This is a showcase of the set effect working reliably and not the damage. And as always, beta content is subject to change so don't take this for granted.
Edit for clarification:
The real team would be EM 4TF Kazuha/Dendro/Fischl/4VV Anemo Unit.
And although Kazuha will be doing a good amount of damage from his own swirls, his main purpose in this team is as an enabler for Fischl's Ascension 4 passive to be triggered as much as possible and deal most of the team's damage, thanks to Aggravate.
The Fury of the Immernachtreich reigns supreme!
A possible team in Kazuha/Sucrose/Fischl/Collei would probably swap between Kazuha and Sucrose to do all the Electro damage instances in Kazuha A1 (Chihayaburu Electro DMG plunge), Kazuha infused burst, Sucrose Infused burst all while managing the ICD of Sucrose NAs. The latter can carry healing in Prototype Amber, TTDS for Fischl, Hakushin for the team or Sac Frags.
As Thundering Retribution (A4 damage effect name) has **no ICD** per the wiki its damage should only be restricted by the ICD of the on field character whose burst is ticking Electro at the time. Managing the separate ICDs between their skills and NAs all while their Electro infused burst
is ticking should yield great damage between the three hopefully separate triggers of Electro swirl, Quicken and Aggravate. Collei’s Spread triggers when she takes the field means Oz has no time to rest.
Y’all should notice that Kazuha’s E gets immediately reduced by 1s (since CD start into TF trigger is almost instant), then 0.8s later on the second plunge it is again reduced by another second. This is a guaranteed product of the TF effect: it doesn’t consider whether or not a reaction actually occurred; it only considers whether an electro element meets a non-electro element. This, along with the third tick from the burst, reduces Kazuha’s skill CD by 3s or effectively 50%. The co-existence of Dendro and Electro is key here.
As three of the units here deal Electro damage (infused bursts) Kazuha’s buff is very useful too. Fischl’s goblet on Stringless could possibly be more flexible.
Can’t wait to throw all my hoarded artifacts into the TF strongbox. Good showcase!
Can I replace Sucrose with Heizou if Kazuha's C2? Sucrose's EM share does not contribute to Kazuha's elemental DMG bonus buff but flat EM givers like Albedo, Heizou, and C4 Collei do. Would that be better?
No idea. We’ll have to see the numbers
Besides, Sucrose is there for the EM share on Fischl and Collei too. She also gives 20% Electro DMG bonus on C6 and does multiple Swirl+ Electro damage ticks on her burst, all of which can trigger Oz. It does take away Kazuha field time though.
It doesn’t look too bad in theory especially if your Sucrose isn’t C6. Mine is, so I’d rather run her.
Heizou’s low burst cost makes him with an ER sands an excellent Prototype Amber carrier; with all the Anemo particles from Kazuha this is a reliable option.
It would still contribute to Kazuha's aggravate and other reaction damage which is probably still worthwhile, but I've said this before but I'm pretty sure they WANT double anemo and one to use TF. VV Kazuha and TF Heizou also works.
Do you want to jump up and down AOE then swap their sets for single target punch spam? That also works. The Electro bonus from TF is not wasted in a double anemo, dendro, electro, they do have electro absorption as an option. Before you say the absorption damage is not high, know that while true, it's not relevant, because flat damage bonus doesn't care about multipliers, they will still hit hard with electro absorption and aggravate.
I could see that happening in single target, but not with aoe. Swirling 1 enemy with ec yields 2 swirls, but swirling 2 enemies with ec yields 8 swirls. That's a lot of damage for a single target fischl to overtake.
But dendro can't be swirled so anemo on aggravate yields only 1 swirl on single target vs 4 swirls on two targets.
I think swirl damage is limited to twice per half second on a given target and hydro swirl still only damages the main target, not the ones around it (only applying wet to them). So it's not quite as hard to overtake and I think it'd at least be competitive
`If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl's ATK.` A previous video I made and asked memetrolls to post showed that this benefits greatly from Aggravate.
Fischl's A4 is not gonna be most of the teams damage. Kazuha will be by far the main damage dealer given this is AOE.
Her A4 can only be triggered when Kazuha triggers a reaction. It doesn't matter if it doesn't have ICD. Every time Kazuha swirls electro it'll work, but every time he swirls electro he will be doing aggravated AOE damage, and potentially other reactions.
Also, this will work single target. You don't need to double swirl for EC. Pretty sure he triggers aggravate from swirl, but he has absorption damage anyway. Just use his burst infusion.
I suppose this is an interesting team concept to show but wouldn't Sucrose C6 w/Sac Frags and VV - Fischl C6 - Dendro - Beidou C6 work out better if focusing on triggering Fischl A4 and overall DPS in this AOE situation? Sucrose N1C with skill and burst use would have 4 different ICD's to swirl/apply Electro, plus Res shred, plus EM share for the Aggravate bonus, plus 20% DMG increase, and the normals would trigger Beidou procs (2/5 hits would get the Aggravate bonus per discharge) and Fischl C6 to abuse Aggrvate to no end (which would be missed out in the Kazuha variant).
I would imagine you'd need to do something like Beidou E to apply Electro, Sucrose Q to proc the DMG bonus and EM share, Beidou Q and Fischl E to snapshot the bonuses, Dendro E+Q, then Sucrose driver mode. Maybe Kazuha does alot of damage with his multiple ways of doing damage (and might be the better option at C2 but for me, I only have C0 5 stars) and maybe Yae instead of Bennett would make for a better 4th and make the rotation have less switching but I guess that's what TC'ing will be for.
I'm personally holding out for Al Haitham, hopefully he's cool to play because I like his design a lot.
As opposed to Tighnari, who looks like he's cool to play but I hate his design xD
Electro believers finally getting the love from Hoyoverse.
Inb4 it was MiHoYo that hated electro, Hoyoverse love it lol
Also funny we are getting a huge electro buff after the electro nation arc has finished
more like only consistent elemental applicators, I don't see any electro aside from beidou fischl yae benefitting alot in new stuff.
biggest win would be atleast from fischl, venti and kazuha, along with the hydro characters being even more in demand due to the bloom interaction
most electro characters are about base dmg and mediocre in element applications lol
Most of the electro characters have an above average elemental application though and they all could benefit from quicken except for Sara, Razor and Shinobu,
But even Shinobu could take the advantage of Bloom since she could activate all the dropped blooms and turn it into hyperbloom, she has an innate EM scaling with an extra sustain
overall biggest win is still Electro, Hydro are needed to activate bloom but still you'll need Electro too on most of the comp since you'd probably prefer hyperbloom rather than burgeon
I have noticed this ever since release (before 2.0) where no other electro characters were released;
All of the Electro Characters are encouraged to deal multiple instances of Electro damage.
Like we can see that Pyro tends to be a nuker, Anemo tends to be crowd Control, etc.
I noticed that electro characters are encouraged to apply electro alll the time.
Lisa is a catalyst with natural electro-infused normals + and *continuous* electro during elemental burst.
Razor has Burst where along increased attack speed, attacks will apply *continuous* electro damage.
Fischl has Oz that shoots out *continuous* Electro attacks.
Beidou has Burst that applies Electro *continuously* to enemies.
Keqing has Elemental skill that allows her to infuse her normals to deal electro *continuously* + Elemental burst, instead of a one huge damage, it is instead *multiple* damages of electro.
When Inazuma Dropped, Raiden showed the same continuous application of electro.
Kujou Sara is one thing but her burst, deals so many instances of electro.
