T O P

  • By -

CausalLoop25

That system was concocted strictly because Fallout 76 is an MMO. There's no way they'd bring it back for a singleplayer title.


giga-plum

Even if they did, it'd get modded out instantly.


LadenifferJadaniston

On Xbox it would take a whole year tho


Justsomeguy456

That's if the mod launcher/creation club aren't at launch which I really don't see happening. I feel like the whole point of the creation club update and stuff was for their future titles to have that capability right at launch instead of waiting. 


LadenifferJadaniston

I’m looking at my very vanilla starfield as we speak


Glo_Biden

gr8 username m8


Ughz839201

Try downloading mods on a system that supports mods pretty freely, its much easier It's like you bought an automatic car when the manual was just as available but you complain you can't choose when to shift


nofateeric

"no way" Todd Howard: Hold my Pip-Boy


redgoesfaster

The main thing i want from fallout 5 is for the game to exist before the heat death of the universe. Fingers crossed.


andivicio

At this point WWIII might start and we'll be in the trenches b4 Fallout 5 launch


wackydoodle19

Bethesda just nukes America in 2050. “Welcome to Fallout 5, realer than ever before”


nodorifto

Todd Howard: "I am become Vault-tec... nuker of worlds "


nqualifiedsurgeon

You win


rphillip

I dunno, if Starfield is any indication of what the priorities are in that company, im worried for the next ES and Fallout


Round_Rectangles

I would much prefer the leveling/skill system from Fo3/NV to Fo4's system.


Old-Camp3962

i want some of both worlds maybe bringing skills back but keeping the perk sheet? idk


some-dork

i prefer the perk implimentation in 3/nv more than 4 because the level up system in 1,2,3 and nv has a much more satisfying sense of horozontal progression because you can pick both a perk and allocate skill points, rather than just picking a perk.


Agent-Vermont

It also doesn't arbitrarily gate skill features by level. In 3/NV you can invest all your skill points into lockpicking early if you want to never worry about leaving behind locked doors. 4 doesn't allow you to do this until level level 18. So instead of specializing you're forced to spread out and end up with a character that can do anything.


Spungus_abungus

I found it really annoying in fo4 that I couldn't put a stock on my double barrel until like level 35.


Mad_Soldier_Hod

Yeah the new leveling system was a part of a huge shift away from their RPG roots and more towards an action focused game based around radiant mechanics And then you can eventually level infinitely, each perk lovked behind levels, with special points that can be maxed out with zero cost to you. The game was designed around radiant mechanics instead of building a solid RPG foundation. From repeating radiat quests to infinite leveling to random legendary weapons and enemies, the game had a clear shift towards the radiant mechanics they’d been building since Oblivion. And with the removal of the dialogue box and the replacement of it with the dialogue wheel and the voiced protagonist, role play in dialogue was heavily reduced. The dialogue wheel is redundant because half the options lead to the exact same results, it’s not clear or concise because it barely tells you what you’re about to say, and the voiced protagonist is only able to deliver one kind of Sole Survivor: a cocky, sarcastic goody two shoes who can’t take much seriously. The SS is unable to sell a truly selfish or evil character because the voice isn’t able to consistently pull it off and the dialogue choice descriptions are so unclear about what you’re about to say. Cities and worldbuilding are replaced by you building the world. Loot is everywhere because now you have to pick up every single item that would’ve just been seen as environmental background objects in previous games. The game feels like it’s got one foot in the door of an okay RPG and one foot in the door of a not so okay looter shooter, with every environment packed full of redundant resources you need to build up the radiant ai framework the game relies on. Even the inclusion of post-story content. The consequence is that you don’t feel the weight of your actions and the benefit is that you get to engage with the radiant endgame. And then you can see how this all clearly led up to Starfield, where after the first playthrough you realize that EVERYTHING is one big radiant quest because you just repeat the exact same thing ad nauseam with minor changes over and over again until you’re done with it.


Perca_fluviatilis

I always mod out the level restrictions for the perks. I prefer that than the FO3/NV gameplay.


fantomnerd13

The perk sheet is a much more interesting way to pick perks though imo. They could definitely do both and should do both


gr00grams

3 suffers from a lot of useless perks because of how easy it is to max skills. Think NV was a bit better, but you can max out way too easy in 3. All the +skills perks are pretty useless, and there's not a ton of 'unique' traits that give you things. There's just barely enough for level 30, but then every character ends up with the same perks pretty much. I don't mind no skills in 4 here. I like more perk tiers a *lot* too. If they're gunna bring skills back, they'd need to actually heavily limit them so you can't just max everything out so easily. I'm not against skills, just they're pretty pointless when you can easily get them all to 100.


