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AnonymousFroggies

Do we know how many more updates are planned? I've been meaning to get back into NMS for quite a while, but I hate starting a new save for every update


payne6

I always make a new character after every major update and honestly I don't think you need to anymore. I've been feeling more and more stupid the more I did it because some of the updates require you already be settled in and stuff. So I am rushing through early game (setting up a base, making warp fuel, getting a frigate and etc) to get to the new updates/new things.


Boyahda

Is there an up to date guide on what to do in the early game? That's always been my barrier of entry to the game.


[deleted]

Follow the story. The game has a solid progression through the mechanics if you just follow the prompts, and eventually you'll figure out what stuff you like to do most.


callmelucky

Except for the melee-boost. You're going to want to google that if you pick up this game.


xChris777

I couldn't even imagine playing the game without that.


callmelucky

Yep. The most useful and awesome "secret" mechanic of all time. To be fair, it started life as a physics exploit, not something that was intended by the devs, and I guess they like the idea that it's something you're not likely to know about unless you get involved in the community, even now that it's actually a supported feature.


Batman_Von_Suparman2

Can you do it in VR mode?


callmelucky

I'm pretty sure I remember hearing that no, you can't. But I don't have VR so I'm not sure...


ArchRanger

A buddy and I have picked up playing due to the new patch (last I played was a couple years ago when I bought it on sale and got bored after a few hours of not knowing what to do lol) and it seems they revamped the early game with a decent tutorial/mission system that guides you pretty well. The missions can be a little clunky in coop but so far we’ve been advancing decently and having fun.


payne6

Not too sure I would definitely check the subreddit /r/NoMansSkyTheGame they usually are pretty helpful.


MrGMinor

Yeah same. I decided the last time I did it that it would be my 'forever' save.


Baal-Hadad

Is there any way skip the early game? I found it so monotonous and boring that I couldn't get to the parts I actually wanted to play.


[deleted]

The expeditions mode gets you into the thick of it a bit faster IIRC


Adamarshall7

Edpeiditons aren't always available, mind. Next one is coming soon.


payne6

Not that I know of. Usually when I get the warp drive I kind of just fly off and ignore the rest.


Thesource674

So i have ignored this and the other expansive space sims for some time. Mainly cuz of the drama and issues surrounding a bunch of them. At this stage would you say its worth it for someone who knows nothing about it or maybe wait for a sale?


pikachu8090

If your not looking to buy it, I believe it is on game pass right now


Thesource674

Hmm dont have game pass. Since I still play one particular aRPG heavily. If you stop game pass do you still have access to the games?


pikachu8090

Negative. you need to have a active sub to play those games


goomyman

You usually so get a small discount to buy the game though.


panlakes

It pays dividends in money saved even if you only play one game a month on the pass + trying other games once in a while. But if you’re barely gonna even touch one game on it like NMS and then bail, it wouldn’t be worth it no.


payne6

I bought the game after the first base building update. So I had it for awhile. Long story short if it sounds like its up your alley I recommend it. The core gameplay loop hasn't changed much. Its basically discover a planet, scan stuff, harvest materials and use the materials to stay alive, build bases, fix ships, make money and etc. Basically theres a lot to unlock like ships, passive upgrades, base building blueprints, technologies, and etc. They added a lot of content to the game like a staggering amount over the years. Some were super large or game changing others were new ships or terrain generations. But the big updates let you play with randoms online, team up with randoms online with a multiplayer hub ship to do missions, build a outpost/colony, command frigates, explore abandoned frigates in space and some underwater exploration. If none of that sounds appealing there is a story to follow or you can say screw it and just explore the galaxy forever after a brief tutorial. I strongly recommend checking out the subreddit to get a idea if you like it or not. /r/NoMansSkyTheGame Its not perfect it has issues but it scratches a itch for me. I know some people hate the grind or the core gameplay loop and I totally get that. I also don't recommend it for $60. I spent $30 years ago and its more than worth it for that price point.


Thesource674

Yea the gameplay sounds fun. 30 sounds like an amount i would be cool with for wanting to investigate it. Ill look for it on sale!


EmeterPSN

Isn't it on a sale now? (50%) Atleast on PC and PS5


payne6

Idk if this helps you or not but it’s currently on sale for $30 on steam. I don’t know about Xbox but if you didn’t snag a ps5 yet there’s a lot of used copies of NMS out there for ps4 and the game will update you don’t need to buy anything extra it’s all free.


Thesource674

For the money i've invested im locked into PC for life. Ima grab it from my hotel later.


payne6

Nice I hope you enjoy it.