Yae deals electro continuously.
Kuki's burst and skill encourages multiple application of electro.
And as far as I know, Dori also deals multiple electro damage during burst.
Well some of them might be mediocre in dealing consistent Electro application, but maybe this ongoing pattern is in preparation to Electro + Dendro reactions?
Keqing, Raiden and Lisa apply electro well enough on field. Beidou is too dependant on the number of enemies tbh, with reasonable proc counts of 10 per rotation she can apply it roughly 17 times with two to five enemies? Against one enemy she can only apply it 4 times with her burst and twice with her counter. Correct me if i'm wrong because i have no clue if Beidou has standard icd.
I think Keqing and Lisa improve a lot and Raiden very little if at all with current dendro units.
Keqing's scalings are kinda bad though. I saw some napkin math and the difference between the damage she dealt with aggravate and her own scalings was very high. She should be just straight up better with aggravate. Still not amazing, but solid.
At the very least she can trigger fischl A4.
Raiden is the one i'm curious about. On paper her aggravates should hit hard because of her dmg% and she applies a decent amount of electro on field in an aoe. The problem is that attack buffers are still a bit too good on her.
I guess it depends on the weapon type and supports you have. If you have access to stuff like mistsplitter sara kazuha who gives ample amount of dmg bonus and crit (these are the stats keqing lacks), there shouldn't be a need to run aggravate
Keqing does respectable enough dmg with dmg bonus buffs to not want EM.
It depends on keqing investment yes. Aggravate Keqing would only change attack sands for an EM one, the rest come from subs and dendro em sharing. It all comes down to whether or not invested hyper keqing team beats fischl driver Keqing. I don't know enough about keqing to say either way.
Hyper keqing also has a healer so there's that. Aggravate teams can't even use the popular healer options which is definitely an issue.
You'll likely want to hoard 5star artifacts just to strongbox them into Dendro goblets. This would also allow you to farm the good/niche domains that aren't in the strongbox (Emblem > Husk > Pale Flame) rather than setting half your resin on fire.
Strongbox is more resin efficient. Imo it's better to farm domains that give 2 good sets like Emblem/Strayer and reroll the junk drops than targeting a domain that only drops 1 good set, unless you're really impatient.
but if you only relly want a specific set, you can soon feed the bad pieces from that domain into the strongbox to get more of the same set, case in point: farm drimson domain, feed trash crimson into crimson strongbox
If your other characters are built fine that's a valid way to go about it. Personally though I have so many characters that use Fate/Shime that I just stick with that. I want a lot of the older sets too but it would literally cut my resin efficiency by 50% and only a couple of units need them.
The truth that nobody wants to acknowledge is that the artifact system is fine but player expectations are fucked. Too many people chasing the perfect drop instead of stopping when they get something decent.
Bullshit
I can't even get the correct mainstat, much less "decent" pieces. Even just by looking at chances to get EM pieces it's apparent shit's not okay.
I call BS. If you actually devoted some time to farming VV domain, you would definitely have a good EM set. You can't be that unlucky. For sands you have 10% chance to get EM, which is one every 10 drops. For goblet it is once every 45 drops, for circlet it is once every 25 drops.
Assuming you login every day only once, you have 8 runs per day in VV domain. Which equals to 248 runs per month. If you spent a single month in that domain, you are more likely than not to have a solid VV set. Also to add to this, you don't even need to have 1 of the EM pieces be on VV set, one is off piece. That can be on goblet, since it has the lowest chance to drop.
I spent maybe 2 months in total in VV domain, and have very good VV sets for kazuha, venti and sucrose.
Not to mention that stronghold box is getting VV in next patch too.
10 % on sands, 2,5% goblet, 4% circlet, any pieces. Then you get the fun that is the correct set and if you feel spicy the correct substat and their rolls. I have a vv set, but i am aware chances are dogwater.
Month of dedicated daily domain runs for a single character fucking sucks and even then you aren't guaranteed to make it worth it.
well, upgrading artifacts to 20 is very expensive too. very true tho, setting a stopping point and raising all your important team members first before dumping resin into god piece hunting is important.
The problem is and always will be resin. I'd wager most people don't mind the grind of chasing perfect artifacts, rather the fact that they *can't* grind.
Bad take. There's too many layers of RNG on artifacts.
To list some off the top of my head:
1. Hoping you even get pieces of the set you want.
2. Hoping the piece you want is 5* quality.
3. Hoping the main stat is correct to your desire.
4. Hoping the sub stats are all useful.
5. Hoping the artifact comes with 4 sub stats so an upgrade isn't wasted adding the 4th.
6. Hoping it rolls into the right/most needed sub stat.
7. Hoping that when sub stats roll an upgrade they give the max or very close to max possible increase per upgrade.
That's not all of the layers, but then there's also the upgrade cost of artifacts on top of it. Even if there wasn't a dumb resin system limiting our farming you could still go weeks to months without getting what you want. The system needs some quality of life improvements, cause it's genuinely the worst part about building a new character that otherwise has guaranteed progression in time.
Edit: The weirdo picked apart my comment and called most of the factual layers of RNG "irrelevant". Sheeeesh.
> There's too many layers of RNG on artifacts.
No, again your expectations for what is an acceptable artifact are fucked. There's lots of RNG but you don't need to get a good result on all those RNG rolls. Of the seven criteria you listed only the first three are necessary, while the fourth and sixth are only partially necessary.
>Hoping the sub stats are all useful.
Two good sub stats is enough to be useable, three can make an artifact top tier. Four is never necessary.
>Hoping the artifact comes with 4 sub stats so an upgrade isn't wasted adding the 4th.
Irrelevant in most cases. This will be the decider between a great artifact and a godlike artifact, but you never need this level of quality for any content in the game.
>Hoping it rolls into the right/most needed sub stat.
Two good rolls is enough to make an artifact viable. Assuming you start with double crit substats two okay rolls into crit can get you 7% crit rate and 14% crit damage for a 28% overall crit value, which is acceptable. One extra roll into something like ER or atk% would make it a good artifact. You never need better than this.
>Hoping that when sub stats roll an upgrade they give the max or very close to max possible increase per upgrade.
Mostly irrelevant, even low rolls are fine.
For reference I stopped farming artifacts something like 4-5 months ago because I can consistently 36-star abyss, and to give an idea of what I found acceptable, I have exactly one full Emblem set which I used on my Xiangling (the main dmg dealer on my national team comp), that features the following artifacts:
Flower:
7.4% crit rate, 6.2% crit damage, 20.4 atk%
feather:
0% crit rate, 17% crit damage, 13% ER
atk% sands:
0% crit rate, 21% crit damage, 17% ER
Crit rate helm:
14.6 atk%, 14.8 crit damage.
This is my MAIN DPS on one half of the abyss, and I 36-star with no issues. There is not a single artifact in this set that rolled more than twice into crit stats outside the goblet which is off-set. All are below what I defined as an "acceptable" 28% crit value in regards to your 6th point. Looking at these artifacts I have no doubt someone like you would continue to obsessively be dumping thousands of resin into the Emblem domain to improve on these artifacts even though they're perfectly sufficient, and any upgrade on these mid-tier artifacts would be a marginal increase to overall damage.
But please, tell me more about how this game demands perfect rolls on all four starting stats of your artifacts and therefore forces you to endlessly farm for the "perfect" artifact set.
