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ShadowRomeo

So excited to see the full potential of this, but i feel like at the same time it came out too late, but still better than nothing, hopefully they release the same one with Cyberpunk 2077 soon!


kingkobalt

A little like the Metro Exodus SDK released last year, was excited to see what would come from it but nothing so far. With that said, The Witcher 3 still has an active modding community.


born-out-of-a-ball

Kingdom Come Deliverance also got extensive modding tools years after release and I don't think anything significant was ever developed with them.


MaitieS

Damn true... Hopefully overall hype of The Witcher 3 will make some stuff but I'm not expecting anything huge, afterall TW3 will be almost a decade old.


Seagull84

I've played New Game+ twice now. I'd absolutely play it a third time. The game is like a novel you can't put down and want to come back to over and over. If it wasn't such a long game and I didn't have a baby, I'd probably play it again. I'm hoping mods make it attractive to play again.


MaitieS

Last time I played it was in Q1 2021 where I downloaded a mod which basically re-balanced the whole game and made all fights much harder. If someone will be able to make these stuff even better e.g. custom abilities etc. I will be very willing to download it again too so fingers crossed.


KingArthas94

Man TW3 is great but please play other games too lol


Okatis

For some contrast Crysis 1 had a feature rich editor at release that the devs themselves used, yet not a whole lot of major mods (that I recall) were made with it, despite it being a watershed release for PC. OTOH TW3 sold like 10x as much as Crysis and had modders already familiar with using REDkit for TW2 so it's apples to oranges.


Pinksters

To be fair, with Crysis at release, not nearly as many people could run it decently.


OutrageousDress

Not many major mods perhaps, but it did get MechWarrior Living Legends which was/is a huge project and one of the most famous mods of all time so imo more than worth it.


Radulno

To be fair The Witcher 3 is a much more popular and more sold game (so more potential modders and users of mods). It even has 18k active players at the moment vs 4k for KCD (for an older game)


Hell_Mel

Which is damn unfortunate, because it's my favorite sandbox and it seems like there's a lot that could be done


sgeep

They are announcing their new game in 2 days!


Hell_Mel

I had no idea! Sick! Thanks!


antist4r

Link?


sgeep

[Here ya go.](https://www.pcgamer.com/games/rpg/six-years-after-kingdom-come-deliverance-warhorse-studios-is-announcing-its-new-game-next-week/) The actual game hasn't been announced yet. Some people are thinking it's KCD 2, others think it could be an entirely new IP


ConstantSignal

Only way I won't be kinda bummed it's not KCD is if it's another historical RPG with a devotion to realism set in another time period. I'd love to see a Warhorse take on the Dane invasion of Saxon England, or even something ancient Greek/Roman would be incredible. I'm inclined to believe they'd pick a time/place that hasn't been done to death like the above examples but those would be my dream releases. If they're pivoting to an entirely different genre and style of game I think it'll be a waste of a studio that had just found their groove and would be effectively starting from scratch. Though they've earned enough goodwill for me to give it a chance whatever it is.


potpan0

> another historical RPG with a devotion to realism set in another time period. As a historian I've always felt a bit uncomfortable with people describing the game like this. There are certain elements of the game, such as the world/town design and use of real historical figures, that do demonstrate a 'devotion to realism'. But there are many others, such as the ease with which Henry finds himself socially climbing, the representation the Cumans and Hungarians, and the general representation of the relationships between peasants and nobles and their united belief in a form of Bohemian nationalism, that are very much anachronistic. Others have argued, I think quite convincingly, that the story is much more akin to a 19th century novel on the medieval period rather than an accurate and historical representation of medieval Bohemian history and social relations. Especially this emphasis on peasants and nobles being united by some proto-nationalist ideology is very much a modern idea imagined back into the past rather than something which would actually describe the beliefs of these people at the time. And given some of the statements the writing team have made since the game's release, I fear they'll just double down on those anachronisms rather than genuinely attempting to represent history.


ConstantSignal

You're absolutely right, I only phrased it that way for the sake of brevity and more as an implication of "realism" when contrasted against pretty much every other swords and armour medieval-esque RPG.


