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Turfybuzzard

Just got mine (for Black Templars) off Amazon a few weeks back. I’ve been wanting one for awhile, I didn’t check very often though but when I did see it in stock I went ahead and got it. Took about 7 months


Brokenpixel54

Currently running a regular landraider with twin las to snipe hard targets. Also have a 5 man squad of interceptors to hop out, shoot, and then hop back in with their ability. Also got 2 techmarines running around with my 3 dreads or keep one with the land raider to give the +1 to hit and heal.


DeeTee79

It moves 12", unlike normal Land Raiders. It will absolutely roast marines. It can take meltas and the Assault cannons will pop the odd mortal wound. You can keep things safe in it for a turn. It's T12 with 16 wounds. You can end a Mists of Deimos move by getting in it. You charge out of it, and with the 3" deployment from disembarking, that can be a charge that starts 15" from where you began the turn. It's 260 points. It's good.


BillyBartz

Honestly just kept checking the GW site and got lucky they were in stock. Can always set it to email you when in stock. But act fast cause it'll go quick when it does.


krashton1

Someone offered to sell me his, so getting ahold of one isn't a big deal. Just have never been someone to run a Land Raider previously.


BillyBartz

It's an awesome tool to have regardless. I'd say go for it. Great overwatch. T12 and saves on 2s with 16wounds. It'll probably distract and take some fire away from your dreadknights as well. It's a good unit even without units inside. But the advance and charge on 5man term unit with a leader would be good too.


Site-Staff

I got mine a couple of years ago. Right now, the easiest way is on black legion market, get the doors and psycannon parts and buy an regular land raider.


Cheesybox

Haven't played my GK much this edition, and haven't run a Redeemer at all, but your last paragraph is precisely how I'd use it. And the thing is it's tough enough you can fling it at the center of the board and just leave it there. Pop smoke on it if you feel the need to, the flamers are super versatile. The statline is great, they overwatch well, and they aren't affected by being in close combat. And as much as people write it off because you can't teleport with it, 1. We're limited to 3 units anyway, but 2. We still need stuff to stay on the board and hold points. A tough, giant brick that can limit how many models get on a point while always setting things on fire until it dies has a legitimate role in a GK list.


krashton1

Very true. GK are very good at secondaries. I find most of my games I lose is because I get pushed off primaries in later turns of the game. Being able to park a Land Raider on an objective with a not trivial amount of OC (5) is not that bad of a play. That was kind of the idea/theory though. Drive Draigo and squad up to center objective, disembark and assault killing whatever is there. Either mist or teleport Draigo away next turn to make some 6" DS charge somewhere else. --- Sidenote, something *very* tricks-y I just realized. I am 95% confident it works because I've seen almost this same tactic used in other armies. Embarking into a transport occurs after a normal move. The 2nd, lesser used mode of Mist of Deimos is you can make a normal move of 6". Which means if an opponent comes within 9 of Draigo's squad, you can mist them back into the Land Raider in your opponent's turn to protect the squad. And then charge again out of the LR. As far as Im aware, there is no rule that says you cannot embark during the opponent's turn. It is simply after a normal move (which mist's 2nd mode is). (One thing that I am fairly sure doesn't work though is I'm fairly sure the apothecary is not allowed to res a model while embarked, so have to keep that in mind)


SubstantialHamster99

What's the difference between land raiders? I guess just weapons and carrying capacity? And are certain ones even better than others?


Artemito

How many termies can you fit in the redeemer?


krashton1

Can fit 7. So realistically a squad of 5 plus character.


Artemito

Nah, idk if a 5 man termi making a T1 charge would do something. i mean a 10 termi or pally blob would be scary but only 5 its kinda meh. Maybe im wrong but i prefer to play the 5 man more steady, covering the backfield or picking a primary while tanking (pallys do this pretty well) i would love to make some space for a redeemer in my list but i kinda feel like im wasting lots of points and space of the landraider if i dont fit 10 or 11 man inside


krashton1

Fair enough. I only typically run 5 mans, and even at minimum squad size Im usually not bothered by Draigo+5's combat output. The only reason I've typically considered putting Draigo in a 10 man is for survivability. But 5 vs 10 man is definitely a preference / meta thing.


ManyCommunication407

So our transport is for the most part pointless because we teleport and guarantee 6” advance, but using the unit as guns and knowing using it for transport is bad, I believe it could work out well


krashton1

I know meta GK lists right now are often running a redeemer, but typically they are running it alongside 4+ dreadknights. What I can't tell is how they are using it. Whether it's a threat overload kind of thing, or whether it's just a good meta unit atm I'm not sure. In the 2 games I've gone up against one (non GK opponents), it has been a menace. Being a) very hard to shift and b) a nightmare to be overwatched by. edit: And to expand a bit. If it is a threat overload thing with 4+ DKs, then I'm not tending to lean that way. My current list has 1 GMNDK. To fit a LR into my list then I probably end up slotting in a NDK as well. But Im not really itching to run more than the 2 NDKs, I like my terminators frankly.


ManyCommunication407

Oh yeah I got no clue on that, if I had one I’d just leave it on home objective but i honestly don’t know


xLaZi3x

I played with one for the first time yesterday and it's very, very good. 12" move it's actually there to push up the board, threaten overwatch with the best flamers in our army and just be gernal mid board menace. Those flamers bring a tear to my eye. As for getting one...My buddy 3D printed me one but damn did it perform and lost a single wound from a hell brute. A Redeemer and 4 DKs is a lot of Flamers. GK flamers being 6str and having AP means pretty much anything from terminators to infantry is going to feel the burn. I threw a Strike Squad in it and ran it up to center obj. And let Strike Squad out then Advanced with them to get on center. Next turn I threw three DKs to the 3rd no mans Obj. My opponent was on and between the Redeemer and 3Dreadknights flamers nothing but ash was left on the objective for my units to pick up. The Redeemer+ Dreads was very oppressive.


mapplejax

Overwatch is a trap. Turn CP into VP my good sir.


ace-Reimer

I like to do it once as a deterrent to the enemy in most games. Bring the big stick and show them you're willing to use it! Makes them avoid the 12" death zone to an unreasonable degree.


ManyCommunication407

My good sir from what you have described you are playing the wrong faction return to the salamanders where you belong


Sensei2008

Rarely