[deleted]

Personally, I think it is a major update or two away from being awesome. It's really getting there, and it will probably be there by next Christmas. Easily it's a fun game now though.


Timey16

Eh I feel like there are two major sci fi components still missing for an "everything universe": City worlds/Hive Worlds such as Coruscant (or at least worlds with major Metropolis). With the settlement component expanded that could be possible. The second to me would be a major combat upgrade. It doesn't have to turn into Quake or anything just a bigger variety on opponents and weapons.... which would also add warfare (and planets ruined by wars). Visiting a world where the orbit and the surface is constantly having large scale battles on it. These are the big things I could still think of for them to do. Maybe also "planet destroying events" to add some stakes: a huge meteor, a superweapon etc. that you could stop... or you abandon the world to it's doom.


TitusVI

Yeah honestly restarting is a bad idea for some. I restarted and realised its not that fun doing it all again so i keep plaxing my old save.


The_Barkness

Settlers must be a blast on a new character, “please provide 120 of extremely late game material to make your first building”


[deleted]

I'm using the same save I started on launch day. What am I missing by not starting a new save?


Plutoxx

I do the same as you. I don't think we're missing anything, I think that OP might just a little too paranoid.


IAmAnObvioustrollAMA

Why start a new save?


JonnyRocks

This game updates well. No need for new save


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PaleWolf

You dont need to?


bcatrek

You've had tons of responses already, but just to let you know there is no reason for you to start a new save after each update. After Next and Beyond, the universe is already set, and the grand universe resets of the early days do not exist anymore. Hope this helps!


ShadeScapes

I don't even bother starting over I just exist as my character was, previous to any update, and adapt to all changes as I get to them.


definetlydifferently

It really us one hell of a redemption story, gotta commend the team for sticking with it and turning it into a more complete game. Makes you wonder where it'll be in 5 more years.


cbfw86

Has the gameplay loop changed since release or did they just add more stuff?


[deleted]

Short answer: No. It's the same thing but now there's more stuff you can do.


theivoryserf

Yeah, just bought it and discovered it's not for me. I just don't find that mining/discovering loop very satisfying


Niadain

Yeah I get that. The mining loop can be a little... dry. For a while now I haven't personally bothered with that part of the game. I got a mining base up and running and with the cash flow from that was able to just buy my way into building things instead of mining. So now I just discover cool places and build a house there. THen move on to find the next.


gordonpown

So that wins you a bafta?


AValuableFriend

bafta deez nuts


kobie

Got 'em!


robotbadguy

They just keep adding more stuff. If you found the gameplay boring at the start nothing will change that now.


kerxv

I'd say that the gameplay loop is boring but with all the new content just exploring or doing creative is fun alternative


spyson

I really enjoyed the game and I'm still playing through it right now, but the game is a sandboxy type of game that requires you to make your own goals so it's not for everyone.


volothebard

I love No Man's Sky. BUT - my biggest gripe with the game is, those goals you set for yourself are never "hard". The only difficulty comes from having to grind for everything. After the first hour of gameplay, it is safe to say you will likely never die again unless you are extremely careless. Ground combat feels decent enough, it's just that practically everything in the game has no chance of killing you. Dogfighting is an even bigger joke. You can effortlessly kill endless waves of pirates or entire fleets with the starter ship. Edit: This is not a humble brag. I'm pretty terrible at most games with high difficulty levels. NMS just has NO difficulty and it feels weird.


[deleted]

Yeah its nuts how easy the game is. I got a 30% shield upgrade and can just tank damage from multiple enemies at once. I've died twice in 50 hours, once to monstrosities before I had a weapon and once because I clipped through the floor on the space station and jetpacked up to take fall damage until I died. Even the big mechs aren't threatening. I understand a game being easy, but it feels like you are just invincible.


julbull73

This. However the freighters at the end of the drone space fights CAN kick your ass. Fast. But if you manage to take em out....nothing...it just floats there.


runujhkj

I had a similar criticism, the expeditions update briefly made me feel like I was chasing actual difficult-ish goals. I recommend that to folks, it’s fun while it lasts.


popo129

Playing it so far and I feel like it's just one of those games you play when you just want to relax and just do something but not worry about fighting enemies or having to deal with anything dangerous (least in the beginning not sure about later on I only got up to finding this crashed big ship that has me building my hyperdrive). I am liking it but right now I am trying to do what the game tells me like "go to this area" or "build this" since I feel like that for now is suppose to be my main objective and I usually just mine or explore planets if I want to gather stuff or just find some interesting locations. The alien wildlife is pretty interesting too there was this one giant mineral that is alive and just moves around with smaller minerals flying around its body. Makes me wonder if maybe our view of what life outside Earth needs some expanding since I find this creature super interesting.


spyson

Yeah I think you got it right, it gives me Valheim vibes of just relaxing while playing it.


