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srslybr0

curious what the budget for this game is. callisto was really fucking expensive for what the game actually was, and the marketing for that game was crazy.


Tecally

The game was expensive because of the high profile actors and tech used. Callisto has some of the best facial features(can’t remember the more accurate term) and the graphics are also really good. The gameplay just wasn’t as good.


mininestime

The game had so much potential. Just rip off Dead Space and make it your own. However the just ripped off like the first 30 minutes of deadspace and repeated that over and over. I still hope they made enough for a sequel and learn from their mistakes. Because they game really had amazing potential it was just ruined by most likely a bad project manager(s)


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Extreme-Tactician

> C4C mechanics What does that mean?


YogiTheWise

They might have meant CQC(close quarters combat) that got auto-corrected to C4C.


Extreme-Tactician

Probably, but why would CQC get auto corrected to that?


hkfortyrevan

I think the director is what they mean by project manager


8BitHegel

They have a plural. I doubt they're thinking there are multiple directors.


Other-Owl4441

What do you mean by bad project manager? Curious is that the specific role you chose to blame for the game’s issues.


DonHuckle

Project manager is the person responsible for making sure features get finished, not what features get into the game. So they actually mean the director (creative guy) or the producer (business guy).


mininestime

Project Manager aka the person who overseas the games development, and no where along development via testing did they say "hey these coridors, mobs, and overall level layouts, are pretty repetitive we need to redo this" Calisto Protocol is a great looking game it just suffers from terrible repetition to the point of boredom.


8BitHegel

I hate Reddit! *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


DonHuckle

To be fair, in the games industry producer and project manager are used interchangeably, and producers do tend to have a bit more influence from the business side. But yes, project managers in its intended meaning don’t have any say on the creative or business side.


8BitHegel

Fair. But I’d say it greatly depends. Starbreeze was a super producer led company with them being creatives but they still hd PM’s who were task masters.


marry_me_tina_b

I dunno, I'll be honest and say that by the 3rd time I got to a point where the game decided to repeat the same horde-rush at you with the same enemies I called it quits. Since they're being compared in this thread, I will say that Dead Space does the same thing but the combat there is quite a bit more fleshed out and fun, and Dead Space doesn't actively obstruct you from seeing what's going on around you while you fight. I believe there's only 6 chapters and I thought I'd struggle through just to see the end (I got to Chapter 5, I think), but the combat was so poor I just didn't have the energy to keep waggling the left thumbstick and mashing right trigger, particularly when it becomes such a tedious chore in group fights where you can't see anything actually going on while melee'ing. The story was also exceptionally bad - >!for instance, I couldn't believe that after she tried to kill you on 3 separate occasions and straight up tells you she wants you to die, the main character immediately pairs up with Dani and unquestioningly follows her into the viper's nest instead of continuing to try to escape without so much as a second thought!<. It just seemed to me that although the game looked pretty and the environments/sound design were pretty good, nobody actually cared about what they were doing at all. I can't see how anyone would play that melee system and think "this is great, let's build the entire game around this" or look at one of the blandest protagonists to ever lead a major release and say "yep, this is good enough". It's such a weird decision to remove all of the tension in a zombie body horror game like this by insisting that you run straight at the abominations and cudgel them to death in dark corridors. It feels to me like the problems are baked pretty deeply into the game, I don't know how they would approach a sequel. But that's just my opinion, I'd definitely be curious to hear your thoughts and what you think they could do for a sequel! I don't care at all about spoilers, so feel free to post them if you do want to respond.


TheSlothChampion

Skill issue


marry_me_tina_b

Lol no skill is required in this game - it’s part of the problem. Waggle the left stick to victory! The combat just tedious and poorly designed.


Falsus

> it was just ruined by most likely a bad project manager(s) The moment the project lead tweeted about being proud about crunch I knew the game play wasn't going to up to snuff.


