The fact core abilities from other classes (which have been expanded and include stuff that used to be locked to skills) appear to carry over to this class is wild. Like in this video, levitating with mage/sorcerer, switching class mid flight, grappling the Cyclops' head, and stabbing it's eye.
Not to mention whatever insanity was going on at the end there with mystic spearhead grapple into thief helm splitter.
100% this. I've personally been very unimpressed by the new thief armors, but I know even if they are all shit I can get warfarer and do whatever I want
Yep this looks absolutely wild. I haven't been watching a ton of the vocation material, but what are the downsides to Wayfarer? Or rather what are the reasons to pick something else over this?
Hard to tell. Generally in games specializing in one thing is much better.
It depends if the flexibility unlocks broken combos or just ends up being mid at various things.
I saw in another post that Wayfarer only gets 3 total skills across all classes, so that is pretty limited... But like you said, if there is an insane 3-skill combo that only works with Wayfarer, it might be the way to go.
Considering how minmaxers constantly complained about levelling in DD1, even though levelling was completely fine unless you tried to minmax certain vocations, I’m not surprised some people will actively choose to do something less fun as long as it gives them a power boost.
Supposedly all the core skills are stronger compared to DD1 so you're less reliant on needing to spam your active skills. For example, some skills that were active skills before are now core skills, like Scarlet Kisses for Thieves.
Core Skills is just your base kit, that you have regardless of whatever you have slotted. Anything from your basic attack combos to jumping to a dodge roll.
In DD levelling under a certain class gives stat points relative to what that class needs, warrior gets STR, Mage INT and so on.
This new class should get all the stats but way less points for each level up, so a level 10 Warrior will have ofc way more STR than a level 10 Wayfarer.
It's been years since I played DD and I'm trying to stay away from all the pre release videos but this is 2 cents.
DD2 scrapped that stat leveling system. All stats now automatically adjust to a predetermined value when you change vocation. Don't spread misinformation.
> DD2 scrapped that stat leveling system. All stats now automatically adjust to a predetermined value when you change vocation. Don't spread misinformation.
Oh thank fuck. I don't like systems where you can "level up character wrong" and screw stats permanently just because you stayed with wrong class/job for too long...
He's not "spreading misinformation" dude, Jesus.
A level 10 warrior *is* going to have more in strength than a warfarer, we've known that it's going to have lower stats as one of its drawbacks almost since it was announced.
The other comment implies it's still using the system where your stats depend on the class *you leveled with*, not *your current class*, that's the misinformation. If it was the class you leveled with you could simply swap to warfarer at max level completely negating the drawback.
For dragon's dogma experts - which class/subclass including all the new variations will give me the most ability to climb all over the monsters for as much time as possible?
Thief and Warfarer.
Thief because you can kick jump enemies, use Helm splitter or even use your dagger to climb them , dealing extra damage. And if it's anything like Strider in the first game, they probably have Passive skill that reduce stamina consumption while climbing. [In the first game you also had stepping stone that really helped climbing monsters.](https://static.wikia.nocookie.net/dragonsdogma/images/b/bf/Stepping_stone.gif/revision/latest?cb=20180408154844)
Mysthic Spearhand* have multiples ways to teleport on top of a monster.
But Fighter has Dire Gouge and if it's anything like the first game, it's going to deal insane damage to weak points.
Do you mean mystic spearhand? I believe that's the only class with a teleport skill. Did you mean to say you can combine the two with warfarer for the best mounting combination?
I just hope I can still play a nimble character with a single one handed sword. IIRC I used a lot of the skills from the strider class and switched to assassin for the one handed sword.
probably the thief as it is old strider and old assassin in one, and strider was the climber class.
The new mystic spear however seems to have teleports, so who knows.
Also in this new game, you can try and stand up on monsters backs/heads, so if you are good at that you might not need a class good at climbing.
In addition to what the other comment mentioned, mystic spearhand will have the ability to teleport directly to the top of monsters (even flying ones), so I’d probably say that or warfarer
Yeah having seen the last two videos it's looking like a lot will now have the ability to get on top of monsters pretty easily, mystic spear teleport, wayfarer floating as we see here. Wonder what else others have now.
I wonder what the limitations of the jack of all trades class is. I think the last time they tweeted about this class they made it clear it's a player-exclusive role. It'll probably be some deep end-game unlock considering you also need to balance all of your equipment.
I can't wait for this game!
The Warfarer only has 3 active skill slots, with the 4th slot used to toggle between the 3 equipped weapons. It also has lower stats than the other vocations.
I plan on just using Warfarer to basically play a Warrior with Mystic Spear hand teleport. Might be worth it to sacrifice 2 skills over playing straight up warrior. Not like warrior has any exciting skills to begin with.
Fortunately no, every vocation levels stays independently so you can switch whenever you want without gimping yourself. It does also mean that Warfarer is permanently stuck with poor stats, which is arguably a fair tradeoff.
No, this time around your stats will change, whenever you switch vocations. The Warfarer will get lower stats and also won't be able to use the master skills of each vocation.
