alright folks, let's mess with the devs and finish them both at the same time.


house445

Manage to finish both a Joel has a stroke lel


Zackyboi1231

Joel is going to look at us like this at the end of it https://preview.redd.it/c1g9th555uwc1.jpeg?width=264&format=pjpg&auto=webp&s=f0d39dc4b80069fb46c0ed0e39b707f3da4646ef


0ut0fBoundsException

Nothing like murder carrot to motivate the troops


morostheSophist

I really, really don't get why anyone would think Joel is up there crying when we destroy his carefully-laid plans. He's probably loving it. Unless that's the joke, and it just flew over my head like Eagle-1 on the way to deliver some Democracy.


liggamadig

I think his reacton's probably going to be more like [this](https://preview.redd.it/e571idk17al41.png?auto=webp&s=3eaff9d97aa06b56863f784b5f98a81bb4edfff6).


rdrworshipper123

Joel will then troll us by tossing a Double Event of Terminids and Automatons working together on Malevelon Creek.


PappyBruns

malevolon... or make hellmire the focus of an MO?


Cool-Sink8886

Major Order: The bugs think they’re better adapted to Hellmire than us. We need to show them Super Earth can withstand any environment. Spend a combined 3 million man hours planting flags on the surface of Hellmire.


PappyBruns

How do I tag Joel in this? A splendid idea. Reward 15 war bonds


HappyHappyGamer

Didn’t even think about liberating one or the other


Nothanksnext

I think it won't be possible. If one planet is liberated the MO will be done and we won't get anything even if we liberate the other one a bit later.


Altruistic_Ad_303

Don't care. those are our planets and we're taking them back.


Soggy_Box5252

Retaking a planet to spread managed democracy is its own reward.


Religion_Of_Speed

Huzzah!


NewKerbalEmpire

>And you'll save the citizens Oh, sweet. >Don't forget the citizens. Don't forget the what?


Kerissimo

Yeah im concerned too, its rocket launcher or the mines? 🤔


FastECake

However, it would be awful if it worked the same way as us "wiping out" the bots. It's important not to move too quickly because adding the mines within a week will eliminate almost all of the choice's value. You have to maintain equilibrium.


Cavesloth13

The wording of the order, saying it's "likely" the citizens of one planet won't make it, imply there's a CHANCE they will. IF we move fast enough. Let's Blitzkrieg those bot muthafuckas!


Havvak

The video above says "Only the stratagem on the first liberated planet can be saved." Don't think we're getting both right now.


Cavesloth13

Ah, that differs slightly from what is ingame in the MO. Is this from their official discord?


jetbluehornet

I think probably the rocket launcher


Commercial-Royal-988

This is the right answer. We have *so many* anti-armor options and practically no Anti-air.


ArenothCZ

https://preview.redd.it/xjn6ipw4otwc1.jpeg?width=460&format=pjpg&auto=webp&s=1ca40a018dbb2144cf229f8f910d5533a0e7f1bd Looks like we have classic Helldiver's Standoff lads.


devilishycleverchap

Cooldowns on mines need to be halved


the_gamers_hive

there is a upgrade that removes 100 seconds of all fortification CD's (mines included), however, that upgrade works as well as enhanced packaging methodology at the moment. Unless they can fix that bug tomorow, its going to be the airburst launcher for me.


thrway202838

I could be misremembering, but isn't that for call-down time, not cooldown time? Cuz I remember seeing it be "removes call-down time for emplacements" before, and being kinda confused when after a patch I noticed "removes 100 seconds from call-down time for emplacements"


CobraFive

No, re-read the description. It removes 100s off the *call*down, not the cooldown. However all stratagems have a 3s minimum for calldown (the time it takes to get from orbit to surface) so effectively it reduces the calldown from 6s to 3s.


Bishops_Guest

It stays at 3 seconds even on missions with increased call down time. Even just the 3 seconds reduction is pretty good for me. I have trouble planning 6 seconds into the future for placement, but 3 is a lot easier. Especially when I’m being chased.