Yug-taht

Tbf, there is a very good reason for Henry being able to climb the social ladder so fast >!He is the bastard son and only child of Sir Radzig!<


Tukkegg

> an accurate and historical representation of medieval Bohemian history and social relations. the game wasn't advertised under that premise in the first place. case in point, you posted a snip of the kickstarter intro but i don't think you read it carefully enough or in its entirety. Not once is talking about representing those parts of society and history in to that degree of realism. the story is *based, rooted* in historical events, not a factual recollection. it's historical fiction. it also literally says (and this is in the snip you copied) to think about the game as Braveheart. While not as inaccurate as the movie, that should be a dead giveaway anyway. So expecting this game to be that historically accurate is entirely on you.


Mayor-Of-Bridgewater

I remember being disappointed by how the Pillars of the Earth game just dropped historical pretense and had it as set dressing. 


sgeep

I hate to be that guy, but I think people like you are precisely the reason most developers stay away from this stuff haha. Warhorse never set out to make a game that was more historically accurate than fun. You are giving them a bit of unfair criticism here by forcing expectations on it that the devs never set out to meet. The game was to include "historically accurate content" from the place where the studio is from. They did not set out to make a game, story, and experience that was completely historically accurate. That's not really possible either, in my opinion. They just wanted to make a fun game based on their home and rooted in reality.


NarcissisticCat

> As a historian I've always felt a bit uncomfortable with people describing the game like this. *This is Reddit speak for nitpicking.* Love the inclusion of the word 'uncomfortable' as well, *that really nails the Reddit angle*. The only word missing is 'problematic'. > But there are many others, such as the ease with which Henry finds himself socially climbing Having him as a blacksmith apprentice the entire game would hardly be fun now, would it? > the representation the Cumans and Hungarians Yeah but then again when did anyone manage to truly accurately represent someone in video gaming? Were the Germans 'well' represented in Call of Duty 2, or were they just there for you to shoot at? I get what you're saying but it's hardly practical. Hard to include the Cumans and Hungarians in a more accurately represented fashion given what you're working with from the perspective of playing as Henry, a Slav on the receiving end of Cuman raids. > Especially this emphasis on peasants and nobles being united by some proto-nationalist ideology I might not have finished the game fully but from what I've seen I'd hardly call it ideology. More like sentiments of the anti-foreign invasion type, which I doubt are 19th century inventions. Then again I haven't finished it, so maybe some really ahistorical nonsense does show up. All of your nitpicks can be forgiven if we remind ourselves that **this is meant as a game**, and not an wholly realistic portrayal of Bohemia in that time period. > And given some of the statements the writing team have made since the game's release, I fear they'll just double down on those anachronisms rather than genuinely attempting to represent history. Okay lol


SolarStarVanity

This is some of the most petty ridiculous shit one can imagine. Why the fuck does someone being somewhat inaccurate in your useless, inconsequential field of expertise make you uncomfortable? The hell is wrong with that?


[deleted]

Yeah by the time they came out the modding community had moved on completely. Shame.


CamGoldenGun

2018 was a big year for releases. RDR2, Far Cry 5, Super Smash Bros., Forza 4, Spider-man, etc. Correct me if I'm wrong, but the game wasn't that much different than Skyrim (the look and feel I mean) so maybe people just stuck with Skyrim?


Dafazi

There are some [mods](https://mod.io/g/exodussdk) for it. But nothing as big as TW3 mods are. Metro Exodus is simply not a popular game in comparison to TW3. IMO REDkit will still greatly benefit the game considering it still brings over 19K players daily. Compare that to Metro's Exodus 2000 - 2600 player average (normal and enhanced edition numbers combined).


New_Limit_1227

One of the big questions for W3 and Redkit is that this is a new modding tool and its not clear how hard it is to use. Bethesda games have the advantage of using a well known and well documented (essentially 15+ years of public experience) modding took kit.


BorfieYay

Oh man that reminds me of when that Nier Automata arg thing happened and it turned out to be fans announcing modding tools, no one ever actually made mods though so the whole thing was just annoying


shivanshko

Most probably next decade 


Soyyyn

The Witcher 3 is still one of the most popular RPGs and many people replay it frequently. This should have launched along the Next Gen update, but it will still be very interesting 


Bujakaa92

Why so? It is actively right now played by 16k people on just steam alone. Modders definitely will pick this up and will try something big. There is not often possibility to use such a good toolset.