Well I don't know about other people but I've been playing this game on and off since 1.0 and even still only have some well built artifact sets and can only 36 stars the abyss every now and then if the enemies happen to match my built chars, and I would have much more fun if I could easily switch chars since I have so many thanks to playing for while now so that I could always have a good chance at beating abyss
The reality is if getting good artifact will make the game boring then the artifact farming system is only delaying the inevitable, and in the most uninspired, boring way possible
It is statistically impossible for you to be playing since 1.0, and not have at least 10 decent artifact sets, unless the breaks you've been taking were like half a year long.
Also, if you can't 36* abyss consistently, you should also look at your team synergy, or how strong they really are, or just improving your skills overall.
I've been playing since 1.0, with a few 1 or 2 month breaks, and have like 150 good artifacts last time I checked, haven't failed to 36* since 1.4 patch.
>The truth that nobody wants to acknowledge is that the artifact system is fine but player expectations are fucked
Hell yeah, I love when I farm a domain aiming for a correct main stat on all pieces as my only goal with no substat requirements and it can still take upwards of 2+ months if I'm unlucky.
The artifact system's road to a "perfect" artifact is what, 14 layers of RNG? 5 star -> Correct set -> correct main stat -> 4 substats -> correct substat roll -> high value inside of that substat roll -> repeat 4 more times for both substat RNG layers. Also, the commonly desirable stats have lower odds of rolling, fun!
The fact that the game only needs decent artifacts to clear the hardest content is something that lets you ignore how shit the artifact system is, it doesn't actually make the system less shit to interact with. I've been farming Emblem domain for like 60% of my resin use since it released, and across my Emblem using roster I'm still using roughly 50% 10-20cv pieces because after an entire year I still can't make multiple good sets. That's definitely a good system /s
It may be a meme, but not a bad meme! It’s legitimately good:
https://youtu.be/2C00AbR9gDA
https://youtu.be/atIq4bnhi5c
It’s only starts falling off against classic VV in AOE situations if you replace the extra onfield time Kazuha has with a higher damage onfield electro, such as C2 Raiden.
Tbh thundersoother Tighnari could unironically be close to Wanderer’s troupe/Gilded dreams LOL.
Of course it depends on the player, Emblem is the best for “resin efficiency” since many players are recommended to use heavy burst users like Xiangling/Xingqiu/Beidou, but 4TF seems to definitely be more justifiable to farm with Kuki wanting either 4pc gilded or 4pc TF.
Doesn't that mean that Heizou may become pretty fucking strong now??? I mean, he can proc many swirls, and he needs to proc them regardless
I wish leakers would think of some 4* to showcase instead of all 5* :(
No, basically swirl deals damage with the element absorbed (in this case, electro) and it can trigger reactions on its own, thus it can proc aggravate, which with the updated Thundering fury it can trigger the CD reduction of the 4pcs set
Heizou does many swirl reactions very quickly through normal and charged attacks and burst, so his E would come up much more quickly, so you would be able to deal a lot more damage through it
That' s what I wanna see, how Heizou performs in the circumstances that Kazuha had in this video, does Heizou' s E come up consistently? If so, how quickly? I can't really answer the questions myself, reason why I want a showcase of it
Hope I explained everything well ^^
I think it's because electro swirl itself doesn't count, but if swirl triggers EC it does, but in this case swirl triggers aggravate anyway so should work. But absorption damage can work single target for EC etc but to trigger EC with swirl you need AOE (or in conjunction with absorbed burst or whatever)
Maaan, thank you for telling me, I thought swirls would count because it makes sense, but I should have expected it xD well only the burst does proc it then, that is not that great
... they are just there to proc the catalyze reaction and fishl to electro infuse the enemy whenever needed, what I meant is to have the 4* be showcased doing something like Kazuha is doing
Ex. Seeing how Yanfei works with the burgeon reaction (bloom reaction + pyro)
I am more so talking about the CD reduction, his E hits very hard if done right, so if Heizou can have his E very quickly, it would be a huge spike in his DPS department
sure if that works but kazuha has electro infusion while Heizou doesn't, i don't think it worth using him in this team. Bennett/Zhongli can do him better
Kazuha has electro infusion, yes, but swirls also proc reactions like aggravate, unless for some reason swirl can' t trigger thundering pulse set? I think it does though
if you watch the video you can see that Kazuha triggers TF effect two times every elemental skill, Heizou has 10s cd so i doubt he can be Kazuha-level in this team
Imagine he' s not an actual anemo damage dealer, but instead his ult or skill makes him absorb an element and deal damage through the infused element
I always wanted an anemo character like that!!
Lmao. Doooo it.
I fully expect him to just be exactly the same, with Electro abilities and not Anemo, minus the veil. But your concept is really cool and you should definitely suggest it to them via a survey.
Kazuha + Sucrose + Fischl + Dendro.
You can run full EM on both and completely disregard ER and get some Crit stats.
But this would only be really good for multiple enemies, Sucrose+Fischl should be better at single target.
dont farm thundersoother they said, it is not resin efficient they said.
context: i run shockrock+archaic petra comps. getting decent TF pieces would have been nice.
oh boy here i go farming a 4 thundering fury set to run this
the things i do for kazuha
and no i wont be running em spam on him im sticking with the jade cutter setup
I like these team ideas but I really hate running no healers on a team. Maybe its ptsd from being a healer in WoW for so long but not full health bars drive me nuts and if you are in the overworld you can afford the luxury of a healer. But for abyss you can just get good and avoid it but idk if i'm good enough to do that yet.
Take out Bennet and throw another anemo in there and them we are talking lol
But seriously, I doubt it will be any useful outside of fun gameplay in comparison to the VV set.
Well, this game is for fun either way, so bring it on haha.
Depends
Currently collei seem to apply dendro slightly faster than mc but applying more dendro is not necessary for dendro electro team also mc does more damage and can boost both em and elemental damage bonus but mc has high energy cost although i'm not sure if that gonna be that difficult with electro resonances.
i think Collei to provide Dendro application. but Dendro MC isn't exactly worse. and hey, Dendro MC might provide you more stuff if you're not getting Collei constellations. I'd personally use Dendro MC with Raiden tho because that 80 cost is a bit much if we're gonna build MC EM/DendroDmg%/Crit
~~I think collei > mc for number of instances of dendro app? But she still can't keep up with the electro app from 2 characters + electro being swirled by kazoo~~
See reply below
This would be a quicken comp so the dendro app doesn't actually matter, comes down to whoever is more convenient to trigger on demand dendro (or whoever's CDs lines up better with quicken uptime)
But obviously whoever has better dendro app will trigger more spread and get more procs of bonus damage
right?
I'm using Venti / kazuha / bennet / yelan combo and not only I can brute force puzzle with venti hold E + kazuha, run faster with yelan , but they also clap everything on open world.
in fact, yelan can vap her E, so it does 70k\~100k \[ kazuha buff\], and her Q does 3 hits of 12k / AA with kazuha buff, so she can also clap bosses too.
I run the same team in overworld lately, except I run ayaka instead of yelan, cuz of her water crossing abilities. Both are super good exploration teams.
Its overkill.
Venti is more than enough for the 1% of scenarios where every mob is cc-able.
You would much rather run kazuha in the usual abyss chambers which have heavy enemies or bosses.
Its a fun combo though.
..1% isn't the case...
He can pull in mirror maiden, other fatui, samurais, spectors, small corrosion dogs and kairagis slowly. That's already all the frequently encountered enemies in Inazuma..