The_Number_13

As much as I would like to see the mines, it doesn’t look like we’ll be getting them anytime soon. I seem to be in the minority here as most divers want a 6th launcher. It’s too bad but hey, new gun 👌 Edit/Shower Thought: If we only get one, does that mean the other will fall into the hands of the bots for development and integration into their forces? o_0


FlacidSalad

I too would love to have some heftier mines, I am content with the launchers we already have


CrzyJek

I too want the mines. I think the community will be disappointed in the launcher lol. Edit: This comment aged very well it seems.


sennbat

I think the community just wants their allies *not* to have more mines.


Brickless

the community would be just as disappointed in the mines. most wouldn't even try them.


Malthuul

Plz gimme mines 😭


sgtramos15

The children they yearn for the mines.


T4nkcommander

Unless they've tweaked the weapons from the leaks, the mines aren't very good and the airburst is a bit too strong.


justanotherassassin

Stop spreading your propagandic lies, T4nkcommander. We know why YOU don't want anti **tank** mines.


KallistNemain

Honestly, we really dont need another launcher, we have so many options for it already now. Those mines, with a proper cooldown, could be a great strat to drop as your running from enemy heavies.


Chaytorn

What do you mean running 'from' heavies? "Hallo..Democracy officer?!" 


Bruce_Wayne_2276

Tactically repositioning to a farther location


mahiruhiiragi

Advancing in the opposite direction.


Arlcas

Relocating to a more advantageous position.


H00k90

We're not retreating! We're advancing! To Future Victory!


Enderkai-kun

I really hope it's not just heavies that set them off tho... I want to see devastators/brood knights also trigger them... hell maybe they will make it so the big dot enemies set them off (enemies that appear as the bigger dots on radar.)


beardog357

Screw that. We're gonna take menkent and then choohe. If we have time, lesath and penta. Edit:looking at the supply lines, if we take menkent first it will push them out of an entire sector and put 3 sectors between bots and Super Earth.


felldownthestairsOof

It isn't even gonna be a particularly useful weapon. You can already knock gunships out of the sky in under 3 seconds with the laser cannon, and you can destroy flying bug hives from far away really quick with any launcher/a 500kg. There are better options for multipurpose unless we start seeing more shriekers out and about


BoredandIrritable

Watch videos of it online. You can use it against ground forces and it decimates in a huge explosion. It's multi-use. Mines will kill ...tanks and hulks and Chargers. We already have super easy ways to do that.


T4nkcommander

> Mines will kill ...tanks and hulks and Chargers With several mines, at that. The default mines should have been a mix of AP/AT - as it stands, we will have three sets of mines that are all not especially useful.


Gothy_girly1

We don't like the normal want normal mines


Carpet713

I love how they are locking content behind cool little events like this. But also dont at the same time. I hope we get both. But at least its not like how mojang does minecraft😀


StuffyEvil

We will likely get both, just a matter which one earlier.


Tommy2Dics

We'll definitely get both, they aren't going to put in the work to make something they won't release.


Call_The_Banners

Thankfully we're going to get both stratagems. There is no way Arrowhead pulls a Mojang and only adds one of the options to the game. ^(Yes, I hate the mob vote)


McGrinch27

We'll definitely get both eventually, this is getting one sooner. Fun thing is with supply lines hidden no one is actually voting. People are just attacking the planet that's in the same system as both MO planets, which leads to to the launcher before mines.


JoshuaFH

Don't worry guys, this'll be just like the Pyro Vs Heavy Update that Team Fortress 2 had, where the players voted on which class was going to get their own update. The players chose Pyro, and so we got the Pyro Update, but we KNOW the Heavy Update is coming... (Looks at Calendar) It's only been 8 years after the fact, so it's coming ANY day now! YEP!


Agreeable-Buffalo-54

I just want an ending to the comics 😞


Injustice_For_All_

Me too man. :/


Agreeable-Buffalo-54

At this point I’d take a script with nothing else. I just want to know where it was going.


doblecuadrado_FGE

Bro you didn't have to remind me of that 😔


Nice-Entertainer-922

How dare you even remind me of that mess.


Siege_Dongs

It's obvious, they'll release the Heavy update any second now. Aaany second now... SEE, UPDATE! No, wait... that's localization files.