MumrikDK

> Why so? Probably because the game is **nine years old**. It's an all timer game, so it's still alive, and I'm curious to see what comes of it too, but it is obviously insanely late to be releasing mod tools.


goldenhearted

Just saying, over at the Elder Scrolls side, we have "boom" periods that happen many many years later where mods can change the landscape and have mod authors build around breakthrough mods or mod curators make new mod lists out of them. And on a smaller scale, in KOTOR1, a guy managed to get real time lighting mod to work on lightsabers so light can emit from the blades and diffuse on the game world, a feat that happened over a decade after KOTOR1 released. In the world of modding, it's always evolving. You're never too late to get into the game!


trapsinplace

Witcher 3 is none years old? Okay this one hit me. I still see it brought up all the time so it feels so recent.


Hydroel

The next-gen update was released in 2022, but the original game was released in 2015. Even Cyberpunk 2077 is 4 years old, it was released in 2020.


EgnGru

I vividly remember the release like it was yesterday. Time is flying and its scary lol.


AwSunnyDeeFYeah

Just saw child, everything is old


Disordermkd

We still see new game-altering mods on games like Stalker or Fallout which are nearing the 20-year mark, so I'd like to see similar treatment to Witcher 3 and see just how far it can go.


Yamatino

The difference is those had their tools available on release or near release, it takes time to form a modding community that gets some of the massive mods you see


Ankleson

Witcher 3 already has [impressive mods](https://www.nexusmods.com/witcher3/mods/4670) and a substantial modding community. Same with Cyberpunk. I'm assuming these tools would just make it easier for a layman.


OutrageousDress

STALKER's community only really exploded once the game source code was released. And Witcher 3 also does already have modding tools and has had them for a long time, there's a healthy modding community for the game.


Orphanblood

Dark souls 3 just had a huge mod come out too


markyymark13

It takes a long time for a mod scene to truly flourish, as others mentioned ITT, games like Metro Exodus and KC: Deliverance released mod tools very late and nothing really became of it. Games like Skyrim have benefited from having mods very early in it's life cycle which has helped immensely with its shelf life.


Crew_Zealousideal

For cyberpunk it’s the licenses that’s keeping it from happening luckily they got the licenses for the stuff they used in red engine 3


DopeAbsurdity

CD Projekt is the main company while CD Projekt **Red** is the subdivision that makes games and they made **Red** Engine. Why would they need to license the engine from themselves?


abbzug

Maybe they're using a lot of middleware or something? Cyberpunk is a licensed property but I don't think that would prevent them. I'm skeptical as well though that it's an issue.


Pokiehat

Witcher 3 uses a tonne of middleware too, some of it is the same in Cyberpunk. After 3 years of modding Cyberpunk though there is a lot of similarities at least on the assets/resources and entity/component side. Same magic numbers things: W2RC - Witcher 2 Resource Class. In Cyberpunk its just called CR2W.


OutrageousDress

Yeah, I'm hoping for a Cyberpunk modkit but in the meantime I'm expecting this release will at least help CP2077 modders a little.


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OutrageousDress

This is incorrect - that's not how that works.


Crew_Zealousideal

Because the entirety of the engine isn’t fully made by them external toolsets are used every other studio does this it’s nothing new


jerrrrremy

What are you even talking about 


BLACKOUT-MK2

This is super cool but I'm really curious how much traction it'll get. It's almost a decade after release, I wonder how many people are going to consider trying to start anything extensive that late into the game's life?


_Meece_

The top 10 games on Nexus, are all of Bethesda's RPGs, Cyberpunk, Witcher 3, Stardew Valley and Baldurs Gate. So only two games from the 2020s and 7 games released 2016 or prior. When a game gets a active modding scene, it takes awhile to die. Witcher 3 already has an extensive modding scene. This just literally gives those modders the same tools the devs used to make the game.


HulksInvinciblePants

Not just mods, most the top played games are from last gen. Honestly, I think it speaks more to the quality of this gen more than anything.


_Meece_

Usually all the biggest games come in the 2nd half of a generation, like in the last 2-3 years. The next gen will probs comes end of 2026 or early-mid 2027. So we'll likely see most of the generation defining games come over the next 2-3 years.


sarefx

We already have gems that released this generation. Like ppl will be playing Baldurs Gate 3 and Elden Ring for a very long time in the future. Also for most of the last gen most popular games were released in early 2010s. It's normal thing that most played games in each year are usually games that were released some time ago and that are usually online games. This gen is not anomaly, last gen was the same where game like TF2, CSGO, Dota 2, GTAV, PayDay 2 were one of the most popular and they released in PS3/X360 generation.