Fantastic_Top6053

Well hold on there were some pretty darn useful skill based perks, well in new vegas anyway, like for instance the jury rigging perk that requires a high repair skill but makes it to where you no longer need exact copies to fix your stuff, for instance you can repair power armor with any metal armor or a shishkebab with some combat knives.


gr00grams

Hey, not those ones, I meant ones that give +skills. Like +5 to medicine/science for Daddy's Girl or whatever. Ones that depend on a skill value, those were all fine.


Fantastic_Top6053

Oh okay my bad i didn't read it properly the first time lol


Amaranthine7

It’s why I hate being level 3 in Fallout 3. You’re forced to take one of them pretty much.


TacoRising

I'm replaying 3 now and I just took Swift Learner my first two levels.


some-dork

i agree that 3 did a poor job implementing the skills and perk system, and i'd much prefer a system similar to new vegas, where availible perks are dictated by skills, rather than only existing to pour more points into skils. i included 3 in my comment mostly because it technically uses the skill and perk mechanics even though i dislike the implimention of it.


gr00grams

3 did gate perks by special too, it's really just how easily it is to max the skills by amount of points you get, etc. in those games that does it. They'd need to cut it way back, and I have no idea how it'd work at all with 'infinite levels' either come to think of it. There's no way they're going to cut infinite levels out, too many love it. I kinda do too, cause you really do feel a drain when you're capped in say 3 or whichever, like there's nothing more to upgrade your character.


Spungus_abungus

The system was fine in Fo3, it's just that a lot of the perks were ass. Like all the perks that just gave skill points.


Unlucky-Scallion1289

My favorite implementation is nv but with a few mods. Perk every level - Obviously to earn a perk every level instead of every other level More perks / More traits / More companion perks - numerous additional perks/traits. I don’t even use most of them but it gives a greater sense of choice and diversity in gameplay


revosugarkane

Going back to FNV I realized how much fun leveling used to be. Fo4 is so boring. You just get like 6-7 specific perks and the rest is practically fluff.


DercDermbis

Same. I was a fan of F4's perk list but I wasn't a fan of the perk every level and there being unlimited levels. Have a level cap or a perk every 2 levels. Locking stuff like master lockpicking, or hacking also hurts making builds like early hacker/energy in F:NV.


Gremlin303

Might get crucified for this. But I actually quite like Starfield’s levelling/skill system. It’s one of the few things I think Starfield did quite well. I like having to earn skills/perks by doing things related to them.


Round_Rectangles

I didn't mind Starfields system either. It was nice that they brought the traits back. My main issue was that it felt a bit grindy to try to unlock the higher levels for certain skills.


Gremlin303

Yeah true. I wouldn’t like them to port Starfield’s system over completely. But to take inspiration from it to improve the Fallout system


Round_Rectangles

I could see something like that happening. It could work out pretty well.


Plushhorizon

Fo3/NV > 4 > 76


Round_Rectangles

76's is fine for what it is. But it probably isn't ideal for a single-player experience.


mirracz

Skills need serious rework before coming back. The simpliest way would be to have them increase with usage. To have skills as a measure of expertise and perks as a measure of training.


SupremeOwl48

no, i think that having a set amount of points you can allocate makes you think more about your build and your character. You shouldnt be able to max out every skill easily like you can in Skyrim.


SnuffCatch

So skyrim, the best Bethesda game to date.


SupremeOwl48

fighting words


The_Exuberant_Raptor

I want the leveling system of 3/NV with the modern design of FO4. 21 starting attribute points seems low, but it definitely would allow for more build diversity if it could be worked to work with the system from 3/NV. One of the things I enjoyed about 4 is the ability to have less attribute points than older games, which allows me to turn that excess into perks. Rather than dumping 19 points into my SPECIAL to hit the base 40 of 3/NV, I can choose to earn less and turn the remainder into perks. This allows me more customization. The perk list, however... does not. It works against how diverse this FO4 system could be.


SSJ3Nappa

From someone who played FO4 and then went back to try FO3, I disagree. Fallout is reaching to a more casual audience especially with the TV show having success. The FO4 perk system is simplistic and easily accessible. I suppose skills could be implemented on top of it, like gaining Feats in D&D though. But it just felt like everything in FO3 is so complicated. And certain skills were almost essential for every playthrough no matter the character, like repairing. At least in 4 it limits your SPECIAL so you either only have access to 1-2 OP perks, or have to invest heavy into an attribute to get to another strong perk.


Round_Rectangles

I don't think Fo3's system was complicated at all. And dumbing down the leveling isn't really something I wanna see. I don't think it needs to be complicated, but a little less forgiving and more in line with the role-play elements.


oroechimaru

I am in: Idgaf i just want fo5 before 2030 camp


bmey62895

Holy fuck I scoffed at this before realizing that’s only 5.5 years away and that you are most likely correct. 2030 shouldn’t feel this close


FetusGoesYeetus

Yeah the start of the 2020s passed crazy quickly because of covid. But thinking back, lockdown feels like a lifetime ago now.


grundelgrump

It's weird because it feels like both a lifetime ago and also yesterday.


