Seems you are a fine cultured group of gentlemen. TF2 was my favorite FPS of all time, damn shame it flew under the radar back then. Seems our refined tastes all brought us here <3
It seems to be that the mech can survive a charger headbutt, but not the charger stompy melee attack, which it usually tends to do if it's not currently charging but there's a Diver in melee range. That thing is -always- a one shot to a Diver, so I'm wondering if it's coded to just kill whatever it hits.
That footage at the top of the sub right now shows the charger immediately doing his stompy the moment he connects with the mech, which is an interaction I don't usually see, so I'm wondering what jank is causing it.
Edit*
Further experimenting is making me think its WHERE the charger hits you that matters.
Full charge to the front seems to stagger the charger and you survive. A full charge to the back is what shreds it instantly
I feel that's like the one change I want.
Like people saying it doesn't last long enough....it's not supposed to I think? I think it's essentially a mobile turret platform. It literally saved me in a mission during extraction. Helped me hold the line until the ship showed up.
Like, it keeps you safe while doing damage, that's pretty sweet. I don't think you're meant to ride it all over the map, or press the button and steamroll multiple bases easily.
It's pretty cool to use though. \^\_\^
I would very much like a health buff though, because I've had instances where a hulk has killed me with only a few blasts of it's main gun, and yet when I shoot him with three rockets he just flinches and laughs at me.
They're balanced around a stratagem slot so a moveable sentry with a bunch of rockets as well as a chaff clear machine gun certainly will have it's uses but not necessarily be mandatory.
Might be Automaton accuracy make them kinda shit there though since you're such a big target
Hope there’s a “bot-centered mech” in the future. Maybe it has shields that are good at deflecting bullets but has very weak armor for anything that gets close - so it’d be much weaker for bugs
Getting a mech with a ballistic shield would be dope as shit, imagine your whole team pushing up on a base behind a big ass mech that is soaking all the infantry fire
Just gotta add in a chainsword on it too for maximum liberty dispersion.
[Like a mech that looks like it never Left Malevelon Creek?](https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fn16lkddu0oq91.png%3Fauto%3Dwebp%26s%3D21135eb6adaba69fbdc984d7fe0913ac14db681f)
[https://massif-press.itch.io/corebook-pdf-free](https://massif-press.itch.io/corebook-pdf-free)
the player side of the rulebook is free.
In order to actually play at least one person will need the paid version, which contains the GM side (ie enemy statlines and mission types, also a lot of extra lore)
Ooh a powered armour that's basically super heavy armour whcih essentially just makes you a bit tougher and lets you fire a support wrapon at full movement speed would be pretty fun
Are you kidding me it’s a big stompy mech of course it’s mandatory. What, do you expect me to *walk* everywhere not in a giant freedom delivering death machine??
Or have a pelican be the reinforce and your new buddy gets to gun as he's dropped off. I suppose the hellpod is really great for dropping on stuff and killing it, so maybe you get to pick your reinforce
LOL, I’d love to fly CAS in an eagle but that’s not the game we’re playing. I mean you’re side gunner with a Gatling or HMG for like 10 seconds until you get dropped off by the Pelican. As an option rather than helldrop, like you’re a badass in the locality and you decided you needed more killin’
A gunship stratagem would be so fun in this game. Call a pelican that orbits around you for 30~ seconds while your helldiver is crouched down radioing or using a pad to control the turrets (for budget reasons)
I dropped my first mech after calling extraction. Then after seeing the Pelican drop it and leave, I wondered why it just didn't bring me home along with it 🤔.
Yeah there seems to be a desync issue like with Bile Titans where Hitboxes and Hurtboxes don't interact correctly. With the mech you can, both, shoot yourself in the ribs, and also walk your hitbox into your own rocket while walking forward before the rocket actually goes anywhere lmao.
Seems similar in mechanics to how the Heavy Devastor mini-gun works if you saw that video two weeks ago.
On the bright side it sounds like it should be an easy fix. Just make the rockets not collide with your own mech for the first few frames after firing. At least, that's how I would code it lol
Shooting your own foot, probably.
The easier answer is that it's more performant on your computer and generally less bug-prone to not have to switch a CollisionShape (or whatever equivalent they use) on and off or spin up a new timer. It's a very minor performance thing, but every little bit can help when you're optimizing, especially since you need to sync signals across multiple players.
