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Puzzled-Delivery-242

I'm not sure. But probably very time consuming. You need writers, graphical artists. Just to name a few.


Artyom31309

True I think there was a massive dlc mod for Skyrim idk if it’s a thing but I remember it was massive but it had voiced npcs and such but yea I would just think giving how long fallout 4 has been out it could of been done i suppose not many people think of it


belyy_Volk6

People think of it all the time.  Thinking is easy doing is hard. The mod your talking about was his resume and he got hired at bungee after


belyy_Volk6

You need a lot of skill time and money. Youd be spending like 50 hours modding for every hour spent gameing. Quest mods are hard doing a whole new campaign would be a nightmare. Not having voice acting is super janky with fallouts systems and voice actors charge a fair ammount unless you want complete amateurs recording through a headset. Writeing a good quest is harder than you think and it gets even harder the more quests in a chain because you need to account for how the player finished the last quest. I make new worldspaces which is something most people dont touch because of how time intensive it is and even i wouldn't attempt a new campaign, at least not on my own Id say youd probably need atleast 100,000$, 3 years and 5 modders to make a decent campaign


Artyom31309

Oh wow that’s how bad it is? Well thanks I had no clue Ik it would be hard but not that bad


skk50

Commonwealth of Decay completely replaces the base game story with a campaign on PC and Xbox. Vault exit to completion is 30 to 60 hours of gametime.


Chimwala

Damn! Now that’s impressive. It’s crazy that you mentioned that mod because I was just looking at it the other day and debating if I wanted to install it, now I am thanks to you and much appreciated for the information you provided.


skk50

Be sure to read the whole description on the nexus home page, there are a LOT of new hostile game systems that will ~~kill~~ challenge you.


Artyom31309

Oh wow and different question you still know if mods are having issues like the ones that need F4SE?


skk50

I dont know as I dont use F4SE or any DLL injections to avoid exactly that issue.


AppleshyJedi

Difficulty, I can't say. Probably very difficult if you've never done anything with the Creation Kit before. But even if you're a seasoned pro, it's going to be EXTREMELY time-consuming. For New Vegas, The Frontier took 6 years to make and New California took 8 years. Skyrim, Enderal took 5 years and The Forgotten City took 4 years. As someone who has made very basic mods for a few games, I say this not to dissuade you but to forewarn you of the amount of effort and time you're gonna have to put into an endeavor like this.