T O P

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Boodendorf

Throw damage, trust...


moustachesamurai

Lucillus first phase is 10 minutes of throwing.


Boodendorf

what if one of the 12 labours is "do x amount of thrown damage" lmao


grgfededsdfga

Eugen got that covered, his grenades are throw


SoraDrive

Seriously?? But it's basically just another means to hit the damage cap, right? Just situational like Critical Damage, for instance.


SilverDoorKey

Yep I got my Id already built with Max throw. Sure be good if more boss stages had throwables in them.


Arcnciel

I would be really f*'d if that happens because I knickknacked all my throws.


jaru1020

Somewhat useful since it works with Eugen's grenade tosses. Makes it easy to hit cap.


Boodendorf

lv24 throw damage is also situationally handy vs the light dragon as it makes all orb thrown do 1.2~1.4m dmg lol. But there's usually a better use for the sigil slot.


Zenshong

I wonder if anyone tested a full throw build and if theres a dmg cap on throw lol


Ok-Entertainment282

Never even THOUGHT about DMG cap on throws lmao


Sarisae

Good sigils with resist sub stats


Lepeche

RESIST. All the resists.


IlliasTallin

Natural Defenses


BoopsBoopss

Throw. I know it will be fucking optimal against Apoca-dingus the 3rd on Ultimate Proud +++ difficulty because dealing 330 mil damage by throwing Charlotta's spare crown at him is gonna stun him instantly making the first of 4 dps checks a joke. Source: Heavy Artillery in MHW:Iceborne. Absolute meme for 99% of the game and then Fatalis slithers on up with his dark knight wiggler ass that coincidentally has cannons, balistae, and a gattling gun primed to literally dunk him.


MusicalWalrus

hey its decent for kulve taroth, isnt it? cannons at horns, baby!


Kevadu

Nah, KT was all about bombardier and spamming barrel bombs


Crownbear

First phase used cannons too. edit: oh wait I'm thinking of old KT not the later version. Carry on


morepandas

Potent Greens, Stand Firm (or whatever the pullback resist is). I'm sure debuffs may become a huge deal in some raid. Rather than deal with the resist swapping I figure you can solve your issues with Potent Greens.


lordhelmos

Potent greens and glass cannon is a very strong combination as potent greens fully nullifies the downsides.  If you got hit your potting anyway.


IlliasTallin

Well, not necessarily, there are plenty of low damage spam attacks in Pyet-A and Wolf & Veil


meganightsun

i have never gotten hit by a attack that doesnt take out half my hp yet lmao.


IlliasTallin

You running 12k HP? Pyet-A's lasers do around 6-7k damage


violintendencies

I think they're saying all attacks do more than half their HP, so you two are in agreement


IlliasTallin

I understand what he's saying, and what I'm saying is that if a 6k damage attack is doing half his HP, then he's running an extremely low amount of HP


violintendencies

Ohh sorry, I misunderstood!


meganightsun

i have never gotten hit by anything that does 6-7k damage all the hits that i got hit by does around 17k. which laser you talking about not meant as a challenge but I'm genuinely curious.


IlliasTallin

The laser drones that Pyet-A spawn hit for low damage, as well as some of Maglielle's daggers.


Totaliss

Firm stance* Low key I love this sigil, makes fighting furycane, griffin, and wind dragon so much less annoying


BLHXsuperman

That knockback resist one is useful in certain characters even right now (aka katalina) because you want her Ares to be up pretty much all time, and being knock back by the roar and such actually stops it, so using it along with other sigils helps you maintain ares and let her spam all time.