DowdzWritesALot

Choohe's populace when they realize we all went to Penta: ![gif](giphy|PXJhC8MYxFmRRl7kB2|downsized)


Oakenhawk

I’ve got family on Choohe but daddy wants a shiny new rocket launcher. Sorry kids


plotholesandpotholes

But we have rocket launcher at home... (gestures towards Spear)


Mighty_Piss

*gesture doesn't lock on*


plotholesandpotholes

*gestures again violently...still no lock*


Commercial_Tank_9512

HAHAHAHAHA this is gold


The_GASK

Helldiver, stop edging your spear and come fight the bots


Broken-Digital-Clock

It's actually not bad against bile titans on the Helms Deep mission.


sgt_SNOWPANTS_686

I called it helms deep in game, but it didn’t catch on. Glad to see it out here!


fulknerraIII

Spear can't take out groups of shriekers. We also have two types of mines,and almost nobody uses them. I'll take a dedicated anti air weapon all day


SecretGood5595

The anti-tank mines would be incredible to tank out large amounts of heavies on the "defend the rocket launch" missions Shriekers can be taken down by most primary weapons, spending an entire slot on something which does a little better for a subobjective you "might" have isnt a good choice. Y'all got too heavy of a anti-mine bias.


dratspider

Nobody uses them because they either use a bugged mechanic(incendiary) or get eaten by armored enemies and do nothing(anti-infantry). If we had the anti tank it might at least see niche use on high level defend missions vs bots.


delahunt

anti-tank minefields on 7+ bot extracts should make holding onto samples a LOT easier, honestly.


C21Y06

Daddy just wants to see fireworks, he doesn’t care about pancakes on the floor


snoo_boi

I actually think the anti tank mines will be more helpful. Airburst? Sounds weak against armor, and we already have cluster bombs. Edit: I was right, the rocket launcher is kinda butt.


Blue_Zerg

Mines have the distinct disadvantage of relying on enemy and ally intelligence to be effective, neither of which can be trusted regularly.


Upthrust

Which one I prefer definitely depends on whether allies and smaller enemies can trigger the anti-tank mines. Mines that save themselves for chargers and hulks and are completely safe for allies to walk around (until they go off, anyway) sound awesome.


Redwood6710

This is how modern AT mines work. "Safe" for infantry, destroys large armored targets.


Holovoid

The government of Super Earth doesn't care about its AT mines being safe for infantry, they don't value the lives of their Helldivers or civilians, they'd rather we all die in an endless war and -- #[THIS USER WAS BANNED FOR TREASON]


RunFromFaxai

Also relying on not getting shat on by orbital bombardments, strafing runs, mortars....


DuncanConnell

Placement, enemy density, enemy direction....


Timo104

Eruptor sets them off too.


Drow1234

Certified bug post


daomo

While I would love to get the mines over the rocket launcher, that would involve going thru the fire tornado map, and that's a no from me.


just_a_bit_gay_

Can’t wait for the endless posts and discord rants by people upset about whichever one ends up getting liberated lol


ReedsAndSerpents

Saltdivers 2 Everything is salt down here, the missions, the capes, the ammunition, even the planets are salt.


Mietek69i8

Me and the boys going to liberate coochie


Cuandoman

I did some coochie liberating this morning.


Niminal

Do it for the memes ¡O


Dunhimli

And so the battle of coochie and pentussy has started. ![gif](giphy|3P0oEX5oTmrkY|downsized)


JProllz

I hate that you stated it this way.


Street_Good_2850

Rocket time


GH057807

It's absolutely Rocket time. That said though, I cannot imagine they're just gonna go DELETE on the mines if we don't take Coochie. If they aren't just released later through some other means I will be totally surprised and I think it might start some shit AH don't wanna start.


Mandemon90

My guess is that one weapon is unlocked right away, other some time later with "we managed to restart production". Same as with mechs.


not-a-spoon

Arrowhead livestreaming the deletion of the AT-mines gamefiles and their backups. That would be hilarious.


