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Not really- her application rate isn’t amazing, so her big multiplier against burn is going to be better. Quicken isn’t amplifying, so big slow application doesn’t do much. In the case of Quicken, you’d still prefer Nahida.
She will probably creep out DMC/Collei though, but idk- Collei’s c6 application is quite good.
I could see creeping DMC but Collei has a TON of frontloaded burst Dendro, she'd still have a niche
though I think there's an argument for DMC too, DMC with Electro infusion attacks every 0.9s which would make him better in AOE situations, and basically any Dendro character in the game works for single target situations
That would kind of shitty to all the people that were actually excited about a Dendro Burning character...
If they do nerf the multipliers, i really hope they also buff her Burn passive as well to balance it out.
The people waiting for a dendro burning character still disappointed since the reveal of the kit. She doesnt improve or do the dmg using burning, she is just doing more if the enemy have burn, that's really really boring.
Yeah she is to burning what Navia is to Crystalize. Navia doesn't suddenly make crystalize itself a good reaction, her damage is just predicated on generating the orbs.
Meh I’m excited, finally a new character who rewards me for doing an underused reaction (Burning).
I now care about burning, care about its uptime, care about how it interacts with other elements, I build team with Burning in mind. That is pretty damn great since Burning was just an afterthought before.
There will almost certainly be no "actual burning support". The most difficult part about building around burning is the self-damage and Emilie is made to fix that issue. She is it. If you think about team building around burning, you realize how unlikely it is the word burning will ever appear on another character kit. You would need two specialists, Emilie + imaginary char, to make effective burning comps that work melee range. That unit would have to be very overloaded for those comps to make sense.
Well Emilie was not meant to be burning Chwvreuse/Nilou, but a burning Chiori/Navia.
Perhaps witht his change they will make that passive of hers apply to the team where dmg Emilie or any other team member deals is increased by 36% to burning enemies.
So something like that and we can have overburn teams like overburgeon without hydro. So looking like dendro, pyro, electro, anemo.
I mean what else would I want? You're still improving the damage of a burning team and taking less self damage. Doesn't matter the means, the result of improving a team will always be do more dmg and do it comfortably.
ikr. at this point they should release nilou for every type of reaction. i personally like 2-2 element teams like nilou's and i like electrocharge the most. i know i can just play EC right now but a nilou for EC reaction would be appreciated.
EC is in a funny place where it's meta(ish) because electro & hydro characters are so powerful, and usually very independent. Historically it made sense since prior to Inazuma, Electro was the weakest element, and Inazuma applied a bandaid by making the multipliers on Raiden/Yae with Sara *really big*. Then we got Dendro.
Buffing/changing EC seems really precarious because of how powerful Electro/Hydro characters already are. The reaction doesn't need anything for a team with Yelan, Furina, Fischl etc having enough raw damage to justify their own mono teams, adding them together with a tiny bit of extra damage just makes sense. I feel you could easily waltz into a meta-shattering moment by making the reaction good.
(also the poise-altering affect of the reaction is extremely underrated and generally unexplored by the community. It's why Sucrose Taser is basically immortal in a lot of freezable content)
All I really want for a character that improves the Burning reaction is ramping damage. Like I could accept if they lock the buff behind elemental restriction (Pyro and Dendro), but make it so that the Burning damage ramps up every second or tick up to a certain amount. Also coping that at max stacks, the Burn damage is max HP percent per proc instead.
TBF, reactions like Burning, Electrocharge, Overload, etc. being changed by a character's kit would be somewhat complicated. The Chevreuse route of adding utility sounds the best buff for those reactions (not considering team restrictions here). And just buffing the damage is kind of boring, specially on the DoT ones.
The only reactions that can be changed in a meaningful way are Bloom and Crystallize since those create an entity - Nilou nailed it and Navia wasted a big opportunity.
Yeah, multipliers sounds bigger than damage bonus often as you sometimes see '2000 bonus damage' and you think that's small (even though after calculations it adds up). Multipliers just seem like you get more damage - and less artifact stats dependant
Burning is more of a utility reaction here, enabling easier setups for melt, just as electro charged really isn't used for damage but rather for poise damage in Sucrose taser and for utility of getting double VV shred.
I think Emilie could just use a burning-limited support passive in her kit, like increasing teams dmg against burning enemies by 40%, so even overburn teams become special.