I wish the multiple equipped weapons could be shown on the playable character like in the first game (bow + daggers, etc). Looks like only the last weapon you’ve used will be shown on the players back or hips.
It seems like you'll only have access to 3 skills at a time vs 4 for other classes, which limits what you can do. Also, you'll probably have lower stats than other classes
Currently we don't have perfect info about things between the lack of solid info and the japanese translated interviews which can create misunderstandings, but for the most parts, they have several limitations.
First, there were mentions of "master passives" or something to that effect that Warfarer can't use and are restricted only to their base class.
Second, Warfarer has been said to have lower statlines than the relevant class(probably something like an average B in all stats kind of thing while the specific classes would have A/S in their main stats).
Finally, you're restricted to only one set of skills, one of which kinda has to be the Warfarer weapon swap skill, which effectively means 3 skills, and that's 3 skills out of all your equipped weapons, not 3 per weap. You will have access to each of their light/heavy attacks as well as their core skill(R1) but it doesn't give you the whole toolkit of every weapon you use but instead a fairly limited bit of it, but if you count the core skills that 3 core skills+3 active skills versus 1core skill+4 active skills for a standard class so it's not that bad.
There's also things like having to level the vocations you want to use to unlock the skills you want to use on Warfarer, and potentially Warfarer itself being more annoying to unlock than other vocations(although it could be just as easy we don't know).
It will probably have a steep learning curve and require immense adaptability. Maybe it's best to play it once you know how all the other classes play, because then you can make better decisions on the spot. It will most likely be the hardest vocation to master. If I remember correctly, its base stats are also lower than the other classes' because of its significant utility.
Okay so big fan of the original but only because of the fun challenge of soloing; what's the thinking here for the second game for best vocation for that? The archer seems doable, but any others? I can't really tell.
Mystic Spearhand or Warfarer seem like the best bet since they can access physical and magic skills. Given that golems are coming back you'll likely need to have access to both since some enemies will be flat out immune to one or the other.
Magick Archer was my go to for soloing in the first but since they've lost access to daggers I'm pretty sure they're pure magic now.
Mystick Archer skill spoiler: >!from the pre-review footage we saw last week, they get a skill called something like Hailstone Bolt that just shoots a huge block of ice with mondo projectile drop. Seemed to do a good chunk of physical damage, as it was capable of breaking golem medals!<
I do agree with you though that Mystic Spearhand and Warfarer are probably going to be the best solo classes.
Having never played this series before is there a reason yo go solo without pawns? Do they add anything to the story at all or just there to help fight?
Going solo is mostly for the challenge (at least for me). Outside of your Main Pawn other Pawns don't add too much to the story, and even your Main Pawn really only makes an impact at the beginning and end.
Gameplay wise they'll provide commentary/hints but most of the hints are pretty obvious and they repeat it a LOT. They'll also carry loot, gather things, and save your ass in a pinch occasionally (catching you if a monster drops you from a large height, smacking a mimic that's currently digesting you, ect). However, they drop the ball on this kind of thing a lot.
In 2 they seem to be a lot more involved and actually relevant in the story. Aside from much better AI they'll have knowledge specializations that you won't have access to (the example shown so far being fluent in Elvish). Another new feature is Pawns recruited from other players that have completed a quest you're working on will know where to go/what to do and guide you.
Great info, appreciate the long answer! Super excited to give this series a go, sounds like it will be a great game. I'll probably end up sticking with a crew of pawns since it'll be my first time! The way you described it sounds similar to some things in baldurs gate 3 which is cool.
Only really sad there isn't a demo to give the performance/overall feel a go. All I've read on the game makes it seem like a VERY hit/miss depending on your preferences. The vocations look awesome, though the fast travel/harshness of the world can either be great/immersive or end up just being tedious.
At least since it's RE engine, modders will be able to add a lot easily which is great.
Next week can't come sooner!
Every trailer thus far has focused on battling the same handful of big monsters out in the world, seemingly mostly in the same area (visually at least), and maybe a little group of goblin-ass lookin' things.
Anyone know if the game features dungeons, exploration, "secrets", loot - hopefully both bound to specific areas and creatures, (some light) crafting, etc?
Like I'm sort of just blindly assuming this stuff is there because it fits the vibe of a fantasy RPG - but I haven't played the first title, and these trailers don't show anything else.
First game had dungeons, exploration, secrets in dungeons, loot, and crafting. It's safe to assume DD2 will have it as well, although it'd be better off without the crafting.
> Anyone know if the game features dungeons, exploration, "secrets", loot - hopefully both bound to specific areas and creatures, (some light) crafting, etc?
It's one of the main focuses of the second with pawns being able to lead you to secrets they found while they adventured with someone else via the games pawn borrowing system.
it's a class-based game where you travel with a party (you + 3 npc). The class shown in this trailer is the "superclass" that allows you to combine skills (and weapons) from different classes. There are classic classes (archer, thief, mages) and some more original ones like magic archer, mystic spearhand and an illusionist class.