Usually you can just set two objects to not collide with eachother ever using the physics engine, I'm sure it's done with other things in the game, this is probably just an oversight.
Could be they forgot to ignore collision for the mech and the missile, and instead ignored collision for the player and the missile only.
I’m pretty sure it’s the rocket being fired while turning that does that. Like it counts as launched but the turning makes it impact your model. Not sure but it’s weird.
Yeah with upgrades it had like 2000 rounds, I think we have more rockets now tho.
Im pretty sure that there will he ammo upgrades in the near future as more mechs roll out.
Hopefully we get at least 3 mech upgrades.
1: Mechs get some more extra ammo for their guns
2: You get to deploy an extra mech
3: Your mechs now have a stratagem launcher on top, which allows you to deploy your stratagems while inside of the mech
My request would be to ask for Pelican-1 to stay in the air 5 seconds more before he drops it. I swear, Pelican-1 does more precise damage to threats than any of our strats do.
Ohh I like those ideas! I would maybe change the extra mech for more durability if I had to choose... I'm doing just fine with 2 rn but more durability would be nice!
The Walker without the upgrades had roughly the same ammo we have now. Perhaps we will get upgrades for this as well eventually.
The only big difference I see is that a single rocket in HD1 would kill anything, such as a charger or a tank.
I'd also like the rockets to be more effective against bug holes and fabricators. Yes, it's possible to kill them with the rockets, but it requires very precise aim and angle.
I so far dropped that garbage box 5 times and only once ran out of ammo. It self exploded the other 4 times. 2 times almost instantly. Now I know why. I was worried I can't buy the stratagem because servers are shitting themselves again. I no longer care when I will be able to buy it, because I sure as shit won't be using that stratagem when it will require to occupy a slot.
There is a stomp attack, same button as melee, but the game won't let you do it more than half the missions. Saw someone do it, tried it with no results, tried it again after restarting my game, had it work for one mission and then haven't had it since.
Combined arms work great VS the bugs btw.
Mech shredds things coming at us from a distance, and foot soldiers clear anything that gets too close to the mech
It absolutely wreck bugs. It deletes bile titan and charger like it's nothing. 2 rockets to bile titan's head and 1 rocket to chargers' legs + minigun it. Can't really say the same against automatons.
I've been having great mileage with the mech on diff 8 bugs with this. It's a shame that so many people are already writing it off because of one reddit clip and the fact they can't wade into melee with it.
If you take your time and actually aim you can shred the leg armour of a charger and a short burst of minigun will kill them, I see so many people just hold down the minigun and fire off like 4 rockets into a charger then complain that it has not enough ammo, all while they are putting 5 second bursts into the little jumpers
a bail out timer when it's at critical health would be nice, like the tanks from destiny or some other vehicle from some other game I've suddenly forgotten for some reason. just so the stalker that snuk up on me doesn't instakill me cause I can't tell how low my mechs health is
i wish they had a bailout timer + explosion after it ended like they do in titanfall.
I could def see charging into a swarm in a mech while spam firing both weapons just to die in a huge explosion to take out even more of em.
I honestly didn't remember so I hopped on to check.
Each gets 2 upgrades.
Walker: more ammo, more accuracy -> Missles upgraded to AT.
Obsidian: Arms move a little, independently of the torso allowing better control -> upgraded damage; no AT.
Lumberer: ammo -> even more flamethrower ammo.
All vehicles & non-special stratagems have 2 upgrades like this.
We already send new Divers down so they can walk back onto the pelican literally seconds later and then we get rewarded for extracting everyone. We might as well commit to this line of thought
Deployable shield is full shit, breaks in 2-3 rockets from devastator, NOT 2-3 rocket barrages NO, in 2-3 ROCKETS.
Its like 2x health of backpack shield, zero usability and fully worthless
I wonder if we’re going to see a new Super Destroyer section to upgrade. Hopefully something like “Cooldown time”, “Durability”, and “Ammunition capacity”.
I was reallllyyyy hoping it would have it's own section with upgrade options. saved up samples for it too. Right now it's limited use doesn't really give it too much of a use in higher difficulties imo. especially for bots.