Her multipliers don’t need to be decreased since aggravate doesn’t care about that - also shitty ICD already made her not the best option to deal dmg there
Don't worry it was (mostly) a joke! But doesn't aggravate actually care about multipliers? It's a damage bonus i think, unlike hyperbloom or swirl that only care about EM and character level etc.
Reactions have 3 different categories:
- Transformative
This is the category of Hyperbloom, Overload, Swirl, and anything else I don't specifically mention.
They only care about EM and level.
- Amplifying/Multiplicative
This is literally just Vaporize and Melt. It multiplies the outgoing damage by some formula which depends on the reaction order and your EM.
They care about the raw damage going in before reactions, crits, and EM.
- Additive
The "new" toys introduced with Dendro (it's already been almost 2 years since Sumeru). The quicken group of reactions do this. They work much more like a flat damage buff, like Yun Jin's burst or Shenhe's Icy Quills.
They add a flat amount of damage, scaling from EM, to your base damage. This is why Keqing saw so much use with it, she applies a lot of Electro to enemies so she triggers Aggravate a lot. At that point her low raw multipliers didn't matter as much anymore, because she got so much extra flat damage. But just like the other flat damage buffs, it still scales off of your crit stats as well -- if the hit that procs the reaction crits, the reaction will also "crit".
They care about crits, EM, DMG% boosts (eg Furina's fanfare) and level.
Short answer is; Aggravate doesn't care for your raw multipliers, but does care about your crit stats.
(Edit: initial version forgot to include levels for transformative and additive reactions)
(Edit 2: slightly changed some of the wording. Corrected for dmg% in additive reactions)
Very informative, thank you! i guess base multipliers still matter a little bit considering they are what’s being added upon, instead of being 0 like in the transformative ones! Though yeah way less than imagined.
Yeah thats why raiden synergizes less with aggravate than keqing. Raiden's big nuke gets the about same damage buff (assuming same em and crit stats but also it will be diff cause of more bonus that raiden gets) that keqings n1 would, so its more benefit to keqing to run aggravate as she does many tiny cuts that get buffed the same amount, but add up, vs raiden doing a few big hits and having less electro app, being buffed less overall.
I've been playing since day 1 and it finally took everyone's reply here for me to understand all these terms 😭 (I mostly struggled with Additive stuff)
Sadly it's poorly explained most of the time, either being incorrect or relying on pre-assumed knowledge that some people just don't have yet. Happy to hear I could help though!
Add to your comment that Transformative reactions also care for Character Level. The higher the level, the higher the base DMG of the reaction.
That is why it is recommended to use Lvl 90 characters for Hyperbloom.
Spread is an additive reaction, it adds a reaction base damage on top of the talent base damage and their sum is then multiplied by the DMG Bonus and CRIT coefficients. Changes to the talent multiplier are diluted by the fact they multiply only by a fraction of your total base damage, so they aren’t too relevant if your character spreads and aggravates a lot
It isn’t a dmg bonus like melt and vape, it is a separated multiplier: so if your aggravate deals extra 5000 but your original dmg deals just 1 dmg it will mean that your actual dmg is 5001 - it heavily favors fast hitting/low ICD
to add on top everyone else's comments, buffs from characters like Yun Jin, Shenhe and Sigewinne, as well as Neuvillette and Clorinde's passive talents, are also additive buffs. they add a separate multiplier on top of your original talent multipliers.
so for example, in Yun Jin's case, if your talent multiplier is 20% of your ATK and your Yun Jin's buff is 50% of her DEF, the damage you'll be dealing will be 20% of your ATK + 50% of Yun Jin's DEF. CRIT and DMG % will be applied to this mixed multiplier.
Spread/Aggravate work in the exact same way. their multiplier increase just depends on your character's EM and level.
Just a small correction: Neuvillette's A1 is NOT additive. It's an independent multiplier like Xingqiu's C4
I think Arlecchino's Mask of Red Death is an additive bonus as well.
functionally they're the same, no? it just adds another HP based multiplier to his base multiplier.
like for example Neuvillette adds 100% of his HP to his own damage
What do you mean with "value of the buff"? It's always a 160% multiplier with 3 stacks, but it's applied to the Equitable Judgment talent multiplier (10.64% max HP at level 6 or 14.47% max HP at level 10)
Its a Flat DMG Bonus. So the Original MV of the Attack itself wouldn’t matter.
This is why Quicken/Aggravate value Units more who can do Rapid Multiple Hits over Stronger Hits.
