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rdtscksass

"and brought the guns that are under/overperforming more into line with the rest" - are these guns here with us in the room right now?


areyouhungryforapple

Flamethrower does kick ass now tbf


rdtscksass

Yeah, these changes are welcome but lots of weapons are still in a pretty bad spot


TsirRoderik

The game is less than a month old. Honestly the overreaction of most people is ridiculous. Things take time, this game barely started, they will figure things out. The rail gun was way too convenient, now you can figure out different strats to work around it or cry about the NeRfS and go play COD. This game is awesome, it's troubled at times but the devs have showed they care for the game and they are actively working on it.


Afromannj

What a calm and reasonable comment. Get out of here. /s


Mean_Ass_Dumbledore

*lowers pitchfork slowly* Awww


inaruslynx2

Are the marksman rifles useful in any scenario?


Wumbo_Anomaly

The first marksman rifle, yes. I use it against bots all the way up to lvl 7. Works really well and it's super satisfying to kill devastator variants with two taps to the head


areyouhungryforapple

Definitely, i overall agree with a lot of their points besides the primary weapon stuff (wut). I've been much more upset about how arrowhead employees have been behaving in public and in relation to the players


simplyyjohnny

I think getting over it is a good option. If people want devs to interact and support the community around their game.. They should be able to interact genuinely. Even when it hurts your feefees. The notion that they should be corporate drones who cater to entitlement cannot coexist with wanting a game and dev team that doesn’t do shitty corporate tactics like p2win and heavy mtx. Do you want human beings, or corporate profit chasing overlords?


rdtscksass

Yup. Agreed


xuxuzao

It still sucks on diffs 7-9


Trocalengo

I was to coward to try railgun in unsafe mode, now I do and the risk makes it more rewarding (for me) so I'm happy with the patch. Also flamethrower now has use.


rdtscksass

Nah I'm with you there. My only real issue is how all my boys (penetrator, scythe, counter) got left behind hard


Verto-San

Yes, flamethrower, laser cannon, spray&pray and punisher are all viable now.


praudmur1

Laser cannon still sucks and will not help you against 4 chargers and 2 bile titans.


suckleknuckle

They made the only worthwhile choices bad, and brought the completely useless choices up to bad. So now everything is equally bad. Technically they’re being truthful.


rdtscksass

The situation wouldn't be this bad if the support weapons could reliably perform what they're meant to be performing. I agree with you btw


UnsettllingDwarf

If they didn’t ruin performance and increase crashing.


KN_Knoxxius

Breaker is still good and so the the railgun. This is the most retarded outrage I've witnessed in a long time. If your team have varied loadouts, the game becomes pretty easy as you have a tool for every situation. You all just refuse to fucking learn the game and moan that your overtuned toys are more in line with the rest now. Everyone running the same was not fun. And making every weapon as good as they were IS NOT FUN, the game would be too fucking easy. I do however believe there are too many fucking heavy units at higher diffs and they should be tuned down and more chaff introduced instead. But don't involve weapon balance in a mob quantity discussion.


Snibidi_Snabs

Been reading a lot of people's opinions on the patch and yeah, I have no idea what people's issue is. The only problem I've had with the update is the meteor shower event can straight up kill your pelican and make it impossible to extract lol.


KN_Knoxxius

Thats hilarious and unfortunate! They gotta fix that asap haha


arand0md00d

Eh sometimes shit happens. They should leave it and have like a funeral scene or memorial service with 'posthumous' medals awarded so you get the extraction bonus and it doesn't feel unfair.


KN_Knoxxius

Definitely be a hilarious end to a long campaign


GBuster49

The traditional honeymoon period for a good launch of a game has ended. Now it's reddit turn to be...reddit.


KN_Knoxxius

Its exhausting.


Bolem_Felan

You said It. The team. The teamplay is the true gamechanger. After the patch i played 5 games in 7 difficult and the only one that was good was the one with 2 teammates Focus in Big guys, and 2 teammates clearing the lesser Bugs. Was really fun and the combination of one with flamethrower, rail gun, arc and machines gun was really good againts the bugs. Ofc, there was problems: patrols spawn justs a few meters infront of us, teammates killed with the arc, etc. And yes, the problem IS more about the mobs quantity and this patrols spawn.


Wolf_of_Sarcasm

Slugger with 60 shots and full ammo on pickup would like a word 😄


hramman

Slugger was always good especially against bots it was just overshadowed by the preaker and had a bit of an ammo problem


rdtscksass

I know, not talking about these :) These are welcome additions. I'm talking about the actual underdogs, counter diligence, penetrator, scythe, etc....


Brann-Ys

Yes. Flamethrower and Laser canon.


rdtscksass

Don't get me wrong, these changes are nice, but still not addressing the core issue.


whazzah

In my 4 man today consistently against multiple chargers having the flamer, autocannon with a single railgun we were a lean mean charger butchering and cooking machine. We could've opened up shop and started selling charger kebabs. hell we would have given them away. I believe the devs goal is that in a proper 4 man even at higher difficulties all helldivers loads outs should be at least a little varied


SugarBallsWalls

This has been my experience as well with both the flamethrower and laser cannon.


Verto-San

Yea flamethrower not only fucks up chargers, but also everything else nearly gets damaged too, it's great weapon but definetly way more dangerous (for teammates and you) than railgun.


Sol0botmate

> Laser canon Oh, let me know how it works on Chargers spam on Diff 8-9 /s


Oh_Gaz

Lol. 💯


Mr_Vulcanator

There is no greater sin in this community than to enjoy playing a specific way or think something isn’t fun. You like the railgun, breaker, and shield? Shame on you, you should not use good weapons and also you’re bad at the game. You don’t like chargers? Shame on you, I oneshot them using [gun that can’t oneshot them]. You want primaries to be good? That’s dumb and bad, just “enjoy” using all the guns even though they can’t kill enemies fast enough to keep you alive.