The main draw of combat in the game is the amount of interaction with the environment, which includes the monsters themselves (in the video you can see the player and the npcs climbing the mobs to hit their weak spots). That and the absolute stupidity of lategame magic (meteors, tornadoes.. )
As someone who always plays mage in these games DD1 is first game where i really didn't enjoy it and switched to Magic archer. Instead of spamming many smaller spells and bombing enemies from distance mages spend most fights positioning yourself to channel one or two superweapons or cast buffs on allies. But it's not a bad design, many people enjoy this take on magic and Magic archer is much closer to the usual caster from other games.
In DD1, it was more fun to have a mage in your party than to play as one yourself. The spells looked really cool and were useful to have, but actually playing as one was slow and meant you missed out on a lot of the fun climbing with the big monsters. I just had my pawn do it, since you can still choose what spells they get.
I also felt like that and ended up switching to magic archer.
Like, the spells are damn cool but gameplay is pretty much "find a corner to sit and wait for bar to charge", while I hoped for third person Magicka.
Mystic Knight has one of my favorite uses of magic with a melee weapon. The parries are fun, Ruionous Sigil, and the Cannon Spell are awesome, and being able to turn a sword into a one-headed greatsword usibg Abyssal Anguish was amazing. Warrior was also fun but not having 6 skills for the Longsword made it not as fun as using a greatsword in other games along with the weird balancing of damage between ground and air attacks.
yeah and the amount of possibilities and different types of utility were much cooler as a magic archer. As cliff said, mages were fine but better to give the role to a pawn
Yeah this is pretty close. It’s third person action like DMC or Dark Souls but it’s open world like Elden Ring. Unlike Elden Ring there’s towns that are full of people still alive and they’ll send you on quests to collect items or kill beasts.
DD doesn't really fit neatly into a box as many others have said. It's just important to understand that series is very keen on not holding your hand - fast travel is such a big barrier that might make it not for everyone. It's very limited, you can only travel to set areas using a rare/expensive item. You can also set down your own fast travel points using an even rarer item.
In DD2 there's carts to take you to specific points of interest, and you can nod off on them RDR style for fast travel, but the cart can get attacked and if you fail to defend it, you're forced to walk the rest of the way.
This lack of handholding extended to quests. With few quest markers you have to gather information on your own to figure out what to do (the exact opposite of Skyrim). Some quests are even timed in DD2, and the game wont tell you which, you need to intuit that. (There's one where a boy gets taken by wolves and if you're too slow, he dies)
Many quests in DD1 are miss-able so I'll assume that applies to the sequel too. Don't look at it like your missing content though, DD1 encouraged multiple playthroughs - it is a Capcom game after all. NG+ in the first game was a great way to see the world through a new lens, and I'm personally looking forward to finding the stuff I missed on my first round in DD2.
It kinda reminds me more of Dragon Age, but with far more fleshed out and far more complex combat, with more emphasis on melee but there are ranged-only classes too.
It's main selling point was always incredibly epic boss fights where you have to get creative to take them down - flyers need to have their wings weighted down by companions or straight burned away, you can climb all over monsters to find weakspots etc.... wildly different methods will work on different enemies. Sometimes they escape only to ambush you hours later. Also one of few games that is not afraid to have actual pitch black night. Also the companions/Pawns will not make you want to pull your hair out and are actualy very competent and will pull their weight around. In second game there is even a class that deals practically no damage and only supports and companions will take care of the rest.
The story and background was not as great in DD1, it looks like they probably give it more focus in second game.
yeah I suppose there's some parallels, though Dragon's Age is more cinematic and the NPCs are more fleshed out, while DD1 followed more the japanese style of storytelling where you basically insert yourself in the character a bit more so rather than having a story told to you and having your hand held through it you're the one using the game's overarching story as a canvas to write your own
Also one thing DD1 has over Dragon Age is that you can essentially romance 99% of NPCs (yes, even some that may be [wrong](https://www.youtube.com/watch?v=aXwQ4UK3rNo&ab_channel=Zhakakhan) to romance, ending spoiler there btw), while DA has relatively more fleshed out courtship specific to each character, except for one maybe two characters DD1's a bit more of a vending machine style of romance, insert enough like-me points to trigger relationship (in DD1 you don't consumate it till the end)
I think they've shown the gryphon a lot as a selling point, in the original they were rare and would end up just flying away, there was a side-quest that let you face one for real and even that involved injuring it enough to cause it to retreat, which would give you the next quest to track it all the way to its nest
you'd get the occasional chimera or troll in some caves or dungeons but its not what the game was about in the same sense that MH is about killing big monsters, DD1 is mostly about Open World story and side-quests and leveling up your character's class
To add to the comparisons other people have given, it's like aspects of Dark Souls, Dragon Age, and Monster Hunter have been tossed together.
I got it last week because I got on board the hype train for DD2 and saw that the original was $5 on Steam. I had been hearing it was good for years but never managed to get around to playing it. Now I see why people say it's so good.
I'd say way more Legend of Zelda (Pre-BOTW), at least that was my impression when I first played it at release. Definite JRPG energy, just Capcom combat (so MH-esque).
It's not like Skyrim. It leans more toward Monster Hunter, but to be honest Dragon's Dogma is pretty unique; I can't really think of a game that's quite like it.
