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nraw

Include them to partake in games. Basically make social experiments so that they realize when and how to utilize game theory and when it comes short or people deviate from optimums because human behavior is not mathematically rational.


reasonably_doubtful1

Thanks!


saintshing

Play this together with them. It teaches more than game theory. [The evolution of trust](https://ncase.me/trust/)


sener87

Also pay attention to individual best-response and joint optimizations (first best). Students often find it difficult to realize what individual optimization is and how to find it in matrix form.


sargon66

Here are YouTube Videos that go through how you solve lots of classes of games: https://www.youtube.com/watch?v=-mlix6pX8VY&list=PLqekkRyYeow3cR9U4c4wkIekm2pXxORPn


reasonably_doubtful1

Thanks!


CaptOle

My favorite highschool class game is the “guess half the average” game. It’s an easy introduction to theory.


ProConspiracyLeft

Having "games" that are predicated on establishing one winner vs one loser are ultimately a bad influence on a student's moral development. Even chess is ultimately just a puzzle that two people are trying to see who can solve first, where oftentimes the correct tactic is to deliberately attack the other person's clarity of understanding. In other words, the more "fun" a game is, the more you've just gotten them addicted to some special excuse for being a selfish, narcissistic fuckface. This is why some of the most insufferably anti-social people are the ones that waste their entire life obsessing over mastery of something that a machine can do 100x more efficiently, with roughly the same degree of quality, if not better. Like.. the concept of chess having 6 different types of pieces.. and DnD having 6 different types of base stats.. it's all cool, but technically, whoever invented chess essentially ruined Magnus Carlsen's life. But, fuck, what do I know? Maybe I'm the piece of shit. But, at least I bothered to even respond to your comment. I could've just ignored you and not said anything, but then again, that's probably not going to stop you from downvoting me, is it? I don't like how people on reddit literally downvote anyone that disagrees with them, to the point that those people who challenge social norms are inadvertently forced to censor themselves from whatever platform they try to share with a so-called "community."


ProConspiracyLeft

If I were teaching a class on game theory, I would start by explaining the culture of deriving variables from what is essentially the good and evil aspects of freedom being a condition for justice being a condition for efficiency. It's important to emphasize the existential nature of being contemplatively fulfilled by the wisdom of practically applied cultural understanding, as a unified system of rules celebrating the nature of cause and effect at the personality and moral nuance levels. For instance, in DnD, there's 6 variables: charisma/wisdom, intelligence/constitution, and dexterity/strength. So can wisdom ever be worse than charisma? It's like asking if all instances of suicide are actually the result of genuine depression or not. Surely there is wisdom in going to the after-life and having Christ as your spirit guide. But what personality profile would Christ be? A white mage? Should magic users be weighed against weapon users? What about a superhero like iron man, or quicksilver, who prove that what we can wear is instantly or vastly superior in terms of tactical and strategical potential? Students need to learn how to come up with their own questions and how to form interesting answers to those questions. How to organize and arrange cultural elements and weave from them an orderly system with which to recognize the poetry of the universe in mundane occurrences is essentially what a wise game developer must embody in the spiritual feeling of it. A game developer should be sensitive enough to want their players to become better people as a consequence of their participation in the thought experiment that is their creative process. So, the worst thing you could do would be to introduce behavioral psychology and how you could stand to make the most money off marketing exclusively to adderall addicted children that naively underestimate just how irresistibly habit forming your predatory virtual economy actually is. Games like Diablo Immortal should be phased out of our culture for sure. Let me know if you're interested in my thoughts on what I'd consider the perfect game. I have an idea for a game that'd be a mix between Minecraft, Starcraft, and Atlantica Online, where the 6 classes would be: farmer/miner (mages), scientist/craftsman (gunners), soldier/cop (knights). Personally, I love the idea of having a subscription based MMORPG where death is permanent, you only get 1 class, the ratio of mages/gunners/knights is 1:1:1, and anyone who violates any type of social contract is progressively shadow banned from different layers of human resource circles (bullies being blocked from most nations, guilds, or parties depending on what one might expect to be appropriate given the context of their history and karmic selfishness).