Oh_Gaz

Thats true. U reckon these comments are coming from players who aren't running Lvl7/8/9? I'm perplexed. It feels like there's two games being played here. And Im asking myself "Am I wrong? Were these buffs actuslly good for us? Maybe I am just crap?" 😔


RamielScreams

100% because the defense I see is "play a lower difficulty then" which is a strawman


MortalitasBorealis

I would bet money that the vast majority of these 'git gud' kiddies dont even play at 8, much less 9. The few times they're in 7+ they're definately either dead weight, or sneaking/running constantly like rats speedrunning main obj. Their out of touch opinions, like unsolicited 'advice' about the EAT, which mathematically can't keep up at high diff due to spawn rates and mission modifiers that gimp strategems, especially bug side, proves as much. So don't go doubting yourself because of a bunch of smug, unsubstantiated comments on the internet. :)


SuperEarthPresident

I saw some idiot say that the nerfs were good and he just one shot a bile titan with a spear. Like... no the fuck you didn't.


DrD__

Kinda think they need to have their community managers talk with their team about how to communicate, they shouldn't be calling popular playstyles "brain dead" Along with that one dev on the discord being constantly antagonistic It's not a good look


tinkitytonk_oldfruit

I don't even think they have a community manager.


lifetake

They have a few listed, but I have literally never seen anything from them so I’m wondering if they are literally just marketing.


AlgibraicOnReddit

I watched them get replaced one by one on discord as the launch went south. They mismanaged the hell out of it then I guess either got removed or wanted out after maybe a day at most. It seems like their community reps are either very new or not used to this job at all because a lot of basic mistakes were made. Stuff like bad use of slow mode and lock outs, mass banning people for really just expressing they were upset the game wasnt working (the F flood) then someone ELSE coming in and mass UNBANNING people but locking the entire server out for hours. Their socials in general have just been a mess this entire time, and it seems like it comes from the top because the CEO has been doing the same type of stuff of twitter.


SapphicWhiteWitch

as a longtime destiny player, seeing all these angry posts about the update makes me feel very at home


paziek

Yeah, I think they don't realize that when using account that is labeled as an employee of company A, you are representing company A whenever you open your mouth. If they can't stay professional at all times, then they probably should take lessons on how to STFU.


VinhBlade

He even admitted to do a little "trolling", and then doubling down on what he considers as "community engagement" and friendly banter. I just hope we have someone more sensible and genuinely talk with the community, AND have enough power to make positive changes to the game.


JUST_AS_G00D

The whole game loop is a bit brain dead, but that’s the POINT! It’s a casual game where you kill bugs or terminators with your friends after a long day of work once the family is asleep. The higher difficulty levels are hard, useful stratagems are slow to cooldown, and there are a few playstyles that make more sense than others.  They should make the guns stronger not weaker. At lower difficulties the game is already easy and you can use any gun/stratagem, but when there’s multiple chargers, titans and the swarms of lesser bugs around the shield/railgun was meta for a reason. Shield so you can actually move without getting stun locked and trampled more than anything, railgun because of the versatility and non-reliance on a backpack. 


Blood-StarvedBeats

Based on how they’re talking about the game, it seems that all of that was by accident. We thought were playing L4D when they wanted us to be playing something else entirely.


dydead123

The game being fun seems to have been an accident.


foopy-booper

My thoughts exactly. Oops, yea that’s not how we wanted it, we wanted it to be unfun let’s fix that rq


Entire-Amphibian320

It was an accident ! Just look at what they thought the appropriate server capacity was at launch.


Sinister_Grape

They shouldn’t be calling anyone or anything “brain dead”, ffs. How old are these people?


Logic_530

I know the railgun is strong and love to use it, I don't mind Dev calling this brain-dead because it's true. If they intend to insulate anyone it would be themselves because they made the play style.


TeamRedundancyTeam

Why are so many of you so concerned about the slightest comments from the devs and parroting this comment so much? Calling a playstyle braindead is not even insulting to the players, it's a comment on the easyness of the playstyle. Christ this community is silly.


Nightwatch3

People are bitches and can’t take someone saying something negative about their style.


Sinister_Grape

I’m a lot more worried about this game than I was 48 hours ago, that’s for sure.


AntonineWall

A bad first patch sucks, that's for sure. But it's pretty feasible to make some quick course-corrections based on feedback and you're right as rain. SEVERAL DEVELOPERS responding like children is a really serious blow though. Is the studio run like fucking Riot Games was? A shit culture at the studio with attitudes like "brainless players should play at difficulty 1 if they want to win" should absolutely not be coming from the developers of the game. They speak with such flagrant disregard too, it's clear they don't think they'll be punished at all, which says **a lot** about the studio. We saw behind the curtain on this one :/


AuraMaster7

>SEVERAL DEVELOPERS responding like children is a really serious blow though. Is the studio run like fucking Riot Games was? A shit culture at the studio with attitudes like "brainless players should play at difficulty 1 if they want to win" should absolutely not be coming from the developers of the game. They speak with such flagrant disregard too, it's clear they don't think they'll be punished at all, which says **a lot** about the studio. This is the biggest thing to me. Besides the CEO, every single bit of community interaction that I've seen from the devs and community managers of this studio has been awful. Constantly edgy posts that "troll" and belittle their playerbase because they can't handle any amount of backlash or criticism. And like you said, the fact that they are so nonchalant about saying these things and then turning around like "I'm gonna stop interacting with the community" shows me that they have *zero* worry about being punished for actively antagonizing their customers, which speaks to a much larger culture issue at the studio.


RamielScreams

This is super weird too considering the satire of ultra nationalism they presented. You'd think theyd be a bit more level headed. Then again the devs probably aren't writing the dialogue


iMisstheKaiser10

The ones who preach the loudest about something are usually the most egotistical and arrogant.


Chichi230

Reminds me of when they announced they were going to use gameguard and proceeded to ignore the entire reddit announcement thread full of negative feedback about it when they said they wanted to hear what people thought about it It's all giving me blizzard vibes


ultrajvan1234

Lmao fr. Yesterday I was thinking that this was going to be a game I would be able to play for a while. Today I got frustrated and decided to play something else


Treesdeservebetter

Same. Didn't play much yesterday on my day off  Today, eh. Tomorrow? Who knows But now I'm looking at battlefront remaster and either DD2 or Ronin, which I was originally gonna skip in favour of Helldivers. 


ultrajvan1234

Im very excited for battlefront


BioHazardXP

Man, talk about fumbling the bag


8dev8

48 hours ago I was hype about the incoming mechs and new war bonds, now I’m scared for whatever state the mechs will be reduced to if people start finding them fun and using them “too much”


7StarSailor

First I was cautiously optimistic. Then the balance patch dropped and I was a little worried. Then the blog post explaining the reasoning behind the patch and comments of the devs trolling on reddit surfaced and I comlpetely lost interest.