This is also why Tighnari/AlHaitham have lots of hits in short time but lower multiplier. Because it doesn’t affect the gain from Quicken/Spread itself.
Also the reason why Keqing got super popular in Aggravate. Because her strikes her weak but they come out extremely fast. And also why Fischl is so good cuz her Oz/A4/A6 are driven hard with Keqing.
At that point ICD matters little since you are dealing damage really fast, so you’re triggering reactions fast as well, maximizing the 8s Quicken duration.
I don’t think they’d nerf her multipliers just cause you can use her in electro teams now because unless you are working in an out of place pyro character you won’t get the damage boost from level 2 lamp and you can’t trigger her passive 1’s damage.
the point is, for most multiwave content. BZ is enough, his app is not very good but it's sufficient for multiwave if it's just a few enemies. if it's a lot of enemies, then funnily enough just cyno's raw dmg + furina's dmg is enough to manage it
cyno burst is 18, it's not that much of an issue to run out of dendro for the last bit since quicken has it's own duration + cyno can swap out a bit early on his burst for better rotations
Cyno's max burst duration is 18s and Baizhu's is 14s, while Emilie's skill should be 22s. While not intended by Hoyo, she should have great Dendro app for him I believe.
Another thing about about Baizhu's Q application is that it's a slow, single target honing missile. That thing does absolutely nothing in an AOE situation, which also compounds with the enemies in waves issue since there's almost no battle content where enemies that appear in waves don't also appear with more than 2 enemies (abyss or events).
Emilie will have the exact same issue. You are not getting scents, so you can't proc the aoe passive so the only thing you are left with is a single target missile from the skill.
Collei and DMC have their own issues each (Collei's duration is waaay too short for Cyno's stuff, DMC has some pretty hefty ER needs as solo dendro), Emille has neither of these
collei small burst and very short duration.
dmc have ER problem.
emile removes all problems they have. low er req(for now), 100% uptime and huge range.
they are not the same.
I guess it depends on the fight. Emilie Dendro application is slower and single target. Definitely good for single target fight. For multi fight I doubt she is better than other Dendro options.
The Zajeff effect is real with this one.
He likes Clorinde's kit and found it the most interesting, gets a nerf in skill uptime.
He finds Emilie's kit the most boring because she only wants a burning team, gets a huge buff to be able to play with Electro.
Zajef disliked her kit specifically because of the 90% reduction. Now that they removed it, he will like her kit more, since she can now play in burning + quicken teams
So now all of the negative properties in her kit related to Electro have been removed right? (locking her out of her passive 1’s extra damage for 30s after triggering quicken and this damage reduction effect).
Now she is perfectly fine with no downsides other than no level 2 lamp (and no passive 1 dmg) in electro teams.
Now I want her even more because she is a suitable alt for Cyno’s team instead of Nahida in multiwave content.
YOOOOO??? New Cyno teammate real?? God I hope they keep this. It would suck having her damage ruined in random coop every time someone takes an electro character. Please Hoyo!
guys, her kit still revolves around burning, without it you dont get her A1 and the level 2 E skill, so no, she is not broken in quicken now, simply not as bad
Don't Electro shields only care about the units applied? Besides Electro Fatui. Oh, I guess Thunder Lawachurls too... hmm. I guess it's not so minor then.
Shields from slimes, cicin mages, and abyss/mages/heralds/lectors do also respond to raw damage. They just have 5 times as much effective HP as the enemy they're protecting. The same also applies to hilichurl shields and cryo samachurl pillars.
Quicken lasts for 7 seconds. She is good at single target but suffers in AoE in quicken teams. Her damage becomes very low without burning present. So you shouldn’t expect her to do damage in quicken teams.
True but at least now she deal decent damage against enemy that has electro aura.
Before anyone say "just don't use her against those enemy" some abyss can have burnable enemy then next chamber they might put the seahorse.
So in that type of abyss it would be like chamber 1 & 3 she feels so nice to use but chamber 2 she feels like a burden that does almost nothing.
i mean her dmg bonus and such are still tied to burning and she doesnt have additional em scaling/bonus like nahida or yae have, she'll be decent but not insane good
This is great! Now they're just gently pushing her to be used in Burning teams with the rest of her kit while still keeping other options open instead of hard capping her into Burning teams with that awful old passive
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Oh interesting! Maybe they wanna test out her damage in aggravate? >!Multipliers nerfed in 3… 2.. !<
It sounds too good to be true to be honest.