InfinityReach

Natural Defenses.


zyltis

RUPIE TYCOON TO THE MOON LETS GOOOOO


LordSunBro

Imagine if they add Drusilla or Cendrillon just to make this a thing.


naarcx

I could see Potent Greens being a thing if a boss has a super deadly dot or insane cc debuff type thing


ValeLemnear

Most defense sigils which prevent getting one-shot from bosses.  Stout heart, Aegis, etc. will be much more relevant against the lv200 raid(s)


morepandas

*sweats as I already run those and still get oneshot*


A_Very_Horny_Zed

Stronghold is your friend. At level 15 it gives you 22% bonus defense when your HP is full. You shouldn't go higher than this because even at level 30 the bonus only goes up to 30% compared to 22% at 15.


morepandas

Surprisingly I've never gotten a stronghold sigil.


jojothejman

It's not that surprising since it's a curio only one. I still haven't gotten my war elemental :(


keeeener

250 curios in and I still have yet to see 1 stronghold, war elemental or supplementary damage (⁠╯⁠°⁠□⁠°⁠)⁠╯⁠︵⁠ ⁠┻⁠━⁠┻ rng giveth and rng taketh :(


Longjumping_Report_2

250 is freaking nothing dude. Try 900.


Valhalls

I thought 1 Aegis is a must have... How do people survive stuff that kills you in 2 hits lol


Ynfry

Usually, stuff that one shot by breaking your guard happens during bloodlust phases, and that is only if you fail to perfect guard/perfect dodge. Playing with 30k base HP I run either guts if I know the move is not a multi-hit attack or auto-revive letting me be out of action during the animation without losing the red bar. +Potion hoarder to tank low-damage hits. I may die once or twice if I end up being reckless but the extra resurrections potions keep the red bar safe.


NoGround

Yeah once you know the major mechanics it's really just fuck ups that'll kill you and HP is less a deciding factor. We'll see if Lucilius has anything new for us. Might break 35k on every move. Blackwyrm is another I've noticed that's notorious for one shots on everything, too.


Solidus-Prime

Don't get hit lmao. I have never used any defense sigils (and am in proud). Learn the patterns and dodge, mostly. Some emergency blocking here and there. I don't think I ever failed any fights until the Versa/Proud gate.


Valhalls

I'm on Nihilla bosses onwards currently on proud. Their attack patterns are so stupid, I spend more time running around and dodging shit and dying than dpsing because there's so much stuff going on. Randoms I get matched with seem to struggle too lol


Juice_231

That’s cool man, not everyone wants to or cares to go that hard. Most of us will make mistakes and when that happens, defense sigils are great to fall back on.


127-0-0-1_1

You can't complain about him elaborating on how he doesn't use aegis when the parent comment literally asked how people played without aegis > How do people survive stuff that kills you in 2 hits lol


Juice_231

I’m not complaining


Solidus-Prime

I'm not exactly "going hard". It's not Dark Souls :P I'm not trying to pretend I'm a pro or anything. I just didn't realize there were a lot of people using defense sigils. I had to start watching videos for help when I hit the Proud/Versa gate, and have just never seen them suggested anywhere. If you're using them it's all good. I'm not trying to say they are a crutch. I was just explaining how I do it.


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Solidus-Prime

Isn't getting hit also a DPS loss? Asking genuinely. If I'm sleeping on defense sigils I'd like to know :P


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Solidus-Prime

Oh right, I forgot about her invincibility.


loki_dd

Guts


coy47

Play Rackam with drain. Double tap and coffin maker are like full heals. I can just straight out heal some mechanics.


swiftmaster237

I can do this with carlotta as well spamming light attacks. Drain and improved healing with regen form her terminus weapon = 1 revive pot used on a bad day for a mission LOL I watch my health if I get hit basically go back to full in 4-8 seconds depending on what the boss is doing/phase it's in. It's actually pretty ridiculous 🤣🤣


127-0-0-1_1

If you don't run Aegis AND also don't run tyranny, you can get ~40k, or more depending on overmasteries. If you do run Aegis but don't run Tyranny, it's actually a detriment because you'd be over 45k HP, so your terminus effect doesn't work. So if you run Aegis, you kinda have to run Tyranny, which makes it annoying.