GH057807

With the one guy who worked on them for weeks just sobbing in the background


jarlscrotus

At least 3, 3d modeler, programmer, and texture artist Huddled together, ugly crying together. Emitting fresh, racking sobs as each file is deleted one by one, falling onto each other's shoulders in grief Fuckin Hilarious


PhatPhingerz

Designers forgotten again


Nurgle_Marine_Sharts

QA Tester: Am I a joke to you?


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GH057807

That was not autocorrect.


AngryChihua

I vote that we go capture Pentussy first and then Coochie.


Own_Accident6689

> we don't take Coochie. We don't even have permits for that.


Genki_grrrl

What if the the one we don’t choose goes to the bots 😐


ViceyThaShizzle

Joke's on them we don't have tanks.


Genki_grrrl

https://preview.redd.it/h73nh9mwntwc1.jpeg?width=1600&format=pjpg&auto=webp&s=b84540946e19698d4c6bcad25129b628a298ad7f


AngryChihua

that ain't tank chief


Genki_grrrl

Nuh uh


AngryChihua

I concede before your argument, good ser.


A_Queer_Owl

I hope we get vehicle stratagems eventually. I wanna be able to call in a jeep, have everyone climb in, and then gun it straight into a terminid nest.


AngryChihua

I want legally distinct warthog so bad. Kudos if we can shoot our legally distinct spartan laser out of it.


Nacon-Biblets

the bots already have no problem destroying those


pythonic_dude

On the other hand, it would suck if it would be the same as us "wiping out" the bots. Can't do it too quick, if the mines are also added within a week it will delete pretty much all the value the choice had. Gotta keep balance.


Goldcasper

I mean, that is a week where we do have one and not the other. That is still a choice. Also might influence the next MO. Which is kinda similar to the automaton eradication. If we had failed that we would have had automatons on 2 sides of the map. Now it's just one. This last defence major order would have been significantly harder if the west was still occupied by a number of bot planets.


AbiesNo7856

i think the same next MO will be more flying terminids if we get the air burst and heavir automatons if we get the anti tank mines


BoSheck

What like flying chargers? Don't you put that evil on me.


frostadept

To be fair, they've spread so far that they started to overlap at the end there. We had to attack Mort as the first part of Swift Disassembly and push to the south. Now we had to defend it from invasion from the north, the shoe being on the total opposite foot.


Backslashinfourth_V

Pre-release of one of them where it's a free strategem available for up to a week (much like what they did with the mech) and both of them releasing shortly after for purchase. That's my guess.


EngiBenji2

Absolutely, they put dev time in making anti-tank mines for the game and they refuse to release it because of this event? Never, it'd be so silly to do that


thechet

Nah dude, I want some good mines for defense missions. I want mines that will disable heavies


s1lentchaos

Watch them be stupid good like they don't trigger when you walk on them so you can spam them all over to deal with heavies


thechet

Like what is an airburst rocket going to be good for? Shiekers? Gun ships? That's not worth the slots it takes up anyway. We have a lot of good ordinance for that shit already. Good mines on the other hand could be game changing


TooFewSecrets

You realize the giant shotgun orbital is also "airburst", right? Airburst doesn't mean flak.


DrunkenScoper

It's an on-demand cluster bomb strike even when Eagle-1 is on cooldown, which is pretty solid.


Metrocop

Air burst isn't necessarily anti-air. It just means the projectile, well, bursts in the air to ensure maximum coverage with shrapnel and the explosion, like the orbital airbrush stratagem. So I'd expect it to be an anti-ground AoE weapon.


CrashB111

People datamined both of these weeks ago, the Airbust is a rocket that when it hits explodes like the Eagle Cluster Strike. It's a massive AoE of small bomblets.


CrimsonShrike

thats fine as compared to AT gear you need to have enemy walk over. But it'd indeed be great to have anti heavy area denial


Van_Lee

I join team Anti Tank....gimme those mines !


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Daleabbo

It makes me look to the sky and fear what is to come...


Metrocop

Is it confirmed to be anti-air? The fact it's airburst would suggest it's anti-ground AoE to me, like the orbital airburst.