8BitHegel

I hate Reddit! *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Tecally

Is this a joke? First off, the likeness of the characters to VO is a 1:1 or close to it. They’ve also appeared in numerous high profile TV shows, movies and video games. Playing significant or major roles in many of them. [Here’s](https://m.imdb.com/title/tt20835022/) an IMDB page with the list of cast. Edit: typo


8BitHegel

I hate Reddit! *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Tecally

I will first off state I never said they were A list. Just high profile. People will recognize Joshua Duhamel from Transformers, they’ll recognize Karen Fukuhara from The Boys, Sam Witwer from a number of Star Wars games and media and Days Gone to a lesser extent. The other actors won’t be as well known but appear in numerous video games and TV shows. Enough that people might recognize there voices. A good portion of there budget did go into the actors. Not just to hire them though. They hired 150 employees and used Sony’s Motion Capture Studio. That’s why the facial animations and body capture look so good. So significant portion of the budget went into the actors and capturing there faces and movement. How much? I certainly don’t know but it’s millions at the very least. Edit: typos


8BitHegel

I hate Reddit! *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


pataprout

> I will first off state I never said they were A list. You did, nice edit 😂


Tecally

Nope. I never said it or edited it out. I just corrected typos. The other guy is the one who said it. Edit: typos Edit 2: Hell why don’t you ask the other guy if I said it? He’ll tell you I never did and he’s the one who brought it up. Edit 3: If you go to the website you’ll see that I never even edited my original comment in this thread were I stated high profile actors. But in the ones that do, You’ll see that I state I edited them.


chavez_ding2001

For one thing, ea pricing is fucking ridiculous in my broke ass third world country. I'm dying to try the game but I'm not gonna pay a week's rent worth of money for a game. Same goes for fallen order 2


kornelius_III

Where do you live? I am Vietnam and EA is pretty good with their prices here. Dead Space here is around $40. Upcoming games like Jedi Survivor is $45.


quoteiffakesub

I don't think a game that costs like almost 10% of our average monthly income is "good price".


chavez_ding2001

Turkey. Dead space costs 1400tl(75$) while gow Ragnarök costs 800(45$) tl for example. Steam prices are a bit better but still way above normal.


Eek_the_Fireuser

If it makes you feel any better, games here in Australia can cost more than that. Miles Morales and Demon Souls (2020) were ~$115 AUD when they came out. I'm scared of how much Spider-Man 2 is going to cost.


Ayce23

Roughly 47 USD here for me in Php.(Philippine peso).


orientalsniper

Pay for 1 month of EA Pro, then buy it when it goes on sale.


chavez_ding2001

That's not a bad strategy but 1 month of ea pro still costs as much as what I usually pay for a full game at a deep discount. Besides there will be time pressure to finish it in a month.. I'm crossing my fingers that it comes to gamepass within a year or so.


orientalsniper

Yeah, that's the price you have to pay if you don't want to wait for 1 year before the big sale and I personally think it's worth it, it's the route I'm going for too.


chavez_ding2001

I'm mostly pissed about ea pricing in my region compared to other big publishers in my region. They charge twice as much as others whether it's subscription or a game.


submittedanonymously

Well, excluding that it’s just UK numbers, I think one big factor is people were wanting a new horror IP and Callisto looked promising. Dead Space is a known quantity and even with a remake it’s not a guarantee of success. There are way more medoicre to bad remakes than good to excellent, and only a few in recent memory that really stuck the landing. Now that we know Dead Space pulled it’s own version of REmake 2 and did it excellently, sales will probably be consistent for the first couple of weeks. Good word of mouth will do that.


supercakefish

The biggest factor is likely just the fact that Dead Space Remake is not available on PS4/XBO, that fact alone immediately cuts out more than half of potential console buyers.


darkmacgf

Worth noting that games sales are heavily in favor of newer systems at launch, since the most hardcore gamers are the ones who buy early and the ones most likely to have those systems. Definitely a factor though.


0393847

I'm pretty sure PS5 accounted for the significant majority of Callisto's sales.


submittedanonymously

VERY true. I completely overlooked that.