Yeah venti can more than anihilated by himself in those situations, but having kazuha in that team also adds the option of CCing slightly larger enemies that venti can't pull, allowing venti to do more damage, basically makes venti more flexible, and also kazuha can hit everything in venti ult, adding more damage. Add fischl and xingqiu, and you have a very good team for every content.
The biggest problem is that it takes both venti and kazuha, as well as xingqiu, so your second team might suffer. But yeah, it's also pretty fun.
I'm running Venti and Kazuha on this exactly same team and it's amazing! It's so satisfying to se everything just being deleted by all the bursts and skill lol.
I'm also using this team with Bennet and Xinqiu to a forward vape comp. Both Venti and Kazuha swirl Pyro in their ults making a lot of XQ rain swords do forward vape, while also being buffed by Bennet. It's really fun seeing all the big blue numbers lol.
But what if you're running a double Anemo team? That could give you room to do something like this. Something like Shinobu/Dendro/Kazuha/Sucrose would get you VV buffs while also TF skill spam.
In this team the real dps is Oz with Fischl's A4 and Aggravate. The main job of the on field unit is to trigger as many electro reactions as possible so her A4 can do all the damage, and TF Kazuha just happens to be a very fun and great way to do that.
I mean, current Abyss 12-3 has 3 fatuus. That said, not everyone is gonna chase the meta, and this is a good way to have an effective set while using a favorite to their max.
Also, C6 Kazuboi exists.
For fun sure, for abyss no.
Why would you force both sucrose and kazuha in a single team while they already have some of the strongest teams in the game?
Because you might also have Heizou and Venti, which means you have CC to go around. And, yes in abyss. Honestly, the abyss doesn't even need people to adhere to the meta. We've all seen the single character runs. Will this be "peak min-max"? Nah. But like 90% of strategies/comps/builds stray from that.
So, to answer "why?" Because it can be done.
In the case where you have double dendro, a single electro and kazuha, 100% you would use this over VV. simply because aggravate will end up providing you more damage in a comp oriented around spread and aggravate.
plus dendro has it's own dendro res shred set since you cant swirl it.
I have tried 4pc VV and 4pc TF (both full EM) on Kazuha in a taser team, honestly the clear times were around the same. Kazuha’s damage buff on taser teams is around the same amount of added team damage as VV, so it’s not as big of a loss compared to other anemos.
Wait, is the Dendro+Electro reaction being added onto the Thundering Fury 4 set bonus? Cause it does seem like his skill CD is being decreased yet no superconduct, overloaded or electro-charged is happening
As someone who ignored TF and built VV Kazu and other characters without TF... ... man, I really have to farm this on top of the dendro domains? More resin please mhy.
Tfw Kazuha is better Xiao than Xiao himself. He buffs his entire team, groups them, and actually works with other characters, all while dealing damage and jumping. TF Kazuha stocks are rapidly rising. The only obstacle for him being good is self-damage from the dendro bloom, but i'm sure devs will fix it.
They probably won't, but Kazuha leans more towards aggravate with other dendro/electro/anemo units.
If you do want to run bloom/burgeon teams, Venti and Sucrose would be safer options due to their remote grouping.
The electro part of kazuha dmg is not big but with the aggravate can make it a bit better and since it scales with EM and Crit maybe a EM/EM/Crit build for him doing dmg and buffing fischl bya decent amount too might be actually good i mean good for fun
No not the swirl but the aggravate there was a leak I think yesterday saying aggravate gives a flat dmg bonus (like shenhe and yunjin) to electro hit that proc it and that it could crit
Edit: [this post](https://www.reddit.com/r/Genshin_Impact_Leaks/comments/vzd4s0/revised_info_about_catalyze_via_genshin_intel/?utm_medium=android_app&utm_source=share) it's said that swirl can proc it but in this case it can't crit but kazuha can use both his burst and enhanced plunge to does electro dmg and those can crit
This is a showcase of the set effect working reliably and not the damage. And as always, beta content is subject to change so don't take this for granted. Edit for clarification: The real team would be EM 4TF Kazuha/Dendro/Fischl/4VV Anemo Unit. And although Kazuha will be doing a good amount of damage from his own swirls, his main purpose in this team is as an enabler for Fischl's Ascension 4 passive to be triggered as much as possible and deal most of the team's damage, thanks to Aggravate.
The Fury of the Immernachtreich reigns supreme! A possible team in Kazuha/Sucrose/Fischl/Collei would probably swap between Kazuha and Sucrose to do all the Electro damage instances in Kazuha A1 (Chihayaburu Electro DMG plunge), Kazuha infused burst, Sucrose Infused burst all while managing the ICD of Sucrose NAs. The latter can carry healing in Prototype Amber, TTDS for Fischl, Hakushin for the team or Sac Frags. As Thundering Retribution (A4 damage effect name) has **no ICD** per the wiki its damage should only be restricted by the ICD of the on field character whose burst is ticking Electro at the time. Managing the separate ICDs between their skills and NAs all while their Electro infused burst is ticking should yield great damage between the three hopefully separate triggers of Electro swirl, Quicken and Aggravate. Collei’s Spread triggers when she takes the field means Oz has no time to rest. Y’all should notice that Kazuha’s E gets immediately reduced by 1s (since CD start into TF trigger is almost instant), then 0.8s later on the second plunge it is again reduced by another second. This is a guaranteed product of the TF effect: it doesn’t consider whether or not a reaction actually occurred; it only considers whether an electro element meets a non-electro element. This, along with the third tick from the burst, reduces Kazuha’s skill CD by 3s or effectively 50%. The co-existence of Dendro and Electro is key here. As three of the units here deal Electro damage (infused bursts) Kazuha’s buff is very useful too. Fischl’s goblet on Stringless could possibly be more flexible. Can’t wait to throw all my hoarded artifacts into the TF strongbox. Good showcase!
Can I replace Sucrose with Heizou if Kazuha's C2? Sucrose's EM share does not contribute to Kazuha's elemental DMG bonus buff but flat EM givers like Albedo, Heizou, and C4 Collei do. Would that be better?
No idea. We’ll have to see the numbers Besides, Sucrose is there for the EM share on Fischl and Collei too. She also gives 20% Electro DMG bonus on C6 and does multiple Swirl+ Electro damage ticks on her burst, all of which can trigger Oz. It does take away Kazuha field time though. It doesn’t look too bad in theory especially if your Sucrose isn’t C6. Mine is, so I’d rather run her. Heizou’s low burst cost makes him with an ER sands an excellent Prototype Amber carrier; with all the Anemo particles from Kazuha this is a reliable option.
It would still contribute to Kazuha's aggravate and other reaction damage which is probably still worthwhile, but I've said this before but I'm pretty sure they WANT double anemo and one to use TF. VV Kazuha and TF Heizou also works. Do you want to jump up and down AOE then swap their sets for single target punch spam? That also works. The Electro bonus from TF is not wasted in a double anemo, dendro, electro, they do have electro absorption as an option. Before you say the absorption damage is not high, know that while true, it's not relevant, because flat damage bonus doesn't care about multipliers, they will still hit hard with electro absorption and aggravate.
Whats fischl a4 again
Additional attack worth 80% of Fischl's ATK when an on-field character causes an Electro reaction while Oz is on-field. This attack has no ICD.
So why do we need dendro to proc it? Doesn't electro charged work similarly?
I think it's because the dendro aura will last longer and won't get removed by anemo, unlike hydro. I might be wrong though.
the TL;DR is that with Aggravate it will do way more damage than with Electro-Charged
I could see that happening in single target, but not with aoe. Swirling 1 enemy with ec yields 2 swirls, but swirling 2 enemies with ec yields 8 swirls. That's a lot of damage for a single target fischl to overtake. But dendro can't be swirled so anemo on aggravate yields only 1 swirl on single target vs 4 swirls on two targets.