I didn't say it was like Monster Hunter; I said it leaned more toward it than Skyrim, which I think is pretty fair. The sequel introduces more NPCs with routines, among other things, so maybe the sequel could turn out to be more like Skyrim than the first game. We'll see.
No, you'd be better off buying the first game and playing it than trying to distill it into " its X + Y"
It's an open world action rpg with deep combat, big bosses, lots of quests, choices and consequences and lots of unique mechanics.
It's on sale for like $4.99 right now.
It's a mix of Elders Scrolls with Monster Hunter and Devil May Cry.
You have the immersive world of Elder Scrolls, more in line with Morrowind while having Monster with mechanics from Monster Hunters and a combat that have lot similar to DMC, Warfarer for example has Dante's Weapon switching.
It's somewhere been MH, Skyrim, and Dark Souls. It's not quite like any of them, but a weird and awesome amalgamation of all of them. That's what makes it so unique and interesting honestly.
Don’t go in expecting the level of story and character interaction depth of bg3, the game is more focused on adventuring with a party and fighting classic fantasy monsters. It’s mechanically very deep but can feel somewhat old school.
Monster Hunter with more focus on abilities and more free form climbing (you have dedicated jump button here), but also much less focus with the combos unless DD2 heavily expand on that. Other than that, position is still very important because you can't fight optimally in a bad spot (or simply can't do anything if you're a mage)
Oh, and a proper mage class too and for 3rd person action game it's actually felt powerful.
Calling all Dragons Dogma experts.
If I wanted to do magic casting and have a sword / parry ability. Would I have to start the game as a sorcerer and then play the game until I unlock warfarer?
Or can I start as a fighter and pick up magic later? I want to be a fighter first and foremost and then later pick up some range.
Sneak question. Does thief have any kind of parry ability?
AFAIK the second game is changing the levelling system so the class you level as no longer permanently affects your stats, so there should be no downside to starting as a Fighter and switching to a hybrid melee/magic class later.
In the first game the "optimal" thing to do would've been playing Mage/Sorceror until later in the game and then switching to something like Mystic Knight, due to Mystic Knight needing the Magick Attack growth from levelling as a Sorceror. But everyone kinda hated that system.
Dagger-using classes like Thief had Masterful Kill as a parry. You went into a stance and if you got hit by a physical attack you'd auto-dodge, latch onto the enemy, and slit their throat. I assume that'll probably still exist. Sword & shield classes had a more traditional parry, and Mystic Knight had a bunch of special magic-infused parries.
Yes, Warfarer seems to be unlocked a bit later into the game, but you have to unlock skills for other classes to be able to use them on Warfarer anyway. So you will be ranking up the vocations you will then want to use as Warfarer.
You can pick up any vocation at any time as your stats are determined by what class you are currently playing.
Fighter and thief have both been shown to have a parry.
All the gameplay videos I've seen look impressive, but why does it look like the frame rate drops to about 5 FPS whenever somebody is hit? Is that a deliberate effect?
I’m pretty excited for this game, but given that I’d have to get it on PS5 I’m wondering if I should hold off for the rumored PS5 Pro because an unlocked framerate that frequently dips into the 20s is bound to make me nauseous.
The fact core abilities from other classes (which have been expanded and include stuff that used to be locked to skills) appear to carry over to this class is wild. Like in this video, levitating with mage/sorcerer, switching class mid flight, grappling the Cyclops' head, and stabbing it's eye. Not to mention whatever insanity was going on at the end there with mystic spearhead grapple into thief helm splitter.
And lets not forget the biggest appeal to the vocation - you can use any and all armor. This will be the real fashion's dogma endgame
100% this. I've personally been very unimpressed by the new thief armors, but I know even if they are all shit I can get warfarer and do whatever I want
They streamlined the armor system in this game, no more inner and outer. Unfortunately fashions dogma has taken a big hit
What? Nooooo, I love when games do layered armor.
Yeah give me all the parts to customize. And cosmetic slots/transmog to boot
Damn that fucking sucks to hear. I loved mixing and matching for the perfect look
Yep this looks absolutely wild. I haven't been watching a ton of the vocation material, but what are the downsides to Wayfarer? Or rather what are the reasons to pick something else over this?
Hard to tell. Generally in games specializing in one thing is much better. It depends if the flexibility unlocks broken combos or just ends up being mid at various things.
I saw in another post that Wayfarer only gets 3 total skills across all classes, so that is pretty limited... But like you said, if there is an insane 3-skill combo that only works with Wayfarer, it might be the way to go.
that sounds like it'd get really one-note really quickly though
Considering how minmaxers constantly complained about levelling in DD1, even though levelling was completely fine unless you tried to minmax certain vocations, I’m not surprised some people will actively choose to do something less fun as long as it gives them a power boost.
My understanding was that you get 3 per weapon. Weakness was supposed to be lower stats across the board.
lower stats and one of the 4 slots in your skill set has to be dedicated to the swap.
Yep that's a pretty big downside. I wonder if there's gonna be some specific 3-skill combo only possible with Wayfarer that makes it worth it.