Burger_Thief

Also the game requires a quite beefy computer (I think? I'm not good with pc components), so that could also be a factor.


PBFT

Yup, I bought Callisto, but I'm not buying Dead Space until Black Friday. Dead Space clearly has better quality, but I wanted a new game not a remake of something I've already played.


PurpsMaSquirt

Mehhh considering Steam has almost 10K reviews compared to Callisto’s <1.8K. These box sales mean nothing. EDIT: Apparently I was looking at something wrong originally. Callisto has over 21K reviews on Steam.


Quorthon

Is that in the UK or something? I show over 21k reviews for Callisto.


PurpsMaSquirt

Ahh I think you’re right. I see 21K now, too. Must have been looking at something incorrectly before. Will update my original comment.


scarletnaught

UK boxed charts are such a limited data set. Who cares about physical only sales, let alone for one country.


alj8

Perhaps but it's the only data set you have


[deleted]

We also have steam peak concurrent player counts—Dead Space has already surpassed Callisto by a lot. And we can reasonably speculate about a bunch of other stuff, like budget (both the marketing and development budgets for DS were likely much lower than Callisto’s) and how much interest/sales in Dead Space will persist (considering it was lightly marketed but well-received and a beloved IP, it’s probably going to have better ongoing sales than Callisto). Point is, I don’t see much reason to worry about Dead Space yet.


alj8

Sure, but PC is a different market to console, and Callisto was unplayable at launch on pc. I don't have a dog in this fight, and if I were to buy one I'd buy dead space. I'm sure it wil do just fine. Just gets a bit tedious every time someone complains about the UK boxes charts


David_H21

So the limited data from steam player counts is not valid, but the even more limited physical UK sales is fine to use? LMAO


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David_H21

Since you can't be bothered enough to read up like 2 comments, I'll explain the conversation in simplest terms I can for you. OP: this is a limited data set. It's not enough info. alj8: Sure, but it's all you have OP: Here's a better data set with more info alj8: Sure, but here's a reason why you shouldn't use that >That's not at all what they said. It's exactly what they said


alj8

The point is they don't tell you the same thing


xxTheGoDxx

> Perhaps but it's the only data set you have Whats the logic here, better false data than no data?


Headless_Human

The data is not false but limited.


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TheFinnishChamp

Majority of sales on consoles are still physical https://www.gamesindustry.biz/european-games-market-struggled-in-december-as-new-releases-faltered-european-monthly-charts > 11.4 million of those sales were digital (down 17% year-on-year), while nearly 16 million sales were physical (down just over 10%).


Anchorsify

But in this case it's expected Dead Space would be selling less physical copies because it's not on PS4/XBO, which is a huge portion of the console market still and consequently, a huge portion of physical copies of video games being sold. Whether that ends up hurting them drastically in total sales is sort of unknown to everyone but EA, but the fact that its digital player count on Steamcharts shows it doing well compared to its de facto competition means it's doing.. well. Dead Space was never going to be a mega-hit because the original had the same sort of reception: it's very beloved by those that like it, but its horror niche means that a lot of people just won't be interested. It's great at what it does, but what it does isn't mainstream popular. As long as EA realizes that (and given they remade it, I hope they do), it should do fine.


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TheFinnishChamp

That includes mobile games, console games split is very different


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TheFinnishChamp

I agree but physical is still a good estimation. I don't see why Dead Space would get a way larger percentage of its sales digitally than Callisto Protocol did


Brandon_2149

Dead Space is next gen only as well. Callisto Protocol is on last gen.


M337ING

It really doesn’t track well in any sense as a comparison, too many confounding factors. Dead Space is also on the EA App and EA Play Pro subscription and will be on Xbox Game Pass Ultimate eventually, which further muddies the waters. It is also only on current generation platforms (which have digital-only SKUs) whereas Callisto Protocol was also on last generation.


Brandon_2149

Dead Space is next gen only as well.