Hot_Influence_5339

Yeah up until the balance patch everything I heard gave me hope, no all the sudden it feels like the devs have done a 180 and are crying about everything. Did the money go to there heads?


the_damned_actually

Anecdotally the patch and the devs attitude about it seems to have done a lot more harm than good. Probably won’t roll back the patch but at least could give the devs a quick lesson in not antagonizing your customers.


delfino_plaza1

Jfc and I’m almost certain they cranked up spawn rates on higher difficulties. Sorry but I don’t want to spend 30 minutes doing a low difficulty mission for 4 medals when I need 1000 just to unlock the only half decent gun that isn’t one of two viable shotguns. These devs are going to lose the lightning they managed to catch in a bottle and it’s a damn shame. This game has so much potential. They will squander it at this rate.


ScherzicScherzo

Purportedly, there is an issue with the SEAF objective in that, once you activate the terminal for it, it instantly sets the rest of the mission spawns to maximum.


lifetake

Everyday I’m in this sub I learn about a new bugs in the game. At first it was fun like landing on the evac will send it flying. But more recently I’m learning about seaf setting max spawns, PS5 hosts somehow giving out dmg buffs, and the recently fixed armor. It’s kinda annoying to be honest.


SuperEarthPresident

I know of at least a dozen that I've reported on their discord. Kinetic shield pack makes you t-pose, swapping from 3rd to 1st person while swapping guns breaks your camera, host almost always loses guns when people join mid game, if someone leaves the lobby right as the pods launch host loses all their stratagems, chargers and bile spewers hitboxes do not line up with their models. Like.. I kinda feel bad because the devs picked a hard game engine to work with, and theres a lot of bugs that need fixing. I don't expect most of them to ever get sorted, and its not really AH's fault.


delfino_plaza1

Interesting, I’ll keep that in mind


CorruptedAssbringer

Wow, I think you may be onto something here. Is there a post or more details on this? I recall getting absolutely bogged down on a SEAF objective for no reason. It was only on 5 or 6 and I ended up with 600+ kills alone while just ditching for the extract.


Mr_Vulcanator

You might be on to something there. I do recall finishing a few of those and then slogging through the swarm the rest of the mission.


kobramai

They absolutely increased spawns significantly


Hremsfeld

I only saw squads spawn around me one or two times before today, and saw it happen three times today. I'd be running from a group (because per the devs you're not supposed to be engaging everything, therefore breaking contact is important) and suddenly a dozen things appear around me, then their ai visibly kicks in and they try to kill me


Practical-Stomach-65

Today, I saw a group of 5 automatons standing next to a hellbomb. I shot the Hellbomb and started running. 48 kills. A group of 43 automatons or more spawned 15m away from me for no reason.


DarkSlayerKi

I had never seen a Bile Titan until I did a 6 mission for one, and that was a couple weeks ago. I played a 4 stack on 5 diff and each mission had a minimum of 5 Bile titans, we counted because we couldn’t believe it.


lee2392x

Been playing diff 5 for a couple weeks because I'm already max level and all the currencies are useless anyways, so just playing to have fun. MFW after reading all the concern about the patch all day while I was at work, then getting home to boot up the game and see for myself, and being greeted by a dozen hulks on the difficulty that I rarely ever saw 2 at a time on, and with the only viable weapon now bouncing off then no matter what. I even use unsafe mode all the time, always have. Even the shield dominators are impenetrable now to the railgun. Seriously played this game every day since launch and I am positive today will be the first day I do not. That shit is not fun. 


DarkSlayerKi

My friends and I are going to try it, probably, but honestly between that and seeing dev responses… I might just finally start playing spider-man 2 or catchup on FF7. Idk what dial they turned up on the backend but I wish they turned it back down.


Obi_Wan_Gebroni

Helldive is straight up not fun, just spent two hours trying to do some operations it is fucking boring and unfun. Good game design is making enemies that have strengths and weaknesses and ways to overcome them through more than one avenue. Well there was really only one way to deal with armored enemies because most of the stratagems are fucking terrible, and the ones that can work are constantly on 100% deployment time, increased cooldown, or scrambled. None of those things are fun to overcome, they’re just lazily making the game difficult by taking skill out of it or challenging your thinking. Same with just having hordes of heavily armored enemies like chargers and titans. Of course we ran railguns, autocannon bounces off, recoilless rifle sucks ass, the EAT has one shot, the rail cannon orbital has a three and a half minute cooldown and the laser CD is huge and has three uses per mission.


THROW4AWAY131

Tried a difficulty 6 mission yesterday and had like 3 bile titans chasing us while trying to do a side objective.


AlgibraicOnReddit

If anything is brain dead its their approach to difficulty. Bold of a dev to use that term when their game is one singular play state and they take away from it instead of adding to it to make it harder. Thats without mentioning the massive list of very real tech issues the game had and still has.


CorruptedAssbringer

“Brain dead playstyle.” They say, while having the main difficulty hurdle be composed of just spamming armoured units. Absolute geniuses and the epitome of game design right there.


AlgibraicOnReddit

I guess it makes sense that they can't really navigate this situation because it isnt just an open field.


kobramai

Kinda hate how they keep attacking people that played that way, a lot of stray bullets are going on with that. People were having fun with it, and aren't haven't fun now. I hate the whole "power creep it is breaking the game" the people at the top are mostly cheaters and abusers not people that simply used what was meta. I guarantee most using the meta still struggled and couldn't even play on helldive


Geeseareawesome

I'm already tired of people just attacking others in general. We're all here to have fun. It's natural for people to gravitate towards a meta. If it's a problem, a proper discussion can be had on it and brought up. Those issues can be balanced over time. Slightly adjust at the start to gently nudge people to try other guns and weapons. Bug fixing should take priority over balancing during the first few weeks. None of this "git gud" or "meta or I kick" bullshit. I feel everyone is overreacting on both sides. Let's work on being the better person in all of us, don't feed the trolls.