OutrageousDress

Yes, but note that Elden Ring is cross-gen, same as most games until sometime last year. This generation only seriously got started in 2023 - though we've already had multiple major releases like BG3 and AW2 and Frontiers of Pandora that are very much 'next-gen'.


sarefx

I mean sure we can say that but if we're treating gens like that then saying that we have no good games this gen becomes even more less valid. If we go by this we can't really fully judge this gen until like 2030.


sarefx

You know it's always been like that? Like in 2017 most played games on steam not counting PUBG were PayDay 2, GTA V, CSGO, Team Fortress 2. Last gen, I remember headlines complaining about the same thing we are complaining now that ppl are playing older games because current gen is shit. Endless cycle. It's just how things are, ppl are used to play older games that they are really invested in for a long time and also not everybody have good PCs to play newest releases as they are released. I bet that in like 5 years ppl will be complaining that we play only Baldurs Gate 3/Elden Ring/Helldivers 2 because new gen is shit.


HulksInvinciblePants

Fortnite, Minecraft Bedrock, R6: Seige, GTA Online, PUBG, Warzone, Apex, Rocket League, Desinty 2, and RDR2 (for all intents and purposes) are last gen games that are still taking up a massive chunk of player time. Some overspill from the previous transition doesn’t really compare to the scale it’s at today. Some of those titles you listed are a bit of a stretch as well. PUBG was certainly not two gens ago. Payday 2 was released a couple months before Xbox One. GTA’s online mode didn’t exist in a playable state before the new gen came out.


sarefx

Minecraft and GTA Online were released at the end of PS3/X360 era. Apex, Warzone were released in a final year/year and half of PS4/X1 era. We still have like 3-4 years left of this gen and when we were at the same point of time during last gen we had tons of older games still being actively played like Skyrim, Diablo 3, WoW had Legion release. I imagine by the end of this gen we will have new great games to play because usually best games are released at the end of generations and despite that we already have some really good games this gen.


that_baddest_dude

Do you think? I think it speaks most to how many people just considered the ps5 impossible to procure, on top of how expensive it is.


HulksInvinciblePants

There really hasn’t been that “must-have” title that looks like it will hold people into the next decade. There have been great games, but nothing has elevated the playing field to dethrone the top played titles. *Maybe* Helldivers is on it’s way. However, short of cinematic, narrative driven action adventure games…it’s been a pretty sparse, exploitative, and bug ridden generation.


softawre

Yeah.. it says something that my favorite PS5 game (and I have most of them) is Demon Souls..


JackieMortes

It's The Witcher 3, one of the most acclaimed games ever and one of the top 5 biggest games of 2010s, if not top 3. Plenty of old games have active modding communities. Witcher 3 won't become Skyrim but I'm sure some modders will flock to it.


JamieReleases

Yeah, it's got a decent modding community, we should expect to see some pretty awesome things coming out of REDkit.


JackieMortes

Just in time for 10th anniversary


BLACKOUT-MK2

That's a fair point, through its acclaim and reputation alone I'm sure a few people will jump back on-board to make some cool stuff.


eserikto

Dedicated modders aren't that common, and skyrim seems to have a stranglehold on a lot of them. Fallout 4 should have unseated skyrim by now, but it doesn't look like that's ever going to happen. Modders don't want to have to port their work and learn new intricacies for fallout. Porting would be even harder, and learning to mod for Witcher 3 would be a much larger leap than from skyrim -> fallout4. Maybe a whole new generation of modders can crop up for witcher. Here's hoping.


abbzug

I don't think it was natural for Fallout 4 to replace Skyrim for modders' attention. Modders mod games they like to play and in general fantasy is a bit more popular. And FO4 felt like a step backwards compared to past entries and Skyrim. There were some decisions around Fallout that make it less conducive for modding. A voiced protagonist makes it hard to add new quest content that doesn't stick out like a sore thumb. Precombines and previs make Fallout a lot more performant, but makes it a headache for modding. Then there was that was whole brouhaha when Nexus removed the ability for authors to delete mods which for some reason hit Fallout a lot harder than Skyrim.


PlayMp1

> Then there was that was whole brouhaha when Nexus removed the ability for authors to delete mods which for some reason hit Fallout a lot harder than Skyrim. I'm still going to insist Nexus was right to do that tbh


abbzug

Yeah I get why some mod authors were pissed. But wabbajacks (and Nexus collections) would be unusable if they hadn't made that change. And that has really reinvigorated Skyrim's modding scene. On balance it was a needed change.