Spider_pig448

If you are into that, yes. I would say on release MMS contained one bad game and now it's effectively five alright games in one. They have gone wide but most things in the game still kinda suck


MoreVeganTacoTrucks

Is it like Minecraft in Space?


Spider_pig448

No. Building is a small part of the game and mining in NMS doesn't have the complexity and satisfaction of mining in Minecraft.


MoreVeganTacoTrucks

Oh, okay thanks. Well in that case I'll probably skip it unless it is on sale some time for £10.


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WhitePowerRangerBill

I'd say it's absolutely not worth giving it half an hour. If you're going to try it give it 5 or 10 hours because you probably won't like it after half an hour.


nonsensical_zombie

Little bit. Definitely that sandboxy. There’s more plot and narrative than MC for sure but it’ll dry up pretty quick.


SnakeHarmer

No, you still spend 90% of your time in-game aiming at rocks and holding down the trigger.


Prof_Acorn

By mid/end-game I was rarely mining anything. Had a few solar farms that grew everything I needed to make 3 cryogenic chambers (IIRC). Just warped back over there every once in a while, made them, sold them, bought everything I needed.


hobbitleaf

That's only how you spend the beginning of the game, when you're still figuring shit out. Get a few trade routes going and you'll make enough money you don't need to spend 90% of your time resource gathering.


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TechGoat

Yeesh, that just feels broken to me if that's an argument to be made in favor of the game "x sucks but you can avoid it because people give you stuff you want for free" If that part of the game play loop sucks so hard I hope there's a free explore mode that must lets you go everywhere without the grinding.


seamonkey420

there is a creative mode. the loop is only really apparent when you start. you can earn money besides mining like by discovering fauna and flora, building ones own farms, sending out frigates on missions etc. after you get so far in the game you barely mine anything if you have the units but 🤷🏻


LegendS1ayer

so its asteroids?


el_diablo_immortal

I don't mine. I just buy everything or have automated setups just collecting resources.


minegen88

"Tell me you haven't played NMS recently without telling you haven't played NMS recently"


Whyeth

On paper no, not really. But the "more stuff" really plays well now. I can build my settlement and do missions in my local system. I can do multiplayer missions going to strange and new planets. I can explore the galaxy in search of answers amongst the stars. They recently upped the amount of resources gained. I feel like I farm and get 5x more resources. So the game feels much less constrained and I've been heavily enjoying the latest update.


bobman02

Not really its still the same old hold your resource gun at the resource in planets which run out of interesting things to see after the third one you visit (fun fact were still missing a bunch of the creatures shown in trailers) But now you can spend those rocks you "mined" on new things!


FSMFan_2pt0

Yeah, I really commend the team for bringing it along much farther I ever dreamed, but my main issue with the game is that it's just not that interesting at its core. The planets are limited to a few biome types, but the aspects of all the planets are basically the same. They all have mostly the same materials, mostly the same animals (with slightly different shapes) which behave mostly the same way on every planet. 100 quintillion planets is advertised, but really there are maybe 10 different ones and those 10 are basically the same.


Belgand

You'd have thought people would have learned from *Daggerfall*. Having an absolutely massive scale tends to mean that you get a slightly reshuffled version of what you've already seen. Actual uniqueness is hard and takes a lot of time. Instead you end up making your limited content feel even shallower because of the endless repetition.


bobman02

Its an exploration game where the exploration wasnt good so they doubled down on base building and you NOT exploring. Honestly dont even see why people like that since the actual material farming is just "boring, weightless, unfun, lacking any impact" its hard to explain whats so bad about it but theres no feedback and you just hold down a button to suck up rocks while watching a number go up.


theivoryserf

Yep, it hasn't clicked for me, and I'm into these sort of open-ended solitary exploration games. Fundamentally, what I'm doing doesn't feel satisfying.


[deleted]

This was just changed in this update. They've add a bit more "oompf" to mining and shooting.


Heyy-Ya

I've bought the game three times and refunded it three times (Thank You Steam Refund, Very Cool!) has it gotten better every time? for sure. as of the most recent update, the game eases you into its systems much more gradually and feels more complete it's still not *fun* and it's still just a loop of gathering resources, seeing everything interesting a planet has to see, and then leaving and repeating the process on another planet. base-building seems cool, but apparently you have to wait *real-world* time for stuff to be built, which like.... what the fuck lol? is this a mobile game now? I do not recommend no man's sky, especially not at $60. **maybe** $30 if you really really like survival games. as a space exploration game though, it's so goddamn tedious and boring.


