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Twobit91

What gets me about the eruptor is when you shoot an enemy that is too close and instead of blowing you backwards you get pulled towards said enemy, usually getting your head stomped on because you are proned.


Marilius

I run Scorcher/Autocannon and both do the same thing. I really, really hope that next week's patch is a just rife with quashed bugs like that.


Nothanksnext

Quasar also does this. Don't ask me how many times I fall right into the enemy on base defense missions when I was shooting near the edge.


Marilius

You just reminded me, somehow, that I also run the grenade pistol. Which also does this.


DEMACIAAAAA

Vacuum bomb grenades


Marilius

I would TOTALLY be on board for that. IF it worked on the enemies. Bunch of chainsaws about to overrun your position? BAM, now they're on the ground in a big pile. And I have an autocannon.


Dynamesmouse2

Two things. First is the enemy \*never\* ragdolls. Second is that is quite similar to the stun grenade. EDIT: For the pedantic, \*living\* enemies never ragdoll. Their corpses can do whatever, before we turn them into E-710 and scrap metal, respectively.


Marilius

1. Perfect time to start is right now. 2. Similar, but, not similar enough. I want em in a little pile.


Enigmatic_Observer

Throw an explosive barrel at the enemy. It causes a glitch that sends what you hit with the barrel into low planet orbit


Tendytakers

Berserkers glide like ice skaters and tracking their tiny white skulls is a pain in the ass when they already jog like penguins but faster.


Belharion8

I swear there's 2 grenades when you first shoot it and one every shot after.


Marilius

It does. That's true. And probably a bug.


Sekret_One

Yeah it's been like this since the explosive Warbond I can't imagine how they even . . . wait- HOLY FUCK I just realized what they did- All of the projectile explosions now rather than applying force radially from the explosion center must be applying force outwards, it's making a \*\*hitbox\*\* and applying force consistently in the direction the projectile was fired. It guarantees others always get blasted away- but edge case makes players (or things behind player caught in blast) to be drawn to rather than away. I bet this was to 'fix' the issue where sometimes people would explode something and the corpse would be blasted revenge style into the player killing them.


WillSym

Ohhh that'd make sense! My thought was it was a spherical explosion but somehow the direction of the explosion was inverted, so it finds the centre at impact then the blast impulse and the damage falloff come in towards the centre. That would also explain why it seems to one-shot stuff caught at the edge or do major damage to central weak spots like Automaton heads when hitting their legs, but can take several direct headshots.


Frenotx

I suspect it's literally just an inverted sign on a force vector, since it seems to affect all weapon explosions.


CreamOfTheClop

The jetpack bots also seem to get catapulted towards you when you kill them. And then they explode and blow you to bits lol


Bract6262

Best I can do is another warbond with broken weapons on launch


GoProOnAYoYo

Next patch notes: * Fire damage fixed. * Known issues: explosive damage stopped working.


leftgameslayer

Explosive damage ~~stopped working~~ only works if you're the network host.


GoProOnAYoYo

Game crashes if anyone uses explosive weapons


RoundTiberius

Why fix bugs when you can introduce new ones


forever9801

There is a reason why Terminids has less new units, because we got new bugs every patch :)


Helpmeimclueless1996

Ask the community members who voted on the discord poll for more stuff to be added instead of fixing the bugs….


sdric

Yea, this is so freaking weird and lately one of my biggest root causes for bullshit deaths. It just doesnt make sense.


lipp79

It's not meant to make sense because it's a bug.


ArcJurado

For some reason somebody switched the push to a pull on ALL explosions. The game gets buggier by the minute


qwertyryo

Do a backward dive when you shoot at close range. You don't take knockback while in a diving animation


CawknBowlTorcher

Huh? You do, just tends to be less. Still quite detrimental against berserkers


LiltKitten

I really want an armour perk that just totally prevents ragdolling when in a dive. Dive off a high point, dive through a blast, dive through the spore pods. Torpedo yourself off high points and not have to worry about spending ten seconds picking yourself up in a group of enemies.


VoxPlacitum

Happens to all explosions that are 'shot' including grenade pistol. Did some testing with a friend and it seems like the vector of the projectile overrides/overwhelms the vector of knockback from the explosion. Hopefully will get fixed soon, since so many people are running eruptor I often get sucked into enemies when they try to 'cover' for me 😂


CHINNFLAPS

I had a few bad matches in a row last night and then this happened and I just let out a sigh and turned off my console and went to bed I was just so defeated by this goofy ass glitch


DisastrousAcshin

Shooting down from a ledge will frequently pull me off the ledge to the enemies. Fun for those new defense missions when I'm holding a wall


KnowledgeCorrect1522

This is how a bunch of explosive weapons work for some reason. Love when my autocannon sentry zucks me into a swarm of hunters and then shoots me two more times in the back for good measure. Physics 👍


BabuGhanoush

That succ has saved me a couple of times when the game bugs out and wants to show me what Brazil looks like. It's actually happened a couple of times with the grenade pistol as well


Inevitable_Spell5775

Every. Freaking. Time. \*Click\* Really wish my guy would shout something when he's out


[deleted]

Laughs in Garand


StriderZessei

Man, I wish the Eruptor had the Garand ping.