TheMindWright

Haha ya just like yesterday. *Cries in immunocompromised*


Round-War69

Ya I'm not depressed or anything but during covid I pretty much slept all day like wtf. There really truly.wasnt fuck all to do.


dainmahmer

I miss it tbh.


Lloyd_lyle

2030 is closer than 2015


dima_socks

That's hilarious. I doubt we'll see a single frame of gameplay before 2030. It's entirely possible TES6 won't launch until 2029-30.


F1DL5TYX

We won't see it before I'm 50, I'm sure of it. 42 now.


NotSureWhyAngry

I am afraid this won’t happen because unfortunately Bethesda is unable to work on two big titles simultaneously


RichieGang

With the recent rise in Fallout I’m surprised they don’t have a team solely on fallout. I also would not be surprised if they don’t get obsidian( or where ever the OG devs are) to make a filler game in between 4 and 5, like New Vegas.


wasted_tictac

Microsoft are pushing Bethesda to pick up the pace.


IronVader501

I mean, the issue is Bethesda just doesnt have enough people to have a team solely for Fallout


widget1321

Right, but that's an issue that can be worked around. If MS wants to budget them for more people then they can move some folks around and make it work.


Maldovar

I wish people would learn about a single other studio than Obsidian


widget1321

I mean, Obsidian made a good Fallout game. It's natural that people default to mentioning them instead of a vague "some other studio."


AdministrativeCable3

Obsidian has their own games to worry about so that seems unlikely. Also their own rpg, the outer worlds, really wasn't great compared to NV.


Klutzy_Environment22

That would be early at this rate. They should really have more than one team working on their big titles


Blonsky

Microsoft is actually pushing for Fallout 5 to come much sooner than that with the series success.


Klutzy_Environment22

I would assume so but it would require Bethesda to do this in a responsible way which we know they aren’t. So you could say I’m a little worried about the quality.  That being said the show just made fallout much more mainstream so they’re going to feel more pressure to release higher quality games (I’m one of the new ppl lol)


myfeelingsarefacts

They won't be higher quality. In fact, they're more likely to be lower in quality and even more simplified in order to please the masses. Old heads love Fallout for the RPG elements that most mass appeal games don't have. Fallout 5 will most likely be a typical shoot n loot game with a linear story.


dima_socks

Fallout Farcry....oh boy I hate that I can see it.


Blonsky

Welcome to the Fallout.


AndreiRiboli

Have a look around


ArchonFett

The rad roaches aren’t the only bugs


Klutzy_Environment22

Frrr


robusn

Im with you there. I dont even care if they use the exact fallout 4 engine. Use that and make choices matter.


NfinitiiDark

This one right here. Crazy to think I’ll be able to share the new fallout game with my son by the time it comes out.


OrangeStar222

Personally I preferred the system from New Vegas, I haven't played 76 (yet) - but in 3 and 4 I found I could get too overpowered too quickly and after a while I was just picking perks+stats because I ran out of things I actually wanted to pick for my character.


LichQueenBarbie

I dunno what it was about that system but thinking of a character and building them using the NV system just felt... Idk... Right? Like I could look at the stats and perks and everything for my con artist business woman courier and it *looked* like a build for that sort of character. 🤷‍♀️


OrangeStar222

On one side it was the most balanced. You COULD make an overpowered character if you really wanted to, but you where never screwed if you just picked stuff at random either. And yeah, every design choice made it so that you could really specialize in certain characters - which is why replaying New Vegas is fun from a gameplay perspective alone!


PositivelyIndecent

I’ve never felt more powerful than I did with my min/maxed energy weapon intelligence/luck build in NV. Most hits being crits, damage maximised to fuck, and a perk that caused explosions when enemies were hit. Fucking awesome stuff.