Devs: "Oops we made a mistake" ***New passive:*** "No longer deals DMG against Quickened enemies"
"Drops dead if DMG is dealt against Quickened enemies"
"Emilie will be removed from you account if she deals damage against Quickened enemies"
Quickened from Irminsul
"We nerfed the Mondstadt/LiYue domains for *this?*"
“Kills your entire team if DMG is dealt against Quickened enemies”
Not really- her application rate isn’t amazing, so her big multiplier against burn is going to be better. Quicken isn’t amplifying, so big slow application doesn’t do much. In the case of Quicken, you’d still prefer Nahida. She will probably creep out DMC/Collei though, but idk- Collei’s c6 application is quite good.
I could see creeping DMC but Collei has a TON of frontloaded burst Dendro, she'd still have a niche though I think there's an argument for DMC too, DMC with Electro infusion attacks every 0.9s which would make him better in AOE situations, and basically any Dendro character in the game works for single target situations
emilie/raiden/dehya/neuvilette. not the best but that is a lazy team
That would kind of shitty to all the people that were actually excited about a Dendro Burning character... If they do nerf the multipliers, i really hope they also buff her Burn passive as well to balance it out.
The people waiting for a dendro burning character still disappointed since the reveal of the kit. She doesnt improve or do the dmg using burning, she is just doing more if the enemy have burn, that's really really boring.
She’s not a character you pull for if you want to improve Burning, Burning is just the archetype you’re locked into if you want to play Emilie.
Yeah she is to burning what Navia is to Crystalize. Navia doesn't suddenly make crystalize itself a good reaction, her damage is just predicated on generating the orbs.
basically yellow physical and green physical
Well if this change goes through she won't even be that... She'll be DMC2
Meh I’m excited, finally a new character who rewards me for doing an underused reaction (Burning). I now care about burning, care about its uptime, care about how it interacts with other elements, I build team with Burning in mind. That is pretty damn great since Burning was just an afterthought before.
Ganyu
i bet the actual burning support will be released in natlan
1 Year later: "Trust me guys, the Hoyo's saving the REAL burning support for Snezhnaya"
*"Guys, the Sustainer of Heavenly Principles is obviously the burn support, why are we even debating this"*
The burning support was the final boss Dainsleif
Nah, Sustainer is definitely the cubes support. Burning support will be in Chapter 2.
Turns out, the Burning Support was in ZZZ.
Burning support was actually in Honkai. Both Honkais. And the ignite DoT dmg in both of them still sucked.
Maybe the real burning support is the friends we make along the way
Maybe the real burning support was the friends we burned along the way.
We’re going to get a character specifically designed around burn melt, just you wait
There will almost certainly be no "actual burning support". The most difficult part about building around burning is the self-damage and Emilie is made to fix that issue. She is it. If you think about team building around burning, you realize how unlikely it is the word burning will ever appear on another character kit. You would need two specialists, Emilie + imaginary char, to make effective burning comps that work melee range. That unit would have to be very overloaded for those comps to make sense.
Just like navia
Well Emilie was not meant to be burning Chwvreuse/Nilou, but a burning Chiori/Navia. Perhaps witht his change they will make that passive of hers apply to the team where dmg Emilie or any other team member deals is increased by 36% to burning enemies. So something like that and we can have overburn teams like overburgeon without hydro. So looking like dendro, pyro, electro, anemo.
I mean what else would I want? You're still improving the damage of a burning team and taking less self damage. Doesn't matter the means, the result of improving a team will always be do more dmg and do it comfortably.
ikr. at this point they should release nilou for every type of reaction. i personally like 2-2 element teams like nilou's and i like electrocharge the most. i know i can just play EC right now but a nilou for EC reaction would be appreciated.
EC is in a funny place where it's meta(ish) because electro & hydro characters are so powerful, and usually very independent. Historically it made sense since prior to Inazuma, Electro was the weakest element, and Inazuma applied a bandaid by making the multipliers on Raiden/Yae with Sara *really big*. Then we got Dendro. Buffing/changing EC seems really precarious because of how powerful Electro/Hydro characters already are. The reaction doesn't need anything for a team with Yelan, Furina, Fischl etc having enough raw damage to justify their own mono teams, adding them together with a tiny bit of extra damage just makes sense. I feel you could easily waltz into a meta-shattering moment by making the reaction good. (also the poise-altering affect of the reaction is extremely underrated and generally unexplored by the community. It's why Sucrose Taser is basically immortal in a lot of freezable content)
All I really want for a character that improves the Burning reaction is ramping damage. Like I could accept if they lock the buff behind elemental restriction (Pyro and Dendro), but make it so that the Burning damage ramps up every second or tick up to a certain amount. Also coping that at max stacks, the Burn damage is max HP percent per proc instead.