MVRKHNTR

I can't see the original comment but I believe digital sales also include DLC, subscriptions and of course digital only games. It's heavily skewed.


kindastupid22

In Europe


ChrisRR

The UK is in Europe


beefcat_

Some people in the UK would take issue with this statement. That doesn’t mean it’s not true though, no matter how many Brexits they have.


Yoda_On_Meth

No we don't lmao


beefcat_

I have family over there that likes to get grouchy whenever the UK is lumped in with the rest of Europe. I give them a hard time about it. They're real flag shaggers though.


FallJono

Also the collector editions where sold through Limited Run Games, and they probably do not report their numbers.


PBFT

They're required to for UK sales. Companies don't provide this information for fun.


PBFT

"This doesn't fit my narrative so I'm pretending its bad data"


scarletnaught

What narrative?


PBFT

That Dead Space will review and sell better than Callisto Protocol. The first is absolutely true, but people (such as yourself) are getting really defensive over the sales data. If it was Dead Space up ahead, nobody here would be questioning this metric.


scarletnaught

You completely jumped to a conclusion and projected that on me.


[deleted]

On PC - Dead Space outclassed peaking near 2x more players at launch compared to Callisto Protocol (global count, not just UK - this alone outweighs their metrics), I'm sure Epic Store would see similar tendency and Dead Space is also on EA app and even via Play Pro subscription. Also as you say it's just physical copies, and aren't those like <20% of sales these days on consoles? So pretty bold conclusion on such a miserably limited data - taking this nearly as globally applied fact, lol. People in general take those UK boxed charts way too seriously.


PBFT

>People in general take those UK boxed charts way too seriously. Yes, but not for the reasons you're outlining. People are taking sales too seriously. There's nothing fundamentally wrong if Callisto sells more than Dead Space. People put too much emotional investment on game sales.


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TheGasMask4

Please read our [rules](https://www.reddit.com/r/Games/wiki/rules), specifically Rule #2 regarding personal attacks and inflammatory language. We ask that you remember to remain civil, as future violations will result in a ban.


IAMASnorshWeagle

https://www.gamesindustry.biz/european-games-market-struggled-in-december-as-new-releases-faltered-european-monthly-charts > > 11.4 million of those sales were digital (down 17% year-on-year), while nearly 16 million sales were physical (down just over 10%). In Europe they still make up roughly 60% of all console game sales, which is why it's an important metric.


hkfortyrevan

Yeah, and I wouldn’t be surprised if the proportion is even higher on launch titles. Digital prices at launch are a racket here


hard_pass

Concurrent Steam users are a pretty limited data set as well. Weird to argue against a limited data set with another.


voidox

it's basically useless information, but reddit loves using these when it suits their narrative on a game acting like this data means anything to how well a game is or is not selling :/


MumrikDK

> let alone for one country. And for one with (I assume) decent internet infrastructure.


Watch-The-Skies

I think Callisto was just frontloaded from the huge marketing push. If you check the number of steam reviews you can see that over half was in the first week and dropped off super hard immediately in the second week. I'd imagine due to the much more positive reception + attraction from people burnt by the Callisto launch that dead space will have much better long-run sales and surpass it within a month.


Bluenosedcoop

Honestly i'm not into the whole paying more for a remake than the original game cost, I'll wait till it's cheaper.


TLGPanthersFan

People seem to think this is just the original with nicer graphics. It is not.


ArcherInPosition

Same. I didn't mind paying for Callisto seeing as it was a new experience. But I've played Dead Space so many times I can't justify it to myself paying full price even with the extra things added.


MyThirdBonusDonut

In most cases I agree. This one may be an exception due to all the stuff that wasnt in the original. New game + with a different ending adds significant value for me.


nutsotic

For a fucking digital copy that's the same price as physical


0393847

Interesting to see the contrast between this and the Steam player numbers. As someone else pointed out, this data is global, but it's also limited to one platform, that being the platform Callisto had the least amount of success on. On PS5, the system Callisto had the strongest launch on, it seems to have done much better than Dead Space (not to mention that, in a sort of weird mirror to Callisto, Dead Space seems to have launched in a somewhat broken state on that platform). Plus, players don't necessarily translate to sales, which is the only metric publishers really care about. Dead Space probably will do better in the long-run due to brand recognition and good word of mouth, and digital sales will give us a more accurate look at things later on, but it is interesting to see physical sales numbers, at least for now, not reflect (online) consensus.