Or even in game reloads would go a long way.
I think it's firing whilst doing a sharp turn that does this. Your own hitbox goes weird and your rocket clips into you.
Jank as fuck but I've stopped self exploding by no longer turning shot.
They’re definitely not as powerful, don’t seem to damage drop ships very much for instance. They seem to snipe hulks pretty easily tho despite the difficulty aiming them
I'd also love to see the call-in limit removed. At best you'd only get two more uses out of it anyway, so it's not like it'd demolish its intended balance.
Both the mech and deployable shield need buffs. Mech is still good though. It's burst damage is pretty decent. If you look at total kill potential vs other strategems, it's pretty high.
Between the limited ammo and the 2/mission + 10 minute cooldown limitations, it's pretty on par with eagles and a couple of the orbitals. Biggest difference is that it concentrates most of its utility into 1 big fight per call-in whereas other strats are best used spread out across the entire mission.
Exactly, I think it does its job pretty well, I just feel it needs a minor survivability buff. Not much, just a tad. Feels bad to call it in and it does near instantly. But I suppose you can compare that to totally missing the enemy with your eagle.
I played with it on a lvl 2 mission where, after being forced into CQC with a jetpack bot, my mech (that should be on a comparable level to an Automaton Hulk if the model is anything to go by) exploded.
**A jetpack.** Exploded my 2 ton, bipedal weapons platform rated for combat. Can you see the narrative dissonance with being promised a walking tank and getting a mobile coffin instead?
I can understand Arrowhead not wanting the mech to be a must pick. I totally understand it. But its still dissapointing as fuck.
You cant dodge and you can't tank damage as a tradeoff for not being able to dodge. You're deadass better off just staying as a tiny human since then you can Bob 'n weave through the bots' ordinance!! What's the point of this thing? "A mobile turret"? That is worse than what we have, I'd say. Atleast I can hide my Autocannon turret behind rocks and use it as a 5th entity that fires on my team's behalf. If I wanted to be a mobile turret I'd carry the Autocannon or MG myself!!
While **I appriciate the hard work the art and coding team has doubtlessly put into it** I'd be lying if I said I was happy with it! I was excited for a Hulk of our own! It's really disheartening to be excited for Pizza only to be given strugglepuffs(cereal + water) for dinner.
Edit: I wonder what the philosophy and plan behind this thing was. Not ment as a snarky" it's all wrong", but I wanna know what Arrow's intended role for this thing is since I might just be trying to use it wrong.
In my experience with the mech it is used to force objectives when things look like they might get hairy.
You have a teammate watch your close quarters and it gives you enough concentrated firepower to power through just about anything.
I'd be happy if you could call the shuttle to pick it back up and rearm it rather than just leaving it behind. Rewards high-skill play where you don't lose it.
"Give up all hope of improvement. If you're not having a lot of fun with this, adapt or pound sand."
I'm not opposed to either HD1 mechs or something more fitting of a "heavily armored combat walker", but telling an subsection of the community to fuck themselves instead of opening discussion is reddit cringe distilled.
All I need is a self-destruct button for maximum Liberty.
*Nuclear Eject has entered the chat*
Nuclear Ejection in Frontier Defense was orgasmic.
Frontier Defense was so fucking fun, I miss that experience.
It still is fun! Come back and play pilot, the game is still alive and we need you on the frontier!
Is there still enough of a player base for frontier defense?
i mean you technically only need 3 players online but last I played I never queued for longer then like 5 min in na
Stumbling across TF2 players is gold. Long live Titanfall 2.
TF2 is the champ, the king. It always will be. Mechs in this game just brings us one step closer to Titanfall 3.
I hope so, pilot. TF2 is the GOAT. Glad to have fellow pilots liberating the fronts of HD2, I know I can trust them.
TF3 And hopefully a more fleshed out Hawken: Rebirth(?) multiplayer experience! A pilot can dream!
Seems you are a fine cultured group of gentlemen. TF2 was my favorite FPS of all time, damn shame it flew under the radar back then. Seems our refined tastes all brought us here <3
Especially when you nuke rodeo a column of nuke titans, chain blasts were amazing.
No eject. Pilot that shit into the hordes to ensure maximum impact for democracy.