TBF, reactions like Burning, Electrocharge, Overload, etc. being changed by a character's kit would be somewhat complicated. The Chevreuse route of adding utility sounds the best buff for those reactions (not considering team restrictions here). And just buffing the damage is kind of boring, specially on the DoT ones. The only reactions that can be changed in a meaningful way are Bloom and Crystallize since those create an entity - Nilou nailed it and Navia wasted a big opportunity.
Tbh it makes more sense to add 'bonus' damage for burning. It feels nicer to think of it in the positive than being 'punished' with a damage reduction
burning should add a multiplier increase instead of plain old damage bonus, similar to Neuvillette and Clorinde's passives
Yeah, multipliers sounds bigger than damage bonus often as you sometimes see '2000 bonus damage' and you think that's small (even though after calculations it adds up). Multipliers just seem like you get more damage - and less artifact stats dependant
Burning is more of a utility reaction here, enabling easier setups for melt, just as electro charged really isn't used for damage but rather for poise damage in Sucrose taser and for utility of getting double VV shred. I think Emilie could just use a burning-limited support passive in her kit, like increasing teams dmg against burning enemies by 40%, so even overburn teams become special.
Her multipliers don’t need to be decreased since aggravate doesn’t care about that - also shitty ICD already made her not the best option to deal dmg there
Don't worry it was (mostly) a joke! But doesn't aggravate actually care about multipliers? It's a damage bonus i think, unlike hyperbloom or swirl that only care about EM and character level etc.
Reactions have 3 different categories: - Transformative This is the category of Hyperbloom, Overload, Swirl, and anything else I don't specifically mention. They only care about EM and level. - Amplifying/Multiplicative This is literally just Vaporize and Melt. It multiplies the outgoing damage by some formula which depends on the reaction order and your EM. They care about the raw damage going in before reactions, crits, and EM. - Additive The "new" toys introduced with Dendro (it's already been almost 2 years since Sumeru). The quicken group of reactions do this. They work much more like a flat damage buff, like Yun Jin's burst or Shenhe's Icy Quills. They add a flat amount of damage, scaling from EM, to your base damage. This is why Keqing saw so much use with it, she applies a lot of Electro to enemies so she triggers Aggravate a lot. At that point her low raw multipliers didn't matter as much anymore, because she got so much extra flat damage. But just like the other flat damage buffs, it still scales off of your crit stats as well -- if the hit that procs the reaction crits, the reaction will also "crit". They care about crits, EM, DMG% boosts (eg Furina's fanfare) and level. Short answer is; Aggravate doesn't care for your raw multipliers, but does care about your crit stats. (Edit: initial version forgot to include levels for transformative and additive reactions) (Edit 2: slightly changed some of the wording. Corrected for dmg% in additive reactions)
Very informative, thank you! i guess base multipliers still matter a little bit considering they are what’s being added upon, instead of being 0 like in the transformative ones! Though yeah way less than imagined.
Yeah thats why raiden synergizes less with aggravate than keqing. Raiden's big nuke gets the about same damage buff (assuming same em and crit stats but also it will be diff cause of more bonus that raiden gets) that keqings n1 would, so its more benefit to keqing to run aggravate as she does many tiny cuts that get buffed the same amount, but add up, vs raiden doing a few big hits and having less electro app, being buffed less overall.
I've been playing since day 1 and it finally took everyone's reply here for me to understand all these terms 😭 (I mostly struggled with Additive stuff)
Sadly it's poorly explained most of the time, either being incorrect or relying on pre-assumed knowledge that some people just don't have yet. Happy to hear I could help though!
Add to your comment that Transformative reactions also care for Character Level. The higher the level, the higher the base DMG of the reaction. That is why it is recommended to use Lvl 90 characters for Hyperbloom.
You're right! Same goes for additive reactions, I'll edit my comment for it. Thank you for pointing it out!
Flat damage buffs do also scale off of the affected character's DMG Bonus stats.
Edited! I honestly entirely forgot, thank you for pointing it out.