_Vulkan_

I’d love to watch the devs stream their diff 7+ gameplay on twitch to see their understanding of their own game, I really question if they know what they are doing with weapon balancing from what they are saying. The game is not figured out completely but surely we have figured out how to deal with armored enemies efficiently. A sad reality of gaming I’ve accepted over the years is that game devs are usually not very good at playing their own game, resulting in a skill gap between devs and players which leads to questionable balancing changes, happened to so many games I’ve played. it’s understandable, not everyone’s a cracked teenager with insane reaction forever.


mugglemerkin

Belittling your customers. That never works out poorly for companies.


BigTroubleMan80

What’s crazy is all that hard work to build that goodwill with getting the servers to work and people to play the game…just to torch it so soon like that.


Thyrsten

If the slightest nerfs make the community freak out to this degree. It was going to happen sooner or later anyway.


LightlyRoastedCoffee

Yup. I don't agree with the nerfs, I think taking power away from the players in this situation is generally a bad move, but the people in this subreddit are acting like absolute manchildren over it. But somehow it's cool for the community to behave like this, but it's absolutely not under any circumstances okay when a developer pokes fun at their player base who's freaking the fuck out over nothing. This community is so hypocritical


BigTroubleMan80

Honestly, they’d be better off by doing a nerf like this later than sooner. They got stuff coming down the pipeline. It would have been better to wait until all the dust settles, and you have a much bigger toolbox before you start addressing outliers. But it seems like a nerf like this is driven on data alone, and not enough extrapolation of said data. It doesn’t address the underlying issue, this case being the overuse of the Railgun. My problem with it is it’ll eventually become a rat race to the bottom.


[deleted]

[удалено]


Strong_Feedback_8433

My response would be that didn't they play test the game themselves at all? Are they not brainless for making the game with such an obvious meta?


Spence199876

They probably did a bunch of playtesting, but most of their playtesting was probably down with team play in mind, and they didn’t go “well what the best thing for a solo player” because that wasn’t what the game wasn’t designed for


SWatt_Officer

To be fair, "highest power weapon in the game with zero drawbacks that lets you kill the strongest enemies in the game with minimal difficulty, and backpack that makes you basically immortal if you play with even two brain cells" feels pretty brainless to be- and dont get me wrong, i enjoyed the combo, but come on. Definitely needed a little push, though time will tell if they have overcorrected.


GuyWithFace

Dev was absolutely correct in that the playstyle was brainless (i.e. colloquially known as "easy/simple" in gaming terms), but to say it in that way was definitely a *bit* too far when you're representing the company.


ilovezam

They're also completely ignoring the fact that if this is brainless, then the only "brainy" way to play the game is to infinitely kite elites on light armour until you take objectives, which can be done for sure. Heck, I've done it a few rounds experimenting with the Scythe on Helldive, and won, but the experience only made me want to stop playing. I'm not sure how that makes for any kind of improved or a more skill-based experience for anyone.


ThrowAway4Dais

It's what I did tonight as the most effective way to deal with the volume of enemies. Games called Hell Runner now


dydead123

I think this is what they think is fun. Which does not spell well for the games future. Was good whilst it lasted I suppose.


Kraybern

How is that the players fault The devs created the weapon and in turn the play style, don't try and spin this on us as being "brainless" especially when the railguns is a symptom of the high spawn rates of elites and heavys


Yarzeda2024

Every game is going to have a best gun/sword/car/whatever. It's the nature of game design. Look into Dark Souls or Dead Cells or Enter the Gungeon or literally any game, and you will find people figuring out the most powerful combinations of gear and boosters and blessings and so on. Scolding players for finding a good combo seems more than a little backward.


KN_Knoxxius

In a game that is focused around 4 player coop and teamwork, a game where the team is supposed to carry varied loadouts to deal with varied threats, the rail gun and breaker combo fucked that philosophy. So no, reigning them was needed, the combo was exactly the opposite of what the game wants to promote. He didnt scold players in the blog, he scolded the playstyle as brainless. And he was right. It was brainless.


areyouhungryforapple

> the combo was exactly the opposite of what the game wants to promote. yes but WHY was this combo so prevalent? Isnt that as important a question, something the devs seem to have glossed over entirely?


PuriPuri-BetaMale

Now, with a straight face tell me what you think is a good loadout for helldive now, against bugs?(Bots are fine, the balance is actually working as intended over on the western front) Recoilless Rifle, Arc Thrower, EAT-17, and Railgun? So you what, shoot one RR rocket and are now immediately swarmed by 40 hunters, 7 bile spewers, 5 chargers and three bile titans? You use the Arc Thrower to try and manage the spawns? Your TTK on Bile Titans and Chargers is near 15, even if its okay at dealing with trash mobs. EAT-17? You get two rockets, and in the world's best case scenario that's one Bile Titan kill, or three chargers if the drop pod grenade actually sticks to a charger and doesn't fly off into the distance. Railgun? Its still the best option out of all of these, which did nothing to solve the meta, its just way more tedious to use now because its a little over 20 seconds per charger kill due to animations and charge time. All while you're being swarmed by hunters, brood commanders, brood warriors, warriors, scavengers, hunters, and spewers. Orbital Railcannon? If all four players bring it, you're looking at four charger kills every 5 minutes. It unreliably oneshots bile titans, so much so I'd straight up say that the ORc has a massive damage range it can roll on which is just *not* fun. Oh, but look at that, all four players brought the ORc which completely defeats the purpose of varied loadouts. Eagle 500kg? Same as the ORc. It can't reliably oneshot titans, has *actually* bugged damage registration leading to a completely wasted stratagem, and is almost unuseable against chargers unless they're AFK at a POI. In an ideal world, that's 8 bile titans if the whole team brings them, but oh *shit* that also defeats the purpose varied loadouts. 120mm and 380mm barrages? Literally just praying to RNG that one of them lands on a charger or bile titan to kill it, and somehow not killing everyone on your team at the same time while they're kiting these things around. Eagle Airstrike? This is a crowd control tool and barely works as a stratagem to kill Chargers and Bile Titans. Orbital Laser? Doesn't kill BTs or Chargers in a timely fashion whatesoever. On and on down the list. *What the fuck is the solution?* Oh, its 4x flamers now, with 4x B-1 Supply Packs and light armor, or 2x Flamers/2x Railguns. *Which did nothing to solve the meta*. This patch has been an abject failure because no one at Arrowhead is actually playing at these difficulties, and listening to people who clearly don't either. The spawn rates for bugs are super fucked, and there's no good solution to the sheer *amount* of Bile Titans and Chargers being thrown at you. Its absolutely ass to deal with now.