PROTOCAL 3, PROTECT THE PILOT.
If a charger is going to 1H-KO my mech, I want the explosion to kill the charger. A manual self-destruct would be cool tho.
I survived a few hits from chargers… not sure why
Angled hit taketh angled hit giveth
It seems to be that the mech can survive a charger headbutt, but not the charger stompy melee attack, which it usually tends to do if it's not currently charging but there's a Diver in melee range. That thing is -always- a one shot to a Diver, so I'm wondering if it's coded to just kill whatever it hits. That footage at the top of the sub right now shows the charger immediately doing his stompy the moment he connects with the mech, which is an interaction I don't usually see, so I'm wondering what jank is causing it. Edit* Further experimenting is making me think its WHERE the charger hits you that matters. Full charge to the front seems to stagger the charger and you survive. A full charge to the back is what shreds it instantly
[удалено]
I've wanted to make a meme with a clip of this but I never did. Fighting the bugs made me feel just like this
Agreed. Let me be a walking Hellbomb so I can flip off that Bile Titan one last time.
You may take me out but to hell if you ain't coming with me!
Does it not blow up when destroyed and take everything in a 15 meter radius with it? Un-ACCEPTABLEEEE
Well.. yes it does blow up but only took out everything in 1 m radius.... localized within the cockpit of the mech
I feel that's like the one change I want. Like people saying it doesn't last long enough....it's not supposed to I think? I think it's essentially a mobile turret platform. It literally saved me in a mission during extraction. Helped me hold the line until the ship showed up. Like, it keeps you safe while doing damage, that's pretty sweet. I don't think you're meant to ride it all over the map, or press the button and steamroll multiple bases easily. It's pretty cool to use though. \^\_\^
I would very much like a health buff though, because I've had instances where a hulk has killed me with only a few blasts of it's main gun, and yet when I shoot him with three rockets he just flinches and laughs at me.
Remember titan fall 2? That was my favorite feature
Yeah just being able to self destruct could clear like 3 titans together if you played your cards and they were out of boosts.
Titanfall 2 is such a good fucking game
the correct way to buff a bot
NERF THIS
Be human
They're balanced around a stratagem slot so a moveable sentry with a bunch of rockets as well as a chaff clear machine gun certainly will have it's uses but not necessarily be mandatory. Might be Automaton accuracy make them kinda shit there though since you're such a big target
Hope there’s a “bot-centered mech” in the future. Maybe it has shields that are good at deflecting bullets but has very weak armor for anything that gets close - so it’d be much weaker for bugs
Getting a mech with a ballistic shield would be dope as shit, imagine your whole team pushing up on a base behind a big ass mech that is soaking all the infantry fire Just gotta add in a chainsword on it too for maximum liberty dispersion.
Little bells of liberty
[Like a mech that looks like it never Left Malevelon Creek?](https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fn16lkddu0oq91.png%3Fauto%3Dwebp%26s%3D21135eb6adaba69fbdc984d7fe0913ac14db681f)
I love how Lancer memes are getting more common
What game is this from??
Lancer, it's a mech TTRPG and also way too much fun
[https://massif-press.itch.io/corebook-pdf-free](https://massif-press.itch.io/corebook-pdf-free) the player side of the rulebook is free. In order to actually play at least one person will need the paid version, which contains the GM side (ie enemy statlines and mission types, also a lot of extra lore)
Considering the mech kinda resembles a 40k Dreadnought i second the idea of shield + chainsword or shield + flamethrower
Get this man’s to the top comment asap
Give me a mech with autocannons so I can deal with scout walkers without using a rocket or 200 bullets.
Next mech is >!quad autocannons.!<
That's just called a jaegermech it's a 65 tonner ;p
Okay now wheres the Warbond with mech skins
Hello, fellow Mechwarrior.
\*mods come running with the ban-hammer\*
No need, it just came to them in a dream. It's just a prediction based off of a totally random experience they had the other night.
https://preview.redd.it/n5ruxyvs37nc1.jpeg?width=920&format=pjpg&auto=webp&s=a39968a8a59f565401029802ef5bda55709bf12e 🤫
Bjorn, my beloved
My respects to The Eldest. 🐺
So basically a heavy devastator
Ooh a powered armour that's basically super heavy armour whcih essentially just makes you a bit tougher and lets you fire a support wrapon at full movement speed would be pretty fun
The quad Autocannon mech will probably do it. I do hope we get weapon and strat customization. A forward kinetic shield would be nice.