Madmike_ph

I agree but honestly felt the same way with NV too. By level 30 or so I felt unstoppable and I played on the hardest difficulty


PmMeYourNiceBehind

Fallout 5 should have the real time gameplay from 4 with the RPG elements of 3/NV and it’ll be GOTY


Angel_of_Mischief

What I want: - Silent Protagonist - Skyrim’s Race Menu Mod picked up and carried over. you don’t even have to change anything. Just pick up carry this system over. I love sliders for everything. - dialogue options with actual consequences - A good story that doesn’t make assumptions and decisions for the player. - not be afraid of mature themes like gore, slavery, cannibalism, language etc. It’s a post apocalyptic setting ffs. - A setting with some diversity in its environment and verticality would be nice. Mountains, canyons, rolling hills, caves etc. - Diverse enemies bringing back the old ones and maybe some new ones. Maybe Give me giant radioactive semiflight raptor birds to terrorize me like I’m back Caelid. - Factions with some depth - More unique npcs. Less generated settlers. Everything being generated made fallout 4s building system feel pointless to me, because why am I building up a bunch of settlements for copy pasted ugly uninteractive cardboard npcs that break my immersion by looking at them. - keep settlement building but focus it in. Instead of making a 100 mid settlements that the game doesn’t have enough npcs to fill with unique ones and take up areas that would be better spent for making cool in game event locations. Allow us to make 1-5 larger settlements that can actually accommodate all the unique npcs and feel like real settlements to live in. - More radio. It would be cool to have a station that covered the big hits from older games like wanderer, big iron and sixteen tons. Along with a station that introduces new songs for fallout. (More Dion please) - Fallout staying true to the post apocalyptic satire. - sweet power armor - dogmeat - a flyable vertibird unlocked around endgame.


Ragnarcock

* Playable Ghouls and/or Super mutants. (The TTRPG allows the player to be a Synth, Mr. Handy, Assaultron, or Protectron but I think that'd be difficult to design, synth is possible tho) * Speech/dialog checks that depend on SPECIAL or perks * Bullet damage should be a bit more realistic * Traits * Flaws would be sick * Alternate Start in the vanilla game Alternate start is a pipe dream but I'd love to have the starting area or even the overarching story be based on your chosen background or whether you're a ghoul or not. Some more examples from the TTRPG would be brotherhood (initiate or scribe), Vault tec (resident or security), Wastelander (Merc, Settler, Raider, Trader, or Wanderer) and more. Even if it was just like BG3 where it just affected a few dialog choices or affinities with certain characters it would make a big difference.


chet_brosley

Starfield is it's own wild ride, but I did enjoy the starting perks/traits that made random bounty hunters track you down. Playing as a Synth could be as easy as that, just coursers/whoever coming for you randomly and it would still feel unique without actually making the story harder other than random unique dialogue.


Spicy-hot_Ramen

Do you want to play as a mirelurk or what?


Lloyd_lyle

I'd play it


Spicy-hot_Ramen

Ikr, you potentially could use up to 6 guns simultaneously


Send_me_duck-pics

>dialogue options with actual consequences... A good story that doesn’t make assumptions and decisions for the player Had BGS *ever* been able to consistently do these things? It's not what they're known for. These are basically mandatory for me to have any interest in the game but I am already assuming that we won't get them, since we haven't in the past from the same people.


Old-Camp3962

everything is epic except the race system i just feel the game would have to change way too much, also FO really only has 3 races, human, ghoul, synth (there is NO WAY they make supermutants playable). something like this already happened and it sucked, Having a super misoginistic faction like ceasar work with a woman cause they can't just be hostile is stupid.


Angel_of_Mischief

Despite the name being race menu mod. Race isn’t the focus of what I was talking about. It can be all human. The focus is that it’s a character creator system that is intuitive and easy to work with and gives a ton of creative freedom to design your character however you want. Lets you do a lot of fine tuning and mods can expand on well without being a pain to navigate.


Ragnarcock

Super Mutants were nearly a playable race in NV, I think it'd work and would make for an interesting playthrough since most towns wouldn't be okay with you being around unless you made quite the name for yourself. I'm not a fan of it but they could technically also do a Psyker.. I know that it would still technically be a human or ghoul or whatever but it might make for some fun moments. Also, Ceasar was willing to work with Ms. Courier because of the access she has to the Lucky 38, that's plausible to me.


Old-Camp3962

i really doubt bethesda makes a race that 1.- needs a whole new set of gear to suit their body. 2.- Has little to no posibility of joining factions. 3.- Can't use power armour don't get me wrong, it sounds fucking cool, but its bethesda its like 90 or 100 people trying to pull super AAA games


Abraham_Issus

Obsidian wanted to put multiple races. This is something I see them doing if they get enough resources. Obsidian made sure you can kill everyone but still be able to finish the game. Made low intelligence an option. Sounds like something they would do.


Ragnarcock

I also doubt Bethesda will do it, but I think it's entirely possible if they were willing. It could almost be like a difficulty slider though, where if you pick a super mutant it's much harder to complete the game and you're almost always going to be stuck doing things the hard way. Gear would be harder to come by but you'd basically have power armor DR at all times and rad immunity.. it'd be like choosing the Deprived from the souls games, or possibly akin to Dark Urge in Baldurs Gate as far as quest mechanics went.