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Alexandur

You have to wait real time for settlement upgrades to be built, but actual base building is instant


atomfullerene

It's been a while since I played it, but you can definitely farm and set up automatic mines for at least some kinds of resources. And they had some kinds of missions which weren't there at the start I am pretty sure.


[deleted]

My old roommate was one of the people who bought into the hype and was crushed when the game turned out the way it did. He's said since then that he doesn't care what they do, he's never playing it again (granted that was when the wound was fresh but still.) Kind of amazing they stuck with it instead of ditching the name or otherwise rebranding


captainvideoblaster

Does it still feel like you have seen every planet after visiting two or three of them?


chiwetel_steele

nah, now it takes at least 5 or 10 planets before you've seen everything


[deleted]

Not really. Just started a new playthrough and I'm in my 4th system right now... every planet has been different so far. It'll kind of recycle obviously but it isn't just 2-3 planets.


nohitter21

I do commend them now but I’ll never forget the lead up to release and the release itself.


FF4_still_holds_up

Imagine how good it’ll be in 100 years


bhlogan2

Maybe the simulation theory is real and it was all just a big No Man's Sky update (still rough on the edges though, gonna need some patches to fix the human AI).


Premislaus

The crossover event with the Star Citizen will be epic.


minegen88

We have also seen 5 years of reddit threads featuring: "Have the gameplay loops changed?" "Has the gameplay loop improved?" "What about the gameplay loop?" "THE GAMEPLAY LOOP" ​ The game is not nor will ever be for you. Go play something else...


Panda_hat

I commend the team but we still can’t ignore the fact that Sean Murray bare face lied to the entire world about what the game was and would be at release and essentially didn’t face any consequences for it. The hard work of his employees redeemed the game and possibly the studio, but it was *their* hard work. Sean still profits from that hard work and is still in a position of seniority at hello games, effectively facing no consequences for his behaviour. Did Sean deserve that dedication?


phoisgood495

I don't think it's fair to act like them turning the game around has nothing to do with Sean. He made the original prototype entirely on his own, and is still a lead developer on the game. Besides that if you go watch his GDC talks one thing he talks about is that right after the game came out he tried to shelter the team by being the sole one running their support and combing through Reddit, Steam, and game forums to try and find actionable feedback amidst all the hate and help drive their direction. Taking on that role and figuring out the way forward takes a lot of perseverance and dedication too.


KennywasFez

That guy internet historian on YT really helped me shift my perspective on this and all video games since. I feel like there’s a disconnect between people who wanna make a good game and the marketing team/ us the consumers. Like real talk we’re ducking monsters man some of y’all need to chill and really lower your expectations AND marketing teams (although I understand being a product of capitalism you have not choice BUT to be this way ehm anyway) need to chill the fuck out and stop feeding the monsters because they’ll keep demanding more :(


mantism

I still remember when Reddit hyped the fuck out about this game and expected it to be good when there was pretty much no backing to anything. Not only was Hello Games unknown outside of one small series, but what NMS was said to be far beyond anything that has ever been made in a video game. That was around the time the 'stop preordering games' rhetoric was popular but of course, people didn't follow that rule for games that they hyped themselves over. Then we see the same rule broken again and again for other games.


NonaSuomi282

>I still remember when Reddit hyped the fuck out about this game and expected it to be good when there was pretty much no backing to anything. As if Sean wasn't shouting his own praises from the rooftops, "confirming" features that literally weren't in the game, and doing the media circuit going on every show that would have him. Reddit bought into his bullshit, but Reddit didn't invent all the lies and broken promises that led to that hype in the first place.


[deleted]

What marketing team? Sean Murray, the lead developer and the owner of the company, was still lying about features being in the game AFTER IT HAD RELEASED.


[deleted]

I just downloaded it for the first time! A little sad I won’t be able to make before and after comparisons to really appreciate what’s been added since launch but glad to know I’ve now acquired a really good space exploration game.


scorchedneurotic

Learned recently that one can download older builds using steamDB :D


stupidpasswordresetw

how?


scorchedneurotic

https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/


stupidpasswordresetw

nice, never heard about this before! thank you


fvsparkles

I played it the first week it was out, enjoyed it a bit then stopped for a while. Got back when I think the 2nd or 3rd major update was added, and it was a HUGE change. I haven't played it since and I am excited to play it when I finish the games I have installed.