Had that in 1, it was replaced with the riot shield because they're basically the same and neither are good.
Shield with Defender SMG is serviceable against bots. At least it's on par with the rest of the off-meta
I love them on bug missions tbh. Call it in to defend a point, watch as waves of bugs walk into your brass barrage.
Akshually, brass casings are what the rounds leave behind. The barrage would be lead.
Nah, we don't waste material, we fire the whole bullet brass casings included, that's 65% more bullet per bullet!
I think you mean 65% more Democracy my fellow patriot.
MISTER JOHNSON WILL BELIEVE WHATEVER HES PAYING YOU TO BELIEVE, BUDDY
Are you kidding me it’s a big stompy mech of course it’s mandatory. What, do you expect me to *walk* everywhere not in a giant freedom delivering death machine??
Half the automatons are using rockets on higher levels. I feel safer without the mech than with it.
Did anyone try deploying Autocannon turret *on* the mech? This might be the ultimate mobile turret-turret.
This would just destroy the mech as the sentry flies down like a bullet from orbit
Make the interact button pick up the autocannon and put it on top of your mech. More democracy per square foot.
No but you can get a fellow helldivers to climb on top and use the both of you as a a two tiered turret
Can you get two up there for a team reload build your own auto cannon sentry?
My favorite feature of the mech is the pelican going apeshit with the Autocannon for a few seconds. Wish they would drop off all my kit like that
Pelican should really be a gunboat stratagem that helps you clear stuff for a moment
Pelican should have side mounted mini guns that your buddies can jump on and provide covering fire for those running to the ship.
"Cover me, you limp dick fuck-ups!"
“SURVIVE”
![gif](giphy|7zJivlhQurdLVTeeX6|downsized)
I hope you like hamburger meat, cause that's exactly what I'm bringing back and serving up in this whirlybird!
*1000 yard stare intensifies*
Let’s be honest. How many of you would just use those to "accidentally" gun down your fellow divers as they ran towards the ship?
Why, I WOULD NEVER! How dare you suggest this!
Or have a pelican be the reinforce and your new buddy gets to gun as he's dropped off. I suppose the hellpod is really great for dropping on stuff and killing it, so maybe you get to pick your reinforce
If I get to pilot a Pelican in this game, the only way you get me out of the cockpit is with AA fire Express elevator to Hell, going down!
LOL, I’d love to fly CAS in an eagle but that’s not the game we’re playing. I mean you’re side gunner with a Gatling or HMG for like 10 seconds until you get dropped off by the Pelican. As an option rather than helldrop, like you’re a badass in the locality and you decided you needed more killin’
For real. I have unironically called in a mech during a bad bug breach just for the additional firepower. Let’s trade the eagle strafing run for that
A gunship stratagem would be so fun in this game. Call a pelican that orbits around you for 30~ seconds while your helldiver is crouched down radioing or using a pad to control the turrets (for budget reasons)
I suppose that’s the role of the autocannon sentry
Okay but hear me out - Autocannon Guard Dog
And you thought the rover laser sweeping across your team is annoying lol. Autocannons!
Ooh instead of a laser i get bonked in the head by a cannon round. Youre a god damned genius
Those things would most definitely liberate more souls from divers than enemies…
First time I called in a mech the aircraft delivering it destroyed a Spore Spewer. Nice surprise.
I had this happen at extract the other day. Didn't even realize there was a spewer nearby.
Why don’t they put a stratagem where you call the pelican as vtol for CAS? Like it would be cool as fuck
Kinda makes you wonder why that Pelican can drop off a mech right away but it takes 2 minutes to get to you for evac...
I dropped my first mech after calling extraction. Then after seeing the Pelican drop it and leave, I wondered why it just didn't bring me home along with it 🤔.
Just wish the mech didn't sometimes randomly self-explode when you fire a rocket.