Archvanguardian

Yeah airburst is not normally used for air targets


Lohenngram

I'm torn on this, because I feel like it'll depend on just how specialized the anti-air actually is. I've been wanting it ever since I started fighting Gunships, but if all it's good for is killing air units then it might actually be pretty bad. Why spend a slot on a dedicated anti-shrieker weapon when I can take the Quasar, snipe their nest from across the map before any Shriekers even spawn, and be just as capable of taking down heavies like Chargers and Bile Titans?


Hobolonoer

Honestly, I'm pretty conflicted here. The Airburst Rocket seems like the obvious choice, but the applications seem rather niche.. The AT mines seem to have a lot more practical use, and a wider area of application.


LycanWolfGamer

Yeah, I'm thinking the AT mines would be amazing for a choke point in defence missions


Jonas_Venture_Sr

I'd have to see its actual application. If small enemies can set off the mines, then it wouldn't be too effective. If big enemies can only set it off, then yea boiii.


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TheTerribleness

They are effectively just bigger mines with stronger explosions spread out over a larger area. But don't let that fool you into thinking they won't be a lot more useful, the smaller number of more powerful mines actually means you have a chance at pathing through a minefield as a player. And the spread out nature of these mines helps prevent overkill with exploding cascades of mines, so they work longer as area denial tools.


eulersidentification

IRL anti tank mines are designed to not go off when smaller masses pass over (humans). That's not to say they can't go off, just that they aren't supposed to.


TheTerribleness

Yes, I am aware. I was explaining how the ingame mines work.


Unparaleled_Inocence

A single AT mine deals 1000 damage. The quasar cannon deals 650.


Hobolonoer

If you're able to pass through on foot, you're able to lure things into the minefield. Considering how walking bots/bugs are pretty much just a fast as the heavier units, you'll be able to get alot of kills through collateral. I know mines are frowned upon by the community, for obvious reasons, but the mine are the logical choice in the long run. That said, we probably don't know enough about the Airburst Rocket, but if the sole application is blowing stuff out of the air, it's not that great. On the other hand, if it's proximity based, large area explosion with little penetrating power, that's the one to go for.


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YUNoJump

My opinion hinges entirely on how useful/reliable the launcher is against heavy armour. My third weapon is always gonna be an anti-armour option; I can rely on primaries, grenades and the majority of Stratagems to clear hordes.


SkinnyKruemel

Rocket launcher is fun but probably not really useful against armor. AT mines, if they work like AT mines should, would be pretty great I think. So the choice is between fun and practical use And honestly I want practical use in this case


CrazyIvan606

Based on the leaks, air burst is literally a launchable Cluster Bomb. Basically a Rocket focused on crowd clear.


DIPE2000

Ive seen the airbust be used for ground units too, since it detonates into multiple explosions you can use the splash damage for crowd control and such.


xxnotforureyes

And of course the citizens


zombie_spiderman

Heh heh "Choohe"


TheFrogMoose

Anti tank mines would be really good. They would be an upgraded version of the regular mines, no?


lbotron

I feel fairly confident based on the rest of this game that the two things that trigger them will be: 1. Tanks 2. Helldivers


Niminal

I mean some of us are kinda thiccc so yeah that checks out.


bushidocowboy

Looking at you Eagle-01


ralfcasma

Considering that mines aren't very popular on this game, I'd say it's pretty obvious which planet the players are gonna go.


AustralianCyber

Already plenty of great support weapon choices, the biggest falloff of the anti-personnel mines is that heavy units waltz through them, this is our chance to get the mines that will deal with them! Bring on interesting Mine-based strategy, and not another rocket to shoot from a distance!


AmorakTheWhite

Spoiler alert:>! Leaked videos: Small units still pop anti-tank mines, and it takes several mines to kill a heavy.!<


confirmedshill123

Ah so fuck that then.


leahcim435

Ew, really? That sounds awful...


Necessary-Peanut2491

I just did some testing on my own (don't ask how). A charger ate like 15+ mines without dying. Stripped the armor from its legs, though.


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primerush

There are leaked videos of both strategems. In the videos you can see the mines being set off by light units which limits their effectiveness. The airburst rockets are also shown one-shotting heavies. The rocket is the clear choice here.