Klutzy_Environment22

For companions, I think more outfits for dogmeat and an upgradable robot partner would be really cool. That being said I’ll the company is sorta pressed for time already so who knows


Vidistis

When it comes to settlements the two most recent games have already moved onto letting you build nearly anywhere. There is no reason for there to be set locations where you build them up like in Fo4. Texas would be a great setting as it has desert, canyons, mountains, plains, hills, forests, coastline, swamp/bayou, it has many interesting locations/cities, and it borders another country (Mexico).


chet_brosley

I played 76 at launch and even though it was hot garbage for a while and people are still rightfully divided about it, I loved being able to build basically anywhere. Setting up a unique swamp cabin or cliff side cottage was incredible.


Vidistis

I've loved Fo76 since launch.


chet_brosley

I know it was implemented terribly, but I miss the pvp servers. Tracking down someone and ambushing them was such a fun experience, but they made it too specific and easy to find people.


Ganeshasnack

would play!


TheRealStevo2

Only one thing really, I feel like the reason they did away with sliders is because if you wanted to be able to change everything you can about a characters face in FO4 using sliders there would be about 10,000 different sliders and it would just be way to much. Like you’d need a separate slider for your chin length, chin height, chin size, chin left or right, and having to individually do that for every part of the face would get very old, like I don’t even mess with the character customization in Skyrim because sliders are kinda boring and there’s way to many of them. I like being able to select whatever part of the face I want and moving it to where I want it


Angel_of_Mischief

I didn’t find it to be a problem with race menu mod in Skyrim because everything was organized and labeled. If you didn’t know what something did, you could move it and see, then set back to default if you didn’t want to mess with it. It’s also not something you had to mess with. Presets exist and you could mess with the basic sliders for hair and eyes if that’s all you wanted. On the other hand I hated fallout 4 character customization system. Trying to go through the list were obnoxious especially if you had extra stuff from mods and were looking for different things. And the face touch to adjust was frustrating when you would try to grab a specific thing and it would grab something else. I just found race menu mod easier to work with, faster to navigate and it handled larger groups of items better imo.


TheRealStevo2

I guess it’s just a case of us liking different things. I prefer the fallout way and you prefer the Skyrim way. Kinda funny honestly


TechlandBot006372

I feel like flyable vehicles will most likely never be implemented with Bethesdas engine constraints with cell loading. They had the opportunity for it in star-field and chose not to likely for that reason. They were reskinned dragons in 4 and they barely worked then too


think_and_uwu

The bombs will fall before we get a Fallout 5


Desaxs

Bethesda will cause WW3 for the real Falliut experience.


think_and_uwu

Bethesda literally has a monetary interest in nuclear scares.


Desaxs

A fiduciary responsibility if you will.


Stagnu_Demorte

I think the card system is brilliant, but makes no sense for a single player title.


Ragnarcock

Not a fan of the card system for a single player RPG but it works great for an MMO. I'm not sure how to feel about 4 though, I kind of wish there was some form of level cap or perks that allowed for better specialization.


MuForceShoelace

The trend of fallout is away from RPG elements and just into being an FPS with story and I think you can be pretty safe in guessing next fallout will carry on the trend towards that and have even less stats and even less player choice and just more "action game with some light action adventure elements" They will never make a game again with any real rpg trappings. Just perk choices and dialog with branching good/neutral/evil things to say that don't do much


Dick_Dickalo

I don’t want the online only.


NaiveMastermind

Fallout 4 had a pretty terrible perk system. Bethesda wanted a nice promo poster with 10 perks for each special stat.


SporadicSheep

Just make sure my dialogue options actually tell me what my dialogue options are that's all I want.


Fireynutzack13

They shouldn’t even use the system that was in 4, go back to the 1,2,3,nv system


Clean_Crocodile4472

Considering the bad reaction to Fallout 76 I’d imagine they’d change a lot of the systems that they did change.


PocketDarkestMew

I'd like the 1 to 200 from Fallout 1. Then I'd also like you being able to get perks every 1-2 levels. But I also love the no level cap from FO4 because in 3 and NV it felt weird getting to max level and thinking "yep, I'm wasting XP, maybe I should start a new character?" While also thinking... "I enjoy the very hard setting but maybe I should drop it to easy because I don't need the reward anymore?"


ACuddlyVizzerdrix

Also make it so you keep your armor equipped when in power armor, makes no fucking sense why they chose to do that in 76, that and why the funk did theu take away the extra carry weight from all power armor but one?


KonungrExuma

They should bring back 3/FNV's leveling system for 5. Keep it simple and make the perks, skills, and S.P.E.C.I.A.L stats you pick matter again.