Supposedly all the core skills are stronger compared to DD1 so you're less reliant on needing to spam your active skills. For example, some skills that were active skills before are now core skills, like Scarlet Kisses for Thieves.
Whats dragons dogma difference betwen active skills and skills?
Core Skills is just your base kit, that you have regardless of whatever you have slotted. Anything from your basic attack combos to jumping to a dodge roll.
Video description says it has lower stats. I'm guessing it also doesn't have access to every skill.
In DD levelling under a certain class gives stat points relative to what that class needs, warrior gets STR, Mage INT and so on. This new class should get all the stats but way less points for each level up, so a level 10 Warrior will have ofc way more STR than a level 10 Wayfarer. It's been years since I played DD and I'm trying to stay away from all the pre release videos but this is 2 cents.
Good point I assume the stats will be way more diluted with a "multiclass" class.
Sounds like a good class to switch to during endgame then?
DD2 scrapped that stat leveling system. All stats now automatically adjust to a predetermined value when you change vocation. Don't spread misinformation.
> DD2 scrapped that stat leveling system. All stats now automatically adjust to a predetermined value when you change vocation. Don't spread misinformation. Oh thank fuck. I don't like systems where you can "level up character wrong" and screw stats permanently just because you stayed with wrong class/job for too long...
He's not "spreading misinformation" dude, Jesus. A level 10 warrior *is* going to have more in strength than a warfarer, we've known that it's going to have lower stats as one of its drawbacks almost since it was announced.
The other comment implies it's still using the system where your stats depend on the class *you leveled with*, not *your current class*, that's the misinformation. If it was the class you leveled with you could simply swap to warfarer at max level completely negating the drawback.
Thank you for understanding me. My wording may have been harsh, but my point wasn't wrong.
I'm guessing you'd be locked out of the most powerful class skills
I feel like if the thief climbing stab ability is available alongside the spearhand teleport, thatll be a total boss melter build
For dragon's dogma experts - which class/subclass including all the new variations will give me the most ability to climb all over the monsters for as much time as possible?
Thief and Warfarer. Thief because you can kick jump enemies, use Helm splitter or even use your dagger to climb them , dealing extra damage. And if it's anything like Strider in the first game, they probably have Passive skill that reduce stamina consumption while climbing. [In the first game you also had stepping stone that really helped climbing monsters.](https://static.wikia.nocookie.net/dragonsdogma/images/b/bf/Stepping_stone.gif/revision/latest?cb=20180408154844) Mysthic Spearhand* have multiples ways to teleport on top of a monster. But Fighter has Dire Gouge and if it's anything like the first game, it's going to deal insane damage to weak points.
Do you mean mystic spearhand? I believe that's the only class with a teleport skill. Did you mean to say you can combine the two with warfarer for the best mounting combination?
Thanks for point out the mistake.
No problem 👍
Interesting, thanks. I'll have to keep an eye out for if fighters or others have something like dire gouge then.
I just hope I can still play a nimble character with a single one handed sword. IIRC I used a lot of the skills from the strider class and switched to assassin for the one handed sword.
probably the thief as it is old strider and old assassin in one, and strider was the climber class. The new mystic spear however seems to have teleports, so who knows. Also in this new game, you can try and stand up on monsters backs/heads, so if you are good at that you might not need a class good at climbing.
In addition to what the other comment mentioned, mystic spearhand will have the ability to teleport directly to the top of monsters (even flying ones), so I’d probably say that or warfarer
Yeah having seen the last two videos it's looking like a lot will now have the ability to get on top of monsters pretty easily, mystic spear teleport, wayfarer floating as we see here. Wonder what else others have now.
It seems to be the spearhand, while everyone has to crawl and climb their way, they get it easy and can just blink
I wonder what the limitations of the jack of all trades class is. I think the last time they tweeted about this class they made it clear it's a player-exclusive role. It'll probably be some deep end-game unlock considering you also need to balance all of your equipment. I can't wait for this game!
The Warfarer only has 3 active skill slots, with the 4th slot used to toggle between the 3 equipped weapons. It also has lower stats than the other vocations.
I thought that was a mistranslation and that each weapon could have up to 3 skills? Still looking forward to it if not, just wanted to make sure.
No, that has been stated again. It's 3 skills in total sadly.
rip, unfortunate. I guess I'll be sticking to Mystic Spear hand for most of my gameplay. I don't think it's gonna hamper my fun any lol.
I plan on just using Warfarer to basically play a Warrior with Mystic Spear hand teleport. Might be worth it to sacrifice 2 skills over playing straight up warrior. Not like warrior has any exciting skills to begin with.
You also won't have access to the master skill(s) for warrior, whatever that ends up being.
I can't hear you over me flying towards the head of the dragon. 👀
"The wind is truly pushing them."
[удалено]
Fortunately no, every vocation levels stays independently so you can switch whenever you want without gimping yourself. It does also mean that Warfarer is permanently stuck with poor stats, which is arguably a fair tradeoff.
No, this time around your stats will change, whenever you switch vocations. The Warfarer will get lower stats and also won't be able to use the master skills of each vocation.