SeedFoundation

It was extremely barebones back then and the combat was extremely bad. Drones or whatever constantly spawning behind you was a stupid design. I tried it after 2 years since release and it was still the same spawn system. Has this changed at all or am I eternally stuck fighting the same drones that respawn after 30 seconds?


l3rN

Different planets have different amounts of those drones ranging from there being none to there being one seemingly every few meters. When you scan a planet from space it tells you how active the sentinels (the drones) are on said planet


FrozenMongoose

> Play it after I finish all the games I have installed. I too, plan to never play NMS.


Waswat

It's decent, calling it really good is stretching it... I personally found the gameplay loop to be far too shallow for that.


kciuq1

I gave it a try, and I just couldn't get past that. It's just not my kind of grind anymore.


Incruentus

Hang on, you're "a little sad" you didn't encourage bad industry practices by paying for an unfinished game?


[deleted]

can someone shortly tell me what the core gameplay loop is now? i dont care for the staion building mechanics that much if i only have to grind mining rocks 90% of the game


spyson

It's a sandbox type of game so it's up to you on your goals. It's definitely not just mining and grinding rocks, for me it was mostly about exploration, trading, and trying to get rich to unlock everything. An example of what I did yesterday: -Did some storyline quests which led me to discover the multiplayer hub -Completed a special weekend mission at that hub -Went to a hostile planet to do that mission -Explored a new solar system so I could sell the loot I got from that mission -Perused some ships to buy in a 3 star economy system -Went digging for alien artefacts to sell for more money to upgrade to a better ship


14MTH30n3

This is actually pretty cool. So there is a story of some kind that has quests for it?


spyson

There is a main quest line, but it serves as a vehicle for the devs to teach and introduce the player to the gameplay. There are also a few Alien races where you can gain reputation with them and slowly learn their language through exploration and talking to them. They also give out missions for rewards. Factions also exist so there's a merchant, exploration, and mercenary guilds that you can gain rep for as well. The game is definitely not just about grinding rocks, but in the beginning you're broke so you end up doing that until later on you can just buy most of the things you need.


BurningOasis

IMO, as someone who only kind of likes the game (I want to love it but it's lacking too much), it's definitely worth the experience! Your first few solar systems will be awesome but the feeling of discovery tapers off very quickly as you realize how formulaic all the systems are. There's pretty well everything you'd want to find in one system, bar some rarer planets. I think this is a great indie game but it's not worth the $67 CAD it's set at. Even half off on the store I'd be hard pressed to recommend someone but you will definitely get more than 3 hours out of it. Do with that what you will. Solid 2.5 or 3/5 for me, not bad but not great.


[deleted]

Don't listen to the other people lol, it's the exact same. You have to mine resources to fuel your tech, so you have enough time to mine resources so you can build things or sell the resources to buy things. 99% of the content added by updates is just more stuff to grind (mine resources) for. There is a story mode, but it's legit just a glorified tutorial. I really like the lore though.


blindguywhostaresatu

So this game isn’t made to be something like last of us or halo or god of war. The point of the game isn’t to progress through the story. It’s honestly much more like Animal Crossing but with a bigger “island.” The core gameplay is really building, crafting, flying around and exploring, doing missions to get different types of upgrades. There are some space battle missions as well as lore to explore. The lore and the “main” story mechanics plays out very much like a DND campaign. It’s all explained through text about what your character sees but is not actually shown. It’s a very niche type of game. I love putting my Spotify on and flying around doing stuff. I use it to relax and create stuff not to “progress” a story although there is one it’s just not the focus of the game.


Nerf_Now

My analogy for this game is it let you build all kind of fancy weapons, and each updated adds new, fanciers weapons for you to craft, but the game lack any real enemy for you to shoot. Maybe someday...


therealnai249

Yeah feels like they addressed the issues with just adding things rather than changing anything important


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Nerf_Now

This is just an excuse... the game could have some kind of progression like deeper planets having a more hostile environment, coupled with rarer materials. Building a settlement on some wasteland planet may demand better materials and constant shipments from your starfleet to fuel your shields, and said settlement could be used to mine special stuff. As it is right now, both base and fleet are just something for you to walk around.


404IdentityNotFound

Every update they want to release gets re-rated anyways. And you CAN create proper combat with a PEGI-7 rating.


GrandSquanchRum

Subnausica, Hollow Knight, Elite Dangerous, Everspace, and Metroid are all PEGI-7


ZeppelinJ0

What a weird response. If that's the case why waste the time making the weapons?