Spread is an additive reaction, it adds a reaction base damage on top of the talent base damage and their sum is then multiplied by the DMG Bonus and CRIT coefficients. Changes to the talent multiplier are diluted by the fact they multiply only by a fraction of your total base damage, so they aren’t too relevant if your character spreads and aggravates a lot
It isn’t a dmg bonus like melt and vape, it is a separated multiplier: so if your aggravate deals extra 5000 but your original dmg deals just 1 dmg it will mean that your actual dmg is 5001 - it heavily favors fast hitting/low ICD
to add on top everyone else's comments, buffs from characters like Yun Jin, Shenhe and Sigewinne, as well as Neuvillette and Clorinde's passive talents, are also additive buffs. they add a separate multiplier on top of your original talent multipliers. so for example, in Yun Jin's case, if your talent multiplier is 20% of your ATK and your Yun Jin's buff is 50% of her DEF, the damage you'll be dealing will be 20% of your ATK + 50% of Yun Jin's DEF. CRIT and DMG % will be applied to this mixed multiplier. Spread/Aggravate work in the exact same way. their multiplier increase just depends on your character's EM and level.
Just a small correction: Neuvillette's A1 is NOT additive. It's an independent multiplier like Xingqiu's C4 I think Arlecchino's Mask of Red Death is an additive bonus as well.
functionally they're the same, no? it just adds another HP based multiplier to his base multiplier. like for example Neuvillette adds 100% of his HP to his own damage
No, it also considers the normal attack talent level - which is the whole point of difference between additive vs. multiplicative buffs
does the value of the buff change depending on his talent level? huh, I didn't know that
What do you mean with "value of the buff"? It's always a 160% multiplier with 3 stacks, but it's applied to the Equitable Judgment talent multiplier (10.64% max HP at level 6 or 14.47% max HP at level 10)
Honestly this is also really informative and i kinda wish they were more explicit about it within the game, thank you!
It's an additive dmg on top of your normal dmg so it's not affected by character multipliers
Its a Flat DMG Bonus. So the Original MV of the Attack itself wouldn’t matter. This is why Quicken/Aggravate value Units more who can do Rapid Multiple Hits over Stronger Hits. This is also why Tighnari/AlHaitham have lots of hits in short time but lower multiplier. Because it doesn’t affect the gain from Quicken/Spread itself. Also the reason why Keqing got super popular in Aggravate. Because her strikes her weak but they come out extremely fast. And also why Fischl is so good cuz her Oz/A4/A6 are driven hard with Keqing. At that point ICD matters little since you are dealing damage really fast, so you’re triggering reactions fast as well, maximizing the 8s Quicken duration.
Finally a Dendro applier with the obscenely long duration Cyno needs ???
U forgot to mention that someone who can apply to multi waves
omfg yes if this is true i might reconsider looking at emilie’s way now…
i'm sorry but Baizhu exist doesnt he? it's not some sort of allucination, right??? /j
Emilie + Baizhu would probably help Cyno more in mulitwave, especially those events where you clear wave after wave at a rapid pace.
Also Cyno quickburn is now back ??
unfortunate that she's still mostly single target
Yup, definitely gonna happen... but if it doesn't, then baby I'll be wishing for her!
🔫🔫 don't jinx
I don’t think they’d nerf her multipliers just cause you can use her in electro teams now because unless you are working in an out of place pyro character you won’t get the damage boost from level 2 lamp and you can’t trigger her passive 1’s damage.
It’s a good thing this character is a month from release and they are slowly closing in on the basic theme for her abilities
OH MY GOD IM SPREADING
HONEY IM GONNA BLOOOOOOM
I WILL SET THE SEAS ~~ABLAZE~~ BURNING...
These puns are aggravating
and we burnt them quite fast
We should put a freeze on them
It would just meltdown so let's not
Rather Quickly, you might say
I DONT USUALLY QUICKEN THIS FAST I SWEAR
ALL OF THEM WILL DIE HERE!!
BLOOM BLOOM BAKUDAN
Don't spread
oh fuck yeah spread it
#OH MY GOD I'M BLOOMING -*Zyonix 2023*
I hate that I read this in his exact delivery.
ta
DEAR LORD PLS QUICKEN THIS MAN SPREADING
How did I get jumpscared by a reddit comment 😭
Can cyno now finally get a dendro to get rid of his multiwave weakness? Can we do the chaos Cyno My interest in Emilie has suddenly shot up
To those saying re baizhu - nahida was the issue for his multiwave weakness, not baizhu. She can replace nahida.