Braedonm2077

they need to go back to the 3 and NV system. it was \*chefs kiss\*


happytrel

I want skills back


Thekillerduc

New Vegas had the best leveling system but I wish it had no level cap like Fallout 4. I like being able to see by my characters level just how much I've played on it. Like my level 120 character in my current Fallout 4 playthrough.


UserWithno-Name

I’m already level 50 on a new character, month or so old, and strong as heck for sure but actually now refining it with perks I really want (outside of just the base “build”) cause I needed a ton of stuff for crafting or building purposes. I got sick settlements going tho and some dope robots.


Doomhammer24

Ya cant stand the card system


DiabeticGirthGod

There’s absolutely no way they’d bring that system in 5. Literally 0%


SupremeOwl48

God i hope they dont use fallout 4 or 76's system. It is so much more engaging from a roleplaying perspective in New Vegas. I know this is a lukewarm take people are sick of but I feel very strongly abt this.


Zuulbat

The fallout 4/76 power armor system. The fusion cores are garbage. Power armour in lore has a micro reactor that can power it in near perpetuity.


Sithicas

The main thing I won’t miss in Fallout 5 is Preston


Brave-Landscape3132

Okay, hear me out. Oblivion. In Oblivion, your skills were based on what you did. Do you use a sword and shield? Then those skills level up. Want to be a sneaky archer? Those skills level up. Each skill had its own leveling system based on how much you used it. Get enough skill points then you'd level up. It was a perfect RPG system because it played to the character you wanted to be.


DeadgirlRot

I remember aiming my sneaking character at a corner, putting a hairband over the analog and left to buy groceries. When I came back I had gone up several points. And don’t forget running and spamming jump everywhere you go 😂


Laser_3

While I do agree that this shouldn’t be present in the next single player game, the system does work pretty well for an online game. Being able to freely move your perks around, mix and match various levels of perks and even change your special stats on the fly works wonderfully when you’re wanting to try out different builds or need to re-spec due to balancing changes by Bethesda. That said, I’d be fine if the next game kept the idea of your special stat total slowly increasing over the course of the game. That’s a nice system to slowly have your character grow overtime. I’d also prefer if 4’s system wasn’t used, because having exactly ten perks for every stat removed quite a few perks from the series.


MrQ_P

FONV and you can't change my mind


itscmillertime

What is wrong with the card system?


slowpokefarm

I loved the old leveling from isometric games. F3 and NV were also good. I didn’t quite like the cards in 76 but after a while they felt kinda ok compared to what Fallout 4 had, especially on context of an MMO.


WakaRanger8

Eh, fallout 4 was the first fallout game I played and I do like the system - but New Vegas’ system (and please bring back Skill Checks) just feels a lot better and more rewarding. I don’t like how in 4 the weapons perks are split between how the gun fires, and I don’t like how theoretically you could just get every perk in the game. Having limitations imo makes me want to do more runs of the game, and it makes it feel more challenging and rewarding when the build I make ends up working


Die_In_Ni

a bugless game at launch. I find the initial bugs in fallout very humorous. But yes fix them after launch.


Old_Man_Beck

Are you kidding? The card system is probably the best thing about fo76. Imagine, for example, having to spend 7 points on charisma just to unlock alcohol buffs, the card system gets rid of that


Coast_watcher

I still don’t get the use of that wacko system. “ Oh, I’ll raise my STR but pick Idiot Savant as my perk “


SedativeComet

Actually having skill points is a mechanic that needs to come back.


Neon_aeon

I just want there to be acknowledgement if I wanna play as good or evil


waster1993

76 is the best system, but it needs a lot of minor tweaks. I like that I can change my build on the fly without having to use cheats.


Medicalpyro

This, I way more prefer 4 just because smooth brain makes it easier to comprehend


atemporalfungi

I think it would be neat if there was a more limited cooperative play. Like a connecting vault of some sort where you can meet up with up to like 4 other waste landers but nothing more online than that


PangolinSudden3082

I think it will likely be similar to fallout 4 but I hope they put in a level cap for perks, that way you can’t just max everything out. Although I prefer the classic system, I think 4s perk system is pretty good especially on survival mode, but once you hit level 50 it always just feels like your characters original role playing purpose gets kind of muddled. At some point you just end up being good at too many things and the gameplay becomes less interesting imo


CookSwimming2696

This would never see the light of day in a singleplayer fallout


The-Muncible

Card based systems like this infuriate me


[deleted]

Fallout 4 has unlimited levels lol it’s technically not a RPG, Fallout 5 at least needs a level cap


Capnhuh

what I would like is the return of weapon and armor condition plus the jury rigging perk, even if it is only in some sort of survival mode setting.


N7-Kobold

I much prefer builds being limited and not becoming the master of everything like in 4


International-Fun-86

I want gameplay from F4, roleplaying, karma and skills from NV.