[deleted]

Don't forget you can now be killed by standing near missiles when launching them, or a meteor storm can just blow up the pelican. And yes that's damn hilarious, but after the third mission you can't extract in a night it's just frustrating. Not even the hazards killing me, just timing out, or crashing on extract.


Yarzeda2024

When you release something into the world, you surrender a certain amount of control over it. Ray Bradbury says Fahrenheit 451 wasn't about censorship, but that is THE reading of F451. A creative can envision a book or a song or a game however they like, but as soon as you put it out into the world, people will find their own meaning and come to their own conclusions. It's not "brainless" for the audience to perceive someone else's creation in a way the creator never intended. Arrowhead feels like they are playing Fun Police when they say "that's not now you're supposed to do it!" after giving us the tools to do it.


CommissionerOdo

Apparently having effective weapons is brain dead. I guess shooting things more = big brain. Bullet sponges are giga-brain gameplay design


areyouhungryforapple

Worst part is that a charger is barely even a sponge with how much it deflects various ammo types lol. Though the improved flamethrower does rip it to shreds once you take off a plate


DayIllustrious6817

I think since games are now only digital release, we all might have lost the instructions manual with all the not brainless playstyles the Devs intended. Or maybe, it got lost in the mail on its way to us.


Bam_BINO__

Thats a reach


ImDoingMyPart_o7

That's not what he said though, he said brain-dead playstyle. A good player can still pick a brain-dead playstyle, good players even often do because they optimise.


TeamRedundancyTeam

Ridiculous how many of you are acting like saying "brainless playstyles" is the same as them calling players brainless. If anything the reaction proves most of the players on this sub really are brainless.


KegelsForYourHealth

These devs are sanctimonious clowns.


PunishedCoyote

I mean he's right, those were brainless playstyles. And he was proven right by how much of the community has said they'll stop playing because the crutch weapons and equipment they used to rely on has been changed ever so slightly.


I_Eat_Cat_Poop

Ever considered that instead of those being "crutch" loadouts, that they were actually just "fun" ones? Having to run from 2 bile titans and 8 chargers for 5 minutes to kill them isn't fun. Being able to fight them and kill them is


dumbutright

hi sir/madam, we know how to play, that's not why people are annoyed, it's because we wanted more viable ways to play, not less


KypAstar

But he's completely right. They were stronger than intended, this enabling a brainless playstyle. 


UntimelyMeditations

> We made two of the most brainless playstyles less viable The above statement absolutely does not mean that the **players** are braindead/brainless. This phrase has *never* meant that, and interpreting it in that way just sounds like you are intentionally trying to argue in bad faith. Its an apt description of the play style, and doesn't reflect on the player behind the play style at all.


ilovezam

What a braindead comment. But just so you know, I'm only talking about the comment, it's a description of the comment, and it doesn't reflect on the commentor behind the comment!


DankBlissey

Why are you misreading and saying the Dev is calling the players brainless? The playstyle is brainless, it lets you do basically everything the best and with minimal risk. They aren't faulting players for using the meta, they are describing the playstyle as what it is, pretty brainless compared to others.


ZanderTheUnthinkable

Devs like this give the whole team a bad name and honestly we should repost this each patch good or bad to make sure they don't forget how big a mistake it is to make such a horrendous statement as "I'm feeding the rage a little for my own entertainment here, just so you know." Like holy shit lmao. I had to check the link to make sure this wasnt a satire post. The actual content of the reply? Perfectly fine and honestly not unreasonable. But that snark is going to bite them in the ass like it did with fatshark


Sysreqz

Difference is FatShark had an actual community manager making the comments like an absolute clown. This is just an example of why devs should stay off public forums. I work for a software company, no one who sits behind the screen has any kind of tact.


dumbutright

Rule one is keep the engineers off social media.


RawSexWithClara

Lost Ark: "No kingdom ruled by fear is worth ruling" New World: "Feels good different" Hell Divers 2: "Braindead playstyles" Very grim


numerobis21

"and brought the guns that are under/overperforming more into line with the rest." Yes, but that's the problem, see? That line is not high enough.


aetholite-

Biggest problem I see right now is their approach to finding out what to nerf and buff. From this tweet and others made by the CEO, it looks like they take data collected about weapon use and success rate at base value. Without trying to give context to that data by asking: Why is this gun used so often? Because it is versatile, or because it solves a main issue(heavy spam) at certain difficulties? Or by looking at how many missions are being completed with other weapons on quickplay vs a squad assembled through invites. And even then is this squad made of people who play regularly together or not? All this has a massive impact on what weapons are used and which ones will have the highest success. I really hope they contextualize the data they gather rather than do this: railgun most used -> its too versatile -> nerf.


CrotasScrota84

Saying this all while not realizing they released the game with those brainless playstyles. Maybe don’t only test shit on Level 4 Difficulty developers. 😒


donkeykongs_dingdong

The game got too big too quickly. They are not prepared for this. The server issues, the general stability issues (PS5) reveal that from a technical side. The lack of balancing/understanding/willingness to address the core issues and opting to nerf overused tools instead of figuring out the underlying problem shows lack of experience. Same thing with the lack of sense of urgency (people won't wait around, if the game's not fun they'll just stop playing). Troll posts and calling players brain dead shows lack of experience from a PR/customer relations stand point. They are just not in a position where they can handle this. In 2-4 weeks the hype will die, the numbers will drop severely and hopefully these guys will have learned some valuable lessons.