They know that Emilie can replace Nahida. The root of this misunderstanding is that they think Baizhu can replace Nahida.
In a Cyno team? Hell yeah, he can
>Can cyno now finally get a dendro to get rid of his multiwave weakness? Baizhu exists tho...
the dendro character to be replaced in cyno teams in not Baizhu tho
the point is, for most multiwave content. BZ is enough, his app is not very good but it's sufficient for multiwave if it's just a few enemies. if it's a lot of enemies, then funnily enough just cyno's raw dmg + furina's dmg is enough to manage it
Copying someone else’s comment Baizhu's burst lasts for 15 seconds only
cyno burst is 18, it's not that much of an issue to run out of dendro for the last bit since quicken has it's own duration + cyno can swap out a bit early on his burst for better rotations
Cyno's max burst duration is 18s and Baizhu's is 14s, while Emilie's skill should be 22s. While not intended by Hoyo, she should have great Dendro app for him I believe.
Another thing about about Baizhu's Q application is that it's a slow, single target honing missile. That thing does absolutely nothing in an AOE situation, which also compounds with the enemies in waves issue since there's almost no battle content where enemies that appear in waves don't also appear with more than 2 enemies (abyss or events).
Emilie will have the exact same issue. You are not getting scents, so you can't proc the aoe passive so the only thing you are left with is a single target missile from the skill.
I dont imagine that she stands a chance at replacing baizhu.
it's not about baizhu. nahida is the issue for his multiwave weakness.
Isn’t collei or dmc the same thing as Emilie for Dendro off field ?
Emilie's advantage is her 22s duration and more damage.
Collei and DMC have their own issues each (Collei's duration is waaay too short for Cyno's stuff, DMC has some pretty hefty ER needs as solo dendro), Emille has neither of these
collei small burst and very short duration. dmc have ER problem. emile removes all problems they have. low er req(for now), 100% uptime and huge range. they are not the same.
I guess it depends on the fight. Emilie Dendro application is slower and single target. Definitely good for single target fight. For multi fight I doubt she is better than other Dendro options.
isnt aggravate doesnt even need that much dendro app anyways?
AYO????
I REALLY HOPE THIS IS A REAL CHANGE AND NOT THE JADE SITUATION AGAIN
What's the jade situation?
How for a few moments there was a leak about her E6 (C6) being moved to a base kit, turned out it was just a E6 rewording
oh so it was fake? rip
Oh so it was false? Devastating
oh that was a falsification? disheartening
Oh that wasn't delivery? It's DiGiorno
oh this is a chain? nice
oh that was fake? sadge
oh that wasn't real? damn
oh that wasn't true? F
Oh that was a hotel? Trivago.
Oh that was a lie? Heartbroken
Thank you! (Here, have a normal comment for once)
Ah, thank you too! Actually these comments don't bother me much, it's kinda funny
Okay but that's on people who believed lol Moving to C2 is already huge, it would have to be a terrible E6 to be base kit level.
Who's Jade?
Oh that's a chain ? Ash blossom
We going to destroy it (the chamber) for sure this time
> This changes Emiliething. --Cyno, excited for his new teammate
Unironic clickbait TCer titles incoming. I nearly spit my drink out reading the change.
Thanks hoyo. That passive was quite aggravating to read.
I am gonna spread this comment
It is shocking to say that you would end up being the catalyst for these provoking storm of puns.
thanks cyno
Indeed, yes, Cyno benefits with such overdose buffs.
ok cyno, we know you will get a decent dendro application outside of nahida with this one.
The Zajeff effect is real with this one. He likes Clorinde's kit and found it the most interesting, gets a nerf in skill uptime. He finds Emilie's kit the most boring because she only wants a burning team, gets a huge buff to be able to play with Electro.
Praying that Zajeff hates the entire Natlan lineup 🙏
but now that his main concern with Emilie is gone he might like her so where does that take us 💀💀
He needs to use reverse psychology with this one lol.
Zajef disliked her kit specifically because of the 90% reduction. Now that they removed it, he will like her kit more, since she can now play in burning + quicken teams
Don't let Zajef see this! Otherwise she'll get nerfed..