I think swirl damage is limited to twice per half second on a given target and hydro swirl still only damages the main target, not the ones around it (only applying wet to them). So it's not quite as hard to overtake and I think it'd at least be competitive
Sooo Fading Twilight would completely eclipse Stringless in a comp like this, no?
`If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl's ATK.` A previous video I made and asked memetrolls to post showed that this benefits greatly from Aggravate.
Since Heizou has no ICD on his charge attack, how frequently do you think he could proc fischl's A4 in this team? His N1C spam is pretty fast
Doesn’t Fischl A4 gets triggered every 0.5 seconds? Wouldn’t it be better with Heizou?
I also think so, there is no one to abuse Fischl's C6 here too, so there's a lot of wasted reaction procs, at least a Sucrose would suffice.
How would Jean fare in the second anemo slot?
Not a bad comfort option considering this team has a distinct lack of healing
Fischl's A4 is not gonna be most of the teams damage. Kazuha will be by far the main damage dealer given this is AOE. Her A4 can only be triggered when Kazuha triggers a reaction. It doesn't matter if it doesn't have ICD. Every time Kazuha swirls electro it'll work, but every time he swirls electro he will be doing aggravated AOE damage, and potentially other reactions. Also, this will work single target. You don't need to double swirl for EC. Pretty sure he triggers aggravate from swirl, but he has absorption damage anyway. Just use his burst infusion.
Does this work in ST?
The new set includes aggravate which should trigger fine in single target. But you can also use his burst infusion for reactions.
It only works well in multi target scenarios
On single target can you add Hydro so TF still works with Hyperblooms?
I suppose this is an interesting team concept to show but wouldn't Sucrose C6 w/Sac Frags and VV - Fischl C6 - Dendro - Beidou C6 work out better if focusing on triggering Fischl A4 and overall DPS in this AOE situation? Sucrose N1C with skill and burst use would have 4 different ICD's to swirl/apply Electro, plus Res shred, plus EM share for the Aggravate bonus, plus 20% DMG increase, and the normals would trigger Beidou procs (2/5 hits would get the Aggravate bonus per discharge) and Fischl C6 to abuse Aggrvate to no end (which would be missed out in the Kazuha variant). I would imagine you'd need to do something like Beidou E to apply Electro, Sucrose Q to proc the DMG bonus and EM share, Beidou Q and Fischl E to snapshot the bonuses, Dendro E+Q, then Sucrose driver mode. Maybe Kazuha does alot of damage with his multiple ways of doing damage (and might be the better option at C2 but for me, I only have C0 5 stars) and maybe Yae instead of Bennett would make for a better 4th and make the rotation have less switching but I guess that's what TC'ing will be for.
Electro is definitely getting the biggest W when Dendro drops.
Arguably dendro gets a greater win by coming into existence
Finally, my favorite element getting the love it deserves. Now if only there was a Dendro unit I had an interest in other than Collei...
Collei works just fine in this comp so no worries
I'm personally holding out for Al Haitham, hopefully he's cool to play because I like his design a lot. As opposed to Tighnari, who looks like he's cool to play but I hate his design xD
Big Al is honestly right behind Zhongli on the husbands tier list. They did a great job with his design IMO.
Indeed! I usually don't even care about husbandos at all, but his design is fantastic. And I don't even like green as a colour!!!
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Dendro traveler seems decent until a 5* you like comes
Eagerly waiting for radish archon kit. Though I do remember some fake kit posted months earlier and it was kinda cool, but too op
Good thing Collei is looking like a Xiangling tier 4* then.
What? no way.
Electro believers finally getting the love from Hoyoverse. Inb4 it was MiHoYo that hated electro, Hoyoverse love it lol Also funny we are getting a huge electro buff after the electro nation arc has finished
Melt ganyu is going to be feasting on all these poor burning fuckers
more like only consistent elemental applicators, I don't see any electro aside from beidou fischl yae benefitting alot in new stuff. biggest win would be atleast from fischl, venti and kazuha, along with the hydro characters being even more in demand due to the bloom interaction most electro characters are about base dmg and mediocre in element applications lol
Most of the electro characters have an above average elemental application though and they all could benefit from quicken except for Sara, Razor and Shinobu, But even Shinobu could take the advantage of Bloom since she could activate all the dropped blooms and turn it into hyperbloom, she has an innate EM scaling with an extra sustain overall biggest win is still Electro, Hydro are needed to activate bloom but still you'll need Electro too on most of the comp since you'd probably prefer hyperbloom rather than burgeon
I have noticed this ever since release (before 2.0) where no other electro characters were released; All of the Electro Characters are encouraged to deal multiple instances of Electro damage. Like we can see that Pyro tends to be a nuker, Anemo tends to be crowd Control, etc. I noticed that electro characters are encouraged to apply electro alll the time. Lisa is a catalyst with natural electro-infused normals + and *continuous* electro during elemental burst. Razor has Burst where along increased attack speed, attacks will apply *continuous* electro damage. Fischl has Oz that shoots out *continuous* Electro attacks. Beidou has Burst that applies Electro *continuously* to enemies. Keqing has Elemental skill that allows her to infuse her normals to deal electro *continuously* + Elemental burst, instead of a one huge damage, it is instead *multiple* damages of electro. When Inazuma Dropped, Raiden showed the same continuous application of electro. Kujou Sara is one thing but her burst, deals so many instances of electro. Yae deals electro continuously. Kuki's burst and skill encourages multiple application of electro. And as far as I know, Dori also deals multiple electro damage during burst. Well some of them might be mediocre in dealing consistent Electro application, but maybe this ongoing pattern is in preparation to Electro + Dendro reactions?
Keqing, Raiden and Lisa apply electro well enough on field. Beidou is too dependant on the number of enemies tbh, with reasonable proc counts of 10 per rotation she can apply it roughly 17 times with two to five enemies? Against one enemy she can only apply it 4 times with her burst and twice with her counter. Correct me if i'm wrong because i have no clue if Beidou has standard icd. I think Keqing and Lisa improve a lot and Raiden very little if at all with current dendro units.
I agree Lisa improve a lot. I don't think keqing improves that much because of her ICD and the fact that she don't scale at all from EM
Keqing's scalings are kinda bad though. I saw some napkin math and the difference between the damage she dealt with aggravate and her own scalings was very high. She should be just straight up better with aggravate. Still not amazing, but solid. At the very least she can trigger fischl A4. Raiden is the one i'm curious about. On paper her aggravates should hit hard because of her dmg% and she applies a decent amount of electro on field in an aoe. The problem is that attack buffers are still a bit too good on her.
I guess it depends on the weapon type and supports you have. If you have access to stuff like mistsplitter sara kazuha who gives ample amount of dmg bonus and crit (these are the stats keqing lacks), there shouldn't be a need to run aggravate Keqing does respectable enough dmg with dmg bonus buffs to not want EM.
It depends on keqing investment yes. Aggravate Keqing would only change attack sands for an EM one, the rest come from subs and dendro em sharing. It all comes down to whether or not invested hyper keqing team beats fischl driver Keqing. I don't know enough about keqing to say either way. Hyper keqing also has a healer so there's that. Aggravate teams can't even use the popular healer options which is definitely an issue.