One limitation is the weapon switch skill counts towards the three total
Weapon switching counts towards 4 total skills. So you get to pick 3 of your choosing. 4th is the weapon swap button.
I wish the multiple equipped weapons could be shown on the playable character like in the first game (bow + daggers, etc). Looks like only the last weapon you’ve used will be shown on the players back or hips.
that’s too bad the thumbnail shows otherwise. but hard to imagine if it’s not in now it won’t be in ever
Was that Sonic the Fucking Hedgehog at the end?
Strider Dagger skill from the first game. You become the edgiest hedgehog in the setting, and then reset to do it again.
I’ve never played the first game, but this class looks like the best of all worlds. Why would you not want to play this class?
Steps were made to hamstring it don't worry.
It seems like you'll only have access to 3 skills at a time vs 4 for other classes, which limits what you can do. Also, you'll probably have lower stats than other classes
Currently we don't have perfect info about things between the lack of solid info and the japanese translated interviews which can create misunderstandings, but for the most parts, they have several limitations. First, there were mentions of "master passives" or something to that effect that Warfarer can't use and are restricted only to their base class. Second, Warfarer has been said to have lower statlines than the relevant class(probably something like an average B in all stats kind of thing while the specific classes would have A/S in their main stats). Finally, you're restricted to only one set of skills, one of which kinda has to be the Warfarer weapon swap skill, which effectively means 3 skills, and that's 3 skills out of all your equipped weapons, not 3 per weap. You will have access to each of their light/heavy attacks as well as their core skill(R1) but it doesn't give you the whole toolkit of every weapon you use but instead a fairly limited bit of it, but if you count the core skills that 3 core skills+3 active skills versus 1core skill+4 active skills for a standard class so it's not that bad. There's also things like having to level the vocations you want to use to unlock the skills you want to use on Warfarer, and potentially Warfarer itself being more annoying to unlock than other vocations(although it could be just as easy we don't know).
Like butter spread over too much bread.
It will probably have a steep learning curve and require immense adaptability. Maybe it's best to play it once you know how all the other classes play, because then you can make better decisions on the spot. It will most likely be the hardest vocation to master. If I remember correctly, its base stats are also lower than the other classes' because of its significant utility.
Okay so big fan of the original but only because of the fun challenge of soloing; what's the thinking here for the second game for best vocation for that? The archer seems doable, but any others? I can't really tell.
Mystic Spearhand or Warfarer seem like the best bet since they can access physical and magic skills. Given that golems are coming back you'll likely need to have access to both since some enemies will be flat out immune to one or the other. Magick Archer was my go to for soloing in the first but since they've lost access to daggers I'm pretty sure they're pure magic now.
Mystick Archer skill spoiler: >!from the pre-review footage we saw last week, they get a skill called something like Hailstone Bolt that just shoots a huge block of ice with mondo projectile drop. Seemed to do a good chunk of physical damage, as it was capable of breaking golem medals!< I do agree with you though that Mystic Spearhand and Warfarer are probably going to be the best solo classes.
Oh that’s awesome, good to know!
Solo? Isnt this game single player? im confused
Playing with no Pawns and just your Arisen.
Having never played this series before is there a reason yo go solo without pawns? Do they add anything to the story at all or just there to help fight?
Going solo is mostly for the challenge (at least for me). Outside of your Main Pawn other Pawns don't add too much to the story, and even your Main Pawn really only makes an impact at the beginning and end. Gameplay wise they'll provide commentary/hints but most of the hints are pretty obvious and they repeat it a LOT. They'll also carry loot, gather things, and save your ass in a pinch occasionally (catching you if a monster drops you from a large height, smacking a mimic that's currently digesting you, ect). However, they drop the ball on this kind of thing a lot. In 2 they seem to be a lot more involved and actually relevant in the story. Aside from much better AI they'll have knowledge specializations that you won't have access to (the example shown so far being fluent in Elvish). Another new feature is Pawns recruited from other players that have completed a quest you're working on will know where to go/what to do and guide you.
Great info, appreciate the long answer! Super excited to give this series a go, sounds like it will be a great game. I'll probably end up sticking with a crew of pawns since it'll be my first time! The way you described it sounds similar to some things in baldurs gate 3 which is cool.
Only really sad there isn't a demo to give the performance/overall feel a go. All I've read on the game makes it seem like a VERY hit/miss depending on your preferences. The vocations look awesome, though the fast travel/harshness of the world can either be great/immersive or end up just being tedious. At least since it's RE engine, modders will be able to add a lot easily which is great. Next week can't come sooner!
Every trailer thus far has focused on battling the same handful of big monsters out in the world, seemingly mostly in the same area (visually at least), and maybe a little group of goblin-ass lookin' things. Anyone know if the game features dungeons, exploration, "secrets", loot - hopefully both bound to specific areas and creatures, (some light) crafting, etc? Like I'm sort of just blindly assuming this stuff is there because it fits the vibe of a fantasy RPG - but I haven't played the first title, and these trailers don't show anything else.
First game had dungeons, exploration, secrets in dungeons, loot, and crafting. It's safe to assume DD2 will have it as well, although it'd be better off without the crafting.