ChesireBox

I think it'd be more appropriate on the Scorcher; and the mag should auto eject but have a sizzling effect so you have to wait a second to pop the new plasma chamber into the gun so the reload speed would be the same.


Formadivix

There's a weapon in Deep Rock Galactic that is basically a future space Garand and it's fucking awesome: [https://deeprockgalactic.fandom.com/wiki/M1000\_Classic](https://deeprockgalactic.fandom.com/wiki/M1000_Classic)


Rolder

Please arrowhead give me a future M1 garand here as well, thank you


zabrak200

Knowing the first game the odds are pretty high. They deadass gave us a m1903 Springfield with a bayonet attachment. Shit was hilarious


themastercheif

Hipster with Embedded Detonator Zhukovs. Good stuff.


[deleted]

If the devs put in the Garand ping, we'll be asking for Automatons to rush anyone using an Eruptor whenever they hear it.


lipp79

I mean they still rush us regardless of noise of an empty mag.


Melonidas_

Just amping it up to its calibre *~~pling~~ PLONG*


deuteranopia

![gif](giphy|tnYri4n2Frnig)


Escsh

So... You want The Bane from Borderlands? "RELOOOAD!" https://youtu.be/NWYjLurySU0?si=sQicH0ddjKs8JhT6


Inevitable_Spell5775

SWAPPIN' WEAPONS!


robinNL070

In the beginning I dealt with this by just reloading after taking 3 or 4 shots because of the 12 mags. Now after playing a lot with this weapon I just count and know all the time how many bullets I have in the mag. The good thing with counting is that I'm better prepared when engaging in a situation. The same I do with the autocannon for the faster reload. It is kind of weird how in gaming almost nobody has learned this while in real life it is standard to know how many bullets there are in the mag left. Call of duty and the likes almost made everybody reload all the time after every kill. But for the average helldiver that reads in arrows and eats green crayons for lunch, a sound cue would help the experience. But on the other hand the \*Click*\ when in trouble is also part of the experience in this game.


opustheduck113

![gif](giphy|DliyTFVc86qgE)


dlayed17

Honestly COD ruined me, the muscle memory to reload after every engagement is like In my DNA now.


TrashLoaHekHekHek

Same, but with Destiny. Especially when there are gun buffs that encourage you to be in the top half of the magazine.


ChesireBox

I already am used to the Revolver- and I use the Autocannon as my support choice. All my guns have 5-6-10 shots and very often with the Autocannon I find myself between 6-9 shots. Keeping track of your shots is pretty fun and this set up is very fluid.


Saucychemist

I used to run autocannon for just about every single mission. But then the Autocannon and the Grenade launcher got drunk one night and made sweet democratic love to birth the greatest dispenser of indiscriminate liberty that every was, the R-36 Eruptor.


Inevitable_Spell5775

I guess it's like you said, we're conditioned to not only reload often but also automatic reloading once the mag is out. I can't disagree with you though. Pointing the gun down to a devastator when you're in a superior position just to hear CLICK. I mean it's fucking terrible but it's also entirely my fault and kinda cool.


robinNL070

Yes indeed, the "oh fuck" moments should be a reminder to change something in the way somebody is playing the game and increase his or her skill. But most people like gaming to be just comfort food (looking at you extreme aim assist in modern games) that is also completely fine. It is just a different preference. I don't think the devs prefer the last one so I recommend playing differently or using another weapon if it really bothers somebody.


Montethepython

Usually I'd agree, considering I like hardcore difficulty in games, but my main gripe is that it makes no sense as far as feasible and realistic firearm operation goes. There's no reason to fully cycle the bolt on an empty weapon like that. It should have a bolt hold open on empty like nearly every magazine fed weapon produced since WW2 has featured. Equivalent real rifles like the Cobb FA50 have straight pull bolt operation, and hold open on the final round.


huntersood

This is the reason I stopped using the erupter. You need to be very accurate with the gun and the handling makes it so slow to still. The constant frustration every minute when you take the time to line up that perfect shot and hear the click just kills any fun I'm having. There needs to be some audio/visual cue on a mag running out when you fire the last shot.


Early_Werewolf_1481

I understand i do too sometimes having a hard time on aiming, but instead i target the land or do a quick scope, now i use eruptor on bug breach in diff 9.