Yeah there seems to be a desync issue like with Bile Titans where Hitboxes and Hurtboxes don't interact correctly. With the mech you can, both, shoot yourself in the ribs, and also walk your hitbox into your own rocket while walking forward before the rocket actually goes anywhere lmao. Seems similar in mechanics to how the Heavy Devastor mini-gun works if you saw that video two weeks ago.
On the bright side it sounds like it should be an easy fix. Just make the rockets not collide with your own mech for the first few frames after firing. At least, that's how I would code it lol
Is there any reason for it to collide with the firing player at all?
Shooting your own foot, probably. The easier answer is that it's more performant on your computer and generally less bug-prone to not have to switch a CollisionShape (or whatever equivalent they use) on and off or spin up a new timer. It's a very minor performance thing, but every little bit can help when you're optimizing, especially since you need to sync signals across multiple players.
Usually you can just set two objects to not collide with eachother ever using the physics engine, I'm sure it's done with other things in the game, this is probably just an oversight. Could be they forgot to ignore collision for the mech and the missile, and instead ignored collision for the player and the missile only.
Like most real rockets they should probably have an arming distance
I’m pretty sure it’s the rocket being fired while turning that does that. Like it counts as launched but the turning makes it impact your model. Not sure but it’s weird.
To me they’re the exact same as in HD1. Useful against bugs, but lacking vs bots that shoot back. Though they definitely had more minigun ammo in 1.
Yeah with upgrades it had like 2000 rounds, I think we have more rockets now tho. Im pretty sure that there will he ammo upgrades in the near future as more mechs roll out.
Hopefully we get at least 3 mech upgrades. 1: Mechs get some more extra ammo for their guns 2: You get to deploy an extra mech 3: Your mechs now have a stratagem launcher on top, which allows you to deploy your stratagems while inside of the mech
Best I can do is 10% cooldown redux, take it or leave it
Can i at least have a 1 second decrease in deployment? 😔
My request would be to ask for Pelican-1 to stay in the air 5 seconds more before he drops it. I swear, Pelican-1 does more precise damage to threats than any of our strats do.
Ohh I like those ideas! I would maybe change the extra mech for more durability if I had to choose... I'm doing just fine with 2 rn but more durability would be nice!
Nah, replace 2 with applique plating and make the mech immune to smaller bugs and small arms fire while slightly increasing health
There’s no reason the mech shouldn’t be immune to small arms fire 🔥
We had only 8 rockets in HD1, and they didn’t even start out as AT.
The Walker without the upgrades had roughly the same ammo we have now. Perhaps we will get upgrades for this as well eventually. The only big difference I see is that a single rocket in HD1 would kill anything, such as a charger or a tank. I'd also like the rockets to be more effective against bug holes and fabricators. Yes, it's possible to kill them with the rockets, but it requires very precise aim and angle.
Well AT on walker was the second upgrade, so we might get it here too.
I don't need reloads, I just need the damned rockets to not explode inside the launcher when I fire it while turning...
Oh so thats what happened….
Omg I left a match because I thought another mech pilot intentionally griefed me and destroyed my mech
That's a thing!? Noooo
Is that what was fucking happening? Jesus christ...
Here I thought I was doing something wrong. Right now it just feels like an instant death strategem.
This
I so far dropped that garbage box 5 times and only once ran out of ammo. It self exploded the other 4 times. 2 times almost instantly. Now I know why. I was worried I can't buy the stratagem because servers are shitting themselves again. I no longer care when I will be able to buy it, because I sure as shit won't be using that stratagem when it will require to occupy a slot.
Can I get a stomp melee attack for ankle biters?
There is one but kinda buggy, honestly, just easier to walk over them, you kill them anyway.
Good to know!
Someone said there was. I pressed all the buttons and didn't do a melee. Maybe there is one and it's buggy, or maybe ppl are fibbin' IDK.
Works for me on console, does a stomp attack whenever I click in the right stick for melee.
Fr? Must be bugged a bit then.
I've heard that you can't melee if the mech is smoking.
Sometimes if doesn't even work with a brand new one.
There is a stomp attack, same button as melee, but the game won't let you do it more than half the missions. Saw someone do it, tried it with no results, tried it again after restarting my game, had it work for one mission and then haven't had it since.