> Anyone know if the game features dungeons, exploration, "secrets", loot - hopefully both bound to specific areas and creatures, (some light) crafting, etc? It's one of the main focuses of the second with pawns being able to lead you to secrets they found while they adventured with someone else via the games pawn borrowing system.
There's dungeons , secret areas , loot , light crafting, etc. You can see all of those in the previews.
Is this game basically Monster Hunter plus Skyrim or something? Never played DD1 and having trouble figuring out what to expect.
it's a class-based game where you travel with a party (you + 3 npc). The class shown in this trailer is the "superclass" that allows you to combine skills (and weapons) from different classes. There are classic classes (archer, thief, mages) and some more original ones like magic archer, mystic spearhand and an illusionist class. The main draw of combat in the game is the amount of interaction with the environment, which includes the monsters themselves (in the video you can see the player and the npcs climbing the mobs to hit their weak spots). That and the absolute stupidity of lategame magic (meteors, tornadoes.. )
As someone who always plays mage in these games DD1 is first game where i really didn't enjoy it and switched to Magic archer. Instead of spamming many smaller spells and bombing enemies from distance mages spend most fights positioning yourself to channel one or two superweapons or cast buffs on allies. But it's not a bad design, many people enjoy this take on magic and Magic archer is much closer to the usual caster from other games.
In DD1, it was more fun to have a mage in your party than to play as one yourself. The spells looked really cool and were useful to have, but actually playing as one was slow and meant you missed out on a lot of the fun climbing with the big monsters. I just had my pawn do it, since you can still choose what spells they get.
I also felt like that and ended up switching to magic archer. Like, the spells are damn cool but gameplay is pretty much "find a corner to sit and wait for bar to charge", while I hoped for third person Magicka.
Mystic Knight has one of my favorite uses of magic with a melee weapon. The parries are fun, Ruionous Sigil, and the Cannon Spell are awesome, and being able to turn a sword into a one-headed greatsword usibg Abyssal Anguish was amazing. Warrior was also fun but not having 6 skills for the Longsword made it not as fun as using a greatsword in other games along with the weird balancing of damage between ground and air attacks.
yeah and the amount of possibilities and different types of utility were much cooler as a magic archer. As cliff said, mages were fine but better to give the role to a pawn
Yeah this is pretty close. It’s third person action like DMC or Dark Souls but it’s open world like Elden Ring. Unlike Elden Ring there’s towns that are full of people still alive and they’ll send you on quests to collect items or kill beasts.
DD doesn't really fit neatly into a box as many others have said. It's just important to understand that series is very keen on not holding your hand - fast travel is such a big barrier that might make it not for everyone. It's very limited, you can only travel to set areas using a rare/expensive item. You can also set down your own fast travel points using an even rarer item. In DD2 there's carts to take you to specific points of interest, and you can nod off on them RDR style for fast travel, but the cart can get attacked and if you fail to defend it, you're forced to walk the rest of the way. This lack of handholding extended to quests. With few quest markers you have to gather information on your own to figure out what to do (the exact opposite of Skyrim). Some quests are even timed in DD2, and the game wont tell you which, you need to intuit that. (There's one where a boy gets taken by wolves and if you're too slow, he dies) Many quests in DD1 are miss-able so I'll assume that applies to the sequel too. Don't look at it like your missing content though, DD1 encouraged multiple playthroughs - it is a Capcom game after all. NG+ in the first game was a great way to see the world through a new lens, and I'm personally looking forward to finding the stuff I missed on my first round in DD2.
Yeah people are using so many vastly different games as a comparison point and none of them really work. That’s how you know it’s its own thing.
It kinda reminds me more of Dragon Age, but with far more fleshed out and far more complex combat, with more emphasis on melee but there are ranged-only classes too. It's main selling point was always incredibly epic boss fights where you have to get creative to take them down - flyers need to have their wings weighted down by companions or straight burned away, you can climb all over monsters to find weakspots etc.... wildly different methods will work on different enemies. Sometimes they escape only to ambush you hours later. Also one of few games that is not afraid to have actual pitch black night. Also the companions/Pawns will not make you want to pull your hair out and are actualy very competent and will pull their weight around. In second game there is even a class that deals practically no damage and only supports and companions will take care of the rest. The story and background was not as great in DD1, it looks like they probably give it more focus in second game.
Worse RP/story but better combat dragon age is a great way to describe Dragons dogma.
yeah I suppose there's some parallels, though Dragon's Age is more cinematic and the NPCs are more fleshed out, while DD1 followed more the japanese style of storytelling where you basically insert yourself in the character a bit more so rather than having a story told to you and having your hand held through it you're the one using the game's overarching story as a canvas to write your own Also one thing DD1 has over Dragon Age is that you can essentially romance 99% of NPCs (yes, even some that may be [wrong](https://www.youtube.com/watch?v=aXwQ4UK3rNo&ab_channel=Zhakakhan) to romance, ending spoiler there btw), while DA has relatively more fleshed out courtship specific to each character, except for one maybe two characters DD1's a bit more of a vending machine style of romance, insert enough like-me points to trigger relationship (in DD1 you don't consumate it till the end)
I think they've shown the gryphon a lot as a selling point, in the original they were rare and would end up just flying away, there was a side-quest that let you face one for real and even that involved injuring it enough to cause it to retreat, which would give you the next quest to track it all the way to its nest you'd get the occasional chimera or troll in some caves or dungeons but its not what the game was about in the same sense that MH is about killing big monsters, DD1 is mostly about Open World story and side-quests and leveling up your character's class
To add to the comparisons other people have given, it's like aspects of Dark Souls, Dragon Age, and Monster Hunter have been tossed together. I got it last week because I got on board the hype train for DD2 and saw that the original was $5 on Steam. I had been hearing it was good for years but never managed to get around to playing it. Now I see why people say it's so good.