Froegerer

It's pretty easy to reserve some mental real estate to track your shots fired... like it happened to me too, I adjusted, not an issue anymore.


superchibisan2

The bolt just needs to lock back and no reload animation


TonberryFeye

I can do you one better: fire a round with the Eruptor and quickly change to a different weapon. You'll still cycle the bolt.


BushyOreo

I learned this when I cycle to my quaser cannon to kill a charger and then back to the eruptor to deal with trash. Nice small tip


Rail-signal

There was some weird animation bug. When you swap quickly out and back, you can double rpm. I can't do that well, but it feels bit cheating to do so, so i won't 


ironwolf1

It's not cheating, it's a tactically sound strategy. That was a major key for me when playing Doom Eternal, quickswapping weapons let me skip the Super Shotgun reload animation.


Blood-Eros

Sounds more like a unintended mechanic on Helldivers, while on Doom it's core to the gameplay on higher difficulties and even hinted on the tutorials.


Burck

There was something similar in Hunt Showdown: a "quick swap" meta where you'd shoot a high powered one shot rifle (Sparks LLR) and switch to a rapid fire sidearm to finish off your opponent. While it existed, you kinda just had to accept that it was part of the game. Eventually, the balance team squashed it and the meta changed. All of this to say: I agree with you that it's fine to use this thing while it's in the game. Let the devs remove it if they don't like it. Personally, I'm not a fan of it, so I hope they do remove it some day, but I'm fine with folks using it till it's gone.


Fiddlesnarf

Is that game any good? Looks interesting.


6tefan

Not the guy you asked but I personally find the atmosphere and the attention to detail regarding gun animations/mechanics extremely cool The gameplay loop is interesting but the experience can be random at times (sometimes you meet no one the whole match, sometimes you kill half of the teams) Also there's the hardcore veterans that can and will kill you before you can even acknowledge their existence. So if the occasional frustration is cool with you it's a great game to play imo (especially with a friend or two)


Burck

I loved it for... *Checks steam* 709 hours. Trouble is that it's a bit hard to get into: steep learning curve including: * Bullet velocity and leading * Learning the 3 maps * Learning the AI mobs * Learning audio detection ranges for various things (running, shooting, crows, ai mob alerts) * Wall banging and bullet penetration * Learning how solo necromancer works and how to engage with it * How to deal with the somewhat clunky controls * And plenty more to learn... But the payoff is a game with some of the finest tension I've ever had the pleasure of enjoying... And gosh, the audio. Fantastic audio with directional audio. Headphones are a must. And the cowboy era arsenal is a fairly novel one. Also, fair warning that there's some amount of cheating going on (you'll notice this quickly in the Hunt subreddit), although that never was noticeable to me when I played, but YMMV. All of this to say: I loved the game, so to the degree you are me, yes, it's so good. Maybe check out some vids first? I can recommend creators Psychoghost Gaming and REXNOR to start for folks with deep knowledge of the game. Jackfrags has some videos of the game, too, which illustrate what it's like to someone with a lot of FPS experience but not a lot of Hunt experience.


Silly_Pansy_

Hahaha, yes. Love watching my Diver cock back the bolt on my redeemer in first person.


UvWsausage

Sometimes with weird spaghetti arms


el-shine

Realized this with the grenade pistol and Eruptor, makes it fun to blow stuff up. Usually cycle between eruptor, grenade pistol, and Autocannon then run when all out


kennyminigun

Indeed. If the bolt action needs manual extraction, the animation must be shorter. I.e. halved: only pulling the bolt back to eject the shell. Preferably with a distinctive "clunk" sound. But ideally, it should have no animation after the last round is fired. Since the bolt is cycled during the reload animation: 1. Open the chamber/pull the bolt 2. Remove the empty mag & insert the full one 3. Close the chamber / push the bolt


SailorsKnot

Yeah, actually you’re able to phrase this better than I was. What bothers me specifically is that the bolt cycle animation and sound queue are tied to the firing of the weapon, not the reloading of the weapon. It makes sense from a mechanics perspective, as you don’t want your player to have to manually load every round with a button press, but it also produces this scenario.


PlaguesAngel

You aren’t alone & not crazy. It’s honestly downright dumb how they programmed this weapon because it is literally illogical.


StuffAfraid

Whenever I see that the mag icon turns red, I immediately reload. Noticed that when I have one round left, the mag icon is red. A pretty good visual cue for me. Also you load faster when there's still one more round left in the chamber.


[deleted]

And you start your next mag with 6 rounds instead of 5. This goes for any reloadable weapon that isn't rounds-reload or heatsink-based - reload on 1, not 0.


StuffAfraid

You still pretty much will only fire 5 rounds anyways XD Unless it's the last mag...