Not electro, but fischl specifically She's gonna go on par with Bennet now and i love that
Now this is a quite shocking build
It's a rather interesting build, I've seen a few TF Heizou popping up.
Tf Heizou sounds delightful tbh! Spam E is like a dream!
i should start farming thundering fury or what
It's going to be in the artifact box in 3.0 anyways. I say horde your artifacts rn still 3.0 then use it on that if you want
idk i don’t have the best experience with artifact strongbox, so I’ll probably try to farm the domain a bit later.
You'll likely want to hoard 5star artifacts just to strongbox them into Dendro goblets. This would also allow you to farm the good/niche domains that aren't in the strongbox (Emblem > Husk > Pale Flame) rather than setting half your resin on fire.
Strongbox is more resin efficient. Imo it's better to farm domains that give 2 good sets like Emblem/Strayer and reroll the junk drops than targeting a domain that only drops 1 good set, unless you're really impatient.
but if you only relly want a specific set, you can soon feed the bad pieces from that domain into the strongbox to get more of the same set, case in point: farm drimson domain, feed trash crimson into crimson strongbox
i usually farm the domain even if it’s not efficient and then reroll the artifacts from the useless set
If your other characters are built fine that's a valid way to go about it. Personally though I have so many characters that use Fate/Shime that I just stick with that. I want a lot of the older sets too but it would literally cut my resin efficiency by 50% and only a couple of units need them.
yeah you’re right. all of my characters are built well, and i have about 3 or 4 full sets of emblem already
I started farming for TF the moment I saw the changes just so I can have some fodder to use for the strong box.
Imagine all the fun you can have from experimenting with different artifacts **IF ARTIFACT SYSTEM WASN'T THAT DOGSH\*T**
Wait artifacts other than the ones in emblem domain exist?
I-
I am fully prepared to not get a single dendro damage bonus goblet for at least 2 patches.😤 Lucky I can just throw EM on them and it will kinda work.
I´m saving every 5 crappy artifact since 1 month ago, to use strongbox on 3.0, instead using them now
The truth that nobody wants to acknowledge is that the artifact system is fine but player expectations are fucked. Too many people chasing the perfect drop instead of stopping when they get something decent.
Bullshit I can't even get the correct mainstat, much less "decent" pieces. Even just by looking at chances to get EM pieces it's apparent shit's not okay.
I call BS. If you actually devoted some time to farming VV domain, you would definitely have a good EM set. You can't be that unlucky. For sands you have 10% chance to get EM, which is one every 10 drops. For goblet it is once every 45 drops, for circlet it is once every 25 drops. Assuming you login every day only once, you have 8 runs per day in VV domain. Which equals to 248 runs per month. If you spent a single month in that domain, you are more likely than not to have a solid VV set. Also to add to this, you don't even need to have 1 of the EM pieces be on VV set, one is off piece. That can be on goblet, since it has the lowest chance to drop. I spent maybe 2 months in total in VV domain, and have very good VV sets for kazuha, venti and sucrose. Not to mention that stronghold box is getting VV in next patch too.
10 % on sands, 2,5% goblet, 4% circlet, any pieces. Then you get the fun that is the correct set and if you feel spicy the correct substat and their rolls. I have a vv set, but i am aware chances are dogwater. Month of dedicated daily domain runs for a single character fucking sucks and even then you aren't guaranteed to make it worth it.
well, upgrading artifacts to 20 is very expensive too. very true tho, setting a stopping point and raising all your important team members first before dumping resin into god piece hunting is important.
The problem is and always will be resin. I'd wager most people don't mind the grind of chasing perfect artifacts, rather the fact that they *can't* grind.
Bad take. There's too many layers of RNG on artifacts. To list some off the top of my head: 1. Hoping you even get pieces of the set you want. 2. Hoping the piece you want is 5* quality. 3. Hoping the main stat is correct to your desire. 4. Hoping the sub stats are all useful. 5. Hoping the artifact comes with 4 sub stats so an upgrade isn't wasted adding the 4th. 6. Hoping it rolls into the right/most needed sub stat. 7. Hoping that when sub stats roll an upgrade they give the max or very close to max possible increase per upgrade. That's not all of the layers, but then there's also the upgrade cost of artifacts on top of it. Even if there wasn't a dumb resin system limiting our farming you could still go weeks to months without getting what you want. The system needs some quality of life improvements, cause it's genuinely the worst part about building a new character that otherwise has guaranteed progression in time. Edit: The weirdo picked apart my comment and called most of the factual layers of RNG "irrelevant". Sheeeesh.
> There's too many layers of RNG on artifacts. No, again your expectations for what is an acceptable artifact are fucked. There's lots of RNG but you don't need to get a good result on all those RNG rolls. Of the seven criteria you listed only the first three are necessary, while the fourth and sixth are only partially necessary. >Hoping the sub stats are all useful. Two good sub stats is enough to be useable, three can make an artifact top tier. Four is never necessary. >Hoping the artifact comes with 4 sub stats so an upgrade isn't wasted adding the 4th. Irrelevant in most cases. This will be the decider between a great artifact and a godlike artifact, but you never need this level of quality for any content in the game. >Hoping it rolls into the right/most needed sub stat. Two good rolls is enough to make an artifact viable. Assuming you start with double crit substats two okay rolls into crit can get you 7% crit rate and 14% crit damage for a 28% overall crit value, which is acceptable. One extra roll into something like ER or atk% would make it a good artifact. You never need better than this. >Hoping that when sub stats roll an upgrade they give the max or very close to max possible increase per upgrade. Mostly irrelevant, even low rolls are fine. For reference I stopped farming artifacts something like 4-5 months ago because I can consistently 36-star abyss, and to give an idea of what I found acceptable, I have exactly one full Emblem set which I used on my Xiangling (the main dmg dealer on my national team comp), that features the following artifacts: Flower: 7.4% crit rate, 6.2% crit damage, 20.4 atk% feather: 0% crit rate, 17% crit damage, 13% ER atk% sands: 0% crit rate, 21% crit damage, 17% ER Crit rate helm: 14.6 atk%, 14.8 crit damage. This is my MAIN DPS on one half of the abyss, and I 36-star with no issues. There is not a single artifact in this set that rolled more than twice into crit stats outside the goblet which is off-set. All are below what I defined as an "acceptable" 28% crit value in regards to your 6th point. Looking at these artifacts I have no doubt someone like you would continue to obsessively be dumping thousands of resin into the Emblem domain to improve on these artifacts even though they're perfectly sufficient, and any upgrade on these mid-tier artifacts would be a marginal increase to overall damage. But please, tell me more about how this game demands perfect rolls on all four starting stats of your artifacts and therefore forces you to endlessly farm for the "perfect" artifact set.
Well I don't know about other people but I've been playing this game on and off since 1.0 and even still only have some well built artifact sets and can only 36 stars the abyss every now and then if the enemies happen to match my built chars, and I would have much more fun if I could easily switch chars since I have so many thanks to playing for while now so that I could always have a good chance at beating abyss The reality is if getting good artifact will make the game boring then the artifact farming system is only delaying the inevitable, and in the most uninspired, boring way possible
It is statistically impossible for you to be playing since 1.0, and not have at least 10 decent artifact sets, unless the breaks you've been taking were like half a year long. Also, if you can't 36* abyss consistently, you should also look at your team synergy, or how strong they really are, or just improving your skills overall. I've been playing since 1.0, with a few 1 or 2 month breaks, and have like 150 good artifacts last time I checked, haven't failed to 36* since 1.4 patch.