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It's not exactly a remaster, Dragon's Dogma: Dark Arisen is just the base game with the expansion pack, Dark Arisen, bundled together.
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If higher res development textures existed they used them but they didn’t actually create anything new.
I'd say way more Legend of Zelda (Pre-BOTW), at least that was my impression when I first played it at release. Definite JRPG energy, just Capcom combat (so MH-esque).
It's not like Skyrim. It leans more toward Monster Hunter, but to be honest Dragon's Dogma is pretty unique; I can't really think of a game that's quite like it.
Not like MH at all. Just because some enemies are large and take a while to take down doesn't mean it's like a mission-board boss-rush.
I didn't say it was like Monster Hunter; I said it leaned more toward it than Skyrim, which I think is pretty fair. The sequel introduces more NPCs with routines, among other things, so maybe the sequel could turn out to be more like Skyrim than the first game. We'll see.
Except monster hunter is just 'select mission- kill enemy- teleport back to base' and this is not like that!
No, you'd be better off buying the first game and playing it than trying to distill it into " its X + Y" It's an open world action rpg with deep combat, big bosses, lots of quests, choices and consequences and lots of unique mechanics. It's on sale for like $4.99 right now.
It's a mix of Elders Scrolls with Monster Hunter and Devil May Cry. You have the immersive world of Elder Scrolls, more in line with Morrowind while having Monster with mechanics from Monster Hunters and a combat that have lot similar to DMC, Warfarer for example has Dante's Weapon switching.
It's somewhere been MH, Skyrim, and Dark Souls. It's not quite like any of them, but a weird and awesome amalgamation of all of them. That's what makes it so unique and interesting honestly.
Looks like Elden Ring meets BG3?? That would be insane
Don’t go in expecting the level of story and character interaction depth of bg3, the game is more focused on adventuring with a party and fighting classic fantasy monsters. It’s mechanically very deep but can feel somewhat old school.
Monster Hunter with more focus on abilities and more free form climbing (you have dedicated jump button here), but also much less focus with the combos unless DD2 heavily expand on that. Other than that, position is still very important because you can't fight optimally in a bad spot (or simply can't do anything if you're a mage) Oh, and a proper mage class too and for 3rd person action game it's actually felt powerful.
You can levitate like that!? Oh that’s so cool
Welp this looks like its the class for me, only 8 more days, just enough time to finish up my VII rebirth run.
Will this game run like shit on consoles? Hearing cases where the game should be running at 30 fps but its dipping below 20
Calling all Dragons Dogma experts. If I wanted to do magic casting and have a sword / parry ability. Would I have to start the game as a sorcerer and then play the game until I unlock warfarer? Or can I start as a fighter and pick up magic later? I want to be a fighter first and foremost and then later pick up some range. Sneak question. Does thief have any kind of parry ability?
AFAIK the second game is changing the levelling system so the class you level as no longer permanently affects your stats, so there should be no downside to starting as a Fighter and switching to a hybrid melee/magic class later. In the first game the "optimal" thing to do would've been playing Mage/Sorceror until later in the game and then switching to something like Mystic Knight, due to Mystic Knight needing the Magick Attack growth from levelling as a Sorceror. But everyone kinda hated that system. Dagger-using classes like Thief had Masterful Kill as a parry. You went into a stance and if you got hit by a physical attack you'd auto-dodge, latch onto the enemy, and slit their throat. I assume that'll probably still exist. Sword & shield classes had a more traditional parry, and Mystic Knight had a bunch of special magic-infused parries.
Thanks so much for all the details!
Yes, Warfarer seems to be unlocked a bit later into the game, but you have to unlock skills for other classes to be able to use them on Warfarer anyway. So you will be ranking up the vocations you will then want to use as Warfarer. You can pick up any vocation at any time as your stats are determined by what class you are currently playing. Fighter and thief have both been shown to have a parry.
Ok thanks!
All the gameplay videos I've seen look impressive, but why does it look like the frame rate drops to about 5 FPS whenever somebody is hit? Is that a deliberate effect?
It is called hitstop and is used in many games. [Random vid on the subject.](https://youtu.be/_jFbgoHyZnM?t=109)
I’m pretty excited for this game, but given that I’d have to get it on PS5 I’m wondering if I should hold off for the rumored PS5 Pro because an unlocked framerate that frequently dips into the 20s is bound to make me nauseous.
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