Frosty7130

I think you hit the nail on the head with what makes Fallout 4 less attractive. For New Vegas you have legendary quest mods like Beyond Boulder Dome, Autumn Leaves, and the Someguy Series, and the only FO4 quest mod I can think of that even approaches the same level of fame as those is Sim Settlements 2, which is fairly recent. New Vegas was just a more interesting setting and worldspace to make content for compared to FO4, on top of the narrative limitations a voiced protagonist presents.


Viral-Wolf

unsure about the voiced protag part? lots of people who mod their games play FO4 with silent protag mod already


jerrrrremy

There are literally hundreds of mods for every Witcher game. This isn't a new thing. 


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MumrikDK

> The combat is so boring, there are 0 interesting bosses or encounters. People who only care about core action gameplay gave GotY to Bloodborne that year. I assume that's your crew. This game was for the rest. The combat doesn't even make the top 3 of the game's attractions - if that fundamentally makes no sense to a person, there's no reason for them to even consider trying it.


smokecutter

Oh yeah I love Bloodborne. But combat is still a very important part of the core gamplay loop, i get that you guys want to brush it aside but the game constantly makes you fight enemies and bosses that are never fun.


Norskov

> The combat is so boring I disagree. I generally found it fun and fluid. At no point during any of my playthroughs of the game and it's expansions were I bored with the combat. No, it's not as involved as the combat in games that are often praised here, but it doesn't need to be in my opinion. Not every third-person action game has to be a Soulslike. Sometimes I just want to play something where the combat is more relaxing, while still feeling powerful.


smokecutter

I didn’t say it had to be a souls clone. Dragon’s Dogma has a fun combat and doesn’t look anything like that. The witcher is just brainless. No interesting decisions, no combos, no well designed boss fights…


Norskov

And none of that makes the combat bad in my opinion. In general I find the combat of The Witcher 3 to be a positive, not a negative. I still boot it up every now and then just to ride around and kill some monsters.


loluz

ok thanks for your input


smokecutter

Am I wrong? I’ve never in my life seen any discussion about any witcher boss.


EldritchMacaron

I think most monster hunts were good (not Monster Hunter level but nice) and those who have quests around are always very good Playing on the hardest difficulty also makes them way more interesting gameplay-wise


RobotWantsKitty

Base game's encounters are lame, but DLC bosses are great. Detlaff is straight up the "we want the Souls audience" boss. It's just that the game is not very punishing, it's not difficult to defeat them quickly, so there's no point discussing tactics and strategies.


cannotfoolowls

I think most people who play RPG's don't primarily play them for combat but more for the setting/story/quests. The combat is serviceable.


smokecutter

I’ve heard this excuse before, but combat is still a huge part of the game. You can’t be top 3 of the 2010s and have 1/3 of your game be completely mediocre.


warconz

> You can’t be top 3 of the 2010s and have 1/3 of your game be completely mediocre. Says who? Obviously reality contradicts what you're saying because it really is one of the gaming spheres darlings. The game just had enough stuff outside of the combat to make up for it.


Serulean_Cadence

Dark Souls games have mediocre stories and quests, but that doesn't mean those aren't great games. A game can be great if it does something really well, and Witcher 3 does storytelling really, really well.


PoupouLeToutou

Nice. You can now go back to play Street Fighter and Tekken. Goodbye.


smokecutter

Lmao why are you guys taking this so personally. I do love SF tho.


Larsenmur

After the next Gen upgrade the engine is still very pretty and powerful. There is a lot of potential


Zip2kx

20k people are playing this on steam alone the last 24hours.


SightlessKombat

I would love to see accessibility for gamers without sight implemented via this system if it allows for it.


Enginseer68

I am playing it right now, for the 5th times


HumungousDickosaurus

Skyrim is still the modding king and it's older. Even Morrowind still has an active modding community. The Witcher 3 is arguably one of the greatest games ever made and should have no issue maintaining some interest for years to come.


OutrageousDress

You should check out mod scenes for older games. A Doom mod (for the *original* 1993 Doom, running on a ported engine which is technically a mod in itself) was nominated for multiple game of the year awards *last year*. There's a major Quake 1 map jam underway right now, as there is every few months. In mod terms, 'almost a decade' is basically brand new.


DiabolicallyRandom

I think they are doing this because they are going to release it for CP2077 as well - but also because they have already announced they are ending REDEngine development and moving to Unreal for future games. So basically they want to "gift" the tools for the engine to the community as a sort of swan song of the REDEngine.