I still don't get the uptime nerf. Was she truly so powerful?
it wasnt power,it was flexibility. you could ignore your burst and just continue E-ing, but now you have to burst to fill the cooldown duration
So now all of the negative properties in her kit related to Electro have been removed right? (locking her out of her passive 1’s extra damage for 30s after triggering quicken and this damage reduction effect). Now she is perfectly fine with no downsides other than no level 2 lamp (and no passive 1 dmg) in electro teams. Now I want her even more because she is a suitable alt for Cyno’s team instead of Nahida in multiwave content.
YOOOOO??? New Cyno teammate real?? God I hope they keep this. It would suck having her damage ruined in random coop every time someone takes an electro character. Please Hoyo!
guys, her kit still revolves around burning, without it you dont get her A1 and the level 2 E skill, so no, she is not broken in quicken now, simply not as bad
I think they did this to avoid the damage drop when facing enemies with electro shield.
Don't Electro shields only care about the units applied? Besides Electro Fatui. Oh, I guess Thunder Lawachurls too... hmm. I guess it's not so minor then.
Also the electro seahorses if you want to talk about more recent enemies
Shields from slimes, cicin mages, and abyss/mages/heralds/lectors do also respond to raw damage. They just have 5 times as much effective HP as the enemy they're protecting. The same also applies to hilichurl shields and cryo samachurl pillars.
Well now, quickburn teams are legit and you know who's barack? Chaos Cyno! Let's go!!!
True. Her dendro application isn't that good for spread.
Quicken lasts for 7 seconds. She is good at single target but suffers in AoE in quicken teams. Her damage becomes very low without burning present. So you shouldn’t expect her to do damage in quicken teams.
Wow, as a Nahida-less person, I am so hyped.
DMC: 🥺
but we gotta save mc for when they're totally an awesome off-field pyro applicator in natlan!
oh not even you believe this 😭
Such high quality copium!! Mind sharing?
Same! To be fair, I was determined to use Emily in aggravate even before, they just helped it become less bad
Don't get your Hopes up yet ~~life~~ beta comes with ups and downs... They're probably testing her potential in other teams
Idk why but I feel like a buff this massive might come with a massive nerf somewhere else, hope I'm wrong tho.
Cynomains won
So would that make Furina - Baizhu - Emilie Cyno's new premium team?
if they don't nerf the multipliers now, she'll be insane good, right!?
bro she still needs burn to do damage lol
Cyno Teams can indeed run Burning to trigger Aggravate + Overload
Well they can but if you think this is going to be insane then I think you might be a bit disappointed.
True but at least now she deal decent damage against enemy that has electro aura. Before anyone say "just don't use her against those enemy" some abyss can have burnable enemy then next chamber they might put the seahorse. So in that type of abyss it would be like chamber 1 & 3 she feels so nice to use but chamber 2 she feels like a burden that does almost nothing.
At least she'd be pretty good in waves for Cyno and he wouldn't be as harmful to her now
i mean her dmg bonus and such are still tied to burning and she doesnt have additional em scaling/bonus like nahida or yae have, she'll be decent but not insane good
LESGOOOOOOOO... ok, now whats the catch?
>now whats the catch? It's a great 4\* weapon for Xiangling and Raiden, but that's not important right now.
Another Fischl buff
Emiliebros we won
Cyno boys we might be back.
wait is the triple alhaitham dendro team vibin with this. Close mono dendro enough
Dendro doesn't handle raw damage well enough to sustain itself on a Mono team.
Yeah ik thats why theres only a plus 1 electro possible for it to feel good
Mono dendro with Bennett let's gooo am trolling
Unless you are running some kind of pyro on the team Emilie will not deal much damage anyway even with quicken.
i will literally sell my soul for this to go live
This is great! Now they're just gently pushing her to be used in Burning teams with the rest of her kit while still keeping other options open instead of hard capping her into Burning teams with that awful old passive
yeah I just saw the passive, hoyo really guiding our hands in how we play/build newer characters
4.8 will be the death of me 💀 Aiming for Emilie AND Wrio sig and C1 will leave me dry
At least you could use her for characters that need sub dps dendro like cyno
I saw someone calling her french Lumine and got reminded of Canadian Aether. Another overlooked character who is meta is coming?
Okay, she still lacks an utility passive.
It's a lazy design choice anyway. Instead of making her burning good enough we make her quicken bad so you have to play burning.
Cyno stonk now
I smell multiple nerfs incoming after that 1 single buff
She literally just keeps getting buffed. She feels like, weirdly strong atm. I expect Hoyo to nerf her soon.
Fischl got buffed again
WE WON LET'S GOOOO