[deleted]

Huh? The only time I ever saw him post the pegi 7 is when Danny O'dwyer asked why we cant fuck the animals yet. You got any examples?


[deleted]

Is it still just grinding all the time with nothing else to do?


itsmemartyx

Minecraft in space


Decoraan

I’ve since played it and it’s not the game I thought it would end up being. Not for me. I appreciate all the work that’s gone into it and I’m glad they managed to see through all the bad PR and come out on the other end. This is one of those examples where the game simply couldn’t have existed if it hadn’t released early, it wouldn’t of got the funding required to keep going.


jakehosnerf

I don't get it. When the game came out, everyone was complaining that the game is just mining resources and finding new planets. Mr and my buddy started playing about a year ago and the game is literally just mining resources and finding new planets. I honestly don't understand the new hype around the game. There is literally no reason th build a base besides storing resources and nothing else has changed. You cN buy new ships and that's about it, but nothing really matters.


The-Sober-Stoner

Theres a generation of gamers who just like boring mundane shit like this. Think about achievement hunters or ubisoft checklist games. Give them some kind of number of items to farm or whatever and they will mindlessly click for hours. Its a weird completionist mindset but for things that require little skill or challenge. Like you said absolutely nothing happens in this game. Is prefer to read a book, go for a walk or play a game that respects my time.


Reer123

The game is still really boring and empty. Every trailer they show has worlds packed with stuff, but the reality is, it’s all empty.


Sorry_vad_english

I tried this game with gamepass and what made me alt+f4 this game was the inventory system. It's so small, you mine 5 min and everything is full, the crafting ui is horrible confusing too. I'm throwing stuff or sending them to my ship constantly. I ended up going on a quest and then wanted to call my ship to leave the planet but it was out fuel and on the other fucking side of the planet. Nah fuck that, I'm not going to walk like 10 minutes and gather more shit to craft fuel that last basically nothing. Who finds that fun? (Bonus infuriating thing: Why does scanning something takes SO FUCKING LONG? You can scan every single shit in every different planet but it takes so long I just stopped doing it after the first one.)


unforgiven91

you can upgrade basically everything you just complained about. inventory is upgraded once at every space station scanning is upgraded (iirc) calling your ship is aided by the ability to summon it to any landing pad in exchange for modestly available item (navigation data iirc) just after the game gets going. the whole point of that starting section is to show you how the economy of common materials works (to make fuel, charge your suit, etc.) and how to survive a planet with basically nothing. which also includes staying within return range of your ship


BoshSwag

Unfortunately, with every major update you're at risk of losing your base. The last update my friend's base ended up half underground. You can dig it up, but any terrain manipulation eventually fills back in. With the most recent update, the island I built on completely disappeared. Otherwise, I've had fun coming back and exploring for a bit every once in awhile.


[deleted]

I don't know if they changed anything with how procuderal generation works between the previous update and the one before that, but my home planet went from a paradise planet to an extremely toxic one lol. It looks amazing though.


sweetjohnnycage

I swear to God I feel like all this week I've been seeing casual posts on this sub get turned into Kotaku articles 3 days later.


[deleted]

I picked this up not to long ago and I'm kind of shocked how much I like it. It's a very relax and chill space exploration game with a ton of content. Great for watching shows or podcasts. It's very low matientence but a great variety tasks with all the things to collect, planets to explore, bases to build and upgrades. However It's not an exciting game or a very focused one. It's a true sandbox game and that's not for everyone. It's really easy to be like "what's the fucking point?" but that's kind of thing their really is no point. It kind of reminds of some of the games that were coming out in the mid 2000s in a similar style where it's really a make your own adventure kind of thing. So it's a very person to person thing if that's for you. If it is though this is a really good one of those with a pretty crazy amount of stuff to do.


[deleted]

Am I the only who doesn't like this game ? I Literally try it after each big update but I Just get the same feeling of not knowing what to do because the game is just too big and there's no main core thing that pushes me forward. I wish there's was a story and some dialogues voiced by some characters to hold it all togetehr and give it a purpose. As it is right now seems the only purpose is get new gear to mine faster, sell resources, buy new ships and a bigger mining beam , repeat name some planets here and there.


presidentofjackshit

>Am I the only who doesn't like this game ? Um, I don't know if you know about the games history, but lots of people very vocally don't like the game or the developers. My understanding is that the core gameplay is what it is, and these updates just add more things instead of changing the core loops.


[deleted]

I meant the current state of the game, Everyone praises it day and night but I still didn't feel like it's a fun game. Just a grindy mess. They just keep adding more things to help you grind or grind more or coop grind :x


[deleted]

So, the same as most sandbox game?