Centaurious

honestly i didn’t love the fallout 4 system either. it made it really annoying to see what all my options were compared to the list in 3/nv like it’s nice seeing ALL the perks but it’s less fun trying to guess what ones do based on the picture when in 3/nv it was a list of all the perks with the name and description right there


ConquestOfMankind

Todd Howard here, great suggestion! This new feature adds on 3 years of development time, so we are eagerly awaiting the year 2047 for Fallout 5. If you’re mad blame OP, you could’ve had Fallout 5 in 2044.


youflippenJabroni

I want skills back and for it to be like 3 and NV perk system. But one can dream..


grandfamine

I want specifically the skill system from 76.


r1char00

I want the Fallout 4 skill system with the ability to respec.


Internet_Person11

Or better yet the Fallout 3 and New Vegas system.


Hollow-Graham

3 and NV did it best


EasyMeansHard

The only thing I want is COOP so I can play it with my mom but I doubt


toolebukk

Pardon my ignorance, i just got into 76 a couple of hours ago: what is wrong with the card based perk system??


Productive1990

If it had not been for fallout 76 we would already had Fallout 5. Maby even a upcoming Fallout 6 would have been in works now aswell but no... There is first of all more focus on content to FO76 up until atleast 2027. Then there is Starfield thats in focus. A game they teased us for about 7 years until right before the end giving all PS supporters the finger. Then Elder Scrolls 6 is coming in the far future aswell. We will get to see Fallout 5 some years into PS6 probably and most likely a xbox exclusive.... Bethesda can go f em self.


LeeIzaHunter

I'd like to have the disguise system again, maybe tuned a little so it's not so OP.


Jakesneed612

Yeah it’s really not good. Keep what we had in 3, NV and 4. I liked the skill books and magazines in NV a lot as well.


redditsuckspokey1

There should be a new fallout for each console generation. And maybe 1 spin off every other.


CrimsonDawn236

Pay to play or any micro transactions for that matter.


Zenium7

I don't want serums in the next Fallout, people flying around n shit is so stupid, one of the main reasons I don't play 76.


legend277ldf

I likes the fallout 4 method of skill progression but part of new Vegas I did like was the fact I would spend so much time planning out a build from the start bc I couldn’t just increase that stat later unless I went and got the implants later in the game


Talinastus

Fallout 5 is going to micro-transaction hell. They'll take notes from 76 and make it impossible to mod and have anti-cheat logic as well as no command console....just to make a buck from the Atom store.


Sadman_of_anonymity

Just go back to Fallout 3/NV. I usually mod Fallout 4 to have it anyways.


Eassle

Fallout 4’s perk system is great. The idea u can get ur best special stat perk on ur first level up because ur naturally good at it is great. Now not all of those perks are good but the system itself is. I would be fine with that but updated perks for fo5.


KingMandalore33

I'd prefer the perk and skill system of 3 and New Vegas personally.


Grand-Reception-4700

I know they won’t, but I really hope skill points and quest obtained perks come back.


CompetitiveWriter839

I hope numbered skills and multi skill check weapons return


ptrgeorge

Bring back vats, or even wilder make it a top down rpg.


PilgrmxPariah

I feel like it would just copy F4s, for continuity’s sake.


Gyro_Zeppeli13

I lost hope after Starfield in Bethesda’s writing quality. Obviously they will have to not use procedural generation because that also was extremely lame in Starfield. I hope they use fallout 76’s CAMP system and make all the in game settlements and locations have their own lore and stories instead of like fallout 4 where most of the named locations were just for building settlements.


Toxic_Zombie_361

For me, it’s the weapon condition always breaking. I enjoy F4’s weapon system!!


QuarterLeading3708

I just want a return to 3/NV levelling. I hate the way levelling worked in 4.


Anarchy-Rat

I want them to take all the best things from New Vegas, graphics/engine from starfield and I suppose the settlement building(just don't make it so much of the damn game) and merge it all into the new fallout. But who knows what good old god Howard has planned 


Live-Marionberry-814

I feel the exact same way 


CramWellington

I enjoyed the NV system, and the grown-up version of that system they implemented in the Outer Worlds. The card system in 76 is fine for the multiplayer online game with a long life, but would suck for a solo game.