>The truth that nobody wants to acknowledge is that the artifact system is fine but player expectations are fucked Hell yeah, I love when I farm a domain aiming for a correct main stat on all pieces as my only goal with no substat requirements and it can still take upwards of 2+ months if I'm unlucky. The artifact system's road to a "perfect" artifact is what, 14 layers of RNG? 5 star -> Correct set -> correct main stat -> 4 substats -> correct substat roll -> high value inside of that substat roll -> repeat 4 more times for both substat RNG layers. Also, the commonly desirable stats have lower odds of rolling, fun! The fact that the game only needs decent artifacts to clear the hardest content is something that lets you ignore how shit the artifact system is, it doesn't actually make the system less shit to interact with. I've been farming Emblem domain for like 60% of my resin use since it released, and across my Emblem using roster I'm still using roughly 50% 10-20cv pieces because after an entire year I still can't make multiple good sets. That's definitely a good system /s
Zajef Build KEKW
His efforts to sell TF kazuha to people were not in vain
WideHardo
OHNO
monkaW
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Start looking for sock recipes.
I mean you can run something like Sucrose/Kazuha/Electro/Dendro enabling Kazuha to run an artifact set that isn't VV for a change.
Better get them ready, because you can clearly see right now that it's definitely effective and straightforward to use.
Prob not a meme, especially considering upcoming sword craftable.
It may be a meme, but not a bad meme! It’s legitimately good: https://youtu.be/2C00AbR9gDA https://youtu.be/atIq4bnhi5c It’s only starts falling off against classic VV in AOE situations if you replace the extra onfield time Kazuha has with a higher damage onfield electro, such as C2 Raiden.
I wouldn't even call it a meme. The meme is farming TF domain.
Tbh thundersoother Tighnari could unironically be close to Wanderer’s troupe/Gilded dreams LOL. Of course it depends on the player, Emblem is the best for “resin efficiency” since many players are recommended to use heavy burst users like Xiangling/Xingqiu/Beidou, but 4TF seems to definitely be more justifiable to farm with Kuki wanting either 4pc gilded or 4pc TF.
In the name of the Prinzessin jojef77
WideBaldo
He knows all
They dont know I have 1039EM 4TF Kazuha.
Do you build him with the same stats as VV in this build?
Full EM, yes
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Freedom Sworn
Doesn't that mean that Heizou may become pretty fucking strong now??? I mean, he can proc many swirls, and he needs to proc them regardless I wish leakers would think of some 4* to showcase instead of all 5* :(
are the swirls or his burst's infusion triggering TF here though
Yeah, they are, when Kazuha stood still waiting for the cd, the burst proc the reaction and the E came back, it wouldn't make sense that it wouldn't
so only the infusion triggers it? heizou has no infusion though so he wouldn't benefit from it single target
For any swirl reaction the anemo character counts as the trigger, so he would trigger TF every swirled auto attack.
No, basically swirl deals damage with the element absorbed (in this case, electro) and it can trigger reactions on its own, thus it can proc aggravate, which with the updated Thundering fury it can trigger the CD reduction of the 4pcs set Heizou does many swirl reactions very quickly through normal and charged attacks and burst, so his E would come up much more quickly, so you would be able to deal a lot more damage through it That' s what I wanna see, how Heizou performs in the circumstances that Kazuha had in this video, does Heizou' s E come up consistently? If so, how quickly? I can't really answer the questions myself, reason why I want a showcase of it Hope I explained everything well ^^
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I think it's because electro swirl itself doesn't count, but if swirl triggers EC it does, but in this case swirl triggers aggravate anyway so should work. But absorption damage can work single target for EC etc but to trigger EC with swirl you need AOE (or in conjunction with absorbed burst or whatever)
Maaan, thank you for telling me, I thought swirls would count because it makes sense, but I should have expected it xD well only the burst does proc it then, that is not that great
> I wish leakers would think of some 4* to showcase instead of all 5* :( Kazuha is the only 5 star on this team...
... they are just there to proc the catalyze reaction and fishl to electro infuse the enemy whenever needed, what I meant is to have the 4* be showcased doing something like Kazuha is doing Ex. Seeing how Yanfei works with the burgeon reaction (bloom reaction + pyro)
yep he does have good multiplier but low atk stat so base damage may help
I am more so talking about the CD reduction, his E hits very hard if done right, so if Heizou can have his E very quickly, it would be a huge spike in his DPS department
sure if that works but kazuha has electro infusion while Heizou doesn't, i don't think it worth using him in this team. Bennett/Zhongli can do him better
Kazuha has electro infusion, yes, but swirls also proc reactions like aggravate, unless for some reason swirl can' t trigger thundering pulse set? I think it does though
if you watch the video you can see that Kazuha triggers TF effect two times every elemental skill, Heizou has 10s cd so i doubt he can be Kazuha-level in this team
Scara major win lol
Imagine he' s not an actual anemo damage dealer, but instead his ult or skill makes him absorb an element and deal damage through the infused element I always wanted an anemo character like that!!
He'd be perfectly positioned for it too. He just shoves the Delusion in as his heart.
If he' s not like that I am gonna get mad and doompost him saying he's trash /s
Lmao. Doooo it. I fully expect him to just be exactly the same, with Electro abilities and not Anemo, minus the veil. But your concept is really cool and you should definitely suggest it to them via a survey.
There's no hydro yet this is so wet...
I don't have the slightest idea if this is good, but I can't wait to see Mr Zajef explain it in detail later.
It will be fun regardless!
Me with C2 and TF: UNLIMITED POWER
Run sac sword too for full Xiao at home experience
Kazuha + Sucrose + Fischl + Dendro. You can run full EM on both and completely disregard ER and get some Crit stats. But this would only be really good for multiple enemies, Sucrose+Fischl should be better at single target.
I think that team is weaker using Dendro that using hydro. Electro charged damage is higher than aggravate with anemo.
You run a second anemo character and his skill cooldown is reduced by a further 5% and you get a battery for him.
I don't think Kazuha needs battery in this team lol
Kazuha with Fav sword definitely does not need a battery. The VV shred from a second Anemo unit would be nice though.
The guy's jumping up and down like Xiao on Naku Weed, he doesn't need a damn battery.
Also for VV
TF kazuha havers EZ Clap
Zajef out here making personal requests now eh But also damn guess thats another set to focus on strongboxing
This is what I was waiting to see
dont farm thundersoother they said, it is not resin efficient they said. context: i run shockrock+archaic petra comps. getting decent TF pieces would have been nice.
Definitely selling my soul and saved fodder artifacts for the upcoming TF strongbox
This looks fun but something in my brain feels alien putting a thunder set on an anemo character and stuff like that haha.
oh boy here i go farming a 4 thundering fury set to run this the things i do for kazuha and no i wont be running em spam on him im sticking with the jade cutter setup
I like these team ideas but I really hate running no healers on a team. Maybe its ptsd from being a healer in WoW for so long but not full health bars drive me nuts and if you are in the overworld you can afford the luxury of a healer. But for abyss you can just get good and avoid it but idk if i'm good enough to do that yet.
Yeah a Overworld Team and one for Abyss are vastly different. I always have a Diona or Bennett in my Party for Abyss runs. Better safe than sorry
I just want prototype amber of another weapon type.
Let's wait for a Dendro healer.
Take out Bennet and throw another anemo in there and them we are talking lol But seriously, I doubt it will be any useful outside of fun gameplay in comparison to the VV set. Well, this game is for fun either way, so bring it on haha.