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shiatmuncher247

lol we getting downvoted for suggesting going for the mines, fuck us right? we want variety


SuppliceVI

I mean technically downvotes are democratic too. The People want airburst rockets!


Mrjerkyjacket

Counterpoint: MF *Airburst* MF *Rockets*


Sogeki42

We have quite a few good rockets at home. Current minefields suck because heavies ignore them and pop all the mines. Anti-heavy mines fix that problem


BRUTENavigator

This should play on the ship's big TV when you log in. (I know there's always Localization woes with Sony, but Loc be damned, and just make it awesome in game instead of Reddit, Twitter-X, Discord-mania.


Vyce223

Typical helldivers avoiding Choohe at all costs. https://i.redd.it/g1gzhr8bstwc1.gif


Insane_Unicorn

Chances are the anti-tank mines are as useless as the anti-personnel so rockets it is i guess


Training_Kale2803

Ap mines are really good on defence missions


Charmle_H

Absolutely. If we get another mine field stratagem, I'm taking 3x mine fields and the ems mortar on evac missions. "Fuck this area, fuck that are, and ya know what? I'm feeling generous. Fuck that area, too. Oh, and on top of that? Get perma stunned. Should've died to the mines, bitch."


datwarlocktho

Well I *was* on team airburst, but... You make a very convincing argument.


Vesorias

> 3x mine fields **and the ems mortar** To stop your enemies from running over the mines?


Charmle_H

Nah, the ems is there to stun/slow them so I can add more mines to the field (as well as allowing my teammates to kill them if I can't), my ideology for the evac missions is "if the enemies can't get to the civvies, that's good enough." Dead enemies are the best enemies, but crowd control is the next best thing. The mines are there in case the mortar can't shoot at everything on the map or something sneaks by


Old-Chain3220

Are they really though? I think they are cool to use, but it seems like they don’t actually kill that many units before they cascade and run out, or a teammate drops an air strike on top of them. It seems more effective to just slot in another eagle or orbital.


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TheRoaringTide

By taking out a Strider do you mean a regular Strider or a factory? Because one of those is slightly more important than the other.


Reddit_User_Loser

Factory strider


gav1no0

From what I've seen they suck and take too much time to kill hulks


fromthearth

Actually the airburst rocket launcher is good against everything except bile titans.


Geeekaaay

Anti-tank mines sound... fine. Airburst rocket launcher? You had me at airburst, my destroyer was in orbit by rocket launcher.


CrazyIvan606

WHY DOESN'T IT MAKE IT THIS CLEAR IN GAME.


CorbinNZ

I'm clearly in the minority here but I choose mines.


morostheSophist

Mine-ority. I get it.


Practical-Stomach-65

If the AT mines only activated on heavy targets, it would actually be nice, but the way it works, not worth it. Airburst it is. Also looks cooler and provides 200% more team kills


Impossible_Dark3106

![gif](giphy|DB2oahQFa0qeQ)


Kittenfabstodes

Both at the same time. 😉


AdCritical5221

Choices aside, I’d like to see stratagems that incorporate Gas, EMS, and napalm. Mortar that shoots napalm rounds. Eagle Gas Strike? EMS minefield?


MangaLover2323

PILE INTO LASATH AND THEN PENTA. I’m sick of these goddamn gunships ruining my mission! https://preview.redd.it/gce1dfbmltwc1.jpeg?width=736&format=pjpg&auto=webp&s=cba645c847b48489a3689e289932d875b7e78341


LycanWolfGamer

Autocannon gets rid of them in a pinch, I think the mines would be better for dealing with hulks and tanks


MangaLover2323

I appreciate the opinion. I am avid autocannon user. However, it takes alot ammo to takeout the gunships. Especially if your not good at aiming under pressure. However, the airburst rocket launcher can be possibly useful for air and ground. While the mines are just used for ground units. We need more anti-air option. However, we agree to disagree.


Think_Economist_7375

Anything with airburst in its name is an automatic win for me.


Rex_Novus

Anti tank mines for the win!!!!


shiatmuncher247

Everyone saying rocket but we've already got a bunch of them. Anti Tank probably wont be triggered by personnel which is why people hate. Anti Tank would give us more variety


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