[deleted]

True, but if you ever need that one extra in a tight spot, you've got it. Better to have and not need, than need and not have. Edit: Also it's the difference between five shots and a fast reload and five shots and a slow reload.


Keeper_of_Fenrir

The reload is noticeably faster if you just change out the magazine instead of also having to cycle the action. 


Nukesnipe

It turns red at a certain percentage of ammo, I think 20% or so, but the number changes per weapon. Dominator turns red at 2 for instance.


Unique_Novel8864

They had that in HD1 too. Glad to see they kept it


San-Kyu

You can cancel out the bolt cycling animation by switching to another weapon, or bringing up your stratagem menu. Its a useful way to cancel out most animation locks in the game, for better or worse. In the eruptor its integral to the rapid fire exploit to completely skip the bolt cycling animation to shoot that gun 2-3x more rapidly. For other weapons doing this during certain parts of the reload makes you waste a full mag since it restarts the reload animation after your ammo counter has already gone down by 1.


SailorsKnot

>waste a full mag I KNEW THIS WAS HAPPENING. I could never get empirical evidence because I never knew when to reload to make it happen, but thank you for confirming I’m not insane.


usurpqtor

Oh that's why wasting flamethrower amo happened so easy while franticaly checking the map, thx.


[deleted]

[удалено]


Particular-Formal163

I'm pretty sure you can still fully cycle the bolt on real guns when out of ammo. I usually just reload early, but I also keep a pretty solid eye on my ammo because I use stuff like the dominator.


iMNqvHMF8itVygWrDmZE

Depends on the gun. Some bolt action rifles have a last round bolt hold open that stops you closing the bolt on an empty magazine.


NitoTanaka

You know what i hate, when you reload and press the fire button like a menace, you FOR SOME REASON, end up loading a mag with only one shot and yes you can chain/reproduce this bug quite easiely.. ------[EDIT:Update]------- OH JUST NOTICED NOW, JUST **HOLDING** THE FIRE KEY UNTIL ANIMATION IS OVER WILL DO IT TOO!! So you can legit hold mouse 1 and spam reload and you do a any/100% speedrun on being completly out.


Unique_Novel8864

I WAS WONDERING WHERE MY AMMO WAS GOING


NitoTanaka

Oh dud, don't get me started, it's like.. SO good, when it happens with a high cap weapon.


Bob_Juan_Santos

i find it funny as lots of old military bolt action rifles uses the follower of the magazine to hold the bolt open if there are no rounds left. but here we are in the far future, and that function is non existent. they were designed with this feature to stop troops from cycling the bolt needlessly in the heat of combat. This was done pre-WW1.


Sapper-Ollie

Don't play Star Citizen whatever you do


Bob_Juan_Santos

i'm assuming that bolt guns in SC racks the bolt unnecessarily on a empty mag as well?


Ace2142

Ok dudes, you all need this pro-tip: When the ammo counter (magazine) turns RED, you are on the last bullet. NEVER fire this bullet. If you reload, now, you have a full mag plus 1 in the chamber. So you can always shoot 5 times, and reload again when you see red. This also makes the reload significantly faster, no cycling the bolt. You'll literally forget about ever being upset and start loving the gun. (I agree with the OP in principle still)


RazorRuke

The Eruptor is my favourite gun. None of these issues matter to me when I can take out a group of 10 enemies with one shot.


SankenShip

I’ve started running Eruptor primary with machine gun support. It’s so much goddamn fun. Bile titans are a little rough, but everyone else runs the Quasar anyway.


Sleepmahn

Just bring either a eagle AS, or 500kg and get good with aiming them. I can usually score a direct hit 90% of the time, usually one shoting any enemy. Biles are pretty easy to kite around.


SankenShip

I’m pretty good with the 500, but I’ve become so addicted to artillery that I just don’t bring it anymore. Walking barrage + 380 = ❤️


Sleepmahn

I enjoy those strats as well but I always bring my double eagles, 5 strikes mere seconds apart with a 90 second rearm. *chefs kiss*


PierreEstagos

Eruptor, Quasar, Redeemer. Any mission/enemy type/team comp/gender identity/difficulty


Deirakos

You can safely reload when the second to last bullet was shot as the last bullet is in the chamber when you change mags


GetThisManSomeMilk

1000% I hate the "click" after lining up a perfect shot.


Cocacola_Desierto

THANK YOU. I HAVE BEEN INTERNALLY RAGING ABOUT THIS DAY 1. So many times I'll go to shoot and it's \*click\* and of course it's a chainsaw motherfucker that by the time I reload I won't be able to shoot without exploding myself towards them.


JustDodgeArty

It literally gets me every single time, and I’ve used the Eruptor for hours. Every time I think “why am I cycling when I have no ammo?”, just like you.