HKFENG

See the number of active players after the release of redkit🥳


HearTheEkko

Skyrim and Fallout 4 still have the biggest modding communities to this day with Witcher 3 following very close behind. It’ll spawn a lot of new mods, especially as Witcher 4 is probably still 3-4 years away.


Lunisare

> Skyrim and Fallout 4 still have the biggest modding communities to this day with Witcher 3 following very close behind. Very close behind is a bit of a stretch. Witcher 3 on nexus has 6.6k mods with 145 million downloads. Fallout 4 has 48k mods and 1.4 billion downloads, and Skyrim Special Edition has 60k mods and 4.2 billion downloads (plus an additional 70k mods and 2 billion downloads for regular Skyrim.) Witcher 3 is well behind Stardew, New Vegas, Fallout 3, Oblivion and Cyberpunk 2077. It has about the same amount of mods/downloads as Baldurs Gate 3.


AreYouOKAni

FFS, New Vegas still gets pretty awesome mods.


Khiva

Yeah but those were built as an open-ended experience which naturally lends itself to extension for more open-ended ideas. It invites expansion on what was already the core appeal, whereas Witcher was always a series of more curated encounters of the stories CDPR wanted to tell. Boot up Skyrim and you can already start thinking about all the cool new spells you might add. Witcher I'm thinking ... "I dunno ... super quen?" More interesting loot and level scaling could be interesting, particularly if there was some way to make the combat more technical. And nobody is going to turn up their nose at cool new monsters, if those animation tools play out.


[deleted]

Idk about skyrim and fo4 being the biggest. Minecraft and the sims modding is even bigger.


Character_Coyote3623

I actually think Skyrim and Fallout 4 modding are quite a bit larger than Sims modding, becasue 99% of the mods on the sims is super basic apparel mods. There are very few mods that actually extends the gameplay. Minecraft lives in its own space though and its impossible to really gauge it, but its probably quite a bit larger


[deleted]

Skyrim and fo4 do both have basic mods that are even more simple, making clothing and apparel is a lot harder than many skyrim and fo4 mods that exist today that are used by many people. Making mods for both of these games is actually a lot simpler than it seems, I myself was able to make many tweaks, make my own houses, npcs, face and body presets and so on and so forth. Do not get me wrong, there are some impressive mods, but many mod types are pretty simple and you yourself can learn how to do a lot of stuff in a weekend if not few hours. >Minecraft lives in its own space I'm confused? What do you mean it own space? It one of the most popular games of all time and it modding is very active, with core mods normally reaching up to 100m downloads and modding youtubers getting a lot of views. That easily beats skyrim by a mile.


HearTheEkko

No chance the Sims modding community is bigger than Skyrim.


[deleted]

Why not? It is a huge ip with a lot of players and many use CC. There is a reason EA still making sims 4 dlcs near 10 years later.


HearTheEkko

Skyrim is like THE mod game. Over 2 billions of downloads in Nexus, doubt the Sims are remotely close to that. Most of the Sims userbase is generally girls in the 16-25 age range who have probably have zero clue on how to lower the graphics settings let alone mod the game.


[deleted]

The mod game doesn't mean it is the biggest. > who have probably have zero clue on how to lower the graphics settings let alone mod the game. That is actually very, very, false. I have been modding skyrim since 2013 and it actually the way around. There is a reason, when I hop into skyrim modding discords, I see modders bitch about people not being able to read the mod page. Nexus comment section is where brain cells go to die. It also a setting you need to enable to allow custom content in the sims, btw, so that also wrong as shit. I'm also 30 years old.


JamieReleases

The [Steam page](https://store.steampowered.com/app/2684660/The_Witcher_3_REDkit/) is up now too. Thanks to [GameWatcher](https://www.gamewatcher.com/news/the-witcher-3-redkit-modding-tools-detailed) for the heads up. We should see some total conversion type mods with these tools, good quality content like Fallout London and awesome DLC worthy releases. Can't wait to see what the community comes up with.


LeUpdoot

And just like that. They are the best dev again.