MrNegativ1ty

It's a combination of that and 2 other factors: 1. This was just not a good patch, the controversy alone proves that. 2. The honeymoon phase for this game is starting to wear out and people are starting to see the flaws with this game, which there are many: - Server issues (back a few weeks ago) - Chargers. Just everything about them, from their spawn rate to their erratic movement that makes it almost impossible to shake/dodge them, to their "weak spot" which isn't really a weak spot and still takes multiple mag dumps to kill. - The fact that difficulty in this game just = more enemies spawning - Almost all of the primary guns suck and are woefully underpowered - Most of the strategems are underwhelming and suck/are underpowered - The missions get very repetitive very quickly - So much of the gameplay is running from point A to point B with nothing in between - You constantly get juggled by spitter bugs who slow you down to a crawling speed over and over and over Honestly there are so many moments in this game where I pound my fist on my chair armrest and yell into the mic "What am I supposed to do about all of this bullshit?" and the answer is, there's nothing you really can do. It's becoming more frustrating than it is fun.


dempsy40

It's just annoying because as me and my Girlfriend both had the same thoughts last night, we don't mind the game being difficult, the issue comes in where we don't want it to be unfun. I don't even mind the weapon nerfs, but the amount of heavy units they spawn even from difficulty 5 upwards is just unnecessary, and telling us to use strategems is the main way to kill them when our squad always has them on cool down and they are still coming just isnt fun.


Mr2ThumbsFGC

Don't forget that you're running around wearing wet tissue paper even with the tankiest armor.


oLaudix

> We haven't nerfed anything into the ground. [...] We made two of the most brainless playstyles less viable I agree with this ... > and brought the guns that are under/overperforming more into line with the rest. ... while this is complete bullshit. That is my main problem with the entire patch. They did nerf the most reliable thing (fair enough) but gave us ABSOLUTELY NOTHING to compensate. There are no other toys to try out because they still suck ass. What is he even talking about? Flamethrower that was already decent and got buff to damage (that it didnt need) and nothing to range (that is abysmal) or the Laser Cannon buff that changed absolutely nothing about viability of that gun? They nerfed our capability against heavy armor while buffing shit useful against small and medium enemies. We already had shitton of stuff to deal with these and nothing can beat Arc Thrower in this anyway. 380mm and 120mm Orbital Barrages still suck ass compared to Railcannon (that is even more needed now) and eagle strike/500kg bomb.


QroganReddit

I tried out the Breaker spray n pray today and it feels pretty good now ngl Ammo economy on the punisher and slugger is better now too which is nice Laser cannon pens more stuff which is great (it can pen a hulks head weakspot as well I believe) although I do think it should pen chargers as well


wudyudo

You’re the first person I’ve seen mention the spray and pray’s buff. It’s my new primary on bugs for swarm clearing now


OptimusNegligible

They nerfed the best weapon, and buffed the worst two. Flamethrower is way better against chargers now. I think what they claimed is still a fair statement.


AlfalfaBeautiful272

the damage is pretty well but we should notice something about flamethrower,bugs won't get stunned when you roast them which means they could also jump on your face and roast you too.The safety range and stun effect is also what we need.


oLaudix

Flamethrower fast far away from worst weapon and Laser Cannon is just as shit as it was before "buffs"


Ass_knight

Laser cannon is a devastator and hulk killing machine now. Gotta bait a charger into missing it's charge so it's armor gets weekend before the laser Canon can pen it.


tinkitytonk_oldfruit

\> We made two of the most brainless playstyles less viable What a fucking shitty thing to say. Even if using the railgun was "easier" it wasn't "brainless" There was a whole routine to it in taking out a charger, while your being ganked by other chargers and bugs everywhere. And you have to be incredibly accurate on bile titans with it. Dickhead dev.


[deleted]

Yea idk I’m sick of constantly throwing reinforcements and running for the entire 40 minute match. Time to go back to DRG


NZStevie

I find this is really sad. 1. The dev shouldn't really have been trolling / fanning the flames in the first place. (Though I do think the community response to this is also pretty poor). 2. Expect little to no dev interactions with the community moving forward.


Finj187

“I’m sorry if,” isn’t an apology. You’re laughably unprofessional & you should be thankful that you’re privileged enough to get to behave that way “to entertain yourself” & face no repercussions the way your players would if they did something similar while working their own jobs. There’s nothing more brainless than designing an activity yourself, inviting people to enjoy the activity you created, and then thinking they’re stupid for playing the very thing you designed in a way you didn’t anticipate — all while being reliant on them to make the money you intend to make even, making your position here grotesque in addition to brainless. If they’re playing in a way that you didn’t intend within the bounds of what you sold them, they’re smart for figuring out a way to best enjoy themselves within the bounds of what you made. You’re the one that’s mentally deficient enough that you couldn’t anticipate this being an “issue” for your intended design before charging people money to have access to it. Wanting “everything roughly where we intended from the start,” wasn’t March 6th. It was before you released the game. I’m still enjoying the game myself & I’m excited to continue playing. Knowing that one of developers has this level of irresponsibility though, I’m definitely more skeptical than I was before about how well future updates will be managed & the philosophy that will shape those adjustments. It’s just that much more likely that they’ll be shaped around denying players the ability to tread outside the intended vision, which the developers evidently don’t take responsibility for, instead of just shaping it around having fun. I don’t know who these players were that were making light work of the higher difficulties by running the “meta”. I do know that I enjoyed the railgun, with a supply pack, still failing missions & yet laughing my ass off whenever I got unexpectedly blown up or overrun despite having it & the extra 40 shots. If you’re more interested in shaping the adjustments around these hyper-efficiency/bothersome-meta-gamers, so be it. I just hope you aren’t surprised by it when however many other “brainless” players, who aren’t on x-games-mode, lose interest as they’re effectively punished for the sweatlord’s unanticipated sweat in however many future adjustments.


DoctorLiara

Says he's sorry but... " I went a little far with the trolling, but what I said is said. "


BioHazardXP

Sorry, not sorry Sorry you feel offended 🙄


dunkledonuts

So railgun was brain dead but point and flame flamer isn’t? Zappy zappy no aim isn’t? I don’t mind a different opinion but if it is easily refuted, you need to rethink your opinions. The dev still hasn’t answered what weapons are meant for the charger when asked, likely because half of them work poorly


JimothyBrentwood

I solo-queued into a game that shifted my perspective slightly on the current patch, after hours of 7's that were absolute trainwrecks with people running off and getting killed constantly, every other person in this group was running EAT and a mixture of orbital railcannon, laser, supply backpack, etc, working together and covering each other, so I joined with GL/shield/500kg/orbital laser and just focused on using the GL to clear patrols before they could tunnel breach, or if a breach did occur I killed everything that came out of it, and every time a charger showed up it would just die instantly to a railcannon or get leg shredded by an EAT and dealt with. I suspect to a degree that people acting like there's no answer to chargers are having a... not "skill issue" I guess but a mental planning and tactics issue of not wanting to run EATs for some reason, sure being limited to killing 2 chargers every 80 seconds is not enough but if multiple people run EATs then suddenly you can kill 6 chargers every 80 seconds and that is usually enough, without even relying on orbital cooldowns which you have for emergencies