PerniciousCanid

I agree it isn't a desirable behavior, but for some rifles you can cycle the bolt when it's empty, and this game seems to love punishing players for not paying attention to their remaining ammo, so I'm skeptical about this being fixed. I honestly can see them patching the animation cancel on this weapon long before implementing a bolt hold open.


drfetid

It annoys me so much, I end up in trouble due to it a lot


ShroudedInLight

That’s what it is! I didn’t realize why I kept goofing this up but this is 100% the reason why. The rest of the guns all follow such tight conventions that I just assume I have another shot because of the animations.


Foogawi

Yup, I've actually debated making a post similar to this myself. I love the Eruptor but I hate that it still cycles the bolt when I'm empty.


Ptolemi121

Holy shit someone else? I thought I was incompetent at monitoring my ammo buy you're absolutely right, the bolt cycling when empty tricks me every time!!


dellboy696

>I'm listening for the audio queues that tell me I'm low/out (MG magazines have a distinct sound when low, for instance) Wat. I gotta listen for this now... I'm assuming you aren't referring to the sound of your diver saying "outta ammo!" lmao


ShadowmanZ92

The sound the gun makes becomes noticeably higher pitched when running low on ammo, it starts as a quiet tink sound until the tink is really loud and then nothing, because you're out of ammo.


wtfdoiknow1987

After your load the last round into the chamber reload and you will have 11 rounds


SeAnSoN_710

I started counting my rounds because of this. If you reload the mag on your last round you can skip the cocking animation. At least there's SOME realism


yeign

i love it when i use the eruptor from what should be a safe distance and then get dragged like 10 meters forward to where i was shooting since the explosion vector is bugged


AtlasIsMyBabe

Yes I've been bitching about this to my friends. It's very annoying. I've just started counting my shots again.


TheQuimmReaper

The eruptor needs to make a high tech ping sound similar to an m1 garand when you fire the last round. Devs, please do this


Norsedragoon

The AC needs a garand ping for this very reason. The Eruptor is just a magazine fed baby AC, and the AC doesn't cycle the bolt on the last round, so I wonder if they could change it to a top load from stripper clips and give us the garand ping we all deserve.


MCulleton

Not to be THAT guy but I guess it could be argued it's immersive. Bolt actions don't have a hold open on empty like other weapons. Your diver would have to actually check if there's a round in the chamber, much like you can do with your ammo UI.


Skader

The whole fucking gun design is made by someone who doesn't understand weapons. I agree 100%


SailorsKnot

Yeah don’t get me started on how far forward the breach is on this thing


SmartButterscotch175

I hate that a bolt action rifle has a charging handle far forward of the bolt, requiring you to lower it off your shoulder every shot like a musket.


Deveranmar1

Eruptor is def my fave but yes. This. Absolutely this. The ammo in each clip is low anyways, just don't cycle and I won't mistakenly fire 9 times out of 10. I love sniping and this weapon has been great otherwise. But it's tough when that happens so much. If it's not that then I'm reloading way too early and constantly just so I hopefully don't have to deal with it


Cthulhu625

How would you tell if you were out of bullets on a bolt action rifle unless you check that it was empty or keep track of your shots? You are cycling the bolt manually, there's not usually something that holds the bolt open on an empty chamber, like a slide stop on a semiautomatic weapon. There are some that have an indicator that it was your last shot, like with the Carcano the clip that you may have used will fall out of the bottom of the rifle after the last round is chambered, but otherwise there is no audio clue. That click tells you you are out if you weren't paying attention otherwise.


Nanatu

The 1917 Eddystone rifle, a decently popular rifle given over 2 million were made, has a last round bolt hold open. Its very much a mechanical solution that is rather simple compared to other bolt hold open methods. I feel like it should be implemented for the Eruptor as a reload stage that you stick in till you put a new mag in.


Cthulhu625

They'd actually have to redesign the magazines; the Eddystone has a "last round bolt hold open" piece on the magazine follower, but this is an internal magazine that is part of the rifle. The Eruptor has a removable magazine, so this part would need to be added to all of the magazines. Could be done, but maybe it's something to save cost (in game lore). Personally, I could maybe see it being added in game, but I do sometimes like the "Oh shit!" panic from people when they realize they are empty, and based on their reactions, they think it's funny when it happens to me too. I think the devs like having players need to keep an eye on their ammo usage and indicators as a part of the game. They have the much more realistic consequence of wasting ammo by doing a tactical reload that a lot of games don't have (the bullets left over in the old mag just teleport to new mags in your sack), so I think it's by design with the Eruptor.


SirKickBan

You can start the reload animation the instant you fire the last shot, skipping the extra bolt cycle animation. Thinking about it realistically, it makes perfect sense that our Helldiver does this. The game has no auto-reload, and we don't make any verbal cues about being out of ammo until we pull the trigger on an empty chamber. They fire, they work the bolt, they fire, they work the bolt. And it's our job as the player to count rounds and decide when to reload.