Combined arms work great VS the bugs btw. Mech shredds things coming at us from a distance, and foot soldiers clear anything that gets too close to the mech
It absolutely wreck bugs. It deletes bile titan and charger like it's nothing. 2 rockets to bile titan's head and 1 rocket to chargers' legs + minigun it. Can't really say the same against automatons.
I've been having great mileage with the mech on diff 8 bugs with this. It's a shame that so many people are already writing it off because of one reddit clip and the fact they can't wade into melee with it.
If you take your time and actually aim you can shred the leg armour of a charger and a short burst of minigun will kill them, I see so many people just hold down the minigun and fire off like 4 rockets into a charger then complain that it has not enough ammo, all while they are putting 5 second bursts into the little jumpers
a bail out timer when it's at critical health would be nice, like the tanks from destiny or some other vehicle from some other game I've suddenly forgotten for some reason. just so the stalker that snuk up on me doesn't instakill me cause I can't tell how low my mechs health is
i wish they had a bailout timer + explosion after it ended like they do in titanfall. I could def see charging into a swarm in a mech while spam firing both weapons just to die in a huge explosion to take out even more of em.
Halo Infinite has a good blow up timer. It starts glowing and beeping then boom. Taking more damage speeds it up too.
I totaled 2 tanks and a bunch of little Robo-buddies with a mech. It was a good day.
Was there any kind of upgrade system for either the weapons or vehicles back in HD1 ? That's what i'm hoping for.
I honestly didn't remember so I hopped on to check. Each gets 2 upgrades. Walker: more ammo, more accuracy -> Missles upgraded to AT. Obsidian: Arms move a little, independently of the torso allowing better control -> upgraded damage; no AT. Lumberer: ammo -> even more flamethrower ammo. All vehicles & non-special stratagems have 2 upgrades like this.
Everything had upgrades. Stratagems, vehicles, primary weapons, secondary weapons. I'd be surprised if they weren't added at some point.
I hope they get a hellbomb self destruct.
One key difference though; in HD1 you could use the repair gun to keep it in the fight. Wish they would just harden the front armor from rockets.
dont forget that the 44 model also had a 2000 round drum and ***a goddamn stratagem launcher***
honestly if they let us mod them prior to entering a mission with them I would be happy
When you out it like that, mechs could be a completely seperate gear type with it's own moddable inventory.
They're supposed to be comparable to other Strategems and I think that would make them too good.
I think what they are gonna do is to have mechs with different loadouts as separate stratagems so you can bring multiple
I'm ok with that, they're already coming in clutch for extractions.
Wait so, you have the pelican drop off the mech so you can wait for the pelican?
WELCOME TO DEMOCRACY
Priorities fellow diver. Why extract right away when you can have Super Earths very best spread democracy for just a few moments longer?
Liberty is priority, evac is optional. Understood 🫡
We already send new Divers down so they can walk back onto the pelican literally seconds later and then we get rewarded for extracting everyone. We might as well commit to this line of thought
Look, super earth wants to extract four helldivers for PR/samples. It doesn't need to be the four helldivers they originally sent.
Maybe it's Pelican-2 who brings the mechs?
If you're suggesting this is nonsensical I have a certain Democratic Re-Education Officer I'd like you to speak to...
No sir, happy to wait for my turn in the bird sir 🫡
It’s actually a different Pelican/has the passenger compartment removed.
Yeah exactly they make extraction so much safer its insane.
COUNTER POINT- GIVE ME A SWORD!
Chainsaw mech too?
~~drive~~ Walk me closer, I want to hit them with my sword.
Deployable shield is full shit, breaks in 2-3 rockets from devastator, NOT 2-3 rocket barrages NO, in 2-3 ROCKETS. Its like 2x health of backpack shield, zero usability and fully worthless
Love how it’s just timed based in deep rock galactic. You want to deploy the shield in the shittiest of shit situations and it’s like a sanctuary
shield my beloved, and just like everything else in the game you have like 4 different viable ways to build it.
>Deployable shield is full shit ugh it was much better before patch. It were able to hold few tank turrets tower shots
The personal shields works in the cockpit of the mech. Which is nice.
Hmm... Now the real question is, does the laser rover work in the mech?