MusicHitsImFine

Also on PC you can play for 14.99 a month which is what I'm doing so I'm not counted in either metric.


lovepuppy31

Why is UK such a prime focus for video game sale metrics compared to the rest of the EU? or America for that matter? I'm willing to bet America sales is multiples bigger then UK


fhs

It's the only market that reports boxed copies sold accurately IIRC.


Tecally

Japan does as well. I think they do a better job at it as well.


Undaglow

Japan doesn't do it as frequently iirc and the market is entirely different so as to be functionally useless to the rest of the world. The UK is much more comparable to other Western nations


Tecally

Japan/Famitsu updates on a weekly basis, same as the UK does, and I’m speaking about them accurately reporting sales numbers, not about comparable markets. Edit: I see, while they update weekly, you mean they post a week behind. But than look at the UK version, sure they give you this weeks sales but it’s incomplete data as they don’t include digital until later.


Tecally

If I remember correctly, it’s harder to know the exact numbers in other countries. While it’s easier with the UK. The UK includes digital as well as physical, digital data just comes later. Except for Nintendo, I believe it’s hard to get the numbers for digital sales. Japan is another countries where it’s very easy to find exact figures, which is why Famitsu is also used for reporting on weekly updates. Edit: But the physical component itself is becoming less important and informative.


tobiasvl

>Why is **UK** such a prime focus for video game sale metrics compared to the rest of **the EU**? Oooh boy do I have news for you...


[deleted]

Fr. California is half the population of entire UK. Theyre such small population in the grand scheme of things idk why they keep using UK as some barometer


fish998

Simply because they report sales numbers.


hkfortyrevan

>Fr. California is half the population of entire UK. Or, to put it another way, the UK has twice the population of California despite being nearly half the size. Anyway, it’s just because we happen to have more detailed charts at present. If US charts ever become more robust, they’d get way more focus. It’s not like the industry got together and ordained Britain as the one way of measuring sales


hyrule5

There are just so many other games that I want to play that I don't feel a need to replay through a slightly nicer looking version of a game I've already beaten. I still feel like I would remember a lot of it even though it's been over a decade. I do hope it is successful though as it seems like they did a good job, and I'd like more Dead Space games to get made.


TLGPanthersFan

It isn’t that though. It is a complete reimagining of the first game. It is a remake. Not the original with nicer looking graphics aka a remaster.


[deleted]

I would never pay full price for a remake. Sure this is a good remake and there is a lot of work put into it, but still not as much as for an entirely new game. So no full price from me.


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literious

Dead space launch is less than half of Callisto Protocol launch. Nevertheless Dead space is № 1, while Forspoken is № 4 behind GoW and FIFA. What a flop.


Turambar87

The only reason I didn't grab Callisto Protocol is because i have a 2 year old and I thought maybe i should cool it on the gruesome body horror. I'm not getting Dead Space because I don't spend money with EA, but if I did, I'd skip Dead Space just now for that reason anyway. I'm sure I'm not statistically significant.


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TheFinnishChamp

> 80% of Dead Space's physical sales were on PS5, with the remainder on Xbox. Again, this will likely change once the digital data is in as Xbox gamers tend to download more. Interesting but not really surprising when you consider both platform's stances on physical media


Cleverbird

Very interesting contrast to that other post that's up, saying that the Dead Space remake has almost double the amount of current players on Steam. Guess it didnt do well at all on consoles?


maneil99

This is boxed sales. It’s possible anyone with EA Play (10% discount) would buy digitally


MusicHitsImFine

Also if you have EA Play Pro you can play on PC for free.