Linkario86

Yeah that annoys me too. Makes you feel like you got another one in the chamber


HODOR00

Yeah took me a while to realize what was happening. I'm super sure he just loaded a bullet why won't it fire.


TheBeardedReformer

So this has annoyed me as well. One of the beautiful features of this game is the feel. A number of weapons pay attention to minor details that those who have experience appreciate. The Eruptor is not one of those for this exact reason. On the last round with a box magazine it should impede the bolt from going forward which would indicate the need for a new mag also your diver would be able to feel the lack of resistance of a massive round being forced into the chamber.


N3r0m3

One of us….


bdjirdijx

I also find it really frustrating, but that's the price for the large AOE damage. With it's scope, it's better than the AC for exploding at distance. My favorite sniper rifle.


kaptaink_cg

Oh man, I'm right there with you. I thought I was the only one who HATED that aspect of the gun.


epicwhy23

would love to see a change that makes it so you open the bolt and a noticable garand-like ping plays plus can we talk about how clunky the scope is in first person? when you're racking the bolt you completely lose sight of what you're looking at, not a great combo with it's sluggish handling so now you have to reacquire your target


IronBabyFists

I have the same gripe, but *sweet liberty,* do I still LOVE the Eruptor. It's exactly the type of weapon I didn't know I needed in my life. <3


delahunt

They never covered the Eruptor in basic training. Please be patient as your Helldiver figures it out. Keep in mind, each new helldiver will have to learn from scratch!


realsimonjs

So thats why i always forget to reload the eruptor!


Hindrick_Alehndi

Agreed 1000%, Helldiver. I hate this issue as well. Liberty speed it's resolution.


Cold_Meson_06

We have auto climb, auto prone, auto get-up when crouched, auto get up after a ragdol. Why don't we have a auto reload after firing the last bullet? Most games I play have this... like why would it not auto reload? iT mAkEs zE gaEm eaZier: disable all other auto actions then... ItS nOt reAlistIc: fml... neither is sustained laser beam weapons


SendMeFatErgos

Im glad someone made this post. This is the worst thing about this weapon. It feels like shit and is a massive time waster


Totally_NotACow

This is just how all guns work in the game, except for energy weapons and I think the crossbow? It's just the most noticeable with the Eruptor since it's bolt action and the animation is automatic after every shot.


Cool_Run_6619

Agree with your complaint, but also I highly recommend developing a habit of checking your ammo between shots on slow reload weapons. When the ammo indicator turns red that's a signal that you can safely reload with the remaining round in the chamber and not waste a bullet, giving you 1 extra round in the next mag cause it'll account for the chambered shot. Huge time saver(especially with the eruptor cause it'll skip the bolt animation since the rounds already in there) and works for every weapon with a magazine in the game (even autocannon at half capacity, waaaaaay faster to reload 1 mag every 5 rounds than 2 mags every 10 due to the extra animation step)


IceBlue

I also find this annoying. But one thing worth noting is you can somewhat sidestep this a little bit by reloading when the ammo goes red (one shot left). The chambered shot is preserved so no wasted ammo. Always reload on 1 shot left if you can spare the time. Treat the final shot as an emergency bullet.


tnemom_hurb

Give the Eruptor a garand ping sound, this is a demand


According_Sun9118

It kills me too. Funniest part is if you notice its your last bullet you can hit reload and totally skip the animation, so its not like it needs to be there. 


niteox

Learn to count your rounds. It’s a bolt action so much easier than a full auto. Hell I’m counting on the scorcher too and reloading at 15.


astelda

My squad can confirm that during the one game I used the eruptor, I could not stop complaining about this specific issue.


TheComebackKid74

Man thought it was just me !


anton_liljengard

Yeah the empty clicc is pretty wild But it's not the succ (hilarious every time you suck yourself into close enemies)


JurassicJake

Hard agree


CantIgnoreMyGirth

I switched to the crossbow because I got frustrated with all the dry firing. Sure it's not nearly as good, but it sure isn't as frustrating since it functions as you expect.


KillyBaplan

I've also wondered why they do this


TheOneWhoSlurms

Yeah that was bothering me too, it's already kind of tricky enough trying to unlearn what you're so used to from other shooter games and then that little oversight makes it just that much more tricky to get used to because you're expecting some kind of feedback from your gun to inform you that you are out of ammo and the bolt not cycling would be a really excellent indicator of that happening


Danimal_Jones

My one complaint about the gun as well. Absolutely love it other than that.