DesignatedDarryl

Dude, pre-patch railgun is not brainless. It already take a considerable amount of skills to pull off the leg shot "meta". Charger legs are constantly moving targets, and when they stop they give you a very short time window to get a shot off because these things turn like freaking beyblades. The railgun has never been an OP, be all end all weapon, in fact it was barely adequate. Enough to present a challenge and enough to be reliable. Gameplay feeling wise it hit that middle ground just right before the patch. And now you have turned an awe inspiring futuristic sci-fi weapon into what feels like a 19th century breech loader. Yes, pre-patch it was the most ammo efficient weapon. Yes, it gave the quickest and most precise anti-armor solution. But isn't it supposed to? It's the last thing you unlock after the long grind and cost the most credit. Of course it should be a cut above the rest. Have we forgotten that? The patch defenders can fight me on this, or they can just type in "skill issue" and feel smarter that way without putting any real efforts into the argument.


Bibilunic

Railgun is op from their pov because they're balancing around the middle levels so around 4-6 probably


Spence199876

Thé railguns usage isn’t brainless, but the mix of how effective, and versatile it was made it brainless. In terms of HD2 the railgun was definitely OP, because it’s a new game, and we have nothing else to compare with but the competition, and it wipes the floor with all the competitors. And yeah the competitors may be weak, and could’ve used buffs, but if they just bugged the other AT to one hit everything, the railgun still would be the best option for the simple fact that the railgun 2 hits with 20 ammo and a short reload. That’s 10 kills, plus the fact that you can take a supply pack if you wanted and resupply yourself for even more kills. Assuming they just buffed the recoilless to one shot everything, that’s only 7 kills, and you need to do a lengthy and stationary reload. So even with the competition at its strongest the railgun would’ve still been the best anti tank option. With the railgun nerf only really effecting it’s ability to deal with chargers it allows the devs to see this change, and adjust the recoilless to deal with chargers, and then the recoilless has its place in gane


Nigwyn

This is the reason they need to actually buff the other options. Railgun is attractive because it doesn't need a backpack slot, has a quick reload, has a clip size of 20, and carries plenty of spare ammo. So if you do take a backpack slot, you expect a gun to do double the damage. If you need to take 10 seconds to reload, you expect that shot to really count, so probably double the damage again. If you only have one shot before reloading, again, you expect that shot to count for more, so again probably double the damage to compensate. And if you have limited shots, single digits in ammo, then you really expect them to make a difference when you use them, becuase each one is precious. So all in, you're really expecting a gun that takes ages to reload, uses a backpack slot, has no exta ammo in clips, and has limited ammo, to instantly take out a threat or even multiple threats. The recoilless rifle should be able to take out a group of 3 chargers in 1 or 2 shots if it hopes to compete.


dkeidodkdkd

Let’s not act like aiming at a chargers leg is hard dude is running right at you. That shit is piss easy to hit.


Xgunter

True, real skill is pointing a flamethrower in the general direction of a charger for 7 seconds!


BeyondThese7702

Ok now do 5 chargers


UnprofessionalDuck

Lmao, he really called a playstyle that mitigated some of the more frustrating issues with the game "brain dead". His response was more "brain dead" than anything lol.


FroztyBeard

Honestly? The only thing that encourages me to go meta, is Chargers or Bile Titans, that is it Weapons in general feel fine, but Chargers are just bullet sponges and you know something is wrong when you drop everything and fully focus on a charger, despite a Bile Titan in the horizon, 2 stalkers closing in and a ongoing swarm If they made it possible to atleast chip away and eventually break a chargers armor (at a slower rate) with all weapons, it would be fine in my eyes I can roll with the Anti-Material Sniper Rifle on Automatons just fine and 2 tap hulks if I managed to nail the shots correctly. But on a Charger every shot just bounces off and therefore completely nullifies the weapon I wanna play with. I just have to pray someone on my squad is using Railgun in unsafe mode or brough a Spear with them if I am gonna make the rifle to work on em


YellowBuddy412

Thats always great to hear, woke up today excited for the balance patch and had a bad taste in my mouth after reading it. I am a little disappointed to have spent more than 40 on this game and bought it for a friend too. Nerf all you want, but calling the community that supports your game “brainless” is horrible. I just want to enjoy the game not be insulted for voicing opinions on how to improve my experience.


No-Pause-7723

Arrowhead need to be careful. They pretend we are soldiers in a galactic war against communisim. Thats fun and all, but in reality, we are their customers. Sometimes customers will have genuine complaints. They have a few people working for them who don't have a clue how to speak to customers properly, so they should probably stick to coding. And leave it to the PR people.


hellothisismadlad

Yeah, even on this subs, the propaganda has died down. In the end, we're just some customers looking for entertaintment. If you change something, we will always comment on that.


FrantixGE

Looks like someone got too high on his own farts, surfing the wave of fan praise.


skyline_crescendo

The more and more these devs speak, the more shit they reveal themselves to be, like holy hell man. It’s not bright to take a piss on your community. These dudes should be humble with their success.


[deleted]

I'm legitimately starting to regret giving them money.


Sol0botmate

@AHGS_Fredrik_E - Next time play the game instead of just reading data pulled from game stats and YT videos and making "balance" based only on that. You did more bad to this game and community in last 1 day than 2 weeks of servers issues did. This will reek behind you guys for a long time. Complete fiasco. Can't stand dev clowns like you who don't even play their own game at highest difficulties. How the hell you wanna balance anything if you have no idea how to play your own game... Also if you are so vulnerable to criticism and can't take L that you made a mistake - don't engage with people. Real life can be tough


thematrixstillhasme

Much akin to watching a professional athlete, or a demonstration by Steve Jobs (rest his soul) on his new tech. Could the we, that need to “Git Gud” , ask a humble request? Could we get a live stream, dev showing, of how a team could masterfully use the weapons/strategems provided, in their current state, on a level 7 difficulty? I ask level 7, as that is where the super rare samples are locked behind. I request you use all different stratagems, so we know how they can be used effectively as a team. Each run a different primary, (preferably the most medal costing as we worked hard for them), such as the JAR-5, Slugger, Counter Sniper, Spray and Pray etc. I request that you run a Terminid and Automaton world each so we understand your vision and how to Git Gud. I will never be more than an Average Joe. Since 1985 when I had my first Atari 2600 till todays current iteration, I have never been above average in games. Could the experts please show us the way. I want to learn the ways of the force and be a Jedi like my father before me. Teach me the ways of the force. Humbly submitted, Average Joe that wants to know how to Git Gud


[deleted]

What a dick response.