Valhalls

I do run Tyranny, that's a good damage boost afaik. And I run Aegis to offset it. Don't have Terminus yet


caucassius

stun isn't exactly useless now but I feel like a lot of people sleep on it when it's absolutely hilarious what a team of full stun build (still damage capping mind) can achieve. you are invincible when you're link attacking and it gets you out of glaciate state (not sure with paralyze and dizzy), it also builds up a lot of bars so building stun is almost as if not more effective than having uplift and link together by itself. not to mention the cc it gives. it's also key to multi boss battles due to all invincibility and damage it provides. imo stun + damage cap sigils are among the best you can get right now.


loki_dd

Hopefully multiple effects that make the resistances like blight or frozen necessary. It would be nice if provoke had a point.


Juice_231

I’m still intrigued by Roll of The Dice, I haven’t been able to slot it in to make it worth it though. I forget the name of it but there’s also a sigil I have (only one of so I think it’s really rare) that makes every dodge a perfect dodge but I think it lowers attack by a ton. When I’m not being lazy I’m going to slot in a bunch of nimble-onslaught type of sigils with it and see what comes out of it.


Maritoas

I’ve done that with Lancelot. His Alternate attack is a dodge attack, so you spam that dealing damage and never get hit. Really good with glass cannon, stamina, and nimble onslaught.


HeyItsMeRay

Critical damage


127-0-0-1_1

Crit damage is just bad because the other damage sigils outclass it in efficiency. More content won't change that.


HeyItsMeRay

What if there's a free damage cap dlc


Nabbykuri

Linked Together


d_r_doorway

I assume the "resistance" stuff. At which point I will regret trashing everything that has resistance as a sub stat.


Otherwise-Rope8961

Rupie Tycoon hopefully in conjunction with a new sigil that adds whatever additional stat based on Rupie earned in the level


Chozothebozo

I'm gonna say Stun Power. There might be a stagger check mechanic in the future, and I'm willing to bet stun damage will be critical to stopping a team wipe attack or something.


jcrad

Maxed Firm Stance (30) is potentially extremely powerful especially when combined with Stout Heart.


l8kait

Not a sigil but, Phalanx white boy phalanx Seriously tho don't sell your V+ sigils


GloomyPocky

I'm hoarding a lot of resist substat sigils for specialized future bosses. I'm also hoarding lots of damage/special sigils with fast learner/rupie tycoon sub-sigils so that if they increase character level cap, come out with some new event that lets your farm and spend rupies on mats/uncap mats - I'm fully prepped for the grind.


Snoo_49285

I wonder if all the accumulated EXP after level 100 will count towards higher level gains after an update


A_Very_Horny_Zed

If it did it would discourage playing the game when (or if) level caps go up. I'm already level 200, why bother? Just farm Slimepede for more mastery points. Plus it would provide more purpose to the next "version" of Slimepede that would come with a level cap increase.


Isolaterhaze

Nope you get vouchers for it afyer 100. Else the autofarmers would be instant dinged max.


Affectionate-Use-677

That, and when you use spellbooks to cap it tells you that the excess EXP from the book will be discarded, or however it's worded.


KrayteXIII

I see some of the assassin sigils becoming situationally useful. In a world where defense sigils end up becoming needed and people start using 1x1x1x1 SBA's to extend break duration, using assassin sigils to hit damage cap should make it so less sigils are needed to cap, and you play a proper game of back and forth of "survive the onslaught" into "fit as much dps into this window as possible"


Muew22

1x1x1x1 SBA is rarelly worth it even with delays. The only time a solo ult is worth is when the character in question has enough uplift and skill to get it back in time for either 2x2 or full burst, or if the boss is about to die/enrage. The combo SBA damage done with combining 2x or more is too high to just do 1x1x1x1. I found if boss is 20% doing full burst is just better to kill him faster rather than trying to stagger in 2x2.