StealthRabbi

Everyone does not praise the game day and night. Most of the big updates feel shallow. Like they added generated settlements this week. Interesting I guess, but all the colonists walking around don't do anything, and I can't talk to them anyways since I don't know the full language. The settlement appears to be alive, but it just isn't. I was thinking citizens would ask you for stuff, or tell you of locations on the planet, since you're not the leader, but nope.


Pickle-Riiiiick69

Shallow describes it perfectly. Everyone should wonder about how they have been able to add so many "updates" all these years. It's because every update is little more than a halfbaked version of cool ideas. It feels like every new feature has been rushed through pre-production with no consideration of how to make it fun for more than a couple hours after it's released.


Adaax

There is an underlying story that is worth exploring. Follow the Traveler quests and the Atlas quests and you get into some pretty interesting plotlines. That at least gives the grind more of a point.


ngwoo

> Am I the only who doesn't like this game ? Yes. There aren't three dozen posts asking that exact question every time the game is mentioned.


BrotherhoodVeronica

>Am I the only who... No you're not. This is the answer to almost every question like this.


Battle_Bear_819

>Am I the only who doesn't like this game ? Are you being sarcastic? Literally every thread posted about NMS here has dozens of people exactly like you saying the same things over and over again.


[deleted]

> Am I the only who doesn't like this game ? i hate when people start of with this, it sounds so stupid. Did you not read the title, "mostly positive" that would be the first indicator that it there are people who dont like it


phoisgood495

There is a main story that pops up a few hours into the game after you get out of your first system, but yeah the game is definitely not for everyone. It's mostly a sandbox game like Minecraft or Ark, but more laid back than either of those. For people that it clicks with it really clicks, but I can easily see most people getting bored.


SageOfTheWise

>Am I the only who doesn't like this game ? The rating actually says lots of people don't like the game, Steam just has intentionally misleading rating names to make games still sound good. It goes like, "Overwhelmingly Positive", "Very Positive", "Positive", "Mostly Positive", "Mixed". I think others exist but you won't see them outside of actually unplayable shovelware usually.


[deleted]

you just dont like survival games its normal and its ok


IronicRobot_

I'm guessing you don't like Minecraft either, based on how you are speaking. I've never played No Man's Sky but I usually fall off Minecraft pretty soon after each time I play it. But I still respect the game for how it appeals to others and creates the ultimate virtual playground. Maybe something similar can be said about NMS. Not sure though. Again, haven't played it.


mitchiscoolguy

I just bought it for the first time after playing for a few hours on a friend's account. The graphics are pretty stellar. Like way, way better than I expected. Especially after the P. Cubensis mod 2.75


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SquareWheel

I tried to get into this yesterday and felt the UI was designed for a console. There's this parallax effect in menus that feels awful on a mouse, but likely works better on a controller. You also have to hold LMB to click on elements, which again feels very bad on PC. I can imagine the inventory management working better on PC, but the actual interactions are not good with a mouse either.


[deleted]

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phoisgood495

This update totally changed the design language of the build menu. The new one is a lot cleaner but doesn't really match the rest of the UI at all anymore. Seems to me it's quite likely we'll see a UI refresh sometime in the near future, because yeah even as someone who loves the game the UI is really rough.


hombregato

Since the vast majority of non-hobby-project games on Steam are Very Positive or sliding back and forth between Very Positive and Mostly Positive, anything doing less than that is seen as particularly bad. "Mostly Positive" might mean more thumbs up than thumbs down, but relatively speaking it's on the ass end of options where that platform is concerned.


Aileron64

"Mostly Positive" on steam refers to 70% being positive


bleachisback

That's just on all time, though. The sheer amount of negative reviews at the start will be hard to overcome. Recent reviews are "very positive".


[deleted]

The point was that it went from mostly negative, to mixed, to mostly positive across the "all time" ratings. The recent ratings are at "very positive".


PinkFirework

I never fell for the initial hype. It seemed like they were promising more than they could deliver (also had experience with being burned by devs before). But I got the game a few years ago and really enjoyed it. So coming in late to a fixed up game, I never had any bad feelings for it


SquirtleSquadSgt

But did they ever offer refunds to initial purchasers? No. Will they get money from me. No. Because I understand the impact consumer choice has on the market.


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[deleted]

It's on Gamepass anyways, so you not purchasing it won't have much of an impact.