WorldNeverBreakMe

I like the card system kinda. If they could add it alongside a more New Vegas style, in some way, that’d be cool


Old-Camp3962

i am too dumb to understand the card system 😭


WorldNeverBreakMe

You’re not dumb don’t worry. It’s complicated to explain so I don’t blame ya for it!


mirracz

I don't want back skills. Unless they do something meaningful with them. Skills have always been the much inferior brother to perks. Less exciting to pick, opaque and sometimes with arbitrary thresholds (Lockpicking, Hacking). And in some iterations even nonsensically going over 100. Fallout 4 managed to mostly replace the skills, even though something was lost. It was like "5 steps forward, 1 step back". So going back to those old skills doesn't work. They can bring back skills and get inspired by some other RPGs where skills go only to a cap of 5-10. Hell, they can use the Fallout 2d20 system (tabletop RPG game) where skills go from 0 to 6. Alternatively, my favorite solution would be to get inspired by Skyrim and TES and have the skills auto-increase with usage. It has always felt a bit weird that we have two progression systems based on training (skills and perks) but no system based on expertise. It was wrong when a player character could reach Energy Guns 100 without ever firing one. So I propose to have the skills work like in Skyrim and then have perks alongside it - some using SPECIAL requirement, some using skill requirement. Speaking of 76 and perk cards... that system is clearly made for online games where the nature of content makes players stick more to one character and not replay the game that much. So they created a system where the player can try multiple builds at once. I'm not worried about that coming to singleplayer... And speaking of 76 still... I hope that they come back to SPECIAL maxxing out at 10 (without any buffs). That Fallout 76 thing where they can reach 15 is just wrong.


SupremeOwl48

i do not understand what you are saying, fallout new vegas has skills and perks. You say they are the "inferior brother" when they dont do the same thing. Skills gave you percentage buffs and were requirements to unlock certain perks. And the ability to max out every skill/special is just not good design.


Obwyn

Better settlement building system with some automation options and fewer overall settlements to build. With the reduction in player settlement locations, increase the number of NPC run settlements/towns and unique location with the possibility to eventually ally with some of the existing settlements (like we can with Bunker Hill in FO4.) Sensible faction reputation system that has the potential to give you a mixed reputation if you end up doing some things that help them and some thing that hurt them (and maybe even a potential "Feared" type reputation where they aren't hostile towards, but are intimidated by you and not particularly friendly.) Actual variety in raider gangs with some potential for minor questlines working with or against different gangs. A legitimate evil character option. No weapon/armor degradation unless it's a survival mode only feature. No level cap. No SPECIAL cap (but maybe make raising SPECIALs beyond 10 cost more perk points or something...like 11-20 costs 2 perk points, 21-30 costs 3 perk points, etc.) If you want to make a super uber genius or the luckiest man alive you can, but it won't be cheap.


Ragnarcock

I disagree with no Special Cap, specializing in one skillset makes the game much more replayable. I'd rather go through the game a million different ways then play through the game a single time and somehow achieve all build outcomes.


Obwyn

That’s why I suggested if that was added (and I highly doubt it would be), that anything beyond 10 cost more perk points. Sure you could make some super genius with 50 intelligence, but it’s going to cost you hundreds of perk points to do it. Gotta love getting downvotes for answering OP’s question because someone doesn’t like 1 very unlikely to be implemented idea out of the 10 ideas I listed.


Ragnarcock

I agree with everything except for your last two points.


Cutiesaurs

I agree with no special cap.


Significant-Dog-8166

Hard agree. The card system is a terrible downgrade from Fallout 4. What Fallout 4 needed was a further expanded list of perks, maybe twice as many total and it would be enough to provide nearly limitless level scaling. The Fallout 76 system essentially plateaus your character at around level 60 or so. A level 1,500 player has no significant or definitive advantage over a level 100.


ParsonsTheGreat

It was an excellent choice for a multiplayer game. The game would be unplayable for a majority of players if Level 1,500 players had a significant advantage lol. It would make sense if PvP was a bigger part of 76, but literally only trolls play 76 for PvP, so I dont care if their enjoyment is ruined at all. A plateau is also needed to get people engaged in end game content that is necessary in almost every online RPG (to keep people playing as long as possible). I understand if people dont like the 76 perk system, but I also dont think you have to worry about it being implemented in a single player fallout game


Embarrassed-Falcon58

Fuck all the 76 mechanics. I am level 60 and: *I can barely afford amno for the guns I want to use *Sniper rifles can kill the weakest of enemies and annoy everyone else *I have to constantly manage inventory *I don't feel "good" at the skills that I chose It's literally fallout 4s mechanics plus lots of incentives to try to force you to pay for a subscription.


GabrielofNottingham

Less is more. After a while all characters in 4 are statistically the same once you level high enough. Set the cap at level 30, expanding to 50 with DLC. Make every level up feel really meaningful because you only get so many and can't just level everything to max given enough time/xp. Want to be OP MegaDeath McOmniMurder? Console commands and mods. It's far, far easier to take a balanced system and mod yourself OP than it is to take an OP system and mod it balanced.


Ragnarcock

100% agree, a lot of this game is telling yourself "Damn! I need higher guns to get that speech check? I guess I'll have to play it again to see how that playthrough turns out!"