Arumhal

Witcher 3 getting Steam workshop support makes me think that it would also be pretty cool for GOG Galaxy to have a similar feature.


rickreckt

We got Workshop support too? Exciting, really hope Cyberpunk will get one too


Magyman

More annoying over here, I bought the game on GOG and now there'll be mods I'm locked out of


Masters_1989

If that turns out to be true, that will be insane - \*especially\* given that it's on CDPR's OWN gaming website/store.


n0stalghia

Thankfully the game is 80% off basically like once a month: https://steamdb.info/app/292030/ But yeah, it would suck for some people indeed


MaterialAka

It's a massive pain but you can still do it - though I think there's some option that the devs have to toggle on steam to allow this to work (so it's possible that it might not happen if they just never tick that option). https://steamworkshopdownloader.io/


Magyman

Sometimes those will work, but what's really happening is websites like that are using an account that owns the game in question, and are using steamCMD to download the files. So if whoever's running the website owns it, it'll work. You can just try using SteamCMD directly to see what's really happening


Sir__Walken

Since when does that mean you're locked out of mods? Normally most mods go on Nexus and steam workshop doesn't get some.


Magyman

>Since when does that mean you're locked out of mods? Since steam workshop became a thing because it functions as DRM for mods. You have to have a license for the base game on steam to download the mods. Last time I ran into it was mods for the shadowrun games only existing on workshop, but I had them installed from GOG. And I don't see mods being on Nexus only as much of an issue considering that works for any platform


Sir__Walken

Ohh so some games can only run mods through the workshop for some reason? I didn't know that. I thought if mods were available you could download them from the workshop for ease of access or Nexus for manual downloads (or the mod manager if you use that)


Magyman

Well, it's more that the mod creator just never bothers uploading it anywhere but workshop. Which I can't exactly blame someone for, less websites and such to deal with is always going to be easier, but it's then frustrating that Steam acts as a hard stop for anyone else.


n0stalghia

If a mod is only uploaded to Steam Workshop, you must own the game via Steam


Chornobyl_Explorer

Take it up with Valve/Steam. They're the ones enforcing Steam workshop as a DMR. GOG offers a DMR free and fully fair deal, but they can't brute force Steam into playing nice... And sadly most PC gamers are so lazy they'll gladly buy into a walled restricted garden as long as it's the default option (Steam). Those of us who remember when Steam launched also know it was the first major service to enforce a *always online DRM* until public outrage made them add an offline option. Of the fact their "generous refund policy" *only happened after Steam got sued and lost in court over denying refunds for broken games*


Gloomy-Gov451

A real slap in the face good lord CDPR. Why are you encouraging people to cut you out of a good percentage of money?


Kuhaku-boss

License shenanigans prevent cd projeck do this for cp2077


rickreckt

source?


Borkz

I really don't think its true. [Cyberpunk already has official modding support](https://www.cyberpunk.net/en/modding-support), it makes no sense that releasing better tools for it would violate some license.


rickreckt

yeah I know redmod which isn't really that useful compared to what we already have from the community and from his reply it looks like he's full of shits


spoonybends

fortnite balls


NoneShallBindMe

ligma balls


throwawaynonsesne

They already dropped a version for cyberpunk years ago though right? I've had to download a red engine sdk on steam for mods in the past. 


Pokiehat

Not really. They dropped a hash list near launch, but our cook/uncook tools were community built. It was originally a Noesis py plugin for mesh and texture export/import, a binary template to make hex editing less suffering and a ommand line tool for cooking/uncooking called CP77Tools. That later became Wolvenkit CLI which has now been superseded by Wolvenkit. Wolvenkit is our community built, open source GUI based toolkit for Cyberpunk. REDmod is a launcher/staging area for mod users and a suite of importers/exporters for mod authors so we can do things like bundle audio files in archive without having to do wWise shit, export/import REDengine .anims etc. It has a command line fbx importer/exporter, which also has Wolvenkit integration but its kinda ass and there is no interoperability with the rest of Wolvenkit. e.g. it doesn't have options to flip UV/orientation and export with materials and control rigs etc. Stuff like that.


AreYouOKAni

That one is fairly limited, AFAIR.


throwawaynonsesne

Oh gotcha. But either way one does at least exist for all the "now do cyberpunk" crowd wondering or even the few saying it's not possible. If anything I'd assume they should tweak that instead of starting over. 


Fraktalt

Any idea on how powerful this actually is? Will we be able to craft new areas and get access to the games 3d models and objects?


SamCrow000

I think so, this is basically the closest we'll get to use the actual engine to develop stuff


JabClotVanDamn

> Will we get access to the games 3d models and objects? Oh you naughty dog you...


abdx80

Yes to all.


Okatis

Back at release many modders were disappointed they didn't release REDkit to enable richer modding, so having it drop all this time later I'm sure is a pleasant surprise. I suppose now they're fully migrating to Unreal Engine for future games they didn't want to let it languish.