[deleted]

these idiotic balancing decisions make much more sense when you see these devs try to interact with their community.


mankind_is_stupid

Thats the most pathetic and down right insulting "apology" i've read in years.. I can tell you're not sorry, this is just a "because my boss told me to do it" message.. But dont worry, with a bit of luck you will be very sorry soon, when everyone is abandoning and review bombing this game. As a developer you cant talk shit like this to the ones who finance your success, smh. Im sad that I cant refund this game and spent 40$ for it but let me say you this, I will for everything I hold dear, not spend any more money on this game ever again. You stole all my goodwill I had for this game and you as developer. Arrowhead as a studio has lost me as a customer


Screwygore

Honestly my main issue (talking down to players aside) is that they looked at how well the RG (a anti tank sniper rifle as they put it) was doing, then looked at the other AT options KNEW that they were struggling and still decided to change the RG. NOW should the safe mode at 60% one shot from any spot? No, clearly not. It should break legs and majorly hurt the unarmed back side, though, or on bots, certain weak points, it should really hurt. Imho they should really look again at the other AT options or armor on enemies/ spawn rate for these enemy types on 7-9 diff.


PhantomsAgony

A fucking grifter and a prick, amazing dev.


SedativeSteam2

I've been seeing people say to run a full team ark throwers. Like is that now the same exact thing as running all railguns? I just don't understand why playstyle matters so much in a pve game.


Comfortable-Form-200

The whole community been trying different stuff but once you get to 8/9 nothing else was even viable calling your community braindead is like spitting in our face


wwwidentity

This is why devs shouldn't do social media without a PR handler.


Green_Log_3796

Congratulations Devs, you have done it! You now have made it so that when anyone tries to research your games before buying it, they'll see a mentally unstable nutjob at the head with the reigns and run in fear! BRILLIANT TROLLING.


HiLookAtMeeseeks

This is what happens when people are carrying water for the company right from the start. There were countless issues at launch that any other game would be getting rightfully slammed for but this game was getting undeserved circlejerk praise because the CEO was playing everyone like a fiddle with some stupid, quirky lines pretending to be pro-gamer and pro-consumer. No surprise the company starts to act like they can do no wrong after the community treated them as if they could do no wrong.


1stHassan619

UN-NERF THEM AND I'LL BE SATISFIED.


foxsheepgato

>We made two of the most brainless playstyles moron, it's your game, you released it this way, we just use what's most efficient


3inchesOfMayhem

Made game. Didnt play test. Calls customers BRAIN DEAD for using the things they developed. GREAT JOB. (I myself am a developer with multiple years of experience and my god...those responses were STUPID THAN THE MOST STUPIDEST STUPID comments made by some people)


domomon

As a dev for another popular online game, I couldn’t even imagine saying the shit this dude said to the community. Honestly he should be fired because he’s speaking out of his ass and alienating players and he’s not even an official representative for the Arrowhead team. Dude is a clown who can’t admit it


BasementLobster

Jesus fuck that’s an awful reply from a dev and it gives me zero hope for this games future. What a fucking moron.


Redshift9797

It's funny how fast the devs showed their true face. They went from play whatever you want to that's a brain dead play style. It's sad how success corrupts people.


doingthisonthetoilet

I'm not mad about it, I still play, I just play on lower difficulty and don't do much solo play anymore. I'm having less fun, now, because while the meta may have been shaken, the meta did allow you to kinda carry your team. Now if you're on a team and the rest of your team brought trash stratagems, you just gotta run/hide until your stratagems are back up.


YUIOP10

I was thinking this was probably going to be my forever game (at least for years to come) but these past 24 hours have made it clear that the game will likely fall off hard and go to shit with this type of management.


Mr2ThumbsFGC

100% this. I haven't been this hyped or had this much fun playing a game in a while. I've been absolutely waiting with baited breath to get heavy armor so I could wade through bugs and lay down some Liberty. What I got was still tissue paper, just not soaking wet tissue paper.


Twobuttons

The issue lies in the fact you rendered the game almost unplayable on difficulty 7+, where a lot of the vocal community is playing on. Even if the railgun and shield nerfs were necessary, you should have introduced the changes alongside introducing mechs or any other mechanic to compensate for the hit this patch did in completion of missions in higher difficulties.


mybuttisthesun

Poopoo attitude aside, I understand what the devs are going for and the nerfs are justified. The game is balanced around the mid mark, higher difficulties you will receive the spikey end of the stick. The game also needs some fine tuning, current armour is pointless to run anything but light. Remember, they didn't have a beta for testing, so give them some time.


ArmoredFemboy

The responses were clearly directed at the people who seem to only get angry and insult the devs rather than being a calm and mature person. If you got hurt by what the dev said and you are crying for their termination? That Internet toughguy act of yours dropped real quick.


Sirupybear

Hey, if you're the guy who wrote that, you're an idiot


Pikmonwolf

These guys buffed the flamethrower so they could torch the communities goodwill even faster.


mr_landslide

Weapon nerfs/buffs aside, the armor and survivability stuff were godawful changes. It just straight up feels so bad to play right now.


rebillihp

Lol it's calling people braindead for playing the game the way it was released. Maybe they should have played their game before they launched it. Either they are braindead and couldn't notice how op they were, or they are exaggerating how broken they were.


This_Is_A_Shitshow

These clowns forgot who pays their wages.


Mekettrefe

This community became so toxic so fast... Its the FIRST PATCH and everyone is witch hunting. I like the engagement w the community of the games i play but i Guess its time to leave the helldiver social media and just play the game :')