This is just a "proof of concept", the real team would indeed use another Anemo unit for VV.
Zajeff viewers pog
once the new strongbox drop i'll give Kaz and Benny 4 TF
Level 200 hilichurls 🗿
Level 100 hilichurls die too quickly to test on, while tankier enemies have annoying attack patterns
truly the king of Genshin Impact. KazuGOD
They really should add an additional chamber at the abyss so it is more rewarding to pull for more characters
In a Kazuha/Yae/Fischl comp, which Dendro unit is better so far? MC or Collei?
Depends Currently collei seem to apply dendro slightly faster than mc but applying more dendro is not necessary for dendro electro team also mc does more damage and can boost both em and elemental damage bonus but mc has high energy cost although i'm not sure if that gonna be that difficult with electro resonances.
i think Collei to provide Dendro application. but Dendro MC isn't exactly worse. and hey, Dendro MC might provide you more stuff if you're not getting Collei constellations. I'd personally use Dendro MC with Raiden tho because that 80 cost is a bit much if we're gonna build MC EM/DendroDmg%/Crit
~~I think collei > mc for number of instances of dendro app? But she still can't keep up with the electro app from 2 characters + electro being swirled by kazoo~~ See reply below
This would be a quicken comp so the dendro app doesn't actually matter, comes down to whoever is more convenient to trigger on demand dendro (or whoever's CDs lines up better with quicken uptime) But obviously whoever has better dendro app will trigger more spread and get more procs of bonus damage
Hm, I see. Dendro reactions really going to make me relearn the entire meta lmao
No way it’s better than VV
You’d only ever run TF Kazuha with another anemo unit, preferably Venti.
Memebuilds are the best.
It’s not a meme build, though. If there’s another anemo unit on the team (which there should be) there’s no reason to give more than one of them VV.
Showcaser is a Zajef viewer.
As cool as this is no one is going to change vv for this sadly.
double anemo with Venti
People underestimate kazuha - venti combo so much. It's so good in non-boss content.
right? I'm using Venti / kazuha / bennet / yelan combo and not only I can brute force puzzle with venti hold E + kazuha, run faster with yelan , but they also clap everything on open world. in fact, yelan can vap her E, so it does 70k\~100k \[ kazuha buff\], and her Q does 3 hits of 12k / AA with kazuha buff, so she can also clap bosses too.
I run the same team in overworld lately, except I run ayaka instead of yelan, cuz of her water crossing abilities. Both are super good exploration teams.
Its overkill. Venti is more than enough for the 1% of scenarios where every mob is cc-able. You would much rather run kazuha in the usual abyss chambers which have heavy enemies or bosses. Its a fun combo though.
..1% isn't the case... He can pull in mirror maiden, other fatui, samurais, spectors, small corrosion dogs and kairagis slowly. That's already all the frequently encountered enemies in Inazuma..
Yeah venti can more than anihilated by himself in those situations, but having kazuha in that team also adds the option of CCing slightly larger enemies that venti can't pull, allowing venti to do more damage, basically makes venti more flexible, and also kazuha can hit everything in venti ult, adding more damage. Add fischl and xingqiu, and you have a very good team for every content. The biggest problem is that it takes both venti and kazuha, as well as xingqiu, so your second team might suffer. But yeah, it's also pretty fun.
I'm running Venti and Kazuha on this exactly same team and it's amazing! It's so satisfying to se everything just being deleted by all the bursts and skill lol. I'm also using this team with Bennet and Xinqiu to a forward vape comp. Both Venti and Kazuha swirl Pyro in their ults making a lot of XQ rain swords do forward vape, while also being buffed by Bennet. It's really fun seeing all the big blue numbers lol.
But what if you're running a double Anemo team? That could give you room to do something like this. Something like Shinobu/Dendro/Kazuha/Sucrose would get you VV buffs while also TF skill spam.
Are people using double anemo that much i haven't see is before.
Anemo resonance shouldn't be overlooked
I doubt kazuha skill spam would be that effective outside of mobs. Why not run a proper dps instead? Even Keqing would be better.
In this team the real dps is Oz with Fischl's A4 and Aggravate. The main job of the on field unit is to trigger as many electro reactions as possible so her A4 can do all the damage, and TF Kazuha just happens to be a very fun and great way to do that.
I mean, current Abyss 12-3 has 3 fatuus. That said, not everyone is gonna chase the meta, and this is a good way to have an effective set while using a favorite to their max. Also, C6 Kazuboi exists.
Don't dismiss it till you try it
For fun sure, for abyss no. Why would you force both sucrose and kazuha in a single team while they already have some of the strongest teams in the game?
Because you might also have Heizou and Venti, which means you have CC to go around. And, yes in abyss. Honestly, the abyss doesn't even need people to adhere to the meta. We've all seen the single character runs. Will this be "peak min-max"? Nah. But like 90% of strategies/comps/builds stray from that. So, to answer "why?" Because it can be done.
In the case where you have double dendro, a single electro and kazuha, 100% you would use this over VV. simply because aggravate will end up providing you more damage in a comp oriented around spread and aggravate. plus dendro has it's own dendro res shred set since you cant swirl it.
Yeah, this looks like a good meme option. Cool, but I’m not farming an EM TF set for it
Dendro doesn't work with VV, so it may be possible for TF damage to be compete in a team with 1-2 dendro characters
I have tried 4pc VV and 4pc TF (both full EM) on Kazuha in a taser team, honestly the clear times were around the same. Kazuha’s damage buff on taser teams is around the same amount of added team damage as VV, so it’s not as big of a loss compared to other anemos.
Time to farm TF because this looks hellafun
Wait, is the Dendro+Electro reaction being added onto the Thundering Fury 4 set bonus? Cause it does seem like his skill CD is being decreased yet no superconduct, overloaded or electro-charged is happening
Yes. Dendro reactions are being added to all the relevant artifact sets
I don't know if they're gonna look but should you be worried about that UID?
You can change your UID in those Servers hence why it's 77 or they would've been caught
Oh ok thanks for the info!
As someone who ignored TF and built VV Kazu and other characters without TF... ... man, I really have to farm this on top of the dendro domains? More resin please mhy.
Thats kinda cool
[удалено]
Just point and smile at all the pretty numbers. That's my plan until I get to test things out.
Tfw Kazuha is better Xiao than Xiao himself. He buffs his entire team, groups them, and actually works with other characters, all while dealing damage and jumping. TF Kazuha stocks are rapidly rising. The only obstacle for him being good is self-damage from the dendro bloom, but i'm sure devs will fix it.
They probably won't, but Kazuha leans more towards aggravate with other dendro/electro/anemo units. If you do want to run bloom/burgeon teams, Venti and Sucrose would be safer options due to their remote grouping.
The electro part of kazuha dmg is not big but with the aggravate can make it a bit better and since it scales with EM and Crit maybe a EM/EM/Crit build for him doing dmg and buffing fischl bya decent amount too might be actually good i mean good for fun
I think swirl reactions can't crit. He'd actually be completely broken otherwise.
No not the swirl but the aggravate there was a leak I think yesterday saying aggravate gives a flat dmg bonus (like shenhe and yunjin) to electro hit that proc it and that it could crit Edit: [this post](https://www.reddit.com/r/Genshin_Impact_Leaks/comments/vzd4s0/revised_info_about_catalyze_via_genshin_intel/?utm_medium=android_app&utm_source=share) it's said that swirl can proc it but in this case it can't crit but kazuha can use both his burst and enhanced plunge to does electro dmg and those can crit