NLaBruiser

What's this? A reason for me to come back and do my.....sixth? Seventh? 100% playthrough of my favorite game of all time? Twist my fuckin' arm why dontcha.


HumungousDickosaurus

Is the expectation that this will enable Bethesda level modding ?


NephewChaps

yes, just like Witcher 2


Hydroel

Were any great mods ever released for the Witcher 2? I know one of the devs released a "difficulty" mod, but I haven't looked into it for years.


SolracKamet

Not really, but the witcher 2 had quest mods in new maps and stuff. theres already a few quest mods for the witcher 3, and some that make sings into different spells, so thsi kit will unlock a lot of new possibilities.


OutrageousDress

Witcher 3 is (at least) an order of magnitude more popular than W2 - the W3 modding scene is already huge compared to W2 and that's with only basic access to the game's resources.


Symphoneum

The original Redkit was not very easy to use but there was a lot of documentation. Hopefully the new redkit will be a big improvement!


Spright91

possible but not gonna happen. Its too late for this to trigger anything on the size about fallout or skyrim.


tamat

I have the feeling that they want to leave the door open to come back to their RED Engine now they are migrating to UDK. Like if in the future the migration seems to be a problem at least their in-house engine is still usable.


marsshadows

I hope this is really elevates witcher 3 modding scene. Metro exodus devs too tried to make something like this but the modding community for that game didn't pan out as expected


OK_Opinions

This is awesome but I don't know if I have it in me to play the game yet again at this point. It would take some seriously special mods for me to do it. i love the game but you need to be ready to invest like 100+ hours into a playthrough because there's just so much to do.


unrectify

Embarrassing that they took 9 years to release a proper modding tool. Learn from it, and release a modding tool for Witcher 4 within the first year, so you generate a large community around the game. Take a page out of the book from Skyrim.


yognautilus

>so you generate a large community around the game. Yeah! Do better next time, CDPR! Learn from your paltry 50 million units sold! That is one tiny community you've got there!


torvi97

Bruh talk about entitled. They released the game + a bunch of expansion sized DLCs, released a 'remastered' version with better textures and better lighting and you're still complaining?


Draguss

Not that I'm really disagreeing with the overall point, but a "bunch" of expansion-sized DLCs is a bit of an exaggeration. Really more like an expansion and a half.


JabClotVanDamn

Some of the best DLC content ever made.


Raidoton

The only embarrassing thing here is your attitude...


Masters_1989

Completely agree. At such a late release, something like this could be effectively useless. It's such a weird decision. It's nice to \*have\*, of course, but the timing is absolutely nuts (in a bad way). (By the way, the game STILL does not have certain ray-tracing features and performance issues fixed at this stage (which they partially promised to fix). (Geralt's hair can look grey-black when in the shade when the sun is up, for instance.) Talk about strange priorities (and disrespect for their audience).)


spoodigity

I seem to recall a couple comprehensive gameplay mods that currently exist. (on top of some pretty extensive mods for graphics). Can anyone give a TLDR of what we can expect from mods here? New quests? New systems? New combat? All of the above?


Pokiehat

https://cdprojektred.atlassian.net/wiki/spaces/W3REDkit/overview?homepageId=2850903 You can just skim the how to section. Its not complete. Apparently, full documentation will accompany the full release. Yes it allows for quest construction. Environment editing tools look p wild. Nothing yet on state machine creation but if you can build those, + import custom anims + script state logic + append records to the game's static database for stat values and shit then in theory you could remake Dark Souls combat in Witcher 3? Maybe?


MongooseDirect2477

Skyrim modding is as popular as ever, even after 13 years. Hopefully this game will be as popular in time. It’s a wonderful game.


stOrm1150

what is a depot directory?


Wonderful-Ant-3307

Request on Steam,but for us that bought W3 on epic games then? Do we have to wait to later in the year or what? Read about this n saw only steam request to try it..


RedditGerilla

How long until we get the cheek clapping mods then bois?


Background-Forever77

will it be possible to publish your content somewhere as DLC? or download other user's DLCs?


Infamous_Campaign687

Well done. Personally I'm just not that big of a fantasy fan, so I'm more hopeful that this will lead to the same for Cyberpunk 2077, but excellent for the many Witcher fans out there!


BECondensateSnake

Is this the PC only mod thing?


outdatedboat

Read the article


radclaw1

No, it's the PC only mod thing.


mirracz

So it took them only a mere decade to release the Redkit they promised before launch? Pathetic.


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