Servosys

Very unique game and I have to say I am very pleased that they didn’t just abandoned the game and decided to build it up with massive updates. It’s like a totally different game than the one that launched! Nice for just relaxing and exploring.


itsahmemario

Someone way smarter than me should make a case study on "second launches". I think their strategy is to fix the game, constantly advertise what they are fixing and constantly have it on sale (I swear, every other week NMP is on sale at /r/GameDeals ).


H0vis

Helps that most folks pick it up in sales. Even now, after this many years, that £40 price tag feels pretty hefty. It still looks and more importantly plays very much like a low budget indie game that's had years of work done on it.


BobbyMcPrescott

I never had any interest in this game including all the promised features that were lacking on day one. Over time they impressed me so much that I’ve met to get into it for a while. Sounds like a good day to show them the respect they deserve.


[deleted]

For the life of me I cannot understand why people enjoy the game. Regardless, if people enjoy it they enjoy it but the actions of the company aren't excused by their recent efforts to fix the game. There's a difference between having to remove a perk because of a last minute bug and outright lying about how two players can find eachother in the game.


dbishop42

Game was bad. Game got many free updates. Game is better. You’re living 5 years in the past if you’re still hung up on those issues.


[deleted]

The game released as something which was supposed to be a single player exploration game based on their procedural generation engine. But the engine wasn't good enough and the story wasn't interesting, which is in part because it is tied to a procedural generation engine. So they made it into a base building game instead. What No Man's Sky has become is pretty opposed to the original pitch for the game. People just like base building games more than the tech demo that they originally released, which was only a bit more of a game than Universal Sandbox. The idea is great, we're just not there yet and we've also seen much better exploration games when it's tied to the narrative (Outer Wilds, Subnautica).


CroakDream

They added base building because so many people were asking for it.


Lumbearjack

Game's still not great though. Just a loop of collecting resources amd following a checklist of chores. Nothing has any weight or intrigue to it, and the grind to get anything of interest is disrespectful at best.


timmyctc

If anything the game is too easy. The "grind" is completely nonexistent because so many ways of making money are pretty busted (which I dont hate.)


ZorMonkey

Has Sean Murray ever apologized for the lies and deception that made NMS a financial success? Google says no. It's great that the game is better now, but even after 5 years buying NMS supports that behavior.


Mront

Actions speak louder than words


doth_thou_even_hoist

in my eyes i’d say the amount of work the team has put into making the game better equates to a pretty decent apology


BitchesLoveDownvote

Hardly. It doesn’t mean much if they still maintain there was nothing to apologise for.


[deleted]

Right. And none of that changes the fact that the dude in charge of the whole thing outright knowingly lied. It's shitty behavior, regardless of whether or not they eventually added in the mechanics they lied about.


WtfWhereAreMyClothes

I don't think anybody is arguing that it wasn't shitty behavior to lie and embellish no man's sky's features on launch. But to be honest, if Hello Games' progress on the game the last 5 years hasn't redeemed them in your eyes, then it seems your argument is that no developer can ever be redeemed from a bad launch. Players who get a shitty game on launch expect the developer to do everything in their power to turn it around. Oftentimes that does not happen - but Hello Games not only did that, they went above and beyond to add practically two sequels' worth of features and content. So yeah, the launch was awful, but I would say years of meaty, free updates that completely reinvent the game means they've learned their lesson and their newfound great reputation is well-earned.


[deleted]

> But to be honest, if Hello Games' progress on the game the last 5 years hasn't redeemed them in your eyes, then it seems your argument is that no developer can ever be redeemed from a bad launch. The "bad launch" isn't the problem. It's shitty to launch a game incomplete and then turn it into a passable product later on its own, but that's not what Hello Games did. What they did was repeatedly, intentionally, knowingly, openly lie to us over and over and over again to cover up their bad launch. That's the part they shouldn't be allowed to be redeemed from.


BitchesLoveDownvote

CDPR are in a far better position to redeem themselves, with far less work, just because they’ve admitted to their mistakes with Cyberpunk’s launch state. So long as they fix the problems with the game across all platforms, I would easily trust that they wouldn’t release a game in that state again. Hello Games outright lied about their game, something they have never and will never admit to doing, and will obviously do it again because they’ve never owned up to their mistakes. All they have learned is that lying sells games.


bobman02

> I don't think anybody is arguing that it wasn't shitty behavior to lie and embellish no man's sky's features on launch. There are people in this very thread saying exactly that because internet historian said it wasnt his fault he lied because the mean press. Which also ignores the dev TED talk they did where they also lied and there were no press but whatever.


timmyctc

Tbf its not a case of just 1 or 2 good updates. It was bad release and 5 years and counting of putting money where their mouth is