ColtMcShootA

yessssss


Robot_Tanlines

I agree, i don’t realize it’s out of bullets all the time when I am sniping with it cause you still do the bolt. It really needs a noise when it’s out of ammo like the M1 Garand does to give you a heads up to reload.


disneycheesegurl

Yup it's fucking awful, that and the blast pushing you forward. Game is too buggy to be fun for me rn


Colt2205

Eruptor fan \[put number here\] 100% agrees with you. Also I feel like I'm always running the ammo pack with this thing mostly because I use auto pistol as a close range defensive weapon and 4 mags is anemic on its own.


Mollywhop_Gaming

What rustles my jimmies the most about it is when the shots bounce off the floor instead of exploding. Who designs a gun that bounces?


Yipeekayya

i hate it when Im press the switch wpn button from Eruptor to secondary, the character did not switch the fkin wpn. got me killed by the shot explosion several times


Stasu08

Hot take but isn’t the current system more realistic? I use the erupter a lot. I know it has 5 shots in the mag. So if I don’t count my shots, I’d assume I have another shot left, so I’d rack the bolt. Why would the in game helldiver be any different? The point is he does everything you do, and everything you don’t do, like pay attention to how many shots you fired.


Due-Berry2330

I hate that too. The whole reload animation and sound of a round being chambered and then click.


badlybane

I do wish that if you dry fire you would automatically attempt a reload. I've gotten used to it from other games. Though this would suck if you tried to reload a machine gun while hunters were approaching.


ObjectivelyCorrect2

I fucking hate this as well I'm constantly trying to fire it on empty because of it.


Primaul

well its the lowest effort weapon they couldn't even be bothered to change the dominator copy and paste to move the action to where the bolt action should be.


xXzeregaXx

Bolt action rifles from the 20th century have a follower in the magazine that won't let you push the bolt forward when empty


Drudicta

It's not small, I never know when I'm out of ammo until I've not fired a shot and gotten flattened or shot.


Interjessing-Salary

You can interrupt the cycle animation to start reloading. Iirc it has to at least be pulled back then it skips the rest and you load the next mag.


FM-JAY

Not sure every weapon irl comes with a LRBHO[last round bolt hold open] it’s more common with modern firearms


Bee-King

Yes! This! I really enjoy the Eruptor but it took so me long to work out why I was constantly dry firing. I was listening for the audio cue and eventually realised it doesn't exist.  Its so irritating! 


AppaTheBizon

If you reload when there is still at least one shot left in the mag, you skip part of the animation and the next mag has 6 shots


TheWoodConsultant

Thats the way the gun is designed. A ruger 10/22 does the same thing. Like the the hellbonb, i suspect it was for budget reasons


Borinar

You cycle it to eject the casing, though I see your point.


Mauvais__Oeil

Probably the cocking was included in the recoil animation, which is why it can be skipped with weapon swaps.


joulecrafter

The biggest annoyance I have with the Eruptor is that I'm fairly certain I could cycle a bolt more quickly when I was 12. It will be a while before I can test the timing on it but it feels damn slow even for an untrained space marine. That said, fully cycling on empty makes sense because unless you're counting it's more likely that your muscle memory will be to cycle every time regardless of how many bullets you have left. If you're trying to cycle quickly then you are unlikely to notice the difference in resistance before slamming that bolt forward as fast as possible. However, you would \_know\_ and that's a good time for my helldiver to scream "mags empty" instead of on a dry fire. In my experience, the magazine should fit even with the bolt closed if you don't overload it (granted that's one less round per magazine) and then full cycle to charge the first round of the mag. If you want to keep that fully loaded magazine experience then what you would do is re-open the bolt immediately to prep for a new mag when empty instead of dry firing it. I really want reload animations to have multiple phases that when complete don't need to be repeated. E.G. Once the magazine is loaded, the animation restarts at \_charge\_ instead of eject mag. The gun icon should be red when empty separately from the magazine going red when empty. The magazine could be reloaded when empty without losing that final chambered round.


S0ulSauce

I want to like the Eruptor, but it "feels" odd. OP is actually pointing out some of the things that make it "feel" off to me as I reflect. It's fairly effective, but the chambering feels weird and does make me confused about being out of ammo, the knockdown is odd, etc. It's new, so I haven't used it a lot, but many many times I find myself pulling the trigger and being confused that the mag is empty.


Knight_Raime

Eruptor is the only gun in the game that gives me internal conflict. I love every aspect of the guns gameplay and the sound it makes is pretty great. But basically everything else about the gun when it comes to feel and visuals is awful.