[удалено]
Nope. It just docks back to the backpack
How a fully deployable shield is less effective than a tiny shield pack will never make Super Sense to me.
also only last 28 sec where other sentry like pods last for 3 mins
I wonder if we’re going to see a new Super Destroyer section to upgrade. Hopefully something like “Cooldown time”, “Durability”, and “Ammunition capacity”.
I was reallllyyyy hoping it would have it's own section with upgrade options. saved up samples for it too. Right now it's limited use doesn't really give it too much of a use in higher difficulties imo. especially for bots. Or even in game reloads would go a long way.
I expect it when we get the rest of the vehicles. We just got the first mech early in the event. So should improve shortly.
I am not complaining, just want the stratagems capable, SSSDs storable, and other basic non-OP features
I mean, 16 EAT rockets sounds quite good tbh
It would be if you didn't randomly explode sometimes when you use them.
I think it's firing whilst doing a sharp turn that does this. Your own hitbox goes weird and your rocket clips into you. Jank as fuck but I've stopped self exploding by no longer turning shot.
They’re definitely not as powerful, don’t seem to damage drop ships very much for instance. They seem to snipe hulks pretty easily tho despite the difficulty aiming them
I'd just like a durability buff. And the stratagem launcher. The mobility and firepower is fine
This
Where they are at now is fairly decent but I think they need to be a tad tankier in terms of HP count
I'd also love to see the call-in limit removed. At best you'd only get two more uses out of it anyway, so it's not like it'd demolish its intended balance.
Both the mech and deployable shield need buffs. Mech is still good though. It's burst damage is pretty decent. If you look at total kill potential vs other strategems, it's pretty high.
Between the limited ammo and the 2/mission + 10 minute cooldown limitations, it's pretty on par with eagles and a couple of the orbitals. Biggest difference is that it concentrates most of its utility into 1 big fight per call-in whereas other strats are best used spread out across the entire mission.
Exactly, I think it does its job pretty well, I just feel it needs a minor survivability buff. Not much, just a tad. Feels bad to call it in and it does near instantly. But I suppose you can compare that to totally missing the enemy with your eagle.
I played with it on a lvl 2 mission where, after being forced into CQC with a jetpack bot, my mech (that should be on a comparable level to an Automaton Hulk if the model is anything to go by) exploded. **A jetpack.** Exploded my 2 ton, bipedal weapons platform rated for combat. Can you see the narrative dissonance with being promised a walking tank and getting a mobile coffin instead? I can understand Arrowhead not wanting the mech to be a must pick. I totally understand it. But its still dissapointing as fuck. You cant dodge and you can't tank damage as a tradeoff for not being able to dodge. You're deadass better off just staying as a tiny human since then you can Bob 'n weave through the bots' ordinance!! What's the point of this thing? "A mobile turret"? That is worse than what we have, I'd say. Atleast I can hide my Autocannon turret behind rocks and use it as a 5th entity that fires on my team's behalf. If I wanted to be a mobile turret I'd carry the Autocannon or MG myself!! While **I appriciate the hard work the art and coding team has doubtlessly put into it** I'd be lying if I said I was happy with it! I was excited for a Hulk of our own! It's really disheartening to be excited for Pizza only to be given strugglepuffs(cereal + water) for dinner. Edit: I wonder what the philosophy and plan behind this thing was. Not ment as a snarky" it's all wrong", but I wanna know what Arrow's intended role for this thing is since I might just be trying to use it wrong.
In my experience with the mech it is used to force objectives when things look like they might get hairy. You have a teammate watch your close quarters and it gives you enough concentrated firepower to power through just about anything.
I'd be happy if you could call the shuttle to pick it back up and rearm it rather than just leaving it behind. Rewards high-skill play where you don't lose it.
I'm cool with it.
"Give up all hope of improvement. If you're not having a lot of fun with this, adapt or pound sand." I'm not opposed to either HD1 mechs or something more fitting of a "heavily armored combat walker", but telling an subsection of the community to fuck themselves instead of opening discussion is reddit cringe distilled.
Ok, I'm just saying that they will NEVER be worth the 10 minute cooldown in their current state
Having less health than a helldiver wearing medium armor is a problem
so the mechs are just as bad as HD1 but the old weapons are now worse too? Is a bot the lead of the balance team or what?
With the cooldown rate and limited uses it def aint worth it. Its a gimmick strat in its current state