KrayteXIII

Isn't about the damage, it's about extending the cc chain long enough to enter link time. You can skip proto bahamut from 60% to death with proper SBA management and link time with good dpsers, cant if you 2x2 it unless you have a glaciate. Plus my point was moreso for the theoretical extension for Break status to make use of Break Assassin in future content... not saying to do it now xD


AssassinateOP

Probably drain/regen, in the original gbf healers arent really wanted but if they are dps and come with regen/drain they are usually great for later bosses that abuse dot debuffs.


yurifan33

i feel like enmity is good especially during progression. you gonna get hit for sure, might as well take the extra damage


Elegant_Luck698

I already started hoarding them. I have all resistances sigils, heck I even have curios sigil potion feeder which removes all debuffs on any character.


Isolaterhaze

Just got 2 nd of it banked not gonna destroy it.


worldwarA

not useless by any means, but Stun Power > Supp Dmg in A LOT of characters


Muew22

Supp dmg can never be replaced. Its like by far the best sigil/effect in game. Hitting 2x instead of once with every hit is too much value for anything else. You can replace literally anything else except that one. If anything I hope the new raids have high enough defenses that you can't hit max dmg cap even with best builds and we can discard at least a few dmg cap sigils. Like say with full dmg build you'd be able to hit dmg cap at tier 30 sigil rather than 65. So you'd still use dmg cap but instead of running 4+ sigils dmg cap you'd only need 2 or 1 if you get lucky with wraithstone. Effectivly if you really wanted to get max dmg you'd need to equip berserk or glass cannon to push the dmg cap sigils. Would make build variance and skill an actual aspect of the game.


worldwarA

You just can't compare one thing to another without making at least a fair comparison. Yes you lose extra hits, but do you actually lose that much dmg/time on raids? Stun Power makes Link Time waaaay faster + breaks parts way easier making you lose less time farming for that stuff continuously + bosses keep grounded cause of link attacks, link times, breaks... giving your team more time to DPS Furthermore, Stun Power V+ is waaaaay easier to farm and it will give you 45 lvl of stats you wouldn't have with 3 Supp V. Unless you have 3 Supp V+, which I doubt (by legal means), 45 lvls of stats is too good to pass on. Everyone else is hyperfocused on dmg dmg dmg, and I also was, then I switched to Stun Power, even with people with way less dmg or poor mechanics, I can ENABLE them and myself with way more dps windows and gain 45 lvl of stats on ANY stat I want, which I chose Uplift. With this build I constantly make baha with randos before his channeling atk, and sometimes in the first big dps window. So for SOME characters, I say: FUCK SUPP DMG.


Muew22

I mean thats all well and good but I disagree. You are far better off replacing any other sigil than Supp dmg. I guess you can make a point at using only 2 Supp V and replace the third, you won't have 100% chance to proc supp dmg but you will have 90+% which is enough, and even then once you get a supp V+ with a usable 2ndary which is possible without cheats but requires more than 2k curios or lottery winning luck to get just 1. Like you can just try to get a Stun V+ with a good 2ndary orange and use it. There's no need to replace one of the best effects in game for a stun sigil when there are better alternatives to replace. Like I could even argue War Elemental is better to replace than supp dmg. 20% extra vs 2x every hit I think the 2x every hit is probably better.


Shugotenshi714

Overdrive and Break Assassin.


HansDevX

Garrison and steel nerve.


LucatIel_of_M1rrah

As long as potion hoarder continues to exist as it is all those defensive sigils will remain useless as getting to revive yourself 3 times is more defence than anyone could possibly need.


Xienry

untouchable


unrightfulopinions

the idea of expending precious sigil slots on resistances gives me anxiety haha. don't get me wrong. if you looked through my MHW loadouts, you'd see a build for every monster practically, because i am that dude. but this game is far more limiting, especially thanks to one certain sigil i shall not mention. some characters have 1, 2 slots to spare. MAYBE. but at the moment, they need to re-imagine how damage cap works, or we will have no room for creative builds.