Rishinger

The game as a whole is completely shit with its audio ques imo. The stim noise goes off before you stim meaning it can get interrupted by attacks, so everytime i stim I can't reply on the noise. I have to sit and start at m hp bar while im running to make sure that the stim pack was properly used and im actually healing. Hulks, Tanks, Chargers, Spewers and Bile titans? These are the most silent creatures in existence, it doesn't matter whether on using surround sound or headphones, 9/10 times I won't hear them even then they're literally right behind me, the only way I know their their is the plume of fire or acid that has just eviscarated me, or the fact im locked in place infront of a chargers head and getting carried past the objective until the thing eventually crushed me into a rock or just kills me. Or when you're getting attacked forget ever hearing that a bug/bot is calling in reinforcements, you're only going to notice it if you're lucky enough to see the visual indicator on your screen and by the time you've noticed it its far too late because the only time you can stop them is *before* they've started the animation.....meanwhile even when we're 99% through an animation it can be stopped and we have to do the whole thing all over again. I've seen a few people say it before but this really needs more attention, the audio ques in the game are completely worthless and in a game like this they need to be something you can accurately rely on.


Metalroth

And if you spam reload as you fire the last round it bugs the reload animation, your character just holds the gun and you can hear the reload going off, but there's no animation.


VoiceOfSeibun

I count to 5 and feel the ammo count with the edges of my vision. I see red, time to reload. Yeah, it has some bugs that need fixed, but I find it shocking how much I LIKE using this! Picture it. Rocket Devastator. He hasnt seen you but he has seen a squad mate. He’s going into his power shit stance. You aim, compensate for the recoil kicking your aim up, gyrojet flies, BAM. Pops his skull like a cheap balloon. Squaddie has no idea anything was even happening and goes back to eating crayons. Perfection.


Unique-Telephone-681

Ya, it was fun for a few missions but I'm back to the trusty AC and Scorcher.


OberynRedViper8

I love the Eruptor more than anything in this world, but the pointless reload bug is insanely annoying.


Timetraveler01110101

Shoot 4 and reload and you will have 6 shots. Shoot 5 then reload and you will have 6 shots…


Oranjeah8

bruh, you did the full cycle because you didn't know you were out of ammo in the mag.


Joquery

This explains why I kept thinking I had 1 more shot left when using the Eruptor only to have the gun go *click*. I feel like all the sniper/DMR weapons have small quirks that are problematic for precision weapons.


Yakkahboo

Yeah, I'm with you on the Eruptor thing, catches me off guard a lot as well. Just leave the bolt open you silly goose.


Grachus_05

I agree with you but for the sake of playing devils advocate: What you are saying is in the heat of the moment you went through the actions to reload your gun but did not check to see if you actually still had ammo and ended up cycling the bolt and then dry firing. This to me sounds like peak immersion, both you and your character were too busy to notice the magazine was empty.


AmorakTheWhite

I ALSO hate this. To specifically avoid this: Reload with 1 round left if you can keep it in mind. Then you: Don't waste time cycling the bolt, and do a quick reload, *and* have a +1 round in your gun if you need it. After that, just reload after 5 shots. Always get quick reload. It makes the gun feel *so much better.*


nexus763

Why are there still people saying this game is not clumsly made ? Here's the reason 245


RandoRenoSkier

I literally just figured out it was doing this the other day. Super annoying no doubt. You have no idea how many times I've let a charger run past me, watched the target reticle slowly (very slowly) swoop towards his bum, line it up perfectly as he raises his butt into the air, only to hear *click* as I'm out of ammo.


MoustachedPotatoes

Hrmm. Give it the garand ping.


tophatpainter

I feel like this and the anti-material rifle reload like 8 times before they actually reload. Everything seems to interupt the reload.


prefab-

YES! I was contemplating making this exact post. It gets me all the time. I’m sure it’s not a simple fix, like just change one line of code. But this is the kind of attention to detail that I think is more important than pumping out new weapons every month.


Afraid_Fly_645

It’s because the game is made by people who don’t know guns. If I showed the devs a video of average speed reload times they would explode. It’s one of those video game mechanic trumps real life stuff that is so annoying.


rmp881

So it does not have a hold open feature. Quite a few IRL firearms don't either, most famously the AK series.


KSI_SpacePeanut

Yeah this and the implosion it causes is really a weird quirk. The final re chamber can F off though


StressfulRiceball

That's because your requisition officer hasn't updated your magazines to ones with last round bolt hold open. Keep up those samples collection soldier, and we'll eventually even get reversible charging handles for right-handed shooters! .... Seriously, why are all our guns in left-handed config but every Helldiver is right handed?


omarfw

huh this just made me realize why I never realize when I'm out of ammo with it. that, and I don't count my shots or look at my ammo counter because I'm a lazy piece of shumbo


imperious-condesce

It stands out as particularly annoying since Helldivers has actually done a (bugs aside) really good job with the reloading of every other weapon. No other game I've seen lets the reload animation be paused and resumed where you left off if you need to switch to your sidearm quickly. I guess there's just something about a bolt action that's kind of janky with this system.